summaryrefslogtreecommitdiff
path: root/services/surfaceflinger/Layer.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'services/surfaceflinger/Layer.cpp')
-rwxr-xr-xservices/surfaceflinger/Layer.cpp192
1 files changed, 120 insertions, 72 deletions
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 1fa3faa8a4..ca9a5465e8 100755
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -40,6 +40,7 @@
#include <gui/BufferItem.h>
#include <gui/BufferQueue.h>
+#include <gui/LayerDebugInfo.h>
#include <gui/Surface.h>
#include "clz.h"
@@ -200,6 +201,14 @@ Layer::~Layer() {
}
mFlinger->deleteTextureAsync(mTextureName);
mFrameTracker.logAndResetStats(mName);
+
+#ifdef USE_HWC2
+ if (!mHwcLayers.empty()) {
+ ALOGE("Found stale hardware composer layers when destroying "
+ "surface flinger layer %s", mName.string());
+ destroyAllHwcLayers();
+ }
+#endif
}
// ---------------------------------------------------------------------------
@@ -284,22 +293,29 @@ void Layer::onSidebandStreamChanged() {
}
}
-// called with SurfaceFlinger::mStateLock from the drawing thread after
-// the layer has been remove from the current state list (and just before
-// it's removed from the drawing state list)
-void Layer::onRemoved() {
+void Layer::onRemovedFromCurrentState() {
+ // the layer is removed from SF mCurrentState to mLayersPendingRemoval
+
if (mCurrentState.zOrderRelativeOf != nullptr) {
sp<Layer> strongRelative = mCurrentState.zOrderRelativeOf.promote();
if (strongRelative != nullptr) {
strongRelative->removeZOrderRelative(this);
+ mFlinger->setTransactionFlags(eTraversalNeeded);
}
mCurrentState.zOrderRelativeOf = nullptr;
}
- mSurfaceFlingerConsumer->abandon();
+ for (const auto& child : mCurrentChildren) {
+ child->onRemovedFromCurrentState();
+ }
+}
+void Layer::onRemoved() {
+ // the layer is removed from SF mLayersPendingRemoval
+
+ mSurfaceFlingerConsumer->abandon();
#ifdef USE_HWC2
- clearHwcLayers();
+ destroyAllHwcLayers();
#endif
for (const auto& child : mCurrentChildren) {
@@ -360,6 +376,50 @@ sp<IGraphicBufferProducer> Layer::getProducer() const {
// h/w composer set-up
// ---------------------------------------------------------------------------
+#ifdef USE_HWC2
+bool Layer::createHwcLayer(HWComposer* hwc, int32_t hwcId) {
+ LOG_ALWAYS_FATAL_IF(mHwcLayers.count(hwcId) != 0,
+ "Already have a layer for hwcId %d", hwcId);
+ HWC2::Layer* layer = hwc->createLayer(hwcId);
+ if (!layer) {
+ return false;
+ }
+ HWCInfo& hwcInfo = mHwcLayers[hwcId];
+ hwcInfo.hwc = hwc;
+ hwcInfo.layer = layer;
+ layer->setLayerDestroyedListener(
+ [this, hwcId] (HWC2::Layer* /*layer*/){mHwcLayers.erase(hwcId);});
+ return true;
+}
+
+bool Layer::destroyHwcLayer(int32_t hwcId) {
+ if (mHwcLayers.count(hwcId) == 0) {
+ return false;
+ }
+ auto& hwcInfo = mHwcLayers[hwcId];
+ LOG_ALWAYS_FATAL_IF(hwcInfo.layer == nullptr,
+ "Attempt to destroy null layer");
+ LOG_ALWAYS_FATAL_IF(hwcInfo.hwc == nullptr, "Missing HWComposer");
+ hwcInfo.hwc->destroyLayer(hwcId, hwcInfo.layer);
+ // The layer destroyed listener should have cleared the entry from
+ // mHwcLayers. Verify that.
+ LOG_ALWAYS_FATAL_IF(mHwcLayers.count(hwcId) != 0,
+ "Stale layer entry in mHwcLayers");
+
+ return true;
+}
+
+void Layer::destroyAllHwcLayers() {
+ size_t numLayers = mHwcLayers.size();
+ for (size_t i = 0; i < numLayers; ++i) {
+ LOG_ALWAYS_FATAL_IF(mHwcLayers.empty(), "destroyAllHwcLayers failed");
+ destroyHwcLayer(mHwcLayers.begin()->first);
+ }
+ LOG_ALWAYS_FATAL_IF(!mHwcLayers.empty(),
+ "All hardware composer layers should have been destroyed");
+}
+#endif
+
Rect Layer::getContentCrop() const {
// this is the crop rectangle that applies to the buffer
// itself (as opposed to the window)
@@ -1306,7 +1366,8 @@ bool Layer::headFenceHasSignaled() const {
// able to be latched. To avoid this, grab this buffer anyway.
return true;
}
- return mQueueItems[0].mFence->getSignalTime() != INT64_MAX;
+ return mQueueItems[0].mFenceTime->getSignalTime() !=
+ Fence::SIGNAL_TIME_PENDING;
#else
return true;
#endif
@@ -2008,9 +2069,6 @@ bool Layer::onPreComposition(nsecs_t refreshStartTime) {
bool Layer::onPostComposition(const std::shared_ptr<FenceTime>& glDoneFence,
const std::shared_ptr<FenceTime>& presentFence,
const CompositorTiming& compositorTiming) {
- mAcquireTimeline.updateSignalTimes();
- mReleaseTimeline.updateSignalTimes();
-
// mFrameLatencyNeeded is true when a new frame was latched for the
// composition.
if (!mFrameLatencyNeeded)
@@ -2061,6 +2119,7 @@ void Layer::releasePendingBuffer(nsecs_t dequeueReadyTime) {
auto releaseFenceTime = std::make_shared<FenceTime>(
mSurfaceFlingerConsumer->getPrevFinalReleaseFence());
+ mReleaseTimeline.updateSignalTimes();
mReleaseTimeline.push(releaseFenceTime);
Mutex::Autolock lock(mFrameEventHistoryMutex);
@@ -2251,6 +2310,7 @@ Region Layer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime)
#ifndef USE_HWC2
auto releaseFenceTime = std::make_shared<FenceTime>(
mSurfaceFlingerConsumer->getPrevFinalReleaseFence());
+ mReleaseTimeline.updateSignalTimes();
mReleaseTimeline.push(releaseFenceTime);
if (mPreviousFrameNumber != 0) {
mFrameEventHistory.addRelease(mPreviousFrameNumber,
@@ -2360,69 +2420,51 @@ void Layer::updateTransformHint(const sp<const DisplayDevice>& hw) const {
// debugging
// ----------------------------------------------------------------------------
-void Layer::dump(String8& result, Colorizer& colorizer) const
-{
- const Layer::State& s(getDrawingState());
-
- colorizer.colorize(result, Colorizer::GREEN);
- result.appendFormat(
- "+ %s %p (%s)\n",
- getTypeId(), this, getName().string());
- colorizer.reset(result);
-
- s.activeTransparentRegion.dump(result, "transparentRegion");
- visibleRegion.dump(result, "visibleRegion");
- surfaceDamageRegion.dump(result, "surfaceDamageRegion");
- sp<Client> client(mClientRef.promote());
- PixelFormat pf = PIXEL_FORMAT_UNKNOWN;
- const sp<GraphicBuffer>& buffer(getActiveBuffer());
- if (buffer != NULL) {
- pf = buffer->getPixelFormat();
- }
-
- result.appendFormat( " "
- "layerStack=%4d, z=%9d, pos=(%g,%g), size=(%4d,%4d), "
- "crop=(%4d,%4d,%4d,%4d), finalCrop=(%4d,%4d,%4d,%4d), "
- "isOpaque=%1d, invalidate=%1d, "
- "dataspace=%s, pixelformat=%s "
-#ifdef USE_HWC2
- "alpha=%.3f, flags=0x%08x, tr=[%.2f, %.2f][%.2f, %.2f]\n"
-#else
- "alpha=0x%02x, flags=0x%08x, tr=[%.2f, %.2f][%.2f, %.2f]\n"
-#endif
- " client=%p\n",
- getLayerStack(), s.z,
- s.active.transform.tx(), s.active.transform.ty(),
- s.active.w, s.active.h,
- s.crop.left, s.crop.top,
- s.crop.right, s.crop.bottom,
- s.finalCrop.left, s.finalCrop.top,
- s.finalCrop.right, s.finalCrop.bottom,
- isOpaque(s), contentDirty,
- dataspaceDetails(getDataSpace()).c_str(), decodePixelFormat(pf).c_str(),
- s.alpha, s.flags,
- s.active.transform[0][0], s.active.transform[0][1],
- s.active.transform[1][0], s.active.transform[1][1],
- client.get());
-
- sp<const GraphicBuffer> buf0(mActiveBuffer);
- uint32_t w0=0, h0=0, s0=0, f0=0;
- if (buf0 != 0) {
- w0 = buf0->getWidth();
- h0 = buf0->getHeight();
- s0 = buf0->getStride();
- f0 = buf0->format;
- }
- result.appendFormat(
- " "
- "format=%2d, activeBuffer=[%4ux%4u:%4u,%3X],"
- " queued-frames=%d, mRefreshPending=%d\n",
- mFormat, w0, h0, s0,f0,
- mQueuedFrames, mRefreshPending);
-
- if (mSurfaceFlingerConsumer != 0) {
- mSurfaceFlingerConsumer->dumpState(result, " ");
+LayerDebugInfo Layer::getLayerDebugInfo() const {
+ LayerDebugInfo info;
+ const Layer::State& ds = getDrawingState();
+ info.mName = getName();
+ sp<Layer> parent = getParent();
+ info.mParentName = (parent == nullptr ? std::string("none") : parent->getName().string());
+ info.mType = String8(getTypeId());
+ info.mTransparentRegion = ds.activeTransparentRegion;
+ info.mVisibleRegion = visibleRegion;
+ info.mSurfaceDamageRegion = surfaceDamageRegion;
+ info.mLayerStack = getLayerStack();
+ info.mX = ds.active.transform.tx();
+ info.mY = ds.active.transform.ty();
+ info.mZ = ds.z;
+ info.mWidth = ds.active.w;
+ info.mHeight = ds.active.h;
+ info.mCrop = ds.crop;
+ info.mFinalCrop = ds.finalCrop;
+ info.mAlpha = ds.alpha;
+ info.mFlags = ds.flags;
+ info.mPixelFormat = getPixelFormat();
+ info.mDataSpace = getDataSpace();
+ info.mMatrix[0][0] = ds.active.transform[0][0];
+ info.mMatrix[0][1] = ds.active.transform[0][1];
+ info.mMatrix[1][0] = ds.active.transform[1][0];
+ info.mMatrix[1][1] = ds.active.transform[1][1];
+ {
+ sp<const GraphicBuffer> activeBuffer = getActiveBuffer();
+ if (activeBuffer != 0) {
+ info.mActiveBufferWidth = activeBuffer->getWidth();
+ info.mActiveBufferHeight = activeBuffer->getHeight();
+ info.mActiveBufferStride = activeBuffer->getStride();
+ info.mActiveBufferFormat = activeBuffer->format;
+ } else {
+ info.mActiveBufferWidth = 0;
+ info.mActiveBufferHeight = 0;
+ info.mActiveBufferStride = 0;
+ info.mActiveBufferFormat = 0;
+ }
}
+ info.mNumQueuedFrames = getQueuedFrameCount();
+ info.mRefreshPending = isBufferLatched();
+ info.mIsOpaque = isOpaque(ds);
+ info.mContentDirty = contentDirty;
+ return info;
}
#ifdef USE_HWC2
@@ -2506,6 +2548,12 @@ void Layer::addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps,
FrameEventHistoryDelta *outDelta) {
Mutex::Autolock lock(mFrameEventHistoryMutex);
if (newTimestamps) {
+ // If there are any unsignaled fences in the aquire timeline at this
+ // point, the previously queued frame hasn't been latched yet. Go ahead
+ // and try to get the signal time here so the syscall is taken out of
+ // the main thread's critical path.
+ mAcquireTimeline.updateSignalTimes();
+ // Push the new fence after updating since it's likely still pending.
mAcquireTimeline.push(newTimestamps->acquireFence);
mFrameEventHistory.addQueue(*newTimestamps);
}