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-rw-r--r--services/surfaceflinger/Layer.cpp375
1 files changed, 0 insertions, 375 deletions
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 636f7bdabf..9e2c22a174 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -282,48 +282,6 @@ void Layer::removeRelativeZ(const std::vector<Layer*>& layersInTree) {
}
}
-void Layer::removeFromCurrentState() {
- if (!mRemovedFromDrawingState) {
- mRemovedFromDrawingState = true;
- mFlinger->mScheduler->deregisterLayer(this);
- }
- updateTrustedPresentationState(nullptr, nullptr, -1 /* time_in_ms */, true /* leaveState*/);
-
- mFlinger->markLayerPendingRemovalLocked(sp<Layer>::fromExisting(this));
-}
-
-sp<Layer> Layer::getRootLayer() {
- sp<Layer> parent = getParent();
- if (parent == nullptr) {
- return sp<Layer>::fromExisting(this);
- }
- return parent->getRootLayer();
-}
-
-void Layer::onRemovedFromCurrentState() {
- // Use the root layer since we want to maintain the hierarchy for the entire subtree.
- auto layersInTree = getRootLayer()->getLayersInTree(LayerVector::StateSet::Current);
- std::sort(layersInTree.begin(), layersInTree.end());
-
- REQUIRE_MUTEX(mFlinger->mStateLock);
- traverse(LayerVector::StateSet::Current,
- [&](Layer* layer) REQUIRES(layer->mFlinger->mStateLock) {
- layer->removeFromCurrentState();
- layer->removeRelativeZ(layersInTree);
- });
-}
-
-void Layer::addToCurrentState() {
- if (mRemovedFromDrawingState) {
- mRemovedFromDrawingState = false;
- mFlinger->mScheduler->registerLayer(this, FrameRateCompatibility::Default);
- }
-
- for (const auto& child : mCurrentChildren) {
- child->addToCurrentState();
- }
-}
-
// ---------------------------------------------------------------------------
// set-up
// ---------------------------------------------------------------------------
@@ -592,7 +550,6 @@ void Layer::prepareBasicGeometryCompositionState() {
snapshot->alpha = alpha;
snapshot->backgroundBlurRadius = getBackgroundBlurRadius();
snapshot->blurRegions = getBlurRegions();
- snapshot->stretchEffect = getStretchEffect();
}
void Layer::prepareGeometryCompositionState() {
@@ -826,33 +783,6 @@ void Layer::setTransactionFlags(uint32_t mask) {
mTransactionFlags |= mask;
}
-bool Layer::setChildLayer(const sp<Layer>& childLayer, int32_t z) {
- ssize_t idx = mCurrentChildren.indexOf(childLayer);
- if (idx < 0) {
- return false;
- }
- if (childLayer->setLayer(z)) {
- mCurrentChildren.removeAt(idx);
- mCurrentChildren.add(childLayer);
- return true;
- }
- return false;
-}
-
-bool Layer::setChildRelativeLayer(const sp<Layer>& childLayer,
- const sp<IBinder>& relativeToHandle, int32_t relativeZ) {
- ssize_t idx = mCurrentChildren.indexOf(childLayer);
- if (idx < 0) {
- return false;
- }
- if (childLayer->setRelativeLayer(relativeToHandle, relativeZ)) {
- mCurrentChildren.removeAt(idx);
- mCurrentChildren.add(childLayer);
- return true;
- }
- return false;
-}
-
bool Layer::setLayer(int32_t z) {
if (mDrawingState.z == z && !usingRelativeZ(LayerVector::StateSet::Current)) return false;
mDrawingState.sequence++;
@@ -959,46 +889,6 @@ bool Layer::setAlpha(float alpha) {
return true;
}
-bool Layer::setBackgroundColor(const half3& color, float alpha, ui::Dataspace dataspace) {
- if (!mDrawingState.bgColorLayer && alpha == 0) {
- return false;
- }
- mDrawingState.sequence++;
- mDrawingState.modified = true;
- setTransactionFlags(eTransactionNeeded);
-
- if (!mDrawingState.bgColorLayer && alpha != 0) {
- // create background color layer if one does not yet exist
- uint32_t flags = ISurfaceComposerClient::eFXSurfaceEffect;
- std::string name = mName + "BackgroundColorLayer";
- mDrawingState.bgColorLayer = mFlinger->getFactory().createEffectLayer(
- surfaceflinger::LayerCreationArgs(mFlinger.get(), nullptr, std::move(name), flags,
- LayerMetadata()));
-
- // add to child list
- addChild(mDrawingState.bgColorLayer);
- mFlinger->mLayersAdded = true;
- // set up SF to handle added color layer
- if (isRemovedFromCurrentState()) {
- MUTEX_ALIAS(mFlinger->mStateLock, mDrawingState.bgColorLayer->mFlinger->mStateLock);
- mDrawingState.bgColorLayer->onRemovedFromCurrentState();
- }
- mFlinger->setTransactionFlags(eTransactionNeeded);
- } else if (mDrawingState.bgColorLayer && alpha == 0) {
- MUTEX_ALIAS(mFlinger->mStateLock, mDrawingState.bgColorLayer->mFlinger->mStateLock);
- mDrawingState.bgColorLayer->reparent(nullptr);
- mDrawingState.bgColorLayer = nullptr;
- return true;
- }
-
- mDrawingState.bgColorLayer->setColor(color);
- mDrawingState.bgColorLayer->setLayer(std::numeric_limits<int32_t>::min());
- mDrawingState.bgColorLayer->setAlpha(alpha);
- mDrawingState.bgColorLayer->setDataspace(dataspace);
-
- return true;
-}
-
bool Layer::setCornerRadius(float cornerRadius) {
if (mDrawingState.cornerRadius == cornerRadius) return false;
@@ -1149,22 +1039,6 @@ bool Layer::setStretchEffect(const StretchEffect& effect) {
return true;
}
-StretchEffect Layer::getStretchEffect() const {
- if (mDrawingState.stretchEffect.hasEffect()) {
- return mDrawingState.stretchEffect;
- }
-
- sp<Layer> parent = getParent();
- if (parent != nullptr) {
- auto effect = parent->getStretchEffect();
- if (effect.hasEffect()) {
- // TODO(b/179047472): Map it? Or do we make the effect be in global space?
- return effect;
- }
- }
- return StretchEffect{};
-}
-
void Layer::setFrameTimelineVsyncForBufferTransaction(const FrameTimelineInfo& info,
nsecs_t postTime, gui::GameMode gameMode) {
mDrawingState.postTime = postTime;
@@ -1439,32 +1313,6 @@ void Layer::onDisconnect() {
mFlinger->mFrameTracer->onDestroy(layerId);
}
-size_t Layer::getDescendantCount() const {
- size_t count = 0;
- for (const sp<Layer>& child : mDrawingChildren) {
- count += 1 + child->getChildrenCount();
- }
- return count;
-}
-
-void Layer::addChild(const sp<Layer>& layer) {
- mFlinger->mSomeChildrenChanged = true;
- setTransactionFlags(eTransactionNeeded);
-
- mCurrentChildren.add(layer);
- layer->setParent(sp<Layer>::fromExisting(this));
-}
-
-ssize_t Layer::removeChild(const sp<Layer>& layer) {
- mFlinger->mSomeChildrenChanged = true;
- setTransactionFlags(eTransactionNeeded);
-
- layer->setParent(nullptr);
- const auto removeResult = mCurrentChildren.remove(layer);
-
- return removeResult;
-}
-
void Layer::setChildrenDrawingParent(const sp<Layer>& newParent) {
for (const sp<Layer>& child : mDrawingChildren) {
child->mDrawingParent = newParent;
@@ -1475,39 +1323,6 @@ void Layer::setChildrenDrawingParent(const sp<Layer>& newParent) {
}
}
-bool Layer::reparent(const sp<IBinder>& newParentHandle) {
- sp<Layer> newParent;
- if (newParentHandle != nullptr) {
- newParent = LayerHandle::getLayer(newParentHandle);
- if (newParent == nullptr) {
- ALOGE("Unable to promote Layer handle");
- return false;
- }
- if (newParent == this) {
- ALOGE("Invalid attempt to reparent Layer (%s) to itself", getName().c_str());
- return false;
- }
- }
-
- sp<Layer> parent = getParent();
- if (parent != nullptr) {
- parent->removeChild(sp<Layer>::fromExisting(this));
- }
-
- if (newParentHandle != nullptr) {
- newParent->addChild(sp<Layer>::fromExisting(this));
- if (!newParent->isRemovedFromCurrentState()) {
- addToCurrentState();
- } else {
- onRemovedFromCurrentState();
- }
- } else {
- onRemovedFromCurrentState();
- }
-
- return true;
-}
-
bool Layer::setColorTransform(const mat4& matrix) {
static const mat4 identityMatrix = mat4();
@@ -1590,167 +1405,6 @@ __attribute__((no_sanitize("unsigned-integer-overflow"))) LayerVector Layer::mak
return traverse;
}
-/**
- * Negatively signed relatives are before 'this' in Z-order.
- */
-void Layer::traverseInZOrder(LayerVector::StateSet stateSet, const LayerVector::Visitor& visitor) {
- // In the case we have other layers who are using a relative Z to us, makeTraversalList will
- // produce a new list for traversing, including our relatives, and not including our children
- // who are relatives of another surface. In the case that there are no relative Z,
- // makeTraversalList returns our children directly to avoid significant overhead.
- // However in this case we need to take the responsibility for filtering children which
- // are relatives of another surface here.
- bool skipRelativeZUsers = false;
- const LayerVector list = makeTraversalList(stateSet, &skipRelativeZUsers);
-
- size_t i = 0;
- for (; i < list.size(); i++) {
- const auto& relative = list[i];
- if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) {
- continue;
- }
-
- if (relative->getZ(stateSet) >= 0) {
- break;
- }
- relative->traverseInZOrder(stateSet, visitor);
- }
-
- visitor(this);
- for (; i < list.size(); i++) {
- const auto& relative = list[i];
-
- if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) {
- continue;
- }
- relative->traverseInZOrder(stateSet, visitor);
- }
-}
-
-/**
- * Positively signed relatives are before 'this' in reverse Z-order.
- */
-void Layer::traverseInReverseZOrder(LayerVector::StateSet stateSet,
- const LayerVector::Visitor& visitor) {
- // See traverseInZOrder for documentation.
- bool skipRelativeZUsers = false;
- LayerVector list = makeTraversalList(stateSet, &skipRelativeZUsers);
-
- int32_t i = 0;
- for (i = int32_t(list.size()) - 1; i >= 0; i--) {
- const auto& relative = list[i];
-
- if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) {
- continue;
- }
-
- if (relative->getZ(stateSet) < 0) {
- break;
- }
- relative->traverseInReverseZOrder(stateSet, visitor);
- }
- visitor(this);
- for (; i >= 0; i--) {
- const auto& relative = list[i];
-
- if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) {
- continue;
- }
-
- relative->traverseInReverseZOrder(stateSet, visitor);
- }
-}
-
-void Layer::traverse(LayerVector::StateSet state, const LayerVector::Visitor& visitor) {
- visitor(this);
- const LayerVector& children =
- state == LayerVector::StateSet::Drawing ? mDrawingChildren : mCurrentChildren;
- for (const sp<Layer>& child : children) {
- child->traverse(state, visitor);
- }
-}
-
-void Layer::traverseChildren(const LayerVector::Visitor& visitor) {
- for (const sp<Layer>& child : mDrawingChildren) {
- visitor(child.get());
- }
-}
-
-LayerVector Layer::makeChildrenTraversalList(LayerVector::StateSet stateSet,
- const std::vector<Layer*>& layersInTree) {
- LOG_ALWAYS_FATAL_IF(stateSet == LayerVector::StateSet::Invalid,
- "makeTraversalList received invalid stateSet");
- const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
- const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren;
- const State& state = useDrawing ? mDrawingState : mDrawingState;
-
- LayerVector traverse(stateSet);
- for (const wp<Layer>& weakRelative : state.zOrderRelatives) {
- sp<Layer> strongRelative = weakRelative.promote();
- // Only add relative layers that are also descendents of the top most parent of the tree.
- // If a relative layer is not a descendent, then it should be ignored.
- if (std::binary_search(layersInTree.begin(), layersInTree.end(), strongRelative.get())) {
- traverse.add(strongRelative);
- }
- }
-
- for (const sp<Layer>& child : children) {
- const State& childState = useDrawing ? child->mDrawingState : child->mDrawingState;
- // If a layer has a relativeOf layer, only ignore if the layer it's relative to is a
- // descendent of the top most parent of the tree. If it's not a descendent, then just add
- // the child here since it won't be added later as a relative.
- if (std::binary_search(layersInTree.begin(), layersInTree.end(),
- childState.zOrderRelativeOf.promote().get())) {
- continue;
- }
- traverse.add(child);
- }
-
- return traverse;
-}
-
-void Layer::traverseChildrenInZOrderInner(const std::vector<Layer*>& layersInTree,
- LayerVector::StateSet stateSet,
- const LayerVector::Visitor& visitor) {
- const LayerVector list = makeChildrenTraversalList(stateSet, layersInTree);
-
- size_t i = 0;
- for (; i < list.size(); i++) {
- const auto& relative = list[i];
- if (relative->getZ(stateSet) >= 0) {
- break;
- }
- relative->traverseChildrenInZOrderInner(layersInTree, stateSet, visitor);
- }
-
- visitor(this);
- for (; i < list.size(); i++) {
- const auto& relative = list[i];
- relative->traverseChildrenInZOrderInner(layersInTree, stateSet, visitor);
- }
-}
-
-std::vector<Layer*> Layer::getLayersInTree(LayerVector::StateSet stateSet) {
- const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
- const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren;
-
- std::vector<Layer*> layersInTree = {this};
- for (size_t i = 0; i < children.size(); i++) {
- const auto& child = children[i];
- std::vector<Layer*> childLayers = child->getLayersInTree(stateSet);
- layersInTree.insert(layersInTree.end(), childLayers.cbegin(), childLayers.cend());
- }
-
- return layersInTree;
-}
-
-void Layer::traverseChildrenInZOrder(LayerVector::StateSet stateSet,
- const LayerVector::Visitor& visitor) {
- std::vector<Layer*> layersInTree = getLayersInTree(stateSet);
- std::sort(layersInTree.begin(), layersInTree.end());
- traverseChildrenInZOrderInner(layersInTree, stateSet, visitor);
-}
-
ui::Transform Layer::getTransform() const {
return mEffectiveTransform;
}
@@ -1861,27 +1515,6 @@ bool Layer::findInHierarchy(const sp<Layer>& l) {
return false;
}
-void Layer::commitChildList() {
- for (size_t i = 0; i < mCurrentChildren.size(); i++) {
- const auto& child = mCurrentChildren[i];
- child->commitChildList();
- }
- mDrawingChildren = mCurrentChildren;
- mDrawingParent = mCurrentParent;
- if (CC_UNLIKELY(usingRelativeZ(LayerVector::StateSet::Drawing))) {
- auto zOrderRelativeOf = mDrawingState.zOrderRelativeOf.promote();
- if (zOrderRelativeOf == nullptr) return;
- if (findInHierarchy(zOrderRelativeOf)) {
- ALOGE("Detected Z ordering loop between %s and %s", mName.c_str(),
- zOrderRelativeOf->mName.c_str());
- ALOGE("Severing rel Z loop, potentially dangerous");
- mDrawingState.isRelativeOf = false;
- zOrderRelativeOf->removeZOrderRelative(wp<Layer>::fromExisting(this));
- }
- }
-}
-
-
void Layer::setInputInfo(const WindowInfo& info) {
mDrawingState.inputInfo = info;
mDrawingState.touchableRegionCrop =
@@ -2048,10 +1681,6 @@ void Layer::writeToProtoCommonState(perfetto::protos::LayerProto* layerInfo,
[&]() { return layerInfo->mutable_destination_frame(); });
}
-bool Layer::isRemovedFromCurrentState() const {
- return mRemovedFromDrawingState;
-}
-
// Applies the given transform to the region, while protecting against overflows caused by any
// offsets. If applying the offset in the transform to any of the Rects in the region would result
// in an overflow, they are not added to the output Region.
@@ -2375,10 +2004,6 @@ bool Layer::updateMirrorInfo(const std::deque<Layer*>& cloneRootsPendingUpdates)
// There's no need to remove from drawingState when the layer is offscreen since currentState is
// copied to drawingState for the root layer. So the clonedChild is always removed from
// drawingState and then needs to be added back each traversal.
- if (!mClonedChild->getClonedFrom()->isRemovedFromCurrentState()) {
- addChildToDrawing(mClonedChild);
- }
-
mClonedChild->updateClonedDrawingState(clonedLayersMap);
mClonedChild->updateClonedChildren(sp<Layer>::fromExisting(this), clonedLayersMap);
mClonedChild->updateClonedRelatives(clonedLayersMap);