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-rw-r--r--services/surfaceflinger/BufferLayer.cpp1004
1 files changed, 366 insertions, 638 deletions
diff --git a/services/surfaceflinger/BufferLayer.cpp b/services/surfaceflinger/BufferLayer.cpp
index 707cb42336..f51fbb45f6 100644
--- a/services/surfaceflinger/BufferLayer.cpp
+++ b/services/surfaceflinger/BufferLayer.cpp
@@ -20,76 +20,64 @@
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
#include "BufferLayer.h"
-#include "Colorizer.h"
-#include "DisplayDevice.h"
-#include "LayerRejecter.h"
-#include "clz.h"
-
-#include "RenderEngine/RenderEngine.h"
+#include <compositionengine/CompositionEngine.h>
+#include <compositionengine/Display.h>
+#include <compositionengine/Layer.h>
+#include <compositionengine/LayerCreationArgs.h>
+#include <compositionengine/OutputLayer.h>
+#include <compositionengine/impl/LayerCompositionState.h>
+#include <compositionengine/impl/OutputLayerCompositionState.h>
+#include <cutils/compiler.h>
+#include <cutils/native_handle.h>
+#include <cutils/properties.h>
#include <gui/BufferItem.h>
#include <gui/BufferQueue.h>
#include <gui/LayerDebugInfo.h>
#include <gui/Surface.h>
-
+#include <renderengine/RenderEngine.h>
#include <ui/DebugUtils.h>
-
#include <utils/Errors.h>
#include <utils/Log.h>
#include <utils/NativeHandle.h>
#include <utils/StopWatch.h>
#include <utils/Trace.h>
-#include <cutils/compiler.h>
-#include <cutils/native_handle.h>
-#include <cutils/properties.h>
-
-#include <math.h>
-#include <stdlib.h>
+#include <cmath>
+#include <cstdlib>
#include <mutex>
+#include <sstream>
-namespace android {
-
-BufferLayer::BufferLayer(SurfaceFlinger* flinger, const sp<Client>& client, const String8& name,
- uint32_t w, uint32_t h, uint32_t flags)
- : Layer(flinger, client, name, w, h, flags),
- mConsumer(nullptr),
- mTextureName(UINT32_MAX),
- mFormat(PIXEL_FORMAT_NONE),
- mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
- mBufferLatched(false),
- mPreviousFrameNumber(0),
- mUpdateTexImageFailed(false),
- mRefreshPending(false) {
- ALOGV("Creating Layer %s", name.string());
+#include "Colorizer.h"
+#include "DisplayDevice.h"
+#include "LayerRejecter.h"
+#include "TimeStats/TimeStats.h"
- mTextureName = mFlinger->getNewTexture();
- mTexture.init(Texture::TEXTURE_EXTERNAL, mTextureName);
+namespace android {
- if (flags & ISurfaceComposerClient::eNonPremultiplied) mPremultipliedAlpha = false;
+BufferLayer::BufferLayer(const LayerCreationArgs& args)
+ : Layer(args),
+ mTextureName(args.flinger->getNewTexture()),
+ mCompositionLayer{mFlinger->getCompositionEngine().createLayer(
+ compositionengine::LayerCreationArgs{this})} {
+ ALOGV("Creating Layer %s", args.name.string());
- mCurrentState.requested = mCurrentState.active;
+ mPremultipliedAlpha = !(args.flags & ISurfaceComposerClient::eNonPremultiplied);
- // drawing state & current state are identical
- mDrawingState = mCurrentState;
+ mPotentialCursor = args.flags & ISurfaceComposerClient::eCursorWindow;
+ mProtectedByApp = args.flags & ISurfaceComposerClient::eProtectedByApp;
}
BufferLayer::~BufferLayer() {
mFlinger->deleteTextureAsync(mTextureName);
-
- if (!getBE().mHwcLayers.empty()) {
- ALOGE("Found stale hardware composer layers when destroying "
- "surface flinger layer %s",
- mName.string());
- destroyAllHwcLayers();
- }
+ mFlinger->mTimeStats->onDestroy(getSequence());
}
void BufferLayer::useSurfaceDamage() {
if (mFlinger->mForceFullDamage) {
surfaceDamageRegion = Region::INVALID_REGION;
} else {
- surfaceDamageRegion = mConsumer->getSurfaceDamage();
+ surfaceDamageRegion = getDrawingSurfaceDamage();
}
}
@@ -97,44 +85,32 @@ void BufferLayer::useEmptyDamage() {
surfaceDamageRegion.clear();
}
-bool BufferLayer::isProtected() const {
- const sp<GraphicBuffer>& buffer(getBE().compositionInfo.mBuffer);
- return (buffer != 0) &&
- (buffer->getUsage() & GRALLOC_USAGE_PROTECTED);
+bool BufferLayer::isOpaque(const Layer::State& s) const {
+ // if we don't have a buffer or sidebandStream yet, we're translucent regardless of the
+ // layer's opaque flag.
+ if ((mSidebandStream == nullptr) && (mActiveBuffer == nullptr)) {
+ return false;
+ }
+
+ // if the layer has the opaque flag, then we're always opaque,
+ // otherwise we use the current buffer's format.
+ return ((s.flags & layer_state_t::eLayerOpaque) != 0) || getOpacityForFormat(getPixelFormat());
}
bool BufferLayer::isVisible() const {
- return !(isHiddenByPolicy()) && getAlpha() > 0.0f &&
- (getBE().compositionInfo.mBuffer != nullptr ||
- getBE().compositionInfo.hwc.sidebandStream != nullptr);
+ bool visible = !(isHiddenByPolicy()) && getAlpha() > 0.0f &&
+ (mActiveBuffer != nullptr || mSidebandStream != nullptr);
+ mFlinger->mScheduler->setLayerVisibility(mSchedulerLayerHandle, visible);
+
+ return visible;
}
bool BufferLayer::isFixedSize() const {
return getEffectiveScalingMode() != NATIVE_WINDOW_SCALING_MODE_FREEZE;
}
-status_t BufferLayer::setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags) {
- uint32_t const maxSurfaceDims =
- min(mFlinger->getMaxTextureSize(), mFlinger->getMaxViewportDims());
-
- // never allow a surface larger than what our underlying GL implementation
- // can handle.
- if ((uint32_t(w) > maxSurfaceDims) || (uint32_t(h) > maxSurfaceDims)) {
- ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
- return BAD_VALUE;
- }
-
- mFormat = format;
-
- mPotentialCursor = (flags & ISurfaceComposerClient::eCursorWindow) ? true : false;
- mProtectedByApp = (flags & ISurfaceComposerClient::eProtectedByApp) ? true : false;
- mCurrentOpacity = getOpacityForFormat(format);
-
- mConsumer->setDefaultBufferSize(w, h);
- mConsumer->setDefaultBufferFormat(format);
- mConsumer->setConsumerUsageBits(getEffectiveUsage(0));
-
- return NO_ERROR;
+bool BufferLayer::usesSourceCrop() const {
+ return true;
}
static constexpr mat4 inverseOrientation(uint32_t transform) {
@@ -155,14 +131,14 @@ static constexpr mat4 inverseOrientation(uint32_t transform) {
return inverse(tr);
}
-/*
- * onDraw will draw the current layer onto the presentable buffer
- */
-void BufferLayer::onDraw(const RenderArea& renderArea, const Region& clip,
- bool useIdentityTransform) const {
+bool BufferLayer::prepareClientLayer(const RenderArea& renderArea, const Region& clip,
+ bool useIdentityTransform, Region& clearRegion,
+ const bool supportProtectedContent,
+ renderengine::LayerSettings& layer) {
ATRACE_CALL();
-
- if (CC_UNLIKELY(getBE().compositionInfo.mBuffer == 0)) {
+ Layer::prepareClientLayer(renderArea, clip, useIdentityTransform, clearRegion,
+ supportProtectedContent, layer);
+ if (CC_UNLIKELY(mActiveBuffer == 0)) {
// the texture has not been created yet, this Layer has
// in fact never been drawn into. This happens frequently with
// SurfaceView because the WindowManager can't know when the client
@@ -179,37 +155,33 @@ void BufferLayer::onDraw(const RenderArea& renderArea, const Region& clip,
finished = true;
return;
}
- under.orSelf(renderArea.getTransform().transform(layer->visibleRegion));
+ under.orSelf(layer->visibleRegion);
});
// if not everything below us is covered, we plug the holes!
Region holes(clip.subtract(under));
if (!holes.isEmpty()) {
- clearWithOpenGL(renderArea, 0, 0, 0, 1);
+ clearRegion.orSelf(holes);
}
- return;
- }
-
- // Bind the current buffer to the GL texture, and wait for it to be
- // ready for us to draw into.
- status_t err = mConsumer->bindTextureImage();
- if (err != NO_ERROR) {
- ALOGW("onDraw: bindTextureImage failed (err=%d)", err);
- // Go ahead and draw the buffer anyway; no matter what we do the screen
- // is probably going to have something visibly wrong.
+ return false;
}
-
- bool blackOutLayer = isProtected() || (isSecure() && !renderArea.isSecure());
-
- auto& engine(mFlinger->getRenderEngine());
-
+ bool blackOutLayer =
+ (isProtected() && !supportProtectedContent) || (isSecure() && !renderArea.isSecure());
+ const State& s(getDrawingState());
if (!blackOutLayer) {
+ layer.source.buffer.buffer = mActiveBuffer;
+ layer.source.buffer.isOpaque = isOpaque(s);
+ layer.source.buffer.fence = mActiveBufferFence;
+ layer.source.buffer.textureName = mTextureName;
+ layer.source.buffer.usePremultipliedAlpha = getPremultipledAlpha();
+ layer.source.buffer.isY410BT2020 = isHdrY410();
// TODO: we could be more subtle with isFixedSize()
- const bool useFiltering = needsFiltering(renderArea) || isFixedSize();
+ const bool useFiltering = needsFiltering(renderArea.getDisplayDevice()) ||
+ renderArea.needsFiltering() || isFixedSize();
// Query the texture matrix given our current filtering mode.
float textureMatrix[16];
- mConsumer->setFilteringEnabled(useFiltering);
- mConsumer->getTransformMatrix(textureMatrix);
+ setFilteringEnabled(useFiltering);
+ getDrawingTransformMatrix(textureMatrix);
if (getTransformToDisplayInverse()) {
/*
@@ -239,66 +211,145 @@ void BufferLayer::onDraw(const RenderArea& renderArea, const Region& clip,
memcpy(textureMatrix, texTransform.asArray(), sizeof(textureMatrix));
}
- // Set things up for texturing.
- mTexture.setDimensions(getBE().compositionInfo.mBuffer->getWidth(),
- getBE().compositionInfo.mBuffer->getHeight());
- mTexture.setFiltering(useFiltering);
- mTexture.setMatrix(textureMatrix);
+ const Rect win{getBounds()};
+ float bufferWidth = getBufferSize(s).getWidth();
+ float bufferHeight = getBufferSize(s).getHeight();
+
+ // BufferStateLayers can have a "buffer size" of [0, 0, -1, -1] when no display frame has
+ // been set and there is no parent layer bounds. In that case, the scale is meaningless so
+ // ignore them.
+ if (!getBufferSize(s).isValid()) {
+ bufferWidth = float(win.right) - float(win.left);
+ bufferHeight = float(win.bottom) - float(win.top);
+ }
+
+ const float scaleHeight = (float(win.bottom) - float(win.top)) / bufferHeight;
+ const float scaleWidth = (float(win.right) - float(win.left)) / bufferWidth;
+ const float translateY = float(win.top) / bufferHeight;
+ const float translateX = float(win.left) / bufferWidth;
+
+ // Flip y-coordinates because GLConsumer expects OpenGL convention.
+ mat4 tr = mat4::translate(vec4(.5, .5, 0, 1)) * mat4::scale(vec4(1, -1, 1, 1)) *
+ mat4::translate(vec4(-.5, -.5, 0, 1)) *
+ mat4::translate(vec4(translateX, translateY, 0, 1)) *
+ mat4::scale(vec4(scaleWidth, scaleHeight, 1.0, 1.0));
- engine.setupLayerTexturing(mTexture);
+ layer.source.buffer.useTextureFiltering = useFiltering;
+ layer.source.buffer.textureTransform = mat4(static_cast<const float*>(textureMatrix)) * tr;
} else {
- engine.setupLayerBlackedOut();
+ // If layer is blacked out, force alpha to 1 so that we draw a black color
+ // layer.
+ layer.source.buffer.buffer = nullptr;
+ layer.alpha = 1.0;
}
- drawWithOpenGL(renderArea, useIdentityTransform);
- engine.disableTexturing();
-}
-void BufferLayer::onLayerDisplayed(const sp<Fence>& releaseFence) {
- mConsumer->setReleaseFence(releaseFence);
+ return true;
}
-void BufferLayer::abandon() {
- mConsumer->abandon();
+bool BufferLayer::isHdrY410() const {
+ // pixel format is HDR Y410 masquerading as RGBA_1010102
+ return (mCurrentDataSpace == ui::Dataspace::BT2020_ITU_PQ &&
+ getDrawingApi() == NATIVE_WINDOW_API_MEDIA &&
+ mActiveBuffer->getPixelFormat() == HAL_PIXEL_FORMAT_RGBA_1010102);
}
-bool BufferLayer::shouldPresentNow(const DispSync& dispSync) const {
- if (mSidebandStreamChanged || mAutoRefresh) {
- return true;
+void BufferLayer::setPerFrameData(const sp<const DisplayDevice>& displayDevice,
+ const ui::Transform& transform, const Rect& viewport,
+ int32_t supportedPerFrameMetadata,
+ const ui::Dataspace targetDataspace) {
+ RETURN_IF_NO_HWC_LAYER(displayDevice);
+
+ // Apply this display's projection's viewport to the visible region
+ // before giving it to the HWC HAL.
+ Region visible = transform.transform(visibleRegion.intersect(viewport));
+
+ const auto outputLayer = findOutputLayerForDisplay(displayDevice);
+ LOG_FATAL_IF(!outputLayer || !outputLayer->getState().hwc);
+
+ auto& hwcLayer = (*outputLayer->getState().hwc).hwcLayer;
+ auto error = hwcLayer->setVisibleRegion(visible);
+ if (error != HWC2::Error::None) {
+ ALOGE("[%s] Failed to set visible region: %s (%d)", mName.string(),
+ to_string(error).c_str(), static_cast<int32_t>(error));
+ visible.dump(LOG_TAG);
}
+ outputLayer->editState().visibleRegion = visible;
- Mutex::Autolock lock(mQueueItemLock);
- if (mQueueItems.empty()) {
- return false;
+ auto& layerCompositionState = getCompositionLayer()->editState().frontEnd;
+
+ error = hwcLayer->setSurfaceDamage(surfaceDamageRegion);
+ if (error != HWC2::Error::None) {
+ ALOGE("[%s] Failed to set surface damage: %s (%d)", mName.string(),
+ to_string(error).c_str(), static_cast<int32_t>(error));
+ surfaceDamageRegion.dump(LOG_TAG);
+ }
+ layerCompositionState.surfaceDamage = surfaceDamageRegion;
+
+ // Sideband layers
+ if (layerCompositionState.sidebandStream.get()) {
+ setCompositionType(displayDevice, Hwc2::IComposerClient::Composition::SIDEBAND);
+ ALOGV("[%s] Requesting Sideband composition", mName.string());
+ error = hwcLayer->setSidebandStream(layerCompositionState.sidebandStream->handle());
+ if (error != HWC2::Error::None) {
+ ALOGE("[%s] Failed to set sideband stream %p: %s (%d)", mName.string(),
+ layerCompositionState.sidebandStream->handle(), to_string(error).c_str(),
+ static_cast<int32_t>(error));
+ }
+ layerCompositionState.compositionType = Hwc2::IComposerClient::Composition::SIDEBAND;
+ return;
}
- auto timestamp = mQueueItems[0].mTimestamp;
- nsecs_t expectedPresent = mConsumer->computeExpectedPresent(dispSync);
- // Ignore timestamps more than a second in the future
- bool isPlausible = timestamp < (expectedPresent + s2ns(1));
- ALOGW_IF(!isPlausible,
- "[%s] Timestamp %" PRId64 " seems implausible "
- "relative to expectedPresent %" PRId64,
- mName.string(), timestamp, expectedPresent);
+ // Device or Cursor layers
+ if (mPotentialCursor) {
+ ALOGV("[%s] Requesting Cursor composition", mName.string());
+ setCompositionType(displayDevice, Hwc2::IComposerClient::Composition::CURSOR);
+ } else {
+ ALOGV("[%s] Requesting Device composition", mName.string());
+ setCompositionType(displayDevice, Hwc2::IComposerClient::Composition::DEVICE);
+ }
- bool isDue = timestamp < expectedPresent;
- return isDue || !isPlausible;
-}
+ ui::Dataspace dataspace = isColorSpaceAgnostic() && targetDataspace != ui::Dataspace::UNKNOWN
+ ? targetDataspace
+ : mCurrentDataSpace;
+ error = hwcLayer->setDataspace(dataspace);
+ if (error != HWC2::Error::None) {
+ ALOGE("[%s] Failed to set dataspace %d: %s (%d)", mName.string(), dataspace,
+ to_string(error).c_str(), static_cast<int32_t>(error));
+ }
-void BufferLayer::setTransformHint(uint32_t orientation) const {
- mConsumer->setTransformHint(orientation);
+ const HdrMetadata& metadata = getDrawingHdrMetadata();
+ error = hwcLayer->setPerFrameMetadata(supportedPerFrameMetadata, metadata);
+ if (error != HWC2::Error::None && error != HWC2::Error::Unsupported) {
+ ALOGE("[%s] Failed to set hdrMetadata: %s (%d)", mName.string(),
+ to_string(error).c_str(), static_cast<int32_t>(error));
+ }
+
+ error = hwcLayer->setColorTransform(getColorTransform());
+ if (error == HWC2::Error::Unsupported) {
+ // If per layer color transform is not supported, we use GPU composition.
+ setCompositionType(displayDevice, Hwc2::IComposerClient::Composition::CLIENT);
+ } else if (error != HWC2::Error::None) {
+ ALOGE("[%s] Failed to setColorTransform: %s (%d)", mName.string(),
+ to_string(error).c_str(), static_cast<int32_t>(error));
+ }
+ layerCompositionState.dataspace = mCurrentDataSpace;
+ layerCompositionState.colorTransform = getColorTransform();
+ layerCompositionState.hdrMetadata = metadata;
+
+ setHwcLayerBuffer(displayDevice);
}
bool BufferLayer::onPreComposition(nsecs_t refreshStartTime) {
if (mBufferLatched) {
Mutex::Autolock lock(mFrameEventHistoryMutex);
- mFrameEventHistory.addPreComposition(mCurrentFrameNumber,
- refreshStartTime);
+ mFrameEventHistory.addPreComposition(mCurrentFrameNumber, refreshStartTime);
}
mRefreshPending = false;
- return mQueuedFrames > 0 || mSidebandStreamChanged ||
- mAutoRefresh;
+ return hasReadyFrame();
}
-bool BufferLayer::onPostComposition(const std::shared_ptr<FenceTime>& glDoneFence,
+
+bool BufferLayer::onPostComposition(const std::optional<DisplayId>& displayId,
+ const std::shared_ptr<FenceTime>& glDoneFence,
const std::shared_ptr<FenceTime>& presentFence,
const CompositorTiming& compositorTiming) {
// mFrameLatencyNeeded is true when a new frame was latched for the
@@ -308,18 +359,18 @@ bool BufferLayer::onPostComposition(const std::shared_ptr<FenceTime>& glDoneFenc
// Update mFrameEventHistory.
{
Mutex::Autolock lock(mFrameEventHistoryMutex);
- mFrameEventHistory.addPostComposition(mCurrentFrameNumber, glDoneFence,
- presentFence, compositorTiming);
+ mFrameEventHistory.addPostComposition(mCurrentFrameNumber, glDoneFence, presentFence,
+ compositorTiming);
}
// Update mFrameTracker.
- nsecs_t desiredPresentTime = mConsumer->getTimestamp();
+ nsecs_t desiredPresentTime = getDesiredPresentTime();
mFrameTracker.setDesiredPresentTime(desiredPresentTime);
- const std::string layerName(getName().c_str());
- mTimeStats.setDesiredTime(layerName, mCurrentFrameNumber, desiredPresentTime);
+ const int32_t layerID = getSequence();
+ mFlinger->mTimeStats->setDesiredTime(layerID, mCurrentFrameNumber, desiredPresentTime);
- std::shared_ptr<FenceTime> frameReadyFence = mConsumer->getCurrentFenceTime();
+ std::shared_ptr<FenceTime> frameReadyFence = getCurrentFenceTime();
if (frameReadyFence->isValid()) {
mFrameTracker.setFrameReadyFence(std::move(frameReadyFence));
} else {
@@ -329,14 +380,13 @@ bool BufferLayer::onPostComposition(const std::shared_ptr<FenceTime>& glDoneFenc
}
if (presentFence->isValid()) {
- mTimeStats.setPresentFence(layerName, mCurrentFrameNumber, presentFence);
+ mFlinger->mTimeStats->setPresentFence(layerID, mCurrentFrameNumber, presentFence);
mFrameTracker.setActualPresentFence(std::shared_ptr<FenceTime>(presentFence));
- } else {
+ } else if (displayId && mFlinger->getHwComposer().isConnected(*displayId)) {
// The HWC doesn't support present fences, so use the refresh
// timestamp instead.
- const nsecs_t actualPresentTime =
- mFlinger->getHwComposer().getRefreshTimestamp(HWC_DISPLAY_PRIMARY);
- mTimeStats.setPresentTime(layerName, mCurrentFrameNumber, actualPresentTime);
+ const nsecs_t actualPresentTime = mFlinger->getHwComposer().getRefreshTimestamp(*displayId);
+ mFlinger->mTimeStats->setPresentTime(layerID, mCurrentFrameNumber, actualPresentTime);
mFrameTracker.setActualPresentTime(actualPresentTime);
}
@@ -345,58 +395,17 @@ bool BufferLayer::onPostComposition(const std::shared_ptr<FenceTime>& glDoneFenc
return true;
}
-std::vector<OccupancyTracker::Segment> BufferLayer::getOccupancyHistory(bool forceFlush) {
- std::vector<OccupancyTracker::Segment> history;
- status_t result = mConsumer->getOccupancyHistory(forceFlush, &history);
- if (result != NO_ERROR) {
- ALOGW("[%s] Failed to obtain occupancy history (%d)", mName.string(), result);
- return {};
- }
- return history;
-}
-
-bool BufferLayer::getTransformToDisplayInverse() const {
- return mConsumer->getTransformToDisplayInverse();
-}
-
-void BufferLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) {
- if (!mConsumer->releasePendingBuffer()) {
- return;
- }
-
- auto releaseFenceTime =
- std::make_shared<FenceTime>(mConsumer->getPrevFinalReleaseFence());
- mReleaseTimeline.updateSignalTimes();
- mReleaseTimeline.push(releaseFenceTime);
-
- Mutex::Autolock lock(mFrameEventHistoryMutex);
- if (mPreviousFrameNumber != 0) {
- mFrameEventHistory.addRelease(mPreviousFrameNumber, dequeueReadyTime,
- std::move(releaseFenceTime));
- }
-}
-
-Region BufferLayer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime) {
+bool BufferLayer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime) {
ATRACE_CALL();
- if (android_atomic_acquire_cas(true, false, &mSidebandStreamChanged) == 0) {
- // mSidebandStreamChanged was true
- mSidebandStream = mConsumer->getSidebandStream();
- // replicated in LayerBE until FE/BE is ready to be synchronized
- getBE().compositionInfo.hwc.sidebandStream = mSidebandStream;
- if (getBE().compositionInfo.hwc.sidebandStream != nullptr) {
- setTransactionFlags(eTransactionNeeded);
- mFlinger->setTransactionFlags(eTraversalNeeded);
- }
- recomputeVisibleRegions = true;
+ bool refreshRequired = latchSidebandStream(recomputeVisibleRegions);
- const State& s(getDrawingState());
- return getTransform().transform(Region(Rect(s.active.w, s.active.h)));
+ if (refreshRequired) {
+ return refreshRequired;
}
- Region outDirtyRegion;
- if (mQueuedFrames <= 0 && !mAutoRefresh) {
- return outDirtyRegion;
+ if (!hasReadyFrame()) {
+ return false;
}
// if we've already called updateTexImage() without going through
@@ -405,119 +414,42 @@ Region BufferLayer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime
// compositionComplete() call.
// we'll trigger an update in onPreComposition().
if (mRefreshPending) {
- return outDirtyRegion;
+ return false;
}
// If the head buffer's acquire fence hasn't signaled yet, return and
// try again later
- if (!headFenceHasSignaled()) {
+ if (!fenceHasSignaled()) {
+ ATRACE_NAME("!fenceHasSignaled()");
mFlinger->signalLayerUpdate();
- return outDirtyRegion;
+ return false;
}
// Capture the old state of the layer for comparisons later
const State& s(getDrawingState());
const bool oldOpacity = isOpaque(s);
- sp<GraphicBuffer> oldBuffer = getBE().compositionInfo.mBuffer;
+ sp<GraphicBuffer> oldBuffer = mActiveBuffer;
if (!allTransactionsSignaled()) {
- mFlinger->signalLayerUpdate();
- return outDirtyRegion;
- }
-
- // This boolean is used to make sure that SurfaceFlinger's shadow copy
- // of the buffer queue isn't modified when the buffer queue is returning
- // BufferItem's that weren't actually queued. This can happen in shared
- // buffer mode.
- bool queuedBuffer = false;
- LayerRejecter r(mDrawingState, getCurrentState(), recomputeVisibleRegions,
- getProducerStickyTransform() != 0, mName.string(),
- mOverrideScalingMode, mFreezeGeometryUpdates);
- status_t updateResult =
- mConsumer->updateTexImage(&r, mFlinger->mPrimaryDispSync,
- &mAutoRefresh, &queuedBuffer,
- mLastFrameNumberReceived);
- if (updateResult == BufferQueue::PRESENT_LATER) {
- // Producer doesn't want buffer to be displayed yet. Signal a
- // layer update so we check again at the next opportunity.
- mFlinger->signalLayerUpdate();
- return outDirtyRegion;
- } else if (updateResult == BufferLayerConsumer::BUFFER_REJECTED) {
- // If the buffer has been rejected, remove it from the shadow queue
- // and return early
- if (queuedBuffer) {
- Mutex::Autolock lock(mQueueItemLock);
- mTimeStats.removeTimeRecord(getName().c_str(), mQueueItems[0].mFrameNumber);
- mQueueItems.removeAt(0);
- android_atomic_dec(&mQueuedFrames);
- }
- return outDirtyRegion;
- } else if (updateResult != NO_ERROR || mUpdateTexImageFailed) {
- // This can occur if something goes wrong when trying to create the
- // EGLImage for this buffer. If this happens, the buffer has already
- // been released, so we need to clean up the queue and bug out
- // early.
- if (queuedBuffer) {
- Mutex::Autolock lock(mQueueItemLock);
- mQueueItems.clear();
- android_atomic_and(0, &mQueuedFrames);
- mTimeStats.clearLayerRecord(getName().c_str());
- }
-
- // Once we have hit this state, the shadow queue may no longer
- // correctly reflect the incoming BufferQueue's contents, so even if
- // updateTexImage starts working, the only safe course of action is
- // to continue to ignore updates.
- mUpdateTexImageFailed = true;
-
- return outDirtyRegion;
- }
-
- if (queuedBuffer) {
- // Autolock scope
- auto currentFrameNumber = mConsumer->getFrameNumber();
-
- Mutex::Autolock lock(mQueueItemLock);
-
- // Remove any stale buffers that have been dropped during
- // updateTexImage
- while (mQueueItems[0].mFrameNumber != currentFrameNumber) {
- mTimeStats.removeTimeRecord(getName().c_str(), mQueueItems[0].mFrameNumber);
- mQueueItems.removeAt(0);
- android_atomic_dec(&mQueuedFrames);
- }
-
- const std::string layerName(getName().c_str());
- mTimeStats.setAcquireFence(layerName, currentFrameNumber, mQueueItems[0].mFenceTime);
- mTimeStats.setLatchTime(layerName, currentFrameNumber, latchTime);
-
- mQueueItems.removeAt(0);
+ mFlinger->setTransactionFlags(eTraversalNeeded);
+ return false;
}
- // Decrement the queued-frames count. Signal another event if we
- // have more frames pending.
- if ((queuedBuffer && android_atomic_dec(&mQueuedFrames) > 1) ||
- mAutoRefresh) {
- mFlinger->signalLayerUpdate();
+ status_t err = updateTexImage(recomputeVisibleRegions, latchTime);
+ if (err != NO_ERROR) {
+ return false;
}
- // update the active buffer
- getBE().compositionInfo.mBuffer =
- mConsumer->getCurrentBuffer(&getBE().compositionInfo.mBufferSlot);
- // replicated in LayerBE until FE/BE is ready to be synchronized
- mActiveBuffer = getBE().compositionInfo.mBuffer;
- if (getBE().compositionInfo.mBuffer == nullptr) {
- // this can only happen if the very first buffer was rejected.
- return outDirtyRegion;
+ err = updateActiveBuffer();
+ if (err != NO_ERROR) {
+ return false;
}
mBufferLatched = true;
- mPreviousFrameNumber = mCurrentFrameNumber;
- mCurrentFrameNumber = mConsumer->getFrameNumber();
- {
- Mutex::Autolock lock(mFrameEventHistoryMutex);
- mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime);
+ err = updateFrameNumber(latchTime);
+ if (err != NO_ERROR) {
+ return false;
}
mRefreshPending = true;
@@ -528,55 +460,54 @@ Region BufferLayer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime
recomputeVisibleRegions = true;
}
- ui::Dataspace dataSpace = mConsumer->getCurrentDataSpace();
- // treat modern dataspaces as legacy dataspaces whenever possible, until
- // we can trust the buffer producers
+ ui::Dataspace dataSpace = getDrawingDataSpace();
+ // translate legacy dataspaces to modern dataspaces
switch (dataSpace) {
- case ui::Dataspace::V0_SRGB:
- dataSpace = ui::Dataspace::SRGB;
+ case ui::Dataspace::SRGB:
+ dataSpace = ui::Dataspace::V0_SRGB;
break;
- case ui::Dataspace::V0_SRGB_LINEAR:
- dataSpace = ui::Dataspace::SRGB_LINEAR;
+ case ui::Dataspace::SRGB_LINEAR:
+ dataSpace = ui::Dataspace::V0_SRGB_LINEAR;
break;
- case ui::Dataspace::V0_JFIF:
- dataSpace = ui::Dataspace::JFIF;
+ case ui::Dataspace::JFIF:
+ dataSpace = ui::Dataspace::V0_JFIF;
break;
- case ui::Dataspace::V0_BT601_625:
- dataSpace = ui::Dataspace::BT601_625;
+ case ui::Dataspace::BT601_625:
+ dataSpace = ui::Dataspace::V0_BT601_625;
break;
- case ui::Dataspace::V0_BT601_525:
- dataSpace = ui::Dataspace::BT601_525;
+ case ui::Dataspace::BT601_525:
+ dataSpace = ui::Dataspace::V0_BT601_525;
break;
- case ui::Dataspace::V0_BT709:
- dataSpace = ui::Dataspace::BT709;
+ case ui::Dataspace::BT709:
+ dataSpace = ui::Dataspace::V0_BT709;
break;
default:
break;
}
mCurrentDataSpace = dataSpace;
- Rect crop(mConsumer->getCurrentCrop());
- const uint32_t transform(mConsumer->getCurrentTransform());
- const uint32_t scalingMode(mConsumer->getCurrentScalingMode());
- if ((crop != mCurrentCrop) ||
- (transform != mCurrentTransform) ||
- (scalingMode != mCurrentScalingMode)) {
+ Rect crop(getDrawingCrop());
+ const uint32_t transform(getDrawingTransform());
+ const uint32_t scalingMode(getDrawingScalingMode());
+ const bool transformToDisplayInverse(getTransformToDisplayInverse());
+ if ((crop != mCurrentCrop) || (transform != mCurrentTransform) ||
+ (scalingMode != mCurrentScalingMode) ||
+ (transformToDisplayInverse != mTransformToDisplayInverse)) {
mCurrentCrop = crop;
mCurrentTransform = transform;
mCurrentScalingMode = scalingMode;
+ mTransformToDisplayInverse = transformToDisplayInverse;
recomputeVisibleRegions = true;
}
if (oldBuffer != nullptr) {
- uint32_t bufWidth = getBE().compositionInfo.mBuffer->getWidth();
- uint32_t bufHeight = getBE().compositionInfo.mBuffer->getHeight();
- if (bufWidth != uint32_t(oldBuffer->width) ||
- bufHeight != uint32_t(oldBuffer->height)) {
+ uint32_t bufWidth = mActiveBuffer->getWidth();
+ uint32_t bufHeight = mActiveBuffer->getHeight();
+ if (bufWidth != uint32_t(oldBuffer->width) || bufHeight != uint32_t(oldBuffer->height)) {
recomputeVisibleRegions = true;
}
}
- mCurrentOpacity = getOpacityForFormat(getBE().compositionInfo.mBuffer->format);
if (oldOpacity != isOpaque(s)) {
recomputeVisibleRegions = true;
}
@@ -595,6 +526,9 @@ Region BufferLayer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime
}
if ((*point)->getFrameNumber() <= mCurrentFrameNumber) {
+ std::stringstream ss;
+ ss << "Dropping sync point " << (*point)->getFrameNumber();
+ ATRACE_NAME(ss.str().c_str());
point = mLocalSyncPoints.erase(point);
} else {
++point;
@@ -602,204 +536,85 @@ Region BufferLayer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime
}
}
- // FIXME: postedRegion should be dirty & bounds
- Region dirtyRegion(Rect(s.active.w, s.active.h));
-
- // transform the dirty region to window-manager space
- outDirtyRegion = (getTransform().transform(dirtyRegion));
-
- return outDirtyRegion;
-}
-
-void BufferLayer::setDefaultBufferSize(uint32_t w, uint32_t h) {
- mConsumer->setDefaultBufferSize(w, h);
+ return true;
}
-void BufferLayer::setPerFrameData(const sp<const DisplayDevice>& displayDevice) {
- // Apply this display's projection's viewport to the visible region
- // before giving it to the HWC HAL.
- const Transform& tr = displayDevice->getTransform();
- const auto& viewport = displayDevice->getViewport();
- Region visible = tr.transform(visibleRegion.intersect(viewport));
- auto hwcId = displayDevice->getHwcDisplayId();
- if (!hasHwcLayer(hwcId)) {
- return;
- }
- auto& hwcInfo = getBE().mHwcLayers[hwcId];
- auto& hwcLayer = hwcInfo.layer;
- auto error = hwcLayer->setVisibleRegion(visible);
- if (error != HWC2::Error::None) {
- ALOGE("[%s] Failed to set visible region: %s (%d)", mName.string(),
- to_string(error).c_str(), static_cast<int32_t>(error));
- visible.dump(LOG_TAG);
- }
-
- error = hwcLayer->setSurfaceDamage(surfaceDamageRegion);
- if (error != HWC2::Error::None) {
- ALOGE("[%s] Failed to set surface damage: %s (%d)", mName.string(),
- to_string(error).c_str(), static_cast<int32_t>(error));
- surfaceDamageRegion.dump(LOG_TAG);
- }
-
- // Sideband layers
- if (getBE().compositionInfo.hwc.sidebandStream.get()) {
- setCompositionType(hwcId, HWC2::Composition::Sideband);
- ALOGV("[%s] Requesting Sideband composition", mName.string());
- error = hwcLayer->setSidebandStream(getBE().compositionInfo.hwc.sidebandStream->handle());
- if (error != HWC2::Error::None) {
- ALOGE("[%s] Failed to set sideband stream %p: %s (%d)", mName.string(),
- getBE().compositionInfo.hwc.sidebandStream->handle(), to_string(error).c_str(),
- static_cast<int32_t>(error));
+// transaction
+void BufferLayer::notifyAvailableFrames() {
+ const auto headFrameNumber = getHeadFrameNumber();
+ const bool headFenceSignaled = fenceHasSignaled();
+ const bool presentTimeIsCurrent = framePresentTimeIsCurrent();
+ Mutex::Autolock lock(mLocalSyncPointMutex);
+ for (auto& point : mLocalSyncPoints) {
+ if (headFrameNumber >= point->getFrameNumber() && headFenceSignaled &&
+ presentTimeIsCurrent) {
+ point->setFrameAvailable();
+ sp<Layer> requestedSyncLayer = point->getRequestedSyncLayer();
+ if (requestedSyncLayer) {
+ // Need to update the transaction flag to ensure the layer's pending transaction
+ // gets applied.
+ requestedSyncLayer->setTransactionFlags(eTransactionNeeded);
+ }
}
- return;
- }
-
- // Device or Cursor layers
- if (mPotentialCursor) {
- ALOGV("[%s] Requesting Cursor composition", mName.string());
- setCompositionType(hwcId, HWC2::Composition::Cursor);
- } else {
- ALOGV("[%s] Requesting Device composition", mName.string());
- setCompositionType(hwcId, HWC2::Composition::Device);
- }
-
- ALOGV("setPerFrameData: dataspace = %d", mCurrentDataSpace);
- error = hwcLayer->setDataspace(mCurrentDataSpace);
- if (error != HWC2::Error::None) {
- ALOGE("[%s] Failed to set dataspace %d: %s (%d)", mName.string(), mCurrentDataSpace,
- to_string(error).c_str(), static_cast<int32_t>(error));
- }
-
- const HdrMetadata& metadata = mConsumer->getCurrentHdrMetadata();
- error = hwcLayer->setPerFrameMetadata(displayDevice->getSupportedPerFrameMetadata(), metadata);
- if (error != HWC2::Error::None && error != HWC2::Error::Unsupported) {
- ALOGE("[%s] Failed to set hdrMetadata: %s (%d)", mName.string(),
- to_string(error).c_str(), static_cast<int32_t>(error));
- }
-
- uint32_t hwcSlot = 0;
- sp<GraphicBuffer> hwcBuffer;
- hwcInfo.bufferCache.getHwcBuffer(getBE().compositionInfo.mBufferSlot,
- getBE().compositionInfo.mBuffer, &hwcSlot, &hwcBuffer);
-
- auto acquireFence = mConsumer->getCurrentFence();
- error = hwcLayer->setBuffer(hwcSlot, hwcBuffer, acquireFence);
- if (error != HWC2::Error::None) {
- ALOGE("[%s] Failed to set buffer %p: %s (%d)", mName.string(),
- getBE().compositionInfo.mBuffer->handle, to_string(error).c_str(),
- static_cast<int32_t>(error));
}
}
-bool BufferLayer::isOpaque(const Layer::State& s) const {
- // if we don't have a buffer or sidebandStream yet, we're translucent regardless of the
- // layer's opaque flag.
- if ((getBE().compositionInfo.hwc.sidebandStream == nullptr) && (getBE().compositionInfo.mBuffer == nullptr)) {
- return false;
- }
-
- // if the layer has the opaque flag, then we're always opaque,
- // otherwise we use the current buffer's format.
- return ((s.flags & layer_state_t::eLayerOpaque) != 0) || mCurrentOpacity;
+bool BufferLayer::hasReadyFrame() const {
+ return hasFrameUpdate() || getSidebandStreamChanged() || getAutoRefresh();
}
-void BufferLayer::onFirstRef() {
- Layer::onFirstRef();
-
- // Creates a custom BufferQueue for SurfaceFlingerConsumer to use
- sp<IGraphicBufferProducer> producer;
- sp<IGraphicBufferConsumer> consumer;
- BufferQueue::createBufferQueue(&producer, &consumer, true);
- mProducer = new MonitoredProducer(producer, mFlinger, this);
- {
- // Grab the SF state lock during this since it's the only safe way to access RenderEngine
- Mutex::Autolock lock(mFlinger->mStateLock);
- mConsumer = new BufferLayerConsumer(consumer, mFlinger->getRenderEngine(), mTextureName,
- this);
- }
- mConsumer->setConsumerUsageBits(getEffectiveUsage(0));
- mConsumer->setContentsChangedListener(this);
- mConsumer->setName(mName);
-
- if (mFlinger->isLayerTripleBufferingDisabled()) {
- mProducer->setMaxDequeuedBufferCount(2);
+uint32_t BufferLayer::getEffectiveScalingMode() const {
+ if (mOverrideScalingMode >= 0) {
+ return mOverrideScalingMode;
}
- const sp<const DisplayDevice> hw(mFlinger->getDefaultDisplayDevice());
- updateTransformHint(hw);
+ return mCurrentScalingMode;
}
-// ---------------------------------------------------------------------------
-// Interface implementation for SurfaceFlingerConsumer::ContentsChangedListener
-// ---------------------------------------------------------------------------
-
-void BufferLayer::onFrameAvailable(const BufferItem& item) {
- // Add this buffer from our internal queue tracker
- { // Autolock scope
- Mutex::Autolock lock(mQueueItemLock);
- mFlinger->mInterceptor->saveBufferUpdate(this, item.mGraphicBuffer->getWidth(),
- item.mGraphicBuffer->getHeight(),
- item.mFrameNumber);
- // Reset the frame number tracker when we receive the first buffer after
- // a frame number reset
- if (item.mFrameNumber == 1) {
- mLastFrameNumberReceived = 0;
- }
-
- // Ensure that callbacks are handled in order
- while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
- status_t result = mQueueItemCondition.waitRelative(mQueueItemLock,
- ms2ns(500));
- if (result != NO_ERROR) {
- ALOGE("[%s] Timed out waiting on callback", mName.string());
- }
- }
-
- mQueueItems.push_back(item);
- android_atomic_inc(&mQueuedFrames);
+bool BufferLayer::isProtected() const {
+ const sp<GraphicBuffer>& buffer(mActiveBuffer);
+ return (buffer != 0) && (buffer->getUsage() & GRALLOC_USAGE_PROTECTED);
+}
- // Wake up any pending callbacks
- mLastFrameNumberReceived = item.mFrameNumber;
- mQueueItemCondition.broadcast();
+bool BufferLayer::latchUnsignaledBuffers() {
+ static bool propertyLoaded = false;
+ static bool latch = false;
+ static std::mutex mutex;
+ std::lock_guard<std::mutex> lock(mutex);
+ if (!propertyLoaded) {
+ char value[PROPERTY_VALUE_MAX] = {};
+ property_get("debug.sf.latch_unsignaled", value, "0");
+ latch = atoi(value);
+ propertyLoaded = true;
}
-
- mFlinger->signalLayerUpdate();
+ return latch;
}
-void BufferLayer::onFrameReplaced(const BufferItem& item) {
- { // Autolock scope
- Mutex::Autolock lock(mQueueItemLock);
+// h/w composer set-up
+bool BufferLayer::allTransactionsSignaled() {
+ auto headFrameNumber = getHeadFrameNumber();
+ bool matchingFramesFound = false;
+ bool allTransactionsApplied = true;
+ Mutex::Autolock lock(mLocalSyncPointMutex);
- // Ensure that callbacks are handled in order
- while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
- status_t result = mQueueItemCondition.waitRelative(mQueueItemLock,
- ms2ns(500));
- if (result != NO_ERROR) {
- ALOGE("[%s] Timed out waiting on callback", mName.string());
- }
+ for (auto& point : mLocalSyncPoints) {
+ if (point->getFrameNumber() > headFrameNumber) {
+ break;
}
+ matchingFramesFound = true;
- if (mQueueItems.empty()) {
- ALOGE("Can't replace a frame on an empty queue");
- return;
+ if (!point->frameIsAvailable()) {
+ // We haven't notified the remote layer that the frame for
+ // this point is available yet. Notify it now, and then
+ // abort this attempt to latch.
+ point->setFrameAvailable();
+ allTransactionsApplied = false;
+ break;
}
- mQueueItems.editItemAt(mQueueItems.size() - 1) = item;
- // Wake up any pending callbacks
- mLastFrameNumberReceived = item.mFrameNumber;
- mQueueItemCondition.broadcast();
- }
-}
-
-void BufferLayer::onSidebandStreamChanged() {
- if (android_atomic_release_cas(false, true, &mSidebandStreamChanged) == 0) {
- // mSidebandStreamChanged was false
- mFlinger->signalLayerUpdate();
+ allTransactionsApplied = allTransactionsApplied && point->transactionIsApplied();
}
-}
-
-bool BufferLayer::needsFiltering(const RenderArea& renderArea) const {
- return mNeedsFiltering || renderArea.needsFiltering();
+ return !matchingFramesFound || allTransactionsApplied;
}
// As documented in libhardware header, formats in the range
@@ -824,184 +639,97 @@ bool BufferLayer::getOpacityForFormat(uint32_t format) {
return true;
}
-bool BufferLayer::isHdrY410() const {
- // pixel format is HDR Y410 masquerading as RGBA_1010102
- return (mCurrentDataSpace == ui::Dataspace::BT2020_ITU_PQ &&
- mConsumer->getCurrentApi() == NATIVE_WINDOW_API_MEDIA &&
- getBE().compositionInfo.mBuffer->getPixelFormat() == HAL_PIXEL_FORMAT_RGBA_1010102);
-}
-
-void BufferLayer::drawWithOpenGL(const RenderArea& renderArea, bool useIdentityTransform) const {
- ATRACE_CALL();
- const State& s(getDrawingState());
-
- computeGeometry(renderArea, getBE().mMesh, useIdentityTransform);
-
- /*
- * NOTE: the way we compute the texture coordinates here produces
- * different results than when we take the HWC path -- in the later case
- * the "source crop" is rounded to texel boundaries.
- * This can produce significantly different results when the texture
- * is scaled by a large amount.
- *
- * The GL code below is more logical (imho), and the difference with
- * HWC is due to a limitation of the HWC API to integers -- a question
- * is suspend is whether we should ignore this problem or revert to
- * GL composition when a buffer scaling is applied (maybe with some
- * minimal value)? Or, we could make GL behave like HWC -- but this feel
- * like more of a hack.
- */
- const Rect bounds{computeBounds()}; // Rounds from FloatRect
-
- Transform t = getTransform();
- Rect win = bounds;
- if (!s.finalCrop.isEmpty()) {
- win = t.transform(win);
- if (!win.intersect(s.finalCrop, &win)) {
- win.clear();
- }
- win = t.inverse().transform(win);
- if (!win.intersect(bounds, &win)) {
- win.clear();
- }
- }
-
- float left = float(win.left) / float(s.active.w);
- float top = float(win.top) / float(s.active.h);
- float right = float(win.right) / float(s.active.w);
- float bottom = float(win.bottom) / float(s.active.h);
-
- // TODO: we probably want to generate the texture coords with the mesh
- // here we assume that we only have 4 vertices
- Mesh::VertexArray<vec2> texCoords(getBE().mMesh.getTexCoordArray<vec2>());
- texCoords[0] = vec2(left, 1.0f - top);
- texCoords[1] = vec2(left, 1.0f - bottom);
- texCoords[2] = vec2(right, 1.0f - bottom);
- texCoords[3] = vec2(right, 1.0f - top);
-
- auto& engine(mFlinger->getRenderEngine());
- engine.setupLayerBlending(mPremultipliedAlpha, isOpaque(s), false /* disableTexture */,
- getColor());
- engine.setSourceDataSpace(mCurrentDataSpace);
-
- if (isHdrY410()) {
- engine.setSourceY410BT2020(true);
+bool BufferLayer::needsFiltering(const sp<const DisplayDevice>& displayDevice) const {
+ // If we are not capturing based on the state of a known display device, we
+ // only return mNeedsFiltering
+ if (displayDevice == nullptr) {
+ return mNeedsFiltering;
}
- engine.drawMesh(getBE().mMesh);
- engine.disableBlending();
-
- engine.setSourceY410BT2020(false);
-}
-
-uint32_t BufferLayer::getProducerStickyTransform() const {
- int producerStickyTransform = 0;
- int ret = mProducer->query(NATIVE_WINDOW_STICKY_TRANSFORM, &producerStickyTransform);
- if (ret != OK) {
- ALOGW("%s: Error %s (%d) while querying window sticky transform.", __FUNCTION__,
- strerror(-ret), ret);
- return 0;
+ const auto outputLayer = findOutputLayerForDisplay(displayDevice);
+ if (outputLayer == nullptr) {
+ return mNeedsFiltering;
}
- return static_cast<uint32_t>(producerStickyTransform);
-}
-bool BufferLayer::latchUnsignaledBuffers() {
- static bool propertyLoaded = false;
- static bool latch = false;
- static std::mutex mutex;
- std::lock_guard<std::mutex> lock(mutex);
- if (!propertyLoaded) {
- char value[PROPERTY_VALUE_MAX] = {};
- property_get("debug.sf.latch_unsignaled", value, "0");
- latch = atoi(value);
- propertyLoaded = true;
- }
- return latch;
+ const auto& compositionState = outputLayer->getState();
+ const auto displayFrame = compositionState.displayFrame;
+ const auto sourceCrop = compositionState.sourceCrop;
+ return mNeedsFiltering || sourceCrop.getHeight() != displayFrame.getHeight() ||
+ sourceCrop.getWidth() != displayFrame.getWidth();
}
uint64_t BufferLayer::getHeadFrameNumber() const {
- Mutex::Autolock lock(mQueueItemLock);
- if (!mQueueItems.empty()) {
- return mQueueItems[0].mFrameNumber;
+ if (hasFrameUpdate()) {
+ return getFrameNumber();
} else {
return mCurrentFrameNumber;
}
}
-bool BufferLayer::headFenceHasSignaled() const {
- if (latchUnsignaledBuffers()) {
- return true;
+Rect BufferLayer::getBufferSize(const State& s) const {
+ // If we have a sideband stream, or we are scaling the buffer then return the layer size since
+ // we cannot determine the buffer size.
+ if ((s.sidebandStream != nullptr) ||
+ (getEffectiveScalingMode() != NATIVE_WINDOW_SCALING_MODE_FREEZE)) {
+ return Rect(getActiveWidth(s), getActiveHeight(s));
}
- Mutex::Autolock lock(mQueueItemLock);
- if (mQueueItems.empty()) {
- return true;
+ if (mActiveBuffer == nullptr) {
+ return Rect::INVALID_RECT;
}
- if (mQueueItems[0].mIsDroppable) {
- // Even though this buffer's fence may not have signaled yet, it could
- // be replaced by another buffer before it has a chance to, which means
- // that it's possible to get into a situation where a buffer is never
- // able to be latched. To avoid this, grab this buffer anyway.
- return true;
- }
- return mQueueItems[0].mFenceTime->getSignalTime() !=
- Fence::SIGNAL_TIME_PENDING;
-}
-uint32_t BufferLayer::getEffectiveScalingMode() const {
- if (mOverrideScalingMode >= 0) {
- return mOverrideScalingMode;
- }
- return mCurrentScalingMode;
-}
+ uint32_t bufWidth = mActiveBuffer->getWidth();
+ uint32_t bufHeight = mActiveBuffer->getHeight();
-// ----------------------------------------------------------------------------
-// transaction
-// ----------------------------------------------------------------------------
+ // Undo any transformations on the buffer and return the result.
+ if (mCurrentTransform & ui::Transform::ROT_90) {
+ std::swap(bufWidth, bufHeight);
+ }
-void BufferLayer::notifyAvailableFrames() {
- auto headFrameNumber = getHeadFrameNumber();
- bool headFenceSignaled = headFenceHasSignaled();
- Mutex::Autolock lock(mLocalSyncPointMutex);
- for (auto& point : mLocalSyncPoints) {
- if (headFrameNumber >= point->getFrameNumber() && headFenceSignaled) {
- point->setFrameAvailable();
+ if (getTransformToDisplayInverse()) {
+ uint32_t invTransform = DisplayDevice::getPrimaryDisplayOrientationTransform();
+ if (invTransform & ui::Transform::ROT_90) {
+ std::swap(bufWidth, bufHeight);
}
}
+
+ return Rect(bufWidth, bufHeight);
}
-sp<IGraphicBufferProducer> BufferLayer::getProducer() const {
- return mProducer;
+std::shared_ptr<compositionengine::Layer> BufferLayer::getCompositionLayer() const {
+ return mCompositionLayer;
}
-// ---------------------------------------------------------------------------
-// h/w composer set-up
-// ---------------------------------------------------------------------------
+FloatRect BufferLayer::computeSourceBounds(const FloatRect& parentBounds) const {
+ const State& s(getDrawingState());
-bool BufferLayer::allTransactionsSignaled() {
- auto headFrameNumber = getHeadFrameNumber();
- bool matchingFramesFound = false;
- bool allTransactionsApplied = true;
- Mutex::Autolock lock(mLocalSyncPointMutex);
+ // If we have a sideband stream, or we are scaling the buffer then return the layer size since
+ // we cannot determine the buffer size.
+ if ((s.sidebandStream != nullptr) ||
+ (getEffectiveScalingMode() != NATIVE_WINDOW_SCALING_MODE_FREEZE)) {
+ return FloatRect(0, 0, getActiveWidth(s), getActiveHeight(s));
+ }
- for (auto& point : mLocalSyncPoints) {
- if (point->getFrameNumber() > headFrameNumber) {
- break;
- }
- matchingFramesFound = true;
+ if (mActiveBuffer == nullptr) {
+ return parentBounds;
+ }
- if (!point->frameIsAvailable()) {
- // We haven't notified the remote layer that the frame for
- // this point is available yet. Notify it now, and then
- // abort this attempt to latch.
- point->setFrameAvailable();
- allTransactionsApplied = false;
- break;
- }
+ uint32_t bufWidth = mActiveBuffer->getWidth();
+ uint32_t bufHeight = mActiveBuffer->getHeight();
- allTransactionsApplied = allTransactionsApplied && point->transactionIsApplied();
+ // Undo any transformations on the buffer and return the result.
+ if (mCurrentTransform & ui::Transform::ROT_90) {
+ std::swap(bufWidth, bufHeight);
}
- return !matchingFramesFound || allTransactionsApplied;
+
+ if (getTransformToDisplayInverse()) {
+ uint32_t invTransform = DisplayDevice::getPrimaryDisplayOrientationTransform();
+ if (invTransform & ui::Transform::ROT_90) {
+ std::swap(bufWidth, bufHeight);
+ }
+ }
+
+ return FloatRect(0, 0, bufWidth, bufHeight);
}
} // namespace android