summaryrefslogtreecommitdiff
path: root/services/surfaceflinger/Layer.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'services/surfaceflinger/Layer.cpp')
-rw-r--r--services/surfaceflinger/Layer.cpp27
1 files changed, 20 insertions, 7 deletions
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 15e416ac2a..f53ffae570 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -2121,10 +2121,6 @@ bool Layer::isRemovedFromCurrentState() const {
InputWindowInfo Layer::fillInputInfo(const Rect& screenBounds) {
InputWindowInfo info = mDrawingState.inputInfo;
- info.frameLeft = screenBounds.left + info.surfaceInset;
- info.frameTop = screenBounds.top + info.surfaceInset;
- info.frameRight = screenBounds.right - info.surfaceInset;
- info.frameBottom = screenBounds.bottom - info.surfaceInset;
ui::Transform t = getTransform();
const float xScale = t.sx();
@@ -2135,9 +2131,26 @@ InputWindowInfo Layer::fillInputInfo(const Rect& screenBounds) {
info.touchableRegion.scaleSelf(xScale, yScale);
}
- info.touchableRegion = info.touchableRegion.translate(
- screenBounds.left,
- screenBounds.top);
+ // Transform layer size to screen space and inset it by surface insets.
+ Rect layerBounds = getCroppedBufferSize(getDrawingState());
+ layerBounds = t.transform(layerBounds);
+ layerBounds.inset(info.surfaceInset, info.surfaceInset, info.surfaceInset, info.surfaceInset);
+
+ // Intersect with screen bounds to shrink the frame by the surface insets. The surface insets
+ // are not set on the screen bounds directly since the surface inset region may already be
+ // cropped by a parent layer.
+ Rect frame;
+ screenBounds.intersect(layerBounds, &frame);
+
+ info.frameLeft = frame.left;
+ info.frameTop = frame.top;
+ info.frameRight = frame.right;
+ info.frameBottom = frame.bottom;
+
+ // Position the touchable region relative to frame screen location and restrict it to frame
+ // bounds.
+ info.touchableRegion = info.touchableRegion.translate(info.frameLeft, info.frameTop);
+ info.touchableRegion = info.touchableRegion.intersect(frame);
info.visible = isVisible();
return info;
}