summaryrefslogtreecommitdiff
path: root/libs
diff options
context:
space:
mode:
Diffstat (limited to 'libs')
-rw-r--r--libs/binder/Android.mk1
-rw-r--r--libs/binder/IBatteryStats.cpp84
-rw-r--r--libs/binder/Parcel.cpp43
-rw-r--r--libs/gui/BufferItemConsumer.cpp7
-rw-r--r--libs/gui/BufferQueue.cpp17
-rw-r--r--libs/gui/ConsumerBase.cpp4
-rw-r--r--libs/gui/IGraphicBufferConsumer.cpp2
-rw-r--r--libs/gui/Surface.cpp4
-rw-r--r--libs/gui/SurfaceControl.cpp1
-rw-r--r--libs/gui/tests/Android.mk12
-rw-r--r--libs/gui/tests/BufferQueue_test.cpp28
-rw-r--r--libs/gui/tests/DisconnectWaiter.h78
-rw-r--r--libs/gui/tests/FillBuffer.cpp108
-rw-r--r--libs/gui/tests/FillBuffer.h43
-rw-r--r--libs/gui/tests/FrameWaiter.h52
-rw-r--r--libs/gui/tests/GLTest.cpp339
-rw-r--r--libs/gui/tests/GLTest.h70
-rw-r--r--libs/gui/tests/IGraphicBufferProducer_test.cpp568
-rw-r--r--libs/gui/tests/MultiTextureConsumer_test.cpp123
-rw-r--r--libs/gui/tests/SRGB_test.cpp476
-rw-r--r--libs/gui/tests/SurfaceTextureFBO.h75
-rw-r--r--libs/gui/tests/SurfaceTextureFBO_test.cpp87
-rw-r--r--libs/gui/tests/SurfaceTextureGL.h73
-rw-r--r--libs/gui/tests/SurfaceTextureGLThreadToGL.h183
-rw-r--r--libs/gui/tests/SurfaceTextureGLThreadToGL_test.cpp186
-rw-r--r--libs/gui/tests/SurfaceTextureGLToGL.h65
-rw-r--r--libs/gui/tests/SurfaceTextureGLToGL_test.cpp502
-rw-r--r--libs/gui/tests/SurfaceTextureGL_test.cpp703
-rw-r--r--libs/gui/tests/SurfaceTextureMultiContextGL.h84
-rw-r--r--libs/gui/tests/SurfaceTextureMultiContextGL_test.cpp389
-rw-r--r--libs/gui/tests/SurfaceTexture_test.cpp2816
-rw-r--r--libs/gui/tests/TextureRenderer.cpp116
-rw-r--r--libs/gui/tests/TextureRenderer.h46
-rw-r--r--libs/input/Android.mk1
-rw-r--r--libs/input/IInputFlinger.cpp59
-rw-r--r--libs/input/KeyLayoutMap.cpp83
-rw-r--r--libs/input/Keyboard.cpp4
-rw-r--r--libs/ui/PixelFormat.cpp2
-rw-r--r--libs/ui/Region.cpp16
39 files changed, 4714 insertions, 2836 deletions
diff --git a/libs/binder/Android.mk b/libs/binder/Android.mk
index 673fc8238f..d8ae0aa3fe 100644
--- a/libs/binder/Android.mk
+++ b/libs/binder/Android.mk
@@ -21,6 +21,7 @@ sources := \
Debug.cpp \
IAppOpsCallback.cpp \
IAppOpsService.cpp \
+ IBatteryStats.cpp \
IInterface.cpp \
IMemory.cpp \
IPCThreadState.cpp \
diff --git a/libs/binder/IBatteryStats.cpp b/libs/binder/IBatteryStats.cpp
new file mode 100644
index 0000000000..6469b084d9
--- /dev/null
+++ b/libs/binder/IBatteryStats.cpp
@@ -0,0 +1,84 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <binder/IBatteryStats.h>
+
+#include <utils/Debug.h>
+#include <utils/Log.h>
+#include <binder/Parcel.h>
+#include <utils/String8.h>
+
+#include <private/binder/Static.h>
+
+namespace android {
+
+// ----------------------------------------------------------------------
+
+class BpBatteryStats : public BpInterface<IBatteryStats>
+{
+public:
+ BpBatteryStats(const sp<IBinder>& impl)
+ : BpInterface<IBatteryStats>(impl)
+ {
+ }
+
+ virtual void noteStartSensor(int uid, int sensor) {
+ Parcel data, reply;
+ data.writeInterfaceToken(IBatteryStats::getInterfaceDescriptor());
+ data.writeInt32(uid);
+ data.writeInt32(sensor);
+ remote()->transact(NOTE_START_SENSOR_TRANSACTION, data, &reply);
+ }
+
+ virtual void noteStopSensor(int uid, int sensor) {
+ Parcel data, reply;
+ data.writeInterfaceToken(IBatteryStats::getInterfaceDescriptor());
+ data.writeInt32(uid);
+ data.writeInt32(sensor);
+ remote()->transact(NOTE_STOP_SENSOR_TRANSACTION, data, &reply);
+ }
+};
+
+IMPLEMENT_META_INTERFACE(BatteryStats, "com.android.internal.app.IBatteryStats");
+
+// ----------------------------------------------------------------------
+
+status_t BnBatteryStats::onTransact(
+ uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
+{
+ switch(code) {
+ case NOTE_START_SENSOR_TRANSACTION: {
+ CHECK_INTERFACE(IBatteryStats, data, reply);
+ int uid = data.readInt32();
+ int sensor = data.readInt32();
+ noteStartSensor(uid, sensor);
+ reply->writeNoException();
+ return NO_ERROR;
+ } break;
+ case NOTE_STOP_SENSOR_TRANSACTION: {
+ CHECK_INTERFACE(IBatteryStats, data, reply);
+ int uid = data.readInt32();
+ int sensor = data.readInt32();
+ noteStopSensor(uid, sensor);
+ reply->writeNoException();
+ return NO_ERROR;
+ } break;
+ default:
+ return BBinder::onTransact(code, data, reply, flags);
+ }
+}
+
+}; // namespace android
diff --git a/libs/binder/Parcel.cpp b/libs/binder/Parcel.cpp
index 56e6d8097e..870071de01 100644
--- a/libs/binder/Parcel.cpp
+++ b/libs/binder/Parcel.cpp
@@ -767,6 +767,32 @@ status_t Parcel::writeDupFileDescriptor(int fd)
return err;
}
+// WARNING: This method must stay in sync with
+// Parcelable.Creator<ParcelFileDescriptor> CREATOR
+// in frameworks/base/core/java/android/os/ParcelFileDescriptor.java
+status_t Parcel::writeParcelFileDescriptor(int fd, int commChannel) {
+ status_t status;
+
+ if (fd < 0) {
+ status = writeInt32(0); // ParcelFileDescriptor is null
+ if (status) return status;
+ } else {
+ status = writeInt32(1); // ParcelFileDescriptor is not null
+ if (status) return status;
+ status = writeDupFileDescriptor(fd);
+ if (status) return status;
+ if (commChannel < 0) {
+ status = writeInt32(0); // commChannel is null
+ if (status) return status;
+ } else {
+ status = writeInt32(1); // commChannel is not null
+ if (status) return status;
+ status = writeDupFileDescriptor(commChannel);
+ }
+ }
+ return status;
+}
+
status_t Parcel::writeBlob(size_t len, WritableBlob* outBlob)
{
status_t status;
@@ -1181,6 +1207,23 @@ int Parcel::readFileDescriptor() const
return BAD_TYPE;
}
+// WARNING: This method must stay in sync with writeToParcel()
+// in frameworks/base/core/java/android/os/ParcelFileDescriptor.java
+int Parcel::readParcelFileDescriptor(int& outCommChannel) const {
+ int fd;
+ outCommChannel = -1;
+
+ if (readInt32() == 0) {
+ fd = -1;
+ } else {
+ fd = readFileDescriptor();
+ if (fd >= 0 && readInt32() != 0) {
+ outCommChannel = readFileDescriptor();
+ }
+ }
+ return fd;
+}
+
status_t Parcel::readBlob(size_t len, ReadableBlob* outBlob) const
{
int32_t useAshmem;
diff --git a/libs/gui/BufferItemConsumer.cpp b/libs/gui/BufferItemConsumer.cpp
index 350887a1f7..74a65ed8dd 100644
--- a/libs/gui/BufferItemConsumer.cpp
+++ b/libs/gui/BufferItemConsumer.cpp
@@ -33,6 +33,13 @@ BufferItemConsumer::BufferItemConsumer(const sp<BufferQueue>& bq,
uint32_t consumerUsage, int bufferCount, bool controlledByApp) :
ConsumerBase(bq, controlledByApp)
{
+ if (bufferCount == MIN_UNDEQUEUED_BUFFERS) {
+ status_t res;
+ res = bq->query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, &bufferCount);
+ LOG_ALWAYS_FATAL_IF(res != OK || bufferCount < 0,
+ "Failed to query min buffer count");
+ }
+
mConsumer->setConsumerUsageBits(consumerUsage);
mConsumer->setMaxAcquiredBufferCount(bufferCount);
}
diff --git a/libs/gui/BufferQueue.cpp b/libs/gui/BufferQueue.cpp
index 2aecb67788..2fa0433ce8 100644
--- a/libs/gui/BufferQueue.cpp
+++ b/libs/gui/BufferQueue.cpp
@@ -31,7 +31,6 @@
#include <utils/Log.h>
#include <utils/Trace.h>
-#include <utils/CallStack.h>
// Macros for including the BufferQueue name in log messages
#define ST_LOGV(x, ...) ALOGV("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
@@ -196,6 +195,11 @@ int BufferQueue::query(int what, int* outValue)
ATRACE_CALL();
Mutex::Autolock lock(mMutex);
+ if (outValue == NULL) {
+ ST_LOGE("query: outValue was NULL");
+ return BAD_VALUE;
+ }
+
if (mAbandoned) {
ST_LOGE("query: BufferQueue has been abandoned!");
return NO_INIT;
@@ -655,10 +659,15 @@ retry:
return NO_INIT;
}
+ if (output == NULL) {
+ ST_LOGE("connect: output was NULL");
+ return BAD_VALUE;
+ }
+
if (mConnectedApi != NO_CONNECTED_API) {
ST_LOGE("connect: already connected (cur=%d, req=%d)",
mConnectedApi, api);
- return -EINVAL;
+ return BAD_VALUE;
}
// If we disconnect and reconnect quickly, we can be in a state where our slots are
@@ -694,7 +703,7 @@ retry:
}
break;
default:
- err = -EINVAL;
+ err = BAD_VALUE;
break;
}
@@ -704,7 +713,7 @@ retry:
return err;
}
-void BufferQueue::binderDied(const wp<IBinder>& who) {
+void BufferQueue::binderDied(const wp<IBinder>& who __attribute__((unused))) {
// If we're here, it means that a producer we were connected to died.
// We're GUARANTEED that we still are connected to it because it has no other way
// to get disconnected -- or -- we wouldn't be here because we're removing this
diff --git a/libs/gui/ConsumerBase.cpp b/libs/gui/ConsumerBase.cpp
index c4ec8578a8..c5900aa5b1 100644
--- a/libs/gui/ConsumerBase.cpp
+++ b/libs/gui/ConsumerBase.cpp
@@ -85,7 +85,7 @@ ConsumerBase::~ConsumerBase() {
"consumer is not abandoned!", mName.string());
}
-void ConsumerBase::onLastStrongRef(const void* id) {
+void ConsumerBase::onLastStrongRef(const void* id __attribute__((unused))) {
abandon();
}
@@ -243,7 +243,7 @@ status_t ConsumerBase::releaseBufferLocked(
slot, mSlots[slot].mFrameNumber);
status_t err = mConsumer->releaseBuffer(slot, mSlots[slot].mFrameNumber,
display, eglFence, mSlots[slot].mFence);
- if (err == BufferQueue::STALE_BUFFER_SLOT) {
+ if (err == IGraphicBufferConsumer::STALE_BUFFER_SLOT) {
freeBufferLocked(slot);
}
diff --git a/libs/gui/IGraphicBufferConsumer.cpp b/libs/gui/IGraphicBufferConsumer.cpp
index 9574b61762..876c89568d 100644
--- a/libs/gui/IGraphicBufferConsumer.cpp
+++ b/libs/gui/IGraphicBufferConsumer.cpp
@@ -223,7 +223,7 @@ public:
}
virtual status_t releaseBuffer(int buf, uint64_t frameNumber,
- EGLDisplay display, EGLSyncKHR fence,
+ EGLDisplay display __attribute__((unused)), EGLSyncKHR fence __attribute__((unused)),
const sp<Fence>& releaseFence) {
Parcel data, reply;
data.writeInterfaceToken(IGraphicBufferConsumer::getInterfaceDescriptor());
diff --git a/libs/gui/Surface.cpp b/libs/gui/Surface.cpp
index 27dbc4eeea..975d00575a 100644
--- a/libs/gui/Surface.cpp
+++ b/libs/gui/Surface.cpp
@@ -251,7 +251,7 @@ int Surface::getSlotFromBufferLocked(
return BAD_VALUE;
}
-int Surface::lockBuffer_DEPRECATED(android_native_buffer_t* buffer) {
+int Surface::lockBuffer_DEPRECATED(android_native_buffer_t* buffer __attribute__((unused))) {
ALOGV("Surface::lockBuffer");
Mutex::Autolock lock(mMutex);
return OK;
@@ -482,7 +482,7 @@ int Surface::dispatchLock(va_list args) {
return lock(outBuffer, inOutDirtyBounds);
}
-int Surface::dispatchUnlockAndPost(va_list args) {
+int Surface::dispatchUnlockAndPost(va_list args __attribute__((unused))) {
return unlockAndPost();
}
diff --git a/libs/gui/SurfaceControl.cpp b/libs/gui/SurfaceControl.cpp
index 16e533cd2e..de182eec45 100644
--- a/libs/gui/SurfaceControl.cpp
+++ b/libs/gui/SurfaceControl.cpp
@@ -23,7 +23,6 @@
#include <android/native_window.h>
-#include <utils/CallStack.h>
#include <utils/Errors.h>
#include <utils/Log.h>
#include <utils/threads.h>
diff --git a/libs/gui/tests/Android.mk b/libs/gui/tests/Android.mk
index 21bd875e34..2eeb5c7bbb 100644
--- a/libs/gui/tests/Android.mk
+++ b/libs/gui/tests/Android.mk
@@ -9,9 +9,19 @@ LOCAL_MODULE_TAGS := tests
LOCAL_SRC_FILES := \
BufferQueue_test.cpp \
CpuConsumer_test.cpp \
+ FillBuffer.cpp \
+ GLTest.cpp \
+ IGraphicBufferProducer_test.cpp \
+ MultiTextureConsumer_test.cpp \
+ SRGB_test.cpp \
SurfaceTextureClient_test.cpp \
- SurfaceTexture_test.cpp \
+ SurfaceTextureFBO_test.cpp \
+ SurfaceTextureGLThreadToGL_test.cpp \
+ SurfaceTextureGLToGL_test.cpp \
+ SurfaceTextureGL_test.cpp \
+ SurfaceTextureMultiContextGL_test.cpp \
Surface_test.cpp \
+ TextureRenderer.cpp \
LOCAL_SHARED_LIBRARIES := \
libEGL \
diff --git a/libs/gui/tests/BufferQueue_test.cpp b/libs/gui/tests/BufferQueue_test.cpp
index 03c1a29a79..06f9a9297a 100644
--- a/libs/gui/tests/BufferQueue_test.cpp
+++ b/libs/gui/tests/BufferQueue_test.cpp
@@ -52,6 +52,12 @@ protected:
testInfo->name());
}
+ void GetMinUndequeuedBufferCount(int* bufferCount) {
+ ASSERT_NE((void*)NULL, bufferCount);
+ ASSERT_EQ(OK, mBQ->query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, bufferCount));
+ ASSERT_LE(0, *bufferCount); // non-negative
+ }
+
sp<BufferQueue> mBQ;
};
@@ -97,20 +103,28 @@ TEST_F(BufferQueueTest, SetMaxAcquiredBufferCountWithIllegalValues_ReturnsError)
sp<DummyConsumer> dc(new DummyConsumer);
mBQ->consumerConnect(dc, false);
- ASSERT_EQ(BAD_VALUE, mBQ->setMaxAcquiredBufferCount(0));
- ASSERT_EQ(BAD_VALUE, mBQ->setMaxAcquiredBufferCount(-3));
- ASSERT_EQ(BAD_VALUE, mBQ->setMaxAcquiredBufferCount(
+ int minBufferCount;
+ ASSERT_NO_FATAL_FAILURE(GetMinUndequeuedBufferCount(&minBufferCount));
+ EXPECT_EQ(BAD_VALUE, mBQ->setMaxAcquiredBufferCount(minBufferCount - 1));
+
+ EXPECT_EQ(BAD_VALUE, mBQ->setMaxAcquiredBufferCount(0));
+ EXPECT_EQ(BAD_VALUE, mBQ->setMaxAcquiredBufferCount(-3));
+ EXPECT_EQ(BAD_VALUE, mBQ->setMaxAcquiredBufferCount(
BufferQueue::MAX_MAX_ACQUIRED_BUFFERS+1));
- ASSERT_EQ(BAD_VALUE, mBQ->setMaxAcquiredBufferCount(100));
+ EXPECT_EQ(BAD_VALUE, mBQ->setMaxAcquiredBufferCount(100));
}
TEST_F(BufferQueueTest, SetMaxAcquiredBufferCountWithLegalValues_Succeeds) {
sp<DummyConsumer> dc(new DummyConsumer);
mBQ->consumerConnect(dc, false);
- ASSERT_EQ(OK, mBQ->setMaxAcquiredBufferCount(1));
- ASSERT_EQ(OK, mBQ->setMaxAcquiredBufferCount(2));
- ASSERT_EQ(OK, mBQ->setMaxAcquiredBufferCount(
+ int minBufferCount;
+ ASSERT_NO_FATAL_FAILURE(GetMinUndequeuedBufferCount(&minBufferCount));
+
+ EXPECT_EQ(OK, mBQ->setMaxAcquiredBufferCount(1));
+ EXPECT_EQ(OK, mBQ->setMaxAcquiredBufferCount(2));
+ EXPECT_EQ(OK, mBQ->setMaxAcquiredBufferCount(minBufferCount));
+ EXPECT_EQ(OK, mBQ->setMaxAcquiredBufferCount(
BufferQueue::MAX_MAX_ACQUIRED_BUFFERS));
}
diff --git a/libs/gui/tests/DisconnectWaiter.h b/libs/gui/tests/DisconnectWaiter.h
new file mode 100644
index 0000000000..3a30a1937e
--- /dev/null
+++ b/libs/gui/tests/DisconnectWaiter.h
@@ -0,0 +1,78 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_DISCONNECT_WAITER_H
+#define ANDROID_DISCONNECT_WAITER_H
+
+#include <gui/IConsumerListener.h>
+
+#include <utils/Condition.h>
+#include <utils/Mutex.h>
+
+namespace android {
+
+// Note that GLConsumer will lose the notifications
+// onBuffersReleased and onFrameAvailable as there is currently
+// no way to forward the events. This DisconnectWaiter will not let the
+// disconnect finish until finishDisconnect() is called. It will
+// also block until a disconnect is called
+class DisconnectWaiter : public BnConsumerListener {
+public:
+ DisconnectWaiter () :
+ mWaitForDisconnect(false),
+ mPendingFrames(0) {
+ }
+
+ void waitForFrame() {
+ Mutex::Autolock lock(mMutex);
+ while (mPendingFrames == 0) {
+ mFrameCondition.wait(mMutex);
+ }
+ mPendingFrames--;
+ }
+
+ virtual void onFrameAvailable() {
+ Mutex::Autolock lock(mMutex);
+ mPendingFrames++;
+ mFrameCondition.signal();
+ }
+
+ virtual void onBuffersReleased() {
+ Mutex::Autolock lock(mMutex);
+ while (!mWaitForDisconnect) {
+ mDisconnectCondition.wait(mMutex);
+ }
+ }
+
+ void finishDisconnect() {
+ Mutex::Autolock lock(mMutex);
+ mWaitForDisconnect = true;
+ mDisconnectCondition.signal();
+ }
+
+private:
+ Mutex mMutex;
+
+ bool mWaitForDisconnect;
+ Condition mDisconnectCondition;
+
+ int mPendingFrames;
+ Condition mFrameCondition;
+};
+
+} // namespace android
+
+#endif
diff --git a/libs/gui/tests/FillBuffer.cpp b/libs/gui/tests/FillBuffer.cpp
new file mode 100644
index 0000000000..079962c8b9
--- /dev/null
+++ b/libs/gui/tests/FillBuffer.cpp
@@ -0,0 +1,108 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "FillBuffer.h"
+
+#include <ui/GraphicBuffer.h>
+
+#include <gtest/gtest.h>
+
+namespace android {
+
+void fillYV12Buffer(uint8_t* buf, int w, int h, int stride) {
+ const int blockWidth = w > 16 ? w / 16 : 1;
+ const int blockHeight = h > 16 ? h / 16 : 1;
+ const int yuvTexOffsetY = 0;
+ int yuvTexStrideY = stride;
+ int yuvTexOffsetV = yuvTexStrideY * h;
+ int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
+ int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
+ int yuvTexStrideU = yuvTexStrideV;
+ for (int x = 0; x < w; x++) {
+ for (int y = 0; y < h; y++) {
+ int parityX = (x / blockWidth) & 1;
+ int parityY = (y / blockHeight) & 1;
+ unsigned char intensity = (parityX ^ parityY) ? 63 : 191;
+ buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity;
+ if (x < w / 2 && y < h / 2) {
+ buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity;
+ if (x * 2 < w / 2 && y * 2 < h / 2) {
+ buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
+ buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
+ buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
+ buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] =
+ intensity;
+ }
+ }
+ }
+ }
+}
+
+void fillYV12BufferRect(uint8_t* buf, int w, int h, int stride,
+ const android_native_rect_t& rect) {
+ const int yuvTexOffsetY = 0;
+ int yuvTexStrideY = stride;
+ int yuvTexOffsetV = yuvTexStrideY * h;
+ int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
+ int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
+ int yuvTexStrideU = yuvTexStrideV;
+ for (int x = 0; x < w; x++) {
+ for (int y = 0; y < h; y++) {
+ bool inside = rect.left <= x && x < rect.right &&
+ rect.top <= y && y < rect.bottom;
+ buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = inside ? 240 : 64;
+ if (x < w / 2 && y < h / 2) {
+ bool inside = rect.left <= 2*x && 2*x < rect.right &&
+ rect.top <= 2*y && 2*y < rect.bottom;
+ buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = 16;
+ buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] =
+ inside ? 16 : 255;
+ }
+ }
+ }
+}
+
+void fillRGBA8Buffer(uint8_t* buf, int w, int h, int stride) {
+ const size_t PIXEL_SIZE = 4;
+ for (int x = 0; x < w; x++) {
+ for (int y = 0; y < h; y++) {
+ off_t offset = (y * stride + x) * PIXEL_SIZE;
+ for (int c = 0; c < 4; c++) {
+ int parityX = (x / (1 << (c+2))) & 1;
+ int parityY = (y / (1 << (c+2))) & 1;
+ buf[offset + c] = (parityX ^ parityY) ? 231 : 35;
+ }
+ }
+ }
+}
+
+void produceOneRGBA8Frame(const sp<ANativeWindow>& anw) {
+ android_native_buffer_t* anb;
+ ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(anw.get(),
+ &anb));
+ ASSERT_TRUE(anb != NULL);
+
+ sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
+
+ uint8_t* img = NULL;
+ ASSERT_EQ(NO_ERROR, buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN,
+ (void**)(&img)));
+ fillRGBA8Buffer(img, buf->getWidth(), buf->getHeight(), buf->getStride());
+ ASSERT_EQ(NO_ERROR, buf->unlock());
+ ASSERT_EQ(NO_ERROR, anw->queueBuffer(anw.get(), buf->getNativeBuffer(),
+ -1));
+}
+} // namespace android
diff --git a/libs/gui/tests/FillBuffer.h b/libs/gui/tests/FillBuffer.h
new file mode 100644
index 0000000000..b584179318
--- /dev/null
+++ b/libs/gui/tests/FillBuffer.h
@@ -0,0 +1,43 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_FILL_BUFFER_H
+#define ANDROID_FILL_BUFFER_H
+
+#include <system/window.h>
+#include <utils/StrongPointer.h>
+
+namespace android {
+
+// Fill a YV12 buffer with a multi-colored checkerboard pattern
+void fillYV12Buffer(uint8_t* buf, int w, int h, int stride);
+
+// Fill a YV12 buffer with red outside a given rectangle and green inside it.
+void fillYV12BufferRect(uint8_t* buf, int w, int h, int stride,
+ const android_native_rect_t& rect);
+
+void fillRGBA8Buffer(uint8_t* buf, int w, int h, int stride);
+
+// Produce a single RGBA8 frame by filling a buffer with a checkerboard pattern
+// using the CPU. This assumes that the ANativeWindow is already configured to
+// allow this to be done (e.g. the format is set to RGBA8).
+//
+// Calls to this function should be wrapped in an ASSERT_NO_FATAL_FAILURE().
+void produceOneRGBA8Frame(const sp<ANativeWindow>& anw);
+
+} // namespace android
+
+#endif
diff --git a/libs/gui/tests/FrameWaiter.h b/libs/gui/tests/FrameWaiter.h
new file mode 100644
index 0000000000..bdedba67ad
--- /dev/null
+++ b/libs/gui/tests/FrameWaiter.h
@@ -0,0 +1,52 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_FRAME_WAITER_H
+#define ANDROID_FRAME_WAITER_H
+
+#include <gui/GLConsumer.h>
+
+namespace android {
+
+class FrameWaiter : public GLConsumer::FrameAvailableListener {
+public:
+ FrameWaiter():
+ mPendingFrames(0) {
+ }
+
+ void waitForFrame() {
+ Mutex::Autolock lock(mMutex);
+ while (mPendingFrames == 0) {
+ mCondition.wait(mMutex);
+ }
+ mPendingFrames--;
+ }
+
+ virtual void onFrameAvailable() {
+ Mutex::Autolock lock(mMutex);
+ mPendingFrames++;
+ mCondition.signal();
+ }
+
+private:
+ int mPendingFrames;
+ Mutex mMutex;
+ Condition mCondition;
+};
+
+} // namespace android
+
+#endif
diff --git a/libs/gui/tests/GLTest.cpp b/libs/gui/tests/GLTest.cpp
new file mode 100644
index 0000000000..1739d9c7ca
--- /dev/null
+++ b/libs/gui/tests/GLTest.cpp
@@ -0,0 +1,339 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "GLTest.h"
+
+#include <gui/Surface.h>
+
+#include <GLES2/gl2.h>
+
+namespace android {
+
+static int abs(int value) {
+ return value > 0 ? value : -value;
+}
+
+void GLTest::SetUp() {
+ const ::testing::TestInfo* const testInfo =
+ ::testing::UnitTest::GetInstance()->current_test_info();
+ ALOGV("Begin test: %s.%s", testInfo->test_case_name(), testInfo->name());
+
+ mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay);
+
+ EGLint majorVersion;
+ EGLint minorVersion;
+ EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ RecordProperty("EglVersionMajor", majorVersion);
+ RecordProperty("EglVersionMinor", minorVersion);
+
+ EGLint numConfigs = 0;
+ EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &mGlConfig, 1,
+ &numConfigs));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ char* displaySecsEnv = getenv("GLTEST_DISPLAY_SECS");
+ if (displaySecsEnv != NULL) {
+ mDisplaySecs = atoi(displaySecsEnv);
+ if (mDisplaySecs < 0) {
+ mDisplaySecs = 0;
+ }
+ } else {
+ mDisplaySecs = 0;
+ }
+
+ if (mDisplaySecs > 0) {
+ mComposerClient = new SurfaceComposerClient;
+ ASSERT_EQ(NO_ERROR, mComposerClient->initCheck());
+
+ mSurfaceControl = mComposerClient->createSurface(
+ String8("Test Surface"), getSurfaceWidth(), getSurfaceHeight(),
+ PIXEL_FORMAT_RGB_888, 0);
+
+ ASSERT_TRUE(mSurfaceControl != NULL);
+ ASSERT_TRUE(mSurfaceControl->isValid());
+
+ SurfaceComposerClient::openGlobalTransaction();
+ ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(0x7FFFFFFF));
+ ASSERT_EQ(NO_ERROR, mSurfaceControl->show());
+ SurfaceComposerClient::closeGlobalTransaction();
+
+ sp<ANativeWindow> window = mSurfaceControl->getSurface();
+ mEglSurface = createWindowSurface(mEglDisplay, mGlConfig, window);
+ } else {
+ EGLint pbufferAttribs[] = {
+ EGL_WIDTH, getSurfaceWidth(),
+ EGL_HEIGHT, getSurfaceHeight(),
+ EGL_NONE };
+
+ mEglSurface = eglCreatePbufferSurface(mEglDisplay, mGlConfig,
+ pbufferAttribs);
+ }
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_NE(EGL_NO_SURFACE, mEglSurface);
+
+ mEglContext = eglCreateContext(mEglDisplay, mGlConfig, EGL_NO_CONTEXT,
+ getContextAttribs());
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
+
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ EGLint w, h;
+ EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_WIDTH, &w));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_HEIGHT, &h));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ RecordProperty("EglSurfaceWidth", w);
+ RecordProperty("EglSurfaceHeight", h);
+
+ glViewport(0, 0, w, h);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+}
+
+void GLTest::TearDown() {
+ // Display the result
+ if (mDisplaySecs > 0 && mEglSurface != EGL_NO_SURFACE) {
+ eglSwapBuffers(mEglDisplay, mEglSurface);
+ sleep(mDisplaySecs);
+ }
+
+ if (mComposerClient != NULL) {
+ mComposerClient->dispose();
+ }
+ if (mEglContext != EGL_NO_CONTEXT) {
+ eglDestroyContext(mEglDisplay, mEglContext);
+ }
+ if (mEglSurface != EGL_NO_SURFACE) {
+ eglDestroySurface(mEglDisplay, mEglSurface);
+ }
+ if (mEglDisplay != EGL_NO_DISPLAY) {
+ eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
+ EGL_NO_CONTEXT);
+ eglTerminate(mEglDisplay);
+ }
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ const ::testing::TestInfo* const testInfo =
+ ::testing::UnitTest::GetInstance()->current_test_info();
+ ALOGV("End test: %s.%s", testInfo->test_case_name(), testInfo->name());
+}
+
+EGLint const* GLTest::getConfigAttribs() {
+ static const EGLint sDefaultConfigAttribs[] = {
+ EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 8,
+ EGL_DEPTH_SIZE, 16,
+ EGL_STENCIL_SIZE, 8,
+ EGL_NONE };
+
+ return sDefaultConfigAttribs;
+}
+
+EGLint const* GLTest::getContextAttribs() {
+ static const EGLint sDefaultContextAttribs[] = {
+ EGL_CONTEXT_CLIENT_VERSION, 2,
+ EGL_NONE };
+
+ return sDefaultContextAttribs;
+}
+
+EGLint GLTest::getSurfaceWidth() {
+ return 512;
+}
+
+EGLint GLTest::getSurfaceHeight() {
+ return 512;
+}
+
+EGLSurface GLTest::createWindowSurface(EGLDisplay display, EGLConfig config,
+ sp<ANativeWindow>& window) const {
+ return eglCreateWindowSurface(display, config, window.get(), NULL);
+}
+
+::testing::AssertionResult GLTest::checkPixel(int x, int y,
+ int r, int g, int b, int a, int tolerance) {
+ GLubyte pixel[4];
+ String8 msg;
+ glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
+ GLenum err = glGetError();
+ if (err != GL_NO_ERROR) {
+ msg += String8::format("error reading pixel: %#x", err);
+ while ((err = glGetError()) != GL_NO_ERROR) {
+ msg += String8::format(", %#x", err);
+ }
+ return ::testing::AssertionFailure(::testing::Message(msg.string()));
+ }
+ if (r >= 0 && abs(r - int(pixel[0])) > tolerance) {
+ msg += String8::format("r(%d isn't %d)", pixel[0], r);
+ }
+ if (g >= 0 && abs(g - int(pixel[1])) > tolerance) {
+ if (!msg.isEmpty()) {
+ msg += " ";
+ }
+ msg += String8::format("g(%d isn't %d)", pixel[1], g);
+ }
+ if (b >= 0 && abs(b - int(pixel[2])) > tolerance) {
+ if (!msg.isEmpty()) {
+ msg += " ";
+ }
+ msg += String8::format("b(%d isn't %d)", pixel[2], b);
+ }
+ if (a >= 0 && abs(a - int(pixel[3])) > tolerance) {
+ if (!msg.isEmpty()) {
+ msg += " ";
+ }
+ msg += String8::format("a(%d isn't %d)", pixel[3], a);
+ }
+ if (!msg.isEmpty()) {
+ return ::testing::AssertionFailure(::testing::Message(msg.string()));
+ } else {
+ return ::testing::AssertionSuccess();
+ }
+}
+
+::testing::AssertionResult GLTest::assertRectEq(const Rect &r1, const Rect &r2,
+ int tolerance) {
+ String8 msg;
+
+ if (abs(r1.left - r2.left) > tolerance) {
+ msg += String8::format("left(%d isn't %d)", r1.left, r2.left);
+ }
+ if (abs(r1.top - r2.top) > tolerance) {
+ if (!msg.isEmpty()) {
+ msg += " ";
+ }
+ msg += String8::format("top(%d isn't %d)", r1.top, r2.top);
+ }
+ if (abs(r1.right - r2.right) > tolerance) {
+ if (!msg.isEmpty()) {
+ msg += " ";
+ }
+ msg += String8::format("right(%d isn't %d)", r1.right, r2.right);
+ }
+ if (abs(r1.bottom - r2.bottom) > tolerance) {
+ if (!msg.isEmpty()) {
+ msg += " ";
+ }
+ msg += String8::format("bottom(%d isn't %d)", r1.bottom, r2.bottom);
+ }
+ if (!msg.isEmpty()) {
+ msg += String8::format(" R1: [%d %d %d %d] R2: [%d %d %d %d]",
+ r1.left, r1.top, r1.right, r1.bottom,
+ r2.left, r2.top, r2.right, r2.bottom);
+ fprintf(stderr, "assertRectEq: %s\n", msg.string());
+ return ::testing::AssertionFailure(::testing::Message(msg.string()));
+ } else {
+ return ::testing::AssertionSuccess();
+ }
+}
+
+void GLTest::loadShader(GLenum shaderType, const char* pSource,
+ GLuint* outShader) {
+ GLuint shader = glCreateShader(shaderType);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ if (shader) {
+ glShaderSource(shader, 1, &pSource, NULL);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ glCompileShader(shader);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ GLint compiled = 0;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ if (!compiled) {
+ GLint infoLen = 0;
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ if (infoLen) {
+ char* buf = (char*) malloc(infoLen);
+ if (buf) {
+ glGetShaderInfoLog(shader, infoLen, NULL, buf);
+ printf("Shader compile log:\n%s\n", buf);
+ free(buf);
+ FAIL();
+ }
+ } else {
+ char* buf = (char*) malloc(0x1000);
+ if (buf) {
+ glGetShaderInfoLog(shader, 0x1000, NULL, buf);
+ printf("Shader compile log:\n%s\n", buf);
+ free(buf);
+ FAIL();
+ }
+ }
+ glDeleteShader(shader);
+ shader = 0;
+ }
+ }
+ ASSERT_TRUE(shader != 0);
+ *outShader = shader;
+}
+
+void GLTest::createProgram(const char* pVertexSource,
+ const char* pFragmentSource, GLuint* outPgm) {
+ GLuint vertexShader, fragmentShader;
+ {
+ SCOPED_TRACE("compiling vertex shader");
+ ASSERT_NO_FATAL_FAILURE(loadShader(GL_VERTEX_SHADER, pVertexSource,
+ &vertexShader));
+ }
+ {
+ SCOPED_TRACE("compiling fragment shader");
+ ASSERT_NO_FATAL_FAILURE(loadShader(GL_FRAGMENT_SHADER, pFragmentSource,
+ &fragmentShader));
+ }
+
+ GLuint program = glCreateProgram();
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ if (program) {
+ glAttachShader(program, vertexShader);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ glAttachShader(program, fragmentShader);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ glLinkProgram(program);
+ GLint linkStatus = GL_FALSE;
+ glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
+ if (linkStatus != GL_TRUE) {
+ GLint bufLength = 0;
+ glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
+ if (bufLength) {
+ char* buf = (char*) malloc(bufLength);
+ if (buf) {
+ glGetProgramInfoLog(program, bufLength, NULL, buf);
+ printf("Program link log:\n%s\n", buf);
+ free(buf);
+ FAIL();
+ }
+ }
+ glDeleteProgram(program);
+ program = 0;
+ }
+ }
+ glDeleteShader(vertexShader);
+ glDeleteShader(fragmentShader);
+ ASSERT_TRUE(program != 0);
+ *outPgm = program;
+}
+
+} // namespace android
diff --git a/libs/gui/tests/GLTest.h b/libs/gui/tests/GLTest.h
new file mode 100644
index 0000000000..d3c4a951f3
--- /dev/null
+++ b/libs/gui/tests/GLTest.h
@@ -0,0 +1,70 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_GL_TEST_H
+#define ANDROID_GL_TEST_H
+
+#include <gtest/gtest.h>
+
+#include <gui/SurfaceComposerClient.h>
+
+#include <EGL/egl.h>
+#include <GLES/gl.h>
+
+namespace android {
+
+class GLTest : public ::testing::Test {
+public:
+ static void loadShader(GLenum shaderType, const char* pSource,
+ GLuint* outShader);
+ static void createProgram(const char* pVertexSource,
+ const char* pFragmentSource, GLuint* outPgm);
+
+protected:
+ GLTest() :
+ mEglDisplay(EGL_NO_DISPLAY),
+ mEglSurface(EGL_NO_SURFACE),
+ mEglContext(EGL_NO_CONTEXT) {
+ }
+
+ virtual void SetUp();
+ virtual void TearDown();
+
+ virtual EGLint const* getConfigAttribs();
+ virtual EGLint const* getContextAttribs();
+ virtual EGLint getSurfaceWidth();
+ virtual EGLint getSurfaceHeight();
+ virtual EGLSurface createWindowSurface(EGLDisplay display, EGLConfig config,
+ sp<ANativeWindow>& window) const;
+
+ ::testing::AssertionResult checkPixel(int x, int y,
+ int r, int g, int b, int a, int tolerance = 2);
+ ::testing::AssertionResult assertRectEq(const Rect &r1, const Rect &r2,
+ int tolerance = 1);
+
+ int mDisplaySecs;
+ sp<SurfaceComposerClient> mComposerClient;
+ sp<SurfaceControl> mSurfaceControl;
+
+ EGLDisplay mEglDisplay;
+ EGLSurface mEglSurface;
+ EGLContext mEglContext;
+ EGLConfig mGlConfig;
+};
+
+} // namespace android
+
+#endif
diff --git a/libs/gui/tests/IGraphicBufferProducer_test.cpp b/libs/gui/tests/IGraphicBufferProducer_test.cpp
new file mode 100644
index 0000000000..d16177b14c
--- /dev/null
+++ b/libs/gui/tests/IGraphicBufferProducer_test.cpp
@@ -0,0 +1,568 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "IGraphicBufferProducer_test"
+//#define LOG_NDEBUG 0
+
+#include <gtest/gtest.h>
+
+#include <utils/String8.h>
+#include <utils/threads.h>
+
+#include <ui/GraphicBuffer.h>
+#include <ui/FramebufferNativeWindow.h>
+
+#include <gui/BufferQueue.h>
+
+#include <vector>
+
+#define ASSERT_OK(x) ASSERT_EQ(OK, (x))
+#define EXPECT_OK(x) EXPECT_EQ(OK, (x))
+
+#define TEST_TOKEN ((IBinder*)(NULL))
+#define TEST_API NATIVE_WINDOW_API_CPU
+#define TEST_API_OTHER NATIVE_WINDOW_API_EGL // valid API that's not TEST_API
+#define TEST_CONTROLLED_BY_APP false
+#define TEST_PRODUCER_USAGE_BITS (0)
+
+// TODO: Make these public constants in a header
+enum {
+ // Default dimensions before setDefaultBufferSize is called
+ DEFAULT_WIDTH = 1,
+ DEFAULT_HEIGHT = 1,
+
+ // Default format before setDefaultBufferFormat is called
+ DEFAULT_FORMAT = HAL_PIXEL_FORMAT_RGBA_8888,
+
+ // Default transform hint before setTransformHint is called
+ DEFAULT_TRANSFORM_HINT = 0,
+};
+
+namespace android {
+
+namespace {
+// Parameters for a generic "valid" input for queueBuffer.
+const int64_t QUEUE_BUFFER_INPUT_TIMESTAMP = 1384888611;
+const bool QUEUE_BUFFER_INPUT_IS_AUTO_TIMESTAMP = false;
+const Rect QUEUE_BUFFER_INPUT_RECT = Rect(DEFAULT_WIDTH, DEFAULT_HEIGHT);
+const int QUEUE_BUFFER_INPUT_SCALING_MODE = 0;
+const int QUEUE_BUFFER_INPUT_TRANSFORM = 0;
+const bool QUEUE_BUFFER_INPUT_ASYNC = false;
+const sp<Fence> QUEUE_BUFFER_INPUT_FENCE = Fence::NO_FENCE;
+}; // namespace anonymous
+
+struct DummyConsumer : public BnConsumerListener {
+ virtual void onFrameAvailable() {}
+ virtual void onBuffersReleased() {}
+};
+
+class IGraphicBufferProducerTest : public ::testing::Test {
+protected:
+
+ IGraphicBufferProducerTest() {}
+
+ virtual void SetUp() {
+ const ::testing::TestInfo* const testInfo =
+ ::testing::UnitTest::GetInstance()->current_test_info();
+ ALOGV("Begin test: %s.%s", testInfo->test_case_name(),
+ testInfo->name());
+
+ mBQ = new BufferQueue();
+ mDC = new DummyConsumer;
+
+ mProducer = mBQ;
+ mConsumer = mBQ;
+
+ // Test check: Can't connect producer if no consumer yet
+ ASSERT_EQ(NO_INIT, TryConnectProducer());
+
+ // Must connect consumer before producer connects will succeed.
+ ASSERT_OK(mConsumer->consumerConnect(mDC, /*controlledByApp*/false));
+ }
+
+ virtual void TearDown() {
+ const ::testing::TestInfo* const testInfo =
+ ::testing::UnitTest::GetInstance()->current_test_info();
+ ALOGV("End test: %s.%s", testInfo->test_case_name(),
+ testInfo->name());
+ }
+
+ status_t TryConnectProducer() {
+ IGraphicBufferProducer::QueueBufferOutput output;
+ return mProducer->connect(TEST_TOKEN,
+ TEST_API,
+ TEST_CONTROLLED_BY_APP,
+ &output);
+ // TODO: use params to vary token, api, producercontrolledbyapp, etc
+ }
+
+ // Connect to a producer in a 'correct' fashion.
+ // Precondition: Consumer is connected.
+ void ConnectProducer() {
+ ASSERT_OK(TryConnectProducer());
+ }
+
+ // Create a generic "valid" input for queueBuffer
+ // -- uses the default buffer format, width, etc.
+ static IGraphicBufferProducer::QueueBufferInput CreateBufferInput() {
+ return QueueBufferInputBuilder().build();
+ }
+
+ // Builder pattern to slightly vary *almost* correct input
+ // -- avoids copying and pasting
+ struct QueueBufferInputBuilder {
+ QueueBufferInputBuilder() {
+ timestamp = QUEUE_BUFFER_INPUT_TIMESTAMP;
+ isAutoTimestamp = QUEUE_BUFFER_INPUT_IS_AUTO_TIMESTAMP;
+ crop = QUEUE_BUFFER_INPUT_RECT;
+ scalingMode = QUEUE_BUFFER_INPUT_SCALING_MODE;
+ transform = QUEUE_BUFFER_INPUT_TRANSFORM;
+ async = QUEUE_BUFFER_INPUT_ASYNC;
+ fence = QUEUE_BUFFER_INPUT_FENCE;
+ }
+
+ IGraphicBufferProducer::QueueBufferInput build() {
+ return IGraphicBufferProducer::QueueBufferInput(
+ timestamp,
+ isAutoTimestamp,
+ crop,
+ scalingMode,
+ transform,
+ async,
+ fence);
+ }
+
+ QueueBufferInputBuilder& setTimestamp(int64_t timestamp) {
+ this->timestamp = timestamp;
+ return *this;
+ }
+
+ QueueBufferInputBuilder& setIsAutoTimestamp(bool isAutoTimestamp) {
+ this->isAutoTimestamp = isAutoTimestamp;
+ return *this;
+ }
+
+ QueueBufferInputBuilder& setCrop(Rect crop) {
+ this->crop = crop;
+ return *this;
+ }
+
+ QueueBufferInputBuilder& setScalingMode(int scalingMode) {
+ this->scalingMode = scalingMode;
+ return *this;
+ }
+
+ QueueBufferInputBuilder& setTransform(uint32_t transform) {
+ this->transform = transform;
+ return *this;
+ }
+
+ QueueBufferInputBuilder& setAsync(bool async) {
+ this->async = async;
+ return *this;
+ }
+
+ QueueBufferInputBuilder& setFence(sp<Fence> fence) {
+ this->fence = fence;
+ return *this;
+ }
+
+ private:
+ int64_t timestamp;
+ bool isAutoTimestamp;
+ Rect crop;
+ int scalingMode;
+ uint32_t transform;
+ int async;
+ sp<Fence> fence;
+ }; // struct QueueBufferInputBuilder
+
+ // To easily store dequeueBuffer results into containers
+ struct DequeueBufferResult {
+ int slot;
+ sp<Fence> fence;
+ };
+
+ status_t dequeueBuffer(bool async, uint32_t w, uint32_t h, uint32_t format, uint32_t usage, DequeueBufferResult* result) {
+ return mProducer->dequeueBuffer(&result->slot, &result->fence, async, w, h, format, usage);
+ }
+
+private: // hide from test body
+ sp<BufferQueue> mBQ;
+ sp<DummyConsumer> mDC;
+
+protected: // accessible from test body
+ sp<IGraphicBufferProducer> mProducer;
+ sp<IGraphicBufferConsumer> mConsumer;
+};
+
+TEST_F(IGraphicBufferProducerTest, ConnectFirst_ReturnsError) {
+ IGraphicBufferProducer::QueueBufferOutput output;
+
+ // NULL output returns BAD_VALUE
+ EXPECT_EQ(BAD_VALUE, mProducer->connect(TEST_TOKEN,
+ TEST_API,
+ TEST_CONTROLLED_BY_APP,
+ /*output*/NULL));
+
+ // Invalid API returns bad value
+ EXPECT_EQ(BAD_VALUE, mProducer->connect(TEST_TOKEN,
+ /*api*/0xDEADBEEF,
+ TEST_CONTROLLED_BY_APP,
+ &output));
+
+ // TODO: get a token from a dead process somehow
+}
+
+TEST_F(IGraphicBufferProducerTest, ConnectAgain_ReturnsError) {
+ ASSERT_NO_FATAL_FAILURE(ConnectProducer());
+
+ // Can't connect when there is already a producer connected
+ IGraphicBufferProducer::QueueBufferOutput output;
+ EXPECT_EQ(BAD_VALUE, mProducer->connect(TEST_TOKEN,
+ TEST_API,
+ TEST_CONTROLLED_BY_APP,
+ &output));
+
+ ASSERT_OK(mConsumer->consumerDisconnect());
+ // Can't connect when IGBP is abandoned
+ EXPECT_EQ(NO_INIT, mProducer->connect(TEST_TOKEN,
+ TEST_API,
+ TEST_CONTROLLED_BY_APP,
+ &output));
+}
+
+TEST_F(IGraphicBufferProducerTest, Disconnect_Succeeds) {
+ ASSERT_NO_FATAL_FAILURE(ConnectProducer());
+
+ ASSERT_OK(mProducer->disconnect(TEST_API));
+}
+
+
+TEST_F(IGraphicBufferProducerTest, Disconnect_ReturnsError) {
+ ASSERT_NO_FATAL_FAILURE(ConnectProducer());
+
+ // Must disconnect with same API number
+ ASSERT_EQ(BAD_VALUE, mProducer->disconnect(TEST_API_OTHER));
+ // API must not be out of range
+ ASSERT_EQ(BAD_VALUE, mProducer->disconnect(/*api*/0xDEADBEEF));
+
+ // TODO: somehow kill mProducer so that this returns DEAD_OBJECT
+}
+
+TEST_F(IGraphicBufferProducerTest, Query_Succeeds) {
+ ASSERT_NO_FATAL_FAILURE(ConnectProducer());
+
+ // TODO: Make these constants in header
+ const int DEFAULT_CONSUMER_USAGE_BITS = 0;
+
+ int value = -1;
+ EXPECT_OK(mProducer->query(NATIVE_WINDOW_WIDTH, &value));
+ EXPECT_EQ(DEFAULT_WIDTH, value);
+
+ EXPECT_OK(mProducer->query(NATIVE_WINDOW_HEIGHT, &value));
+ EXPECT_EQ(DEFAULT_HEIGHT, value);
+
+ EXPECT_OK(mProducer->query(NATIVE_WINDOW_FORMAT, &value));
+ EXPECT_EQ(DEFAULT_FORMAT, value);
+
+ EXPECT_OK(mProducer->query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, &value));
+ EXPECT_LE(0, value);
+ EXPECT_GE(BufferQueue::NUM_BUFFER_SLOTS, value);
+
+ EXPECT_OK(mProducer->query(NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND, &value));
+ EXPECT_FALSE(value); // Can't run behind when we haven't touched the queue
+
+ EXPECT_OK(mProducer->query(NATIVE_WINDOW_CONSUMER_USAGE_BITS, &value));
+ EXPECT_EQ(DEFAULT_CONSUMER_USAGE_BITS, value);
+
+}
+
+TEST_F(IGraphicBufferProducerTest, Query_ReturnsError) {
+ ASSERT_NO_FATAL_FAILURE(ConnectProducer());
+
+ // One past the end of the last 'query' enum value. Update this if we add more enums.
+ const int NATIVE_WINDOW_QUERY_LAST_OFF_BY_ONE = NATIVE_WINDOW_CONSUMER_USAGE_BITS + 1;
+
+ int value;
+ // What was out of range
+ EXPECT_EQ(BAD_VALUE, mProducer->query(/*what*/-1, &value));
+ EXPECT_EQ(BAD_VALUE, mProducer->query(/*what*/0xDEADBEEF, &value));
+ EXPECT_EQ(BAD_VALUE, mProducer->query(NATIVE_WINDOW_QUERY_LAST_OFF_BY_ONE, &value));
+
+ // Some enums from window.h are 'invalid'
+ EXPECT_EQ(BAD_VALUE, mProducer->query(NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER, &value));
+ EXPECT_EQ(BAD_VALUE, mProducer->query(NATIVE_WINDOW_CONCRETE_TYPE, &value));
+ EXPECT_EQ(BAD_VALUE, mProducer->query(NATIVE_WINDOW_DEFAULT_WIDTH, &value));
+ EXPECT_EQ(BAD_VALUE, mProducer->query(NATIVE_WINDOW_DEFAULT_HEIGHT, &value));
+ EXPECT_EQ(BAD_VALUE, mProducer->query(NATIVE_WINDOW_TRANSFORM_HINT, &value));
+ // TODO: Consider documented the above enums as unsupported or make a new enum for IGBP
+
+ // Value was NULL
+ EXPECT_EQ(BAD_VALUE, mProducer->query(NATIVE_WINDOW_FORMAT, /*value*/NULL));
+
+ ASSERT_OK(mConsumer->consumerDisconnect());
+
+ // BQ was abandoned
+ EXPECT_EQ(NO_INIT, mProducer->query(NATIVE_WINDOW_FORMAT, &value));
+
+ // TODO: other things in window.h that are supported by Surface::query
+ // but not by BufferQueue::query
+}
+
+// TODO: queue under more complicated situations not involving just a single buffer
+TEST_F(IGraphicBufferProducerTest, Queue_Succeeds) {
+ ASSERT_NO_FATAL_FAILURE(ConnectProducer());
+
+ int dequeuedSlot = -1;
+ sp<Fence> dequeuedFence;
+
+ // XX: OK to assume first call returns this flag or not? Not really documented.
+ ASSERT_EQ(OK | IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
+ mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence,
+ QUEUE_BUFFER_INPUT_ASYNC,
+ DEFAULT_WIDTH, DEFAULT_HEIGHT, DEFAULT_FORMAT,
+ TEST_PRODUCER_USAGE_BITS));
+
+ EXPECT_LE(0, dequeuedSlot);
+ EXPECT_GT(BufferQueue::NUM_BUFFER_SLOTS, dequeuedSlot);
+
+ // Request the buffer (pre-requisite for queueing)
+ sp<GraphicBuffer> dequeuedBuffer;
+ ASSERT_OK(mProducer->requestBuffer(dequeuedSlot, &dequeuedBuffer));
+
+ // A generic "valid" input
+ IGraphicBufferProducer::QueueBufferInput input = CreateBufferInput();
+ IGraphicBufferProducer::QueueBufferOutput output;
+
+ // Queue the buffer back into the BQ
+ ASSERT_OK(mProducer->queueBuffer(dequeuedSlot, input, &output));
+
+ {
+ uint32_t width;
+ uint32_t height;
+ uint32_t transformHint;
+ uint32_t numPendingBuffers;
+
+ output.deflate(&width, &height, &transformHint, &numPendingBuffers);
+
+ EXPECT_EQ(DEFAULT_WIDTH, width);
+ EXPECT_EQ(DEFAULT_HEIGHT, height);
+ EXPECT_EQ(DEFAULT_TRANSFORM_HINT, transformHint);
+ EXPECT_EQ(1, numPendingBuffers); // since queueBuffer was called exactly once
+ }
+
+ // Buffer was not in the dequeued state
+ EXPECT_EQ(BAD_VALUE, mProducer->queueBuffer(dequeuedSlot, input, &output));
+}
+
+TEST_F(IGraphicBufferProducerTest, Queue_ReturnsError) {
+ ASSERT_NO_FATAL_FAILURE(ConnectProducer());
+
+ // Invalid slot number
+ {
+ // A generic "valid" input
+ IGraphicBufferProducer::QueueBufferInput input = CreateBufferInput();
+ IGraphicBufferProducer::QueueBufferOutput output;
+
+ EXPECT_EQ(BAD_VALUE, mProducer->queueBuffer(/*slot*/-1, input, &output));
+ EXPECT_EQ(BAD_VALUE, mProducer->queueBuffer(/*slot*/0xDEADBEEF, input, &output));
+ EXPECT_EQ(BAD_VALUE, mProducer->queueBuffer(BufferQueue::NUM_BUFFER_SLOTS,
+ input, &output));
+ }
+
+ // Slot was not in the dequeued state (all slots start out in Free state)
+ {
+ IGraphicBufferProducer::QueueBufferInput input = CreateBufferInput();
+ IGraphicBufferProducer::QueueBufferOutput output;
+
+ EXPECT_EQ(BAD_VALUE, mProducer->queueBuffer(/*slot*/0, input, &output));
+ }
+
+ // Put the slot into the "dequeued" state for the rest of the test
+ int dequeuedSlot = -1;
+ sp<Fence> dequeuedFence;
+
+ ASSERT_EQ(OK | IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
+ mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence,
+ QUEUE_BUFFER_INPUT_ASYNC,
+ DEFAULT_WIDTH, DEFAULT_HEIGHT, DEFAULT_FORMAT,
+ TEST_PRODUCER_USAGE_BITS));
+
+ // Slot was enqueued without requesting a buffer
+ {
+ IGraphicBufferProducer::QueueBufferInput input = CreateBufferInput();
+ IGraphicBufferProducer::QueueBufferOutput output;
+
+ EXPECT_EQ(BAD_VALUE, mProducer->queueBuffer(dequeuedSlot, input, &output));
+ }
+
+ // Request the buffer so that the rest of the tests don't fail on earlier checks.
+ sp<GraphicBuffer> dequeuedBuffer;
+ ASSERT_OK(mProducer->requestBuffer(dequeuedSlot, &dequeuedBuffer));
+
+ // Fence was NULL
+ {
+ sp<Fence> nullFence = NULL;
+
+ IGraphicBufferProducer::QueueBufferInput input =
+ QueueBufferInputBuilder().setFence(nullFence).build();
+ IGraphicBufferProducer::QueueBufferOutput output;
+
+ EXPECT_EQ(BAD_VALUE, mProducer->queueBuffer(dequeuedSlot, input, &output));
+ }
+
+ // Scaling mode was unknown
+ {
+ IGraphicBufferProducer::QueueBufferInput input =
+ QueueBufferInputBuilder().setScalingMode(-1).build();
+ IGraphicBufferProducer::QueueBufferOutput output;
+
+ EXPECT_EQ(BAD_VALUE, mProducer->queueBuffer(dequeuedSlot, input, &output));
+
+ input = QueueBufferInputBuilder().setScalingMode(0xDEADBEEF).build();
+
+ EXPECT_EQ(BAD_VALUE, mProducer->queueBuffer(dequeuedSlot, input, &output));
+ }
+
+ // Crop rect is out of bounds of the buffer dimensions
+ {
+ IGraphicBufferProducer::QueueBufferInput input =
+ QueueBufferInputBuilder().setCrop(Rect(DEFAULT_WIDTH + 1, DEFAULT_HEIGHT + 1))
+ .build();
+ IGraphicBufferProducer::QueueBufferOutput output;
+
+ EXPECT_EQ(BAD_VALUE, mProducer->queueBuffer(dequeuedSlot, input, &output));
+ }
+
+ // Abandon the buffer queue so that the last test fails
+ ASSERT_OK(mConsumer->consumerDisconnect());
+
+ // The buffer queue has been abandoned.
+ {
+ IGraphicBufferProducer::QueueBufferInput input = CreateBufferInput();
+ IGraphicBufferProducer::QueueBufferOutput output;
+
+ EXPECT_EQ(NO_INIT, mProducer->queueBuffer(dequeuedSlot, input, &output));
+ }
+}
+
+TEST_F(IGraphicBufferProducerTest, CancelBuffer_DoesntCrash) {
+ ASSERT_NO_FATAL_FAILURE(ConnectProducer());
+
+ int dequeuedSlot = -1;
+ sp<Fence> dequeuedFence;
+
+ ASSERT_EQ(OK | IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
+ mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence,
+ QUEUE_BUFFER_INPUT_ASYNC,
+ DEFAULT_WIDTH, DEFAULT_HEIGHT, DEFAULT_FORMAT,
+ TEST_PRODUCER_USAGE_BITS));
+
+ // No return code, but at least test that it doesn't blow up...
+ // TODO: add a return code
+ mProducer->cancelBuffer(dequeuedSlot, dequeuedFence);
+}
+
+TEST_F(IGraphicBufferProducerTest, SetBufferCount_Succeeds) {
+
+ // The producer does not wish to set a buffer count
+ EXPECT_OK(mProducer->setBufferCount(0)) << "bufferCount: " << 0;
+ // TODO: how to test "0" buffer count?
+
+ int minBuffers;
+ ASSERT_OK(mProducer->query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, &minBuffers));
+
+ // The MIN_UNDEQUEUED_BUFFERS limit is exclusive, so need to increment by at least 1
+ minBuffers++;
+
+ ASSERT_OK(mProducer->setBufferCount(minBuffers)) << "bufferCount: " << minBuffers;
+
+ std::vector<DequeueBufferResult> dequeueList;
+
+ // Should now be able to dequeue up to minBuffers times
+ for (int i = 0; i < minBuffers; ++i) {
+ DequeueBufferResult result;
+
+ EXPECT_LE(OK,
+ dequeueBuffer(QUEUE_BUFFER_INPUT_ASYNC,
+ DEFAULT_WIDTH, DEFAULT_HEIGHT, DEFAULT_FORMAT,
+ TEST_PRODUCER_USAGE_BITS, &result))
+ << "iteration: " << i << ", slot: " << result.slot;
+
+ dequeueList.push_back(result);
+ }
+
+ // Cancel every buffer, so we can set buffer count again
+ for (int i = 0; i < minBuffers; ++i) {
+ DequeueBufferResult& result = dequeueList[i];
+ mProducer->cancelBuffer(result.slot, result.fence);
+ }
+
+ ASSERT_OK(mProducer->setBufferCount(BufferQueue::NUM_BUFFER_SLOTS));
+
+ // Should now be able to dequeue up to NUM_BUFFER_SLOTS times
+ for (int i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; ++i) {
+ int dequeuedSlot = -1;
+ sp<Fence> dequeuedFence;
+
+ EXPECT_LE(OK,
+ mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence,
+ QUEUE_BUFFER_INPUT_ASYNC,
+ DEFAULT_WIDTH, DEFAULT_HEIGHT, DEFAULT_FORMAT,
+ TEST_PRODUCER_USAGE_BITS))
+ << "iteration: " << i << ", slot: " << dequeuedSlot;
+ }
+}
+
+TEST_F(IGraphicBufferProducerTest, SetBufferCount_Fails) {
+ int minBuffers;
+ ASSERT_OK(mProducer->query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, &minBuffers));
+
+ // The MIN_UNDEQUEUED_BUFFERS limit is exclusive, so need to increment by at least 1
+ minBuffers++;
+
+ // Buffer count was out of range
+ EXPECT_EQ(BAD_VALUE, mProducer->setBufferCount(-1)) << "bufferCount: " << -1;
+ EXPECT_EQ(BAD_VALUE, mProducer->setBufferCount(minBuffers - 1)) << "bufferCount: " << minBuffers - 1;
+ EXPECT_EQ(BAD_VALUE, mProducer->setBufferCount(BufferQueue::NUM_BUFFER_SLOTS + 1))
+ << "bufferCount: " << BufferQueue::NUM_BUFFER_SLOTS + 1;
+
+ // Pre-requisite to fail out a valid setBufferCount call
+ {
+ int dequeuedSlot = -1;
+ sp<Fence> dequeuedFence;
+
+ ASSERT_LE(OK,
+ mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence,
+ QUEUE_BUFFER_INPUT_ASYNC,
+ DEFAULT_WIDTH, DEFAULT_HEIGHT, DEFAULT_FORMAT,
+ TEST_PRODUCER_USAGE_BITS))
+ << "slot: " << dequeuedSlot;
+ }
+
+ // Client has one or more buffers dequeued
+ EXPECT_EQ(BAD_VALUE, mProducer->setBufferCount(minBuffers)) << "bufferCount: " << minBuffers;
+
+ // Abandon buffer queue
+ ASSERT_OK(mConsumer->consumerDisconnect());
+
+ // Fail because the buffer queue was abandoned
+ EXPECT_EQ(NO_INIT, mProducer->setBufferCount(minBuffers)) << "bufferCount: " << minBuffers;
+
+}
+
+} // namespace android
diff --git a/libs/gui/tests/MultiTextureConsumer_test.cpp b/libs/gui/tests/MultiTextureConsumer_test.cpp
new file mode 100644
index 0000000000..853c25caed
--- /dev/null
+++ b/libs/gui/tests/MultiTextureConsumer_test.cpp
@@ -0,0 +1,123 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "MultiTextureConsumer_test"
+//#define LOG_NDEBUG 0
+
+#include "GLTest.h"
+
+#include <gui/GLConsumer.h>
+#include <gui/Surface.h>
+
+#include <android/native_window.h>
+
+#include <GLES/glext.h>
+
+namespace android {
+
+class MultiTextureConsumerTest : public GLTest {
+protected:
+ enum { TEX_ID = 123 };
+
+ virtual void SetUp() {
+ GLTest::SetUp();
+ sp<BufferQueue> bq = new BufferQueue();
+ mGlConsumer = new GLConsumer(bq, TEX_ID);
+ mSurface = new Surface(bq);
+ mANW = mSurface.get();
+
+ }
+ virtual void TearDown() {
+ GLTest::TearDown();
+ }
+ virtual EGLint const* getContextAttribs() {
+ return NULL;
+ }
+ virtual EGLint const* getConfigAttribs() {
+ static EGLint sDefaultConfigAttribs[] = {
+ EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 8,
+ EGL_NONE };
+
+ return sDefaultConfigAttribs;
+ }
+ sp<GLConsumer> mGlConsumer;
+ sp<Surface> mSurface;
+ ANativeWindow* mANW;
+};
+
+TEST_F(MultiTextureConsumerTest, EGLImageTargetWorks) {
+ ANativeWindow_Buffer buffer;
+
+ ASSERT_EQ(native_window_set_usage(mANW, GRALLOC_USAGE_SW_WRITE_OFTEN), NO_ERROR);
+ ASSERT_EQ(native_window_set_buffers_format(mANW, HAL_PIXEL_FORMAT_RGBA_8888), NO_ERROR);
+
+ glShadeModel(GL_FLAT);
+ glDisable(GL_DITHER);
+ glDisable(GL_CULL_FACE);
+ glViewport(0, 0, getSurfaceWidth(), getSurfaceHeight());
+ glOrthof(0, getSurfaceWidth(), 0, getSurfaceHeight(), 0, 1);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glColor4f(1, 1, 1, 1);
+
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID);
+ glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ uint32_t texel = 0x80808080;
+ glBindTexture(GL_TEXTURE_2D, TEX_ID+1);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texel);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, TEX_ID+1);
+ glEnable(GL_TEXTURE_2D);
+ glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID);
+ glEnable(GL_TEXTURE_EXTERNAL_OES);
+ glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ for (int i=0 ; i<8 ; i++) {
+ mSurface->lock(&buffer, NULL);
+ memset(buffer.bits, (i&7) * 0x20, buffer.stride * buffer.height * 4);
+ mSurface->unlockAndPost();
+
+ mGlConsumer->updateTexImage();
+
+ GLfloat vertices[][2] = { {i*16.0f, 0}, {(i+1)*16.0f, 0}, {(i+1)*16.0f, 16.0f}, {i*16.0f, 16.0f} };
+ glVertexPointer(2, GL_FLOAT, 0, vertices);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ }
+
+ for (int i=0 ; i<8 ; i++) {
+ EXPECT_TRUE(checkPixel(i*16 + 8, 8, i*16, i*16, i*16, i*16, 0));
+ }
+}
+
+} // namespace android
diff --git a/libs/gui/tests/SRGB_test.cpp b/libs/gui/tests/SRGB_test.cpp
new file mode 100644
index 0000000000..1077c9d8e9
--- /dev/null
+++ b/libs/gui/tests/SRGB_test.cpp
@@ -0,0 +1,476 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "SRGB_test"
+//#define LOG_NDEBUG 0
+
+#include "GLTest.h"
+
+#include <gui/CpuConsumer.h>
+#include <gui/Surface.h>
+#include <gui/SurfaceComposerClient.h>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES3/gl3.h>
+
+#include <android/native_window.h>
+
+#include <gtest/gtest.h>
+
+namespace android {
+
+class SRGBTest : public ::testing::Test {
+protected:
+ // Class constants
+ enum {
+ DISPLAY_WIDTH = 512,
+ DISPLAY_HEIGHT = 512,
+ PIXEL_SIZE = 4, // bytes or components
+ DISPLAY_SIZE = DISPLAY_WIDTH * DISPLAY_HEIGHT * PIXEL_SIZE,
+ ALPHA_VALUE = 223, // should be in [0, 255]
+ TOLERANCE = 1,
+ };
+ static const char SHOW_DEBUG_STRING[];
+
+ SRGBTest() :
+ mInputSurface(), mCpuConsumer(), mLockedBuffer(),
+ mEglDisplay(EGL_NO_DISPLAY), mEglConfig(),
+ mEglContext(EGL_NO_CONTEXT), mEglSurface(EGL_NO_SURFACE),
+ mComposerClient(), mSurfaceControl(), mOutputSurface() {
+ }
+
+ virtual ~SRGBTest() {
+ if (mEglDisplay != EGL_NO_DISPLAY) {
+ if (mEglSurface != EGL_NO_SURFACE) {
+ eglDestroySurface(mEglDisplay, mEglSurface);
+ }
+ if (mEglContext != EGL_NO_CONTEXT) {
+ eglDestroyContext(mEglDisplay, mEglContext);
+ }
+ eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
+ EGL_NO_CONTEXT);
+ eglTerminate(mEglDisplay);
+ }
+ }
+
+ virtual void SetUp() {
+ mBufferQueue = new BufferQueue();
+ ASSERT_EQ(NO_ERROR, mBufferQueue->setDefaultBufferSize(
+ DISPLAY_WIDTH, DISPLAY_HEIGHT));
+ mCpuConsumer = new CpuConsumer(mBufferQueue, 1);
+ String8 name("CpuConsumer_for_SRGBTest");
+ mCpuConsumer->setName(name);
+ mInputSurface = new Surface(mBufferQueue);
+
+ ASSERT_NO_FATAL_FAILURE(createEGLSurface(mInputSurface.get()));
+ ASSERT_NO_FATAL_FAILURE(createDebugSurface());
+ }
+
+ virtual void TearDown() {
+ ASSERT_NO_FATAL_FAILURE(copyToDebugSurface());
+ ASSERT_TRUE(mLockedBuffer.data != NULL);
+ ASSERT_EQ(NO_ERROR, mCpuConsumer->unlockBuffer(mLockedBuffer));
+ }
+
+ static float linearToSRGB(float l) {
+ if (l <= 0.0031308f) {
+ return l * 12.92f;
+ } else {
+ return 1.055f * pow(l, (1 / 2.4f)) - 0.055f;
+ }
+ }
+
+ static float srgbToLinear(float s) {
+ if (s <= 0.04045) {
+ return s / 12.92f;
+ } else {
+ return pow(((s + 0.055f) / 1.055f), 2.4f);
+ }
+ }
+
+ static uint8_t srgbToLinear(uint8_t u) {
+ float f = u / 255.0f;
+ return static_cast<uint8_t>(srgbToLinear(f) * 255.0f + 0.5f);
+ }
+
+ void fillTexture(bool writeAsSRGB) {
+ uint8_t* textureData = new uint8_t[DISPLAY_SIZE];
+
+ for (int y = 0; y < DISPLAY_HEIGHT; ++y) {
+ for (int x = 0; x < DISPLAY_WIDTH; ++x) {
+ float realValue = static_cast<float>(x) / (DISPLAY_WIDTH - 1);
+ realValue *= ALPHA_VALUE / 255.0f; // Premultiply by alpha
+ if (writeAsSRGB) {
+ realValue = linearToSRGB(realValue);
+ }
+
+ int offset = (y * DISPLAY_WIDTH + x) * PIXEL_SIZE;
+ for (int c = 0; c < 3; ++c) {
+ uint8_t intValue = static_cast<uint8_t>(
+ realValue * 255.0f + 0.5f);
+ textureData[offset + c] = intValue;
+ }
+ textureData[offset + 3] = ALPHA_VALUE;
+ }
+ }
+
+ glTexImage2D(GL_TEXTURE_2D, 0, writeAsSRGB ? GL_SRGB8_ALPHA8 : GL_RGBA8,
+ DISPLAY_WIDTH, DISPLAY_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ textureData);
+ ASSERT_EQ(GL_NO_ERROR, glGetError());
+
+ delete[] textureData;
+ }
+
+ void initShaders() {
+ static const char vertexSource[] =
+ "attribute vec4 vPosition;\n"
+ "varying vec2 texCoords;\n"
+ "void main() {\n"
+ " texCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n"
+ " gl_Position = vPosition;\n"
+ "}\n";
+
+ static const char fragmentSource[] =
+ "precision mediump float;\n"
+ "uniform sampler2D texSampler;\n"
+ "varying vec2 texCoords;\n"
+ "void main() {\n"
+ " gl_FragColor = texture2D(texSampler, texCoords);\n"
+ "}\n";
+
+ GLuint program;
+ {
+ SCOPED_TRACE("Creating shader program");
+ ASSERT_NO_FATAL_FAILURE(GLTest::createProgram(
+ vertexSource, fragmentSource, &program));
+ }
+
+ GLint positionHandle = glGetAttribLocation(program, "vPosition");
+ ASSERT_EQ(GL_NO_ERROR, glGetError());
+ ASSERT_NE(-1, positionHandle);
+
+ GLint samplerHandle = glGetUniformLocation(program, "texSampler");
+ ASSERT_EQ(GL_NO_ERROR, glGetError());
+ ASSERT_NE(-1, samplerHandle);
+
+ static const GLfloat vertices[] = {
+ -1.0f, 1.0f,
+ -1.0f, -1.0f,
+ 1.0f, -1.0f,
+ 1.0f, 1.0f,
+ };
+
+ glVertexAttribPointer(positionHandle, 2, GL_FLOAT, GL_FALSE, 0, vertices);
+ ASSERT_EQ(GL_NO_ERROR, glGetError());
+ glEnableVertexAttribArray(positionHandle);
+ ASSERT_EQ(GL_NO_ERROR, glGetError());
+
+ glUseProgram(program);
+ ASSERT_EQ(GL_NO_ERROR, glGetError());
+ glUniform1i(samplerHandle, 0);
+ ASSERT_EQ(GL_NO_ERROR, glGetError());
+
+ GLuint textureHandle;
+ glGenTextures(1, &textureHandle);
+ ASSERT_EQ(GL_NO_ERROR, glGetError());
+ glBindTexture(GL_TEXTURE_2D, textureHandle);
+ ASSERT_EQ(GL_NO_ERROR, glGetError());
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ ASSERT_EQ(GL_NO_ERROR, glGetError());
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ ASSERT_EQ(GL_NO_ERROR, glGetError());
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ ASSERT_EQ(GL_NO_ERROR, glGetError());
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ ASSERT_EQ(GL_NO_ERROR, glGetError());
+ }
+
+ void drawTexture(bool asSRGB, GLint x, GLint y, GLsizei width,
+ GLsizei height) {
+ ASSERT_NO_FATAL_FAILURE(fillTexture(asSRGB));
+ glViewport(x, y, width, height);
+ ASSERT_EQ(GL_NO_ERROR, glGetError());
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ ASSERT_EQ(GL_NO_ERROR, glGetError());
+ }
+
+ void checkLockedBuffer(PixelFormat format) {
+ ASSERT_EQ(mLockedBuffer.format, format);
+ ASSERT_EQ(mLockedBuffer.width, DISPLAY_WIDTH);
+ ASSERT_EQ(mLockedBuffer.height, DISPLAY_HEIGHT);
+ }
+
+ static bool withinTolerance(int a, int b) {
+ int diff = a - b;
+ return diff >= 0 ? diff <= TOLERANCE : -diff <= TOLERANCE;
+ }
+
+ // Primary producer and consumer
+ sp<BufferQueue> mBufferQueue;
+ sp<Surface> mInputSurface;
+ sp<CpuConsumer> mCpuConsumer;
+ CpuConsumer::LockedBuffer mLockedBuffer;
+
+ EGLDisplay mEglDisplay;
+ EGLConfig mEglConfig;
+ EGLContext mEglContext;
+ EGLSurface mEglSurface;
+
+ // Auxiliary display output
+ sp<SurfaceComposerClient> mComposerClient;
+ sp<SurfaceControl> mSurfaceControl;
+ sp<Surface> mOutputSurface;
+
+private:
+ void createEGLSurface(Surface* inputSurface) {
+ mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay);
+
+ EXPECT_TRUE(eglInitialize(mEglDisplay, NULL, NULL));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ static const EGLint configAttribs[] = {
+ EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT_KHR,
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 8,
+ EGL_NONE };
+
+ EGLint numConfigs = 0;
+ EXPECT_TRUE(eglChooseConfig(mEglDisplay, configAttribs, &mEglConfig, 1,
+ &numConfigs));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_GT(numConfigs, 0);
+
+ static const EGLint contextAttribs[] = {
+ EGL_CONTEXT_CLIENT_VERSION, 3,
+ EGL_NONE } ;
+
+ mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT,
+ contextAttribs);
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
+
+ mEglSurface = eglCreateWindowSurface(mEglDisplay, mEglConfig,
+ inputSurface, NULL);
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_NE(EGL_NO_SURFACE, mEglSurface);
+
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ }
+
+ void createDebugSurface() {
+ if (getenv(SHOW_DEBUG_STRING) == NULL) return;
+
+ mComposerClient = new SurfaceComposerClient;
+ ASSERT_EQ(NO_ERROR, mComposerClient->initCheck());
+
+ mSurfaceControl = mComposerClient->createSurface(
+ String8("SRGBTest Surface"), DISPLAY_WIDTH, DISPLAY_HEIGHT,
+ PIXEL_FORMAT_RGBA_8888);
+
+ ASSERT_TRUE(mSurfaceControl != NULL);
+ ASSERT_TRUE(mSurfaceControl->isValid());
+
+ SurfaceComposerClient::openGlobalTransaction();
+ ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(0x7FFFFFFF));
+ ASSERT_EQ(NO_ERROR, mSurfaceControl->show());
+ SurfaceComposerClient::closeGlobalTransaction();
+
+ ANativeWindow_Buffer outBuffer;
+ ARect inOutDirtyBounds;
+ mOutputSurface = mSurfaceControl->getSurface();
+ mOutputSurface->lock(&outBuffer, &inOutDirtyBounds);
+ uint8_t* bytePointer = reinterpret_cast<uint8_t*>(outBuffer.bits);
+ for (int y = 0; y < outBuffer.height; ++y) {
+ int rowOffset = y * outBuffer.stride; // pixels
+ for (int x = 0; x < outBuffer.width; ++x) {
+ int colOffset = (rowOffset + x) * PIXEL_SIZE; // bytes
+ for (int c = 0; c < PIXEL_SIZE; ++c) {
+ int offset = colOffset + c;
+ bytePointer[offset] = ((c + 1) * 56) - 1;
+ }
+ }
+ }
+ mOutputSurface->unlockAndPost();
+ }
+
+ void copyToDebugSurface() {
+ if (!mOutputSurface.get()) return;
+
+ size_t bufferSize = mLockedBuffer.height * mLockedBuffer.stride *
+ PIXEL_SIZE;
+
+ ANativeWindow_Buffer outBuffer;
+ ARect outBufferBounds;
+ mOutputSurface->lock(&outBuffer, &outBufferBounds);
+ ASSERT_EQ(mLockedBuffer.width, outBuffer.width);
+ ASSERT_EQ(mLockedBuffer.height, outBuffer.height);
+ ASSERT_EQ(mLockedBuffer.stride, outBuffer.stride);
+
+ if (mLockedBuffer.format == outBuffer.format) {
+ memcpy(outBuffer.bits, mLockedBuffer.data, bufferSize);
+ } else {
+ ASSERT_EQ(mLockedBuffer.format, PIXEL_FORMAT_sRGB_A_8888);
+ ASSERT_EQ(outBuffer.format, PIXEL_FORMAT_RGBA_8888);
+ uint8_t* outPointer = reinterpret_cast<uint8_t*>(outBuffer.bits);
+ for (int y = 0; y < outBuffer.height; ++y) {
+ int rowOffset = y * outBuffer.stride; // pixels
+ for (int x = 0; x < outBuffer.width; ++x) {
+ int colOffset = (rowOffset + x) * PIXEL_SIZE; // bytes
+
+ // RGB are converted
+ for (int c = 0; c < (PIXEL_SIZE - 1); ++c) {
+ outPointer[colOffset + c] = srgbToLinear(
+ mLockedBuffer.data[colOffset + c]);
+ }
+
+ // Alpha isn't converted
+ outPointer[colOffset + 3] =
+ mLockedBuffer.data[colOffset + 3];
+ }
+ }
+ }
+ mOutputSurface->unlockAndPost();
+
+ int sleepSeconds = atoi(getenv(SHOW_DEBUG_STRING));
+ sleep(sleepSeconds);
+ }
+};
+
+const char SRGBTest::SHOW_DEBUG_STRING[] = "DEBUG_OUTPUT_SECONDS";
+
+TEST_F(SRGBTest, GLRenderFromSRGBTexture) {
+ ASSERT_NO_FATAL_FAILURE(initShaders());
+
+ // The RGB texture is displayed in the top half
+ ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, DISPLAY_HEIGHT / 2,
+ DISPLAY_WIDTH, DISPLAY_HEIGHT / 2));
+
+ // The SRGB texture is displayed in the bottom half
+ ASSERT_NO_FATAL_FAILURE(drawTexture(true, 0, 0,
+ DISPLAY_WIDTH, DISPLAY_HEIGHT / 2));
+
+ eglSwapBuffers(mEglDisplay, mEglSurface);
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // Lock
+ ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer));
+ ASSERT_NO_FATAL_FAILURE(checkLockedBuffer(PIXEL_FORMAT_RGBA_8888));
+
+ // Compare a pixel in the middle of each texture
+ int midSRGBOffset = (DISPLAY_HEIGHT / 4) * mLockedBuffer.stride *
+ PIXEL_SIZE;
+ int midRGBOffset = midSRGBOffset * 3;
+ midRGBOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE;
+ midSRGBOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE;
+ for (int c = 0; c < PIXEL_SIZE; ++c) {
+ int expectedValue = mLockedBuffer.data[midRGBOffset + c];
+ int actualValue = mLockedBuffer.data[midSRGBOffset + c];
+ ASSERT_PRED2(withinTolerance, expectedValue, actualValue);
+ }
+
+ // mLockedBuffer is unlocked in TearDown so we can copy data from it to
+ // the debug surface if necessary
+}
+
+TEST_F(SRGBTest, RenderToSRGBSurface) {
+ ASSERT_NO_FATAL_FAILURE(initShaders());
+
+ // By default, the first buffer we write into will be RGB
+
+ // Render an RGB texture across the whole surface
+ ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, 0,
+ DISPLAY_WIDTH, DISPLAY_HEIGHT));
+ eglSwapBuffers(mEglDisplay, mEglSurface);
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // Lock
+ ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer));
+ ASSERT_NO_FATAL_FAILURE(checkLockedBuffer(PIXEL_FORMAT_RGBA_8888));
+
+ // Save the values of the middle pixel for later comparison against SRGB
+ uint8_t values[PIXEL_SIZE] = {};
+ int middleOffset = (DISPLAY_HEIGHT / 2) * mLockedBuffer.stride *
+ PIXEL_SIZE;
+ middleOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE;
+ for (int c = 0; c < PIXEL_SIZE; ++c) {
+ values[c] = mLockedBuffer.data[middleOffset + c];
+ }
+
+ // Unlock
+ ASSERT_EQ(NO_ERROR, mCpuConsumer->unlockBuffer(mLockedBuffer));
+
+ // Switch to SRGB window surface
+#define EGL_GL_COLORSPACE_KHR EGL_VG_COLORSPACE
+#define EGL_GL_COLORSPACE_SRGB_KHR EGL_VG_COLORSPACE_sRGB
+
+ static const int srgbAttribs[] = {
+ EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR,
+ EGL_NONE,
+ };
+
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
+ mEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ EXPECT_TRUE(eglDestroySurface(mEglDisplay, mEglSurface));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ mEglSurface = eglCreateWindowSurface(mEglDisplay, mEglConfig,
+ mInputSurface.get(), srgbAttribs);
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_NE(EGL_NO_SURFACE, mEglSurface);
+
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // Render the texture again
+ ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, 0,
+ DISPLAY_WIDTH, DISPLAY_HEIGHT));
+ eglSwapBuffers(mEglDisplay, mEglSurface);
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // Lock
+ ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer));
+
+ // Make sure we actually got the SRGB buffer on the consumer side
+ ASSERT_NO_FATAL_FAILURE(checkLockedBuffer(PIXEL_FORMAT_sRGB_A_8888));
+
+ // Verify that the stored value is the same, accounting for RGB/SRGB
+ for (int c = 0; c < PIXEL_SIZE; ++c) {
+ // The alpha value should be equivalent before linear->SRGB
+ float rgbAsSRGB = (c == 3) ? values[c] / 255.0f :
+ linearToSRGB(values[c] / 255.0f);
+ int expectedValue = rgbAsSRGB * 255.0f + 0.5f;
+ int actualValue = mLockedBuffer.data[middleOffset + c];
+ ASSERT_PRED2(withinTolerance, expectedValue, actualValue);
+ }
+
+ // mLockedBuffer is unlocked in TearDown so we can copy data from it to
+ // the debug surface if necessary
+}
+
+} // namespace android
diff --git a/libs/gui/tests/SurfaceTextureFBO.h b/libs/gui/tests/SurfaceTextureFBO.h
new file mode 100644
index 0000000000..7f1ae84c48
--- /dev/null
+++ b/libs/gui/tests/SurfaceTextureFBO.h
@@ -0,0 +1,75 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_SURFACE_TEXTURE_FBO_H
+#define ANDROID_SURFACE_TEXTURE_FBO_H
+
+#include "SurfaceTextureGL.h"
+
+#include <GLES2/gl2.h>
+
+namespace android {
+
+class SurfaceTextureFBOTest : public SurfaceTextureGLTest {
+protected:
+ virtual void SetUp() {
+ SurfaceTextureGLTest::SetUp();
+
+ glGenFramebuffers(1, &mFbo);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+
+ glGenTextures(1, &mFboTex);
+ glBindTexture(GL_TEXTURE_2D, mFboTex);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getSurfaceWidth(),
+ getSurfaceHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mFbo);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D, mFboTex, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ }
+
+ virtual void TearDown() {
+ SurfaceTextureGLTest::TearDown();
+
+ glDeleteTextures(1, &mFboTex);
+ glDeleteFramebuffers(1, &mFbo);
+ }
+
+ GLuint mFbo;
+ GLuint mFboTex;
+};
+
+void fillRGBA8BufferSolid(uint8_t* buf, int w, int h, int stride,
+ uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
+ const size_t PIXEL_SIZE = 4;
+ for (int y = 0; y < h; y++) {
+ for (int x = 0; x < w; x++) {
+ off_t offset = (y * stride + x) * PIXEL_SIZE;
+ buf[offset + 0] = r;
+ buf[offset + 1] = g;
+ buf[offset + 2] = b;
+ buf[offset + 3] = a;
+ }
+ }
+}
+
+} // namespace android
+
+#endif
diff --git a/libs/gui/tests/SurfaceTextureFBO_test.cpp b/libs/gui/tests/SurfaceTextureFBO_test.cpp
new file mode 100644
index 0000000000..b165ae6609
--- /dev/null
+++ b/libs/gui/tests/SurfaceTextureFBO_test.cpp
@@ -0,0 +1,87 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "SurfaceTextureFBO_test"
+//#define LOG_NDEBUG 0
+
+#include "SurfaceTextureFBO.h"
+
+namespace android {
+
+// This test is intended to verify that proper synchronization is done when
+// rendering into an FBO.
+TEST_F(SurfaceTextureFBOTest, BlitFromCpuFilledBufferToFbo) {
+ const int texWidth = 64;
+ const int texHeight = 64;
+
+ ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
+ texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888));
+ ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
+ GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
+
+ android_native_buffer_t* anb;
+ ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
+ &anb));
+ ASSERT_TRUE(anb != NULL);
+
+ sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
+
+ // Fill the buffer with green
+ uint8_t* img = NULL;
+ buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
+ fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 0, 255,
+ 0, 255);
+ buf->unlock();
+ ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(),
+ -1));
+
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mFbo);
+ drawTexture();
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ for (int i = 0; i < 4; i++) {
+ SCOPED_TRACE(String8::format("frame %d", i).string());
+
+ ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
+ &anb));
+ ASSERT_TRUE(anb != NULL);
+
+ buf = new GraphicBuffer(anb, false);
+
+ // Fill the buffer with red
+ ASSERT_EQ(NO_ERROR, buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN,
+ (void**)(&img)));
+ fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 255, 0,
+ 0, 255);
+ ASSERT_EQ(NO_ERROR, buf->unlock());
+ ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(),
+ buf->getNativeBuffer(), -1));
+
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+
+ drawTexture();
+
+ EXPECT_TRUE(checkPixel( 24, 39, 255, 0, 0, 255));
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mFbo);
+
+ EXPECT_TRUE(checkPixel( 24, 39, 0, 255, 0, 255));
+}
+
+} // namespace android
diff --git a/libs/gui/tests/SurfaceTextureGL.h b/libs/gui/tests/SurfaceTextureGL.h
new file mode 100644
index 0000000000..ac112c4462
--- /dev/null
+++ b/libs/gui/tests/SurfaceTextureGL.h
@@ -0,0 +1,73 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_SURFACE_TEXTURE_GL_H
+#define ANDROID_SURFACE_TEXTURE_GL_H
+
+#include "GLTest.h"
+
+#include "FrameWaiter.h"
+#include "TextureRenderer.h"
+
+#include <gui/GLConsumer.h>
+#include <gui/Surface.h>
+
+namespace android {
+
+class FrameWaiter;
+class GLConsumer;
+class TextureRenderer;
+
+class SurfaceTextureGLTest : public GLTest {
+protected:
+ enum { TEX_ID = 123 };
+
+ void SetUp() {
+ GLTest::SetUp();
+ sp<BufferQueue> bq = new BufferQueue();
+ mBQ = bq;
+ mST = new GLConsumer(bq, TEX_ID);
+ mSTC = new Surface(bq);
+ mANW = mSTC;
+ mTextureRenderer = new TextureRenderer(TEX_ID, mST);
+ ASSERT_NO_FATAL_FAILURE(mTextureRenderer->SetUp());
+ mFW = new FrameWaiter;
+ mST->setFrameAvailableListener(mFW);
+ }
+
+ void TearDown() {
+ mTextureRenderer.clear();
+ mANW.clear();
+ mSTC.clear();
+ mST.clear();
+ GLTest::TearDown();
+ }
+
+ void drawTexture() {
+ mTextureRenderer->drawTexture();
+ }
+
+ sp<BufferQueue> mBQ;
+ sp<GLConsumer> mST;
+ sp<Surface> mSTC;
+ sp<ANativeWindow> mANW;
+ sp<TextureRenderer> mTextureRenderer;
+ sp<FrameWaiter> mFW;
+};
+
+} // namespace android
+
+#endif
diff --git a/libs/gui/tests/SurfaceTextureGLThreadToGL.h b/libs/gui/tests/SurfaceTextureGLThreadToGL.h
new file mode 100644
index 0000000000..6410516d27
--- /dev/null
+++ b/libs/gui/tests/SurfaceTextureGLThreadToGL.h
@@ -0,0 +1,183 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_SURFACE_TEXTURE_GL_THREAD_TO_GL_H
+#define ANDROID_SURFACE_TEXTURE_GL_THREAD_TO_GL_H
+
+#include "SurfaceTextureGLToGL.h"
+
+namespace android {
+
+/*
+ * This test fixture is for testing GL -> GL texture streaming from one thread
+ * to another. It contains functionality to create a producer thread that will
+ * perform GL rendering to an ANativeWindow that feeds frames to a
+ * GLConsumer. Additionally it supports interlocking the producer and
+ * consumer threads so that a specific sequence of calls can be
+ * deterministically created by the test.
+ *
+ * The intended usage is as follows:
+ *
+ * TEST_F(...) {
+ * class PT : public ProducerThread {
+ * virtual void render() {
+ * ...
+ * swapBuffers();
+ * }
+ * };
+ *
+ * runProducerThread(new PT());
+ *
+ * // The order of these calls will vary from test to test and may include
+ * // multiple frames and additional operations (e.g. GL rendering from the
+ * // texture).
+ * fc->waitForFrame();
+ * mST->updateTexImage();
+ * fc->finishFrame();
+ * }
+ *
+ */
+class SurfaceTextureGLThreadToGLTest : public SurfaceTextureGLToGLTest {
+protected:
+
+ // ProducerThread is an abstract base class to simplify the creation of
+ // OpenGL ES frame producer threads.
+ class ProducerThread : public Thread {
+ public:
+ virtual ~ProducerThread() {
+ }
+
+ void setEglObjects(EGLDisplay producerEglDisplay,
+ EGLSurface producerEglSurface,
+ EGLContext producerEglContext) {
+ mProducerEglDisplay = producerEglDisplay;
+ mProducerEglSurface = producerEglSurface;
+ mProducerEglContext = producerEglContext;
+ }
+
+ virtual bool threadLoop() {
+ eglMakeCurrent(mProducerEglDisplay, mProducerEglSurface,
+ mProducerEglSurface, mProducerEglContext);
+ render();
+ eglMakeCurrent(mProducerEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
+ EGL_NO_CONTEXT);
+ return false;
+ }
+
+ protected:
+ virtual void render() = 0;
+
+ void swapBuffers() {
+ eglSwapBuffers(mProducerEglDisplay, mProducerEglSurface);
+ }
+
+ EGLDisplay mProducerEglDisplay;
+ EGLSurface mProducerEglSurface;
+ EGLContext mProducerEglContext;
+ };
+
+ // FrameCondition is a utility class for interlocking between the producer
+ // and consumer threads. The FrameCondition object should be created and
+ // destroyed in the consumer thread only. The consumer thread should set
+ // the FrameCondition as the FrameAvailableListener of the GLConsumer,
+ // and should call both waitForFrame and finishFrame once for each expected
+ // frame.
+ //
+ // This interlocking relies on the fact that onFrameAvailable gets called
+ // synchronously from GLConsumer::queueBuffer.
+ class FrameCondition : public GLConsumer::FrameAvailableListener {
+ public:
+ FrameCondition():
+ mFrameAvailable(false),
+ mFrameFinished(false) {
+ }
+
+ // waitForFrame waits for the next frame to arrive. This should be
+ // called from the consumer thread once for every frame expected by the
+ // test.
+ void waitForFrame() {
+ Mutex::Autolock lock(mMutex);
+ ALOGV("+waitForFrame");
+ while (!mFrameAvailable) {
+ mFrameAvailableCondition.wait(mMutex);
+ }
+ mFrameAvailable = false;
+ ALOGV("-waitForFrame");
+ }
+
+ // Allow the producer to return from its swapBuffers call and continue
+ // on to produce the next frame. This should be called by the consumer
+ // thread once for every frame expected by the test.
+ void finishFrame() {
+ Mutex::Autolock lock(mMutex);
+ ALOGV("+finishFrame");
+ mFrameFinished = true;
+ mFrameFinishCondition.signal();
+ ALOGV("-finishFrame");
+ }
+
+ // This should be called by GLConsumer on the producer thread.
+ virtual void onFrameAvailable() {
+ Mutex::Autolock lock(mMutex);
+ ALOGV("+onFrameAvailable");
+ mFrameAvailable = true;
+ mFrameAvailableCondition.signal();
+ while (!mFrameFinished) {
+ mFrameFinishCondition.wait(mMutex);
+ }
+ mFrameFinished = false;
+ ALOGV("-onFrameAvailable");
+ }
+
+ protected:
+ bool mFrameAvailable;
+ bool mFrameFinished;
+
+ Mutex mMutex;
+ Condition mFrameAvailableCondition;
+ Condition mFrameFinishCondition;
+ };
+
+ virtual void SetUp() {
+ SurfaceTextureGLToGLTest::SetUp();
+ mFC = new FrameCondition();
+ mST->setFrameAvailableListener(mFC);
+ }
+
+ virtual void TearDown() {
+ if (mProducerThread != NULL) {
+ mProducerThread->requestExitAndWait();
+ }
+ mProducerThread.clear();
+ mFC.clear();
+ SurfaceTextureGLToGLTest::TearDown();
+ }
+
+ void runProducerThread(const sp<ProducerThread> producerThread) {
+ ASSERT_TRUE(mProducerThread == NULL);
+ mProducerThread = producerThread;
+ producerThread->setEglObjects(mEglDisplay, mProducerEglSurface,
+ mProducerEglContext);
+ producerThread->run();
+ }
+
+ sp<ProducerThread> mProducerThread;
+ sp<FrameCondition> mFC;
+};
+
+} // namespace android
+
+#endif
diff --git a/libs/gui/tests/SurfaceTextureGLThreadToGL_test.cpp b/libs/gui/tests/SurfaceTextureGLThreadToGL_test.cpp
new file mode 100644
index 0000000000..9776733efd
--- /dev/null
+++ b/libs/gui/tests/SurfaceTextureGLThreadToGL_test.cpp
@@ -0,0 +1,186 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "SurfaceTextureGLThreadToGL_test"
+//#define LOG_NDEBUG 0
+
+#include "SurfaceTextureGLThreadToGL.h"
+
+namespace android {
+
+TEST_F(SurfaceTextureGLThreadToGLTest,
+ UpdateTexImageBeforeFrameFinishedCompletes) {
+ class PT : public ProducerThread {
+ virtual void render() {
+ glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ swapBuffers();
+ }
+ };
+
+ runProducerThread(new PT());
+
+ mFC->waitForFrame();
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ mFC->finishFrame();
+
+ // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
+}
+
+TEST_F(SurfaceTextureGLThreadToGLTest,
+ UpdateTexImageAfterFrameFinishedCompletes) {
+ class PT : public ProducerThread {
+ virtual void render() {
+ glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ swapBuffers();
+ }
+ };
+
+ runProducerThread(new PT());
+
+ mFC->waitForFrame();
+ mFC->finishFrame();
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+
+ // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
+}
+
+TEST_F(SurfaceTextureGLThreadToGLTest,
+ RepeatedUpdateTexImageBeforeFrameFinishedCompletes) {
+ enum { NUM_ITERATIONS = 1024 };
+
+ class PT : public ProducerThread {
+ virtual void render() {
+ for (int i = 0; i < NUM_ITERATIONS; i++) {
+ glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ ALOGV("+swapBuffers");
+ swapBuffers();
+ ALOGV("-swapBuffers");
+ }
+ }
+ };
+
+ runProducerThread(new PT());
+
+ for (int i = 0; i < NUM_ITERATIONS; i++) {
+ mFC->waitForFrame();
+ ALOGV("+updateTexImage");
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ ALOGV("-updateTexImage");
+ mFC->finishFrame();
+
+ // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
+ }
+}
+
+TEST_F(SurfaceTextureGLThreadToGLTest,
+ RepeatedUpdateTexImageAfterFrameFinishedCompletes) {
+ enum { NUM_ITERATIONS = 1024 };
+
+ class PT : public ProducerThread {
+ virtual void render() {
+ for (int i = 0; i < NUM_ITERATIONS; i++) {
+ glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ ALOGV("+swapBuffers");
+ swapBuffers();
+ ALOGV("-swapBuffers");
+ }
+ }
+ };
+
+ runProducerThread(new PT());
+
+ for (int i = 0; i < NUM_ITERATIONS; i++) {
+ mFC->waitForFrame();
+ mFC->finishFrame();
+ ALOGV("+updateTexImage");
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ ALOGV("-updateTexImage");
+
+ // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
+ }
+}
+
+// XXX: This test is disabled because it is currently hanging on some devices.
+TEST_F(SurfaceTextureGLThreadToGLTest,
+ DISABLED_RepeatedSwapBuffersWhileDequeueStalledCompletes) {
+ enum { NUM_ITERATIONS = 64 };
+
+ class PT : public ProducerThread {
+ virtual void render() {
+ for (int i = 0; i < NUM_ITERATIONS; i++) {
+ glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ ALOGV("+swapBuffers");
+ swapBuffers();
+ ALOGV("-swapBuffers");
+ }
+ }
+ };
+
+ ASSERT_EQ(OK, mST->setDefaultMaxBufferCount(2));
+
+ runProducerThread(new PT());
+
+ // Allow three frames to be rendered and queued before starting the
+ // rendering in this thread. For the latter two frames we don't call
+ // updateTexImage so the next dequeue from the producer thread will block
+ // waiting for a frame to become available.
+ mFC->waitForFrame();
+ mFC->finishFrame();
+
+ // We must call updateTexImage to consume the first frame so that the
+ // SurfaceTexture is able to reduce the buffer count to 2. This is because
+ // the GL driver may dequeue a buffer when the EGLSurface is created, and
+ // that happens before we call setDefaultMaxBufferCount. It's possible that the
+ // driver does not dequeue a buffer at EGLSurface creation time, so we
+ // cannot rely on this to cause the second dequeueBuffer call to block.
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+
+ mFC->waitForFrame();
+ mFC->finishFrame();
+ mFC->waitForFrame();
+ mFC->finishFrame();
+
+ // Sleep for 100ms to allow the producer thread's dequeueBuffer call to
+ // block waiting for a buffer to become available.
+ usleep(100000);
+
+ // Render and present a number of images. This thread should not be blocked
+ // by the fact that the producer thread is blocking in dequeue.
+ for (int i = 0; i < NUM_ITERATIONS; i++) {
+ glClear(GL_COLOR_BUFFER_BIT);
+ eglSwapBuffers(mEglDisplay, mEglSurface);
+ }
+
+ // Consume the two pending buffers to unblock the producer thread.
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+
+ // Consume the remaining buffers from the producer thread.
+ for (int i = 0; i < NUM_ITERATIONS-3; i++) {
+ mFC->waitForFrame();
+ mFC->finishFrame();
+ ALOGV("+updateTexImage");
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ ALOGV("-updateTexImage");
+ }
+}
+
+} // namespace android
diff --git a/libs/gui/tests/SurfaceTextureGLToGL.h b/libs/gui/tests/SurfaceTextureGLToGL.h
new file mode 100644
index 0000000000..5a2eff3951
--- /dev/null
+++ b/libs/gui/tests/SurfaceTextureGLToGL.h
@@ -0,0 +1,65 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_SURFACE_TEXTURE_GL_TO_GL_H
+#define ANDROID_SURFACE_TEXTURE_GL_TO_GL_H
+
+#include "SurfaceTextureGL.h"
+
+namespace android {
+
+/*
+ * This test fixture is for testing GL -> GL texture streaming. It creates an
+ * EGLSurface and an EGLContext for the image producer to use.
+ */
+class SurfaceTextureGLToGLTest : public SurfaceTextureGLTest {
+protected:
+ SurfaceTextureGLToGLTest():
+ mProducerEglSurface(EGL_NO_SURFACE),
+ mProducerEglContext(EGL_NO_CONTEXT) {
+ }
+
+ virtual void SetUp() {
+ SurfaceTextureGLTest::SetUp();
+
+ mProducerEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig,
+ mANW.get(), NULL);
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_NE(EGL_NO_SURFACE, mProducerEglSurface);
+
+ mProducerEglContext = eglCreateContext(mEglDisplay, mGlConfig,
+ EGL_NO_CONTEXT, getContextAttribs());
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_NE(EGL_NO_CONTEXT, mProducerEglContext);
+ }
+
+ virtual void TearDown() {
+ if (mProducerEglContext != EGL_NO_CONTEXT) {
+ eglDestroyContext(mEglDisplay, mProducerEglContext);
+ }
+ if (mProducerEglSurface != EGL_NO_SURFACE) {
+ eglDestroySurface(mEglDisplay, mProducerEglSurface);
+ }
+ SurfaceTextureGLTest::TearDown();
+ }
+
+ EGLSurface mProducerEglSurface;
+ EGLContext mProducerEglContext;
+};
+
+} // namespace android
+
+#endif
diff --git a/libs/gui/tests/SurfaceTextureGLToGL_test.cpp b/libs/gui/tests/SurfaceTextureGLToGL_test.cpp
new file mode 100644
index 0000000000..f4c796131b
--- /dev/null
+++ b/libs/gui/tests/SurfaceTextureGLToGL_test.cpp
@@ -0,0 +1,502 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "SurfaceTextureGLToGL_test"
+//#define LOG_NDEBUG 0
+
+#include "SurfaceTextureGLToGL.h"
+
+namespace android {
+
+TEST_F(SurfaceTextureGLToGLTest, TransformHintGetsRespected) {
+ const uint32_t texWidth = 32;
+ const uint32_t texHeight = 64;
+
+ mST->setDefaultBufferSize(texWidth, texHeight);
+ mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90);
+
+ // This test requires 3 buffers to avoid deadlock because we're
+ // both producer and consumer, and only using one thread.
+ mST->setDefaultMaxBufferCount(3);
+
+ // Do the producer side of things
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+ mProducerEglSurface, mProducerEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // Start a buffer with our chosen size and transform hint moving
+ // through the system.
+ glClear(GL_COLOR_BUFFER_BIT); // give the driver something to do
+ eglSwapBuffers(mEglDisplay, mProducerEglSurface);
+ mST->updateTexImage(); // consume it
+ // Swap again.
+ glClear(GL_COLOR_BUFFER_BIT);
+ eglSwapBuffers(mEglDisplay, mProducerEglSurface);
+ mST->updateTexImage();
+
+ // The current buffer should either show the effects of the transform
+ // hint (in the form of an inverse transform), or show that the
+ // transform hint has been ignored.
+ sp<GraphicBuffer> buf = mST->getCurrentBuffer();
+ if (mST->getCurrentTransform() == NATIVE_WINDOW_TRANSFORM_ROT_270) {
+ ASSERT_EQ(texWidth, buf->getHeight());
+ ASSERT_EQ(texHeight, buf->getWidth());
+ } else {
+ ASSERT_EQ(texWidth, buf->getWidth());
+ ASSERT_EQ(texHeight, buf->getHeight());
+ }
+
+ // Reset the transform hint and confirm that it takes.
+ mST->setTransformHint(0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ eglSwapBuffers(mEglDisplay, mProducerEglSurface);
+ mST->updateTexImage();
+ glClear(GL_COLOR_BUFFER_BIT);
+ eglSwapBuffers(mEglDisplay, mProducerEglSurface);
+ mST->updateTexImage();
+
+ buf = mST->getCurrentBuffer();
+ ASSERT_EQ((uint32_t) 0, mST->getCurrentTransform());
+ ASSERT_EQ(texWidth, buf->getWidth());
+ ASSERT_EQ(texHeight, buf->getHeight());
+}
+
+TEST_F(SurfaceTextureGLToGLTest, TexturingFromGLFilledRGBABufferPow2) {
+ const int texWidth = 64;
+ const int texHeight = 64;
+
+ mST->setDefaultBufferSize(texWidth, texHeight);
+
+ // This test requires 3 buffers to complete run on a single thread.
+ mST->setDefaultMaxBufferCount(3);
+
+ // Do the producer side of things
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+ mProducerEglSurface, mProducerEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // This is needed to ensure we pick up a buffer of the correct size.
+ eglSwapBuffers(mEglDisplay, mProducerEglSurface);
+
+ glClearColor(0.6, 0.6, 0.6, 0.6);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(4, 4, 4, 4);
+ glClearColor(1.0, 0.0, 0.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glScissor(24, 48, 4, 4);
+ glClearColor(0.0, 1.0, 0.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glScissor(37, 17, 4, 4);
+ glClearColor(0.0, 0.0, 1.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ eglSwapBuffers(mEglDisplay, mProducerEglSurface);
+
+ // Do the consumer side of things
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ glDisable(GL_SCISSOR_TEST);
+
+ // Skip the first frame, which was empty
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+
+ glClearColor(0.2, 0.2, 0.2, 0.2);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glViewport(0, 0, texWidth, texHeight);
+ drawTexture();
+
+ EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153));
+
+ EXPECT_TRUE(checkPixel( 4, 7, 255, 0, 0, 255));
+ EXPECT_TRUE(checkPixel(25, 51, 0, 255, 0, 255));
+ EXPECT_TRUE(checkPixel(40, 19, 0, 0, 255, 255));
+ EXPECT_TRUE(checkPixel(29, 51, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel( 5, 32, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(13, 8, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(46, 3, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(30, 33, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel( 6, 52, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(55, 33, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(16, 29, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel( 1, 30, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(41, 37, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(46, 29, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(15, 25, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel( 3, 52, 153, 153, 153, 153));
+}
+
+TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) {
+ sp<GraphicBuffer> buffers[2];
+
+ // This test requires async mode to run on a single thread.
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+ mProducerEglSurface, mProducerEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ for (int i = 0; i < 2; i++) {
+ // Produce a frame
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+ mProducerEglSurface, mProducerEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ glClear(GL_COLOR_BUFFER_BIT);
+ eglSwapBuffers(mEglDisplay, mProducerEglSurface);
+
+ // Consume a frame
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ mFW->waitForFrame();
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ buffers[i] = mST->getCurrentBuffer();
+ }
+
+ // Destroy the GL texture object to release its ref on buffers[2].
+ GLuint texID = TEX_ID;
+ glDeleteTextures(1, &texID);
+
+ // Destroy the EGLSurface
+ EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ mProducerEglSurface = EGL_NO_SURFACE;
+
+ // This test should have the only reference to buffer 0.
+ EXPECT_EQ(1, buffers[0]->getStrongCount());
+
+ // The GLConsumer should hold a single reference to buffer 1 in its
+ // mCurrentBuffer member. All of the references in the slots should have
+ // been released.
+ EXPECT_EQ(2, buffers[1]->getStrongCount());
+}
+
+TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) {
+ sp<GraphicBuffer> buffers[3];
+
+ // This test requires async mode to run on a single thread.
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+ mProducerEglSurface, mProducerEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ for (int i = 0; i < 3; i++) {
+ // Produce a frame
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+ mProducerEglSurface, mProducerEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // Consume a frame
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ mFW->waitForFrame();
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ buffers[i] = mST->getCurrentBuffer();
+ }
+
+ // Abandon the GLConsumer, releasing the ref that the GLConsumer has
+ // on buffers[2].
+ mST->abandon();
+
+ // Destroy the GL texture object to release its ref on buffers[2].
+ GLuint texID = TEX_ID;
+ glDeleteTextures(1, &texID);
+
+ // Destroy the EGLSurface.
+ EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ mProducerEglSurface = EGL_NO_SURFACE;
+
+ EXPECT_EQ(1, buffers[0]->getStrongCount());
+ EXPECT_EQ(1, buffers[1]->getStrongCount());
+
+ // Depending on how lazily the GL driver dequeues buffers, we may end up
+ // with either two or three total buffers. If there are three, make sure
+ // the last one was properly down-ref'd.
+ if (buffers[2] != buffers[0]) {
+ EXPECT_EQ(1, buffers[2]->getStrongCount());
+ }
+}
+
+TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentBeforeConsumerDeathUnrefsBuffers) {
+ sp<GraphicBuffer> buffer;
+
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+ mProducerEglSurface, mProducerEglContext));
+
+ // Produce a frame
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // Destroy the EGLSurface.
+ EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ mProducerEglSurface = EGL_NO_SURFACE;
+ mSTC.clear();
+ mANW.clear();
+ mTextureRenderer.clear();
+
+ // Consume a frame
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ buffer = mST->getCurrentBuffer();
+
+ // Destroy the GL texture object to release its ref
+ GLuint texID = TEX_ID;
+ glDeleteTextures(1, &texID);
+
+ // make un-current, all references to buffer should be gone
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE,
+ EGL_NO_SURFACE, EGL_NO_CONTEXT));
+
+ // Destroy consumer
+ mST.clear();
+
+ EXPECT_EQ(1, buffer->getStrongCount());
+}
+
+TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentAfterConsumerDeathUnrefsBuffers) {
+ sp<GraphicBuffer> buffer;
+
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+ mProducerEglSurface, mProducerEglContext));
+
+ // Produce a frame
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // Destroy the EGLSurface.
+ EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ mProducerEglSurface = EGL_NO_SURFACE;
+ mSTC.clear();
+ mANW.clear();
+ mTextureRenderer.clear();
+
+ // Consume a frame
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ buffer = mST->getCurrentBuffer();
+
+ // Destroy the GL texture object to release its ref
+ GLuint texID = TEX_ID;
+ glDeleteTextures(1, &texID);
+
+ // Destroy consumer
+ mST.clear();
+
+ // make un-current, all references to buffer should be gone
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE,
+ EGL_NO_SURFACE, EGL_NO_CONTEXT));
+
+ EXPECT_EQ(1, buffer->getStrongCount());
+}
+
+TEST_F(SurfaceTextureGLToGLTest, TexturingFromUserSizedGLFilledBuffer) {
+ enum { texWidth = 64 };
+ enum { texHeight = 64 };
+
+ // This test requires 3 buffers to complete run on a single thread.
+ mST->setDefaultMaxBufferCount(3);
+
+ // Set the user buffer size.
+ native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight);
+
+ // Do the producer side of things
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+ mProducerEglSurface, mProducerEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // This is needed to ensure we pick up a buffer of the correct size.
+ eglSwapBuffers(mEglDisplay, mProducerEglSurface);
+
+ glClearColor(0.6, 0.6, 0.6, 0.6);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(4, 4, 1, 1);
+ glClearColor(1.0, 0.0, 0.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ eglSwapBuffers(mEglDisplay, mProducerEglSurface);
+
+ // Do the consumer side of things
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ glDisable(GL_SCISSOR_TEST);
+
+ // Skip the first frame, which was empty
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+
+ glClearColor(0.2, 0.2, 0.2, 0.2);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glViewport(0, 0, texWidth, texHeight);
+ drawTexture();
+
+ EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153));
+
+ EXPECT_TRUE(checkPixel( 4, 4, 255, 0, 0, 255));
+ EXPECT_TRUE(checkPixel( 5, 5, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel( 3, 3, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(45, 52, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(12, 36, 153, 153, 153, 153));
+}
+
+TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedUserSizedGLFilledBuffer) {
+ enum { texWidth = 64 };
+ enum { texHeight = 16 };
+
+ // This test requires 3 buffers to complete run on a single thread.
+ mST->setDefaultMaxBufferCount(3);
+
+ // Set the transform hint.
+ mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90);
+
+ // Set the user buffer size.
+ native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight);
+
+ // Do the producer side of things
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+ mProducerEglSurface, mProducerEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // This is needed to ensure we pick up a buffer of the correct size and the
+ // new rotation hint.
+ eglSwapBuffers(mEglDisplay, mProducerEglSurface);
+
+ glClearColor(0.6, 0.6, 0.6, 0.6);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(24, 4, 1, 1);
+ glClearColor(1.0, 0.0, 0.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ eglSwapBuffers(mEglDisplay, mProducerEglSurface);
+
+ // Do the consumer side of things
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ glDisable(GL_SCISSOR_TEST);
+
+ // Skip the first frame, which was empty
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+
+ glClearColor(0.2, 0.2, 0.2, 0.2);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glViewport(0, 0, texWidth, texHeight);
+ drawTexture();
+
+ EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153));
+
+ EXPECT_TRUE(checkPixel(24, 4, 255, 0, 0, 255));
+ EXPECT_TRUE(checkPixel(25, 5, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(23, 3, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(12, 8, 153, 153, 153, 153));
+}
+
+TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedGLFilledBuffer) {
+ enum { texWidth = 64 };
+ enum { texHeight = 16 };
+
+ // This test requires 3 buffers to complete run on a single thread.
+ mST->setDefaultMaxBufferCount(3);
+
+ // Set the transform hint.
+ mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90);
+
+ // Set the default buffer size.
+ mST->setDefaultBufferSize(texWidth, texHeight);
+
+ // Do the producer side of things
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+ mProducerEglSurface, mProducerEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // This is needed to ensure we pick up a buffer of the correct size and the
+ // new rotation hint.
+ eglSwapBuffers(mEglDisplay, mProducerEglSurface);
+
+ glClearColor(0.6, 0.6, 0.6, 0.6);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(24, 4, 1, 1);
+ glClearColor(1.0, 0.0, 0.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ eglSwapBuffers(mEglDisplay, mProducerEglSurface);
+
+ // Do the consumer side of things
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ glDisable(GL_SCISSOR_TEST);
+
+ // Skip the first frame, which was empty
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+
+ glClearColor(0.2, 0.2, 0.2, 0.2);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glViewport(0, 0, texWidth, texHeight);
+ drawTexture();
+
+ EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153));
+
+ EXPECT_TRUE(checkPixel(24, 4, 255, 0, 0, 255));
+ EXPECT_TRUE(checkPixel(25, 5, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(23, 3, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(12, 8, 153, 153, 153, 153));
+}
+
+} // namespace android
diff --git a/libs/gui/tests/SurfaceTextureGL_test.cpp b/libs/gui/tests/SurfaceTextureGL_test.cpp
new file mode 100644
index 0000000000..25b2319e6c
--- /dev/null
+++ b/libs/gui/tests/SurfaceTextureGL_test.cpp
@@ -0,0 +1,703 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "SurfaceTextureGL_test"
+//#define LOG_NDEBUG 0
+
+#include "SurfaceTextureGL.h"
+
+#include "DisconnectWaiter.h"
+#include "FillBuffer.h"
+
+namespace android {
+
+TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) {
+ const int texWidth = 64;
+ const int texHeight = 66;
+
+ ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
+ texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
+ ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
+ GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
+
+ ANativeWindowBuffer* anb;
+ ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
+ &anb));
+ ASSERT_TRUE(anb != NULL);
+
+ sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
+
+ // Fill the buffer with the a checkerboard pattern
+ uint8_t* img = NULL;
+ buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
+ fillYV12Buffer(img, texWidth, texHeight, buf->getStride());
+ buf->unlock();
+ ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(),
+ -1));
+
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+
+ glClearColor(0.2, 0.2, 0.2, 0.2);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glViewport(0, 0, texWidth, texHeight);
+ drawTexture();
+
+ EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255, 3));
+ EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255, 3));
+ EXPECT_TRUE(checkPixel(63, 65, 0, 133, 0, 255, 3));
+ EXPECT_TRUE(checkPixel( 0, 65, 255, 127, 255, 255, 3));
+
+ EXPECT_TRUE(checkPixel(22, 44, 255, 127, 255, 255, 3));
+ EXPECT_TRUE(checkPixel(45, 52, 255, 127, 255, 255, 3));
+ EXPECT_TRUE(checkPixel(52, 51, 98, 255, 73, 255, 3));
+ EXPECT_TRUE(checkPixel( 7, 31, 155, 0, 118, 255, 3));
+ EXPECT_TRUE(checkPixel(31, 9, 107, 24, 87, 255, 3));
+ EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255, 3));
+ EXPECT_TRUE(checkPixel(36, 22, 155, 29, 0, 255, 3));
+}
+
+TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferPow2) {
+ const int texWidth = 64;
+ const int texHeight = 64;
+
+ ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
+ texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
+ ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
+ GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
+
+ ANativeWindowBuffer* anb;
+ ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
+ &anb));
+ ASSERT_TRUE(anb != NULL);
+
+ sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
+
+ // Fill the buffer with the a checkerboard pattern
+ uint8_t* img = NULL;
+ buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
+ fillYV12Buffer(img, texWidth, texHeight, buf->getStride());
+ buf->unlock();
+ ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(),
+ -1));
+
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+
+ glClearColor(0.2, 0.2, 0.2, 0.2);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glViewport(0, 0, texWidth, texHeight);
+ drawTexture();
+
+ EXPECT_TRUE(checkPixel( 0, 0, 0, 133, 0, 255));
+ EXPECT_TRUE(checkPixel(63, 0, 255, 127, 255, 255));
+ EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255));
+ EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255));
+
+ EXPECT_TRUE(checkPixel(22, 19, 100, 255, 74, 255));
+ EXPECT_TRUE(checkPixel(45, 11, 100, 255, 74, 255));
+ EXPECT_TRUE(checkPixel(52, 12, 155, 0, 181, 255));
+ EXPECT_TRUE(checkPixel( 7, 32, 150, 237, 170, 255));
+ EXPECT_TRUE(checkPixel(31, 54, 0, 71, 117, 255));
+ EXPECT_TRUE(checkPixel(29, 28, 0, 133, 0, 255));
+ EXPECT_TRUE(checkPixel(36, 41, 100, 232, 255, 255));
+}
+
+TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) {
+ const int texWidth = 64;
+ const int texHeight = 66;
+
+ ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
+ texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
+ ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
+ GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
+
+ android_native_rect_t crops[] = {
+ {4, 6, 22, 36},
+ {0, 6, 22, 36},
+ {4, 0, 22, 36},
+ {4, 6, texWidth, 36},
+ {4, 6, 22, texHeight},
+ };
+
+ for (int i = 0; i < 5; i++) {
+ const android_native_rect_t& crop(crops[i]);
+ SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }",
+ crop.left, crop.top, crop.right, crop.bottom).string());
+
+ ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop));
+
+ ANativeWindowBuffer* anb;
+ ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
+ &anb));
+ ASSERT_TRUE(anb != NULL);
+
+ sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
+
+ uint8_t* img = NULL;
+ buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
+ fillYV12BufferRect(img, texWidth, texHeight, buf->getStride(), crop);
+ buf->unlock();
+ ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(),
+ buf->getNativeBuffer(), -1));
+
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+
+ glClearColor(0.2, 0.2, 0.2, 0.2);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glViewport(0, 0, 64, 64);
+ drawTexture();
+
+ EXPECT_TRUE(checkPixel( 0, 0, 82, 255, 35, 255));
+ EXPECT_TRUE(checkPixel(63, 0, 82, 255, 35, 255));
+ EXPECT_TRUE(checkPixel(63, 63, 82, 255, 35, 255));
+ EXPECT_TRUE(checkPixel( 0, 63, 82, 255, 35, 255));
+
+ EXPECT_TRUE(checkPixel(25, 14, 82, 255, 35, 255));
+ EXPECT_TRUE(checkPixel(35, 31, 82, 255, 35, 255));
+ EXPECT_TRUE(checkPixel(57, 6, 82, 255, 35, 255));
+ EXPECT_TRUE(checkPixel( 5, 42, 82, 255, 35, 255));
+ EXPECT_TRUE(checkPixel(32, 33, 82, 255, 35, 255));
+ EXPECT_TRUE(checkPixel(16, 26, 82, 255, 35, 255));
+ EXPECT_TRUE(checkPixel(46, 51, 82, 255, 35, 255));
+ }
+}
+
+// This test is intended to catch synchronization bugs between the CPU-written
+// and GPU-read buffers.
+TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BuffersRepeatedly) {
+ enum { texWidth = 16 };
+ enum { texHeight = 16 };
+ enum { numFrames = 1024 };
+
+ ASSERT_EQ(NO_ERROR, mST->setDefaultMaxBufferCount(2));
+ ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
+ texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
+ ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
+ GRALLOC_USAGE_SW_WRITE_OFTEN));
+
+ struct TestPixel {
+ int x;
+ int y;
+ };
+ const TestPixel testPixels[] = {
+ { 4, 11 },
+ { 12, 14 },
+ { 7, 2 },
+ };
+ enum {numTestPixels = sizeof(testPixels) / sizeof(testPixels[0])};
+
+ class ProducerThread : public Thread {
+ public:
+ ProducerThread(const sp<ANativeWindow>& anw,
+ const TestPixel* testPixels):
+ mANW(anw),
+ mTestPixels(testPixels) {
+ }
+
+ virtual ~ProducerThread() {
+ }
+
+ virtual bool threadLoop() {
+ for (int i = 0; i < numFrames; i++) {
+ ANativeWindowBuffer* anb;
+ if (native_window_dequeue_buffer_and_wait(mANW.get(),
+ &anb) != NO_ERROR) {
+ return false;
+ }
+ if (anb == NULL) {
+ return false;
+ }
+
+ sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
+
+ const int yuvTexOffsetY = 0;
+ int stride = buf->getStride();
+ int yuvTexStrideY = stride;
+ int yuvTexOffsetV = yuvTexStrideY * texHeight;
+ int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
+ int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * texHeight/2;
+ int yuvTexStrideU = yuvTexStrideV;
+
+ uint8_t* img = NULL;
+ buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
+
+ // Gray out all the test pixels first, so we're more likely to
+ // see a failure if GL is still texturing from the buffer we
+ // just dequeued.
+ for (int j = 0; j < numTestPixels; j++) {
+ int x = mTestPixels[j].x;
+ int y = mTestPixels[j].y;
+ uint8_t value = 128;
+ img[y*stride + x] = value;
+ }
+
+ // Fill the buffer with gray.
+ for (int y = 0; y < texHeight; y++) {
+ for (int x = 0; x < texWidth; x++) {
+ img[yuvTexOffsetY + y*yuvTexStrideY + x] = 128;
+ img[yuvTexOffsetU + (y/2)*yuvTexStrideU + x/2] = 128;
+ img[yuvTexOffsetV + (y/2)*yuvTexStrideV + x/2] = 128;
+ }
+ }
+
+ // Set the test pixels to either white or black.
+ for (int j = 0; j < numTestPixels; j++) {
+ int x = mTestPixels[j].x;
+ int y = mTestPixels[j].y;
+ uint8_t value = 0;
+ if (j == (i % numTestPixels)) {
+ value = 255;
+ }
+ img[y*stride + x] = value;
+ }
+
+ buf->unlock();
+ if (mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), -1)
+ != NO_ERROR) {
+ return false;
+ }
+ }
+ return false;
+ }
+
+ sp<ANativeWindow> mANW;
+ const TestPixel* mTestPixels;
+ };
+
+ sp<Thread> pt(new ProducerThread(mANW, testPixels));
+ pt->run();
+
+ glViewport(0, 0, texWidth, texHeight);
+
+ glClearColor(0.2, 0.2, 0.2, 0.2);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ // We wait for the first two frames up front so that the producer will be
+ // likely to dequeue the buffer that's currently being textured from.
+ mFW->waitForFrame();
+ mFW->waitForFrame();
+
+ for (int i = 0; i < numFrames; i++) {
+ SCOPED_TRACE(String8::format("frame %d", i).string());
+
+ // We must wait for each frame to come in because if we ever do an
+ // updateTexImage call that doesn't consume a newly available buffer
+ // then the producer and consumer will get out of sync, which will cause
+ // a deadlock.
+ if (i > 1) {
+ mFW->waitForFrame();
+ }
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ drawTexture();
+
+ for (int j = 0; j < numTestPixels; j++) {
+ int x = testPixels[j].x;
+ int y = testPixels[j].y;
+ uint8_t value = 0;
+ if (j == (i % numTestPixels)) {
+ // We must y-invert the texture coords
+ EXPECT_TRUE(checkPixel(x, texHeight-y-1, 255, 255, 255, 255));
+ } else {
+ // We must y-invert the texture coords
+ EXPECT_TRUE(checkPixel(x, texHeight-y-1, 0, 0, 0, 255));
+ }
+ }
+ }
+
+ pt->requestExitAndWait();
+}
+
+TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferNpot) {
+ const int texWidth = 64;
+ const int texHeight = 66;
+
+ ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
+ texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888));
+ ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
+ GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
+
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+
+ glClearColor(0.2, 0.2, 0.2, 0.2);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glViewport(0, 0, texWidth, texHeight);
+ drawTexture();
+
+ EXPECT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35));
+ EXPECT_TRUE(checkPixel(63, 0, 231, 231, 231, 231));
+ EXPECT_TRUE(checkPixel(63, 65, 231, 231, 231, 231));
+ EXPECT_TRUE(checkPixel( 0, 65, 35, 35, 35, 35));
+
+ EXPECT_TRUE(checkPixel(15, 10, 35, 231, 231, 231));
+ EXPECT_TRUE(checkPixel(23, 65, 231, 35, 231, 35));
+ EXPECT_TRUE(checkPixel(19, 40, 35, 231, 35, 35));
+ EXPECT_TRUE(checkPixel(38, 30, 231, 35, 35, 35));
+ EXPECT_TRUE(checkPixel(42, 54, 35, 35, 35, 231));
+ EXPECT_TRUE(checkPixel(37, 34, 35, 231, 231, 231));
+ EXPECT_TRUE(checkPixel(31, 8, 231, 35, 35, 231));
+ EXPECT_TRUE(checkPixel(37, 47, 231, 35, 231, 231));
+ EXPECT_TRUE(checkPixel(25, 38, 35, 35, 35, 35));
+ EXPECT_TRUE(checkPixel(49, 6, 35, 231, 35, 35));
+ EXPECT_TRUE(checkPixel(54, 50, 35, 231, 231, 231));
+ EXPECT_TRUE(checkPixel(27, 26, 231, 231, 231, 231));
+ EXPECT_TRUE(checkPixel(10, 6, 35, 35, 231, 231));
+ EXPECT_TRUE(checkPixel(29, 4, 35, 35, 35, 231));
+ EXPECT_TRUE(checkPixel(55, 28, 35, 35, 231, 35));
+ EXPECT_TRUE(checkPixel(58, 55, 35, 35, 231, 231));
+}
+
+TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferPow2) {
+ const int texWidth = 64;
+ const int texHeight = 64;
+
+ ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
+ texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888));
+ ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
+ GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
+
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+
+ glClearColor(0.2, 0.2, 0.2, 0.2);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glViewport(0, 0, texWidth, texHeight);
+ drawTexture();
+
+ EXPECT_TRUE(checkPixel( 0, 0, 231, 231, 231, 231));
+ EXPECT_TRUE(checkPixel(63, 0, 35, 35, 35, 35));
+ EXPECT_TRUE(checkPixel(63, 63, 231, 231, 231, 231));
+ EXPECT_TRUE(checkPixel( 0, 63, 35, 35, 35, 35));
+
+ EXPECT_TRUE(checkPixel(12, 46, 231, 231, 231, 35));
+ EXPECT_TRUE(checkPixel(16, 1, 231, 231, 35, 231));
+ EXPECT_TRUE(checkPixel(21, 12, 231, 35, 35, 231));
+ EXPECT_TRUE(checkPixel(26, 51, 231, 35, 231, 35));
+ EXPECT_TRUE(checkPixel( 5, 32, 35, 231, 231, 35));
+ EXPECT_TRUE(checkPixel(13, 8, 35, 231, 231, 231));
+ EXPECT_TRUE(checkPixel(46, 3, 35, 35, 231, 35));
+ EXPECT_TRUE(checkPixel(30, 33, 35, 35, 35, 35));
+ EXPECT_TRUE(checkPixel( 6, 52, 231, 231, 35, 35));
+ EXPECT_TRUE(checkPixel(55, 33, 35, 231, 35, 231));
+ EXPECT_TRUE(checkPixel(16, 29, 35, 35, 231, 231));
+ EXPECT_TRUE(checkPixel( 1, 30, 35, 35, 35, 231));
+ EXPECT_TRUE(checkPixel(41, 37, 35, 35, 231, 231));
+ EXPECT_TRUE(checkPixel(46, 29, 231, 231, 35, 35));
+ EXPECT_TRUE(checkPixel(15, 25, 35, 231, 35, 231));
+ EXPECT_TRUE(checkPixel( 3, 52, 35, 231, 35, 35));
+}
+
+// Tests if GLConsumer and BufferQueue are robust enough
+// to handle a special case where updateTexImage is called
+// in the middle of disconnect. This ordering is enforced
+// by blocking in the disconnect callback.
+TEST_F(SurfaceTextureGLTest, DisconnectStressTest) {
+
+ class ProducerThread : public Thread {
+ public:
+ ProducerThread(const sp<ANativeWindow>& anw):
+ mANW(anw) {
+ }
+
+ virtual ~ProducerThread() {
+ }
+
+ virtual bool threadLoop() {
+ ANativeWindowBuffer* anb;
+
+ native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_EGL);
+
+ for (int numFrames =0 ; numFrames < 2; numFrames ++) {
+
+ if (native_window_dequeue_buffer_and_wait(mANW.get(),
+ &anb) != NO_ERROR) {
+ return false;
+ }
+ if (anb == NULL) {
+ return false;
+ }
+ if (mANW->queueBuffer(mANW.get(), anb, -1)
+ != NO_ERROR) {
+ return false;
+ }
+ }
+
+ native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_EGL);
+
+ return false;
+ }
+
+ private:
+ sp<ANativeWindow> mANW;
+ };
+
+ sp<DisconnectWaiter> dw(new DisconnectWaiter());
+ mBQ->consumerConnect(dw, false);
+
+
+ sp<Thread> pt(new ProducerThread(mANW));
+ pt->run();
+
+ // eat a frame so GLConsumer will own an at least one slot
+ dw->waitForFrame();
+ EXPECT_EQ(OK,mST->updateTexImage());
+
+ dw->waitForFrame();
+ // Could fail here as GLConsumer thinks it still owns the slot
+ // but bufferQueue has released all slots
+ EXPECT_EQ(OK,mST->updateTexImage());
+
+ dw->finishDisconnect();
+}
+
+
+// This test ensures that the GLConsumer clears the mCurrentTexture
+// when it is disconnected and reconnected. Otherwise it will
+// attempt to release a buffer that it does not owned
+TEST_F(SurfaceTextureGLTest, DisconnectClearsCurrentTexture) {
+ ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
+ NATIVE_WINDOW_API_EGL));
+
+ ANativeWindowBuffer *anb;
+
+ EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
+ EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
+
+ EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
+ EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
+
+ EXPECT_EQ(OK,mST->updateTexImage());
+ EXPECT_EQ(OK,mST->updateTexImage());
+
+ ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
+ NATIVE_WINDOW_API_EGL));
+ ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
+ NATIVE_WINDOW_API_EGL));
+
+ EXPECT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
+ EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
+
+ // Will fail here if mCurrentTexture is not cleared properly
+ mFW->waitForFrame();
+ EXPECT_EQ(OK,mST->updateTexImage());
+
+ ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
+ NATIVE_WINDOW_API_EGL));
+}
+
+TEST_F(SurfaceTextureGLTest, ScaleToWindowMode) {
+ ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(),
+ NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW));
+
+ // The producer image size
+ ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512));
+
+ // The consumer image size (16 x 9) ratio
+ mST->setDefaultBufferSize(1280, 720);
+
+ ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
+ NATIVE_WINDOW_API_CPU));
+
+ ANativeWindowBuffer *anb;
+
+ android_native_rect_t odd = {23, 78, 123, 477};
+ ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &odd));
+ EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
+ EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
+ mFW->waitForFrame();
+ EXPECT_EQ(OK, mST->updateTexImage());
+ Rect r = mST->getCurrentCrop();
+ assertRectEq(Rect(23, 78, 123, 477), r);
+
+ ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
+ NATIVE_WINDOW_API_CPU));
+}
+
+// This test ensures the scaling mode does the right thing
+// ie NATIVE_WINDOW_SCALING_MODE_CROP should crop
+// the image such that it has the same aspect ratio as the
+// default buffer size
+TEST_F(SurfaceTextureGLTest, CroppedScalingMode) {
+ ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(),
+ NATIVE_WINDOW_SCALING_MODE_SCALE_CROP));
+
+ // The producer image size
+ ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512));
+
+ // The consumer image size (16 x 9) ratio
+ mST->setDefaultBufferSize(1280, 720);
+
+ native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU);
+
+ ANativeWindowBuffer *anb;
+
+ // The crop is in the shape of (320, 180) === 16 x 9
+ android_native_rect_t standard = {10, 20, 330, 200};
+ ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &standard));
+ EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
+ EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
+ mFW->waitForFrame();
+ EXPECT_EQ(OK, mST->updateTexImage());
+ Rect r = mST->getCurrentCrop();
+ // crop should be the same as crop (same aspect ratio)
+ assertRectEq(Rect(10, 20, 330, 200), r);
+
+ // make this wider then desired aspect 239 x 100 (2.39:1)
+ android_native_rect_t wide = {20, 30, 259, 130};
+ ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &wide));
+ EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
+ EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
+ mFW->waitForFrame();
+ EXPECT_EQ(OK, mST->updateTexImage());
+ r = mST->getCurrentCrop();
+ // crop should be the same height, but have cropped left and right borders
+ // offset is 30.6 px L+, R-
+ assertRectEq(Rect(51, 30, 228, 130), r);
+
+ // This image is taller then desired aspect 400 x 300 (4:3)
+ android_native_rect_t narrow = {0, 0, 400, 300};
+ ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &narrow));
+ EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
+ EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
+ mFW->waitForFrame();
+ EXPECT_EQ(OK, mST->updateTexImage());
+ r = mST->getCurrentCrop();
+ // crop should be the same width, but have cropped top and bottom borders
+ // offset is 37.5 px
+ assertRectEq(Rect(0, 37, 400, 262), r);
+
+ native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU);
+}
+
+TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) {
+ class ProducerThread : public Thread {
+ public:
+ ProducerThread(const sp<ANativeWindow>& anw):
+ mANW(anw),
+ mDequeueError(NO_ERROR) {
+ }
+
+ virtual ~ProducerThread() {
+ }
+
+ virtual bool threadLoop() {
+ Mutex::Autolock lock(mMutex);
+ ANativeWindowBuffer* anb;
+
+ // Frame 1
+ if (native_window_dequeue_buffer_and_wait(mANW.get(),
+ &anb) != NO_ERROR) {
+ return false;
+ }
+ if (anb == NULL) {
+ return false;
+ }
+ if (mANW->queueBuffer(mANW.get(), anb, -1)
+ != NO_ERROR) {
+ return false;
+ }
+
+ // Frame 2
+ if (native_window_dequeue_buffer_and_wait(mANW.get(),
+ &anb) != NO_ERROR) {
+ return false;
+ }
+ if (anb == NULL) {
+ return false;
+ }
+ if (mANW->queueBuffer(mANW.get(), anb, -1)
+ != NO_ERROR) {
+ return false;
+ }
+
+ // Frame 3 - error expected
+ mDequeueError = native_window_dequeue_buffer_and_wait(mANW.get(),
+ &anb);
+ return false;
+ }
+
+ status_t getDequeueError() {
+ Mutex::Autolock lock(mMutex);
+ return mDequeueError;
+ }
+
+ private:
+ sp<ANativeWindow> mANW;
+ status_t mDequeueError;
+ Mutex mMutex;
+ };
+
+ ASSERT_EQ(OK, mST->setDefaultMaxBufferCount(2));
+
+ sp<Thread> pt(new ProducerThread(mANW));
+ pt->run();
+
+ mFW->waitForFrame();
+ mFW->waitForFrame();
+
+ // Sleep for 100ms to allow the producer thread's dequeueBuffer call to
+ // block waiting for a buffer to become available.
+ usleep(100000);
+
+ mST->abandon();
+
+ pt->requestExitAndWait();
+ ASSERT_EQ(NO_INIT,
+ reinterpret_cast<ProducerThread*>(pt.get())->getDequeueError());
+}
+
+TEST_F(SurfaceTextureGLTest, InvalidWidthOrHeightFails) {
+ int texHeight = 16;
+ ANativeWindowBuffer* anb;
+
+ GLint maxTextureSize;
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
+
+ // make sure it works with small textures
+ mST->setDefaultBufferSize(16, texHeight);
+ EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
+ &anb));
+ EXPECT_EQ(16, anb->width);
+ EXPECT_EQ(texHeight, anb->height);
+ EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1));
+ EXPECT_EQ(NO_ERROR, mST->updateTexImage());
+
+ // make sure it works with GL_MAX_TEXTURE_SIZE
+ mST->setDefaultBufferSize(maxTextureSize, texHeight);
+ EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
+ &anb));
+ EXPECT_EQ(maxTextureSize, anb->width);
+ EXPECT_EQ(texHeight, anb->height);
+ EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1));
+ EXPECT_EQ(NO_ERROR, mST->updateTexImage());
+
+ // make sure it fails with GL_MAX_TEXTURE_SIZE+1
+ mST->setDefaultBufferSize(maxTextureSize+1, texHeight);
+ EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
+ &anb));
+ EXPECT_EQ(maxTextureSize+1, anb->width);
+ EXPECT_EQ(texHeight, anb->height);
+ EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1));
+ ASSERT_NE(NO_ERROR, mST->updateTexImage());
+}
+
+} // namespace android
diff --git a/libs/gui/tests/SurfaceTextureMultiContextGL.h b/libs/gui/tests/SurfaceTextureMultiContextGL.h
new file mode 100644
index 0000000000..7934bbccfd
--- /dev/null
+++ b/libs/gui/tests/SurfaceTextureMultiContextGL.h
@@ -0,0 +1,84 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_SURFACE_TEXTURE_MULTI_CONTEXT_GL_H
+#define ANDROID_SURFACE_TEXTURE_MULTI_CONTEXT_GL_H
+
+#include "SurfaceTextureGL.h"
+
+namespace android {
+
+class SurfaceTextureMultiContextGLTest : public SurfaceTextureGLTest {
+protected:
+ enum { SECOND_TEX_ID = 123 };
+ enum { THIRD_TEX_ID = 456 };
+
+ SurfaceTextureMultiContextGLTest():
+ mSecondEglContext(EGL_NO_CONTEXT) {
+ }
+
+ virtual void SetUp() {
+ SurfaceTextureGLTest::SetUp();
+
+ // Set up the secondary context and texture renderer.
+ mSecondEglContext = eglCreateContext(mEglDisplay, mGlConfig,
+ EGL_NO_CONTEXT, getContextAttribs());
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_NE(EGL_NO_CONTEXT, mSecondEglContext);
+
+ ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mSecondEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ mSecondTextureRenderer = new TextureRenderer(SECOND_TEX_ID, mST);
+ ASSERT_NO_FATAL_FAILURE(mSecondTextureRenderer->SetUp());
+
+ // Set up the tertiary context and texture renderer.
+ mThirdEglContext = eglCreateContext(mEglDisplay, mGlConfig,
+ EGL_NO_CONTEXT, getContextAttribs());
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_NE(EGL_NO_CONTEXT, mThirdEglContext);
+
+ ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mThirdEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ mThirdTextureRenderer = new TextureRenderer(THIRD_TEX_ID, mST);
+ ASSERT_NO_FATAL_FAILURE(mThirdTextureRenderer->SetUp());
+
+ // Switch back to the primary context to start the tests.
+ ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mEglContext));
+ }
+
+ virtual void TearDown() {
+ if (mThirdEglContext != EGL_NO_CONTEXT) {
+ eglDestroyContext(mEglDisplay, mThirdEglContext);
+ }
+ if (mSecondEglContext != EGL_NO_CONTEXT) {
+ eglDestroyContext(mEglDisplay, mSecondEglContext);
+ }
+ SurfaceTextureGLTest::TearDown();
+ }
+
+ EGLContext mSecondEglContext;
+ sp<TextureRenderer> mSecondTextureRenderer;
+
+ EGLContext mThirdEglContext;
+ sp<TextureRenderer> mThirdTextureRenderer;
+};
+
+}
+
+#endif
diff --git a/libs/gui/tests/SurfaceTextureMultiContextGL_test.cpp b/libs/gui/tests/SurfaceTextureMultiContextGL_test.cpp
new file mode 100644
index 0000000000..115a47d0f3
--- /dev/null
+++ b/libs/gui/tests/SurfaceTextureMultiContextGL_test.cpp
@@ -0,0 +1,389 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "SurfaceTextureMultiContextGL_test"
+//#define LOG_NDEBUG 0
+
+#include "SurfaceTextureMultiContextGL.h"
+
+#include "FillBuffer.h"
+
+#include <GLES/glext.h>
+
+namespace android {
+
+TEST_F(SurfaceTextureMultiContextGLTest, UpdateFromMultipleContextsFails) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Latch the texture contents on the primary context.
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ // Attempt to latch the texture on the secondary context.
+ ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mSecondEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_EQ(INVALID_OPERATION, mST->updateTexImage());
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextSucceeds) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Latch the texture contents on the primary context.
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ // Detach from the primary context.
+ ASSERT_EQ(OK, mST->detachFromContext());
+
+ // Check that the GL texture was deleted.
+ EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID));
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest,
+ DetachFromContextSucceedsAfterProducerDisconnect) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Latch the texture contents on the primary context.
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ // Detach from the primary context.
+ native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU);
+ ASSERT_EQ(OK, mST->detachFromContext());
+
+ // Check that the GL texture was deleted.
+ EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID));
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWhenAbandoned) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Latch the texture contents on the primary context.
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ // Attempt to detach from the primary context.
+ mST->abandon();
+ ASSERT_EQ(NO_INIT, mST->detachFromContext());
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWhenDetached) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Latch the texture contents on the primary context.
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ // Detach from the primary context.
+ ASSERT_EQ(OK, mST->detachFromContext());
+
+ // Attempt to detach from the primary context again.
+ ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext());
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWithNoDisplay) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Latch the texture contents on the primary context.
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ // Make there be no current display.
+ ASSERT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
+ EGL_NO_CONTEXT));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // Attempt to detach from the primary context.
+ ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext());
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWithNoContext) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Latch the texture contents on the primary context.
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ // Make current context be incorrect.
+ ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mSecondEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // Attempt to detach from the primary context.
+ ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext());
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest, UpdateTexImageFailsWhenDetached) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Detach from the primary context.
+ ASSERT_EQ(OK, mST->detachFromContext());
+
+ // Attempt to latch the texture contents on the primary context.
+ mFW->waitForFrame();
+ ASSERT_EQ(INVALID_OPERATION, mST->updateTexImage());
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextSucceeds) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Latch the texture contents on the primary context.
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ // Detach from the primary context.
+ ASSERT_EQ(OK, mST->detachFromContext());
+
+ // Attach to the secondary context.
+ ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mSecondEglContext));
+ ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID));
+
+ // Verify that the texture object was created and bound.
+ GLint texBinding = -1;
+ glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding);
+ EXPECT_EQ(SECOND_TEX_ID, texBinding);
+
+ // Try to use the texture from the secondary context.
+ glClearColor(0.2, 0.2, 0.2, 0.2);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glViewport(0, 0, 1, 1);
+ mSecondTextureRenderer->drawTexture();
+ ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35));
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest,
+ AttachToContextSucceedsAfterProducerDisconnect) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Latch the texture contents on the primary context.
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ // Detach from the primary context.
+ native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU);
+ ASSERT_EQ(OK, mST->detachFromContext());
+
+ // Attach to the secondary context.
+ ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mSecondEglContext));
+ ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID));
+
+ // Verify that the texture object was created and bound.
+ GLint texBinding = -1;
+ glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding);
+ EXPECT_EQ(SECOND_TEX_ID, texBinding);
+
+ // Try to use the texture from the secondary context.
+ glClearColor(0.2, 0.2, 0.2, 0.2);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glViewport(0, 0, 1, 1);
+ mSecondTextureRenderer->drawTexture();
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35));
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest,
+ AttachToContextSucceedsBeforeUpdateTexImage) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Detach from the primary context.
+ native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU);
+ ASSERT_EQ(OK, mST->detachFromContext());
+
+ // Attach to the secondary context.
+ ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mSecondEglContext));
+ ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID));
+
+ // Verify that the texture object was created and bound.
+ GLint texBinding = -1;
+ glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding);
+ EXPECT_EQ(SECOND_TEX_ID, texBinding);
+
+ // Latch the texture contents on the primary context.
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ // Try to use the texture from the secondary context.
+ glClearColor(0.2, 0.2, 0.2, 0.2);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glViewport(0, 0, 1, 1);
+ mSecondTextureRenderer->drawTexture();
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35));
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWhenAbandoned) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Latch the texture contents on the primary context.
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ // Detach from the primary context.
+ ASSERT_EQ(OK, mST->detachFromContext());
+
+ // Attempt to attach to the secondary context.
+ mST->abandon();
+
+ // Attempt to attach to the primary context.
+ ASSERT_EQ(NO_INIT, mST->attachToContext(SECOND_TEX_ID));
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWhenAttached) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Latch the texture contents on the primary context.
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ // Attempt to attach to the primary context.
+ ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID));
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest,
+ AttachToContextFailsWhenAttachedBeforeUpdateTexImage) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Attempt to attach to the primary context.
+ ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID));
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWithNoDisplay) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Latch the texture contents on the primary context.
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ // Detach from the primary context.
+ ASSERT_EQ(OK, mST->detachFromContext());
+
+ // Make there be no current display.
+ ASSERT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
+ EGL_NO_CONTEXT));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // Attempt to attach with no context current.
+ ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID));
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextSucceedsTwice) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Latch the texture contents on the primary context.
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ // Detach from the primary context.
+ ASSERT_EQ(OK, mST->detachFromContext());
+
+ // Attach to the secondary context.
+ ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mSecondEglContext));
+ ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID));
+
+ // Detach from the secondary context.
+ ASSERT_EQ(OK, mST->detachFromContext());
+
+ // Attach to the tertiary context.
+ ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mThirdEglContext));
+ ASSERT_EQ(OK, mST->attachToContext(THIRD_TEX_ID));
+
+ // Verify that the texture object was created and bound.
+ GLint texBinding = -1;
+ glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding);
+ EXPECT_EQ(THIRD_TEX_ID, texBinding);
+
+ // Try to use the texture from the tertiary context.
+ glClearColor(0.2, 0.2, 0.2, 0.2);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glViewport(0, 0, 1, 1);
+ mThirdTextureRenderer->drawTexture();
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35));
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest,
+ AttachToContextSucceedsTwiceBeforeUpdateTexImage) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Detach from the primary context.
+ ASSERT_EQ(OK, mST->detachFromContext());
+
+ // Attach to the secondary context.
+ ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mSecondEglContext));
+ ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID));
+
+ // Detach from the secondary context.
+ ASSERT_EQ(OK, mST->detachFromContext());
+
+ // Attach to the tertiary context.
+ ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mThirdEglContext));
+ ASSERT_EQ(OK, mST->attachToContext(THIRD_TEX_ID));
+
+ // Verify that the texture object was created and bound.
+ GLint texBinding = -1;
+ glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding);
+ EXPECT_EQ(THIRD_TEX_ID, texBinding);
+
+ // Latch the texture contents on the tertiary context.
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ // Try to use the texture from the tertiary context.
+ glClearColor(0.2, 0.2, 0.2, 0.2);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glViewport(0, 0, 1, 1);
+ mThirdTextureRenderer->drawTexture();
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35));
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest,
+ UpdateTexImageSucceedsForBufferConsumedBeforeDetach) {
+ ASSERT_EQ(NO_ERROR, mST->setDefaultMaxBufferCount(2));
+
+ // produce two frames and consume them both on the primary context
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ // produce one more frame
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Detach from the primary context and attach to the secondary context
+ ASSERT_EQ(OK, mST->detachFromContext());
+ ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mSecondEglContext));
+ ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID));
+
+ // Consume final frame on secondary context
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+}
+
+} // namespace android
diff --git a/libs/gui/tests/SurfaceTexture_test.cpp b/libs/gui/tests/SurfaceTexture_test.cpp
deleted file mode 100644
index e4fba1561d..0000000000
--- a/libs/gui/tests/SurfaceTexture_test.cpp
+++ /dev/null
@@ -1,2816 +0,0 @@
-/*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define LOG_TAG "SurfaceTexture_test"
-//#define LOG_NDEBUG 0
-
-#include <gtest/gtest.h>
-#include <gui/GLConsumer.h>
-#include <ui/GraphicBuffer.h>
-#include <utils/String8.h>
-#include <utils/threads.h>
-
-#include <gui/ISurfaceComposer.h>
-#include <gui/Surface.h>
-#include <gui/SurfaceComposerClient.h>
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
-#include <ui/FramebufferNativeWindow.h>
-#include <android/native_window.h>
-
-namespace android {
-
-class GLTest : public ::testing::Test {
-protected:
-
- GLTest():
- mEglDisplay(EGL_NO_DISPLAY),
- mEglSurface(EGL_NO_SURFACE),
- mEglContext(EGL_NO_CONTEXT) {
- }
-
- virtual void SetUp() {
- const ::testing::TestInfo* const testInfo =
- ::testing::UnitTest::GetInstance()->current_test_info();
- ALOGV("Begin test: %s.%s", testInfo->test_case_name(),
- testInfo->name());
-
- mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay);
-
- EGLint majorVersion;
- EGLint minorVersion;
- EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- RecordProperty("EglVersionMajor", majorVersion);
- RecordProperty("EglVersionMajor", minorVersion);
-
- EGLint numConfigs = 0;
- EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &mGlConfig,
- 1, &numConfigs));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- char* displaySecsEnv = getenv("GLTEST_DISPLAY_SECS");
- if (displaySecsEnv != NULL) {
- mDisplaySecs = atoi(displaySecsEnv);
- if (mDisplaySecs < 0) {
- mDisplaySecs = 0;
- }
- } else {
- mDisplaySecs = 0;
- }
-
- if (mDisplaySecs > 0) {
- mComposerClient = new SurfaceComposerClient;
- ASSERT_EQ(NO_ERROR, mComposerClient->initCheck());
-
- mSurfaceControl = mComposerClient->createSurface(
- String8("Test Surface"),
- getSurfaceWidth(), getSurfaceHeight(),
- PIXEL_FORMAT_RGB_888, 0);
-
- ASSERT_TRUE(mSurfaceControl != NULL);
- ASSERT_TRUE(mSurfaceControl->isValid());
-
- SurfaceComposerClient::openGlobalTransaction();
- ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(0x7FFFFFFF));
- ASSERT_EQ(NO_ERROR, mSurfaceControl->show());
- SurfaceComposerClient::closeGlobalTransaction();
-
- sp<ANativeWindow> window = mSurfaceControl->getSurface();
- mEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig,
- window.get(), NULL);
- } else {
- EGLint pbufferAttribs[] = {
- EGL_WIDTH, getSurfaceWidth(),
- EGL_HEIGHT, getSurfaceHeight(),
- EGL_NONE };
-
- mEglSurface = eglCreatePbufferSurface(mEglDisplay, mGlConfig,
- pbufferAttribs);
- }
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_SURFACE, mEglSurface);
-
- mEglContext = eglCreateContext(mEglDisplay, mGlConfig, EGL_NO_CONTEXT,
- getContextAttribs());
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
-
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- EGLint w, h;
- EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_WIDTH, &w));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_HEIGHT, &h));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- RecordProperty("EglSurfaceWidth", w);
- RecordProperty("EglSurfaceHeight", h);
-
- glViewport(0, 0, w, h);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- }
-
- virtual void TearDown() {
- // Display the result
- if (mDisplaySecs > 0 && mEglSurface != EGL_NO_SURFACE) {
- eglSwapBuffers(mEglDisplay, mEglSurface);
- sleep(mDisplaySecs);
- }
-
- if (mComposerClient != NULL) {
- mComposerClient->dispose();
- }
- if (mEglContext != EGL_NO_CONTEXT) {
- eglDestroyContext(mEglDisplay, mEglContext);
- }
- if (mEglSurface != EGL_NO_SURFACE) {
- eglDestroySurface(mEglDisplay, mEglSurface);
- }
- if (mEglDisplay != EGL_NO_DISPLAY) {
- eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
- EGL_NO_CONTEXT);
- eglTerminate(mEglDisplay);
- }
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- const ::testing::TestInfo* const testInfo =
- ::testing::UnitTest::GetInstance()->current_test_info();
- ALOGV("End test: %s.%s", testInfo->test_case_name(),
- testInfo->name());
- }
-
- virtual EGLint const* getConfigAttribs() {
- static EGLint sDefaultConfigAttribs[] = {
- EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
- EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL_RED_SIZE, 8,
- EGL_GREEN_SIZE, 8,
- EGL_BLUE_SIZE, 8,
- EGL_ALPHA_SIZE, 8,
- EGL_DEPTH_SIZE, 16,
- EGL_STENCIL_SIZE, 8,
- EGL_NONE };
-
- return sDefaultConfigAttribs;
- }
-
- virtual EGLint const* getContextAttribs() {
- static EGLint sDefaultContextAttribs[] = {
- EGL_CONTEXT_CLIENT_VERSION, 2,
- EGL_NONE };
-
- return sDefaultContextAttribs;
- }
-
- virtual EGLint getSurfaceWidth() {
- return 512;
- }
-
- virtual EGLint getSurfaceHeight() {
- return 512;
- }
-
- ::testing::AssertionResult checkPixel(int x, int y, int r,
- int g, int b, int a, int tolerance=2) {
- GLubyte pixel[4];
- String8 msg;
- glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
- GLenum err = glGetError();
- if (err != GL_NO_ERROR) {
- msg += String8::format("error reading pixel: %#x", err);
- while ((err = glGetError()) != GL_NO_ERROR) {
- msg += String8::format(", %#x", err);
- }
- return ::testing::AssertionFailure(
- ::testing::Message(msg.string()));
- }
- if (r >= 0 && abs(r - int(pixel[0])) > tolerance) {
- msg += String8::format("r(%d isn't %d)", pixel[0], r);
- }
- if (g >= 0 && abs(g - int(pixel[1])) > tolerance) {
- if (!msg.isEmpty()) {
- msg += " ";
- }
- msg += String8::format("g(%d isn't %d)", pixel[1], g);
- }
- if (b >= 0 && abs(b - int(pixel[2])) > tolerance) {
- if (!msg.isEmpty()) {
- msg += " ";
- }
- msg += String8::format("b(%d isn't %d)", pixel[2], b);
- }
- if (a >= 0 && abs(a - int(pixel[3])) > tolerance) {
- if (!msg.isEmpty()) {
- msg += " ";
- }
- msg += String8::format("a(%d isn't %d)", pixel[3], a);
- }
- if (!msg.isEmpty()) {
- return ::testing::AssertionFailure(
- ::testing::Message(msg.string()));
- } else {
- return ::testing::AssertionSuccess();
- }
- }
-
- ::testing::AssertionResult assertRectEq(const Rect &r1,
- const Rect &r2, int tolerance=1) {
-
- String8 msg;
-
- if (abs(r1.left - r2.left) > tolerance) {
- msg += String8::format("left(%d isn't %d)", r1.left, r2.left);
- }
- if (abs(r1.top - r2.top) > tolerance) {
- if (!msg.isEmpty()) {
- msg += " ";
- }
- msg += String8::format("top(%d isn't %d)", r1.top, r2.top);
- }
- if (abs(r1.right - r2.right) > tolerance) {
- if (!msg.isEmpty()) {
- msg += " ";
- }
- msg += String8::format("right(%d isn't %d)", r1.right, r2.right);
- }
- if (abs(r1.bottom - r2.bottom) > tolerance) {
- if (!msg.isEmpty()) {
- msg += " ";
- }
- msg += String8::format("bottom(%d isn't %d)", r1.bottom, r2.bottom);
- }
- if (!msg.isEmpty()) {
- msg += String8::format(" R1: [%d %d %d %d] R2: [%d %d %d %d]",
- r1.left, r1.top, r1.right, r1.bottom,
- r2.left, r2.top, r2.right, r2.bottom);
- fprintf(stderr, "assertRectEq: %s\n", msg.string());
- return ::testing::AssertionFailure(
- ::testing::Message(msg.string()));
- } else {
- return ::testing::AssertionSuccess();
- }
- }
-
- int mDisplaySecs;
- sp<SurfaceComposerClient> mComposerClient;
- sp<SurfaceControl> mSurfaceControl;
-
- EGLDisplay mEglDisplay;
- EGLSurface mEglSurface;
- EGLContext mEglContext;
- EGLConfig mGlConfig;
-};
-
-static void loadShader(GLenum shaderType, const char* pSource,
- GLuint* outShader) {
- GLuint shader = glCreateShader(shaderType);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- if (shader) {
- glShaderSource(shader, 1, &pSource, NULL);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- glCompileShader(shader);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- GLint compiled = 0;
- glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- if (!compiled) {
- GLint infoLen = 0;
- glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- if (infoLen) {
- char* buf = (char*) malloc(infoLen);
- if (buf) {
- glGetShaderInfoLog(shader, infoLen, NULL, buf);
- printf("Shader compile log:\n%s\n", buf);
- free(buf);
- FAIL();
- }
- } else {
- char* buf = (char*) malloc(0x1000);
- if (buf) {
- glGetShaderInfoLog(shader, 0x1000, NULL, buf);
- printf("Shader compile log:\n%s\n", buf);
- free(buf);
- FAIL();
- }
- }
- glDeleteShader(shader);
- shader = 0;
- }
- }
- ASSERT_TRUE(shader != 0);
- *outShader = shader;
-}
-
-static void createProgram(const char* pVertexSource,
- const char* pFragmentSource, GLuint* outPgm) {
- GLuint vertexShader, fragmentShader;
- {
- SCOPED_TRACE("compiling vertex shader");
- ASSERT_NO_FATAL_FAILURE(loadShader(GL_VERTEX_SHADER, pVertexSource,
- &vertexShader));
- }
- {
- SCOPED_TRACE("compiling fragment shader");
- ASSERT_NO_FATAL_FAILURE(loadShader(GL_FRAGMENT_SHADER, pFragmentSource,
- &fragmentShader));
- }
-
- GLuint program = glCreateProgram();
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- if (program) {
- glAttachShader(program, vertexShader);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- glAttachShader(program, fragmentShader);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- glLinkProgram(program);
- GLint linkStatus = GL_FALSE;
- glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
- if (linkStatus != GL_TRUE) {
- GLint bufLength = 0;
- glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
- if (bufLength) {
- char* buf = (char*) malloc(bufLength);
- if (buf) {
- glGetProgramInfoLog(program, bufLength, NULL, buf);
- printf("Program link log:\n%s\n", buf);
- free(buf);
- FAIL();
- }
- }
- glDeleteProgram(program);
- program = 0;
- }
- }
- glDeleteShader(vertexShader);
- glDeleteShader(fragmentShader);
- ASSERT_TRUE(program != 0);
- *outPgm = program;
-}
-
-static int abs(int value) {
- return value > 0 ? value : -value;
-}
-
-
-// XXX: Code above this point should live elsewhere
-
-class MultiTextureConsumerTest : public GLTest {
-protected:
- enum { TEX_ID = 123 };
-
- virtual void SetUp() {
- GLTest::SetUp();
- sp<BufferQueue> bq = new BufferQueue();
- mGlConsumer = new GLConsumer(bq, TEX_ID);
- mSurface = new Surface(bq);
- mANW = mSurface.get();
-
- }
- virtual void TearDown() {
- GLTest::TearDown();
- }
- virtual EGLint const* getContextAttribs() {
- return NULL;
- }
- virtual EGLint const* getConfigAttribs() {
- static EGLint sDefaultConfigAttribs[] = {
- EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
- EGL_RED_SIZE, 8,
- EGL_GREEN_SIZE, 8,
- EGL_BLUE_SIZE, 8,
- EGL_ALPHA_SIZE, 8,
- EGL_NONE };
-
- return sDefaultConfigAttribs;
- }
- sp<GLConsumer> mGlConsumer;
- sp<Surface> mSurface;
- ANativeWindow* mANW;
-};
-
-
-TEST_F(MultiTextureConsumerTest, EGLImageTargetWorks) {
- ANativeWindow_Buffer buffer;
-
- ASSERT_EQ(native_window_set_usage(mANW, GRALLOC_USAGE_SW_WRITE_OFTEN), NO_ERROR);
- ASSERT_EQ(native_window_set_buffers_format(mANW, HAL_PIXEL_FORMAT_RGBA_8888), NO_ERROR);
-
- glShadeModel(GL_FLAT);
- glDisable(GL_DITHER);
- glDisable(GL_CULL_FACE);
- glViewport(0, 0, getSurfaceWidth(), getSurfaceHeight());
- glOrthof(0, getSurfaceWidth(), 0, getSurfaceHeight(), 0, 1);
- glEnableClientState(GL_VERTEX_ARRAY);
- glColor4f(1, 1, 1, 1);
-
- glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID);
- glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-
- uint32_t texel = 0x80808080;
- glBindTexture(GL_TEXTURE_2D, TEX_ID+1);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texel);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-
- glActiveTexture(GL_TEXTURE1);
- glBindTexture(GL_TEXTURE_2D, TEX_ID+1);
- glEnable(GL_TEXTURE_2D);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID);
- glEnable(GL_TEXTURE_EXTERNAL_OES);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- glClear(GL_COLOR_BUFFER_BIT);
- for (int i=0 ; i<8 ; i++) {
- mSurface->lock(&buffer, NULL);
- memset(buffer.bits, (i&7) * 0x20, buffer.stride * buffer.height * 4);
- mSurface->unlockAndPost();
-
- mGlConsumer->updateTexImage();
-
- GLfloat vertices[][2] = { {i*16.0f, 0}, {(i+1)*16.0f, 0}, {(i+1)*16.0f, 16.0f}, {i*16.0f, 16.0f} };
- glVertexPointer(2, GL_FLOAT, 0, vertices);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- }
-
- for (int i=0 ; i<8 ; i++) {
- EXPECT_TRUE(checkPixel(i*16 + 8, 8, i*16, i*16, i*16, i*16, 0));
- }
-}
-
-
-
-class SurfaceTextureGLTest : public GLTest {
-protected:
- enum { TEX_ID = 123 };
-
- virtual void SetUp() {
- GLTest::SetUp();
- sp<BufferQueue> bq = new BufferQueue();
- mBQ = bq;
- mST = new GLConsumer(bq, TEX_ID);
- mSTC = new Surface(bq);
- mANW = mSTC;
- mTextureRenderer = new TextureRenderer(TEX_ID, mST);
- ASSERT_NO_FATAL_FAILURE(mTextureRenderer->SetUp());
- mFW = new FrameWaiter;
- mST->setFrameAvailableListener(mFW);
- }
-
- virtual void TearDown() {
- mANW.clear();
- mSTC.clear();
- mST.clear();
- GLTest::TearDown();
- }
-
- void drawTexture() {
- mTextureRenderer->drawTexture();
- }
-
- class TextureRenderer: public RefBase {
- public:
- TextureRenderer(GLuint texName, const sp<GLConsumer>& st):
- mTexName(texName),
- mST(st) {
- }
-
- void SetUp() {
- const char vsrc[] =
- "attribute vec4 vPosition;\n"
- "varying vec2 texCoords;\n"
- "uniform mat4 texMatrix;\n"
- "void main() {\n"
- " vec2 vTexCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n"
- " texCoords = (texMatrix * vec4(vTexCoords, 0.0, 1.0)).xy;\n"
- " gl_Position = vPosition;\n"
- "}\n";
-
- const char fsrc[] =
- "#extension GL_OES_EGL_image_external : require\n"
- "precision mediump float;\n"
- "uniform samplerExternalOES texSampler;\n"
- "varying vec2 texCoords;\n"
- "void main() {\n"
- " gl_FragColor = texture2D(texSampler, texCoords);\n"
- "}\n";
-
- {
- SCOPED_TRACE("creating shader program");
- ASSERT_NO_FATAL_FAILURE(createProgram(vsrc, fsrc, &mPgm));
- }
-
- mPositionHandle = glGetAttribLocation(mPgm, "vPosition");
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- ASSERT_NE(-1, mPositionHandle);
- mTexSamplerHandle = glGetUniformLocation(mPgm, "texSampler");
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- ASSERT_NE(-1, mTexSamplerHandle);
- mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix");
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- ASSERT_NE(-1, mTexMatrixHandle);
- }
-
- // drawTexture draws the GLConsumer over the entire GL viewport.
- void drawTexture() {
- static const GLfloat triangleVertices[] = {
- -1.0f, 1.0f,
- -1.0f, -1.0f,
- 1.0f, -1.0f,
- 1.0f, 1.0f,
- };
-
- glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0,
- triangleVertices);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- glEnableVertexAttribArray(mPositionHandle);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
-
- glUseProgram(mPgm);
- glUniform1i(mTexSamplerHandle, 0);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
-
- // XXX: These calls are not needed for GL_TEXTURE_EXTERNAL_OES as
- // they're setting the defautls for that target, but when hacking
- // things to use GL_TEXTURE_2D they are needed to achieve the same
- // behavior.
- glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER,
- GL_LINEAR);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S,
- GL_CLAMP_TO_EDGE);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T,
- GL_CLAMP_TO_EDGE);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
-
- GLfloat texMatrix[16];
- mST->getTransformMatrix(texMatrix);
- glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);
-
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- }
-
- GLuint mTexName;
- sp<GLConsumer> mST;
- GLuint mPgm;
- GLint mPositionHandle;
- GLint mTexSamplerHandle;
- GLint mTexMatrixHandle;
- };
-
- class FrameWaiter : public GLConsumer::FrameAvailableListener {
- public:
- FrameWaiter():
- mPendingFrames(0) {
- }
-
- void waitForFrame() {
- Mutex::Autolock lock(mMutex);
- while (mPendingFrames == 0) {
- mCondition.wait(mMutex);
- }
- mPendingFrames--;
- }
-
- virtual void onFrameAvailable() {
- Mutex::Autolock lock(mMutex);
- mPendingFrames++;
- mCondition.signal();
- }
-
- int mPendingFrames;
- Mutex mMutex;
- Condition mCondition;
- };
-
- // Note that GLConsumer will lose the notifications
- // onBuffersReleased and onFrameAvailable as there is currently
- // no way to forward the events. This DisconnectWaiter will not let the
- // disconnect finish until finishDisconnect() is called. It will
- // also block until a disconnect is called
- class DisconnectWaiter : public BnConsumerListener {
- public:
- DisconnectWaiter () :
- mWaitForDisconnect(false),
- mPendingFrames(0) {
- }
-
- void waitForFrame() {
- Mutex::Autolock lock(mMutex);
- while (mPendingFrames == 0) {
- mFrameCondition.wait(mMutex);
- }
- mPendingFrames--;
- }
-
- virtual void onFrameAvailable() {
- Mutex::Autolock lock(mMutex);
- mPendingFrames++;
- mFrameCondition.signal();
- }
-
- virtual void onBuffersReleased() {
- Mutex::Autolock lock(mMutex);
- while (!mWaitForDisconnect) {
- mDisconnectCondition.wait(mMutex);
- }
- }
-
- void finishDisconnect() {
- Mutex::Autolock lock(mMutex);
- mWaitForDisconnect = true;
- mDisconnectCondition.signal();
- }
-
- private:
- Mutex mMutex;
-
- bool mWaitForDisconnect;
- Condition mDisconnectCondition;
-
- int mPendingFrames;
- Condition mFrameCondition;
- };
-
- sp<BufferQueue> mBQ;
- sp<GLConsumer> mST;
- sp<Surface> mSTC;
- sp<ANativeWindow> mANW;
- sp<TextureRenderer> mTextureRenderer;
- sp<FrameWaiter> mFW;
-};
-
-// Fill a YV12 buffer with a multi-colored checkerboard pattern
-void fillYV12Buffer(uint8_t* buf, int w, int h, int stride) {
- const int blockWidth = w > 16 ? w / 16 : 1;
- const int blockHeight = h > 16 ? h / 16 : 1;
- const int yuvTexOffsetY = 0;
- int yuvTexStrideY = stride;
- int yuvTexOffsetV = yuvTexStrideY * h;
- int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
- int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
- int yuvTexStrideU = yuvTexStrideV;
- for (int x = 0; x < w; x++) {
- for (int y = 0; y < h; y++) {
- int parityX = (x / blockWidth) & 1;
- int parityY = (y / blockHeight) & 1;
- unsigned char intensity = (parityX ^ parityY) ? 63 : 191;
- buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity;
- if (x < w / 2 && y < h / 2) {
- buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity;
- if (x * 2 < w / 2 && y * 2 < h / 2) {
- buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
- buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
- buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
- buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] =
- intensity;
- }
- }
- }
- }
-}
-
-// Fill a YV12 buffer with red outside a given rectangle and green inside it.
-void fillYV12BufferRect(uint8_t* buf, int w, int h, int stride,
- const android_native_rect_t& rect) {
- const int yuvTexOffsetY = 0;
- int yuvTexStrideY = stride;
- int yuvTexOffsetV = yuvTexStrideY * h;
- int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
- int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
- int yuvTexStrideU = yuvTexStrideV;
- for (int x = 0; x < w; x++) {
- for (int y = 0; y < h; y++) {
- bool inside = rect.left <= x && x < rect.right &&
- rect.top <= y && y < rect.bottom;
- buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = inside ? 240 : 64;
- if (x < w / 2 && y < h / 2) {
- bool inside = rect.left <= 2*x && 2*x < rect.right &&
- rect.top <= 2*y && 2*y < rect.bottom;
- buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = 16;
- buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] =
- inside ? 16 : 255;
- }
- }
- }
-}
-
-void fillRGBA8Buffer(uint8_t* buf, int w, int h, int stride) {
- const size_t PIXEL_SIZE = 4;
- for (int x = 0; x < w; x++) {
- for (int y = 0; y < h; y++) {
- off_t offset = (y * stride + x) * PIXEL_SIZE;
- for (int c = 0; c < 4; c++) {
- int parityX = (x / (1 << (c+2))) & 1;
- int parityY = (y / (1 << (c+2))) & 1;
- buf[offset + c] = (parityX ^ parityY) ? 231 : 35;
- }
- }
- }
-}
-
-void fillRGBA8BufferSolid(uint8_t* buf, int w, int h, int stride, uint8_t r,
- uint8_t g, uint8_t b, uint8_t a) {
- const size_t PIXEL_SIZE = 4;
- for (int y = 0; y < h; y++) {
- for (int x = 0; x < h; x++) {
- off_t offset = (y * stride + x) * PIXEL_SIZE;
- buf[offset + 0] = r;
- buf[offset + 1] = g;
- buf[offset + 2] = b;
- buf[offset + 3] = a;
- }
- }
-}
-
-// Produce a single RGBA8 frame by filling a buffer with a checkerboard pattern
-// using the CPU. This assumes that the ANativeWindow is already configured to
-// allow this to be done (e.g. the format is set to RGBA8).
-//
-// Calls to this function should be wrapped in an ASSERT_NO_FATAL_FAILURE().
-void produceOneRGBA8Frame(const sp<ANativeWindow>& anw) {
- android_native_buffer_t* anb;
- ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(anw.get(),
- &anb));
- ASSERT_TRUE(anb != NULL);
-
- sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
-
- uint8_t* img = NULL;
- ASSERT_EQ(NO_ERROR, buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN,
- (void**)(&img)));
- fillRGBA8Buffer(img, buf->getWidth(), buf->getHeight(), buf->getStride());
- ASSERT_EQ(NO_ERROR, buf->unlock());
- ASSERT_EQ(NO_ERROR, anw->queueBuffer(anw.get(), buf->getNativeBuffer(),
- -1));
-}
-
-TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) {
- const int texWidth = 64;
- const int texHeight = 66;
-
- ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
- texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
- ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
- GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
-
- ANativeWindowBuffer* anb;
- ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
- &anb));
- ASSERT_TRUE(anb != NULL);
-
- sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
-
- // Fill the buffer with the a checkerboard pattern
- uint8_t* img = NULL;
- buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
- fillYV12Buffer(img, texWidth, texHeight, buf->getStride());
- buf->unlock();
- ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(),
- -1));
-
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
-
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glViewport(0, 0, texWidth, texHeight);
- drawTexture();
-
- EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255, 3));
- EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255, 3));
- EXPECT_TRUE(checkPixel(63, 65, 0, 133, 0, 255, 3));
- EXPECT_TRUE(checkPixel( 0, 65, 255, 127, 255, 255, 3));
-
- EXPECT_TRUE(checkPixel(22, 44, 255, 127, 255, 255, 3));
- EXPECT_TRUE(checkPixel(45, 52, 255, 127, 255, 255, 3));
- EXPECT_TRUE(checkPixel(52, 51, 98, 255, 73, 255, 3));
- EXPECT_TRUE(checkPixel( 7, 31, 155, 0, 118, 255, 3));
- EXPECT_TRUE(checkPixel(31, 9, 107, 24, 87, 255, 3));
- EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255, 3));
- EXPECT_TRUE(checkPixel(36, 22, 155, 29, 0, 255, 3));
-}
-
-TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferPow2) {
- const int texWidth = 64;
- const int texHeight = 64;
-
- ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
- texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
- ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
- GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
-
- ANativeWindowBuffer* anb;
- ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
- &anb));
- ASSERT_TRUE(anb != NULL);
-
- sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
-
- // Fill the buffer with the a checkerboard pattern
- uint8_t* img = NULL;
- buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
- fillYV12Buffer(img, texWidth, texHeight, buf->getStride());
- buf->unlock();
- ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(),
- -1));
-
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
-
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glViewport(0, 0, texWidth, texHeight);
- drawTexture();
-
- EXPECT_TRUE(checkPixel( 0, 0, 0, 133, 0, 255));
- EXPECT_TRUE(checkPixel(63, 0, 255, 127, 255, 255));
- EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255));
- EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255));
-
- EXPECT_TRUE(checkPixel(22, 19, 100, 255, 74, 255));
- EXPECT_TRUE(checkPixel(45, 11, 100, 255, 74, 255));
- EXPECT_TRUE(checkPixel(52, 12, 155, 0, 181, 255));
- EXPECT_TRUE(checkPixel( 7, 32, 150, 237, 170, 255));
- EXPECT_TRUE(checkPixel(31, 54, 0, 71, 117, 255));
- EXPECT_TRUE(checkPixel(29, 28, 0, 133, 0, 255));
- EXPECT_TRUE(checkPixel(36, 41, 100, 232, 255, 255));
-}
-
-TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) {
- const int texWidth = 64;
- const int texHeight = 66;
-
- ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
- texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
- ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
- GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
-
- android_native_rect_t crops[] = {
- {4, 6, 22, 36},
- {0, 6, 22, 36},
- {4, 0, 22, 36},
- {4, 6, texWidth, 36},
- {4, 6, 22, texHeight},
- };
-
- for (int i = 0; i < 5; i++) {
- const android_native_rect_t& crop(crops[i]);
- SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }",
- crop.left, crop.top, crop.right, crop.bottom).string());
-
- ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop));
-
- ANativeWindowBuffer* anb;
- ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
- &anb));
- ASSERT_TRUE(anb != NULL);
-
- sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
-
- uint8_t* img = NULL;
- buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
- fillYV12BufferRect(img, texWidth, texHeight, buf->getStride(), crop);
- buf->unlock();
- ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(),
- buf->getNativeBuffer(), -1));
-
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
-
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glViewport(0, 0, 64, 64);
- drawTexture();
-
- EXPECT_TRUE(checkPixel( 0, 0, 82, 255, 35, 255));
- EXPECT_TRUE(checkPixel(63, 0, 82, 255, 35, 255));
- EXPECT_TRUE(checkPixel(63, 63, 82, 255, 35, 255));
- EXPECT_TRUE(checkPixel( 0, 63, 82, 255, 35, 255));
-
- EXPECT_TRUE(checkPixel(25, 14, 82, 255, 35, 255));
- EXPECT_TRUE(checkPixel(35, 31, 82, 255, 35, 255));
- EXPECT_TRUE(checkPixel(57, 6, 82, 255, 35, 255));
- EXPECT_TRUE(checkPixel( 5, 42, 82, 255, 35, 255));
- EXPECT_TRUE(checkPixel(32, 33, 82, 255, 35, 255));
- EXPECT_TRUE(checkPixel(16, 26, 82, 255, 35, 255));
- EXPECT_TRUE(checkPixel(46, 51, 82, 255, 35, 255));
- }
-}
-
-// This test is intended to catch synchronization bugs between the CPU-written
-// and GPU-read buffers.
-TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BuffersRepeatedly) {
- enum { texWidth = 16 };
- enum { texHeight = 16 };
- enum { numFrames = 1024 };
-
- ASSERT_EQ(NO_ERROR, mST->setDefaultMaxBufferCount(2));
- ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
- texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
- ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
- GRALLOC_USAGE_SW_WRITE_OFTEN));
-
- struct TestPixel {
- int x;
- int y;
- };
- const TestPixel testPixels[] = {
- { 4, 11 },
- { 12, 14 },
- { 7, 2 },
- };
- enum {numTestPixels = sizeof(testPixels) / sizeof(testPixels[0])};
-
- class ProducerThread : public Thread {
- public:
- ProducerThread(const sp<ANativeWindow>& anw,
- const TestPixel* testPixels):
- mANW(anw),
- mTestPixels(testPixels) {
- }
-
- virtual ~ProducerThread() {
- }
-
- virtual bool threadLoop() {
- for (int i = 0; i < numFrames; i++) {
- ANativeWindowBuffer* anb;
- if (native_window_dequeue_buffer_and_wait(mANW.get(),
- &anb) != NO_ERROR) {
- return false;
- }
- if (anb == NULL) {
- return false;
- }
-
- sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
-
- const int yuvTexOffsetY = 0;
- int stride = buf->getStride();
- int yuvTexStrideY = stride;
- int yuvTexOffsetV = yuvTexStrideY * texHeight;
- int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
- int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * texHeight/2;
- int yuvTexStrideU = yuvTexStrideV;
-
- uint8_t* img = NULL;
- buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
-
- // Gray out all the test pixels first, so we're more likely to
- // see a failure if GL is still texturing from the buffer we
- // just dequeued.
- for (int j = 0; j < numTestPixels; j++) {
- int x = mTestPixels[j].x;
- int y = mTestPixels[j].y;
- uint8_t value = 128;
- img[y*stride + x] = value;
- }
-
- // Fill the buffer with gray.
- for (int y = 0; y < texHeight; y++) {
- for (int x = 0; x < texWidth; x++) {
- img[yuvTexOffsetY + y*yuvTexStrideY + x] = 128;
- img[yuvTexOffsetU + (y/2)*yuvTexStrideU + x/2] = 128;
- img[yuvTexOffsetV + (y/2)*yuvTexStrideV + x/2] = 128;
- }
- }
-
- // Set the test pixels to either white or black.
- for (int j = 0; j < numTestPixels; j++) {
- int x = mTestPixels[j].x;
- int y = mTestPixels[j].y;
- uint8_t value = 0;
- if (j == (i % numTestPixels)) {
- value = 255;
- }
- img[y*stride + x] = value;
- }
-
- buf->unlock();
- if (mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), -1)
- != NO_ERROR) {
- return false;
- }
- }
- return false;
- }
-
- sp<ANativeWindow> mANW;
- const TestPixel* mTestPixels;
- };
-
- sp<Thread> pt(new ProducerThread(mANW, testPixels));
- pt->run();
-
- glViewport(0, 0, texWidth, texHeight);
-
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
-
- // We wait for the first two frames up front so that the producer will be
- // likely to dequeue the buffer that's currently being textured from.
- mFW->waitForFrame();
- mFW->waitForFrame();
-
- for (int i = 0; i < numFrames; i++) {
- SCOPED_TRACE(String8::format("frame %d", i).string());
-
- // We must wait for each frame to come in because if we ever do an
- // updateTexImage call that doesn't consume a newly available buffer
- // then the producer and consumer will get out of sync, which will cause
- // a deadlock.
- if (i > 1) {
- mFW->waitForFrame();
- }
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
- drawTexture();
-
- for (int j = 0; j < numTestPixels; j++) {
- int x = testPixels[j].x;
- int y = testPixels[j].y;
- uint8_t value = 0;
- if (j == (i % numTestPixels)) {
- // We must y-invert the texture coords
- EXPECT_TRUE(checkPixel(x, texHeight-y-1, 255, 255, 255, 255));
- } else {
- // We must y-invert the texture coords
- EXPECT_TRUE(checkPixel(x, texHeight-y-1, 0, 0, 0, 255));
- }
- }
- }
-
- pt->requestExitAndWait();
-}
-
-TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferNpot) {
- const int texWidth = 64;
- const int texHeight = 66;
-
- ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
- texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888));
- ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
- GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
-
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
-
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glViewport(0, 0, texWidth, texHeight);
- drawTexture();
-
- EXPECT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35));
- EXPECT_TRUE(checkPixel(63, 0, 231, 231, 231, 231));
- EXPECT_TRUE(checkPixel(63, 65, 231, 231, 231, 231));
- EXPECT_TRUE(checkPixel( 0, 65, 35, 35, 35, 35));
-
- EXPECT_TRUE(checkPixel(15, 10, 35, 231, 231, 231));
- EXPECT_TRUE(checkPixel(23, 65, 231, 35, 231, 35));
- EXPECT_TRUE(checkPixel(19, 40, 35, 231, 35, 35));
- EXPECT_TRUE(checkPixel(38, 30, 231, 35, 35, 35));
- EXPECT_TRUE(checkPixel(42, 54, 35, 35, 35, 231));
- EXPECT_TRUE(checkPixel(37, 34, 35, 231, 231, 231));
- EXPECT_TRUE(checkPixel(31, 8, 231, 35, 35, 231));
- EXPECT_TRUE(checkPixel(37, 47, 231, 35, 231, 231));
- EXPECT_TRUE(checkPixel(25, 38, 35, 35, 35, 35));
- EXPECT_TRUE(checkPixel(49, 6, 35, 231, 35, 35));
- EXPECT_TRUE(checkPixel(54, 50, 35, 231, 231, 231));
- EXPECT_TRUE(checkPixel(27, 26, 231, 231, 231, 231));
- EXPECT_TRUE(checkPixel(10, 6, 35, 35, 231, 231));
- EXPECT_TRUE(checkPixel(29, 4, 35, 35, 35, 231));
- EXPECT_TRUE(checkPixel(55, 28, 35, 35, 231, 35));
- EXPECT_TRUE(checkPixel(58, 55, 35, 35, 231, 231));
-}
-
-TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferPow2) {
- const int texWidth = 64;
- const int texHeight = 64;
-
- ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
- texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888));
- ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
- GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
-
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
-
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glViewport(0, 0, texWidth, texHeight);
- drawTexture();
-
- EXPECT_TRUE(checkPixel( 0, 0, 231, 231, 231, 231));
- EXPECT_TRUE(checkPixel(63, 0, 35, 35, 35, 35));
- EXPECT_TRUE(checkPixel(63, 63, 231, 231, 231, 231));
- EXPECT_TRUE(checkPixel( 0, 63, 35, 35, 35, 35));
-
- EXPECT_TRUE(checkPixel(12, 46, 231, 231, 231, 35));
- EXPECT_TRUE(checkPixel(16, 1, 231, 231, 35, 231));
- EXPECT_TRUE(checkPixel(21, 12, 231, 35, 35, 231));
- EXPECT_TRUE(checkPixel(26, 51, 231, 35, 231, 35));
- EXPECT_TRUE(checkPixel( 5, 32, 35, 231, 231, 35));
- EXPECT_TRUE(checkPixel(13, 8, 35, 231, 231, 231));
- EXPECT_TRUE(checkPixel(46, 3, 35, 35, 231, 35));
- EXPECT_TRUE(checkPixel(30, 33, 35, 35, 35, 35));
- EXPECT_TRUE(checkPixel( 6, 52, 231, 231, 35, 35));
- EXPECT_TRUE(checkPixel(55, 33, 35, 231, 35, 231));
- EXPECT_TRUE(checkPixel(16, 29, 35, 35, 231, 231));
- EXPECT_TRUE(checkPixel( 1, 30, 35, 35, 35, 231));
- EXPECT_TRUE(checkPixel(41, 37, 35, 35, 231, 231));
- EXPECT_TRUE(checkPixel(46, 29, 231, 231, 35, 35));
- EXPECT_TRUE(checkPixel(15, 25, 35, 231, 35, 231));
- EXPECT_TRUE(checkPixel( 3, 52, 35, 231, 35, 35));
-}
-
-// Tests if GLConsumer and BufferQueue are robust enough
-// to handle a special case where updateTexImage is called
-// in the middle of disconnect. This ordering is enforced
-// by blocking in the disconnect callback.
-TEST_F(SurfaceTextureGLTest, DisconnectStressTest) {
-
- class ProducerThread : public Thread {
- public:
- ProducerThread(const sp<ANativeWindow>& anw):
- mANW(anw) {
- }
-
- virtual ~ProducerThread() {
- }
-
- virtual bool threadLoop() {
- ANativeWindowBuffer* anb;
-
- native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_EGL);
-
- for (int numFrames =0 ; numFrames < 2; numFrames ++) {
-
- if (native_window_dequeue_buffer_and_wait(mANW.get(),
- &anb) != NO_ERROR) {
- return false;
- }
- if (anb == NULL) {
- return false;
- }
- if (mANW->queueBuffer(mANW.get(), anb, -1)
- != NO_ERROR) {
- return false;
- }
- }
-
- native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_EGL);
-
- return false;
- }
-
- private:
- sp<ANativeWindow> mANW;
- };
-
- sp<DisconnectWaiter> dw(new DisconnectWaiter());
- mBQ->consumerConnect(dw, false);
-
-
- sp<Thread> pt(new ProducerThread(mANW));
- pt->run();
-
- // eat a frame so GLConsumer will own an at least one slot
- dw->waitForFrame();
- EXPECT_EQ(OK,mST->updateTexImage());
-
- dw->waitForFrame();
- // Could fail here as GLConsumer thinks it still owns the slot
- // but bufferQueue has released all slots
- EXPECT_EQ(OK,mST->updateTexImage());
-
- dw->finishDisconnect();
-}
-
-
-// This test ensures that the GLConsumer clears the mCurrentTexture
-// when it is disconnected and reconnected. Otherwise it will
-// attempt to release a buffer that it does not owned
-TEST_F(SurfaceTextureGLTest, DisconnectClearsCurrentTexture) {
- ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
- NATIVE_WINDOW_API_EGL));
-
- ANativeWindowBuffer *anb;
-
- EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
- EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
-
- EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
- EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
-
- EXPECT_EQ(OK,mST->updateTexImage());
- EXPECT_EQ(OK,mST->updateTexImage());
-
- ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
- NATIVE_WINDOW_API_EGL));
- ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
- NATIVE_WINDOW_API_EGL));
-
- EXPECT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
- EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
-
- // Will fail here if mCurrentTexture is not cleared properly
- mFW->waitForFrame();
- EXPECT_EQ(OK,mST->updateTexImage());
-
- ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
- NATIVE_WINDOW_API_EGL));
-}
-
-TEST_F(SurfaceTextureGLTest, ScaleToWindowMode) {
- ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(),
- NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW));
-
- // The producer image size
- ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512));
-
- // The consumer image size (16 x 9) ratio
- mST->setDefaultBufferSize(1280, 720);
-
- ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
- NATIVE_WINDOW_API_CPU));
-
- ANativeWindowBuffer *anb;
-
- android_native_rect_t odd = {23, 78, 123, 477};
- ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &odd));
- EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
- EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
- mFW->waitForFrame();
- EXPECT_EQ(OK, mST->updateTexImage());
- Rect r = mST->getCurrentCrop();
- assertRectEq(Rect(23, 78, 123, 477), r);
-
- ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
- NATIVE_WINDOW_API_CPU));
-}
-
-// This test ensures the scaling mode does the right thing
-// ie NATIVE_WINDOW_SCALING_MODE_CROP should crop
-// the image such that it has the same aspect ratio as the
-// default buffer size
-TEST_F(SurfaceTextureGLTest, CroppedScalingMode) {
- ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(),
- NATIVE_WINDOW_SCALING_MODE_SCALE_CROP));
-
- // The producer image size
- ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512));
-
- // The consumer image size (16 x 9) ratio
- mST->setDefaultBufferSize(1280, 720);
-
- native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU);
-
- ANativeWindowBuffer *anb;
-
- // The crop is in the shape of (320, 180) === 16 x 9
- android_native_rect_t standard = {10, 20, 330, 200};
- ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &standard));
- EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
- EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
- mFW->waitForFrame();
- EXPECT_EQ(OK, mST->updateTexImage());
- Rect r = mST->getCurrentCrop();
- // crop should be the same as crop (same aspect ratio)
- assertRectEq(Rect(10, 20, 330, 200), r);
-
- // make this wider then desired aspect 239 x 100 (2.39:1)
- android_native_rect_t wide = {20, 30, 259, 130};
- ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &wide));
- EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
- EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
- mFW->waitForFrame();
- EXPECT_EQ(OK, mST->updateTexImage());
- r = mST->getCurrentCrop();
- // crop should be the same height, but have cropped left and right borders
- // offset is 30.6 px L+, R-
- assertRectEq(Rect(51, 30, 228, 130), r);
-
- // This image is taller then desired aspect 400 x 300 (4:3)
- android_native_rect_t narrow = {0, 0, 400, 300};
- ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &narrow));
- EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
- EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
- mFW->waitForFrame();
- EXPECT_EQ(OK, mST->updateTexImage());
- r = mST->getCurrentCrop();
- // crop should be the same width, but have cropped top and bottom borders
- // offset is 37.5 px
- assertRectEq(Rect(0, 37, 400, 262), r);
-
- native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU);
-}
-
-TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) {
- class ProducerThread : public Thread {
- public:
- ProducerThread(const sp<ANativeWindow>& anw):
- mANW(anw),
- mDequeueError(NO_ERROR) {
- }
-
- virtual ~ProducerThread() {
- }
-
- virtual bool threadLoop() {
- Mutex::Autolock lock(mMutex);
- ANativeWindowBuffer* anb;
-
- // Frame 1
- if (native_window_dequeue_buffer_and_wait(mANW.get(),
- &anb) != NO_ERROR) {
- return false;
- }
- if (anb == NULL) {
- return false;
- }
- if (mANW->queueBuffer(mANW.get(), anb, -1)
- != NO_ERROR) {
- return false;
- }
-
- // Frame 2
- if (native_window_dequeue_buffer_and_wait(mANW.get(),
- &anb) != NO_ERROR) {
- return false;
- }
- if (anb == NULL) {
- return false;
- }
- if (mANW->queueBuffer(mANW.get(), anb, -1)
- != NO_ERROR) {
- return false;
- }
-
- // Frame 3 - error expected
- mDequeueError = native_window_dequeue_buffer_and_wait(mANW.get(),
- &anb);
- return false;
- }
-
- status_t getDequeueError() {
- Mutex::Autolock lock(mMutex);
- return mDequeueError;
- }
-
- private:
- sp<ANativeWindow> mANW;
- status_t mDequeueError;
- Mutex mMutex;
- };
-
- ASSERT_EQ(OK, mST->setDefaultMaxBufferCount(2));
-
- sp<Thread> pt(new ProducerThread(mANW));
- pt->run();
-
- mFW->waitForFrame();
- mFW->waitForFrame();
-
- // Sleep for 100ms to allow the producer thread's dequeueBuffer call to
- // block waiting for a buffer to become available.
- usleep(100000);
-
- mST->abandon();
-
- pt->requestExitAndWait();
- ASSERT_EQ(NO_INIT,
- reinterpret_cast<ProducerThread*>(pt.get())->getDequeueError());
-}
-
-TEST_F(SurfaceTextureGLTest, InvalidWidthOrHeightFails) {
- int texHeight = 16;
- ANativeWindowBuffer* anb;
-
- GLint maxTextureSize;
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
-
- // make sure it works with small textures
- mST->setDefaultBufferSize(16, texHeight);
- EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
- &anb));
- EXPECT_EQ(16, anb->width);
- EXPECT_EQ(texHeight, anb->height);
- EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1));
- EXPECT_EQ(NO_ERROR, mST->updateTexImage());
-
- // make sure it works with GL_MAX_TEXTURE_SIZE
- mST->setDefaultBufferSize(maxTextureSize, texHeight);
- EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
- &anb));
- EXPECT_EQ(maxTextureSize, anb->width);
- EXPECT_EQ(texHeight, anb->height);
- EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1));
- EXPECT_EQ(NO_ERROR, mST->updateTexImage());
-
- // make sure it fails with GL_MAX_TEXTURE_SIZE+1
- mST->setDefaultBufferSize(maxTextureSize+1, texHeight);
- EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
- &anb));
- EXPECT_EQ(maxTextureSize+1, anb->width);
- EXPECT_EQ(texHeight, anb->height);
- EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1));
- ASSERT_NE(NO_ERROR, mST->updateTexImage());
-}
-
-/*
- * This test fixture is for testing GL -> GL texture streaming. It creates an
- * EGLSurface and an EGLContext for the image producer to use.
- */
-class SurfaceTextureGLToGLTest : public SurfaceTextureGLTest {
-protected:
- SurfaceTextureGLToGLTest():
- mProducerEglSurface(EGL_NO_SURFACE),
- mProducerEglContext(EGL_NO_CONTEXT) {
- }
-
- virtual void SetUp() {
- SurfaceTextureGLTest::SetUp();
-
- mProducerEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig,
- mANW.get(), NULL);
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_SURFACE, mProducerEglSurface);
-
- mProducerEglContext = eglCreateContext(mEglDisplay, mGlConfig,
- EGL_NO_CONTEXT, getContextAttribs());
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_CONTEXT, mProducerEglContext);
- }
-
- virtual void TearDown() {
- if (mProducerEglContext != EGL_NO_CONTEXT) {
- eglDestroyContext(mEglDisplay, mProducerEglContext);
- }
- if (mProducerEglSurface != EGL_NO_SURFACE) {
- eglDestroySurface(mEglDisplay, mProducerEglSurface);
- }
- SurfaceTextureGLTest::TearDown();
- }
-
- EGLSurface mProducerEglSurface;
- EGLContext mProducerEglContext;
-};
-
-TEST_F(SurfaceTextureGLToGLTest, TransformHintGetsRespected) {
- const uint32_t texWidth = 32;
- const uint32_t texHeight = 64;
-
- mST->setDefaultBufferSize(texWidth, texHeight);
- mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90);
-
- // This test requires 3 buffers to avoid deadlock because we're
- // both producer and consumer, and only using one thread.
- mST->setDefaultMaxBufferCount(3);
-
- // Do the producer side of things
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
- mProducerEglSurface, mProducerEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- // Start a buffer with our chosen size and transform hint moving
- // through the system.
- glClear(GL_COLOR_BUFFER_BIT); // give the driver something to do
- eglSwapBuffers(mEglDisplay, mProducerEglSurface);
- mST->updateTexImage(); // consume it
- // Swap again.
- glClear(GL_COLOR_BUFFER_BIT);
- eglSwapBuffers(mEglDisplay, mProducerEglSurface);
- mST->updateTexImage();
-
- // The current buffer should either show the effects of the transform
- // hint (in the form of an inverse transform), or show that the
- // transform hint has been ignored.
- sp<GraphicBuffer> buf = mST->getCurrentBuffer();
- if (mST->getCurrentTransform() == NATIVE_WINDOW_TRANSFORM_ROT_270) {
- ASSERT_EQ(texWidth, buf->getHeight());
- ASSERT_EQ(texHeight, buf->getWidth());
- } else {
- ASSERT_EQ(texWidth, buf->getWidth());
- ASSERT_EQ(texHeight, buf->getHeight());
- }
-
- // Reset the transform hint and confirm that it takes.
- mST->setTransformHint(0);
- glClear(GL_COLOR_BUFFER_BIT);
- eglSwapBuffers(mEglDisplay, mProducerEglSurface);
- mST->updateTexImage();
- glClear(GL_COLOR_BUFFER_BIT);
- eglSwapBuffers(mEglDisplay, mProducerEglSurface);
- mST->updateTexImage();
-
- buf = mST->getCurrentBuffer();
- ASSERT_EQ((uint32_t) 0, mST->getCurrentTransform());
- ASSERT_EQ(texWidth, buf->getWidth());
- ASSERT_EQ(texHeight, buf->getHeight());
-}
-
-TEST_F(SurfaceTextureGLToGLTest, TexturingFromGLFilledRGBABufferPow2) {
- const int texWidth = 64;
- const int texHeight = 64;
-
- mST->setDefaultBufferSize(texWidth, texHeight);
-
- // This test requires 3 buffers to complete run on a single thread.
- mST->setDefaultMaxBufferCount(3);
-
- // Do the producer side of things
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
- mProducerEglSurface, mProducerEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- // This is needed to ensure we pick up a buffer of the correct size.
- eglSwapBuffers(mEglDisplay, mProducerEglSurface);
-
- glClearColor(0.6, 0.6, 0.6, 0.6);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glEnable(GL_SCISSOR_TEST);
- glScissor(4, 4, 4, 4);
- glClearColor(1.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glScissor(24, 48, 4, 4);
- glClearColor(0.0, 1.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glScissor(37, 17, 4, 4);
- glClearColor(0.0, 0.0, 1.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- eglSwapBuffers(mEglDisplay, mProducerEglSurface);
-
- // Do the consumer side of things
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- glDisable(GL_SCISSOR_TEST);
-
- // Skip the first frame, which was empty
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
-
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glViewport(0, 0, texWidth, texHeight);
- drawTexture();
-
- EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153));
-
- EXPECT_TRUE(checkPixel( 4, 7, 255, 0, 0, 255));
- EXPECT_TRUE(checkPixel(25, 51, 0, 255, 0, 255));
- EXPECT_TRUE(checkPixel(40, 19, 0, 0, 255, 255));
- EXPECT_TRUE(checkPixel(29, 51, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel( 5, 32, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(13, 8, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(46, 3, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(30, 33, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel( 6, 52, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(55, 33, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(16, 29, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel( 1, 30, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(41, 37, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(46, 29, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(15, 25, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel( 3, 52, 153, 153, 153, 153));
-}
-
-TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) {
- sp<GraphicBuffer> buffers[2];
-
- // This test requires async mode to run on a single thread.
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
- mProducerEglSurface, mProducerEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- for (int i = 0; i < 2; i++) {
- // Produce a frame
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
- mProducerEglSurface, mProducerEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- glClear(GL_COLOR_BUFFER_BIT);
- eglSwapBuffers(mEglDisplay, mProducerEglSurface);
-
- // Consume a frame
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- mFW->waitForFrame();
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
- buffers[i] = mST->getCurrentBuffer();
- }
-
- // Destroy the GL texture object to release its ref on buffers[2].
- GLuint texID = TEX_ID;
- glDeleteTextures(1, &texID);
-
- // Destroy the EGLSurface
- EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- mProducerEglSurface = EGL_NO_SURFACE;
-
- // This test should have the only reference to buffer 0.
- EXPECT_EQ(1, buffers[0]->getStrongCount());
-
- // The GLConsumer should hold a single reference to buffer 1 in its
- // mCurrentBuffer member. All of the references in the slots should have
- // been released.
- EXPECT_EQ(2, buffers[1]->getStrongCount());
-}
-
-TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) {
- sp<GraphicBuffer> buffers[3];
-
- // This test requires async mode to run on a single thread.
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
- mProducerEglSurface, mProducerEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- for (int i = 0; i < 3; i++) {
- // Produce a frame
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
- mProducerEglSurface, mProducerEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- glClear(GL_COLOR_BUFFER_BIT);
- EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- // Consume a frame
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- mFW->waitForFrame();
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
- buffers[i] = mST->getCurrentBuffer();
- }
-
- // Abandon the GLConsumer, releasing the ref that the GLConsumer has
- // on buffers[2].
- mST->abandon();
-
- // Destroy the GL texture object to release its ref on buffers[2].
- GLuint texID = TEX_ID;
- glDeleteTextures(1, &texID);
-
- // Destroy the EGLSurface.
- EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- mProducerEglSurface = EGL_NO_SURFACE;
-
- EXPECT_EQ(1, buffers[0]->getStrongCount());
- EXPECT_EQ(1, buffers[1]->getStrongCount());
-
- // Depending on how lazily the GL driver dequeues buffers, we may end up
- // with either two or three total buffers. If there are three, make sure
- // the last one was properly down-ref'd.
- if (buffers[2] != buffers[0]) {
- EXPECT_EQ(1, buffers[2]->getStrongCount());
- }
-}
-
-TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentBeforeConsumerDeathUnrefsBuffers) {
- sp<GraphicBuffer> buffer;
-
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
- mProducerEglSurface, mProducerEglContext));
-
- // Produce a frame
- glClear(GL_COLOR_BUFFER_BIT);
- EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- // Destroy the EGLSurface.
- EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- mProducerEglSurface = EGL_NO_SURFACE;
- mSTC.clear();
- mANW.clear();
- mTextureRenderer.clear();
-
- // Consume a frame
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
- buffer = mST->getCurrentBuffer();
-
- // Destroy the GL texture object to release its ref
- GLuint texID = TEX_ID;
- glDeleteTextures(1, &texID);
-
- // make un-current, all references to buffer should be gone
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE,
- EGL_NO_SURFACE, EGL_NO_CONTEXT));
-
- // Destroy consumer
- mST.clear();
-
- EXPECT_EQ(1, buffer->getStrongCount());
-}
-
-TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentAfterConsumerDeathUnrefsBuffers) {
- sp<GraphicBuffer> buffer;
-
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
- mProducerEglSurface, mProducerEglContext));
-
- // Produce a frame
- glClear(GL_COLOR_BUFFER_BIT);
- EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- // Destroy the EGLSurface.
- EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- mProducerEglSurface = EGL_NO_SURFACE;
- mSTC.clear();
- mANW.clear();
- mTextureRenderer.clear();
-
- // Consume a frame
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
- buffer = mST->getCurrentBuffer();
-
- // Destroy the GL texture object to release its ref
- GLuint texID = TEX_ID;
- glDeleteTextures(1, &texID);
-
- // Destroy consumer
- mST.clear();
-
- // make un-current, all references to buffer should be gone
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE,
- EGL_NO_SURFACE, EGL_NO_CONTEXT));
-
- EXPECT_EQ(1, buffer->getStrongCount());
-}
-
-TEST_F(SurfaceTextureGLToGLTest, TexturingFromUserSizedGLFilledBuffer) {
- enum { texWidth = 64 };
- enum { texHeight = 64 };
-
- // This test requires 3 buffers to complete run on a single thread.
- mST->setDefaultMaxBufferCount(3);
-
- // Set the user buffer size.
- native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight);
-
- // Do the producer side of things
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
- mProducerEglSurface, mProducerEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- // This is needed to ensure we pick up a buffer of the correct size.
- eglSwapBuffers(mEglDisplay, mProducerEglSurface);
-
- glClearColor(0.6, 0.6, 0.6, 0.6);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glEnable(GL_SCISSOR_TEST);
- glScissor(4, 4, 1, 1);
- glClearColor(1.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- eglSwapBuffers(mEglDisplay, mProducerEglSurface);
-
- // Do the consumer side of things
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- glDisable(GL_SCISSOR_TEST);
-
- // Skip the first frame, which was empty
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
-
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glViewport(0, 0, texWidth, texHeight);
- drawTexture();
-
- EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153));
-
- EXPECT_TRUE(checkPixel( 4, 4, 255, 0, 0, 255));
- EXPECT_TRUE(checkPixel( 5, 5, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel( 3, 3, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(45, 52, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(12, 36, 153, 153, 153, 153));
-}
-
-TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedUserSizedGLFilledBuffer) {
- enum { texWidth = 64 };
- enum { texHeight = 16 };
-
- // This test requires 3 buffers to complete run on a single thread.
- mST->setDefaultMaxBufferCount(3);
-
- // Set the transform hint.
- mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90);
-
- // Set the user buffer size.
- native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight);
-
- // Do the producer side of things
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
- mProducerEglSurface, mProducerEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- // This is needed to ensure we pick up a buffer of the correct size and the
- // new rotation hint.
- eglSwapBuffers(mEglDisplay, mProducerEglSurface);
-
- glClearColor(0.6, 0.6, 0.6, 0.6);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glEnable(GL_SCISSOR_TEST);
- glScissor(24, 4, 1, 1);
- glClearColor(1.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- eglSwapBuffers(mEglDisplay, mProducerEglSurface);
-
- // Do the consumer side of things
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- glDisable(GL_SCISSOR_TEST);
-
- // Skip the first frame, which was empty
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
-
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glViewport(0, 0, texWidth, texHeight);
- drawTexture();
-
- EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153));
-
- EXPECT_TRUE(checkPixel(24, 4, 255, 0, 0, 255));
- EXPECT_TRUE(checkPixel(25, 5, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(23, 3, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(12, 8, 153, 153, 153, 153));
-}
-
-TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedGLFilledBuffer) {
- enum { texWidth = 64 };
- enum { texHeight = 16 };
-
- // This test requires 3 buffers to complete run on a single thread.
- mST->setDefaultMaxBufferCount(3);
-
- // Set the transform hint.
- mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90);
-
- // Set the default buffer size.
- mST->setDefaultBufferSize(texWidth, texHeight);
-
- // Do the producer side of things
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
- mProducerEglSurface, mProducerEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- // This is needed to ensure we pick up a buffer of the correct size and the
- // new rotation hint.
- eglSwapBuffers(mEglDisplay, mProducerEglSurface);
-
- glClearColor(0.6, 0.6, 0.6, 0.6);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glEnable(GL_SCISSOR_TEST);
- glScissor(24, 4, 1, 1);
- glClearColor(1.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- eglSwapBuffers(mEglDisplay, mProducerEglSurface);
-
- // Do the consumer side of things
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- glDisable(GL_SCISSOR_TEST);
-
- // Skip the first frame, which was empty
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
-
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glViewport(0, 0, texWidth, texHeight);
- drawTexture();
-
- EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153));
-
- EXPECT_TRUE(checkPixel(24, 4, 255, 0, 0, 255));
- EXPECT_TRUE(checkPixel(25, 5, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(23, 3, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(12, 8, 153, 153, 153, 153));
-}
-
-/*
- * This test fixture is for testing GL -> GL texture streaming from one thread
- * to another. It contains functionality to create a producer thread that will
- * perform GL rendering to an ANativeWindow that feeds frames to a
- * GLConsumer. Additionally it supports interlocking the producer and
- * consumer threads so that a specific sequence of calls can be
- * deterministically created by the test.
- *
- * The intended usage is as follows:
- *
- * TEST_F(...) {
- * class PT : public ProducerThread {
- * virtual void render() {
- * ...
- * swapBuffers();
- * }
- * };
- *
- * runProducerThread(new PT());
- *
- * // The order of these calls will vary from test to test and may include
- * // multiple frames and additional operations (e.g. GL rendering from the
- * // texture).
- * fc->waitForFrame();
- * mST->updateTexImage();
- * fc->finishFrame();
- * }
- *
- */
-class SurfaceTextureGLThreadToGLTest : public SurfaceTextureGLToGLTest {
-protected:
-
- // ProducerThread is an abstract base class to simplify the creation of
- // OpenGL ES frame producer threads.
- class ProducerThread : public Thread {
- public:
- virtual ~ProducerThread() {
- }
-
- void setEglObjects(EGLDisplay producerEglDisplay,
- EGLSurface producerEglSurface,
- EGLContext producerEglContext) {
- mProducerEglDisplay = producerEglDisplay;
- mProducerEglSurface = producerEglSurface;
- mProducerEglContext = producerEglContext;
- }
-
- virtual bool threadLoop() {
- eglMakeCurrent(mProducerEglDisplay, mProducerEglSurface,
- mProducerEglSurface, mProducerEglContext);
- render();
- eglMakeCurrent(mProducerEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
- EGL_NO_CONTEXT);
- return false;
- }
-
- protected:
- virtual void render() = 0;
-
- void swapBuffers() {
- eglSwapBuffers(mProducerEglDisplay, mProducerEglSurface);
- }
-
- EGLDisplay mProducerEglDisplay;
- EGLSurface mProducerEglSurface;
- EGLContext mProducerEglContext;
- };
-
- // FrameCondition is a utility class for interlocking between the producer
- // and consumer threads. The FrameCondition object should be created and
- // destroyed in the consumer thread only. The consumer thread should set
- // the FrameCondition as the FrameAvailableListener of the GLConsumer,
- // and should call both waitForFrame and finishFrame once for each expected
- // frame.
- //
- // This interlocking relies on the fact that onFrameAvailable gets called
- // synchronously from GLConsumer::queueBuffer.
- class FrameCondition : public GLConsumer::FrameAvailableListener {
- public:
- FrameCondition():
- mFrameAvailable(false),
- mFrameFinished(false) {
- }
-
- // waitForFrame waits for the next frame to arrive. This should be
- // called from the consumer thread once for every frame expected by the
- // test.
- void waitForFrame() {
- Mutex::Autolock lock(mMutex);
- ALOGV("+waitForFrame");
- while (!mFrameAvailable) {
- mFrameAvailableCondition.wait(mMutex);
- }
- mFrameAvailable = false;
- ALOGV("-waitForFrame");
- }
-
- // Allow the producer to return from its swapBuffers call and continue
- // on to produce the next frame. This should be called by the consumer
- // thread once for every frame expected by the test.
- void finishFrame() {
- Mutex::Autolock lock(mMutex);
- ALOGV("+finishFrame");
- mFrameFinished = true;
- mFrameFinishCondition.signal();
- ALOGV("-finishFrame");
- }
-
- // This should be called by GLConsumer on the producer thread.
- virtual void onFrameAvailable() {
- Mutex::Autolock lock(mMutex);
- ALOGV("+onFrameAvailable");
- mFrameAvailable = true;
- mFrameAvailableCondition.signal();
- while (!mFrameFinished) {
- mFrameFinishCondition.wait(mMutex);
- }
- mFrameFinished = false;
- ALOGV("-onFrameAvailable");
- }
-
- protected:
- bool mFrameAvailable;
- bool mFrameFinished;
-
- Mutex mMutex;
- Condition mFrameAvailableCondition;
- Condition mFrameFinishCondition;
- };
-
- virtual void SetUp() {
- SurfaceTextureGLToGLTest::SetUp();
- mFC = new FrameCondition();
- mST->setFrameAvailableListener(mFC);
- }
-
- virtual void TearDown() {
- if (mProducerThread != NULL) {
- mProducerThread->requestExitAndWait();
- }
- mProducerThread.clear();
- mFC.clear();
- SurfaceTextureGLToGLTest::TearDown();
- }
-
- void runProducerThread(const sp<ProducerThread> producerThread) {
- ASSERT_TRUE(mProducerThread == NULL);
- mProducerThread = producerThread;
- producerThread->setEglObjects(mEglDisplay, mProducerEglSurface,
- mProducerEglContext);
- producerThread->run();
- }
-
- sp<ProducerThread> mProducerThread;
- sp<FrameCondition> mFC;
-};
-
-TEST_F(SurfaceTextureGLThreadToGLTest,
- UpdateTexImageBeforeFrameFinishedCompletes) {
- class PT : public ProducerThread {
- virtual void render() {
- glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
- swapBuffers();
- }
- };
-
- runProducerThread(new PT());
-
- mFC->waitForFrame();
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
- mFC->finishFrame();
-
- // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
-}
-
-TEST_F(SurfaceTextureGLThreadToGLTest,
- UpdateTexImageAfterFrameFinishedCompletes) {
- class PT : public ProducerThread {
- virtual void render() {
- glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
- swapBuffers();
- }
- };
-
- runProducerThread(new PT());
-
- mFC->waitForFrame();
- mFC->finishFrame();
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
-
- // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
-}
-
-TEST_F(SurfaceTextureGLThreadToGLTest,
- RepeatedUpdateTexImageBeforeFrameFinishedCompletes) {
- enum { NUM_ITERATIONS = 1024 };
-
- class PT : public ProducerThread {
- virtual void render() {
- for (int i = 0; i < NUM_ITERATIONS; i++) {
- glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
- ALOGV("+swapBuffers");
- swapBuffers();
- ALOGV("-swapBuffers");
- }
- }
- };
-
- runProducerThread(new PT());
-
- for (int i = 0; i < NUM_ITERATIONS; i++) {
- mFC->waitForFrame();
- ALOGV("+updateTexImage");
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
- ALOGV("-updateTexImage");
- mFC->finishFrame();
-
- // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
- }
-}
-
-TEST_F(SurfaceTextureGLThreadToGLTest,
- RepeatedUpdateTexImageAfterFrameFinishedCompletes) {
- enum { NUM_ITERATIONS = 1024 };
-
- class PT : public ProducerThread {
- virtual void render() {
- for (int i = 0; i < NUM_ITERATIONS; i++) {
- glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
- ALOGV("+swapBuffers");
- swapBuffers();
- ALOGV("-swapBuffers");
- }
- }
- };
-
- runProducerThread(new PT());
-
- for (int i = 0; i < NUM_ITERATIONS; i++) {
- mFC->waitForFrame();
- mFC->finishFrame();
- ALOGV("+updateTexImage");
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
- ALOGV("-updateTexImage");
-
- // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
- }
-}
-
-// XXX: This test is disabled because it is currently hanging on some devices.
-TEST_F(SurfaceTextureGLThreadToGLTest,
- DISABLED_RepeatedSwapBuffersWhileDequeueStalledCompletes) {
- enum { NUM_ITERATIONS = 64 };
-
- class PT : public ProducerThread {
- virtual void render() {
- for (int i = 0; i < NUM_ITERATIONS; i++) {
- glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
- ALOGV("+swapBuffers");
- swapBuffers();
- ALOGV("-swapBuffers");
- }
- }
- };
-
- ASSERT_EQ(OK, mST->setDefaultMaxBufferCount(2));
-
- runProducerThread(new PT());
-
- // Allow three frames to be rendered and queued before starting the
- // rendering in this thread. For the latter two frames we don't call
- // updateTexImage so the next dequeue from the producer thread will block
- // waiting for a frame to become available.
- mFC->waitForFrame();
- mFC->finishFrame();
-
- // We must call updateTexImage to consume the first frame so that the
- // SurfaceTexture is able to reduce the buffer count to 2. This is because
- // the GL driver may dequeue a buffer when the EGLSurface is created, and
- // that happens before we call setDefaultMaxBufferCount. It's possible that the
- // driver does not dequeue a buffer at EGLSurface creation time, so we
- // cannot rely on this to cause the second dequeueBuffer call to block.
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
-
- mFC->waitForFrame();
- mFC->finishFrame();
- mFC->waitForFrame();
- mFC->finishFrame();
-
- // Sleep for 100ms to allow the producer thread's dequeueBuffer call to
- // block waiting for a buffer to become available.
- usleep(100000);
-
- // Render and present a number of images. This thread should not be blocked
- // by the fact that the producer thread is blocking in dequeue.
- for (int i = 0; i < NUM_ITERATIONS; i++) {
- glClear(GL_COLOR_BUFFER_BIT);
- eglSwapBuffers(mEglDisplay, mEglSurface);
- }
-
- // Consume the two pending buffers to unblock the producer thread.
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
-
- // Consume the remaining buffers from the producer thread.
- for (int i = 0; i < NUM_ITERATIONS-3; i++) {
- mFC->waitForFrame();
- mFC->finishFrame();
- ALOGV("+updateTexImage");
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
- ALOGV("-updateTexImage");
- }
-}
-
-class SurfaceTextureFBOTest : public SurfaceTextureGLTest {
-protected:
-
- virtual void SetUp() {
- SurfaceTextureGLTest::SetUp();
-
- glGenFramebuffers(1, &mFbo);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
-
- glGenTextures(1, &mFboTex);
- glBindTexture(GL_TEXTURE_2D, mFboTex);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getSurfaceWidth(),
- getSurfaceHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glBindTexture(GL_TEXTURE_2D, 0);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
-
- glBindFramebuffer(GL_FRAMEBUFFER, mFbo);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_2D, mFboTex, 0);
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- }
-
- virtual void TearDown() {
- SurfaceTextureGLTest::TearDown();
-
- glDeleteTextures(1, &mFboTex);
- glDeleteFramebuffers(1, &mFbo);
- }
-
- GLuint mFbo;
- GLuint mFboTex;
-};
-
-// This test is intended to verify that proper synchronization is done when
-// rendering into an FBO.
-TEST_F(SurfaceTextureFBOTest, BlitFromCpuFilledBufferToFbo) {
- const int texWidth = 64;
- const int texHeight = 64;
-
- ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
- texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888));
- ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
- GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
-
- android_native_buffer_t* anb;
- ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
- &anb));
- ASSERT_TRUE(anb != NULL);
-
- sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
-
- // Fill the buffer with green
- uint8_t* img = NULL;
- buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
- fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 0, 255,
- 0, 255);
- buf->unlock();
- ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(),
- -1));
-
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
-
- glBindFramebuffer(GL_FRAMEBUFFER, mFbo);
- drawTexture();
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
-
- for (int i = 0; i < 4; i++) {
- SCOPED_TRACE(String8::format("frame %d", i).string());
-
- ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
- &anb));
- ASSERT_TRUE(anb != NULL);
-
- buf = new GraphicBuffer(anb, false);
-
- // Fill the buffer with red
- ASSERT_EQ(NO_ERROR, buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN,
- (void**)(&img)));
- fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 255, 0,
- 0, 255);
- ASSERT_EQ(NO_ERROR, buf->unlock());
- ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(),
- buf->getNativeBuffer(), -1));
-
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
-
- drawTexture();
-
- EXPECT_TRUE(checkPixel( 24, 39, 255, 0, 0, 255));
- }
-
- glBindFramebuffer(GL_FRAMEBUFFER, mFbo);
-
- EXPECT_TRUE(checkPixel( 24, 39, 0, 255, 0, 255));
-}
-
-class SurfaceTextureMultiContextGLTest : public SurfaceTextureGLTest {
-protected:
- enum { SECOND_TEX_ID = 123 };
- enum { THIRD_TEX_ID = 456 };
-
- SurfaceTextureMultiContextGLTest():
- mSecondEglContext(EGL_NO_CONTEXT) {
- }
-
- virtual void SetUp() {
- SurfaceTextureGLTest::SetUp();
-
- // Set up the secondary context and texture renderer.
- mSecondEglContext = eglCreateContext(mEglDisplay, mGlConfig,
- EGL_NO_CONTEXT, getContextAttribs());
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_CONTEXT, mSecondEglContext);
-
- ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mSecondEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- mSecondTextureRenderer = new TextureRenderer(SECOND_TEX_ID, mST);
- ASSERT_NO_FATAL_FAILURE(mSecondTextureRenderer->SetUp());
-
- // Set up the tertiary context and texture renderer.
- mThirdEglContext = eglCreateContext(mEglDisplay, mGlConfig,
- EGL_NO_CONTEXT, getContextAttribs());
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_CONTEXT, mThirdEglContext);
-
- ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mThirdEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- mThirdTextureRenderer = new TextureRenderer(THIRD_TEX_ID, mST);
- ASSERT_NO_FATAL_FAILURE(mThirdTextureRenderer->SetUp());
-
- // Switch back to the primary context to start the tests.
- ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mEglContext));
- }
-
- virtual void TearDown() {
- if (mThirdEglContext != EGL_NO_CONTEXT) {
- eglDestroyContext(mEglDisplay, mThirdEglContext);
- }
- if (mSecondEglContext != EGL_NO_CONTEXT) {
- eglDestroyContext(mEglDisplay, mSecondEglContext);
- }
- SurfaceTextureGLTest::TearDown();
- }
-
- EGLContext mSecondEglContext;
- sp<TextureRenderer> mSecondTextureRenderer;
-
- EGLContext mThirdEglContext;
- sp<TextureRenderer> mThirdTextureRenderer;
-};
-
-TEST_F(SurfaceTextureMultiContextGLTest, UpdateFromMultipleContextsFails) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Latch the texture contents on the primary context.
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- // Attempt to latch the texture on the secondary context.
- ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mSecondEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_EQ(INVALID_OPERATION, mST->updateTexImage());
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextSucceeds) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Latch the texture contents on the primary context.
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- // Detach from the primary context.
- ASSERT_EQ(OK, mST->detachFromContext());
-
- // Check that the GL texture was deleted.
- EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID));
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest,
- DetachFromContextSucceedsAfterProducerDisconnect) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Latch the texture contents on the primary context.
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- // Detach from the primary context.
- native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU);
- ASSERT_EQ(OK, mST->detachFromContext());
-
- // Check that the GL texture was deleted.
- EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID));
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWhenAbandoned) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Latch the texture contents on the primary context.
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- // Attempt to detach from the primary context.
- mST->abandon();
- ASSERT_EQ(NO_INIT, mST->detachFromContext());
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWhenDetached) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Latch the texture contents on the primary context.
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- // Detach from the primary context.
- ASSERT_EQ(OK, mST->detachFromContext());
-
- // Attempt to detach from the primary context again.
- ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext());
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWithNoDisplay) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Latch the texture contents on the primary context.
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- // Make there be no current display.
- ASSERT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
- EGL_NO_CONTEXT));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- // Attempt to detach from the primary context.
- ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext());
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWithNoContext) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Latch the texture contents on the primary context.
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- // Make current context be incorrect.
- ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mSecondEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- // Attempt to detach from the primary context.
- ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext());
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest, UpdateTexImageFailsWhenDetached) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Detach from the primary context.
- ASSERT_EQ(OK, mST->detachFromContext());
-
- // Attempt to latch the texture contents on the primary context.
- mFW->waitForFrame();
- ASSERT_EQ(INVALID_OPERATION, mST->updateTexImage());
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextSucceeds) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Latch the texture contents on the primary context.
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- // Detach from the primary context.
- ASSERT_EQ(OK, mST->detachFromContext());
-
- // Attach to the secondary context.
- ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mSecondEglContext));
- ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID));
-
- // Verify that the texture object was created and bound.
- GLint texBinding = -1;
- glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding);
- EXPECT_EQ(SECOND_TEX_ID, texBinding);
-
- // Try to use the texture from the secondary context.
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
- glViewport(0, 0, 1, 1);
- mSecondTextureRenderer->drawTexture();
- ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35));
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest,
- AttachToContextSucceedsAfterProducerDisconnect) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Latch the texture contents on the primary context.
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- // Detach from the primary context.
- native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU);
- ASSERT_EQ(OK, mST->detachFromContext());
-
- // Attach to the secondary context.
- ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mSecondEglContext));
- ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID));
-
- // Verify that the texture object was created and bound.
- GLint texBinding = -1;
- glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding);
- EXPECT_EQ(SECOND_TEX_ID, texBinding);
-
- // Try to use the texture from the secondary context.
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
- glViewport(0, 0, 1, 1);
- mSecondTextureRenderer->drawTexture();
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35));
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest,
- AttachToContextSucceedsBeforeUpdateTexImage) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Detach from the primary context.
- native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU);
- ASSERT_EQ(OK, mST->detachFromContext());
-
- // Attach to the secondary context.
- ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mSecondEglContext));
- ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID));
-
- // Verify that the texture object was created and bound.
- GLint texBinding = -1;
- glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding);
- EXPECT_EQ(SECOND_TEX_ID, texBinding);
-
- // Latch the texture contents on the primary context.
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- // Try to use the texture from the secondary context.
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
- glViewport(0, 0, 1, 1);
- mSecondTextureRenderer->drawTexture();
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35));
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWhenAbandoned) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Latch the texture contents on the primary context.
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- // Detach from the primary context.
- ASSERT_EQ(OK, mST->detachFromContext());
-
- // Attempt to attach to the secondary context.
- mST->abandon();
-
- // Attempt to attach to the primary context.
- ASSERT_EQ(NO_INIT, mST->attachToContext(SECOND_TEX_ID));
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWhenAttached) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Latch the texture contents on the primary context.
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- // Attempt to attach to the primary context.
- ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID));
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest,
- AttachToContextFailsWhenAttachedBeforeUpdateTexImage) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Attempt to attach to the primary context.
- ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID));
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWithNoDisplay) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Latch the texture contents on the primary context.
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- // Detach from the primary context.
- ASSERT_EQ(OK, mST->detachFromContext());
-
- // Make there be no current display.
- ASSERT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
- EGL_NO_CONTEXT));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- // Attempt to attach with no context current.
- ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID));
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextSucceedsTwice) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Latch the texture contents on the primary context.
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- // Detach from the primary context.
- ASSERT_EQ(OK, mST->detachFromContext());
-
- // Attach to the secondary context.
- ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mSecondEglContext));
- ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID));
-
- // Detach from the secondary context.
- ASSERT_EQ(OK, mST->detachFromContext());
-
- // Attach to the tertiary context.
- ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mThirdEglContext));
- ASSERT_EQ(OK, mST->attachToContext(THIRD_TEX_ID));
-
- // Verify that the texture object was created and bound.
- GLint texBinding = -1;
- glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding);
- EXPECT_EQ(THIRD_TEX_ID, texBinding);
-
- // Try to use the texture from the tertiary context.
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
- glViewport(0, 0, 1, 1);
- mThirdTextureRenderer->drawTexture();
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35));
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest,
- AttachToContextSucceedsTwiceBeforeUpdateTexImage) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Detach from the primary context.
- ASSERT_EQ(OK, mST->detachFromContext());
-
- // Attach to the secondary context.
- ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mSecondEglContext));
- ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID));
-
- // Detach from the secondary context.
- ASSERT_EQ(OK, mST->detachFromContext());
-
- // Attach to the tertiary context.
- ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mThirdEglContext));
- ASSERT_EQ(OK, mST->attachToContext(THIRD_TEX_ID));
-
- // Verify that the texture object was created and bound.
- GLint texBinding = -1;
- glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding);
- EXPECT_EQ(THIRD_TEX_ID, texBinding);
-
- // Latch the texture contents on the tertiary context.
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- // Try to use the texture from the tertiary context.
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
- glViewport(0, 0, 1, 1);
- mThirdTextureRenderer->drawTexture();
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35));
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest,
- UpdateTexImageSucceedsForBufferConsumedBeforeDetach) {
- ASSERT_EQ(NO_ERROR, mST->setDefaultMaxBufferCount(2));
-
- // produce two frames and consume them both on the primary context
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- // produce one more frame
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Detach from the primary context and attach to the secondary context
- ASSERT_EQ(OK, mST->detachFromContext());
- ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mSecondEglContext));
- ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID));
-
- // Consume final frame on secondary context
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-}
-
-} // namespace android
diff --git a/libs/gui/tests/TextureRenderer.cpp b/libs/gui/tests/TextureRenderer.cpp
new file mode 100644
index 0000000000..90951b3b20
--- /dev/null
+++ b/libs/gui/tests/TextureRenderer.cpp
@@ -0,0 +1,116 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "TextureRenderer.h"
+
+#include "GLTest.h"
+
+#include <gui/GLConsumer.h>
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include <gtest/gtest.h>
+
+namespace android {
+
+TextureRenderer::TextureRenderer(GLuint texName,
+ const sp<GLConsumer>& st) : mTexName(texName), mST(st) {
+}
+
+void TextureRenderer::SetUp() {
+ const char vsrc[] =
+ "attribute vec4 vPosition;\n"
+ "varying vec2 texCoords;\n"
+ "uniform mat4 texMatrix;\n"
+ "void main() {\n"
+ " vec2 vTexCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n"
+ " texCoords = (texMatrix * vec4(vTexCoords, 0.0, 1.0)).xy;\n"
+ " gl_Position = vPosition;\n"
+ "}\n";
+
+ const char fsrc[] =
+ "#extension GL_OES_EGL_image_external : require\n"
+ "precision mediump float;\n"
+ "uniform samplerExternalOES texSampler;\n"
+ "varying vec2 texCoords;\n"
+ "void main() {\n"
+ " gl_FragColor = texture2D(texSampler, texCoords);\n"
+ "}\n";
+
+ {
+ SCOPED_TRACE("creating shader program");
+ ASSERT_NO_FATAL_FAILURE(GLTest::createProgram(vsrc, fsrc, &mPgm));
+ }
+
+ mPositionHandle = glGetAttribLocation(mPgm, "vPosition");
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ ASSERT_NE(-1, mPositionHandle);
+ mTexSamplerHandle = glGetUniformLocation(mPgm, "texSampler");
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ ASSERT_NE(-1, mTexSamplerHandle);
+ mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix");
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ ASSERT_NE(-1, mTexMatrixHandle);
+}
+
+// drawTexture draws the GLConsumer over the entire GL viewport.
+void TextureRenderer::drawTexture() {
+ static const GLfloat triangleVertices[] = {
+ -1.0f, 1.0f,
+ -1.0f, -1.0f,
+ 1.0f, -1.0f,
+ 1.0f, 1.0f,
+ };
+
+ glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0,
+ triangleVertices);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ glEnableVertexAttribArray(mPositionHandle);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+
+ glUseProgram(mPgm);
+ glUniform1i(mTexSamplerHandle, 0);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+
+ // XXX: These calls are not needed for GL_TEXTURE_EXTERNAL_OES as
+ // they're setting the defautls for that target, but when hacking
+ // things to use GL_TEXTURE_2D they are needed to achieve the same
+ // behavior.
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER,
+ GL_LINEAR);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S,
+ GL_CLAMP_TO_EDGE);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T,
+ GL_CLAMP_TO_EDGE);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+
+ GLfloat texMatrix[16];
+ mST->getTransformMatrix(texMatrix);
+ glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);
+
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+}
+
+} // namespace android
diff --git a/libs/gui/tests/TextureRenderer.h b/libs/gui/tests/TextureRenderer.h
new file mode 100644
index 0000000000..37b2b47b41
--- /dev/null
+++ b/libs/gui/tests/TextureRenderer.h
@@ -0,0 +1,46 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_TEXTURE_RENDERER_H
+#define ANDROID_TEXTURE_RENDERER_H
+
+#include <GLES/gl.h>
+
+#include <utils/RefBase.h>
+
+namespace android {
+
+class GLConsumer;
+
+class TextureRenderer : public RefBase {
+public:
+ TextureRenderer(GLuint texName, const sp<GLConsumer>& st);
+
+ void SetUp();
+ void drawTexture();
+
+private:
+ GLuint mTexName;
+ sp<GLConsumer> mST;
+ GLuint mPgm;
+ GLint mPositionHandle;
+ GLint mTexSamplerHandle;
+ GLint mTexMatrixHandle;
+};
+
+} // namespace android
+
+#endif
diff --git a/libs/input/Android.mk b/libs/input/Android.mk
index f1921a4e0d..944ac7f653 100644
--- a/libs/input/Android.mk
+++ b/libs/input/Android.mk
@@ -27,6 +27,7 @@ commonSources := \
deviceSources := \
$(commonSources) \
+ IInputFlinger.cpp \
InputTransport.cpp \
VelocityControl.cpp \
VelocityTracker.cpp
diff --git a/libs/input/IInputFlinger.cpp b/libs/input/IInputFlinger.cpp
new file mode 100644
index 0000000000..e00973149c
--- /dev/null
+++ b/libs/input/IInputFlinger.cpp
@@ -0,0 +1,59 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <binder/Parcel.h>
+#include <binder/IPCThreadState.h>
+#include <binder/IServiceManager.h>
+
+#include <input/IInputFlinger.h>
+
+
+namespace android {
+
+class BpInputFlinger : public BpInterface<IInputFlinger> {
+public:
+ BpInputFlinger(const sp<IBinder>& impl) :
+ BpInterface<IInputFlinger>(impl) { }
+
+ virtual status_t doSomething() {
+ Parcel data, reply;
+ data.writeInterfaceToken(IInputFlinger::getInterfaceDescriptor());
+ remote()->transact(BnInputFlinger::DO_SOMETHING_TRANSACTION, data, &reply);
+ return reply.readInt32();
+ }
+};
+
+IMPLEMENT_META_INTERFACE(InputFlinger, "android.input.IInputFlinger");
+
+
+status_t BnInputFlinger::onTransact(
+ uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) {
+ switch(code) {
+ case DO_SOMETHING_TRANSACTION: {
+ CHECK_INTERFACE(IInputFlinger, data, reply);
+ reply->writeInt32(0);
+ break;
+ }
+ default:
+ return BBinder::onTransact(code, data, reply, flags);
+ }
+ return NO_ERROR;
+}
+
+};
diff --git a/libs/input/KeyLayoutMap.cpp b/libs/input/KeyLayoutMap.cpp
index 2f5494b70a..0800a31d75 100644
--- a/libs/input/KeyLayoutMap.cpp
+++ b/libs/input/KeyLayoutMap.cpp
@@ -150,6 +150,40 @@ status_t KeyLayoutMap::mapAxis(int32_t scanCode, AxisInfo* outAxisInfo) const {
return NO_ERROR;
}
+status_t KeyLayoutMap::findScanCodeForLed(int32_t ledCode, int32_t* outScanCode) const {
+ const size_t N = mLedsByScanCode.size();
+ for (size_t i = 0; i < N; i++) {
+ if (mLedsByScanCode.valueAt(i).ledCode == ledCode) {
+ *outScanCode = mLedsByScanCode.keyAt(i);
+#if DEBUG_MAPPING
+ ALOGD("findScanCodeForLed: ledCode=%d, scanCode=%d.", ledCode, *outScanCode);
+#endif
+ return NO_ERROR;
+ }
+ }
+#if DEBUG_MAPPING
+ ALOGD("findScanCodeForLed: ledCode=%d ~ Not found.", ledCode);
+#endif
+ return NAME_NOT_FOUND;
+}
+
+status_t KeyLayoutMap::findUsageCodeForLed(int32_t ledCode, int32_t* outUsageCode) const {
+ const size_t N = mLedsByUsageCode.size();
+ for (size_t i = 0; i < N; i++) {
+ if (mLedsByUsageCode.valueAt(i).ledCode == ledCode) {
+ *outUsageCode = mLedsByUsageCode.keyAt(i);
+#if DEBUG_MAPPING
+ ALOGD("findUsageForLed: ledCode=%d, usage=%x.", ledCode, *outUsageCode);
+#endif
+ return NO_ERROR;
+ }
+ }
+#if DEBUG_MAPPING
+ ALOGD("findUsageForLed: ledCode=%d ~ Not found.", ledCode);
+#endif
+ return NAME_NOT_FOUND;
+}
+
// --- KeyLayoutMap::Parser ---
@@ -179,6 +213,10 @@ status_t KeyLayoutMap::Parser::parse() {
mTokenizer->skipDelimiters(WHITESPACE);
status_t status = parseAxis();
if (status) return status;
+ } else if (keywordToken == "led") {
+ mTokenizer->skipDelimiters(WHITESPACE);
+ status_t status = parseLed();
+ if (status) return status;
} else {
ALOGE("%s: Expected keyword, got '%s'.", mTokenizer->getLocation().string(),
keywordToken.string());
@@ -215,8 +253,7 @@ status_t KeyLayoutMap::Parser::parseKey() {
mapUsage ? "usage" : "scan code", codeToken.string());
return BAD_VALUE;
}
- KeyedVector<int32_t, Key>& map =
- mapUsage ? mMap->mKeysByUsageCode : mMap->mKeysByScanCode;
+ KeyedVector<int32_t, Key>& map = mapUsage ? mMap->mKeysByUsageCode : mMap->mKeysByScanCode;
if (map.indexOfKey(code) >= 0) {
ALOGE("%s: Duplicate entry for key %s '%s'.", mTokenizer->getLocation().string(),
mapUsage ? "usage" : "scan code", codeToken.string());
@@ -364,4 +401,46 @@ status_t KeyLayoutMap::Parser::parseAxis() {
return NO_ERROR;
}
+status_t KeyLayoutMap::Parser::parseLed() {
+ String8 codeToken = mTokenizer->nextToken(WHITESPACE);
+ bool mapUsage = false;
+ if (codeToken == "usage") {
+ mapUsage = true;
+ mTokenizer->skipDelimiters(WHITESPACE);
+ codeToken = mTokenizer->nextToken(WHITESPACE);
+ }
+ char* end;
+ int32_t code = int32_t(strtol(codeToken.string(), &end, 0));
+ if (*end) {
+ ALOGE("%s: Expected led %s number, got '%s'.", mTokenizer->getLocation().string(),
+ mapUsage ? "usage" : "scan code", codeToken.string());
+ return BAD_VALUE;
+ }
+
+ KeyedVector<int32_t, Led>& map = mapUsage ? mMap->mLedsByUsageCode : mMap->mLedsByScanCode;
+ if (map.indexOfKey(code) >= 0) {
+ ALOGE("%s: Duplicate entry for led %s '%s'.", mTokenizer->getLocation().string(),
+ mapUsage ? "usage" : "scan code", codeToken.string());
+ return BAD_VALUE;
+ }
+
+ mTokenizer->skipDelimiters(WHITESPACE);
+ String8 ledCodeToken = mTokenizer->nextToken(WHITESPACE);
+ int32_t ledCode = getLedByLabel(ledCodeToken.string());
+ if (ledCode < 0) {
+ ALOGE("%s: Expected LED code label, got '%s'.", mTokenizer->getLocation().string(),
+ ledCodeToken.string());
+ return BAD_VALUE;
+ }
+
+#if DEBUG_PARSER
+ ALOGD("Parsed led %s: code=%d, ledCode=%d.",
+ mapUsage ? "usage" : "scan code", code, ledCode);
+#endif
+
+ Led led;
+ led.ledCode = ledCode;
+ map.add(code, led);
+ return NO_ERROR;
+}
};
diff --git a/libs/input/Keyboard.cpp b/libs/input/Keyboard.cpp
index b6551ee760..7d4ac92167 100644
--- a/libs/input/Keyboard.cpp
+++ b/libs/input/Keyboard.cpp
@@ -203,6 +203,10 @@ const char* getAxisLabel(int32_t axisId) {
return lookupLabelByValue(axisId, AXES);
}
+int32_t getLedByLabel(const char* label) {
+ return int32_t(lookupValueByLabel(label, LEDS));
+}
+
static int32_t setEphemeralMetaState(int32_t mask, bool down, int32_t oldMetaState) {
int32_t newMetaState;
if (down) {
diff --git a/libs/ui/PixelFormat.cpp b/libs/ui/PixelFormat.cpp
index d2d103ab43..5ce7fba54e 100644
--- a/libs/ui/PixelFormat.cpp
+++ b/libs/ui/PixelFormat.cpp
@@ -26,6 +26,8 @@ ssize_t bytesPerPixel(PixelFormat format) {
case PIXEL_FORMAT_RGBA_8888:
case PIXEL_FORMAT_RGBX_8888:
case PIXEL_FORMAT_BGRA_8888:
+ case PIXEL_FORMAT_sRGB_A_8888:
+ case PIXEL_FORMAT_sRGB_X_8888:
return 4;
case PIXEL_FORMAT_RGB_888:
return 3;
diff --git a/libs/ui/Region.cpp b/libs/ui/Region.cpp
index e5abcf5c84..7de48a460e 100644
--- a/libs/ui/Region.cpp
+++ b/libs/ui/Region.cpp
@@ -221,6 +221,22 @@ Region& Region::makeBoundsSelf()
return *this;
}
+bool Region::contains(const Point& point) const {
+ return contains(point.x, point.y);
+}
+
+bool Region::contains(int x, int y) const {
+ const_iterator cur = begin();
+ const_iterator const tail = end();
+ while (cur != tail) {
+ if (y >= cur->top && y < cur->bottom && x >= cur->left && x < cur->right) {
+ return true;
+ }
+ cur++;
+ }
+ return false;
+}
+
void Region::clear()
{
mStorage.clear();