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+/*
+ * Copyright 2019 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <chrono>
+#include <condition_variable>
+#include <mutex>
+#include <thread>
+#include <unordered_map>
+
+#include <android-base/thread_annotations.h>
+#include <binder/IBinder.h>
+#include <ui/GraphicBuffer.h>
+#include <ui/Rect.h>
+#include <utils/StrongPointer.h>
+#include "Scheduler/IdleTimer.h"
+
+namespace android {
+
+class IRegionSamplingListener;
+class Layer;
+class Scheduler;
+class SurfaceFlinger;
+struct SamplingOffsetCallback;
+
+float sampleArea(const uint32_t* data, int32_t width, int32_t height, int32_t stride,
+ uint32_t orientation, const Rect& area);
+
+class RegionSamplingThread : public IBinder::DeathRecipient {
+public:
+ struct TimingTunables {
+ // debug.sf.sampling_offset_ns
+ // When asynchronously collecting sample, the offset, from zero phase in the vsync timeline
+ // at which the sampling should start.
+ std::chrono::nanoseconds mSamplingOffset;
+ // debug.sf.sampling_period_ns
+ // This is the maximum amount of time the luma recieving client
+ // should have to wait for a new luma value after a frame is updated. The inverse of this is
+ // roughly the sampling rate. Sampling system rounds up sub-vsync sampling period to vsync
+ // period.
+ std::chrono::nanoseconds mSamplingPeriod;
+ // debug.sf.sampling_timer_timeout_ns
+ // This is the interval at which the luma sampling system will check that the luma clients
+ // have up to date information. It defaults to the mSamplingPeriod.
+ std::chrono::nanoseconds mSamplingTimerTimeout;
+ };
+ struct EnvironmentTimingTunables : TimingTunables {
+ EnvironmentTimingTunables();
+ };
+ explicit RegionSamplingThread(SurfaceFlinger& flinger, Scheduler& scheduler,
+ const TimingTunables& tunables);
+ explicit RegionSamplingThread(SurfaceFlinger& flinger, Scheduler& scheduler);
+
+ ~RegionSamplingThread();
+
+ // Add a listener to receive luma notifications. The luma reported via listener will
+ // report the median luma for the layers under the stopLayerHandle, in the samplingArea region.
+ void addListener(const Rect& samplingArea, const sp<IBinder>& stopLayerHandle,
+ const sp<IRegionSamplingListener>& listener);
+ // Remove the listener to stop receiving median luma notifications.
+ void removeListener(const sp<IRegionSamplingListener>& listener);
+
+ // Notifies sampling engine that new content is available. This will trigger a sampling
+ // pass at some point in the future.
+ void notifyNewContent();
+
+ // Notifies the sampling engine that it has a good timing window in which to sample.
+ void notifySamplingOffset();
+
+private:
+ struct Descriptor {
+ Rect area = Rect::EMPTY_RECT;
+ wp<Layer> stopLayer;
+ sp<IRegionSamplingListener> listener;
+ };
+
+ struct WpHash {
+ size_t operator()(const wp<IBinder>& p) const {
+ return std::hash<IBinder*>()(p.unsafe_get());
+ }
+ };
+ std::vector<float> sampleBuffer(
+ const sp<GraphicBuffer>& buffer, const Point& leftTop,
+ const std::vector<RegionSamplingThread::Descriptor>& descriptors, uint32_t orientation);
+
+ void doSample();
+ void binderDied(const wp<IBinder>& who) override;
+ void checkForStaleLuma();
+
+ void captureSample();
+ void threadMain();
+
+ SurfaceFlinger& mFlinger;
+ Scheduler& mScheduler;
+ const TimingTunables mTunables;
+ scheduler::IdleTimer mIdleTimer;
+
+ std::unique_ptr<SamplingOffsetCallback> const mPhaseCallback;
+
+ std::thread mThread;
+
+ std::mutex mThreadControlMutex;
+ std::condition_variable_any mCondition;
+ bool mRunning GUARDED_BY(mThreadControlMutex) = true;
+ bool mSampleRequested GUARDED_BY(mThreadControlMutex) = false;
+ bool mDiscardedFrames GUARDED_BY(mThreadControlMutex) = false;
+ std::chrono::nanoseconds lastSampleTime GUARDED_BY(mThreadControlMutex);
+
+ std::mutex mSamplingMutex;
+ std::unordered_map<wp<IBinder>, Descriptor, WpHash> mDescriptors GUARDED_BY(mSamplingMutex);
+ sp<GraphicBuffer> mCachedBuffer GUARDED_BY(mSamplingMutex) = nullptr;
+};
+
+} // namespace android