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-rw-r--r--services/surfaceflinger/SurfaceFlinger.cpp30
1 files changed, 0 insertions, 30 deletions
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 940374b256..655c24fc3f 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -66,13 +66,11 @@
#include <ftl/concat.h>
#include <ftl/fake_guard.h>
#include <ftl/future.h>
-#include <ftl/small_map.h>
#include <ftl/unit.h>
#include <gui/AidlUtil.h>
#include <gui/BufferQueue.h>
#include <gui/DebugEGLImageTracker.h>
#include <gui/IProducerListener.h>
-#include <gui/JankInfo.h>
#include <gui/LayerMetadata.h>
#include <gui/LayerState.h>
#include <gui/Surface.h>
@@ -3315,40 +3313,12 @@ void SurfaceFlinger::onCompositionPresented(PhysicalDisplayId pacesetterId,
const TimePoint presentTime = TimePoint::now();
- // The Uids of layer owners that are in buffer stuffing mode, and their elevated
- // buffer counts. Messages to start recovery are sent exclusively to these Uids.
- BufferStuffingMap bufferStuffedUids;
-
// Set presentation information before calling Layer::releasePendingBuffer, such that jank
// information from previous' frame classification is already available when sending jank info
// to clients, so they get jank classification as early as possible.
mFrameTimeline->setSfPresent(presentTime.ns(), pacesetterPresentFenceTime,
pacesetterGpuCompositionDoneFenceTime);
- // Find and register any layers that are in buffer stuffing mode
- const auto& presentFrames = mFrameTimeline->getPresentFrames();
-
- for (const auto& frame : presentFrames) {
- const auto& layer = mLayerLifecycleManager.getLayerFromId(frame->getLayerId());
- if (!layer) continue;
- uint32_t numberQueuedBuffers = layer->pendingBuffers ? layer->pendingBuffers->load() : 0;
- int32_t jankType = frame->getJankType().value_or(JankType::None);
- if (jankType & JankType::BufferStuffing &&
- layer->flags & layer_state_t::eRecoverableFromBufferStuffing) {
- auto [it, wasEmplaced] =
- bufferStuffedUids.try_emplace(layer->ownerUid.val(), numberQueuedBuffers);
- // Update with maximum number of queued buffers, allows clients drawing
- // multiple windows to account for the most severely stuffed window
- if (!wasEmplaced && it->second < numberQueuedBuffers) {
- it->second = numberQueuedBuffers;
- }
- }
- }
-
- if (!bufferStuffedUids.empty()) {
- mScheduler->addBufferStuffedUids(std::move(bufferStuffedUids));
- }
-
// We use the CompositionEngine::getLastFrameRefreshTimestamp() which might
// be sampled a little later than when we started doing work for this frame,
// but that should be okay since CompositorTiming has snapping logic.