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Diffstat (limited to 'services/surfaceflinger/BufferQueueLayer.cpp')
-rw-r--r-- | services/surfaceflinger/BufferQueueLayer.cpp | 585 |
1 files changed, 585 insertions, 0 deletions
diff --git a/services/surfaceflinger/BufferQueueLayer.cpp b/services/surfaceflinger/BufferQueueLayer.cpp new file mode 100644 index 0000000000..bd0b55f688 --- /dev/null +++ b/services/surfaceflinger/BufferQueueLayer.cpp @@ -0,0 +1,585 @@ +/* + * Copyright (C) 2018 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#undef LOG_TAG +#define LOG_TAG "BufferQueueLayer" +#define ATRACE_TAG ATRACE_TAG_GRAPHICS +#include <compositionengine/Display.h> +#include <compositionengine/Layer.h> +#include <compositionengine/OutputLayer.h> +#include <compositionengine/impl/LayerCompositionState.h> +#include <compositionengine/impl/OutputLayerCompositionState.h> +#include <gui/BufferQueueConsumer.h> +#include <system/window.h> + +#include "BufferQueueLayer.h" +#include "LayerRejecter.h" +#include "SurfaceInterceptor.h" + +#include "TimeStats/TimeStats.h" + +namespace android { + +BufferQueueLayer::BufferQueueLayer(const LayerCreationArgs& args) : BufferLayer(args) {} + +BufferQueueLayer::~BufferQueueLayer() { + mConsumer->abandon(); +} + +// ----------------------------------------------------------------------- +// Interface implementation for Layer +// ----------------------------------------------------------------------- + +void BufferQueueLayer::onLayerDisplayed(const sp<Fence>& releaseFence) { + mConsumer->setReleaseFence(releaseFence); +} + +void BufferQueueLayer::setTransformHint(uint32_t orientation) const { + mConsumer->setTransformHint(orientation); +} + +std::vector<OccupancyTracker::Segment> BufferQueueLayer::getOccupancyHistory(bool forceFlush) { + std::vector<OccupancyTracker::Segment> history; + status_t result = mConsumer->getOccupancyHistory(forceFlush, &history); + if (result != NO_ERROR) { + ALOGW("[%s] Failed to obtain occupancy history (%d)", mName.string(), result); + return {}; + } + return history; +} + +bool BufferQueueLayer::getTransformToDisplayInverse() const { + return mConsumer->getTransformToDisplayInverse(); +} + +void BufferQueueLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) { + if (!mConsumer->releasePendingBuffer()) { + return; + } + + auto releaseFenceTime = std::make_shared<FenceTime>(mConsumer->getPrevFinalReleaseFence()); + mReleaseTimeline.updateSignalTimes(); + mReleaseTimeline.push(releaseFenceTime); + + Mutex::Autolock lock(mFrameEventHistoryMutex); + if (mPreviousFrameNumber != 0) { + mFrameEventHistory.addRelease(mPreviousFrameNumber, dequeueReadyTime, + std::move(releaseFenceTime)); + } +} + +void BufferQueueLayer::setDefaultBufferSize(uint32_t w, uint32_t h) { + mConsumer->setDefaultBufferSize(w, h); +} + +int32_t BufferQueueLayer::getQueuedFrameCount() const { + return mQueuedFrames; +} + +bool BufferQueueLayer::shouldPresentNow(nsecs_t expectedPresentTime) const { + if (getSidebandStreamChanged() || getAutoRefresh()) { + return true; + } + + if (!hasFrameUpdate()) { + return false; + } + + Mutex::Autolock lock(mQueueItemLock); + + const int64_t addedTime = mQueueItems[0].mTimestamp; + + // Ignore timestamps more than a second in the future + const bool isPlausible = addedTime < (expectedPresentTime + s2ns(1)); + ALOGW_IF(!isPlausible, + "[%s] Timestamp %" PRId64 " seems implausible " + "relative to expectedPresent %" PRId64, + mName.string(), addedTime, expectedPresentTime); + + const bool isDue = addedTime < expectedPresentTime; + return isDue || !isPlausible; +} + +// ----------------------------------------------------------------------- +// Interface implementation for BufferLayer +// ----------------------------------------------------------------------- + +bool BufferQueueLayer::fenceHasSignaled() const { + if (latchUnsignaledBuffers()) { + return true; + } + + if (!hasFrameUpdate()) { + return true; + } + + Mutex::Autolock lock(mQueueItemLock); + if (mQueueItems[0].mIsDroppable) { + // Even though this buffer's fence may not have signaled yet, it could + // be replaced by another buffer before it has a chance to, which means + // that it's possible to get into a situation where a buffer is never + // able to be latched. To avoid this, grab this buffer anyway. + return true; + } + return mQueueItems[0].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; +} + +bool BufferQueueLayer::framePresentTimeIsCurrent() const { + if (!hasFrameUpdate() || isRemovedFromCurrentState()) { + return true; + } + + Mutex::Autolock lock(mQueueItemLock); + return mQueueItems[0].mTimestamp <= mFlinger->mScheduler->expectedPresentTime(); +} + +nsecs_t BufferQueueLayer::getDesiredPresentTime() { + return mConsumer->getTimestamp(); +} + +std::shared_ptr<FenceTime> BufferQueueLayer::getCurrentFenceTime() const { + return mConsumer->getCurrentFenceTime(); +} + +void BufferQueueLayer::getDrawingTransformMatrix(float *matrix) { + return mConsumer->getTransformMatrix(matrix); +} + +// NOTE: SurfaceFlinger's definitions of "Current" and "Drawing" do not neatly map to BufferQueue's +// These functions get the fields for the frame that is currently in SurfaceFlinger's Drawing state +// so the functions start with "getDrawing". The data is retrieved from the BufferQueueConsumer's +// current buffer so the consumer functions start with "getCurrent". +// +// This results in the rather confusing functions below. +uint32_t BufferQueueLayer::getDrawingTransform() const { + return mConsumer->getCurrentTransform(); +} + +ui::Dataspace BufferQueueLayer::getDrawingDataSpace() const { + return mConsumer->getCurrentDataSpace(); +} + +Rect BufferQueueLayer::getDrawingCrop() const { + return mConsumer->getCurrentCrop(); +} + +uint32_t BufferQueueLayer::getDrawingScalingMode() const { + return mConsumer->getCurrentScalingMode(); +} + +Region BufferQueueLayer::getDrawingSurfaceDamage() const { + return mConsumer->getSurfaceDamage(); +} + +const HdrMetadata& BufferQueueLayer::getDrawingHdrMetadata() const { + return mConsumer->getCurrentHdrMetadata(); +} + +int BufferQueueLayer::getDrawingApi() const { + return mConsumer->getCurrentApi(); +} + +PixelFormat BufferQueueLayer::getPixelFormat() const { + return mFormat; +} + +uint64_t BufferQueueLayer::getFrameNumber() const { + Mutex::Autolock lock(mQueueItemLock); + uint64_t frameNumber = mQueueItems[0].mFrameNumber; + + // The head of the queue will be dropped if there are signaled and timely frames behind it + nsecs_t expectedPresentTime = mFlinger->mScheduler->expectedPresentTime(); + + if (isRemovedFromCurrentState()) { + expectedPresentTime = 0; + } + + for (int i = 1; i < mQueueItems.size(); i++) { + const bool fenceSignaled = + mQueueItems[i].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; + if (!fenceSignaled) { + break; + } + + // We don't drop frames without explicit timestamps + if (mQueueItems[i].mIsAutoTimestamp) { + break; + } + + const nsecs_t desiredPresent = mQueueItems[i].mTimestamp; + if (desiredPresent < expectedPresentTime - BufferQueueConsumer::MAX_REASONABLE_NSEC || + desiredPresent > expectedPresentTime) { + break; + } + + frameNumber = mQueueItems[i].mFrameNumber; + } + + return frameNumber; +} + +bool BufferQueueLayer::getAutoRefresh() const { + return mAutoRefresh; +} + +bool BufferQueueLayer::getSidebandStreamChanged() const { + return mSidebandStreamChanged; +} + +bool BufferQueueLayer::latchSidebandStream(bool& recomputeVisibleRegions) { + bool sidebandStreamChanged = true; + if (mSidebandStreamChanged.compare_exchange_strong(sidebandStreamChanged, false)) { + // mSidebandStreamChanged was changed to false + auto& layerCompositionState = getCompositionLayer()->editState().frontEnd; + layerCompositionState.sidebandStream = mConsumer->getSidebandStream(); + if (layerCompositionState.sidebandStream != nullptr) { + setTransactionFlags(eTransactionNeeded); + mFlinger->setTransactionFlags(eTraversalNeeded); + } + recomputeVisibleRegions = true; + + return true; + } + return false; +} + +bool BufferQueueLayer::hasFrameUpdate() const { + return mQueuedFrames > 0; +} + +void BufferQueueLayer::setFilteringEnabled(bool enabled) { + return mConsumer->setFilteringEnabled(enabled); +} + +status_t BufferQueueLayer::bindTextureImage() { + return mConsumer->bindTextureImage(); +} + +status_t BufferQueueLayer::updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime) { + // This boolean is used to make sure that SurfaceFlinger's shadow copy + // of the buffer queue isn't modified when the buffer queue is returning + // BufferItem's that weren't actually queued. This can happen in shared + // buffer mode. + bool queuedBuffer = false; + const int32_t layerID = getSequence(); + LayerRejecter r(mDrawingState, getCurrentState(), recomputeVisibleRegions, + getProducerStickyTransform() != 0, mName.string(), mOverrideScalingMode, + getTransformToDisplayInverse(), mFreezeGeometryUpdates); + + nsecs_t expectedPresentTime = mFlinger->mScheduler->expectedPresentTime(); + + if (isRemovedFromCurrentState()) { + expectedPresentTime = 0; + } + + // updateTexImage() below might drop the some buffers at the head of the queue if there is a + // buffer behind them which is timely to be presented. However this buffer may not be signaled + // yet. The code below makes sure that this wouldn't happen by setting maxFrameNumber to the + // last buffer that was signaled. + uint64_t lastSignaledFrameNumber = mLastFrameNumberReceived; + { + Mutex::Autolock lock(mQueueItemLock); + for (int i = 0; i < mQueueItems.size(); i++) { + bool fenceSignaled = + mQueueItems[i].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; + if (!fenceSignaled) { + break; + } + lastSignaledFrameNumber = mQueueItems[i].mFrameNumber; + } + } + const uint64_t maxFrameNumberToAcquire = + std::min(mLastFrameNumberReceived.load(), lastSignaledFrameNumber); + + status_t updateResult = mConsumer->updateTexImage(&r, expectedPresentTime, &mAutoRefresh, + &queuedBuffer, maxFrameNumberToAcquire); + if (updateResult == BufferQueue::PRESENT_LATER) { + // Producer doesn't want buffer to be displayed yet. Signal a + // layer update so we check again at the next opportunity. + mFlinger->signalLayerUpdate(); + return BAD_VALUE; + } else if (updateResult == BufferLayerConsumer::BUFFER_REJECTED) { + // If the buffer has been rejected, remove it from the shadow queue + // and return early + if (queuedBuffer) { + Mutex::Autolock lock(mQueueItemLock); + mFlinger->mTimeStats->removeTimeRecord(layerID, mQueueItems[0].mFrameNumber); + mQueueItems.removeAt(0); + mQueuedFrames--; + } + return BAD_VALUE; + } else if (updateResult != NO_ERROR || mUpdateTexImageFailed) { + // This can occur if something goes wrong when trying to create the + // EGLImage for this buffer. If this happens, the buffer has already + // been released, so we need to clean up the queue and bug out + // early. + if (queuedBuffer) { + Mutex::Autolock lock(mQueueItemLock); + mQueueItems.clear(); + mQueuedFrames = 0; + mFlinger->mTimeStats->onDestroy(layerID); + } + + // Once we have hit this state, the shadow queue may no longer + // correctly reflect the incoming BufferQueue's contents, so even if + // updateTexImage starts working, the only safe course of action is + // to continue to ignore updates. + mUpdateTexImageFailed = true; + + return BAD_VALUE; + } + + if (queuedBuffer) { + // Autolock scope + auto currentFrameNumber = mConsumer->getFrameNumber(); + + Mutex::Autolock lock(mQueueItemLock); + + // Remove any stale buffers that have been dropped during + // updateTexImage + while (mQueueItems[0].mFrameNumber != currentFrameNumber) { + mFlinger->mTimeStats->removeTimeRecord(layerID, mQueueItems[0].mFrameNumber); + mQueueItems.removeAt(0); + mQueuedFrames--; + } + + mFlinger->mTimeStats->setAcquireFence(layerID, currentFrameNumber, + mQueueItems[0].mFenceTime); + mFlinger->mTimeStats->setLatchTime(layerID, currentFrameNumber, latchTime); + + mQueueItems.removeAt(0); + } + + // Decrement the queued-frames count. Signal another event if we + // have more frames pending. + if ((queuedBuffer && mQueuedFrames.fetch_sub(1) > 1) || mAutoRefresh) { + mFlinger->signalLayerUpdate(); + } + + return NO_ERROR; +} + +status_t BufferQueueLayer::updateActiveBuffer() { + // update the active buffer + mActiveBuffer = mConsumer->getCurrentBuffer(&mActiveBufferSlot, &mActiveBufferFence); + auto& layerCompositionState = getCompositionLayer()->editState().frontEnd; + layerCompositionState.buffer = mActiveBuffer; + layerCompositionState.bufferSlot = mActiveBufferSlot; + + if (mActiveBuffer == nullptr) { + // this can only happen if the very first buffer was rejected. + return BAD_VALUE; + } + return NO_ERROR; +} + +status_t BufferQueueLayer::updateFrameNumber(nsecs_t latchTime) { + mPreviousFrameNumber = mCurrentFrameNumber; + mCurrentFrameNumber = mConsumer->getFrameNumber(); + + { + Mutex::Autolock lock(mFrameEventHistoryMutex); + mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime); + } + return NO_ERROR; +} + +void BufferQueueLayer::setHwcLayerBuffer(const sp<const DisplayDevice>& display) { + const auto outputLayer = findOutputLayerForDisplay(display); + LOG_FATAL_IF(!outputLayer); + LOG_FATAL_IF(!outputLayer->getState.hwc); + auto& hwcLayer = (*outputLayer->getState().hwc).hwcLayer; + + uint32_t hwcSlot = 0; + sp<GraphicBuffer> hwcBuffer; + + // INVALID_BUFFER_SLOT is used to identify BufferStateLayers. Default to 0 + // for BufferQueueLayers + int slot = (mActiveBufferSlot == BufferQueue::INVALID_BUFFER_SLOT) ? 0 : mActiveBufferSlot; + (*outputLayer->editState().hwc) + .hwcBufferCache.getHwcBuffer(slot, mActiveBuffer, &hwcSlot, &hwcBuffer); + + auto acquireFence = mConsumer->getCurrentFence(); + auto error = hwcLayer->setBuffer(hwcSlot, hwcBuffer, acquireFence); + if (error != HWC2::Error::None) { + ALOGE("[%s] Failed to set buffer %p: %s (%d)", mName.string(), mActiveBuffer->handle, + to_string(error).c_str(), static_cast<int32_t>(error)); + } + + auto& layerCompositionState = getCompositionLayer()->editState().frontEnd; + layerCompositionState.bufferSlot = mActiveBufferSlot; + layerCompositionState.buffer = mActiveBuffer; + layerCompositionState.acquireFence = acquireFence; +} + +// ----------------------------------------------------------------------- +// Interface implementation for BufferLayerConsumer::ContentsChangedListener +// ----------------------------------------------------------------------- + +void BufferQueueLayer::fakeVsync() { + mRefreshPending = false; + bool ignored = false; + latchBuffer(ignored, systemTime()); + usleep(16000); + releasePendingBuffer(systemTime()); +} + +void BufferQueueLayer::onFrameAvailable(const BufferItem& item) { + ATRACE_CALL(); + // Add this buffer from our internal queue tracker + { // Autolock scope + if (mFlinger->mUseSmart90ForVideo) { + const nsecs_t presentTime = item.mIsAutoTimestamp ? 0 : item.mTimestamp; + mFlinger->mScheduler->addLayerPresentTimeAndHDR(mSchedulerLayerHandle, presentTime, + item.mHdrMetadata.validTypes != 0); + } + + Mutex::Autolock lock(mQueueItemLock); + // Reset the frame number tracker when we receive the first buffer after + // a frame number reset + if (item.mFrameNumber == 1) { + mLastFrameNumberReceived = 0; + } + + // Ensure that callbacks are handled in order + while (item.mFrameNumber != mLastFrameNumberReceived + 1) { + status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500)); + if (result != NO_ERROR) { + ALOGE("[%s] Timed out waiting on callback", mName.string()); + } + } + + mQueueItems.push_back(item); + mQueuedFrames++; + + // Wake up any pending callbacks + mLastFrameNumberReceived = item.mFrameNumber; + mQueueItemCondition.broadcast(); + } + + mFlinger->mInterceptor->saveBufferUpdate(this, item.mGraphicBuffer->getWidth(), + item.mGraphicBuffer->getHeight(), item.mFrameNumber); + + // If this layer is orphaned, then we run a fake vsync pulse so that + // dequeueBuffer doesn't block indefinitely. + if (isRemovedFromCurrentState()) { + fakeVsync(); + } else { + mFlinger->signalLayerUpdate(); + } + mConsumer->onBufferAvailable(item); +} + +void BufferQueueLayer::onFrameReplaced(const BufferItem& item) { + ATRACE_CALL(); + { // Autolock scope + Mutex::Autolock lock(mQueueItemLock); + + // Ensure that callbacks are handled in order + while (item.mFrameNumber != mLastFrameNumberReceived + 1) { + status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500)); + if (result != NO_ERROR) { + ALOGE("[%s] Timed out waiting on callback", mName.string()); + } + } + + if (!hasFrameUpdate()) { + ALOGE("Can't replace a frame on an empty queue"); + return; + } + mQueueItems.editItemAt(mQueueItems.size() - 1) = item; + + // Wake up any pending callbacks + mLastFrameNumberReceived = item.mFrameNumber; + mQueueItemCondition.broadcast(); + } + mConsumer->onBufferAvailable(item); +} + +void BufferQueueLayer::onSidebandStreamChanged() { + bool sidebandStreamChanged = false; + if (mSidebandStreamChanged.compare_exchange_strong(sidebandStreamChanged, true)) { + // mSidebandStreamChanged was changed to true + mFlinger->signalLayerUpdate(); + } +} + +// ----------------------------------------------------------------------- + +void BufferQueueLayer::onFirstRef() { + BufferLayer::onFirstRef(); + + // Creates a custom BufferQueue for SurfaceFlingerConsumer to use + sp<IGraphicBufferProducer> producer; + sp<IGraphicBufferConsumer> consumer; + BufferQueue::createBufferQueue(&producer, &consumer, true); + mProducer = new MonitoredProducer(producer, mFlinger, this); + { + // Grab the SF state lock during this since it's the only safe way to access RenderEngine + Mutex::Autolock lock(mFlinger->mStateLock); + mConsumer = + new BufferLayerConsumer(consumer, mFlinger->getRenderEngine(), mTextureName, this); + } + mConsumer->setConsumerUsageBits(getEffectiveUsage(0)); + mConsumer->setContentsChangedListener(this); + mConsumer->setName(mName); + + // BufferQueueCore::mMaxDequeuedBufferCount is default to 1 + if (!mFlinger->isLayerTripleBufferingDisabled()) { + mProducer->setMaxDequeuedBufferCount(2); + } + + if (const auto display = mFlinger->getDefaultDisplayDevice()) { + updateTransformHint(display); + } +} + +status_t BufferQueueLayer::setDefaultBufferProperties(uint32_t w, uint32_t h, PixelFormat format) { + uint32_t const maxSurfaceDims = + std::min(mFlinger->getMaxTextureSize(), mFlinger->getMaxViewportDims()); + + // never allow a surface larger than what our underlying GL implementation + // can handle. + if ((uint32_t(w) > maxSurfaceDims) || (uint32_t(h) > maxSurfaceDims)) { + ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h)); + return BAD_VALUE; + } + + mFormat = format; + + setDefaultBufferSize(w, h); + mConsumer->setDefaultBufferFormat(format); + mConsumer->setConsumerUsageBits(getEffectiveUsage(0)); + + return NO_ERROR; +} + +sp<IGraphicBufferProducer> BufferQueueLayer::getProducer() const { + return mProducer; +} + +uint32_t BufferQueueLayer::getProducerStickyTransform() const { + int producerStickyTransform = 0; + int ret = mProducer->query(NATIVE_WINDOW_STICKY_TRANSFORM, &producerStickyTransform); + if (ret != OK) { + ALOGW("%s: Error %s (%d) while querying window sticky transform.", __FUNCTION__, + strerror(-ret), ret); + return 0; + } + return static_cast<uint32_t>(producerStickyTransform); +} + +} // namespace android |