summaryrefslogtreecommitdiff
path: root/services/surfaceflinger/BufferStateLayer.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'services/surfaceflinger/BufferStateLayer.cpp')
-rw-r--r--services/surfaceflinger/BufferStateLayer.cpp66
1 files changed, 27 insertions, 39 deletions
diff --git a/services/surfaceflinger/BufferStateLayer.cpp b/services/surfaceflinger/BufferStateLayer.cpp
index 6b5cf04536..8bc51dfa5d 100644
--- a/services/surfaceflinger/BufferStateLayer.cpp
+++ b/services/surfaceflinger/BufferStateLayer.cpp
@@ -44,25 +44,18 @@ namespace android {
using PresentState = frametimeline::SurfaceFrame::PresentState;
namespace {
void callReleaseBufferCallback(const sp<ITransactionCompletedListener>& listener,
- const sp<GraphicBuffer>& buffer, const sp<Fence>& releaseFence,
- uint32_t transformHint, uint32_t currentMaxAcquiredBufferCount) {
+ const sp<GraphicBuffer>& buffer, uint64_t framenumber,
+ const sp<Fence>& releaseFence, uint32_t transformHint,
+ uint32_t currentMaxAcquiredBufferCount) {
if (!listener) {
return;
}
- listener->onReleaseBuffer(buffer->getId(), releaseFence ? releaseFence : Fence::NO_FENCE,
- transformHint, currentMaxAcquiredBufferCount);
+ listener->onReleaseBuffer({buffer->getId(), framenumber},
+ releaseFence ? releaseFence : Fence::NO_FENCE, transformHint,
+ currentMaxAcquiredBufferCount);
}
} // namespace
-// clang-format off
-const std::array<float, 16> BufferStateLayer::IDENTITY_MATRIX{
- 1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
-};
-// clang-format on
-
BufferStateLayer::BufferStateLayer(const LayerCreationArgs& args)
: BufferLayer(args), mHwcSlotGenerator(new HwcSlotGenerator()) {
mDrawingState.dataspace = ui::Dataspace::V0_SRGB;
@@ -75,8 +68,8 @@ BufferStateLayer::~BufferStateLayer() {
// issue with the clone layer trying to use the texture.
if (mBufferInfo.mBuffer != nullptr && !isClone()) {
callReleaseBufferCallback(mDrawingState.releaseBufferListener,
- mBufferInfo.mBuffer->getBuffer(), mBufferInfo.mFence,
- mTransformHint,
+ mBufferInfo.mBuffer->getBuffer(), mBufferInfo.mFrameNumber,
+ mBufferInfo.mFence, mTransformHint,
mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate(
mOwnerUid));
}
@@ -87,7 +80,7 @@ status_t BufferStateLayer::addReleaseFence(const sp<CallbackHandle>& ch,
if (ch == nullptr) {
return OK;
}
- ch->previousBufferId = mPreviousBufferId;
+ ch->previousReleaseCallbackId = mPreviousReleaseCallbackId;
if (!ch->previousReleaseFence.get()) {
ch->previousReleaseFence = fence;
return OK;
@@ -214,7 +207,7 @@ void BufferStateLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) {
// see BufferStateLayer::onLayerDisplayed.
for (auto& handle : mDrawingState.callbackHandles) {
if (handle->releasePreviousBuffer) {
- handle->previousBufferId = mPreviousBufferId;
+ handle->previousReleaseCallbackId = mPreviousReleaseCallbackId;
break;
}
}
@@ -432,14 +425,15 @@ bool BufferStateLayer::setBuffer(const std::shared_ptr<renderengine::ExternalTex
if (mDrawingState.buffer) {
mReleasePreviousBuffer = true;
- if (mDrawingState.buffer != mBufferInfo.mBuffer) {
+ if (mDrawingState.buffer != mBufferInfo.mBuffer ||
+ mDrawingState.frameNumber != mBufferInfo.mFrameNumber) {
// If mDrawingState has a buffer, and we are about to update again
// before swapping to drawing state, then the first buffer will be
// dropped and we should decrement the pending buffer count and
// call any release buffer callbacks if set.
callReleaseBufferCallback(mDrawingState.releaseBufferListener,
- mDrawingState.buffer->getBuffer(), mDrawingState.acquireFence,
- mTransformHint,
+ mDrawingState.buffer->getBuffer(), mDrawingState.frameNumber,
+ mDrawingState.acquireFence, mTransformHint,
mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate(
mOwnerUid));
decrementPendingBufferCount();
@@ -597,6 +591,7 @@ bool BufferStateLayer::setTransactionCompletedListeners(
}
bool BufferStateLayer::setTransparentRegionHint(const Region& transparent) {
+ mDrawingState.sequence++;
mDrawingState.transparentRegionHint = transparent;
mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
@@ -642,6 +637,10 @@ FloatRect BufferStateLayer::computeSourceBounds(const FloatRect& parentBounds) c
// Interface implementation for BufferLayer
// -----------------------------------------------------------------------
bool BufferStateLayer::fenceHasSignaled() const {
+ if (SurfaceFlinger::enableLatchUnsignaled) {
+ return true;
+ }
+
const bool fenceSignaled =
getDrawingState().acquireFence->getStatus() == Fence::Status::Signaled;
if (!fenceSignaled) {
@@ -684,7 +683,7 @@ uint64_t BufferStateLayer::getFrameNumber(nsecs_t /*expectedPresentTime*/) const
* DeferTransactionUntil -> frameNumber = 2
* Random other stuff
* }
- * Now imagine getHeadFrameNumber returned mDrawingState.mFrameNumber (or mCurrentFrameNumber).
+ * Now imagine mFrameNumber returned mDrawingState.frameNumber (or mCurrentFrameNumber).
* Prior to doTransaction SurfaceFlinger will call notifyAvailableFrames, but because we
* haven't swapped mDrawingState to mDrawingState yet we will think the sync point
* is not ready. So we will return false from applyPendingState and not swap
@@ -725,7 +724,7 @@ bool BufferStateLayer::latchSidebandStream(bool& recomputeVisibleRegions) {
bool BufferStateLayer::hasFrameUpdate() const {
const State& c(getDrawingState());
- return mDrawingStateModified && (c.buffer != nullptr || c.bgColorLayer != nullptr);
+ return (mDrawingStateModified || mDrawingState.modified) && (c.buffer != nullptr || c.bgColorLayer != nullptr);
}
status_t BufferStateLayer::updateTexImage(bool& /*recomputeVisibleRegions*/, nsecs_t latchTime,
@@ -792,9 +791,10 @@ status_t BufferStateLayer::updateActiveBuffer() {
decrementPendingBufferCount();
}
- mPreviousBufferId = getCurrentBufferId();
+ mPreviousReleaseCallbackId = {getCurrentBufferId(), mBufferInfo.mFrameNumber};
mBufferInfo.mBuffer = s.buffer;
mBufferInfo.mFence = s.acquireFence;
+ mBufferInfo.mFrameNumber = s.frameNumber;
return NO_ERROR;
}
@@ -891,7 +891,11 @@ void BufferStateLayer::gatherBufferInfo() {
mBufferInfo.mFenceTime = std::make_shared<FenceTime>(s.acquireFence);
mBufferInfo.mFence = s.acquireFence;
mBufferInfo.mTransform = s.bufferTransform;
+ auto lastDataspace = mBufferInfo.mDataspace;
mBufferInfo.mDataspace = translateDataspace(s.dataspace);
+ if (lastDataspace != mBufferInfo.mDataspace) {
+ mFlinger->mSomeDataspaceChanged = true;
+ }
mBufferInfo.mCrop = computeBufferCrop(s);
mBufferInfo.mScaleMode = NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW;
mBufferInfo.mSurfaceDamage = s.surfaceDamageRegion;
@@ -960,22 +964,6 @@ void BufferStateLayer::tracePendingBufferCount(int32_t pendingBuffers) {
ATRACE_INT(mBlastTransactionName.c_str(), pendingBuffers);
}
-void BufferStateLayer::bufferMayChange(const sp<GraphicBuffer>& newBuffer) {
- if (mDrawingState.buffer != nullptr &&
- (!mBufferInfo.mBuffer ||
- mDrawingState.buffer->getBuffer() != mBufferInfo.mBuffer->getBuffer()) &&
- newBuffer != mDrawingState.buffer->getBuffer()) {
- // If we are about to update mDrawingState.buffer but it has not yet latched
- // then we will drop a buffer and should decrement the pending buffer count and
- // call any release buffer callbacks if set.
- callReleaseBufferCallback(mDrawingState.releaseBufferListener,
- mDrawingState.buffer->getBuffer(), mDrawingState.acquireFence,
- mTransformHint,
- mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate(
- mOwnerUid));
- decrementPendingBufferCount();
- }
-}
/*
* We don't want to send the layer's transform to input, but rather the