diff options
Diffstat (limited to 'services/surfaceflinger/Layer.cpp')
-rw-r--r-- | services/surfaceflinger/Layer.cpp | 486 |
1 files changed, 298 insertions, 188 deletions
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp index 6d0fdad3d7..f4b3cddc63 100644 --- a/services/surfaceflinger/Layer.cpp +++ b/services/surfaceflinger/Layer.cpp @@ -83,35 +83,35 @@ Layer::Layer(const LayerCreationArgs& args) mTransactionName = String8("TX - ") + mName; - mCurrentState.active_legacy.w = args.w; - mCurrentState.active_legacy.h = args.h; - mCurrentState.flags = layerFlags; - mCurrentState.active_legacy.transform.set(0, 0); - mCurrentState.crop_legacy.makeInvalid(); - mCurrentState.requestedCrop_legacy = mCurrentState.crop_legacy; - mCurrentState.z = 0; - mCurrentState.color.a = 1.0f; - mCurrentState.layerStack = 0; - mCurrentState.sequence = 0; - mCurrentState.requested_legacy = mCurrentState.active_legacy; - mCurrentState.appId = 0; - mCurrentState.type = 0; - mCurrentState.active.w = UINT32_MAX; - mCurrentState.active.h = UINT32_MAX; - mCurrentState.active.transform.set(0, 0); - mCurrentState.transform = 0; - mCurrentState.transformToDisplayInverse = false; - mCurrentState.crop.makeInvalid(); - mCurrentState.acquireFence = new Fence(-1); - mCurrentState.dataspace = ui::Dataspace::UNKNOWN; - mCurrentState.hdrMetadata.validTypes = 0; - mCurrentState.surfaceDamageRegion.clear(); - mCurrentState.cornerRadius = 0.0f; - mCurrentState.api = -1; - mCurrentState.hasColorTransform = false; + mState.current.active_legacy.w = args.w; + mState.current.active_legacy.h = args.h; + mState.current.flags = layerFlags; + mState.current.active_legacy.transform.set(0, 0); + mState.current.crop_legacy.makeInvalid(); + mState.current.requestedCrop_legacy = mState.current.crop_legacy; + mState.current.z = 0; + mState.current.color.a = 1.0f; + mState.current.layerStack = 0; + mState.current.sequence = 0; + mState.current.requested_legacy = mState.current.active_legacy; + mState.current.appId = 0; + mState.current.type = 0; + mState.current.active.w = UINT32_MAX; + mState.current.active.h = UINT32_MAX; + mState.current.active.transform.set(0, 0); + mState.current.transform = 0; + mState.current.transformToDisplayInverse = false; + mState.current.crop.makeInvalid(); + mState.current.acquireFence = new Fence(-1); + mState.current.dataspace = ui::Dataspace::UNKNOWN; + mState.current.hdrMetadata.validTypes = 0; + mState.current.surfaceDamageRegion.clear(); + mState.current.cornerRadius = 0.0f; + mState.current.api = -1; + mState.current.hasColorTransform = false; // drawing state & current state are identical - mDrawingState = mCurrentState; + mState.drawing = mState.current; CompositorTiming compositorTiming; args.flinger->getCompositorTiming(&compositorTiming); @@ -148,14 +148,17 @@ void Layer::onLayerDisplayed(const sp<Fence>& /*releaseFence*/) {} void Layer::onRemovedFromCurrentState() { mRemovedFromCurrentState = true; - // the layer is removed from SF mCurrentState to mLayersPendingRemoval - if (mCurrentState.zOrderRelativeOf != nullptr) { - sp<Layer> strongRelative = mCurrentState.zOrderRelativeOf.promote(); - if (strongRelative != nullptr) { - strongRelative->removeZOrderRelative(this); - mFlinger->setTransactionFlags(eTraversalNeeded); + { + Mutex::Autolock lock(mStateMutex); + // the layer is removed from SF mState.current to mLayersPendingRemoval + if (mState.current.zOrderRelativeOf != nullptr) { + sp<Layer> strongRelative = mState.current.zOrderRelativeOf.promote(); + if (strongRelative != nullptr) { + strongRelative->removeZOrderRelative(this); + mFlinger->setTransactionFlags(eTraversalNeeded); + } + mState.current.zOrderRelativeOf = nullptr; } - mCurrentState.zOrderRelativeOf = nullptr; } // Since we are no longer reachable from CurrentState SurfaceFlinger @@ -294,21 +297,32 @@ static FloatRect reduce(const FloatRect& win, const Region& exclude) { } Rect Layer::computeScreenBounds(bool reduceTransparentRegion) const { + Mutex::Autolock lock(mStateMutex); const State& s(getDrawingState()); Region transparentRegion = reduceTransparentRegion ? getActiveTransparentRegion(s) : Region(); - FloatRect bounds = computeBounds(transparentRegion); - ui::Transform t = getTransform(); + FloatRect bounds = computeBoundsLocked(transparentRegion); + ui::Transform t = getTransformLocked(); // Transform to screen space. bounds = t.transform(bounds); return Rect{bounds}; } FloatRect Layer::computeBounds() const { + Mutex::Autolock lock(mStateMutex); + return computeBoundsLocked(); +} + +FloatRect Layer::computeBoundsLocked() const { const State& s(getDrawingState()); - return computeBounds(getActiveTransparentRegion(s)); + return computeBoundsLocked(getActiveTransparentRegion(s)); } FloatRect Layer::computeBounds(const Region& activeTransparentRegion) const { + Mutex::Autolock lock(mStateMutex); + return computeBoundsLocked(activeTransparentRegion); +} + +FloatRect Layer::computeBoundsLocked(const Region& activeTransparentRegion) const { const State& s(getDrawingState()); Rect bounds = getCroppedBufferSize(s); FloatRect floatBounds = bounds.toFloatRect(); @@ -361,6 +375,7 @@ FloatRect Layer::cropChildBounds(const FloatRect& childBounds) const { // child bounds as well. ui::Transform t = s.active_legacy.transform; croppedBounds = t.transform(croppedBounds); + Mutex::Autolock lock(p->mStateMutex); croppedBounds = p->cropChildBounds(croppedBounds); croppedBounds = t.inverse().transform(croppedBounds); } @@ -388,8 +403,8 @@ Rect Layer::computeInitialCrop(const sp<const DisplayDevice>& display) const { // if there are no window scaling involved, this operation will map to full // pixels in the buffer. - FloatRect activeCropFloat = computeBounds(); - ui::Transform t = getTransform(); + FloatRect activeCropFloat = computeBoundsLocked(); + ui::Transform t = getTransformLocked(); // Transform to screen space. activeCropFloat = t.transform(activeCropFloat); activeCropFloat = activeCropFloat.intersect(display->getViewport().toFloatRect()); @@ -439,7 +454,7 @@ FloatRect Layer::computeCrop(const sp<const DisplayDevice>& display) const { // which means using the inverse of the current transform set on the // SurfaceFlingerConsumer. uint32_t invTransform = mCurrentTransform; - if (getTransformToDisplayInverse()) { + if (getTransformToDisplayInverseLocked()) { /* * the code below applies the primary display's inverse transform to the * buffer @@ -490,6 +505,7 @@ FloatRect Layer::computeCrop(const sp<const DisplayDevice>& display) const { } void Layer::setGeometry(const sp<const DisplayDevice>& display, uint32_t z) { + Mutex::Autolock lock(mStateMutex); const auto displayId = display->getId(); LOG_ALWAYS_FATAL_IF(!displayId); RETURN_IF_NO_HWC_LAYER(*displayId); @@ -498,7 +514,7 @@ void Layer::setGeometry(const sp<const DisplayDevice>& display, uint32_t z) { // enable this layer hwcInfo.forceClientComposition = false; - if (isSecure() && !display->isSecure()) { + if (isSecureLocked() && !display->isSecure()) { hwcInfo.forceClientComposition = true; } @@ -508,7 +524,7 @@ void Layer::setGeometry(const sp<const DisplayDevice>& display, uint32_t z) { const State& s(getDrawingState()); const Rect bufferSize = getBufferSize(s); auto blendMode = HWC2::BlendMode::None; - if (!isOpaque(s) || getAlpha() != 1.0f) { + if (!isOpaque(s) || getAlphaLocked() != 1.0f) { blendMode = mPremultipliedAlpha ? HWC2::BlendMode::Premultiplied : HWC2::BlendMode::Coverage; } @@ -523,7 +539,7 @@ void Layer::setGeometry(const sp<const DisplayDevice>& display, uint32_t z) { // apply the layer's transform, followed by the display's global transform // here we're guaranteed that the layer's transform preserves rects Region activeTransparentRegion(getActiveTransparentRegion(s)); - ui::Transform t = getTransform(); + ui::Transform t = getTransformLocked(); Rect activeCrop = getCrop(s); if (!activeCrop.isEmpty() && bufferSize.isValid()) { activeCrop = t.transform(activeCrop); @@ -551,7 +567,7 @@ void Layer::setGeometry(const sp<const DisplayDevice>& display, uint32_t z) { // computeBounds returns a FloatRect to provide more accuracy during the // transformation. We then round upon constructing 'frame'. - Rect frame{t.transform(computeBounds(activeTransparentRegion))}; + Rect frame{t.transform(computeBoundsLocked(activeTransparentRegion))}; if (!frame.intersect(display->getViewport(), &frame)) { frame.clear(); } @@ -579,7 +595,7 @@ void Layer::setGeometry(const sp<const DisplayDevice>& display, uint32_t z) { } getBE().compositionInfo.hwc.sourceCrop = sourceCrop; - float alpha = static_cast<float>(getAlpha()); + float alpha = static_cast<float>(getAlphaLocked()); error = hwcLayer->setPlaneAlpha(alpha); ALOGE_IF(error != HWC2::Error::None, "[%s] Failed to set plane alpha %.3f: " @@ -596,6 +612,7 @@ void Layer::setGeometry(const sp<const DisplayDevice>& display, uint32_t z) { int appId = s.appId; sp<Layer> parent = mDrawingParent.promote(); if (parent.get()) { + Mutex::Autolock lock(parent->mStateMutex); auto& parentState = parent->getDrawingState(); if (parentState.type >= 0 || parentState.appId >= 0) { type = parentState.type; @@ -621,7 +638,7 @@ void Layer::setGeometry(const sp<const DisplayDevice>& display, uint32_t z) { const ui::Transform bufferOrientation(mCurrentTransform); ui::Transform transform(tr * t * bufferOrientation); - if (getTransformToDisplayInverse()) { + if (getTransformToDisplayInverseLocked()) { /* * the code below applies the primary display's inverse transform to the * buffer @@ -671,6 +688,7 @@ bool Layer::getForceClientComposition(DisplayId displayId) { } void Layer::updateCursorPosition(const sp<const DisplayDevice>& display) { + Mutex::Autolock lock(mStateMutex); const auto displayId = display->getId(); LOG_ALWAYS_FATAL_IF(!displayId); if (!hasHwcLayer(*displayId) || getCompositionType(displayId) != HWC2::Composition::Cursor) { @@ -685,7 +703,7 @@ void Layer::updateCursorPosition(const sp<const DisplayDevice>& display) { Rect win = getCroppedBufferSize(s); // Subtract the transparent region and snap to the bounds Rect bounds = reduce(win, getActiveTransparentRegion(s)); - Rect frame(getTransform().transform(bounds)); + Rect frame(getTransformLocked().transform(bounds)); frame.intersect(display->getViewport(), &frame); auto& displayTransform = display->getTransform(); auto position = displayTransform.transform(frame); @@ -715,6 +733,7 @@ void Layer::draw(const RenderArea& renderArea, bool useIdentityTransform) { void Layer::clearWithOpenGL(const RenderArea& renderArea, float red, float green, float blue, float alpha) const { auto& engine(mFlinger->getRenderEngine()); + Mutex::Autolock lock(mStateMutex); computeGeometry(renderArea, getBE().mMesh, false); engine.setupFillWithColor(red, green, blue, alpha); engine.drawMesh(getBE().mMesh); @@ -799,14 +818,14 @@ void Layer::computeGeometry(const RenderArea& renderArea, renderengine::Mesh& mesh, bool useIdentityTransform) const { const ui::Transform renderAreaTransform(renderArea.getTransform()); - FloatRect win = computeBounds(); + FloatRect win = computeBoundsLocked(); vec2 lt = vec2(win.left, win.top); vec2 lb = vec2(win.left, win.bottom); vec2 rb = vec2(win.right, win.bottom); vec2 rt = vec2(win.right, win.top); - ui::Transform layerTransform = getTransform(); + ui::Transform layerTransform = getTransformLocked(); if (!useIdentityTransform) { lt = layerTransform.transform(lt); lb = layerTransform.transform(lb); @@ -822,7 +841,12 @@ void Layer::computeGeometry(const RenderArea& renderArea, } bool Layer::isSecure() const { - const State& s(mDrawingState); + Mutex::Autolock lock(mStateMutex); + return isSecureLocked(); +} + +bool Layer::isSecureLocked() const { + const State& s(mState.drawing); return (s.flags & layer_state_t::eLayerSecure); } @@ -850,9 +874,13 @@ void Layer::clearVisibilityRegions() { // ---------------------------------------------------------------------------- // transaction // ---------------------------------------------------------------------------- - void Layer::pushPendingState() { - if (!mCurrentState.modified) { + Mutex::Autolock lock(mStateMutex); + pushPendingStateLocked(); +} + +void Layer::pushPendingStateLocked() { + if (!mState.current.modified) { return; } @@ -860,22 +888,22 @@ void Layer::pushPendingState() { // point and send it to the remote layer. // We don't allow installing sync points after we are removed from the current state // as we won't be able to signal our end. - if (mCurrentState.barrierLayer_legacy != nullptr && !isRemovedFromCurrentState()) { - sp<Layer> barrierLayer = mCurrentState.barrierLayer_legacy.promote(); + if (mState.current.barrierLayer_legacy != nullptr && !isRemovedFromCurrentState()) { + sp<Layer> barrierLayer = mState.current.barrierLayer_legacy.promote(); if (barrierLayer == nullptr) { ALOGE("[%s] Unable to promote barrier Layer.", mName.string()); // If we can't promote the layer we are intended to wait on, // then it is expired or otherwise invalid. Allow this transaction // to be applied as per normal (no synchronization). - mCurrentState.barrierLayer_legacy = nullptr; + mState.current.barrierLayer_legacy = nullptr; } else { - auto syncPoint = std::make_shared<SyncPoint>(mCurrentState.frameNumber_legacy); + auto syncPoint = std::make_shared<SyncPoint>(mState.current.frameNumber_legacy); if (barrierLayer->addSyncPoint(syncPoint)) { mRemoteSyncPoints.push_back(std::move(syncPoint)); } else { // We already missed the frame we're supposed to synchronize // on, so go ahead and apply the state update - mCurrentState.barrierLayer_legacy = nullptr; + mState.current.barrierLayer_legacy = nullptr; } } @@ -883,21 +911,21 @@ void Layer::pushPendingState() { setTransactionFlags(eTransactionNeeded); mFlinger->setTransactionFlags(eTraversalNeeded); } - mPendingStates.push_back(mCurrentState); - ATRACE_INT(mTransactionName.string(), mPendingStates.size()); + mState.pending.push_back(mState.current); + ATRACE_INT(mTransactionName.string(), mState.pending.size()); } void Layer::popPendingState(State* stateToCommit) { - *stateToCommit = mPendingStates[0]; + *stateToCommit = mState.pending[0]; - mPendingStates.removeAt(0); - ATRACE_INT(mTransactionName.string(), mPendingStates.size()); + mState.pending.removeAt(0); + ATRACE_INT(mTransactionName.string(), mState.pending.size()); } bool Layer::applyPendingStates(State* stateToCommit) { bool stateUpdateAvailable = false; - while (!mPendingStates.empty()) { - if (mPendingStates[0].barrierLayer_legacy != nullptr) { + while (!mState.pending.empty()) { + if (mState.pending[0].barrierLayer_legacy != nullptr) { if (mRemoteSyncPoints.empty()) { // If we don't have a sync point for this, apply it anyway. It // will be visually wrong, but it should keep us from getting @@ -909,7 +937,7 @@ bool Layer::applyPendingStates(State* stateToCommit) { } if (mRemoteSyncPoints.front()->getFrameNumber() != - mPendingStates[0].frameNumber_legacy) { + mState.pending[0].frameNumber_legacy) { ALOGE("[%s] Unexpected sync point frame number found", mName.string()); // Signal our end of the sync point and then dispose of it @@ -937,12 +965,12 @@ bool Layer::applyPendingStates(State* stateToCommit) { // If we still have pending updates, wake SurfaceFlinger back up and point // it at this layer so we can process them - if (!mPendingStates.empty()) { + if (!mState.pending.empty()) { setTransactionFlags(eTransactionNeeded); mFlinger->setTransactionFlags(eTraversalNeeded); } - mCurrentState.modified = false; + mState.current.modified = false; return stateUpdateAvailable; } @@ -1039,7 +1067,8 @@ uint32_t Layer::doTransaction(uint32_t flags) { return 0; } - pushPendingState(); + Mutex::Autolock lock(mStateMutex); + pushPendingStateLocked(); State c = getCurrentState(); if (!applyPendingStates(&c)) { return 0; @@ -1071,49 +1100,60 @@ uint32_t Layer::doTransaction(uint32_t flags) { clearSyncPoints(); } - if (mCurrentState.inputInfoChanged) { + if (mState.current.inputInfoChanged) { flags |= eInputInfoChanged; - mCurrentState.inputInfoChanged = false; + mState.current.inputInfoChanged = false; } // Commit the transaction commitTransaction(c); - mCurrentState.callbackHandles = {}; + mState.current.callbackHandles = {}; return flags; } void Layer::commitTransaction(const State& stateToCommit) { - mDrawingState = stateToCommit; + mState.drawing = stateToCommit; +} + +uint32_t Layer::getTransactionFlags() const { + Mutex::Autolock lock(mStateMutex); + return mState.transactionFlags; } uint32_t Layer::getTransactionFlags(uint32_t flags) { - return mTransactionFlags.fetch_and(~flags) & flags; + Mutex::Autolock lock(mStateMutex); + uint32_t and_flags = mState.transactionFlags & flags; + mState.transactionFlags &= ~flags; + return and_flags; } uint32_t Layer::setTransactionFlags(uint32_t flags) { - return mTransactionFlags.fetch_or(flags); + uint32_t old_flags = mState.transactionFlags; + mState.transactionFlags |= flags; + return old_flags; } bool Layer::setPosition(float x, float y, bool immediate) { - if (mCurrentState.requested_legacy.transform.tx() == x && - mCurrentState.requested_legacy.transform.ty() == y) + Mutex::Autolock lock(mStateMutex); + if (mState.current.requested_legacy.transform.tx() == x && + mState.current.requested_legacy.transform.ty() == y) return false; - mCurrentState.sequence++; + mState.current.sequence++; // We update the requested and active position simultaneously because // we want to apply the position portion of the transform matrix immediately, // but still delay scaling when resizing a SCALING_MODE_FREEZE layer. - mCurrentState.requested_legacy.transform.set(x, y); + mState.current.requested_legacy.transform.set(x, y); if (immediate && !mFreezeGeometryUpdates) { // Here we directly update the active state // unlike other setters, because we store it within // the transform, but use different latching rules. // b/38182305 - mCurrentState.active_legacy.transform.set(x, y); + mState.current.active_legacy.transform.set(x, y); } mFreezeGeometryUpdates = mFreezeGeometryUpdates || !immediate; - mCurrentState.modified = true; + mState.current.modified = true; setTransactionFlags(eTransactionNeeded); return true; } @@ -1146,38 +1186,44 @@ bool Layer::setChildRelativeLayer(const sp<Layer>& childLayer, } bool Layer::setLayer(int32_t z) { - if (mCurrentState.z == z && !usingRelativeZ(LayerVector::StateSet::Current)) return false; - mCurrentState.sequence++; - mCurrentState.z = z; - mCurrentState.modified = true; + Mutex::Autolock lock(mStateMutex); + if (mState.current.z == z && !usingRelativeZLocked(LayerVector::StateSet::Current)) + return false; + + mState.current.sequence++; + mState.current.z = z; + mState.current.modified = true; // Discard all relative layering. - if (mCurrentState.zOrderRelativeOf != nullptr) { - sp<Layer> strongRelative = mCurrentState.zOrderRelativeOf.promote(); + if (mState.current.zOrderRelativeOf != nullptr) { + sp<Layer> strongRelative = mState.current.zOrderRelativeOf.promote(); if (strongRelative != nullptr) { strongRelative->removeZOrderRelative(this); } - mCurrentState.zOrderRelativeOf = nullptr; + mState.current.zOrderRelativeOf = nullptr; } setTransactionFlags(eTransactionNeeded); return true; } void Layer::removeZOrderRelative(const wp<Layer>& relative) { - mCurrentState.zOrderRelatives.remove(relative); - mCurrentState.sequence++; - mCurrentState.modified = true; + Mutex::Autolock lock(mStateMutex); + mState.current.zOrderRelatives.remove(relative); + mState.current.sequence++; + mState.current.modified = true; setTransactionFlags(eTransactionNeeded); } void Layer::addZOrderRelative(const wp<Layer>& relative) { - mCurrentState.zOrderRelatives.add(relative); - mCurrentState.modified = true; - mCurrentState.sequence++; + Mutex::Autolock lock(mStateMutex); + mState.current.zOrderRelatives.add(relative); + mState.current.modified = true; + mState.current.sequence++; setTransactionFlags(eTransactionNeeded); } bool Layer::setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ) { + Mutex::Autolock lock(mStateMutex); sp<Handle> handle = static_cast<Handle*>(relativeToHandle.get()); if (handle == nullptr) { return false; @@ -1187,20 +1233,20 @@ bool Layer::setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relati return false; } - if (mCurrentState.z == relativeZ && usingRelativeZ(LayerVector::StateSet::Current) && - mCurrentState.zOrderRelativeOf == relative) { + if (mState.current.z == relativeZ && usingRelativeZLocked(LayerVector::StateSet::Current) && + mState.current.zOrderRelativeOf == relative) { return false; } - mCurrentState.sequence++; - mCurrentState.modified = true; - mCurrentState.z = relativeZ; + mState.current.sequence++; + mState.current.modified = true; + mState.current.z = relativeZ; - auto oldZOrderRelativeOf = mCurrentState.zOrderRelativeOf.promote(); + auto oldZOrderRelativeOf = mState.current.zOrderRelativeOf.promote(); if (oldZOrderRelativeOf != nullptr) { oldZOrderRelativeOf->removeZOrderRelative(this); } - mCurrentState.zOrderRelativeOf = relative; + mState.current.zOrderRelativeOf = relative; relative->addZOrderRelative(this); setTransactionFlags(eTransactionNeeded); @@ -1209,48 +1255,51 @@ bool Layer::setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relati } bool Layer::setSize(uint32_t w, uint32_t h) { - if (mCurrentState.requested_legacy.w == w && mCurrentState.requested_legacy.h == h) + Mutex::Autolock lock(mStateMutex); + if (mState.current.requested_legacy.w == w && mState.current.requested_legacy.h == h) return false; - mCurrentState.requested_legacy.w = w; - mCurrentState.requested_legacy.h = h; - mCurrentState.modified = true; + mState.current.requested_legacy.w = w; + mState.current.requested_legacy.h = h; + mState.current.modified = true; setTransactionFlags(eTransactionNeeded); // record the new size, from this point on, when the client request // a buffer, it'll get the new size. - setDefaultBufferSize(mCurrentState.requested_legacy.w, mCurrentState.requested_legacy.h); + setDefaultBufferSize(mState.current.requested_legacy.w, mState.current.requested_legacy.h); return true; } bool Layer::setAlpha(float alpha) { - if (mCurrentState.color.a == alpha) return false; - mCurrentState.sequence++; - mCurrentState.color.a = alpha; - mCurrentState.modified = true; + Mutex::Autolock lock(mStateMutex); + if (mState.current.color.a == alpha) return false; + mState.current.sequence++; + mState.current.color.a = alpha; + mState.current.modified = true; setTransactionFlags(eTransactionNeeded); return true; } bool Layer::setColor(const half3& color) { - if (color.r == mCurrentState.color.r && color.g == mCurrentState.color.g && - color.b == mCurrentState.color.b) + Mutex::Autolock lock(mStateMutex); + if (color.r == mState.current.color.r && color.g == mState.current.color.g && + color.b == mState.current.color.b) return false; - mCurrentState.sequence++; - mCurrentState.color.r = color.r; - mCurrentState.color.g = color.g; - mCurrentState.color.b = color.b; - mCurrentState.modified = true; + mState.current.sequence++; + mState.current.color.r = color.r; + mState.current.color.g = color.g; + mState.current.color.b = color.b; + mState.current.modified = true; setTransactionFlags(eTransactionNeeded); return true; } bool Layer::setCornerRadius(float cornerRadius) { - if (mCurrentState.cornerRadius == cornerRadius) - return false; + Mutex::Autolock lock(mStateMutex); + if (mState.current.cornerRadius == cornerRadius) return false; - mCurrentState.sequence++; - mCurrentState.cornerRadius = cornerRadius; - mCurrentState.modified = true; + mState.current.sequence++; + mState.current.cornerRadius = cornerRadius; + mState.current.modified = true; setTransactionFlags(eTransactionNeeded); return true; } @@ -1264,45 +1313,50 @@ bool Layer::setMatrix(const layer_state_t::matrix22_t& matrix, ALOGW("Attempt to set rotation matrix without permission ACCESS_SURFACE_FLINGER ignored"); return false; } - mCurrentState.sequence++; - mCurrentState.requested_legacy.transform.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, - matrix.dsdy); - mCurrentState.modified = true; + Mutex::Autolock lock(mStateMutex); + mState.current.sequence++; + mState.current.requested_legacy.transform.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, + matrix.dsdy); + mState.current.modified = true; setTransactionFlags(eTransactionNeeded); return true; } bool Layer::setTransparentRegionHint(const Region& transparent) { - mCurrentState.requestedTransparentRegion_legacy = transparent; - mCurrentState.modified = true; + Mutex::Autolock lock(mStateMutex); + mState.current.requestedTransparentRegion_legacy = transparent; + mState.current.modified = true; setTransactionFlags(eTransactionNeeded); return true; } bool Layer::setFlags(uint8_t flags, uint8_t mask) { - const uint32_t newFlags = (mCurrentState.flags & ~mask) | (flags & mask); - if (mCurrentState.flags == newFlags) return false; - mCurrentState.sequence++; - mCurrentState.flags = newFlags; - mCurrentState.modified = true; + Mutex::Autolock lock(mStateMutex); + const uint32_t newFlags = (mState.current.flags & ~mask) | (flags & mask); + if (mState.current.flags == newFlags) return false; + mState.current.sequence++; + mState.current.flags = newFlags; + mState.current.modified = true; setTransactionFlags(eTransactionNeeded); return true; } bool Layer::setCrop_legacy(const Rect& crop, bool immediate) { - if (mCurrentState.requestedCrop_legacy == crop) return false; - mCurrentState.sequence++; - mCurrentState.requestedCrop_legacy = crop; + Mutex::Autolock lock(mStateMutex); + if (mState.current.requestedCrop_legacy == crop) return false; + mState.current.sequence++; + mState.current.requestedCrop_legacy = crop; if (immediate && !mFreezeGeometryUpdates) { - mCurrentState.crop_legacy = crop; + mState.current.crop_legacy = crop; } mFreezeGeometryUpdates = mFreezeGeometryUpdates || !immediate; - mCurrentState.modified = true; + mState.current.modified = true; setTransactionFlags(eTransactionNeeded); return true; } bool Layer::setOverrideScalingMode(int32_t scalingMode) { + Mutex::Autolock lock(mStateMutex); if (scalingMode == mOverrideScalingMode) return false; mOverrideScalingMode = scalingMode; setTransactionFlags(eTransactionNeeded); @@ -1310,22 +1364,29 @@ bool Layer::setOverrideScalingMode(int32_t scalingMode) { } void Layer::setInfo(int32_t type, int32_t appId) { - mCurrentState.appId = appId; - mCurrentState.type = type; - mCurrentState.modified = true; + Mutex::Autolock lock(mStateMutex); + mState.current.appId = appId; + mState.current.type = type; + mState.current.modified = true; setTransactionFlags(eTransactionNeeded); } bool Layer::setLayerStack(uint32_t layerStack) { - if (mCurrentState.layerStack == layerStack) return false; - mCurrentState.sequence++; - mCurrentState.layerStack = layerStack; - mCurrentState.modified = true; + Mutex::Autolock lock(mStateMutex); + if (mState.current.layerStack == layerStack) return false; + mState.current.sequence++; + mState.current.layerStack = layerStack; + mState.current.modified = true; setTransactionFlags(eTransactionNeeded); return true; } uint32_t Layer::getLayerStack() const { + Mutex::Autolock lock(mStateMutex); + return getLayerStackLocked(); +} + +uint32_t Layer::getLayerStackLocked() const { auto p = mDrawingParent.promote(); if (p == nullptr) { return getDrawingState().layerStack; @@ -1334,15 +1395,16 @@ uint32_t Layer::getLayerStack() const { } void Layer::deferTransactionUntil_legacy(const sp<Layer>& barrierLayer, uint64_t frameNumber) { - mCurrentState.barrierLayer_legacy = barrierLayer; - mCurrentState.frameNumber_legacy = frameNumber; + Mutex::Autolock lock(mStateMutex); + mState.current.barrierLayer_legacy = barrierLayer; + mState.current.frameNumber_legacy = frameNumber; // We don't set eTransactionNeeded, because just receiving a deferral // request without any other state updates shouldn't actually induce a delay - mCurrentState.modified = true; - pushPendingState(); - mCurrentState.barrierLayer_legacy = nullptr; - mCurrentState.frameNumber_legacy = 0; - mCurrentState.modified = false; + mState.current.modified = true; + pushPendingStateLocked(); + mState.current.barrierLayer_legacy = nullptr; + mState.current.frameNumber_legacy = 0; + mState.current.modified = false; } void Layer::deferTransactionUntil_legacy(const sp<IBinder>& barrierHandle, uint64_t frameNumber) { @@ -1355,7 +1417,8 @@ void Layer::deferTransactionUntil_legacy(const sp<IBinder>& barrierHandle, uint6 // ---------------------------------------------------------------------------- bool Layer::isHiddenByPolicy() const { - const State& s(mDrawingState); + Mutex::Autolock lock(mStateMutex); + const State& s(mState.drawing); const auto& parent = mDrawingParent.promote(); if (parent != nullptr && parent->isHiddenByPolicy()) { return true; @@ -1400,6 +1463,7 @@ void Layer::updateTransformHint(const sp<const DisplayDevice>& display) const { // TODO(marissaw): add new layer state info to layer debugging LayerDebugInfo Layer::getLayerDebugInfo() const { + Mutex::Autolock lock(mStateMutex); LayerDebugInfo info; const State& ds = getDrawingState(); info.mName = getName(); @@ -1409,7 +1473,7 @@ LayerDebugInfo Layer::getLayerDebugInfo() const { info.mTransparentRegion = ds.activeTransparentRegion_legacy; info.mVisibleRegion = visibleRegion; info.mSurfaceDamageRegion = surfaceDamageRegion; - info.mLayerStack = getLayerStack(); + info.mLayerStack = getLayerStackLocked(); info.mX = ds.active_legacy.transform.tx(); info.mY = ds.active_legacy.transform.ty(); info.mZ = ds.z; @@ -1445,6 +1509,13 @@ LayerDebugInfo Layer::getLayerDebugInfo() const { return info; } +std::tuple<uint32_t, int32_t> Layer::getLayerStackAndZ(StateSet stateSet) { + Mutex::Autolock lock(mStateMutex); + const State& state = (stateSet == StateSet::Current) ? mState.current : mState.drawing; + + return {state.layerStack, state.z}; +} + void Layer::miniDumpHeader(std::string& result) { result.append("-------------------------------"); result.append("-------------------------------"); @@ -1461,6 +1532,7 @@ void Layer::miniDumpHeader(std::string& result) { } void Layer::miniDump(std::string& result, DisplayId displayId) const { + Mutex::Autolock lock(mStateMutex); if (!hasHwcLayer(displayId)) { return; } @@ -1589,6 +1661,7 @@ bool Layer::reparentChildren(const sp<IBinder>& newParentHandle) { } if (attachChildren()) { + Mutex::Autolock lock(mStateMutex); setTransactionFlags(eTransactionNeeded); } for (const sp<Layer>& child : mCurrentChildren) { @@ -1639,6 +1712,7 @@ bool Layer::reparent(const sp<IBinder>& newParentHandle) { client->updateParent(newParent); } + Mutex::Autolock lock(mStateMutex); if (mLayerDetached) { mLayerDetached = false; setTransactionFlags(eTransactionNeeded); @@ -1682,18 +1756,24 @@ bool Layer::attachChildren() { bool Layer::setColorTransform(const mat4& matrix) { static const mat4 identityMatrix = mat4(); - if (mCurrentState.colorTransform == matrix) { + Mutex::Autolock lock(mStateMutex); + if (mState.current.colorTransform == matrix) { return false; } - ++mCurrentState.sequence; - mCurrentState.colorTransform = matrix; - mCurrentState.hasColorTransform = matrix != identityMatrix; - mCurrentState.modified = true; + ++mState.current.sequence; + mState.current.colorTransform = matrix; + mState.current.hasColorTransform = matrix != identityMatrix; + mState.current.modified = true; setTransactionFlags(eTransactionNeeded); return true; } mat4 Layer::getColorTransform() const { + Mutex::Autolock lock(mStateMutex); + return getColorTransformLocked(); +} + +mat4 Layer::getColorTransformLocked() const { mat4 colorTransform = mat4(getDrawingState().colorTransform); if (sp<Layer> parent = mDrawingParent.promote(); parent != nullptr) { colorTransform = parent->getColorTransform() * colorTransform; @@ -1702,6 +1782,7 @@ mat4 Layer::getColorTransform() const { } bool Layer::hasColorTransform() const { + Mutex::Autolock lock(mStateMutex); bool hasColorTransform = getDrawingState().hasColorTransform; if (sp<Layer> parent = mDrawingParent.promote(); parent != nullptr) { hasColorTransform = hasColorTransform || parent->hasColorTransform(); @@ -1732,12 +1813,18 @@ void Layer::clearSyncPoints() { } int32_t Layer::getZ() const { - return mDrawingState.z; + Mutex::Autolock lock(mStateMutex); + return mState.drawing.z; } bool Layer::usingRelativeZ(LayerVector::StateSet stateSet) { + Mutex::Autolock lock(mStateMutex); + return usingRelativeZLocked(stateSet); +} + +bool Layer::usingRelativeZLocked(LayerVector::StateSet stateSet) { const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; - const State& state = useDrawing ? mDrawingState : mCurrentState; + const State& state = useDrawing ? mState.drawing : mState.current; return state.zOrderRelativeOf != nullptr; } @@ -1747,7 +1834,7 @@ __attribute__((no_sanitize("unsigned-integer-overflow"))) LayerVector Layer::mak "makeTraversalList received invalid stateSet"); const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren; - const State& state = useDrawing ? mDrawingState : mCurrentState; + const State& state = useDrawing ? mState.drawing : mState.current; if (state.zOrderRelatives.size() == 0) { *outSkipRelativeZUsers = true; @@ -1763,7 +1850,7 @@ __attribute__((no_sanitize("unsigned-integer-overflow"))) LayerVector Layer::mak } for (const sp<Layer>& child : children) { - const State& childState = useDrawing ? child->mDrawingState : child->mCurrentState; + const State& childState = useDrawing ? child->mState.drawing : child->mState.current; if (childState.zOrderRelativeOf != nullptr) { continue; } @@ -1802,7 +1889,6 @@ void Layer::traverseInZOrder(LayerVector::StateSet stateSet, const LayerVector:: visitor(this); for (; i < list.size(); i++) { const auto& relative = list[i]; - if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) { continue; } @@ -1850,7 +1936,7 @@ LayerVector Layer::makeChildrenTraversalList(LayerVector::StateSet stateSet, "makeTraversalList received invalid stateSet"); const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren; - const State& state = useDrawing ? mDrawingState : mCurrentState; + const State& state = useDrawing ? mState.drawing : mState.current; LayerVector traverse(stateSet); for (const wp<Layer>& weakRelative : state.zOrderRelatives) { @@ -1863,7 +1949,7 @@ LayerVector Layer::makeChildrenTraversalList(LayerVector::StateSet stateSet, } for (const sp<Layer>& child : children) { - const State& childState = useDrawing ? child->mDrawingState : child->mCurrentState; + const State& childState = useDrawing ? child->mState.drawing : child->mState.current; // If a layer has a relativeOf layer, only ignore if the layer it's relative to is a // descendent of the top most parent of the tree. If it's not a descendent, then just add // the child here since it won't be added later as a relative. @@ -1920,10 +2006,16 @@ void Layer::traverseChildrenInZOrder(LayerVector::StateSet stateSet, } ui::Transform Layer::getTransform() const { + Mutex::Autolock lock(mStateMutex); + return getTransformLocked(); +} + +ui::Transform Layer::getTransformLocked() const { ui::Transform t; const auto& p = mDrawingParent.promote(); if (p != nullptr) { - t = p->getTransform(); + Mutex::Autolock lock(p->mStateMutex); + t = p->getTransformLocked(); // If the parent is not using NATIVE_WINDOW_SCALING_MODE_FREEZE (e.g. // it isFixedSize) then there may be additional scaling not accounted @@ -1951,18 +2043,27 @@ ui::Transform Layer::getTransform() const { } half Layer::getAlpha() const { - const auto& p = mDrawingParent.promote(); + Mutex::Autolock lock(mStateMutex); + return getAlphaLocked(); +} +half Layer::getAlphaLocked() const { + const auto& p = mDrawingParent.promote(); half parentAlpha = (p != nullptr) ? p->getAlpha() : 1.0_hf; return parentAlpha * getDrawingState().color.a; } half4 Layer::getColor() const { const half4 color(getDrawingState().color); - return half4(color.r, color.g, color.b, getAlpha()); + return half4(color.r, color.g, color.b, getAlphaLocked()); } Layer::RoundedCornerState Layer::getRoundedCornerState() const { + Mutex::Autolock lock(mStateMutex); + return getRoundedCornerStateLocked(); +} + +Layer::RoundedCornerState Layer::getRoundedCornerStateLocked() const { const auto& p = mDrawingParent.promote(); if (p != nullptr) { RoundedCornerState parentState = p->getRoundedCornerState(); @@ -1979,7 +2080,7 @@ Layer::RoundedCornerState Layer::getRoundedCornerState() const { } } const float radius = getDrawingState().cornerRadius; - return radius > 0 ? RoundedCornerState(computeBounds(), radius) : RoundedCornerState(); + return radius > 0 ? RoundedCornerState(computeBoundsLocked(), radius) : RoundedCornerState(); } void Layer::commitChildList() { @@ -1992,19 +2093,21 @@ void Layer::commitChildList() { } void Layer::setInputInfo(const InputWindowInfo& info) { - mCurrentState.inputInfo = info; - mCurrentState.modified = true; - mCurrentState.inputInfoChanged = true; + Mutex::Autolock lock(mStateMutex); + mState.current.inputInfo = info; + mState.current.modified = true; + mState.current.inputInfoChanged = true; setTransactionFlags(eTransactionNeeded); } void Layer::writeToProto(LayerProto* layerInfo, LayerVector::StateSet stateSet) { + Mutex::Autolock lock(mStateMutex); const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren; - const State& state = useDrawing ? mDrawingState : mCurrentState; + const State& state = useDrawing ? mState.drawing : mState.current; ui::Transform requestedTransform = state.active_legacy.transform; - ui::Transform transform = getTransform(); + ui::Transform transform = getTransformLocked(); layerInfo->set_id(sequence); layerInfo->set_name(getName().c_str()); @@ -2026,7 +2129,7 @@ void Layer::writeToProto(LayerProto* layerInfo, LayerVector::StateSet stateSet) LayerProtoHelper::writeToProto(visibleRegion, layerInfo->mutable_visible_region()); LayerProtoHelper::writeToProto(surfaceDamageRegion, layerInfo->mutable_damage_region()); - layerInfo->set_layer_stack(getLayerStack()); + layerInfo->set_layer_stack(getLayerStackLocked()); layerInfo->set_z(state.z); PositionProto* position = layerInfo->mutable_position(); @@ -2042,7 +2145,7 @@ void Layer::writeToProto(LayerProto* layerInfo, LayerVector::StateSet stateSet) size->set_h(state.active_legacy.h); LayerProtoHelper::writeToProto(state.crop_legacy, layerInfo->mutable_crop()); - layerInfo->set_corner_radius(getRoundedCornerState().radius); + layerInfo->set_corner_radius(getRoundedCornerStateLocked().radius); layerInfo->set_is_opaque(isOpaque(state)); layerInfo->set_invalidate(contentDirty); @@ -2083,7 +2186,7 @@ void Layer::writeToProto(LayerProto* layerInfo, LayerVector::StateSet stateSet) layerInfo->set_curr_frame(mCurrentFrameNumber); layerInfo->set_effective_scaling_mode(getEffectiveScalingMode()); - for (const auto& pendingState : mPendingStates) { + for (const auto& pendingState : mState.pending) { auto barrierLayer = pendingState.barrierLayer_legacy.promote(); if (barrierLayer != nullptr) { BarrierLayerProto* barrierLayerProto = layerInfo->add_barrier_layer(); @@ -2127,19 +2230,25 @@ bool Layer::isRemovedFromCurrentState() const { } InputWindowInfo Layer::fillInputInfo(const Rect& screenBounds) { - InputWindowInfo info = mDrawingState.inputInfo; + InputWindowInfo info; + ui::Transform t; + Rect layerBounds; + { + Mutex::Autolock lock(mStateMutex); + info = mState.drawing.inputInfo; + t = getTransformLocked(); + const float xScale = t.sx(); + const float yScale = t.sy(); + if (xScale != 1.0f || yScale != 1.0f) { + info.windowXScale *= 1.0f / xScale; + info.windowYScale *= 1.0f / yScale; + info.touchableRegion.scaleSelf(xScale, yScale); + } - ui::Transform t = getTransform(); - const float xScale = t.sx(); - const float yScale = t.sy(); - if (xScale != 1.0f || yScale != 1.0f) { - info.windowXScale *= 1.0f / xScale; - info.windowYScale *= 1.0f / yScale; - info.touchableRegion.scaleSelf(xScale, yScale); + // Transform layer size to screen space and inset it by surface insets. + layerBounds = getCroppedBufferSize(getDrawingState()); } - // Transform layer size to screen space and inset it by surface insets. - Rect layerBounds = getCroppedBufferSize(getDrawingState()); layerBounds = t.transform(layerBounds); layerBounds.inset(info.surfaceInset, info.surfaceInset, info.surfaceInset, info.surfaceInset); @@ -2162,7 +2271,8 @@ InputWindowInfo Layer::fillInputInfo(const Rect& screenBounds) { } bool Layer::hasInput() const { - return mDrawingState.inputInfo.token != nullptr; + Mutex::Autolock lock(mStateMutex); + return mState.drawing.inputInfo.token != nullptr; } // --------------------------------------------------------------------------- |