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-rw-r--r--libs/graphicsenv/GraphicsEnv.cpp27
-rw-r--r--libs/graphicsenv/include/graphicsenv/GraphicsEnv.h10
2 files changed, 37 insertions, 0 deletions
diff --git a/libs/graphicsenv/GraphicsEnv.cpp b/libs/graphicsenv/GraphicsEnv.cpp
index 39b5829faf..f46e9f6c53 100644
--- a/libs/graphicsenv/GraphicsEnv.cpp
+++ b/libs/graphicsenv/GraphicsEnv.cpp
@@ -22,6 +22,7 @@
#include <log/log.h>
#include <nativeloader/dlext_namespaces.h>
+#include <nativeloader/native_loader.h>
// TODO(b/37049319) Get this from a header once one exists
extern "C" {
@@ -45,6 +46,32 @@ void GraphicsEnv::setDriverPath(const std::string path) {
mDriverPath = path;
}
+void GraphicsEnv::setLayerPaths(android_namespace_t* appNamespace, const std::string layerPaths) {
+ if (mLayerPaths.empty()) {
+ mLayerPaths = layerPaths;
+ mAppNamespace = appNamespace;
+ } else {
+ ALOGV("Vulkan layer search path already set, not clobbering with '%s' for namespace %p'",
+ layerPaths.c_str(), appNamespace);
+ }
+}
+
+android_namespace_t* GraphicsEnv::getAppNamespace() {
+ return mAppNamespace;
+}
+
+const std::string GraphicsEnv::getLayerPaths(){
+ return mLayerPaths;
+}
+
+const std::string GraphicsEnv::getDebugLayers() {
+ return mDebugLayers;
+}
+
+void GraphicsEnv::setDebugLayers(const std::string layers) {
+ mDebugLayers = layers;
+}
+
android_namespace_t* GraphicsEnv::getDriverNamespace() {
static std::once_flag once;
std::call_once(once, [this]() {
diff --git a/libs/graphicsenv/include/graphicsenv/GraphicsEnv.h b/libs/graphicsenv/include/graphicsenv/GraphicsEnv.h
index 781707694a..213580c20b 100644
--- a/libs/graphicsenv/include/graphicsenv/GraphicsEnv.h
+++ b/libs/graphicsenv/include/graphicsenv/GraphicsEnv.h
@@ -35,10 +35,20 @@ public:
void setDriverPath(const std::string path);
android_namespace_t* getDriverNamespace();
+ void setLayerPaths(android_namespace_t* appNamespace, const std::string layerPaths);
+ android_namespace_t* getAppNamespace();
+ const std::string getLayerPaths();
+
+ void setDebugLayers(const std::string layers);
+ const std::string getDebugLayers();
+
private:
GraphicsEnv() = default;
std::string mDriverPath;
+ std::string mDebugLayers;
+ std::string mLayerPaths;
android_namespace_t* mDriverNamespace = nullptr;
+ android_namespace_t* mAppNamespace = nullptr;
};
} // namespace android