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-rw-r--r--services/surfaceflinger/BufferStateLayer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/services/surfaceflinger/BufferStateLayer.cpp b/services/surfaceflinger/BufferStateLayer.cpp
index 3dc62e3091..5b831a7018 100644
--- a/services/surfaceflinger/BufferStateLayer.cpp
+++ b/services/surfaceflinger/BufferStateLayer.cpp
@@ -188,7 +188,7 @@ void BufferStateLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) {
JankData(surfaceFrame->getToken(), surfaceFrame->getJankType().value()));
}
- mFlinger->getTransactionCompletedThread().finalizePendingCallbackHandles(
+ mFlinger->getTransactionCallbackInvoker().finalizePendingCallbackHandles(
mDrawingState.callbackHandles, jankData);
mDrawingState.callbackHandles = {};
@@ -443,14 +443,14 @@ bool BufferStateLayer::setTransactionCompletedListeners(
// Notify the transaction completed thread that there is a pending latched callback
// handle
- mFlinger->getTransactionCompletedThread().registerPendingCallbackHandle(handle);
+ mFlinger->getTransactionCallbackInvoker().registerPendingCallbackHandle(handle);
// Store so latched time and release fence can be set
mCurrentState.callbackHandles.push_back(handle);
} else { // If this layer will NOT need to be relatched and presented this frame
// Notify the transaction completed thread this handle is done
- mFlinger->getTransactionCompletedThread().registerUnpresentedCallbackHandle(handle);
+ mFlinger->getTransactionCallbackInvoker().registerUnpresentedCallbackHandle(handle);
}
}