diff options
Diffstat (limited to 'services/surfaceflinger/BufferLayer.cpp')
| -rw-r--r-- | services/surfaceflinger/BufferLayer.cpp | 18 | 
1 files changed, 7 insertions, 11 deletions
diff --git a/services/surfaceflinger/BufferLayer.cpp b/services/surfaceflinger/BufferLayer.cpp index ccb65f6df2..8f5dea2691 100644 --- a/services/surfaceflinger/BufferLayer.cpp +++ b/services/surfaceflinger/BufferLayer.cpp @@ -99,11 +99,9 @@ BufferLayer::~BufferLayer() {  #endif  } -bool BufferLayer::isProtected() const -{ +bool BufferLayer::isProtected() const {      const sp<GraphicBuffer>& activeBuffer(mActiveBuffer); -    return (activeBuffer != 0) && -            (activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED); +    return (activeBuffer != 0) && (activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);  }  bool BufferLayer::isVisible() const { @@ -140,9 +138,9 @@ status_t BufferLayer::setBuffers(uint32_t w, uint32_t h, PixelFormat format, uin  }  static constexpr mat4 inverseOrientation(uint32_t transform) { -    const mat4 flipH(-1,0,0,0,  0,1,0,0, 0,0,1,0, 1,0,0,1); -    const mat4 flipV( 1,0,0,0, 0,-1,0,0, 0,0,1,0, 0,1,0,1); -    const mat4 rot90( 0,1,0,0, -1,0,0,0, 0,0,1,0, 1,0,0,1); +    const mat4 flipH(-1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1); +    const mat4 flipV(1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1); +    const mat4 rot90(0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1);      mat4 tr;      if (transform & NATIVE_WINDOW_TRANSFORM_ROT_90) { @@ -605,8 +603,7 @@ void BufferLayer::setPerFrameData(const sp<const DisplayDevice>& hw,  }  #endif -bool BufferLayer::isOpaque(const Layer::State& s) const -{ +bool BufferLayer::isOpaque(const Layer::State& s) const {      // if we don't have a buffer or sidebandStream yet, we're translucent regardless of the      // layer's opaque flag.      if ((mSidebandStream == nullptr) && (mActiveBuffer == nullptr)) { @@ -730,8 +727,7 @@ bool BufferLayer::getOpacityForFormat(uint32_t format) {      return true;  } -void BufferLayer::drawWithOpenGL(const RenderArea& renderArea,  -        bool useIdentityTransform) const { +void BufferLayer::drawWithOpenGL(const RenderArea& renderArea, bool useIdentityTransform) const {      const State& s(getDrawingState());      computeGeometry(renderArea, mMesh, useIdentityTransform);  |