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-rw-r--r--services/surfaceflinger/Layer.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index e1eec8b97e..2298f038e9 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -213,8 +213,7 @@ LayerCreationArgs::LayerCreationArgs(SurfaceFlinger* flinger, sp<Client> client,
* Layer. So, the implementation is done in BufferLayer. When called on a
* EffectLayer object, it's essentially a NOP.
*/
-void Layer::onLayerDisplayed(
- std::shared_future<renderengine::RenderEngineResult> /*futureRenderEngineResult*/) {}
+void Layer::onLayerDisplayed(std::shared_future<FenceResult>) {}
void Layer::removeRelativeZ(const std::vector<Layer*>& layersInTree) {
if (mDrawingState.zOrderRelativeOf == nullptr) {