diff options
Diffstat (limited to 'services/surfaceflinger/DisplayDevice.h')
| -rw-r--r-- | services/surfaceflinger/DisplayDevice.h | 20 |
1 files changed, 3 insertions, 17 deletions
diff --git a/services/surfaceflinger/DisplayDevice.h b/services/surfaceflinger/DisplayDevice.h index 560a9588b5..bcd3330cf2 100644 --- a/services/surfaceflinger/DisplayDevice.h +++ b/services/surfaceflinger/DisplayDevice.h @@ -28,14 +28,13 @@ #include <gui/LayerState.h> #include <hardware/hwcomposer_defs.h> #include <math/mat4.h> -#include <renderengine/RenderEngine.h> #include <renderengine/Surface.h> #include <ui/GraphicTypes.h> #include <ui/HdrCapabilities.h> #include <ui/Region.h> #include <ui/Transform.h> -#include <utils/Mutex.h> #include <utils/RefBase.h> +#include <utils/Mutex.h> #include <utils/String8.h> #include <utils/Timers.h> @@ -147,13 +146,10 @@ public: ui::Dataspace* outDataspace, ui::ColorMode* outMode, ui::RenderIntent* outIntent) const; - // Queues the drawn buffer for consumption by HWC. - void queueBuffer(HWComposer& hwc); - // Allocates a buffer as scratch space for GPU composition - sp<GraphicBuffer> dequeueBuffer(); + void swapBuffers(HWComposer& hwc) const; // called after h/w composer has completed its set() call - void onPresentDisplayCompleted(); + void onSwapBuffersCompleted() const; Rect getBounds() const { return Rect(mDisplayWidth, mDisplayHeight); @@ -164,11 +160,6 @@ public: const std::string& getDisplayName() const { return mDisplayName; } bool makeCurrent() const; - // Acquires a new buffer for GPU composition. - void readyNewBuffer(); - // Marks the current buffer has finished, so that it can be presented and - // swapped out. - void finishBuffer(); void setViewportAndProjection() const; const sp<Fence>& getClientTargetAcquireFence() const; @@ -213,12 +204,7 @@ private: // ANativeWindow this display is rendering into sp<ANativeWindow> mNativeWindow; - // Current buffer that this display can render to. - sp<GraphicBuffer> mGraphicBuffer; sp<DisplaySurface> mDisplaySurface; - // File descriptor indicating that mGraphicBuffer is ready for display, i.e. - // that drawing to the buffer is now complete. - base::unique_fd mBufferReady; std::unique_ptr<renderengine::Surface> mSurface; int mDisplayWidth; |