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-rw-r--r--services/surfaceflinger/BufferLayer.cpp158
1 files changed, 54 insertions, 104 deletions
diff --git a/services/surfaceflinger/BufferLayer.cpp b/services/surfaceflinger/BufferLayer.cpp
index 636555e685..d9c89cd821 100644
--- a/services/surfaceflinger/BufferLayer.cpp
+++ b/services/surfaceflinger/BufferLayer.cpp
@@ -111,6 +111,10 @@ bool BufferLayer::isOpaque(const Layer::State& s) const {
return ((s.flags & layer_state_t::eLayerOpaque) != 0) || getOpacityForFormat(getPixelFormat());
}
+bool BufferLayer::canReceiveInput() const {
+ return !isHiddenByPolicy() && (mBufferInfo.mBuffer == nullptr || getAlpha() > 0.0f);
+}
+
bool BufferLayer::isVisible() const {
return !isHiddenByPolicy() && getAlpha() > 0.0f &&
(mBufferInfo.mBuffer != nullptr || mSidebandStream != nullptr);
@@ -152,44 +156,15 @@ std::optional<compositionengine::LayerFE::LayerSettings> BufferLayer::prepareCli
return result;
}
- if (CC_UNLIKELY(mBufferInfo.mBuffer == 0)) {
- // the texture has not been created yet, this Layer has
- // in fact never been drawn into. This happens frequently with
- // SurfaceView because the WindowManager can't know when the client
- // has drawn the first time.
-
- // If there is nothing under us, we paint the screen in black, otherwise
- // we just skip this update.
-
- // figure out if there is something below us
- Region under;
- bool finished = false;
- mFlinger->mDrawingState.traverseInZOrder([&](Layer* layer) {
- if (finished || layer == static_cast<BufferLayer const*>(this)) {
- finished = true;
- return;
- }
-
- under.orSelf(layer->getScreenBounds());
- });
- // if not everything below us is covered, we plug the holes!
- Region holes(targetSettings.clip.subtract(under));
- if (!holes.isEmpty()) {
- targetSettings.clearRegion.orSelf(holes);
- }
-
- if (mSidebandStream != nullptr) {
- // For surfaceview of tv sideband, there is no activeBuffer
- // in bufferqueue, we need return LayerSettings.
- return result;
- } else {
- return std::nullopt;
- }
+ if (CC_UNLIKELY(mBufferInfo.mBuffer == 0) && mSidebandStream != nullptr) {
+ // For surfaceview of tv sideband, there is no activeBuffer
+ // in bufferqueue, we need return LayerSettings.
+ return result;
}
const bool blackOutLayer = (isProtected() && !targetSettings.supportsProtectedContent) ||
((isSecure() || isProtected()) && !targetSettings.isSecure);
const bool bufferCanBeUsedAsHwTexture =
- mBufferInfo.mBuffer->getBuffer()->getUsage() & GraphicBuffer::USAGE_HW_TEXTURE;
+ mBufferInfo.mBuffer->getUsage() & GraphicBuffer::USAGE_HW_TEXTURE;
compositionengine::LayerFE::LayerSettings& layer = *result;
if (blackOutLayer || !bufferCanBeUsedAsHwTexture) {
ALOGE_IF(!bufferCanBeUsedAsHwTexture, "%s is blacked out as buffer is not gpu readable",
@@ -226,7 +201,7 @@ std::optional<compositionengine::LayerFE::LayerSettings> BufferLayer::prepareCli
}
layer.source.buffer.maxLuminanceNits = maxLuminance;
layer.frameNumber = mCurrentFrameNumber;
- layer.bufferId = mBufferInfo.mBuffer ? mBufferInfo.mBuffer->getBuffer()->getId() : 0;
+ layer.bufferId = mBufferInfo.mBuffer ? mBufferInfo.mBuffer->getId() : 0;
const bool useFiltering =
targetSettings.needsFiltering || mNeedsFiltering || bufferNeedsFiltering();
@@ -316,15 +291,19 @@ void BufferLayer::preparePerFrameCompositionState() {
// Sideband layers
auto* compositionState = editCompositionState();
- if (compositionState->sidebandStream.get()) {
- compositionState->compositionType = Hwc2::IComposerClient::Composition::SIDEBAND;
+ if (compositionState->sidebandStream.get() && !compositionState->sidebandStreamHasFrame) {
+ compositionState->compositionType =
+ aidl::android::hardware::graphics::composer3::Composition::SIDEBAND;
return;
+ } else if ((mDrawingState.flags & layer_state_t::eLayerIsDisplayDecoration) != 0) {
+ compositionState->compositionType =
+ aidl::android::hardware::graphics::composer3::Composition::DISPLAY_DECORATION;
} else {
// Normal buffer layers
compositionState->hdrMetadata = mBufferInfo.mHdrMetadata;
compositionState->compositionType = mPotentialCursor
- ? Hwc2::IComposerClient::Composition::CURSOR
- : Hwc2::IComposerClient::Composition::DEVICE;
+ ? aidl::android::hardware::graphics::composer3::Composition::CURSOR
+ : aidl::android::hardware::graphics::composer3::Composition::DEVICE;
}
compositionState->buffer = getBuffer();
@@ -332,14 +311,11 @@ void BufferLayer::preparePerFrameCompositionState() {
? 0
: mBufferInfo.mBufferSlot;
compositionState->acquireFence = mBufferInfo.mFence;
+ compositionState->frameNumber = mBufferInfo.mFrameNumber;
+ compositionState->sidebandStreamHasFrame = false;
}
-bool BufferLayer::onPreComposition(nsecs_t refreshStartTime) {
- if (mBufferInfo.mBuffer != nullptr) {
- Mutex::Autolock lock(mFrameEventHistoryMutex);
- mFrameEventHistory.addPreComposition(mCurrentFrameNumber, refreshStartTime);
- }
- mRefreshPending = false;
+bool BufferLayer::onPreComposition(nsecs_t) {
return hasReadyFrame();
}
namespace {
@@ -374,21 +350,16 @@ TimeStats::SetFrameRateVote frameRateToSetFrameRateVotePayload(Layer::FrameRate
}
} // namespace
-bool BufferLayer::onPostComposition(const DisplayDevice* display,
+void BufferLayer::onPostComposition(const DisplayDevice* display,
const std::shared_ptr<FenceTime>& glDoneFence,
const std::shared_ptr<FenceTime>& presentFence,
const CompositorTiming& compositorTiming) {
// mFrameLatencyNeeded is true when a new frame was latched for the
// composition.
- if (!mBufferInfo.mFrameLatencyNeeded) return false;
+ if (!mBufferInfo.mFrameLatencyNeeded) return;
// Update mFrameEventHistory.
- {
- Mutex::Autolock lock(mFrameEventHistoryMutex);
- mFrameEventHistory.addPostComposition(mCurrentFrameNumber, glDoneFence, presentFence,
- compositorTiming);
- finalizeFrameEventHistory(glDoneFence, compositorTiming);
- }
+ finalizeFrameEventHistory(glDoneFence, compositorTiming);
// Update mFrameTracker.
nsecs_t desiredPresentTime = mBufferInfo.mDesiredPresentTime;
@@ -422,15 +393,16 @@ bool BufferLayer::onPostComposition(const DisplayDevice* display,
}
if (display) {
- const Fps refreshRate = display->refreshRateConfigs().getCurrentRefreshRate().getFps();
+ const Fps refreshRate = display->refreshRateConfigs().getActiveMode()->getFps();
const std::optional<Fps> renderRate =
mFlinger->mScheduler->getFrameRateOverride(getOwnerUid());
+
+ const auto vote = frameRateToSetFrameRateVotePayload(mDrawingState.frameRate);
+ const auto gameMode = getGameMode();
+
if (presentFence->isValid()) {
mFlinger->mTimeStats->setPresentFence(layerId, mCurrentFrameNumber, presentFence,
- refreshRate, renderRate,
- frameRateToSetFrameRateVotePayload(
- mDrawingState.frameRate),
- getGameMode());
+ refreshRate, renderRate, vote, gameMode);
mFlinger->mFrameTracer->traceFence(layerId, getCurrentBufferId(), mCurrentFrameNumber,
presentFence,
FrameTracer::FrameEvent::PRESENT_FENCE);
@@ -441,10 +413,7 @@ bool BufferLayer::onPostComposition(const DisplayDevice* display,
// timestamp instead.
const nsecs_t actualPresentTime = display->getRefreshTimestamp();
mFlinger->mTimeStats->setPresentTime(layerId, mCurrentFrameNumber, actualPresentTime,
- refreshRate, renderRate,
- frameRateToSetFrameRateVotePayload(
- mDrawingState.frameRate),
- getGameMode());
+ refreshRate, renderRate, vote, gameMode);
mFlinger->mFrameTracer->traceTimestamp(layerId, getCurrentBufferId(),
mCurrentFrameNumber, actualPresentTime,
FrameTracer::FrameEvent::PRESENT_FENCE);
@@ -454,12 +423,11 @@ bool BufferLayer::onPostComposition(const DisplayDevice* display,
mFrameTracker.advanceFrame();
mBufferInfo.mFrameLatencyNeeded = false;
- return true;
}
void BufferLayer::gatherBufferInfo() {
mBufferInfo.mPixelFormat =
- !mBufferInfo.mBuffer ? PIXEL_FORMAT_NONE : mBufferInfo.mBuffer->getBuffer()->format;
+ !mBufferInfo.mBuffer ? PIXEL_FORMAT_NONE : mBufferInfo.mBuffer->getPixelFormat();
mBufferInfo.mFrameLatencyNeeded = true;
}
@@ -497,24 +465,11 @@ bool BufferLayer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime,
return refreshRequired;
}
- if (!hasReadyFrame()) {
- return false;
- }
-
- // if we've already called updateTexImage() without going through
- // a composition step, we have to skip this layer at this point
- // because we cannot call updateTeximage() without a corresponding
- // compositionComplete() call.
- // we'll trigger an update in onPreComposition().
- if (mRefreshPending) {
- return false;
- }
-
// If the head buffer's acquire fence hasn't signaled yet, return and
// try again later
if (!fenceHasSignaled()) {
ATRACE_NAME("!fenceHasSignaled()");
- mFlinger->signalLayerUpdate();
+ mFlinger->onLayerUpdate();
return false;
}
@@ -534,14 +489,13 @@ bool BufferLayer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime,
return false;
}
- err = updateFrameNumber(latchTime);
+ err = updateFrameNumber();
if (err != NO_ERROR) {
return false;
}
gatherBufferInfo();
- mRefreshPending = true;
if (oldBufferInfo.mBuffer == nullptr) {
// the first time we receive a buffer, we need to trigger a
// geometry invalidation.
@@ -556,10 +510,10 @@ bool BufferLayer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime,
}
if (oldBufferInfo.mBuffer != nullptr) {
- uint32_t bufWidth = mBufferInfo.mBuffer->getBuffer()->getWidth();
- uint32_t bufHeight = mBufferInfo.mBuffer->getBuffer()->getHeight();
- if (bufWidth != uint32_t(oldBufferInfo.mBuffer->getBuffer()->width) ||
- bufHeight != uint32_t(oldBufferInfo.mBuffer->getBuffer()->height)) {
+ uint32_t bufWidth = mBufferInfo.mBuffer->getWidth();
+ uint32_t bufHeight = mBufferInfo.mBuffer->getHeight();
+ if (bufWidth != oldBufferInfo.mBuffer->getWidth() ||
+ bufHeight != oldBufferInfo.mBuffer->getHeight()) {
recomputeVisibleRegions = true;
}
}
@@ -581,7 +535,7 @@ uint32_t BufferLayer::getEffectiveScalingMode() const {
bool BufferLayer::isProtected() const {
return (mBufferInfo.mBuffer != nullptr) &&
- (mBufferInfo.mBuffer->getBuffer()->getUsage() & GRALLOC_USAGE_PROTECTED);
+ (mBufferInfo.mBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
}
// As documented in libhardware header, formats in the range
@@ -591,15 +545,16 @@ bool BufferLayer::isProtected() const {
// hardware.h, instead of using hard-coded values here.
#define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF)
-bool BufferLayer::getOpacityForFormat(uint32_t format) {
+bool BufferLayer::getOpacityForFormat(PixelFormat format) {
if (HARDWARE_IS_DEVICE_FORMAT(format)) {
return true;
}
switch (format) {
- case HAL_PIXEL_FORMAT_RGBA_8888:
- case HAL_PIXEL_FORMAT_BGRA_8888:
- case HAL_PIXEL_FORMAT_RGBA_FP16:
- case HAL_PIXEL_FORMAT_RGBA_1010102:
+ case PIXEL_FORMAT_RGBA_8888:
+ case PIXEL_FORMAT_BGRA_8888:
+ case PIXEL_FORMAT_RGBA_FP16:
+ case PIXEL_FORMAT_RGBA_1010102:
+ case PIXEL_FORMAT_R_8:
return false;
}
// in all other case, we have no blending (also for unknown formats)
@@ -648,14 +603,6 @@ bool BufferLayer::needsFilteringForScreenshots(const DisplayDevice* display,
return sourceCrop.getHeight() != frameHeight || sourceCrop.getWidth() != frameWidth;
}
-uint64_t BufferLayer::getHeadFrameNumber(nsecs_t expectedPresentTime) const {
- if (hasFrameUpdate()) {
- return getFrameNumber(expectedPresentTime);
- } else {
- return mCurrentFrameNumber;
- }
-}
-
Rect BufferLayer::getBufferSize(const State& s) const {
// If we have a sideband stream, or we are scaling the buffer then return the layer size since
// we cannot determine the buffer size.
@@ -668,8 +615,8 @@ Rect BufferLayer::getBufferSize(const State& s) const {
return Rect::INVALID_RECT;
}
- uint32_t bufWidth = mBufferInfo.mBuffer->getBuffer()->getWidth();
- uint32_t bufHeight = mBufferInfo.mBuffer->getBuffer()->getHeight();
+ uint32_t bufWidth = mBufferInfo.mBuffer->getWidth();
+ uint32_t bufHeight = mBufferInfo.mBuffer->getHeight();
// Undo any transformations on the buffer and return the result.
if (mBufferInfo.mTransform & ui::Transform::ROT_90) {
@@ -700,8 +647,8 @@ FloatRect BufferLayer::computeSourceBounds(const FloatRect& parentBounds) const
return parentBounds;
}
- uint32_t bufWidth = mBufferInfo.mBuffer->getBuffer()->getWidth();
- uint32_t bufHeight = mBufferInfo.mBuffer->getBuffer()->getHeight();
+ uint32_t bufWidth = mBufferInfo.mBuffer->getWidth();
+ uint32_t bufHeight = mBufferInfo.mBuffer->getHeight();
// Undo any transformations on the buffer and return the result.
if (mBufferInfo.mTransform & ui::Transform::ROT_90) {
@@ -719,7 +666,6 @@ FloatRect BufferLayer::computeSourceBounds(const FloatRect& parentBounds) const
}
void BufferLayer::latchAndReleaseBuffer() {
- mRefreshPending = false;
if (hasReadyFrame()) {
bool ignored = false;
latchBuffer(ignored, systemTime(), 0 /* expectedPresentTime */);
@@ -743,7 +689,7 @@ Rect BufferLayer::getBufferCrop() const {
return mBufferInfo.mCrop;
} else if (mBufferInfo.mBuffer != nullptr) {
// otherwise we use the whole buffer
- return mBufferInfo.mBuffer->getBuffer()->getBounds();
+ return mBufferInfo.mBuffer->getBounds();
} else {
// if we don't have a buffer yet, we use an empty/invalid crop
return Rect();
@@ -850,6 +796,10 @@ bool BufferLayer::bufferNeedsFiltering() const {
return isFixedSize();
}
+const std::shared_ptr<renderengine::ExternalTexture>& BufferLayer::getExternalTexture() const {
+ return mBufferInfo.mBuffer;
+}
+
} // namespace android
#if defined(__gl_h_)