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-rw-r--r--services/surfaceflinger/Layer.cpp1599
1 files changed, 765 insertions, 834 deletions
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 3282a5a4c6..75dd51c992 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -25,6 +25,7 @@
#include "Layer.h"
+#include <android-base/properties.h>
#include <android-base/stringprintf.h>
#include <android/native_window.h>
#include <binder/IPCThreadState.h>
@@ -39,6 +40,7 @@
#include <gui/LayerDebugInfo.h>
#include <gui/Surface.h>
#include <math.h>
+#include <private/android_filesystem_config.h>
#include <renderengine/RenderEngine.h>
#include <stdint.h>
#include <stdlib.h>
@@ -61,18 +63,26 @@
#include "DisplayDevice.h"
#include "DisplayHardware/HWComposer.h"
#include "EffectLayer.h"
+#include "FrameTimeline.h"
#include "FrameTracer/FrameTracer.h"
#include "LayerProtoHelper.h"
#include "LayerRejecter.h"
#include "MonitoredProducer.h"
#include "SurfaceFlinger.h"
#include "TimeStats/TimeStats.h"
+#include "TunnelModeEnabledReporter.h"
+#include "input/InputWindow.h"
#define DEBUG_RESIZE 0
namespace android {
+namespace {
+constexpr int kDumpTableRowLength = 159;
+} // namespace
using base::StringAppendF;
+using namespace android::flag_operators;
+using PresentState = frametimeline::SurfaceFrame::PresentState;
std::atomic<int32_t> Layer::sSequence{1};
@@ -80,55 +90,59 @@ Layer::Layer(const LayerCreationArgs& args)
: mFlinger(args.flinger),
mName(args.name),
mClientRef(args.client),
- mWindowType(args.metadata.getInt32(METADATA_WINDOW_TYPE, 0)) {
+ mWindowType(static_cast<InputWindowInfo::Type>(
+ args.metadata.getInt32(METADATA_WINDOW_TYPE, 0))) {
uint32_t layerFlags = 0;
if (args.flags & ISurfaceComposerClient::eHidden) layerFlags |= layer_state_t::eLayerHidden;
if (args.flags & ISurfaceComposerClient::eOpaque) layerFlags |= layer_state_t::eLayerOpaque;
if (args.flags & ISurfaceComposerClient::eSecure) layerFlags |= layer_state_t::eLayerSecure;
-
- mCurrentState.active_legacy.w = args.w;
- mCurrentState.active_legacy.h = args.h;
- mCurrentState.flags = layerFlags;
- mCurrentState.active_legacy.transform.set(0, 0);
- mCurrentState.crop_legacy.makeInvalid();
- mCurrentState.requestedCrop_legacy = mCurrentState.crop_legacy;
- mCurrentState.z = 0;
- mCurrentState.color.a = 1.0f;
- mCurrentState.layerStack = 0;
- mCurrentState.sequence = 0;
- mCurrentState.requested_legacy = mCurrentState.active_legacy;
- mCurrentState.active.w = UINT32_MAX;
- mCurrentState.active.h = UINT32_MAX;
- mCurrentState.active.transform.set(0, 0);
- mCurrentState.frameNumber = 0;
- mCurrentState.transform = 0;
- mCurrentState.transformToDisplayInverse = false;
- mCurrentState.crop.makeInvalid();
- mCurrentState.acquireFence = new Fence(-1);
- mCurrentState.dataspace = ui::Dataspace::UNKNOWN;
- mCurrentState.hdrMetadata.validTypes = 0;
- mCurrentState.surfaceDamageRegion = Region::INVALID_REGION;
- mCurrentState.cornerRadius = 0.0f;
- mCurrentState.backgroundBlurRadius = 0;
- mCurrentState.api = -1;
- mCurrentState.hasColorTransform = false;
- mCurrentState.colorSpaceAgnostic = false;
- mCurrentState.frameRateSelectionPriority = PRIORITY_UNSET;
- mCurrentState.metadata = args.metadata;
- mCurrentState.shadowRadius = 0.f;
- mCurrentState.treeHasFrameRateVote = false;
- mCurrentState.fixedTransformHint = ui::Transform::ROT_INVALID;
+ if (args.flags & ISurfaceComposerClient::eSkipScreenshot)
+ layerFlags |= layer_state_t::eLayerSkipScreenshot;
+
+ mDrawingState.active_legacy.w = args.w;
+ mDrawingState.active_legacy.h = args.h;
+ mDrawingState.flags = layerFlags;
+ mDrawingState.active_legacy.transform.set(0, 0);
+ mDrawingState.crop.makeInvalid();
+ mDrawingState.requestedCrop = mDrawingState.crop;
+ mDrawingState.z = 0;
+ mDrawingState.color.a = 1.0f;
+ mDrawingState.layerStack = 0;
+ mDrawingState.sequence = 0;
+ mDrawingState.requested_legacy = mDrawingState.active_legacy;
+ mDrawingState.width = UINT32_MAX;
+ mDrawingState.height = UINT32_MAX;
+ mDrawingState.transform.set(0, 0);
+ mDrawingState.frameNumber = 0;
+ mDrawingState.bufferTransform = 0;
+ mDrawingState.transformToDisplayInverse = false;
+ mDrawingState.crop.makeInvalid();
+ mDrawingState.acquireFence = sp<Fence>::make(-1);
+ mDrawingState.acquireFenceTime = std::make_shared<FenceTime>(mDrawingState.acquireFence);
+ mDrawingState.dataspace = ui::Dataspace::UNKNOWN;
+ mDrawingState.hdrMetadata.validTypes = 0;
+ mDrawingState.surfaceDamageRegion = Region::INVALID_REGION;
+ mDrawingState.cornerRadius = 0.0f;
+ mDrawingState.backgroundBlurRadius = 0;
+ mDrawingState.api = -1;
+ mDrawingState.hasColorTransform = false;
+ mDrawingState.colorSpaceAgnostic = false;
+ mDrawingState.frameRateSelectionPriority = PRIORITY_UNSET;
+ mDrawingState.metadata = args.metadata;
+ mDrawingState.shadowRadius = 0.f;
+ mDrawingState.fixedTransformHint = ui::Transform::ROT_INVALID;
+ mDrawingState.frameTimelineInfo = {};
+ mDrawingState.postTime = -1;
+ mDrawingState.destinationFrame.makeInvalid();
+ mDrawingState.isTrustedOverlay = false;
if (args.flags & ISurfaceComposerClient::eNoColorFill) {
// Set an invalid color so there is no color fill.
- mCurrentState.color.r = -1.0_hf;
- mCurrentState.color.g = -1.0_hf;
- mCurrentState.color.b = -1.0_hf;
+ mDrawingState.color.r = -1.0_hf;
+ mDrawingState.color.g = -1.0_hf;
+ mDrawingState.color.b = -1.0_hf;
}
- // drawing state & current state are identical
- mDrawingState = mCurrentState;
-
CompositorTiming compositorTiming;
args.flinger->getCompositorTiming(&compositorTiming);
mFrameEventHistory.initializeCompositorTiming(compositorTiming);
@@ -136,6 +150,16 @@ Layer::Layer(const LayerCreationArgs& args)
mCallingPid = args.callingPid;
mCallingUid = args.callingUid;
+
+ if (mCallingUid == AID_GRAPHICS || mCallingUid == AID_SYSTEM) {
+ // If the system didn't send an ownerUid, use the callingUid for the ownerUid.
+ mOwnerUid = args.metadata.getInt32(METADATA_OWNER_UID, mCallingUid);
+ mOwnerPid = args.metadata.getInt32(METADATA_OWNER_PID, mCallingPid);
+ } else {
+ // A create layer request from a non system request cannot specify the owner uid
+ mOwnerUid = mCallingUid;
+ mOwnerPid = mCallingPid;
+ }
}
void Layer::onFirstRef() {
@@ -150,6 +174,13 @@ Layer::~Layer() {
mFrameTracker.logAndResetStats(mName);
mFlinger->onLayerDestroyed(this);
+
+ if (mDrawingState.sidebandStream != nullptr) {
+ mFlinger->mTunnelModeEnabledReporter->decrementTunnelModeCount();
+ }
+ if (mHadClonedChild) {
+ mFlinger->mNumClones--;
+ }
}
LayerCreationArgs::LayerCreationArgs(SurfaceFlinger* flinger, sp<Client> client, std::string name,
@@ -177,25 +208,12 @@ LayerCreationArgs::LayerCreationArgs(SurfaceFlinger* flinger, sp<Client> client,
*/
void Layer::onLayerDisplayed(const sp<Fence>& /*releaseFence*/) {}
-void Layer::removeRemoteSyncPoints() {
- for (auto& point : mRemoteSyncPoints) {
- point->setTransactionApplied();
- }
- mRemoteSyncPoints.clear();
-
- {
- for (State pendingState : mPendingStates) {
- pendingState.barrierLayer_legacy = nullptr;
- }
- }
-}
-
void Layer::removeRelativeZ(const std::vector<Layer*>& layersInTree) {
- if (mCurrentState.zOrderRelativeOf == nullptr) {
+ if (mDrawingState.zOrderRelativeOf == nullptr) {
return;
}
- sp<Layer> strongRelative = mCurrentState.zOrderRelativeOf.promote();
+ sp<Layer> strongRelative = mDrawingState.zOrderRelativeOf.promote();
if (strongRelative == nullptr) {
setZOrderRelativeOf(nullptr);
return;
@@ -209,21 +227,9 @@ void Layer::removeRelativeZ(const std::vector<Layer*>& layersInTree) {
}
void Layer::removeFromCurrentState() {
- mRemovedFromCurrentState = true;
-
- // Since we are no longer reachable from CurrentState SurfaceFlinger
- // will no longer invoke doTransaction for us, and so we will
- // never finish applying transactions. We signal the sync point
- // now so that another layer will not become indefinitely
- // blocked.
- removeRemoteSyncPoints();
-
- {
- Mutex::Autolock syncLock(mLocalSyncPointMutex);
- for (auto& point : mLocalSyncPoints) {
- point->setFrameAvailable();
- }
- mLocalSyncPoints.clear();
+ if (!mRemovedFromDrawingState) {
+ mRemovedFromDrawingState = true;
+ mFlinger->mScheduler->deregisterLayer(this);
}
mFlinger->markLayerPendingRemovalLocked(this);
@@ -249,7 +255,11 @@ void Layer::onRemovedFromCurrentState() {
}
void Layer::addToCurrentState() {
- mRemovedFromCurrentState = false;
+ if (mRemovedFromDrawingState) {
+ mRemovedFromDrawingState = false;
+ mFlinger->mScheduler->registerLayer(this);
+ mFlinger->removeFromOffscreenLayers(this);
+ }
for (const auto& child : mCurrentChildren) {
child->addToCurrentState();
@@ -318,55 +328,6 @@ FloatRect Layer::getBounds(const Region& activeTransparentRegion) const {
return reduce(mBounds, activeTransparentRegion);
}
-ui::Transform Layer::getBufferScaleTransform() const {
- // If the layer is not using NATIVE_WINDOW_SCALING_MODE_FREEZE (e.g.
- // it isFixedSize) then there may be additional scaling not accounted
- // for in the layer transform.
- if (!isFixedSize() || getBuffer() == nullptr) {
- return {};
- }
-
- // If the layer is a buffer state layer, the active width and height
- // could be infinite. In that case, return the effective transform.
- const uint32_t activeWidth = getActiveWidth(getDrawingState());
- const uint32_t activeHeight = getActiveHeight(getDrawingState());
- if (activeWidth >= UINT32_MAX && activeHeight >= UINT32_MAX) {
- return {};
- }
-
- int bufferWidth = getBuffer()->getWidth();
- int bufferHeight = getBuffer()->getHeight();
-
- if (getBufferTransform() & NATIVE_WINDOW_TRANSFORM_ROT_90) {
- std::swap(bufferWidth, bufferHeight);
- }
-
- float sx = activeWidth / static_cast<float>(bufferWidth);
- float sy = activeHeight / static_cast<float>(bufferHeight);
-
- ui::Transform extraParentScaling;
- extraParentScaling.set(sx, 0, 0, sy);
- return extraParentScaling;
-}
-
-ui::Transform Layer::getTransformWithScale(const ui::Transform& bufferScaleTransform) const {
- // We need to mirror this scaling to child surfaces or we will break the contract where WM can
- // treat child surfaces as pixels in the parent surface.
- if (!isFixedSize() || getBuffer() == nullptr) {
- return mEffectiveTransform;
- }
- return mEffectiveTransform * bufferScaleTransform;
-}
-
-FloatRect Layer::getBoundsPreScaling(const ui::Transform& bufferScaleTransform) const {
- // We need the pre scaled layer bounds when computing child bounds to make sure the child is
- // cropped to its parent layer after any buffer transform scaling is applied.
- if (!isFixedSize() || getBuffer() == nullptr) {
- return mBounds;
- }
- return bufferScaleTransform.inverse().transform(mBounds);
-}
-
void Layer::computeBounds(FloatRect parentBounds, ui::Transform parentTransform,
float parentShadowRadius) {
const State& s(getDrawingState());
@@ -403,11 +364,8 @@ void Layer::computeBounds(FloatRect parentBounds, ui::Transform parentTransform,
// don't pass it to its children.
const float childShadowRadius = canDrawShadows() ? 0.f : mEffectiveShadowRadius;
- // Add any buffer scaling to the layer's children.
- ui::Transform bufferScaleTransform = getBufferScaleTransform();
for (const sp<Layer>& child : mDrawingChildren) {
- child->computeBounds(getBoundsPreScaling(bufferScaleTransform),
- getTransformWithScale(bufferScaleTransform), childShadowRadius);
+ child->computeBounds(mBounds, mEffectiveTransform, childShadowRadius);
}
}
@@ -464,6 +422,8 @@ void Layer::prepareBasicGeometryCompositionState() {
compositionState->blendMode = static_cast<Hwc2::IComposerClient::BlendMode>(blendMode);
compositionState->alpha = alpha;
compositionState->backgroundBlurRadius = drawingState.backgroundBlurRadius;
+ compositionState->blurRegions = drawingState.blurRegions;
+ compositionState->stretchEffect = getStretchEffect();
}
void Layer::prepareGeometryCompositionState() {
@@ -532,7 +492,10 @@ void Layer::preparePerFrameCompositionState() {
isOpaque(drawingState) && !usesRoundedCorners && getAlpha() == 1.0_hf;
// Force client composition for special cases known only to the front-end.
- if (isHdrY410() || usesRoundedCorners || drawShadows()) {
+ // Rounded corners no longer force client composition, since we may use a
+ // hole punch so that the layer will appear to have rounded corners.
+ if (isHdrY410() || drawShadows() || drawingState.blurRegions.size() > 0 ||
+ compositionState->stretchEffect.hasEffect()) {
compositionState->forceClientComposition = true;
}
}
@@ -615,11 +578,11 @@ std::optional<compositionengine::LayerFE::LayerSettings> Layer::prepareClientCom
compositionengine::LayerFE::LayerSettings layerSettings;
layerSettings.geometry.boundaries = bounds;
- if (targetSettings.useIdentityTransform) {
- layerSettings.geometry.positionTransform = mat4();
- } else {
- layerSettings.geometry.positionTransform = getTransform().asMatrix4();
- }
+ layerSettings.geometry.positionTransform = getTransform().asMatrix4();
+
+ // skip drawing content if the targetSettings indicate the content will be occluded
+ const bool drawContent = targetSettings.realContentIsVisible || targetSettings.clearContent;
+ layerSettings.skipContentDraw = !drawContent;
if (hasColorTransform()) {
layerSettings.colorTransform = getColorTransform();
@@ -631,60 +594,29 @@ std::optional<compositionengine::LayerFE::LayerSettings> Layer::prepareClientCom
layerSettings.alpha = alpha;
layerSettings.sourceDataspace = getDataSpace();
- layerSettings.backgroundBlurRadius = getBackgroundBlurRadius();
- return layerSettings;
-}
-
-std::optional<compositionengine::LayerFE::LayerSettings> Layer::prepareShadowClientComposition(
- const LayerFE::LayerSettings& casterLayerSettings, const Rect& displayViewport,
- ui::Dataspace outputDataspace) {
- renderengine::ShadowSettings shadow = getShadowSettings(displayViewport);
- if (shadow.length <= 0.f) {
- return {};
- }
-
- const float casterAlpha = casterLayerSettings.alpha;
- const bool casterIsOpaque = ((casterLayerSettings.source.buffer.buffer != nullptr) &&
- casterLayerSettings.source.buffer.isOpaque);
-
- compositionengine::LayerFE::LayerSettings shadowLayer = casterLayerSettings;
-
- shadowLayer.shadow = shadow;
- shadowLayer.geometry.boundaries = mBounds; // ignore transparent region
-
- // If the casting layer is translucent, we need to fill in the shadow underneath the layer.
- // Otherwise the generated shadow will only be shown around the casting layer.
- shadowLayer.shadow.casterIsTranslucent = !casterIsOpaque || (casterAlpha < 1.0f);
- shadowLayer.shadow.ambientColor *= casterAlpha;
- shadowLayer.shadow.spotColor *= casterAlpha;
- shadowLayer.sourceDataspace = outputDataspace;
- shadowLayer.source.buffer.buffer = nullptr;
- shadowLayer.source.buffer.fence = nullptr;
- shadowLayer.frameNumber = 0;
- shadowLayer.bufferId = 0;
-
- if (shadowLayer.shadow.ambientColor.a <= 0.f && shadowLayer.shadow.spotColor.a <= 0.f) {
- return {};
- }
-
- float casterCornerRadius = shadowLayer.geometry.roundedCornersRadius;
- const FloatRect& cornerRadiusCropRect = shadowLayer.geometry.roundedCornersCrop;
- const FloatRect& casterRect = shadowLayer.geometry.boundaries;
-
- // crop used to set the corner radius may be larger than the content rect. Adjust the corner
- // radius accordingly.
- if (casterCornerRadius > 0.f) {
- float cropRectOffset = std::max(std::abs(cornerRadiusCropRect.top - casterRect.top),
- std::abs(cornerRadiusCropRect.left - casterRect.left));
- if (cropRectOffset > casterCornerRadius) {
- casterCornerRadius = 0;
- } else {
- casterCornerRadius -= cropRectOffset;
- }
- shadowLayer.geometry.roundedCornersRadius = casterCornerRadius;
+ switch (targetSettings.blurSetting) {
+ case LayerFE::ClientCompositionTargetSettings::BlurSetting::Enabled:
+ layerSettings.backgroundBlurRadius = getBackgroundBlurRadius();
+ layerSettings.blurRegions = getBlurRegions();
+ layerSettings.blurRegionTransform =
+ getActiveTransform(getDrawingState()).inverse().asMatrix4();
+ break;
+ case LayerFE::ClientCompositionTargetSettings::BlurSetting::BackgroundBlurOnly:
+ layerSettings.backgroundBlurRadius = getBackgroundBlurRadius();
+ break;
+ case LayerFE::ClientCompositionTargetSettings::BlurSetting::BlurRegionsOnly:
+ layerSettings.blurRegions = getBlurRegions();
+ layerSettings.blurRegionTransform =
+ getActiveTransform(getDrawingState()).inverse().asMatrix4();
+ break;
+ case LayerFE::ClientCompositionTargetSettings::BlurSetting::Disabled:
+ default:
+ break;
}
-
- return shadowLayer;
+ layerSettings.stretchEffect = getStretchEffect();
+ // Record the name of the layer for debugging further down the stack.
+ layerSettings.name = getName();
+ return layerSettings;
}
void Layer::prepareClearClientComposition(LayerFE::LayerSettings& layerSettings,
@@ -697,8 +629,12 @@ void Layer::prepareClearClientComposition(LayerFE::LayerSettings& layerSettings,
// If layer is blacked out, force alpha to 1 so that we draw a black color layer.
layerSettings.alpha = blackout ? 1.0f : 0.0f;
+ layerSettings.name = getName();
}
+// TODO(b/188891810): This method now only ever returns 0 or 1 layers so we should return
+// std::optional instead of a vector. Additionally, we should consider removing
+// this method entirely in favor of calling prepareClientComposition directly.
std::vector<compositionengine::LayerFE::LayerSettings> Layer::prepareClientCompositionList(
compositionengine::LayerFE::ClientCompositionTargetSettings& targetSettings) {
std::optional<compositionengine::LayerFE::LayerSettings> layerSettings =
@@ -714,21 +650,10 @@ std::vector<compositionengine::LayerFE::LayerSettings> Layer::prepareClientCompo
return {*layerSettings};
}
- std::optional<compositionengine::LayerFE::LayerSettings> shadowSettings =
- prepareShadowClientComposition(*layerSettings, targetSettings.viewport,
- targetSettings.dataspace);
- // There are no shadows to render.
- if (!shadowSettings) {
- return {*layerSettings};
- }
-
- // If the layer casts a shadow but the content casting the shadow is occluded, skip
- // composing the non-shadow content and only draw the shadows.
- if (targetSettings.realContentIsVisible) {
- return {*shadowSettings, *layerSettings};
- }
+ // set the shadow for the layer if needed
+ prepareShadowClientComposition(*layerSettings, targetSettings.viewport);
- return {*shadowSettings};
+ return {*layerSettings};
}
Hwc2::IComposerClient::Composition Layer::getCompositionType(const DisplayDevice& display) const {
@@ -743,302 +668,83 @@ Hwc2::IComposerClient::Composition Layer::getCompositionType(const DisplayDevice
}
}
-bool Layer::addSyncPoint(const std::shared_ptr<SyncPoint>& point) {
- if (point->getFrameNumber() <= mCurrentFrameNumber) {
- // Don't bother with a SyncPoint, since we've already latched the
- // relevant frame
- return false;
- }
- if (isRemovedFromCurrentState()) {
- return false;
- }
-
- Mutex::Autolock lock(mLocalSyncPointMutex);
- mLocalSyncPoints.push_back(point);
- return true;
-}
-
// ----------------------------------------------------------------------------
// local state
// ----------------------------------------------------------------------------
bool Layer::isSecure() const {
const State& s(mDrawingState);
- return (s.flags & layer_state_t::eLayerSecure);
+ if (s.flags & layer_state_t::eLayerSecure) {
+ return true;
+ }
+
+ const auto p = mDrawingParent.promote();
+ return (p != nullptr) ? p->isSecure() : false;
}
// ----------------------------------------------------------------------------
// transaction
// ----------------------------------------------------------------------------
-void Layer::pushPendingState() {
- if (!mCurrentState.modified) {
- return;
- }
- ATRACE_CALL();
-
- // If this transaction is waiting on the receipt of a frame, generate a sync
- // point and send it to the remote layer.
- // We don't allow installing sync points after we are removed from the current state
- // as we won't be able to signal our end.
- if (mCurrentState.barrierLayer_legacy != nullptr && !isRemovedFromCurrentState()) {
- sp<Layer> barrierLayer = mCurrentState.barrierLayer_legacy.promote();
- if (barrierLayer == nullptr) {
- ALOGE("[%s] Unable to promote barrier Layer.", getDebugName());
- // If we can't promote the layer we are intended to wait on,
- // then it is expired or otherwise invalid. Allow this transaction
- // to be applied as per normal (no synchronization).
- mCurrentState.barrierLayer_legacy = nullptr;
- } else {
- auto syncPoint = std::make_shared<SyncPoint>(mCurrentState.frameNumber_legacy,
- this,
- barrierLayer);
- if (barrierLayer->addSyncPoint(syncPoint)) {
- std::stringstream ss;
- ss << "Adding sync point " << mCurrentState.frameNumber_legacy;
- ATRACE_NAME(ss.str().c_str());
- mRemoteSyncPoints.push_back(std::move(syncPoint));
- } else {
- // We already missed the frame we're supposed to synchronize
- // on, so go ahead and apply the state update
- mCurrentState.barrierLayer_legacy = nullptr;
- }
- }
-
- // Wake us up to check if the frame has been received
- setTransactionFlags(eTransactionNeeded);
- mFlinger->setTransactionFlags(eTraversalNeeded);
- }
- mPendingStates.push_back(mCurrentState);
- ATRACE_INT(mTransactionName.c_str(), mPendingStates.size());
-}
-
-void Layer::popPendingState(State* stateToCommit) {
- ATRACE_CALL();
- *stateToCommit = mPendingStates[0];
-
- mPendingStates.pop_front();
- ATRACE_INT(mTransactionName.c_str(), mPendingStates.size());
-}
-
-bool Layer::applyPendingStates(State* stateToCommit) {
- bool stateUpdateAvailable = false;
- while (!mPendingStates.empty()) {
- if (mPendingStates[0].barrierLayer_legacy != nullptr) {
- if (mRemoteSyncPoints.empty()) {
- // If we don't have a sync point for this, apply it anyway. It
- // will be visually wrong, but it should keep us from getting
- // into too much trouble.
- ALOGE("[%s] No local sync point found", getDebugName());
- popPendingState(stateToCommit);
- stateUpdateAvailable = true;
- continue;
- }
-
- if (mRemoteSyncPoints.front()->getFrameNumber() !=
- mPendingStates[0].frameNumber_legacy) {
- ALOGE("[%s] Unexpected sync point frame number found", getDebugName());
-
- // Signal our end of the sync point and then dispose of it
- mRemoteSyncPoints.front()->setTransactionApplied();
- mRemoteSyncPoints.pop_front();
- continue;
- }
-
- if (mRemoteSyncPoints.front()->frameIsAvailable()) {
- ATRACE_NAME("frameIsAvailable");
- // Apply the state update
- popPendingState(stateToCommit);
- stateUpdateAvailable = true;
-
- // Signal our end of the sync point and then dispose of it
- mRemoteSyncPoints.front()->setTransactionApplied();
- mRemoteSyncPoints.pop_front();
- } else {
- ATRACE_NAME("!frameIsAvailable");
- mRemoteSyncPoints.front()->checkTimeoutAndLog();
- break;
- }
- } else {
- popPendingState(stateToCommit);
- stateUpdateAvailable = true;
- }
- }
-
- // If we still have pending updates, we need to ensure SurfaceFlinger
- // will keep calling doTransaction, and so we force a traversal.
- // However, our pending states won't clear until a frame is available,
- // and so there is no need to specifically trigger a wakeup.
- if (!mPendingStates.empty()) {
- setTransactionFlags(eTransactionNeeded);
- mFlinger->setTraversalNeeded();
- }
-
- mCurrentState.modified = false;
- return stateUpdateAvailable;
-}
-
-uint32_t Layer::doTransactionResize(uint32_t flags, State* stateToCommit) {
- const State& s(getDrawingState());
-
- const bool sizeChanged = (stateToCommit->requested_legacy.w != s.requested_legacy.w) ||
- (stateToCommit->requested_legacy.h != s.requested_legacy.h);
-
- if (sizeChanged) {
- // the size changed, we need to ask our client to request a new buffer
- ALOGD_IF(DEBUG_RESIZE,
- "doTransaction: geometry (layer=%p '%s'), tr=%02x, scalingMode=%d\n"
- " current={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
- " requested={ wh={%4u,%4u} }}\n"
- " drawing={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
- " requested={ wh={%4u,%4u} }}\n",
- this, getName().c_str(), getBufferTransform(), getEffectiveScalingMode(),
- stateToCommit->active_legacy.w, stateToCommit->active_legacy.h,
- stateToCommit->crop_legacy.left, stateToCommit->crop_legacy.top,
- stateToCommit->crop_legacy.right, stateToCommit->crop_legacy.bottom,
- stateToCommit->crop_legacy.getWidth(), stateToCommit->crop_legacy.getHeight(),
- stateToCommit->requested_legacy.w, stateToCommit->requested_legacy.h,
- s.active_legacy.w, s.active_legacy.h, s.crop_legacy.left, s.crop_legacy.top,
- s.crop_legacy.right, s.crop_legacy.bottom, s.crop_legacy.getWidth(),
- s.crop_legacy.getHeight(), s.requested_legacy.w, s.requested_legacy.h);
- }
-
- // Don't let Layer::doTransaction update the drawing state
- // if we have a pending resize, unless we are in fixed-size mode.
- // the drawing state will be updated only once we receive a buffer
- // with the correct size.
- //
- // In particular, we want to make sure the clip (which is part
- // of the geometry state) is latched together with the size but is
- // latched immediately when no resizing is involved.
- //
- // If a sideband stream is attached, however, we want to skip this
- // optimization so that transactions aren't missed when a buffer
- // never arrives
- //
- // In the case that we don't have a buffer we ignore other factors
- // and avoid entering the resizePending state. At a high level the
- // resizePending state is to avoid applying the state of the new buffer
- // to the old buffer. However in the state where we don't have an old buffer
- // there is no such concern but we may still be being used as a parent layer.
- const bool resizePending =
- ((stateToCommit->requested_legacy.w != stateToCommit->active_legacy.w) ||
- (stateToCommit->requested_legacy.h != stateToCommit->active_legacy.h)) &&
- (getBuffer() != nullptr);
- if (!isFixedSize()) {
- if (resizePending && mSidebandStream == nullptr) {
- flags |= eDontUpdateGeometryState;
- }
- }
-
- // Here we apply various requested geometry states, depending on our
- // latching configuration. See Layer.h for a detailed discussion of
- // how geometry latching is controlled.
- if (!(flags & eDontUpdateGeometryState)) {
- State& editCurrentState(getCurrentState());
-
- // There is an awkward asymmetry in the handling of the crop states in the position
- // states, as can be seen below. Largely this arises from position and transform
- // being stored in the same data structure while having different latching rules.
- // b/38182305
- //
- // Careful that "stateToCommit" and editCurrentState may not begin as equivalent due to
- // applyPendingStates in the presence of deferred transactions.
- editCurrentState.active_legacy = editCurrentState.requested_legacy;
- stateToCommit->active_legacy = stateToCommit->requested_legacy;
- }
-
- return flags;
-}
-
uint32_t Layer::doTransaction(uint32_t flags) {
ATRACE_CALL();
- if (mLayerDetached) {
- // Ensure BLAST buffer callbacks are processed.
- // detachChildren and mLayerDetached were implemented to avoid geometry updates
- // to layers in the cases of animation. For BufferQueue layers buffers are still
- // consumed as normal. This is useful as otherwise the client could get hung
- // inevitably waiting on a buffer to return. We recreate this semantic for BufferQueue
- // even though it is a little consistent. detachChildren is shortly slated for removal
- // by the hierarchy mirroring work so we don't need to worry about it too much.
- forceSendCallbacks();
- mCurrentState.callbackHandles = {};
- return flags;
- }
-
- if (mChildrenChanged) {
- flags |= eVisibleRegion;
- mChildrenChanged = false;
- }
-
- pushPendingState();
- State c = getCurrentState();
- if (!applyPendingStates(&c)) {
- return flags;
- }
-
- flags = doTransactionResize(flags, &c);
+ // TODO: This is unfortunate.
+ mDrawingStateModified = mDrawingState.modified;
+ mDrawingState.modified = false;
const State& s(getDrawingState());
- if (getActiveGeometry(c) != getActiveGeometry(s)) {
+ if (updateGeometry()) {
// invalidate and recompute the visible regions if needed
flags |= Layer::eVisibleRegion;
}
- if (c.sequence != s.sequence) {
+ if (s.sequence != mLastCommittedTxSequence) {
// invalidate and recompute the visible regions if needed
+ mLastCommittedTxSequence = s.sequence;
flags |= eVisibleRegion;
this->contentDirty = true;
// we may use linear filtering, if the matrix scales us
- const uint8_t type = getActiveTransform(c).getType();
- mNeedsFiltering = (!getActiveTransform(c).preserveRects() || type >= ui::Transform::SCALE);
- }
-
- if (mCurrentState.inputInfoChanged) {
- flags |= eInputInfoChanged;
- mCurrentState.inputInfoChanged = false;
+ mNeedsFiltering = getActiveTransform(s).needsBilinearFiltering();
}
- // Commit the transaction
- commitTransaction(c);
- mPendingStatesSnapshot = mPendingStates;
- mCurrentState.callbackHandles = {};
+ commitTransaction(mDrawingState);
return flags;
}
-void Layer::commitTransaction(const State& stateToCommit) {
- mDrawingState = stateToCommit;
+void Layer::commitTransaction(State&) {
+ // Set the present state for all bufferlessSurfaceFramesTX to Presented. The
+ // bufferSurfaceFrameTX will be presented in latchBuffer.
+ for (auto& [token, surfaceFrame] : mDrawingState.bufferlessSurfaceFramesTX) {
+ if (surfaceFrame->getPresentState() != PresentState::Presented) {
+ // With applyPendingStates, we could end up having presented surfaceframes from previous
+ // states
+ surfaceFrame->setPresentState(PresentState::Presented);
+ mFlinger->mFrameTimeline->addSurfaceFrame(surfaceFrame);
+ }
+ }
+ mDrawingState.bufferlessSurfaceFramesTX.clear();
}
uint32_t Layer::getTransactionFlags(uint32_t flags) {
- return mTransactionFlags.fetch_and(~flags) & flags;
+ auto ret = mTransactionFlags & flags;
+ mTransactionFlags &= ~flags;
+ return ret;
}
uint32_t Layer::setTransactionFlags(uint32_t flags) {
- return mTransactionFlags.fetch_or(flags);
+ return mTransactionFlags |= flags;
}
bool Layer::setPosition(float x, float y) {
- if (mCurrentState.requested_legacy.transform.tx() == x &&
- mCurrentState.requested_legacy.transform.ty() == y)
- return false;
- mCurrentState.sequence++;
-
- // We update the requested and active position simultaneously because
- // we want to apply the position portion of the transform matrix immediately,
- // but still delay scaling when resizing a SCALING_MODE_FREEZE layer.
- mCurrentState.requested_legacy.transform.set(x, y);
- // Here we directly update the active state
- // unlike other setters, because we store it within
- // the transform, but use different latching rules.
- // b/38182305
- mCurrentState.active_legacy.transform.set(x, y);
-
- mCurrentState.modified = true;
+ if (mDrawingState.transform.tx() == x && mDrawingState.transform.ty() == y) return false;
+ mDrawingState.sequence++;
+ mDrawingState.transform.set(x, y);
+
+ mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
return true;
}
@@ -1071,14 +777,16 @@ bool Layer::setChildRelativeLayer(const sp<Layer>& childLayer,
}
bool Layer::setLayer(int32_t z) {
- if (mCurrentState.z == z && !usingRelativeZ(LayerVector::StateSet::Current)) return false;
- mCurrentState.sequence++;
- mCurrentState.z = z;
- mCurrentState.modified = true;
+ if (mDrawingState.z == z && !usingRelativeZ(LayerVector::StateSet::Current)) return false;
+ mDrawingState.sequence++;
+ mDrawingState.z = z;
+ mDrawingState.modified = true;
+
+ mFlinger->mSomeChildrenChanged = true;
// Discard all relative layering.
- if (mCurrentState.zOrderRelativeOf != nullptr) {
- sp<Layer> strongRelative = mCurrentState.zOrderRelativeOf.promote();
+ if (mDrawingState.zOrderRelativeOf != nullptr) {
+ sp<Layer> strongRelative = mDrawingState.zOrderRelativeOf.promote();
if (strongRelative != nullptr) {
strongRelative->removeZOrderRelative(this);
}
@@ -1089,24 +797,24 @@ bool Layer::setLayer(int32_t z) {
}
void Layer::removeZOrderRelative(const wp<Layer>& relative) {
- mCurrentState.zOrderRelatives.remove(relative);
- mCurrentState.sequence++;
- mCurrentState.modified = true;
+ mDrawingState.zOrderRelatives.remove(relative);
+ mDrawingState.sequence++;
+ mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
}
void Layer::addZOrderRelative(const wp<Layer>& relative) {
- mCurrentState.zOrderRelatives.add(relative);
- mCurrentState.modified = true;
- mCurrentState.sequence++;
+ mDrawingState.zOrderRelatives.add(relative);
+ mDrawingState.modified = true;
+ mDrawingState.sequence++;
setTransactionFlags(eTransactionNeeded);
}
void Layer::setZOrderRelativeOf(const wp<Layer>& relativeOf) {
- mCurrentState.zOrderRelativeOf = relativeOf;
- mCurrentState.sequence++;
- mCurrentState.modified = true;
- mCurrentState.isRelativeOf = relativeOf != nullptr;
+ mDrawingState.zOrderRelativeOf = relativeOf;
+ mDrawingState.sequence++;
+ mDrawingState.modified = true;
+ mDrawingState.isRelativeOf = relativeOf != nullptr;
setTransactionFlags(eTransactionNeeded);
}
@@ -1121,16 +829,18 @@ bool Layer::setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relati
return false;
}
- if (mCurrentState.z == relativeZ && usingRelativeZ(LayerVector::StateSet::Current) &&
- mCurrentState.zOrderRelativeOf == relative) {
+ if (mDrawingState.z == relativeZ && usingRelativeZ(LayerVector::StateSet::Current) &&
+ mDrawingState.zOrderRelativeOf == relative) {
return false;
}
- mCurrentState.sequence++;
- mCurrentState.modified = true;
- mCurrentState.z = relativeZ;
+ mFlinger->mSomeChildrenChanged = true;
+
+ mDrawingState.sequence++;
+ mDrawingState.modified = true;
+ mDrawingState.z = relativeZ;
- auto oldZOrderRelativeOf = mCurrentState.zOrderRelativeOf.promote();
+ auto oldZOrderRelativeOf = mDrawingState.zOrderRelativeOf.promote();
if (oldZOrderRelativeOf != nullptr) {
oldZOrderRelativeOf->removeZOrderRelative(this);
}
@@ -1142,82 +852,100 @@ bool Layer::setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relati
return true;
}
+bool Layer::setTrustedOverlay(bool isTrustedOverlay) {
+ if (mDrawingState.isTrustedOverlay == isTrustedOverlay) return false;
+ mDrawingState.isTrustedOverlay = isTrustedOverlay;
+ mDrawingState.modified = true;
+ mFlinger->mInputInfoChanged = true;
+ setTransactionFlags(eTransactionNeeded);
+ return true;
+}
+
+bool Layer::isTrustedOverlay() const {
+ if (getDrawingState().isTrustedOverlay) {
+ return true;
+ }
+ const auto& p = mDrawingParent.promote();
+ return (p != nullptr) && p->isTrustedOverlay();
+}
+
bool Layer::setSize(uint32_t w, uint32_t h) {
- if (mCurrentState.requested_legacy.w == w && mCurrentState.requested_legacy.h == h)
+ if (mDrawingState.requested_legacy.w == w && mDrawingState.requested_legacy.h == h)
return false;
- mCurrentState.requested_legacy.w = w;
- mCurrentState.requested_legacy.h = h;
- mCurrentState.modified = true;
+ mDrawingState.requested_legacy.w = w;
+ mDrawingState.requested_legacy.h = h;
+ mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
// record the new size, from this point on, when the client request
// a buffer, it'll get the new size.
- setDefaultBufferSize(mCurrentState.requested_legacy.w, mCurrentState.requested_legacy.h);
+ setDefaultBufferSize(mDrawingState.requested_legacy.w, mDrawingState.requested_legacy.h);
return true;
}
+
bool Layer::setAlpha(float alpha) {
- if (mCurrentState.color.a == alpha) return false;
- mCurrentState.sequence++;
- mCurrentState.color.a = alpha;
- mCurrentState.modified = true;
+ if (mDrawingState.color.a == alpha) return false;
+ mDrawingState.sequence++;
+ mDrawingState.color.a = alpha;
+ mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
return true;
}
bool Layer::setBackgroundColor(const half3& color, float alpha, ui::Dataspace dataspace) {
- if (!mCurrentState.bgColorLayer && alpha == 0) {
+ if (!mDrawingState.bgColorLayer && alpha == 0) {
return false;
}
- mCurrentState.sequence++;
- mCurrentState.modified = true;
+ mDrawingState.sequence++;
+ mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
- if (!mCurrentState.bgColorLayer && alpha != 0) {
+ if (!mDrawingState.bgColorLayer && alpha != 0) {
// create background color layer if one does not yet exist
uint32_t flags = ISurfaceComposerClient::eFXSurfaceEffect;
std::string name = mName + "BackgroundColorLayer";
- mCurrentState.bgColorLayer = mFlinger->getFactory().createEffectLayer(
+ mDrawingState.bgColorLayer = mFlinger->getFactory().createEffectLayer(
LayerCreationArgs(mFlinger.get(), nullptr, std::move(name), 0, 0, flags,
LayerMetadata()));
// add to child list
- addChild(mCurrentState.bgColorLayer);
+ addChild(mDrawingState.bgColorLayer);
mFlinger->mLayersAdded = true;
// set up SF to handle added color layer
if (isRemovedFromCurrentState()) {
- mCurrentState.bgColorLayer->onRemovedFromCurrentState();
+ mDrawingState.bgColorLayer->onRemovedFromCurrentState();
}
mFlinger->setTransactionFlags(eTransactionNeeded);
- } else if (mCurrentState.bgColorLayer && alpha == 0) {
- mCurrentState.bgColorLayer->reparent(nullptr);
- mCurrentState.bgColorLayer = nullptr;
+ } else if (mDrawingState.bgColorLayer && alpha == 0) {
+ mDrawingState.bgColorLayer->reparent(nullptr);
+ mDrawingState.bgColorLayer = nullptr;
return true;
}
- mCurrentState.bgColorLayer->setColor(color);
- mCurrentState.bgColorLayer->setLayer(std::numeric_limits<int32_t>::min());
- mCurrentState.bgColorLayer->setAlpha(alpha);
- mCurrentState.bgColorLayer->setDataspace(dataspace);
+ mDrawingState.bgColorLayer->setColor(color);
+ mDrawingState.bgColorLayer->setLayer(std::numeric_limits<int32_t>::min());
+ mDrawingState.bgColorLayer->setAlpha(alpha);
+ mDrawingState.bgColorLayer->setDataspace(dataspace);
return true;
}
bool Layer::setCornerRadius(float cornerRadius) {
- if (mCurrentState.cornerRadius == cornerRadius) return false;
+ if (mDrawingState.cornerRadius == cornerRadius) return false;
- mCurrentState.sequence++;
- mCurrentState.cornerRadius = cornerRadius;
- mCurrentState.modified = true;
+ mDrawingState.sequence++;
+ mDrawingState.cornerRadius = cornerRadius;
+ mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
return true;
}
bool Layer::setBackgroundBlurRadius(int backgroundBlurRadius) {
- if (mCurrentState.backgroundBlurRadius == backgroundBlurRadius) return false;
+ if (mDrawingState.backgroundBlurRadius == backgroundBlurRadius) return false;
- mCurrentState.sequence++;
- mCurrentState.backgroundBlurRadius = backgroundBlurRadius;
- mCurrentState.modified = true;
+ mDrawingState.sequence++;
+ mDrawingState.backgroundBlurRadius = backgroundBlurRadius;
+ mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
return true;
}
@@ -1228,85 +956,85 @@ bool Layer::setMatrix(const layer_state_t::matrix22_t& matrix,
t.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy);
if (!allowNonRectPreservingTransforms && !t.preserveRects()) {
- ALOGW("Attempt to set rotation matrix without permission ACCESS_SURFACE_FLINGER ignored");
+ ALOGW("Attempt to set rotation matrix without permission ACCESS_SURFACE_FLINGER nor "
+ "ROTATE_SURFACE_FLINGER ignored");
return false;
}
- mCurrentState.sequence++;
- mCurrentState.requested_legacy.transform.set(matrix.dsdx, matrix.dtdy, matrix.dtdx,
- matrix.dsdy);
- mCurrentState.modified = true;
+ mDrawingState.sequence++;
+ mDrawingState.transform.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy);
+ mDrawingState.modified = true;
+
setTransactionFlags(eTransactionNeeded);
return true;
}
bool Layer::setTransparentRegionHint(const Region& transparent) {
- mCurrentState.requestedTransparentRegion_legacy = transparent;
- mCurrentState.modified = true;
+ mDrawingState.requestedTransparentRegion_legacy = transparent;
+ mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
return true;
}
-bool Layer::setFlags(uint8_t flags, uint8_t mask) {
- const uint32_t newFlags = (mCurrentState.flags & ~mask) | (flags & mask);
- if (mCurrentState.flags == newFlags) return false;
- mCurrentState.sequence++;
- mCurrentState.flags = newFlags;
- mCurrentState.modified = true;
+bool Layer::setBlurRegions(const std::vector<BlurRegion>& blurRegions) {
+ mDrawingState.blurRegions = blurRegions;
+ mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
return true;
}
-bool Layer::setCrop_legacy(const Rect& crop) {
- if (mCurrentState.requestedCrop_legacy == crop) return false;
- mCurrentState.sequence++;
- mCurrentState.requestedCrop_legacy = crop;
- mCurrentState.crop_legacy = crop;
-
- mCurrentState.modified = true;
+bool Layer::setFlags(uint32_t flags, uint32_t mask) {
+ const uint32_t newFlags = (mDrawingState.flags & ~mask) | (flags & mask);
+ if (mDrawingState.flags == newFlags) return false;
+ mDrawingState.sequence++;
+ mDrawingState.flags = newFlags;
+ mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
return true;
}
-bool Layer::setOverrideScalingMode(int32_t scalingMode) {
- if (scalingMode == mOverrideScalingMode) return false;
- mOverrideScalingMode = scalingMode;
+bool Layer::setCrop(const Rect& crop) {
+ if (mDrawingState.requestedCrop == crop) return false;
+ mDrawingState.sequence++;
+ mDrawingState.requestedCrop = crop;
+ mDrawingState.crop = crop;
+
+ mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
return true;
}
bool Layer::setMetadata(const LayerMetadata& data) {
- if (!mCurrentState.metadata.merge(data, true /* eraseEmpty */)) return false;
- mCurrentState.sequence++;
- mCurrentState.modified = true;
+ if (!mDrawingState.metadata.merge(data, true /* eraseEmpty */)) return false;
+ mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
return true;
}
bool Layer::setLayerStack(uint32_t layerStack) {
- if (mCurrentState.layerStack == layerStack) return false;
- mCurrentState.sequence++;
- mCurrentState.layerStack = layerStack;
- mCurrentState.modified = true;
+ if (mDrawingState.layerStack == layerStack) return false;
+ mDrawingState.sequence++;
+ mDrawingState.layerStack = layerStack;
+ mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
return true;
}
bool Layer::setColorSpaceAgnostic(const bool agnostic) {
- if (mCurrentState.colorSpaceAgnostic == agnostic) {
+ if (mDrawingState.colorSpaceAgnostic == agnostic) {
return false;
}
- mCurrentState.sequence++;
- mCurrentState.colorSpaceAgnostic = agnostic;
- mCurrentState.modified = true;
+ mDrawingState.sequence++;
+ mDrawingState.colorSpaceAgnostic = agnostic;
+ mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
return true;
}
bool Layer::setFrameRateSelectionPriority(int32_t priority) {
- if (mCurrentState.frameRateSelectionPriority == priority) return false;
- mCurrentState.frameRateSelectionPriority = priority;
- mCurrentState.sequence++;
- mCurrentState.modified = true;
+ if (mDrawingState.frameRateSelectionPriority == priority) return false;
+ mDrawingState.frameRateSelectionPriority = priority;
+ mDrawingState.sequence++;
+ mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
return true;
}
@@ -1338,69 +1066,111 @@ uint32_t Layer::getLayerStack() const {
}
bool Layer::setShadowRadius(float shadowRadius) {
- if (mCurrentState.shadowRadius == shadowRadius) {
+ if (mDrawingState.shadowRadius == shadowRadius) {
return false;
}
- mCurrentState.sequence++;
- mCurrentState.shadowRadius = shadowRadius;
- mCurrentState.modified = true;
+ mDrawingState.sequence++;
+ mDrawingState.shadowRadius = shadowRadius;
+ mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
return true;
}
bool Layer::setFixedTransformHint(ui::Transform::RotationFlags fixedTransformHint) {
- if (mCurrentState.fixedTransformHint == fixedTransformHint) {
+ if (mDrawingState.fixedTransformHint == fixedTransformHint) {
return false;
}
- mCurrentState.sequence++;
- mCurrentState.fixedTransformHint = fixedTransformHint;
- mCurrentState.modified = true;
+ mDrawingState.sequence++;
+ mDrawingState.fixedTransformHint = fixedTransformHint;
+ mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
return true;
}
-void Layer::updateTreeHasFrameRateVote() {
- const auto traverseTree = [&](const LayerVector::Visitor& visitor) {
- auto parent = getParent();
- while (parent) {
- visitor(parent.get());
- parent = parent->getParent();
+bool Layer::setStretchEffect(const StretchEffect& effect) {
+ StretchEffect temp = effect;
+ temp.sanitize();
+ if (mDrawingState.stretchEffect == temp) {
+ return false;
+ }
+ mDrawingState.sequence++;
+ mDrawingState.stretchEffect = temp;
+ mDrawingState.modified = true;
+ setTransactionFlags(eTransactionNeeded);
+ return true;
+}
+
+StretchEffect Layer::getStretchEffect() const {
+ if (mDrawingState.stretchEffect.hasEffect()) {
+ return mDrawingState.stretchEffect;
+ }
+
+ sp<Layer> parent = getParent();
+ if (parent != nullptr) {
+ auto effect = parent->getStretchEffect();
+ if (effect.hasEffect()) {
+ // TODO(b/179047472): Map it? Or do we make the effect be in global space?
+ return effect;
}
+ }
+ return StretchEffect{};
+}
- traverse(LayerVector::StateSet::Current, visitor);
- };
-
- // update parents and children about the vote
- // First traverse the tree and count how many layers has votes
- int layersWithVote = 0;
- traverseTree([&layersWithVote](Layer* layer) {
- const auto layerVotedWithDefaultCompatibility = layer->mCurrentState.frameRate.rate > 0 &&
- layer->mCurrentState.frameRate.type == FrameRateCompatibility::Default;
- const auto layerVotedWithNoVote =
- layer->mCurrentState.frameRate.type == FrameRateCompatibility::NoVote;
-
- // We do not count layers that are ExactOrMultiple for the same reason
- // we are allowing touch boost for those layers. See
- // RefreshRateConfigs::getBestRefreshRate for more details.
- if (layerVotedWithDefaultCompatibility || layerVotedWithNoVote) {
- layersWithVote++;
+bool Layer::propagateFrameRateForLayerTree(FrameRate parentFrameRate, bool* transactionNeeded) {
+ // The frame rate for layer tree is this layer's frame rate if present, or the parent frame rate
+ const auto frameRate = [&] {
+ if (mDrawingState.frameRate.rate.isValid() ||
+ mDrawingState.frameRate.type == FrameRateCompatibility::NoVote) {
+ return mDrawingState.frameRate;
}
- });
- // Now update the other layers
- bool transactionNeeded = false;
- traverseTree([layersWithVote, &transactionNeeded](Layer* layer) {
- if (layer->mCurrentState.treeHasFrameRateVote != layersWithVote > 0) {
- layer->mCurrentState.sequence++;
- layer->mCurrentState.treeHasFrameRateVote = layersWithVote > 0;
- layer->mCurrentState.modified = true;
- layer->setTransactionFlags(eTransactionNeeded);
- transactionNeeded = true;
+ return parentFrameRate;
+ }();
+
+ *transactionNeeded |= setFrameRateForLayerTree(frameRate);
+
+ // The frame rate is propagated to the children
+ bool childrenHaveFrameRate = false;
+ for (const sp<Layer>& child : mCurrentChildren) {
+ childrenHaveFrameRate |=
+ child->propagateFrameRateForLayerTree(frameRate, transactionNeeded);
+ }
+
+ // If we don't have a valid frame rate, but the children do, we set this
+ // layer as NoVote to allow the children to control the refresh rate
+ if (!frameRate.rate.isValid() && frameRate.type != FrameRateCompatibility::NoVote &&
+ childrenHaveFrameRate) {
+ *transactionNeeded |=
+ setFrameRateForLayerTree(FrameRate(Fps(0.0f), FrameRateCompatibility::NoVote));
+ }
+
+ // We return whether this layer ot its children has a vote. We ignore ExactOrMultiple votes for
+ // the same reason we are allowing touch boost for those layers. See
+ // RefreshRateConfigs::getBestRefreshRate for more details.
+ const auto layerVotedWithDefaultCompatibility =
+ frameRate.rate.isValid() && frameRate.type == FrameRateCompatibility::Default;
+ const auto layerVotedWithNoVote = frameRate.type == FrameRateCompatibility::NoVote;
+ const auto layerVotedWithExactCompatibility =
+ frameRate.rate.isValid() && frameRate.type == FrameRateCompatibility::Exact;
+ return layerVotedWithDefaultCompatibility || layerVotedWithNoVote ||
+ layerVotedWithExactCompatibility || childrenHaveFrameRate;
+}
+
+void Layer::updateTreeHasFrameRateVote() {
+ const auto root = [&]() -> sp<Layer> {
+ sp<Layer> layer = this;
+ while (auto parent = layer->getParent()) {
+ layer = parent;
}
- });
+ return layer;
+ }();
+
+ bool transactionNeeded = false;
+ root->propagateFrameRateForLayerTree({}, &transactionNeeded);
+ // TODO(b/195668952): we probably don't need eTraversalNeeded here
if (transactionNeeded) {
mFlinger->setTransactionFlags(eTraversalNeeded);
}
@@ -1410,17 +1180,13 @@ bool Layer::setFrameRate(FrameRate frameRate) {
if (!mFlinger->useFrameRateApi) {
return false;
}
- if (mCurrentState.frameRate == frameRate) {
+ if (mDrawingState.frameRate == frameRate) {
return false;
}
- // Activate the layer in Scheduler's LayerHistory
- mFlinger->mScheduler->recordLayerHistory(this, systemTime(),
- LayerHistory::LayerUpdateType::SetFrameRate);
-
- mCurrentState.sequence++;
- mCurrentState.frameRate = frameRate;
- mCurrentState.modified = true;
+ mDrawingState.sequence++;
+ mDrawingState.frameRate = frameRate;
+ mDrawingState.modified = true;
updateTreeHasFrameRateVote();
@@ -1428,49 +1194,131 @@ bool Layer::setFrameRate(FrameRate frameRate) {
return true;
}
-Layer::FrameRate Layer::getFrameRateForLayerTree() const {
- const auto frameRate = getDrawingState().frameRate;
- if (frameRate.rate > 0 || frameRate.type == FrameRateCompatibility::NoVote) {
- return frameRate;
+void Layer::setFrameTimelineVsyncForBufferTransaction(const FrameTimelineInfo& info,
+ nsecs_t postTime) {
+ mDrawingState.postTime = postTime;
+
+ // Check if one of the bufferlessSurfaceFramesTX contains the same vsyncId. This can happen if
+ // there are two transactions with the same token, the first one without a buffer and the
+ // second one with a buffer. We promote the bufferlessSurfaceFrame to a bufferSurfaceFrameTX
+ // in that case.
+ auto it = mDrawingState.bufferlessSurfaceFramesTX.find(info.vsyncId);
+ if (it != mDrawingState.bufferlessSurfaceFramesTX.end()) {
+ // Promote the bufferlessSurfaceFrame to a bufferSurfaceFrameTX
+ mDrawingState.bufferSurfaceFrameTX = it->second;
+ mDrawingState.bufferlessSurfaceFramesTX.erase(it);
+ mDrawingState.bufferSurfaceFrameTX->promoteToBuffer();
+ mDrawingState.bufferSurfaceFrameTX->setActualQueueTime(postTime);
+ } else {
+ mDrawingState.bufferSurfaceFrameTX =
+ createSurfaceFrameForBuffer(info, postTime, mTransactionName);
}
+}
- // This layer doesn't have a frame rate. If one of its ancestors or successors
- // have a vote, return a NoVote for ancestors/successors to set the vote
- if (getDrawingState().treeHasFrameRateVote) {
- return {0, FrameRateCompatibility::NoVote};
- }
+void Layer::setFrameTimelineVsyncForBufferlessTransaction(const FrameTimelineInfo& info,
+ nsecs_t postTime) {
+ mDrawingState.frameTimelineInfo = info;
+ mDrawingState.postTime = postTime;
+ mDrawingState.modified = true;
+ setTransactionFlags(eTransactionNeeded);
- return frameRate;
+ if (const auto& bufferSurfaceFrameTX = mDrawingState.bufferSurfaceFrameTX;
+ bufferSurfaceFrameTX != nullptr) {
+ if (bufferSurfaceFrameTX->getToken() == info.vsyncId) {
+ // BufferSurfaceFrame takes precedence over BufferlessSurfaceFrame. If the same token is
+ // being used for BufferSurfaceFrame, don't create a new one.
+ return;
+ }
+ }
+ // For Transactions without a buffer, we create only one SurfaceFrame per vsyncId. If multiple
+ // transactions use the same vsyncId, we just treat them as one SurfaceFrame (unless they are
+ // targeting different vsyncs).
+ auto it = mDrawingState.bufferlessSurfaceFramesTX.find(info.vsyncId);
+ if (it == mDrawingState.bufferlessSurfaceFramesTX.end()) {
+ auto surfaceFrame = createSurfaceFrameForTransaction(info, postTime);
+ mDrawingState.bufferlessSurfaceFramesTX[info.vsyncId] = surfaceFrame;
+ } else {
+ if (it->second->getPresentState() == PresentState::Presented) {
+ // If the SurfaceFrame was already presented, its safe to overwrite it since it must
+ // have been from previous vsync.
+ it->second = createSurfaceFrameForTransaction(info, postTime);
+ }
+ }
}
-void Layer::deferTransactionUntil_legacy(const sp<Layer>& barrierLayer, uint64_t frameNumber) {
- ATRACE_CALL();
- if (mLayerDetached) {
- // If the layer is detached, then we don't defer this transaction since we will not
- // commit the pending state while the layer is detached. Adding sync points may cause
- // the barrier layer to wait for the states to be committed before dequeuing a buffer.
- return;
+void Layer::addSurfaceFrameDroppedForBuffer(
+ std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame) {
+ surfaceFrame->setDropTime(systemTime());
+ surfaceFrame->setPresentState(PresentState::Dropped);
+ mFlinger->mFrameTimeline->addSurfaceFrame(surfaceFrame);
+}
+
+void Layer::addSurfaceFramePresentedForBuffer(
+ std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame, nsecs_t acquireFenceTime,
+ nsecs_t currentLatchTime) {
+ surfaceFrame->setAcquireFenceTime(acquireFenceTime);
+ surfaceFrame->setPresentState(PresentState::Presented, mLastLatchTime);
+ mFlinger->mFrameTimeline->addSurfaceFrame(surfaceFrame);
+ mLastLatchTime = currentLatchTime;
+}
+
+std::shared_ptr<frametimeline::SurfaceFrame> Layer::createSurfaceFrameForTransaction(
+ const FrameTimelineInfo& info, nsecs_t postTime) {
+ auto surfaceFrame =
+ mFlinger->mFrameTimeline->createSurfaceFrameForToken(info, mOwnerPid, mOwnerUid,
+ getSequence(), mName,
+ mTransactionName,
+ /*isBuffer*/ false, getGameMode());
+ // For Transactions, the post time is considered to be both queue and acquire fence time.
+ surfaceFrame->setActualQueueTime(postTime);
+ surfaceFrame->setAcquireFenceTime(postTime);
+ const auto fps = mFlinger->mScheduler->getFrameRateOverride(getOwnerUid());
+ if (fps) {
+ surfaceFrame->setRenderRate(*fps);
+ }
+ onSurfaceFrameCreated(surfaceFrame);
+ return surfaceFrame;
+}
+
+std::shared_ptr<frametimeline::SurfaceFrame> Layer::createSurfaceFrameForBuffer(
+ const FrameTimelineInfo& info, nsecs_t queueTime, std::string debugName) {
+ auto surfaceFrame =
+ mFlinger->mFrameTimeline->createSurfaceFrameForToken(info, mOwnerPid, mOwnerUid,
+ getSequence(), mName, debugName,
+ /*isBuffer*/ true, getGameMode());
+ // For buffers, acquire fence time will set during latch.
+ surfaceFrame->setActualQueueTime(queueTime);
+ const auto fps = mFlinger->mScheduler->getFrameRateOverride(getOwnerUid());
+ if (fps) {
+ surfaceFrame->setRenderRate(*fps);
+ }
+ // TODO(b/178542907): Implement onSurfaceFrameCreated for BQLayer as well.
+ onSurfaceFrameCreated(surfaceFrame);
+ return surfaceFrame;
+}
+
+bool Layer::setFrameRateForLayerTree(FrameRate frameRate) {
+ if (mDrawingState.frameRateForLayerTree == frameRate) {
+ return false;
}
- mCurrentState.barrierLayer_legacy = barrierLayer;
- mCurrentState.frameNumber_legacy = frameNumber;
- // We don't set eTransactionNeeded, because just receiving a deferral
- // request without any other state updates shouldn't actually induce a delay
- mCurrentState.modified = true;
- pushPendingState();
- mCurrentState.barrierLayer_legacy = nullptr;
- mCurrentState.frameNumber_legacy = 0;
- mCurrentState.modified = false;
-}
+ mDrawingState.frameRateForLayerTree = frameRate;
+
+ // TODO(b/195668952): we probably don't need to dirty visible regions here
+ // or even store frameRateForLayerTree in mDrawingState
+ mDrawingState.sequence++;
+ mDrawingState.modified = true;
+ setTransactionFlags(eTransactionNeeded);
+
+ mFlinger->mScheduler->recordLayerHistory(this, systemTime(),
+ LayerHistory::LayerUpdateType::SetFrameRate);
-void Layer::deferTransactionUntil_legacy(const sp<IBinder>& barrierHandle, uint64_t frameNumber) {
- sp<Handle> handle = static_cast<Handle*>(barrierHandle.get());
- deferTransactionUntil_legacy(handle->owner.promote(), frameNumber);
+ return true;
}
-// ----------------------------------------------------------------------------
-// pageflip handling...
-// ----------------------------------------------------------------------------
+Layer::FrameRate Layer::getFrameRateForLayerTree() const {
+ return getDrawingState().frameRateForLayerTree;
+}
bool Layer::isHiddenByPolicy() const {
const State& s(mDrawingState);
@@ -1529,20 +1377,20 @@ LayerDebugInfo Layer::getLayerDebugInfo(const DisplayDevice* display) const {
info.mVisibleRegion = getVisibleRegion(display);
info.mSurfaceDamageRegion = surfaceDamageRegion;
info.mLayerStack = getLayerStack();
- info.mX = ds.active_legacy.transform.tx();
- info.mY = ds.active_legacy.transform.ty();
+ info.mX = ds.transform.tx();
+ info.mY = ds.transform.ty();
info.mZ = ds.z;
- info.mWidth = ds.active_legacy.w;
- info.mHeight = ds.active_legacy.h;
- info.mCrop = ds.crop_legacy;
+ info.mWidth = ds.width;
+ info.mHeight = ds.height;
+ info.mCrop = ds.crop;
info.mColor = ds.color;
info.mFlags = ds.flags;
info.mPixelFormat = getPixelFormat();
info.mDataSpace = static_cast<android_dataspace>(getDataSpace());
- info.mMatrix[0][0] = ds.active_legacy.transform[0][0];
- info.mMatrix[0][1] = ds.active_legacy.transform[0][1];
- info.mMatrix[1][0] = ds.active_legacy.transform[1][0];
- info.mMatrix[1][1] = ds.active_legacy.transform[1][1];
+ info.mMatrix[0][0] = ds.transform[0][0];
+ info.mMatrix[0][1] = ds.transform[0][1];
+ info.mMatrix[1][0] = ds.transform[1][0];
+ info.mMatrix[1][1] = ds.transform[1][1];
{
sp<const GraphicBuffer> buffer = getBuffer();
if (buffer != 0) {
@@ -1561,15 +1409,13 @@ LayerDebugInfo Layer::getLayerDebugInfo(const DisplayDevice* display) const {
info.mRefreshPending = isBufferLatched();
info.mIsOpaque = isOpaque(ds);
info.mContentDirty = contentDirty;
+ info.mStretchEffect = getStretchEffect();
return info;
}
void Layer::miniDumpHeader(std::string& result) {
- result.append("-------------------------------");
- result.append("-------------------------------");
- result.append("-------------------------------");
- result.append("-------------------------------");
- result.append("-------------------\n");
+ result.append(kDumpTableRowLength, '-');
+ result.append("\n");
result.append(" Layer name\n");
result.append(" Z | ");
result.append(" Window Type | ");
@@ -1577,12 +1423,9 @@ void Layer::miniDumpHeader(std::string& result) {
result.append(" Transform | ");
result.append(" Disp Frame (LTRB) | ");
result.append(" Source Crop (LTRB) | ");
- result.append(" Frame Rate (Explicit) [Focused]\n");
- result.append("-------------------------------");
- result.append("-------------------------------");
- result.append("-------------------------------");
- result.append("-------------------------------");
- result.append("-------------------\n");
+ result.append(" Frame Rate (Explicit) (Seamlessness) [Focused]\n");
+ result.append(kDumpTableRowLength, '-');
+ result.append("\n");
}
std::string Layer::frameRateCompatibilityString(Layer::FrameRateCompatibility compatibility) {
@@ -1593,6 +1436,8 @@ std::string Layer::frameRateCompatibilityString(Layer::FrameRateCompatibility co
return "ExactOrMultiple";
case FrameRateCompatibility::NoVote:
return "NoVote";
+ case FrameRateCompatibility::Exact:
+ return "Exact";
}
}
@@ -1631,22 +1476,20 @@ void Layer::miniDump(std::string& result, const DisplayDevice& display) const {
const FloatRect& crop = outputLayerState.sourceCrop;
StringAppendF(&result, "%6.1f %6.1f %6.1f %6.1f | ", crop.left, crop.top, crop.right,
crop.bottom);
- if (layerState.frameRate.rate != 0 ||
- layerState.frameRate.type != FrameRateCompatibility::Default) {
- StringAppendF(&result, "% 6.2ffps %15s", layerState.frameRate.rate,
- frameRateCompatibilityString(layerState.frameRate.type).c_str());
+ const auto frameRate = getFrameRateForLayerTree();
+ if (frameRate.rate.isValid() || frameRate.type != FrameRateCompatibility::Default) {
+ StringAppendF(&result, "%s %15s %17s", to_string(frameRate.rate).c_str(),
+ frameRateCompatibilityString(frameRate.type).c_str(),
+ toString(frameRate.seamlessness).c_str());
} else {
- StringAppendF(&result, " ");
+ result.append(41, ' ');
}
const auto focused = isLayerFocusedBasedOnPriority(getFrameRateSelectionPriority());
StringAppendF(&result, " [%s]\n", focused ? "*" : " ");
- result.append("- - - - - - - - - - - - - - - - ");
- result.append("- - - - - - - - - - - - - - - - ");
- result.append("- - - - - - - - - - - - - - - - ");
- result.append("- - - - - - - - - - - - - - - - ");
- result.append("- - - - - - - -\n");
+ result.append(kDumpTableRowLength, '-');
+ result.append("\n");
}
void Layer::dumpFrameStats(std::string& result) const {
@@ -1673,8 +1516,8 @@ void Layer::dumpFrameEvents(std::string& result) {
}
void Layer::dumpCallingUidPid(std::string& result) const {
- StringAppendF(&result, "Layer %s (%s) pid:%d uid:%d\n", getName().c_str(), getType(),
- mCallingPid, mCallingUid);
+ StringAppendF(&result, "Layer %s (%s) callingPid:%d callingUid:%d ownerUid:%d\n",
+ getName().c_str(), getType(), mCallingPid, mCallingUid, mOwnerUid);
}
void Layer::onDisconnect() {
@@ -1689,7 +1532,8 @@ void Layer::addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps,
FrameEventHistoryDelta* outDelta) {
if (newTimestamps) {
mFlinger->mTimeStats->setPostTime(getSequence(), newTimestamps->frameNumber,
- getName().c_str(), newTimestamps->postedTime);
+ getName().c_str(), mOwnerUid, newTimestamps->postedTime,
+ getGameMode());
mFlinger->mTimeStats->setAcquireFence(getSequence(), newTimestamps->frameNumber,
newTimestamps->acquireFence);
}
@@ -1719,79 +1563,51 @@ size_t Layer::getChildrenCount() const {
return count;
}
+void Layer::setGameModeForTree(int parentGameMode) {
+ int gameMode = parentGameMode;
+ auto& currentState = getDrawingState();
+ if (currentState.metadata.has(METADATA_GAME_MODE)) {
+ gameMode = currentState.metadata.getInt32(METADATA_GAME_MODE, 0);
+ }
+ setGameMode(gameMode);
+ for (const sp<Layer>& child : mCurrentChildren) {
+ child->setGameModeForTree(gameMode);
+ }
+}
+
void Layer::addChild(const sp<Layer>& layer) {
- mChildrenChanged = true;
+ mFlinger->mSomeChildrenChanged = true;
setTransactionFlags(eTransactionNeeded);
mCurrentChildren.add(layer);
layer->setParent(this);
+ layer->setGameModeForTree(mGameMode);
updateTreeHasFrameRateVote();
}
ssize_t Layer::removeChild(const sp<Layer>& layer) {
- mChildrenChanged = true;
+ mFlinger->mSomeChildrenChanged = true;
setTransactionFlags(eTransactionNeeded);
layer->setParent(nullptr);
const auto removeResult = mCurrentChildren.remove(layer);
updateTreeHasFrameRateVote();
+ layer->setGameModeForTree(0);
layer->updateTreeHasFrameRateVote();
return removeResult;
}
-void Layer::reparentChildren(const sp<Layer>& newParent) {
- if (attachChildren()) {
- setTransactionFlags(eTransactionNeeded);
- }
-
- for (const sp<Layer>& child : mCurrentChildren) {
- newParent->addChild(child);
- }
- mCurrentChildren.clear();
- updateTreeHasFrameRateVote();
-}
-
-bool Layer::reparentChildren(const sp<IBinder>& newParentHandle) {
- sp<Handle> handle = nullptr;
- sp<Layer> newParent = nullptr;
- if (newParentHandle == nullptr) {
- return false;
- }
- handle = static_cast<Handle*>(newParentHandle.get());
- newParent = handle->owner.promote();
- if (newParent == nullptr) {
- ALOGE("Unable to promote Layer handle");
- return false;
- }
-
- reparentChildren(newParent);
-
- return true;
-}
-
void Layer::setChildrenDrawingParent(const sp<Layer>& newParent) {
for (const sp<Layer>& child : mDrawingChildren) {
child->mDrawingParent = newParent;
- child->computeBounds(newParent->mBounds,
- newParent->getTransformWithScale(newParent->getBufferScaleTransform()),
+ child->computeBounds(newParent->mBounds, newParent->mEffectiveTransform,
newParent->mEffectiveShadowRadius);
}
}
bool Layer::reparent(const sp<IBinder>& newParentHandle) {
- bool callSetTransactionFlags = false;
-
- // While layers are detached, we allow most operations
- // and simply halt performing the actual transaction. However
- // for reparent != null we would enter the mRemovedFromCurrentState
- // state, regardless of whether doTransaction was called, and
- // so we need to prevent the update here.
- if (mLayerDetached && newParentHandle == nullptr) {
- return false;
- }
-
sp<Layer> newParent;
if (newParentHandle != nullptr) {
auto handle = static_cast<Handle*>(newParentHandle.get());
@@ -1818,62 +1634,23 @@ bool Layer::reparent(const sp<IBinder>& newParentHandle) {
} else {
onRemovedFromCurrentState();
}
-
- if (mLayerDetached) {
- mLayerDetached = false;
- callSetTransactionFlags = true;
- }
} else {
onRemovedFromCurrentState();
}
- if (callSetTransactionFlags || attachChildren()) {
- setTransactionFlags(eTransactionNeeded);
- }
- return true;
-}
-
-bool Layer::detachChildren() {
- for (const sp<Layer>& child : mCurrentChildren) {
- sp<Client> parentClient = mClientRef.promote();
- sp<Client> client(child->mClientRef.promote());
- if (client != nullptr && parentClient != client) {
- child->mLayerDetached = true;
- child->detachChildren();
- child->removeRemoteSyncPoints();
- }
- }
-
return true;
}
-bool Layer::attachChildren() {
- bool changed = false;
- for (const sp<Layer>& child : mCurrentChildren) {
- sp<Client> parentClient = mClientRef.promote();
- sp<Client> client(child->mClientRef.promote());
- if (client != nullptr && parentClient != client) {
- if (child->mLayerDetached) {
- child->mLayerDetached = false;
- changed = true;
- }
- changed |= child->attachChildren();
- }
- }
-
- return changed;
-}
-
bool Layer::setColorTransform(const mat4& matrix) {
static const mat4 identityMatrix = mat4();
- if (mCurrentState.colorTransform == matrix) {
+ if (mDrawingState.colorTransform == matrix) {
return false;
}
- ++mCurrentState.sequence;
- mCurrentState.colorTransform = matrix;
- mCurrentState.hasColorTransform = matrix != identityMatrix;
- mCurrentState.modified = true;
+ ++mDrawingState.sequence;
+ mDrawingState.colorTransform = matrix;
+ mDrawingState.hasColorTransform = matrix != identityMatrix;
+ mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
return true;
}
@@ -1905,15 +1682,13 @@ void Layer::setParent(const sp<Layer>& layer) {
mCurrentParent = layer;
}
-int32_t Layer::getZ(LayerVector::StateSet stateSet) const {
- const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
- const State& state = useDrawing ? mDrawingState : mCurrentState;
- return state.z;
+int32_t Layer::getZ(LayerVector::StateSet) const {
+ return mDrawingState.z;
}
bool Layer::usingRelativeZ(LayerVector::StateSet stateSet) const {
const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
- const State& state = useDrawing ? mDrawingState : mCurrentState;
+ const State& state = useDrawing ? mDrawingState : mDrawingState;
return state.isRelativeOf;
}
@@ -1923,7 +1698,7 @@ __attribute__((no_sanitize("unsigned-integer-overflow"))) LayerVector Layer::mak
"makeTraversalList received invalid stateSet");
const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren;
- const State& state = useDrawing ? mDrawingState : mCurrentState;
+ const State& state = useDrawing ? mDrawingState : mDrawingState;
if (state.zOrderRelatives.size() == 0) {
*outSkipRelativeZUsers = true;
@@ -2022,7 +1797,7 @@ void Layer::traverseInReverseZOrder(LayerVector::StateSet stateSet,
void Layer::traverse(LayerVector::StateSet state, const LayerVector::Visitor& visitor) {
visitor(this);
const LayerVector& children =
- state == LayerVector::StateSet::Drawing ? mDrawingChildren : mCurrentChildren;
+ state == LayerVector::StateSet::Drawing ? mDrawingChildren : mCurrentChildren;
for (const sp<Layer>& child : children) {
child->traverse(state, visitor);
}
@@ -2034,7 +1809,7 @@ LayerVector Layer::makeChildrenTraversalList(LayerVector::StateSet stateSet,
"makeTraversalList received invalid stateSet");
const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren;
- const State& state = useDrawing ? mDrawingState : mCurrentState;
+ const State& state = useDrawing ? mDrawingState : mDrawingState;
LayerVector traverse(stateSet);
for (const wp<Layer>& weakRelative : state.zOrderRelatives) {
@@ -2047,7 +1822,7 @@ LayerVector Layer::makeChildrenTraversalList(LayerVector::StateSet stateSet,
}
for (const sp<Layer>& child : children) {
- const State& childState = useDrawing ? child->mDrawingState : child->mCurrentState;
+ const State& childState = useDrawing ? child->mDrawingState : child->mDrawingState;
// If a layer has a relativeOf layer, only ignore if the layer it's relative to is a
// descendent of the top most parent of the tree. If it's not a descendent, then just add
// the child here since it won't be added later as a relative.
@@ -2115,7 +1890,7 @@ half Layer::getAlpha() const {
}
ui::Transform::RotationFlags Layer::getFixedTransformHint() const {
- ui::Transform::RotationFlags fixedTransformHint = mCurrentState.fixedTransformHint;
+ ui::Transform::RotationFlags fixedTransformHint = mDrawingState.fixedTransformHint;
if (fixedTransformHint != ui::Transform::ROT_INVALID) {
return fixedTransformHint;
}
@@ -2130,7 +1905,19 @@ half4 Layer::getColor() const {
}
int32_t Layer::getBackgroundBlurRadius() const {
- return getDrawingState().backgroundBlurRadius;
+ const auto& p = mDrawingParent.promote();
+
+ half parentAlpha = (p != nullptr) ? p->getAlpha() : 1.0_hf;
+ return parentAlpha * getDrawingState().backgroundBlurRadius;
+}
+
+const std::vector<BlurRegion> Layer::getBlurRegions() const {
+ auto regionsCopy(getDrawingState().blurRegions);
+ float layerAlpha = getAlpha();
+ for (auto& region : regionsCopy) {
+ region.alpha = region.alpha * layerAlpha;
+ }
+ return regionsCopy;
}
Layer::RoundedCornerState Layer::getRoundedCornerState() const {
@@ -2152,21 +1939,42 @@ Layer::RoundedCornerState Layer::getRoundedCornerState() const {
}
}
const float radius = getDrawingState().cornerRadius;
- return radius > 0 && getCrop(getDrawingState()).isValid()
- ? RoundedCornerState(getCrop(getDrawingState()).toFloatRect(), radius)
+ return radius > 0 && getCroppedBufferSize(getDrawingState()).isValid()
+ ? RoundedCornerState(getCroppedBufferSize(getDrawingState()).toFloatRect(), radius)
: RoundedCornerState();
}
-renderengine::ShadowSettings Layer::getShadowSettings(const Rect& viewport) const {
+void Layer::prepareShadowClientComposition(LayerFE::LayerSettings& caster,
+ const Rect& layerStackRect) {
renderengine::ShadowSettings state = mFlinger->mDrawingState.globalShadowSettings;
+ // Note: this preserves existing behavior of shadowing the entire layer and not cropping it if
+ // transparent regions are present. This may not be necessary since shadows are only cast by
+ // SurfaceFlinger's EffectLayers, which do not typically use transparent regions.
+ state.boundaries = mBounds;
+
// Shift the spot light x-position to the middle of the display and then
// offset it by casting layer's screen pos.
- state.lightPos.x = (viewport.width() / 2.f) - mScreenBounds.left;
+ state.lightPos.x = (layerStackRect.width() / 2.f) - mScreenBounds.left;
state.lightPos.y -= mScreenBounds.top;
state.length = mEffectiveShadowRadius;
- return state;
+
+ if (state.length > 0.f) {
+ const float casterAlpha = caster.alpha;
+ const bool casterIsOpaque =
+ ((caster.source.buffer.buffer != nullptr) && caster.source.buffer.isOpaque);
+
+ // If the casting layer is translucent, we need to fill in the shadow underneath the layer.
+ // Otherwise the generated shadow will only be shown around the casting layer.
+ state.casterIsTranslucent = !casterIsOpaque || (casterAlpha < 1.0f);
+ state.ambientColor *= casterAlpha;
+ state.spotColor *= casterAlpha;
+
+ if (state.ambientColor.a > 0.f && state.spotColor.a > 0.f) {
+ caster.shadow = state;
+ }
+ }
}
void Layer::commitChildList() {
@@ -2194,15 +2002,15 @@ static wp<Layer> extractLayerFromBinder(const wp<IBinder>& weakBinderHandle) {
}
void Layer::setInputInfo(const InputWindowInfo& info) {
- mCurrentState.inputInfo = info;
- mCurrentState.touchableRegionCrop = extractLayerFromBinder(info.touchableRegionCropHandle);
- mCurrentState.modified = true;
- mCurrentState.inputInfoChanged = true;
+ mDrawingState.inputInfo = info;
+ mDrawingState.touchableRegionCrop = extractLayerFromBinder(info.touchableRegionCropHandle);
+ mDrawingState.modified = true;
+ mFlinger->mInputInfoChanged = true;
setTransactionFlags(eTransactionNeeded);
}
LayerProto* Layer::writeToProto(LayersProto& layersProto, uint32_t traceFlags,
- const DisplayDevice* display) const {
+ const DisplayDevice* display) {
LayerProto* layerProto = layersProto.add_layers();
writeToProtoDrawingState(layerProto, traceFlags, display);
writeToProtoCommonState(layerProto, LayerVector::StateSet::Drawing, traceFlags);
@@ -2223,18 +2031,10 @@ LayerProto* Layer::writeToProto(LayersProto& layersProto, uint32_t traceFlags,
}
void Layer::writeToProtoDrawingState(LayerProto* layerInfo, uint32_t traceFlags,
- const DisplayDevice* display) const {
- ui::Transform transform = getTransform();
+ const DisplayDevice* display) {
+ const ui::Transform transform = getTransform();
if (traceFlags & SurfaceTracing::TRACE_CRITICAL) {
- for (const auto& pendingState : mPendingStatesSnapshot) {
- auto barrierLayer = pendingState.barrierLayer_legacy.promote();
- if (barrierLayer != nullptr) {
- BarrierLayerProto* barrierLayerProto = layerInfo->add_barrier_layer();
- barrierLayerProto->set_id(barrierLayer->sequence);
- barrierLayerProto->set_frame_number(pendingState.frameNumber_legacy);
- }
- }
auto buffer = getBuffer();
if (buffer != nullptr) {
@@ -2252,6 +2052,8 @@ void Layer::writeToProtoDrawingState(LayerProto* layerInfo, uint32_t traceFlags,
layerInfo->set_effective_scaling_mode(getEffectiveScalingMode());
layerInfo->set_corner_radius(getRoundedCornerState().radius);
+ layerInfo->set_background_blur_radius(getBackgroundBlurRadius());
+ layerInfo->set_is_trusted_overlay(isTrustedOverlay());
LayerProtoHelper::writeToProto(transform, layerInfo->mutable_transform());
LayerProtoHelper::writePositionToProto(transform.tx(), transform.ty(),
[&]() { return layerInfo->mutable_position(); });
@@ -2279,12 +2081,12 @@ void Layer::writeToProtoDrawingState(LayerProto* layerInfo, uint32_t traceFlags,
}
void Layer::writeToProtoCommonState(LayerProto* layerInfo, LayerVector::StateSet stateSet,
- uint32_t traceFlags) const {
+ uint32_t traceFlags) {
const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren;
- const State& state = useDrawing ? mDrawingState : mCurrentState;
+ const State& state = useDrawing ? mDrawingState : mDrawingState;
- ui::Transform requestedTransform = state.active_legacy.transform;
+ ui::Transform requestedTransform = state.transform;
if (traceFlags & SurfaceTracing::TRACE_CRITICAL) {
layerInfo->set_id(sequence);
@@ -2313,11 +2115,10 @@ void Layer::writeToProtoCommonState(LayerProto* layerInfo, LayerVector::StateSet
return layerInfo->mutable_requested_position();
});
- LayerProtoHelper::writeSizeToProto(state.active_legacy.w, state.active_legacy.h,
+ LayerProtoHelper::writeSizeToProto(state.width, state.height,
[&]() { return layerInfo->mutable_size(); });
- LayerProtoHelper::writeToProto(state.crop_legacy,
- [&]() { return layerInfo->mutable_crop(); });
+ LayerProtoHelper::writeToProto(state.crop, [&]() { return layerInfo->mutable_crop(); });
layerInfo->set_is_opaque(isOpaque(state));
@@ -2346,10 +2147,19 @@ void Layer::writeToProtoCommonState(LayerProto* layerInfo, LayerVector::StateSet
}
layerInfo->set_is_relative_of(state.isRelativeOf);
+
+ layerInfo->set_owner_uid(mOwnerUid);
}
if (traceFlags & SurfaceTracing::TRACE_INPUT) {
- LayerProtoHelper::writeToProto(state.inputInfo, state.touchableRegionCrop,
+ InputWindowInfo info;
+ if (useDrawing) {
+ info = fillInputInfo({nullptr});
+ } else {
+ info = state.inputInfo;
+ }
+
+ LayerProtoHelper::writeToProto(info, state.touchableRegionCrop,
[&]() { return layerInfo->mutable_input_window_info(); });
}
@@ -2362,73 +2172,149 @@ void Layer::writeToProtoCommonState(LayerProto* layerInfo, LayerVector::StateSet
}
bool Layer::isRemovedFromCurrentState() const {
- return mRemovedFromCurrentState;
+ return mRemovedFromDrawingState;
}
-InputWindowInfo Layer::fillInputInfo() {
- if (!hasInputInfo()) {
- mDrawingState.inputInfo.name = getName();
- mDrawingState.inputInfo.ownerUid = mCallingUid;
- mDrawingState.inputInfo.ownerPid = mCallingPid;
- mDrawingState.inputInfo.inputFeatures =
- InputWindowInfo::INPUT_FEATURE_NO_INPUT_CHANNEL;
- mDrawingState.inputInfo.layoutParamsFlags = InputWindowInfo::FLAG_NOT_TOUCH_MODAL;
- mDrawingState.inputInfo.displayId = getLayerStack();
- }
+ui::Transform Layer::getInputTransform() const {
+ return getTransform();
+}
- InputWindowInfo info = mDrawingState.inputInfo;
- info.id = sequence;
+Rect Layer::getInputBounds() const {
+ return getCroppedBufferSize(getDrawingState());
+}
- if (info.displayId == ADISPLAY_ID_NONE) {
- info.displayId = getLayerStack();
+void Layer::fillInputFrameInfo(InputWindowInfo& info, const ui::Transform& toPhysicalDisplay) {
+ // Transform layer size to screen space and inset it by surface insets.
+ // If this is a portal window, set the touchableRegion to the layerBounds.
+ Rect layerBounds = info.portalToDisplayId == ADISPLAY_ID_NONE
+ ? getInputBounds()
+ : info.touchableRegion.getBounds();
+ if (!layerBounds.isValid()) {
+ layerBounds = getInputBounds();
}
- ui::Transform t = getTransform();
- const float xScale = t.sx();
- const float yScale = t.sy();
+ if (!layerBounds.isValid()) {
+ // If the layer bounds is empty, set the frame to empty and clear the transform
+ info.frameLeft = 0;
+ info.frameTop = 0;
+ info.frameRight = 0;
+ info.frameBottom = 0;
+ info.transform.reset();
+ return;
+ }
+
+ ui::Transform layerToDisplay = getInputTransform();
+ // Transform that takes window coordinates to unrotated display coordinates
+ ui::Transform t = toPhysicalDisplay * layerToDisplay;
int32_t xSurfaceInset = info.surfaceInset;
int32_t ySurfaceInset = info.surfaceInset;
+ // Bring screenBounds into unrotated space
+ Rect screenBounds = toPhysicalDisplay.transform(Rect{mScreenBounds});
+
+ const float xScale = t.getScaleX();
+ const float yScale = t.getScaleY();
if (xScale != 1.0f || yScale != 1.0f) {
- info.windowXScale *= (xScale != 0.0f) ? 1.0f / xScale : 0.0f;
- info.windowYScale *= (yScale != 0.0f) ? 1.0f / yScale : 0.0f;
- info.touchableRegion.scaleSelf(xScale, yScale);
xSurfaceInset = std::round(xSurfaceInset * xScale);
ySurfaceInset = std::round(ySurfaceInset * yScale);
}
- // Transform layer size to screen space and inset it by surface insets.
- // If this is a portal window, set the touchableRegion to the layerBounds.
- Rect layerBounds = info.portalToDisplayId == ADISPLAY_ID_NONE
- ? getBufferSize(getDrawingState())
- : info.touchableRegion.getBounds();
- if (!layerBounds.isValid()) {
- layerBounds = getCroppedBufferSize(getDrawingState());
- }
- layerBounds = t.transform(layerBounds);
+ // Transform the layer bounds from layer coordinate space to display coordinate space.
+ Rect transformedLayerBounds = t.transform(layerBounds);
// clamp inset to layer bounds
- xSurfaceInset = (xSurfaceInset >= 0) ? std::min(xSurfaceInset, layerBounds.getWidth() / 2) : 0;
- ySurfaceInset = (ySurfaceInset >= 0) ? std::min(ySurfaceInset, layerBounds.getHeight() / 2) : 0;
+ xSurfaceInset = (xSurfaceInset >= 0)
+ ? std::min(xSurfaceInset, transformedLayerBounds.getWidth() / 2)
+ : 0;
+ ySurfaceInset = (ySurfaceInset >= 0)
+ ? std::min(ySurfaceInset, transformedLayerBounds.getHeight() / 2)
+ : 0;
// inset while protecting from overflow TODO(b/161235021): What is going wrong
// in the overflow scenario?
{
int32_t tmp;
- if (!__builtin_add_overflow(layerBounds.left, xSurfaceInset, &tmp)) layerBounds.left = tmp;
- if (!__builtin_sub_overflow(layerBounds.right, xSurfaceInset, &tmp)) layerBounds.right = tmp;
- if (!__builtin_add_overflow(layerBounds.top, ySurfaceInset, &tmp)) layerBounds.top = tmp;
- if (!__builtin_sub_overflow(layerBounds.bottom, ySurfaceInset, &tmp)) layerBounds.bottom = tmp;
- }
-
- // Input coordinate should match the layer bounds.
- info.frameLeft = layerBounds.left;
- info.frameTop = layerBounds.top;
- info.frameRight = layerBounds.right;
- info.frameBottom = layerBounds.bottom;
+ if (!__builtin_add_overflow(transformedLayerBounds.left, xSurfaceInset, &tmp))
+ transformedLayerBounds.left = tmp;
+ if (!__builtin_sub_overflow(transformedLayerBounds.right, xSurfaceInset, &tmp))
+ transformedLayerBounds.right = tmp;
+ if (!__builtin_add_overflow(transformedLayerBounds.top, ySurfaceInset, &tmp))
+ transformedLayerBounds.top = tmp;
+ if (!__builtin_sub_overflow(transformedLayerBounds.bottom, ySurfaceInset, &tmp))
+ transformedLayerBounds.bottom = tmp;
+ }
+
+ // Compute the correct transform to send to input. This will allow it to transform the
+ // input coordinates from display space into window space. Therefore, it needs to use the
+ // final layer frame to create the inverse transform. Since surface insets are added later,
+ // along with the overflow, the best way to ensure we get the correct transform is to use
+ // the final frame calculated.
+ // 1. Take the original transform set on the window and get the inverse transform. This is
+ // used to get the final bounds in display space (ignorning the transform). Apply the
+ // inverse transform on the layerBounds to get the untransformed frame (in layer space)
+ // 2. Take the top and left of the untransformed frame to get the real position on screen.
+ // Apply the layer transform on top/left so it includes any scale or rotation. These will
+ // be the new translation values for the transform.
+ // 3. Update the translation of the original transform to the new translation values.
+ // 4. Send the inverse transform to input so the coordinates can be transformed back into
+ // window space.
+ ui::Transform inverseTransform = t.inverse();
+ Rect nonTransformedBounds = inverseTransform.transform(transformedLayerBounds);
+ vec2 translation = t.transform(nonTransformedBounds.left, nonTransformedBounds.top);
+ ui::Transform inputTransform(t);
+ inputTransform.set(translation.x, translation.y);
+ info.transform = inputTransform.inverse();
+
+ // We need to send the layer bounds cropped to the screenbounds since the layer can be cropped.
+ // The frame should be the area the user sees on screen since it's used for occlusion
+ // detection.
+ transformedLayerBounds.intersect(screenBounds, &transformedLayerBounds);
+ info.frameLeft = transformedLayerBounds.left;
+ info.frameTop = transformedLayerBounds.top;
+ info.frameRight = transformedLayerBounds.right;
+ info.frameBottom = transformedLayerBounds.bottom;
// Position the touchable region relative to frame screen location and restrict it to frame
// bounds.
- info.touchableRegion = info.touchableRegion.translate(info.frameLeft, info.frameTop);
+ info.touchableRegion = inputTransform.transform(info.touchableRegion);
+}
+
+void Layer::fillTouchOcclusionMode(InputWindowInfo& info) {
+ sp<Layer> p = this;
+ while (p != nullptr && !p->hasInputInfo()) {
+ p = p->mDrawingParent.promote();
+ }
+ if (p != nullptr) {
+ info.touchOcclusionMode = p->mDrawingState.inputInfo.touchOcclusionMode;
+ }
+}
+
+InputWindowInfo Layer::fillInputInfo(const sp<DisplayDevice>& display) {
+ if (!hasInputInfo()) {
+ mDrawingState.inputInfo.name = getName();
+ mDrawingState.inputInfo.ownerUid = mOwnerUid;
+ mDrawingState.inputInfo.ownerPid = mOwnerPid;
+ mDrawingState.inputInfo.inputFeatures = InputWindowInfo::Feature::NO_INPUT_CHANNEL;
+ mDrawingState.inputInfo.flags = InputWindowInfo::Flag::NOT_TOUCH_MODAL;
+ mDrawingState.inputInfo.displayId = getLayerStack();
+ }
+
+ InputWindowInfo info = mDrawingState.inputInfo;
+ info.id = sequence;
+
+ if (info.displayId == ADISPLAY_ID_NONE) {
+ info.displayId = getLayerStack();
+ }
+
+ // Transform that goes from "logical(rotated)" display to physical/unrotated display.
+ // This is for when inputflinger operates in physical display-space.
+ ui::Transform toPhysicalDisplay;
+ if (display) {
+ toPhysicalDisplay = display->getTransform();
+ info.displayWidth = display->getWidth();
+ info.displayHeight = display->getHeight();
+ }
+ fillInputFrameInfo(info, toPhysicalDisplay);
+
// For compatibility reasons we let layers which can receive input
// receive input before they have actually submitted a buffer. Because
// of this we use canReceiveInput instead of isVisible to check the
@@ -2438,24 +2324,33 @@ InputWindowInfo Layer::fillInputInfo() {
// InputDispatcher, and obviously if they aren't visible they can't occlude
// anything.
info.visible = hasInputInfo() ? canReceiveInput() : isVisible();
+ info.alpha = getAlpha();
+ fillTouchOcclusionMode(info);
auto cropLayer = mDrawingState.touchableRegionCrop.promote();
if (info.replaceTouchableRegionWithCrop) {
if (cropLayer == nullptr) {
- info.touchableRegion = Region(Rect{mScreenBounds});
+ info.touchableRegion = Region(toPhysicalDisplay.transform(Rect{mScreenBounds}));
} else {
- info.touchableRegion = Region(Rect{cropLayer->mScreenBounds});
+ info.touchableRegion =
+ Region(toPhysicalDisplay.transform(Rect{cropLayer->mScreenBounds}));
}
} else if (cropLayer != nullptr) {
- info.touchableRegion = info.touchableRegion.intersect(Rect{cropLayer->mScreenBounds});
+ info.touchableRegion = info.touchableRegion.intersect(
+ toPhysicalDisplay.transform(Rect{cropLayer->mScreenBounds}));
}
+ // Inherit the trusted state from the parent hierarchy, but don't clobber the trusted state
+ // if it was set by WM for a known system overlay
+ info.trustedOverlay = info.trustedOverlay || isTrustedOverlay();
+
+
// If the layer is a clone, we need to crop the input region to cloned root to prevent
// touches from going outside the cloned area.
if (isClone()) {
sp<Layer> clonedRoot = getClonedRoot();
if (clonedRoot != nullptr) {
- Rect rect(clonedRoot->mScreenBounds);
+ Rect rect = toPhysicalDisplay.transform(Rect{clonedRoot->mScreenBounds});
info.touchableRegion = info.touchableRegion.intersect(rect);
}
}
@@ -2582,7 +2477,7 @@ void Layer::updateClonedInputInfo(const std::map<sp<Layer>, sp<Layer>>& clonedLa
}
// Cloned layers shouldn't handle watch outside since their z order is not determined by
// WM or the client.
- mDrawingState.inputInfo.layoutParamsFlags &= ~InputWindowInfo::FLAG_WATCH_OUTSIDE_TOUCH;
+ mDrawingState.inputInfo.flags &= ~InputWindowInfo::Flag::WATCH_OUTSIDE_TOUCH;
}
void Layer::updateClonedRelatives(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) {
@@ -2631,14 +2526,50 @@ Layer::FrameRateCompatibility Layer::FrameRate::convertCompatibility(int8_t comp
return FrameRateCompatibility::Default;
case ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_FIXED_SOURCE:
return FrameRateCompatibility::ExactOrMultiple;
+ case ANATIVEWINDOW_FRAME_RATE_EXACT:
+ return FrameRateCompatibility::Exact;
default:
LOG_ALWAYS_FATAL("Invalid frame rate compatibility value %d", compatibility);
return FrameRateCompatibility::Default;
}
}
+scheduler::Seamlessness Layer::FrameRate::convertChangeFrameRateStrategy(int8_t strategy) {
+ switch (strategy) {
+ case ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS:
+ return Seamlessness::OnlySeamless;
+ case ANATIVEWINDOW_CHANGE_FRAME_RATE_ALWAYS:
+ return Seamlessness::SeamedAndSeamless;
+ default:
+ LOG_ALWAYS_FATAL("Invalid change frame sate strategy value %d", strategy);
+ return Seamlessness::Default;
+ }
+}
+
+bool Layer::getPrimaryDisplayOnly() const {
+ const State& s(mDrawingState);
+ if (s.flags & layer_state_t::eLayerSkipScreenshot) {
+ return true;
+ }
+
+ sp<Layer> parent = mDrawingParent.promote();
+ return parent == nullptr ? false : parent->getPrimaryDisplayOnly();
+}
+
+void Layer::setClonedChild(const sp<Layer>& clonedChild) {
+ mClonedChild = clonedChild;
+ mHadClonedChild = true;
+ mFlinger->mNumClones++;
+}
+
// ---------------------------------------------------------------------------
+std::ostream& operator<<(std::ostream& stream, const Layer::FrameRate& rate) {
+ return stream << "{rate=" << rate.rate
+ << " type=" << Layer::frameRateCompatibilityString(rate.type)
+ << " seamlessness=" << toString(rate.seamlessness) << "}";
+}
+
}; // namespace android
#if defined(__gl_h_)