diff options
Diffstat (limited to 'opengl/libagl/state.cpp')
| -rw-r--r-- | opengl/libagl/state.cpp | 598 | 
1 files changed, 0 insertions, 598 deletions
diff --git a/opengl/libagl/state.cpp b/opengl/libagl/state.cpp deleted file mode 100644 index 8bb7e83820..0000000000 --- a/opengl/libagl/state.cpp +++ /dev/null @@ -1,598 +0,0 @@ -/* libs/opengles/state.cpp -** -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -**     http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - -#include <stdlib.h> - -#include "context.h" -#include "fp.h" -#include "state.h" -#include "array.h" -#include "matrix.h" -#include "vertex.h" -#include "light.h" -#include "texture.h" -#include "BufferObjectManager.h" -#include "TextureObjectManager.h" - -namespace android { - -// ---------------------------------------------------------------------------- - -static char const * const gVendorString     = "Android"; -static char const * const gRendererString   = "Android PixelFlinger 1.4"; -static char const * const gVersionString    = "OpenGL ES-CM 1.0"; -static char const * const gExtensionsString = -    "GL_OES_byte_coordinates "              // OK -    "GL_OES_fixed_point "                   // OK -    "GL_OES_single_precision "              // OK -    "GL_OES_read_format "                   // OK -    "GL_OES_compressed_paletted_texture "   // OK -    "GL_OES_draw_texture "                  // OK -    "GL_OES_matrix_get "                    // OK -    "GL_OES_query_matrix "                  // OK -    //        "GL_OES_point_size_array "              // TODO -    //        "GL_OES_point_sprite "                  // TODO -    "GL_OES_EGL_image "                     // OK -    "GL_OES_EGL_sync "                      // OK -#ifdef GL_OES_compressed_ETC1_RGB8_texture -    "GL_OES_compressed_ETC1_RGB8_texture "  // OK -#endif -    "GL_ARB_texture_compression "           // OK -    "GL_ARB_texture_non_power_of_two "      // OK -    "GL_ANDROID_user_clip_plane "           // OK -    "GL_ANDROID_vertex_buffer_object "      // OK -    "GL_ANDROID_generate_mipmap "           // OK -    ; - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#endif - -ogles_context_t *ogles_init(size_t extra) -{ -    void* const base = malloc(extra + sizeof(ogles_context_t) + 32); -    if (!base) return 0; - -    ogles_context_t *c = -            (ogles_context_t *)((ptrdiff_t(base) + extra + 31) & ~0x1FL); -    memset(c, 0, sizeof(ogles_context_t)); -    ggl_init_context(&(c->rasterizer)); - -    // XXX: this should be passed as an argument -    sp<EGLSurfaceManager> smgr(new EGLSurfaceManager()); -    c->surfaceManager = smgr.get(); -    c->surfaceManager->incStrong(c); - -    sp<EGLBufferObjectManager> bomgr(new EGLBufferObjectManager()); -    c->bufferObjectManager = bomgr.get(); -    c->bufferObjectManager->incStrong(c); - -    ogles_init_array(c); -    ogles_init_matrix(c); -    ogles_init_vertex(c); -    ogles_init_light(c); -    ogles_init_texture(c); - -    c->rasterizer.base = base; -    c->point.size = TRI_ONE; -    c->line.width = TRI_ONE; - -    // in OpenGL, writing to the depth buffer is enabled by default. -    c->rasterizer.procs.depthMask(c, 1); - -    // OpenGL enables dithering by default -    c->rasterizer.procs.enable(c, GL_DITHER); - -    return c; -} - -void ogles_uninit(ogles_context_t* c) -{ -    ogles_uninit_array(c); -    ogles_uninit_matrix(c); -    ogles_uninit_vertex(c); -    ogles_uninit_light(c); -    ogles_uninit_texture(c); -    c->surfaceManager->decStrong(c); -    c->bufferObjectManager->decStrong(c); -    ggl_uninit_context(&(c->rasterizer)); -    free(c->rasterizer.base); -} - -void _ogles_error(ogles_context_t* c, GLenum error) -{ -    if (c->error == GL_NO_ERROR) -        c->error = error; -} - -static bool stencilop_valid(GLenum op) { -    switch (op) { -    case GL_KEEP: -    case GL_ZERO: -    case GL_REPLACE: -    case GL_INCR: -    case GL_DECR: -    case GL_INVERT: -        return true; -    } -    return false; -} - -static void enable_disable(ogles_context_t* c, GLenum cap, int enabled) -{ -    if ((cap >= GL_LIGHT0) && (cap<GL_LIGHT0+OGLES_MAX_LIGHTS)) { -        c->lighting.lights[cap-GL_LIGHT0].enable = enabled; -        c->lighting.enabledLights &= ~(1<<(cap-GL_LIGHT0)); -        c->lighting.enabledLights |= (enabled<<(cap-GL_LIGHT0)); -        return; -    } - -    switch (cap) { -    case GL_POINT_SMOOTH: -        c->point.smooth = enabled; -        break; -    case GL_LINE_SMOOTH: -        c->line.smooth = enabled; -        break; -    case GL_POLYGON_OFFSET_FILL: -        c->polygonOffset.enable = enabled; -        break; -    case GL_CULL_FACE: -        c->cull.enable = enabled; -        break; -    case GL_LIGHTING: -        c->lighting.enable = enabled; -        break; -    case GL_COLOR_MATERIAL: -        c->lighting.colorMaterial.enable = enabled; -        break; -    case GL_NORMALIZE: -    case GL_RESCALE_NORMAL: -        c->transforms.rescaleNormals = enabled ? cap : 0; -        // XXX: invalidate mvit -        break; - -    case GL_CLIP_PLANE0: -    case GL_CLIP_PLANE1: -    case GL_CLIP_PLANE2: -    case GL_CLIP_PLANE3: -    case GL_CLIP_PLANE4: -    case GL_CLIP_PLANE5: -        c->clipPlanes.enable &= ~(1<<(cap-GL_CLIP_PLANE0)); -        c->clipPlanes.enable |= (enabled<<(cap-GL_CLIP_PLANE0)); -        ogles_invalidate_perspective(c); -        break; - -    case GL_FOG: -    case GL_DEPTH_TEST: -        ogles_invalidate_perspective(c); -        [[fallthrough]]; -    case GL_BLEND: -    case GL_SCISSOR_TEST: -    case GL_ALPHA_TEST: -    case GL_COLOR_LOGIC_OP: -    case GL_DITHER: -    case GL_STENCIL_TEST: -    case GL_TEXTURE_2D: -        // these need to fall through into the rasterizer -        c->rasterizer.procs.enableDisable(c, cap, enabled); -        break; -    case GL_TEXTURE_EXTERNAL_OES: -        c->rasterizer.procs.enableDisable(c, GL_TEXTURE_2D, enabled); -        break; - -    case GL_MULTISAMPLE: -    case GL_SAMPLE_ALPHA_TO_COVERAGE: -    case GL_SAMPLE_ALPHA_TO_ONE: -    case GL_SAMPLE_COVERAGE: -        // not supported in this implementation -        break; - -    default: -        ogles_error(c, GL_INVALID_ENUM); -        return; -    } -} - -// ---------------------------------------------------------------------------- -}; // namespace android -// ---------------------------------------------------------------------------- -using namespace android; - -#if 0 -#pragma mark - -#endif - -// These ones are super-easy, we're not supporting those features! -void glSampleCoverage(GLclampf /*value*/, GLboolean /*invert*/) { -} -void glSampleCoveragex(GLclampx /*value*/, GLboolean /*invert*/) { -} -void glStencilFunc(GLenum func, GLint /*ref*/, GLuint /*mask*/) { -    ogles_context_t* c = ogles_context_t::get(); -    if (func < GL_NEVER || func > GL_ALWAYS) { -        ogles_error(c, GL_INVALID_ENUM); -        return; -    } -    // from OpenGL|ES 1.0 sepcification: -    // If there is no stencil buffer, no stencil modification can occur -    // and it is as if the stencil test always passes. -} - -void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { -    ogles_context_t* c = ogles_context_t::get(); -    if ((stencilop_valid(fail) & -         stencilop_valid(zfail) & -         stencilop_valid(zpass)) == 0) { -        ogles_error(c, GL_INVALID_ENUM); -        return; -    } -} - -// ---------------------------------------------------------------------------- - -void glAlphaFunc(GLenum func, GLclampf ref) -{ -    glAlphaFuncx(func, gglFloatToFixed(ref)); -} - -void glCullFace(GLenum mode) -{ -    ogles_context_t* c = ogles_context_t::get(); -    switch (mode) { -    case GL_FRONT: -    case GL_BACK: -    case GL_FRONT_AND_BACK: -        break; -    default: -        ogles_error(c, GL_INVALID_ENUM); -    } -    c->cull.cullFace = mode; -} - -void glFrontFace(GLenum mode) -{ -    ogles_context_t* c = ogles_context_t::get(); -    switch (mode) { -    case GL_CW: -    case GL_CCW: -        break; -    default: -        ogles_error(c, GL_INVALID_ENUM); -        return; -    } -    c->cull.frontFace = mode; -} - -void glHint(GLenum target, GLenum mode) -{ -    ogles_context_t* c = ogles_context_t::get(); -    switch (target) { -    case GL_FOG_HINT: -    case GL_GENERATE_MIPMAP_HINT: -    case GL_LINE_SMOOTH_HINT: -        break; -    case GL_POINT_SMOOTH_HINT: -        c->rasterizer.procs.enableDisable(c, -                GGL_POINT_SMOOTH_NICE, mode==GL_NICEST); -        break; -    case GL_PERSPECTIVE_CORRECTION_HINT: -        c->perspective = (mode == GL_NICEST) ? 1 : 0; -        break; -    default: -        ogles_error(c, GL_INVALID_ENUM); -    } -} - -void glEnable(GLenum cap) { -    ogles_context_t* c = ogles_context_t::get(); -    enable_disable(c, cap, 1); -} -void glDisable(GLenum cap) { -    ogles_context_t* c = ogles_context_t::get(); -    enable_disable(c, cap, 0); -} - -void glFinish() -{ // nothing to do for our software implementation -} - -void glFlush() -{ // nothing to do for our software implementation -} - -GLenum glGetError() -{ -    // From OpenGL|ES 1.0 specification: -    // If more than one flag has recorded an error, glGetError returns -    // and clears an arbitrary error flag value. Thus, glGetError should -    // always be called in a loop, until it returns GL_NO_ERROR, -    // if all error flags are to be reset. - -    ogles_context_t* c = ogles_context_t::get(); -    if (c->error) { -        const GLenum ret(c->error); -        c->error = 0; -        return ret; -    } - -    if (c->rasterizer.error) { -        const GLenum ret(c->rasterizer.error); -        c->rasterizer.error = 0; -        return ret; -    } - -    return GL_NO_ERROR; -} - -const GLubyte* glGetString(GLenum string) -{ -    switch (string) { -    case GL_VENDOR:     return (const GLubyte*)gVendorString; -    case GL_RENDERER:   return (const GLubyte*)gRendererString; -    case GL_VERSION:    return (const GLubyte*)gVersionString; -    case GL_EXTENSIONS: return (const GLubyte*)gExtensionsString; -    } -    ogles_context_t* c = ogles_context_t::get(); -    ogles_error(c, GL_INVALID_ENUM); -    return 0; -} - -void glGetIntegerv(GLenum pname, GLint *params) -{ -    int i; -    ogles_context_t* c = ogles_context_t::get(); -    switch (pname) { -    case GL_ALIASED_POINT_SIZE_RANGE: -        params[0] = 0; -        params[1] = GGL_MAX_ALIASED_POINT_SIZE; -        break; -    case GL_ALIASED_LINE_WIDTH_RANGE: -        params[0] = 0; -        params[1] = GGL_MAX_ALIASED_POINT_SIZE; -        break; -    case GL_ALPHA_BITS: { -        int index = c->rasterizer.state.buffers.color.format; -        GGLFormat const * formats = gglGetPixelFormatTable(); -        params[0] = formats[index].ah - formats[index].al; -        break; -        } -    case GL_RED_BITS: { -        int index = c->rasterizer.state.buffers.color.format; -        GGLFormat const * formats = gglGetPixelFormatTable(); -        params[0] = formats[index].rh - formats[index].rl; -        break; -        } -    case GL_GREEN_BITS: { -        int index = c->rasterizer.state.buffers.color.format; -        GGLFormat const * formats = gglGetPixelFormatTable(); -        params[0] = formats[index].gh - formats[index].gl; -        break; -        } -    case GL_BLUE_BITS: { -        int index = c->rasterizer.state.buffers.color.format; -        GGLFormat const * formats = gglGetPixelFormatTable(); -        params[0] = formats[index].bh - formats[index].bl; -        break; -        } -    case GL_COMPRESSED_TEXTURE_FORMATS: -        params[ 0] = GL_PALETTE4_RGB8_OES; -        params[ 1] = GL_PALETTE4_RGBA8_OES; -        params[ 2] = GL_PALETTE4_R5_G6_B5_OES; -        params[ 3] = GL_PALETTE4_RGBA4_OES; -        params[ 4] = GL_PALETTE4_RGB5_A1_OES; -        params[ 5] = GL_PALETTE8_RGB8_OES; -        params[ 6] = GL_PALETTE8_RGBA8_OES; -        params[ 7] = GL_PALETTE8_R5_G6_B5_OES; -        params[ 8] = GL_PALETTE8_RGBA4_OES; -        params[ 9] = GL_PALETTE8_RGB5_A1_OES; -        i = 10; -#ifdef GL_OES_compressed_ETC1_RGB8_texture -        params[i++] = GL_ETC1_RGB8_OES; -#endif -        break; -    case GL_DEPTH_BITS: -        params[0] = c->rasterizer.state.buffers.depth.format ? 0 : 16; -        break; -    case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: -        params[0] = GL_RGB; -        break; -    case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: -        params[0] = GL_UNSIGNED_SHORT_5_6_5; -        break; -    case GL_MAX_LIGHTS: -        params[0] = OGLES_MAX_LIGHTS; -        break; -    case GL_MAX_CLIP_PLANES: -        params[0] = OGLES_MAX_CLIP_PLANES; -        break; -    case GL_MAX_MODELVIEW_STACK_DEPTH: -        params[0] = OGLES_MODELVIEW_STACK_DEPTH; -        break; -    case GL_MAX_PROJECTION_STACK_DEPTH: -        params[0] = OGLES_PROJECTION_STACK_DEPTH; -        break; -    case GL_MAX_TEXTURE_STACK_DEPTH: -        params[0] = OGLES_TEXTURE_STACK_DEPTH; -        break; -    case GL_MAX_TEXTURE_SIZE: -        params[0] = GGL_MAX_TEXTURE_SIZE; -        break; -    case GL_MAX_TEXTURE_UNITS: -        params[0] = GGL_TEXTURE_UNIT_COUNT; -        break; -    case GL_MAX_VIEWPORT_DIMS: -        params[0] = GGL_MAX_VIEWPORT_DIMS; -        params[1] = GGL_MAX_VIEWPORT_DIMS; -        break; -    case GL_NUM_COMPRESSED_TEXTURE_FORMATS: -        params[0] = OGLES_NUM_COMPRESSED_TEXTURE_FORMATS; -        break; -    case GL_SMOOTH_LINE_WIDTH_RANGE: -        params[0] = 0; -        params[1] = GGL_MAX_SMOOTH_LINE_WIDTH; -        break; -    case GL_SMOOTH_POINT_SIZE_RANGE: -        params[0] = 0; -        params[1] = GGL_MAX_SMOOTH_POINT_SIZE; -        break; -    case GL_STENCIL_BITS: -        params[0] = 0; -        break; -    case GL_SUBPIXEL_BITS: -        params[0] = GGL_SUBPIXEL_BITS; -        break; - -    case GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES: -        memcpy( params, -                c->transforms.modelview.top().elements(), -                16*sizeof(GLint)); -        break; -    case GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES: -        memcpy( params, -                c->transforms.projection.top().elements(), -                16*sizeof(GLint)); -        break; -    case GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES: -        memcpy( params, -                c->transforms.texture[c->textures.active].top().elements(), -                16*sizeof(GLint)); -        break; - -    default: -        ogles_error(c, GL_INVALID_ENUM); -        break; -    } -} - -// ---------------------------------------------------------------------------- - -void glPointSize(GLfloat size) -{ -    ogles_context_t* c = ogles_context_t::get(); -    if (size <= 0) { -        ogles_error(c, GL_INVALID_ENUM); -        return; -    } -    c->point.size = TRI_FROM_FIXED(gglFloatToFixed(size)); -} - -void glPointSizex(GLfixed size) -{ -    ogles_context_t* c = ogles_context_t::get(); -    if (size <= 0) { -        ogles_error(c, GL_INVALID_ENUM); -        return; -    } -    c->point.size = TRI_FROM_FIXED(size); -} - -// ---------------------------------------------------------------------------- - -void glLineWidth(GLfloat width) -{ -    ogles_context_t* c = ogles_context_t::get(); -    if (width <= 0) { -        ogles_error(c, GL_INVALID_ENUM); -        return; -    } -    c->line.width = TRI_FROM_FIXED(gglFloatToFixed(width)); -} - -void glLineWidthx(GLfixed width) -{ -    ogles_context_t* c = ogles_context_t::get(); -    if (width <= 0) { -        ogles_error(c, GL_INVALID_ENUM); -        return; -    } -    c->line.width = TRI_FROM_FIXED(width); -} - -// ---------------------------------------------------------------------------- - -void glColorMask(GLboolean r, GLboolean g, GLboolean b, GLboolean a) { -    ogles_context_t* c = ogles_context_t::get(); -    c->rasterizer.procs.colorMask(c, r, g, b, a); -} - -void glDepthMask(GLboolean flag) { -    ogles_context_t* c = ogles_context_t::get(); -    c->rasterizer.procs.depthMask(c, flag); -} - -void glStencilMask(GLuint mask) { -    ogles_context_t* c = ogles_context_t::get(); -    c->rasterizer.procs.stencilMask(c, mask); -} - -void glDepthFunc(GLenum func) { -    ogles_context_t* c = ogles_context_t::get(); -    c->rasterizer.procs.depthFunc(c, func); -} - -void glLogicOp(GLenum opcode) { -    ogles_context_t* c = ogles_context_t::get(); -    c->rasterizer.procs.logicOp(c, opcode); -} - -void glAlphaFuncx(GLenum func, GLclampx ref) { -    ogles_context_t* c = ogles_context_t::get(); -    c->rasterizer.procs.alphaFuncx(c, func, ref); -} - -void glBlendFunc(GLenum sfactor, GLenum dfactor) { -    ogles_context_t* c = ogles_context_t::get(); -    c->rasterizer.procs.blendFunc(c, sfactor, dfactor); -} - -void glClear(GLbitfield mask) { -    ogles_context_t* c = ogles_context_t::get(); -    c->rasterizer.procs.clear(c, mask); -} - -void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) { -    ogles_context_t* c = ogles_context_t::get(); -    c->rasterizer.procs.clearColorx(c, red, green, blue, alpha); -} - -void glClearColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a) -{ -    ogles_context_t* c = ogles_context_t::get(); -    c->rasterizer.procs.clearColorx(c, -                    gglFloatToFixed(r), -                    gglFloatToFixed(g), -                    gglFloatToFixed(b), -                    gglFloatToFixed(a)); -} - -void glClearDepthx(GLclampx depth) { -    ogles_context_t* c = ogles_context_t::get(); -    c->rasterizer.procs.clearDepthx(c, depth); -} - -void glClearDepthf(GLclampf depth) -{ -    ogles_context_t* c = ogles_context_t::get(); -    c->rasterizer.procs.clearDepthx(c, gglFloatToFixed(depth)); -} - -void glClearStencil(GLint s) { -    ogles_context_t* c = ogles_context_t::get(); -    c->rasterizer.procs.clearStencil(c, s); -}  |