diff options
Diffstat (limited to 'opengl/libs/enums.in')
-rw-r--r-- | opengl/libs/enums.in | 135 |
1 files changed, 127 insertions, 8 deletions
diff --git a/opengl/libs/enums.in b/opengl/libs/enums.in index e052816e9c..d09004f5be 100644 --- a/opengl/libs/enums.in +++ b/opengl/libs/enums.in @@ -1223,6 +1223,8 @@ GL_ENUM(0x8823,GL_WRITEONLY_RENDERING_QCOM) GL_ENUM(0x9285,GL_BLEND_ADVANCED_COHERENT_KHR) GL_ENUM(0x82FB,GL_CONTEXT_RELEASE_BEHAVIOR_KHR) GL_ENUM(0x82FC,GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR) +GL_ENUM(0x91B0,GL_MAX_SHADER_COMPILER_THREADS_KHR) +GL_ENUM(0x91B1,GL_COMPLETION_STATUS_KHR) GL_ENUM(0x8D66,GL_SAMPLER_EXTERNAL_OES) GL_ENUM(0x93C0,GL_COMPRESSED_RGBA_ASTC_3x3x3_OES) GL_ENUM(0x93C1,GL_COMPRESSED_RGBA_ASTC_4x3x3_OES) @@ -1251,6 +1253,10 @@ GL_ENUM(0x82DD,GL_TEXTURE_VIEW_MIN_LAYER_OES) GL_ENUM(0x82DE,GL_TEXTURE_VIEW_NUM_LAYERS_OES) GL_ENUM(0x8DF6,GL_UNSIGNED_INT_10_10_10_2_OES) GL_ENUM(0x8DF7,GL_INT_10_10_10_2_OES) +GL_ENUM(0x825B,GL_MAX_VIEWPORTS_OES) +GL_ENUM(0x825C,GL_VIEWPORT_SUBPIXEL_BITS_OES) +GL_ENUM(0x825D,GL_VIEWPORT_BOUNDS_RANGE_OES) +GL_ENUM(0x825F,GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES) GL_ENUM(0x8BC0,GL_COUNTER_TYPE_AMD) GL_ENUM(0x8BC1,GL_COUNTER_RANGE_AMD) GL_ENUM(0x8BC2,GL_UNSIGNED_INT64_AMD) @@ -1288,6 +1294,14 @@ GL_ENUM(0x930F,GL_LOCATION_INDEX_EXT) GL_ENUM(0x88FC,GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT) GL_ENUM(0x821F,GL_BUFFER_IMMUTABLE_STORAGE_EXT) GL_ENUM(0x8220,GL_BUFFER_STORAGE_FLAGS_EXT) +GL_ENUM(0x8CA1,GL_LOWER_LEFT_EXT) +GL_ENUM(0x8CA2,GL_UPPER_LEFT_EXT) +GL_ENUM(0x935E,GL_NEGATIVE_ONE_TO_ONE_EXT) +GL_ENUM(0x935F,GL_ZERO_TO_ONE_EXT) +GL_ENUM(0x935C,GL_CLIP_ORIGIN_EXT) +GL_ENUM(0x935D,GL_CLIP_DEPTH_MODE_EXT) +GL_ENUM(0x82F9,GL_MAX_CULL_DISTANCES_EXT) +GL_ENUM(0x82FA,GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT) GL_ENUM(0x8A4F,GL_PROGRAM_PIPELINE_OBJECT_EXT) GL_ENUM(0x8B40,GL_PROGRAM_OBJECT_EXT) GL_ENUM(0x8B48,GL_SHADER_OBJECT_EXT) @@ -1298,10 +1312,25 @@ GL_ENUM(0x8864,GL_QUERY_COUNTER_BITS_EXT) GL_ENUM(0x88BF,GL_TIME_ELAPSED_EXT) GL_ENUM(0x8E28,GL_TIMESTAMP_EXT) GL_ENUM(0x8FBB,GL_GPU_DISJOINT_EXT) +GL_ENUM(0x9580,GL_TEXTURE_TILING_EXT) +GL_ENUM(0x9581,GL_DEDICATED_MEMORY_OBJECT_EXT) +GL_ENUM(0x959B,GL_PROTECTED_MEMORY_OBJECT_EXT) +GL_ENUM(0x9582,GL_NUM_TILING_TYPES_EXT) +GL_ENUM(0x9583,GL_TILING_TYPES_EXT) +GL_ENUM(0x9584,GL_OPTIMAL_TILING_EXT) +GL_ENUM(0x9585,GL_LINEAR_TILING_EXT) +GL_ENUM(0x9596,GL_NUM_DEVICE_UUIDS_EXT) +GL_ENUM(0x9597,GL_DEVICE_UUID_EXT) +GL_ENUM(0x9598,GL_DRIVER_UUID_EXT) +GL_ENUM(0x9586,GL_HANDLE_TYPE_OPAQUE_FD_EXT) +GL_ENUM(0x9599,GL_DEVICE_LUID_EXT) +GL_ENUM(0x959A,GL_DEVICE_NODE_MASK_EXT) GL_ENUM(0x90F0,GL_COLOR_ATTACHMENT_EXT) GL_ENUM(0x90F1,GL_MULTIVIEW_EXT) GL_ENUM(0x0C01,GL_DRAW_BUFFER_EXT) GL_ENUM(0x90F2,GL_MAX_MULTIVIEW_BUFFERS_EXT) +GL_ENUM(0x8E1B,GL_POLYGON_OFFSET_CLAMP_EXT) +GL_ENUM(0x8BFA,GL_TEXTURE_PROTECTED_EXT) GL_ENUM(0x8A54,GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT) GL_ENUM(0x8A55,GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT) GL_ENUM(0x8A56,GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT) @@ -1318,10 +1347,22 @@ GL_ENUM(0x8F98,GL_R16_SNORM_EXT) GL_ENUM(0x8F99,GL_RG16_SNORM_EXT) GL_ENUM(0x8F9B,GL_RGBA16_SNORM_EXT) GL_ENUM(0x8DB9,GL_FRAMEBUFFER_SRGB_EXT) +GL_ENUM(0x958D,GL_LAYOUT_GENERAL_EXT) +GL_ENUM(0x958E,GL_LAYOUT_COLOR_ATTACHMENT_EXT) +GL_ENUM(0x958F,GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT) +GL_ENUM(0x9590,GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT) +GL_ENUM(0x9591,GL_LAYOUT_SHADER_READ_ONLY_EXT) +GL_ENUM(0x9592,GL_LAYOUT_TRANSFER_SRC_EXT) +GL_ENUM(0x9593,GL_LAYOUT_TRANSFER_DST_EXT) +GL_ENUM(0x9530,GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT) +GL_ENUM(0x9531,GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT) GL_ENUM(0x8A52,GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT) GL_ENUM(0x8F63,GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT) GL_ENUM(0x8F67,GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT) GL_ENUM(0x8F64,GL_SHADER_PIXEL_LOCAL_STORAGE_EXT) +GL_ENUM(0x9650,GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT) +GL_ENUM(0x9651,GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT) +GL_ENUM(0x9652,GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT) GL_ENUM(0x91A6,GL_TEXTURE_SPARSE_EXT) GL_ENUM(0x91A7,GL_VIRTUAL_PAGE_SIZE_INDEX_EXT) GL_ENUM(0x91AA,GL_NUM_SPARSE_LEVELS_EXT) @@ -1333,6 +1374,23 @@ GL_ENUM(0x9198,GL_MAX_SPARSE_TEXTURE_SIZE_EXT) GL_ENUM(0x9199,GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT) GL_ENUM(0x919A,GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT) GL_ENUM(0x91A9,GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT) +GL_ENUM(0x8F69,GL_TEXTURE_ASTC_DECODE_PRECISION_EXT) +GL_ENUM(0x8E8C,GL_COMPRESSED_RGBA_BPTC_UNORM_EXT) +GL_ENUM(0x8E8D,GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT) +GL_ENUM(0x8E8E,GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT) +GL_ENUM(0x8E8F,GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT) +GL_ENUM(0x8DBB,GL_COMPRESSED_RED_RGTC1_EXT) +GL_ENUM(0x8DBC,GL_COMPRESSED_SIGNED_RED_RGTC1_EXT) +GL_ENUM(0x8DBD,GL_COMPRESSED_RED_GREEN_RGTC2_EXT) +GL_ENUM(0x8DBE,GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT) +GL_ENUM(0x8C4C,GL_COMPRESSED_SRGB_S3TC_DXT1_EXT) +GL_ENUM(0x8C4D,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT) +GL_ENUM(0x8C4E,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT) +GL_ENUM(0x8C4F,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT) +GL_ENUM(0x9366,GL_TEXTURE_REDUCTION_MODE_EXT) +GL_ENUM(0x9367,GL_WEIGHTED_AVERAGE_EXT) +GL_ENUM(0x8FBF,GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT) +GL_ENUM(0x8743,GL_MIRROR_CLAMP_TO_EDGE_EXT) GL_ENUM(0x822A,GL_R16_EXT) GL_ENUM(0x822C,GL_RG16_EXT) GL_ENUM(0x805B,GL_RGBA16_EXT) @@ -1343,7 +1401,17 @@ GL_ENUM(0x8FBE,GL_SRG8_EXT) GL_ENUM(0x8A48,GL_TEXTURE_SRGB_DECODE_EXT) GL_ENUM(0x8A49,GL_DECODE_EXT) GL_ENUM(0x8A4A,GL_SKIP_DECODE_EXT) +GL_ENUM(0x8F10,GL_INCLUSIVE_EXT) +GL_ENUM(0x8F11,GL_EXCLUSIVE_EXT) +GL_ENUM(0x8F12,GL_WINDOW_RECTANGLE_EXT) +GL_ENUM(0x8F13,GL_WINDOW_RECTANGLE_MODE_EXT) +GL_ENUM(0x8F14,GL_MAX_WINDOW_RECTANGLES_EXT) +GL_ENUM(0x8F15,GL_NUM_WINDOW_RECTANGLES_EXT) GL_ENUM(0x9260,GL_GCCSO_SHADER_BINARY_FJ) +GL_ENUM(0x913C,GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG) +GL_ENUM(0x913D,GL_NUM_DOWNSAMPLE_SCALES_IMG) +GL_ENUM(0x913E,GL_DOWNSAMPLE_SCALES_IMG) +GL_ENUM(0x913F,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG) GL_ENUM(0x9130,GL_SGX_PROGRAM_BINARY_IMG) GL_ENUM(0x8C0A,GL_SGX_BINARY_IMG) GL_ENUM(0x9137,GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG) @@ -1351,6 +1419,8 @@ GL_ENUM(0x9138,GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG) GL_ENUM(0x9139,GL_CUBIC_IMG) GL_ENUM(0x913A,GL_CUBIC_MIPMAP_NEAREST_IMG) GL_ENUM(0x913B,GL_CUBIC_MIPMAP_LINEAR_IMG) +GL_ENUM(0x83FC,GL_BLACKHOLE_RENDER_INTEL) +GL_ENUM(0x83FE,GL_CONSERVATIVE_RASTERIZATION_INTEL) GL_ENUM(0x00000000,GL_PERFQUERY_SINGLE_CONTEXT_INTEL) GL_ENUM(0x00000001,GL_PERFQUERY_GLOBAL_CONTEXT_INTEL) GL_ENUM(0x83FB,GL_PERFQUERY_WAIT_INTEL) @@ -1371,6 +1441,7 @@ GL_ENUM(0x94FD,GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL) GL_ENUM(0x94FE,GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL) GL_ENUM(0x94FF,GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL) GL_ENUM(0x9500,GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL) +GL_ENUM(0x875F,GL_PROGRAM_BINARY_FORMAT_MESA) GL_ENUM(0x9281,GL_BLEND_OVERLAP_NV) GL_ENUM(0x9280,GL_BLEND_PREMULTIPLIED_SRC_NV) GL_ENUM(0x9284,GL_CONJOINT_NV) @@ -1401,6 +1472,11 @@ GL_ENUM(0x928C,GL_SRC_OUT_NV) GL_ENUM(0x9288,GL_SRC_OVER_NV) GL_ENUM(0x9282,GL_UNCORRELATED_NV) GL_ENUM(0x92A6,GL_VIVIDLIGHT_NV) +GL_ENUM(0x901C,GL_FACTOR_MIN_AMD) +GL_ENUM(0x901D,GL_FACTOR_MAX_AMD) +GL_ENUM(0x937C,GL_VIEWPORT_POSITION_W_SCALE_NV) +GL_ENUM(0x937D,GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV) +GL_ENUM(0x937E,GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV) GL_ENUM(0x8E13,GL_QUERY_WAIT_NV) GL_ENUM(0x8E14,GL_QUERY_NO_WAIT_NV) GL_ENUM(0x8E15,GL_QUERY_BY_REGION_WAIT_NV) @@ -1409,6 +1485,10 @@ GL_ENUM(0x9346,GL_CONSERVATIVE_RASTERIZATION_NV) GL_ENUM(0x9347,GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV) GL_ENUM(0x9348,GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV) GL_ENUM(0x9349,GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV) +GL_ENUM(0x9550,GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV) +GL_ENUM(0x954D,GL_CONSERVATIVE_RASTER_MODE_NV) +GL_ENUM(0x954E,GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV) +GL_ENUM(0x954F,GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV) GL_ENUM(0x8ED0,GL_COVERAGE_COMPONENT_NV) GL_ENUM(0x8ED1,GL_COVERAGE_COMPONENT4_NV) GL_ENUM(0x8ED2,GL_COVERAGE_ATTACHMENT_NV) @@ -1429,6 +1509,34 @@ GL_ENUM(0x932F,GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV) GL_ENUM(0x9330,GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV) GL_ENUM(0x9332,GL_COVERAGE_MODULATION_NV) GL_ENUM(0x9333,GL_COVERAGE_MODULATION_TABLE_SIZE_NV) +GL_ENUM(0x140E,GL_INT64_NV) +GL_ENUM(0x140F,GL_UNSIGNED_INT64_NV) +GL_ENUM(0x8FE0,GL_INT8_NV) +GL_ENUM(0x8FE1,GL_INT8_VEC2_NV) +GL_ENUM(0x8FE2,GL_INT8_VEC3_NV) +GL_ENUM(0x8FE3,GL_INT8_VEC4_NV) +GL_ENUM(0x8FE4,GL_INT16_NV) +GL_ENUM(0x8FE5,GL_INT16_VEC2_NV) +GL_ENUM(0x8FE6,GL_INT16_VEC3_NV) +GL_ENUM(0x8FE7,GL_INT16_VEC4_NV) +GL_ENUM(0x8FE9,GL_INT64_VEC2_NV) +GL_ENUM(0x8FEA,GL_INT64_VEC3_NV) +GL_ENUM(0x8FEB,GL_INT64_VEC4_NV) +GL_ENUM(0x8FEC,GL_UNSIGNED_INT8_NV) +GL_ENUM(0x8FED,GL_UNSIGNED_INT8_VEC2_NV) +GL_ENUM(0x8FEE,GL_UNSIGNED_INT8_VEC3_NV) +GL_ENUM(0x8FEF,GL_UNSIGNED_INT8_VEC4_NV) +GL_ENUM(0x8FF0,GL_UNSIGNED_INT16_NV) +GL_ENUM(0x8FF1,GL_UNSIGNED_INT16_VEC2_NV) +GL_ENUM(0x8FF2,GL_UNSIGNED_INT16_VEC3_NV) +GL_ENUM(0x8FF3,GL_UNSIGNED_INT16_VEC4_NV) +GL_ENUM(0x8FF5,GL_UNSIGNED_INT64_VEC2_NV) +GL_ENUM(0x8FF6,GL_UNSIGNED_INT64_VEC3_NV) +GL_ENUM(0x8FF7,GL_UNSIGNED_INT64_VEC4_NV) +GL_ENUM(0x8FF8,GL_FLOAT16_NV) +GL_ENUM(0x8FF9,GL_FLOAT16_VEC2_NV) +GL_ENUM(0x8FFA,GL_FLOAT16_VEC3_NV) +GL_ENUM(0x8FFB,GL_FLOAT16_VEC4_NV) GL_ENUM(0x9371,GL_MULTISAMPLES_NV) GL_ENUM(0x9372,GL_SUPERSAMPLE_SCALE_X_NV) GL_ENUM(0x9373,GL_SUPERSAMPLE_SCALE_Y_NV) @@ -1564,10 +1672,6 @@ GL_ENUM(0x8C46,GL_SLUMINANCE_NV) GL_ENUM(0x8C44,GL_SLUMINANCE_ALPHA_NV) GL_ENUM(0x8C47,GL_SLUMINANCE8_NV) GL_ENUM(0x8C45,GL_SLUMINANCE8_ALPHA8_NV) -GL_ENUM(0x8C4C,GL_COMPRESSED_SRGB_S3TC_DXT1_NV) -GL_ENUM(0x8C4D,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV) -GL_ENUM(0x8C4E,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV) -GL_ENUM(0x8C4F,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV) GL_ENUM(0x88EE,GL_ETC1_SRGB8_NV) GL_ENUM(0x933D,GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV) GL_ENUM(0x933E,GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV) @@ -1576,15 +1680,30 @@ GL_ENUM(0x9340,GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV) GL_ENUM(0x9341,GL_PROGRAMMABLE_SAMPLE_LOCATION_NV) GL_ENUM(0x9342,GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV) GL_ENUM(0x9343,GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV) -GL_ENUM(0x825B,GL_MAX_VIEWPORTS_NV) -GL_ENUM(0x825C,GL_VIEWPORT_SUBPIXEL_BITS_NV) -GL_ENUM(0x825D,GL_VIEWPORT_BOUNDS_RANGE_NV) -GL_ENUM(0x825F,GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV) +GL_ENUM(0x9350,GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV) +GL_ENUM(0x9351,GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV) +GL_ENUM(0x9352,GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV) +GL_ENUM(0x9353,GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV) +GL_ENUM(0x9354,GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV) +GL_ENUM(0x9355,GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV) +GL_ENUM(0x9356,GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV) +GL_ENUM(0x9357,GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV) +GL_ENUM(0x9358,GL_VIEWPORT_SWIZZLE_X_NV) +GL_ENUM(0x9359,GL_VIEWPORT_SWIZZLE_Y_NV) +GL_ENUM(0x935A,GL_VIEWPORT_SWIZZLE_Z_NV) +GL_ENUM(0x935B,GL_VIEWPORT_SWIZZLE_W_NV) GL_ENUM(0x9630,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR) GL_ENUM(0x9632,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR) GL_ENUM(0x9631,GL_MAX_VIEWS_OVR) +GL_ENUM(0x9633,GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR) GL_ENUM(0x8FB0,GL_BINNING_CONTROL_HINT_QCOM) GL_ENUM(0x8FB1,GL_CPU_OPTIMIZED_QCOM) GL_ENUM(0x8FB2,GL_GPU_OPTIMIZED_QCOM) GL_ENUM(0x8FB3,GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM) +GL_ENUM(0x96A2,GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM) +GL_ENUM(0x8BFB,GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM) +GL_ENUM(0x8BFC,GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM) +GL_ENUM(0x8BFD,GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM) +GL_ENUM(0x8BFE,GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM) +GL_ENUM(0x8BFF,GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM) GL_ENUM(0x8FC4,GL_SHADER_BINARY_VIV) |