diff options
Diffstat (limited to 'services/surfaceflinger/BufferStateLayer.cpp')
-rw-r--r-- | services/surfaceflinger/BufferStateLayer.cpp | 57 |
1 files changed, 29 insertions, 28 deletions
diff --git a/services/surfaceflinger/BufferStateLayer.cpp b/services/surfaceflinger/BufferStateLayer.cpp index c533969a5c..ed826a0100 100644 --- a/services/surfaceflinger/BufferStateLayer.cpp +++ b/services/surfaceflinger/BufferStateLayer.cpp @@ -71,8 +71,14 @@ BufferStateLayer::~BufferStateLayer() { // original layer and the clone should be removed at the same time so there shouldn't be any // issue with the clone layer trying to use the texture. if (mBufferInfo.mBuffer != nullptr && !isClone()) { - callReleaseBufferCallback(mDrawingState.releaseBufferListener, - mBufferInfo.mBuffer->getBuffer(), mBufferInfo.mFence); + // Ensure that mBuffer is uncached from RenderEngine here, as + // RenderEngine may have been using the buffer as an external texture + // after the client uncached the buffer. + auto& engine(mFlinger->getRenderEngine()); + const uint64_t bufferId = mBufferInfo.mBuffer->getId(); + engine.unbindExternalTextureBuffer(bufferId); + callReleaseBufferCallback(mDrawingState.releaseBufferListener, mBufferInfo.mBuffer, + mBufferInfo.mFence); } } @@ -357,9 +363,8 @@ bool BufferStateLayer::addFrameEvent(const sp<Fence>& acquireFence, nsecs_t post return true; } -bool BufferStateLayer::setBuffer(const std::shared_ptr<renderengine::ExternalTexture>& buffer, - const sp<Fence>& acquireFence, nsecs_t postTime, - nsecs_t desiredPresentTime, bool isAutoTimestamp, +bool BufferStateLayer::setBuffer(const sp<GraphicBuffer>& buffer, const sp<Fence>& acquireFence, + nsecs_t postTime, nsecs_t desiredPresentTime, bool isAutoTimestamp, const client_cache_t& clientCacheId, uint64_t frameNumber, std::optional<nsecs_t> dequeueTime, const FrameTimelineInfo& info, const sp<ITransactionCompletedListener>& releaseBufferListener) { @@ -367,14 +372,12 @@ bool BufferStateLayer::setBuffer(const std::shared_ptr<renderengine::ExternalTex if (mCurrentState.buffer) { mReleasePreviousBuffer = true; - if (!mDrawingState.buffer || - mCurrentState.buffer->getBuffer() != mDrawingState.buffer->getBuffer()) { + if (mCurrentState.buffer != mDrawingState.buffer) { // If mCurrentState has a buffer, and we are about to update again // before swapping to drawing state, then the first buffer will be // dropped and we should decrement the pending buffer count and // call any release buffer callbacks if set. - callReleaseBufferCallback(mCurrentState.releaseBufferListener, - mCurrentState.buffer->getBuffer(), + callReleaseBufferCallback(mCurrentState.releaseBufferListener, mCurrentState.buffer, mCurrentState.acquireFence); decrementPendingBufferCount(); if (mCurrentState.bufferSurfaceFrameTX != nullptr) { @@ -412,8 +415,8 @@ bool BufferStateLayer::setBuffer(const std::shared_ptr<renderengine::ExternalTex setFrameTimelineVsyncForBufferTransaction(info, postTime); - if (buffer && dequeueTime && *dequeueTime != 0) { - const uint64_t bufferId = buffer->getBuffer()->getId(); + if (dequeueTime && *dequeueTime != 0) { + const uint64_t bufferId = buffer->getId(); mFlinger->mFrameTracer->traceNewLayer(layerId, getName().c_str()); mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, frameNumber, *dequeueTime, FrameTracer::FrameEvent::DEQUEUE); @@ -421,8 +424,8 @@ bool BufferStateLayer::setBuffer(const std::shared_ptr<renderengine::ExternalTex FrameTracer::FrameEvent::QUEUE); } - mCurrentState.width = mCurrentState.buffer->getBuffer()->getWidth(); - mCurrentState.height = mCurrentState.buffer->getBuffer()->getHeight(); + mCurrentState.width = mCurrentState.buffer->width; + mCurrentState.height = mCurrentState.buffer->height; return true; } @@ -671,7 +674,7 @@ status_t BufferStateLayer::updateTexImage(bool& /*recomputeVisibleRegions*/, nse } const int32_t layerId = getSequence(); - const uint64_t bufferId = mDrawingState.buffer->getBuffer()->getId(); + const uint64_t bufferId = mDrawingState.buffer->getId(); const uint64_t frameNumber = mDrawingState.frameNumber; const auto acquireFence = std::make_shared<FenceTime>(mDrawingState.acquireFence); mFlinger->mTimeStats->setAcquireFence(layerId, frameNumber, acquireFence); @@ -705,7 +708,7 @@ status_t BufferStateLayer::updateActiveBuffer() { return BAD_VALUE; } - if (!mBufferInfo.mBuffer || s.buffer->getBuffer() != mBufferInfo.mBuffer->getBuffer()) { + if (s.buffer != mBufferInfo.mBuffer) { decrementPendingBufferCount(); } @@ -824,13 +827,13 @@ uint32_t BufferStateLayer::getEffectiveScalingMode() const { Rect BufferStateLayer::computeCrop(const State& s) { if (s.crop.isEmpty() && s.buffer) { - return s.buffer->getBuffer()->getBounds(); + return s.buffer->getBounds(); } else if (s.buffer) { Rect crop = s.crop; crop.left = std::max(crop.left, 0); crop.top = std::max(crop.top, 0); - uint32_t bufferWidth = s.buffer->getBuffer()->getWidth(); - uint32_t bufferHeight = s.buffer->getBuffer()->getHeight(); + uint32_t bufferWidth = s.buffer->getWidth(); + uint32_t bufferHeight = s.buffer->getHeight(); if (bufferHeight <= std::numeric_limits<int32_t>::max() && bufferWidth <= std::numeric_limits<int32_t>::max()) { crop.right = std::min(crop.right, static_cast<int32_t>(bufferWidth)); @@ -838,7 +841,7 @@ Rect BufferStateLayer::computeCrop(const State& s) { } if (!crop.isValid()) { // Crop rect is out of bounds, return whole buffer - return s.buffer->getBuffer()->getBounds(); + return s.buffer->getBounds(); } return crop; } @@ -860,8 +863,8 @@ bool BufferStateLayer::bufferNeedsFiltering() const { return false; } - uint32_t bufferWidth = s.buffer->getBuffer()->width; - uint32_t bufferHeight = s.buffer->getBuffer()->height; + uint32_t bufferWidth = s.buffer->width; + uint32_t bufferHeight = s.buffer->height; // Undo any transformations on the buffer and return the result. if (s.bufferTransform & ui::Transform::ROT_90) { @@ -888,16 +891,14 @@ void BufferStateLayer::tracePendingBufferCount(int32_t pendingBuffers) { ATRACE_INT(mBlastTransactionName.c_str(), pendingBuffers); } -void BufferStateLayer::bufferMayChange(const sp<GraphicBuffer>& newBuffer) { - if (mDrawingState.buffer != nullptr && - (!mBufferInfo.mBuffer || - mDrawingState.buffer->getBuffer() != mBufferInfo.mBuffer->getBuffer()) && - newBuffer != mDrawingState.buffer->getBuffer()) { +void BufferStateLayer::bufferMayChange(sp<GraphicBuffer>& newBuffer) { + if (mDrawingState.buffer != nullptr && mDrawingState.buffer != mBufferInfo.mBuffer && + newBuffer != mDrawingState.buffer) { // If we are about to update mDrawingState.buffer but it has not yet latched // then we will drop a buffer and should decrement the pending buffer count and // call any release buffer callbacks if set. - callReleaseBufferCallback(mDrawingState.releaseBufferListener, - mDrawingState.buffer->getBuffer(), mDrawingState.acquireFence); + callReleaseBufferCallback(mDrawingState.releaseBufferListener, mDrawingState.buffer, + mDrawingState.acquireFence); decrementPendingBufferCount(); } } |