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-rw-r--r--libs/ui/InputDispatcher.cpp3710
1 files changed, 0 insertions, 3710 deletions
diff --git a/libs/ui/InputDispatcher.cpp b/libs/ui/InputDispatcher.cpp
deleted file mode 100644
index 0548e61be5..0000000000
--- a/libs/ui/InputDispatcher.cpp
+++ /dev/null
@@ -1,3710 +0,0 @@
-//
-// Copyright 2010 The Android Open Source Project
-//
-// The input dispatcher.
-//
-#define LOG_TAG "InputDispatcher"
-
-//#define LOG_NDEBUG 0
-
-// Log detailed debug messages about each inbound event notification to the dispatcher.
-#define DEBUG_INBOUND_EVENT_DETAILS 0
-
-// Log detailed debug messages about each outbound event processed by the dispatcher.
-#define DEBUG_OUTBOUND_EVENT_DETAILS 0
-
-// Log debug messages about batching.
-#define DEBUG_BATCHING 0
-
-// Log debug messages about the dispatch cycle.
-#define DEBUG_DISPATCH_CYCLE 0
-
-// Log debug messages about registrations.
-#define DEBUG_REGISTRATION 0
-
-// Log debug messages about performance statistics.
-#define DEBUG_PERFORMANCE_STATISTICS 0
-
-// Log debug messages about input event injection.
-#define DEBUG_INJECTION 0
-
-// Log debug messages about input event throttling.
-#define DEBUG_THROTTLING 0
-
-// Log debug messages about input focus tracking.
-#define DEBUG_FOCUS 0
-
-// Log debug messages about the app switch latency optimization.
-#define DEBUG_APP_SWITCH 0
-
-#include <cutils/log.h>
-#include <ui/InputDispatcher.h>
-#include <ui/PowerManager.h>
-
-#include <stddef.h>
-#include <unistd.h>
-#include <errno.h>
-#include <limits.h>
-
-#define INDENT " "
-#define INDENT2 " "
-
-namespace android {
-
-// Default input dispatching timeout if there is no focused application or paused window
-// from which to determine an appropriate dispatching timeout.
-const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec
-
-// Amount of time to allow for all pending events to be processed when an app switch
-// key is on the way. This is used to preempt input dispatch and drop input events
-// when an application takes too long to respond and the user has pressed an app switch key.
-const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec
-
-
-static inline nsecs_t now() {
- return systemTime(SYSTEM_TIME_MONOTONIC);
-}
-
-static inline const char* toString(bool value) {
- return value ? "true" : "false";
-}
-
-static inline int32_t getMotionEventActionPointerIndex(int32_t action) {
- return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
- >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
-}
-
-static bool isValidKeyAction(int32_t action) {
- switch (action) {
- case AKEY_EVENT_ACTION_DOWN:
- case AKEY_EVENT_ACTION_UP:
- return true;
- default:
- return false;
- }
-}
-
-static bool validateKeyEvent(int32_t action) {
- if (! isValidKeyAction(action)) {
- LOGE("Key event has invalid action code 0x%x", action);
- return false;
- }
- return true;
-}
-
-static bool isValidMotionAction(int32_t action, size_t pointerCount) {
- switch (action & AMOTION_EVENT_ACTION_MASK) {
- case AMOTION_EVENT_ACTION_DOWN:
- case AMOTION_EVENT_ACTION_UP:
- case AMOTION_EVENT_ACTION_CANCEL:
- case AMOTION_EVENT_ACTION_MOVE:
- case AMOTION_EVENT_ACTION_OUTSIDE:
- return true;
- case AMOTION_EVENT_ACTION_POINTER_DOWN:
- case AMOTION_EVENT_ACTION_POINTER_UP: {
- int32_t index = getMotionEventActionPointerIndex(action);
- return index >= 0 && size_t(index) < pointerCount;
- }
- default:
- return false;
- }
-}
-
-static bool validateMotionEvent(int32_t action, size_t pointerCount,
- const int32_t* pointerIds) {
- if (! isValidMotionAction(action, pointerCount)) {
- LOGE("Motion event has invalid action code 0x%x", action);
- return false;
- }
- if (pointerCount < 1 || pointerCount > MAX_POINTERS) {
- LOGE("Motion event has invalid pointer count %d; value must be between 1 and %d.",
- pointerCount, MAX_POINTERS);
- return false;
- }
- BitSet32 pointerIdBits;
- for (size_t i = 0; i < pointerCount; i++) {
- int32_t id = pointerIds[i];
- if (id < 0 || id > MAX_POINTER_ID) {
- LOGE("Motion event has invalid pointer id %d; value must be between 0 and %d",
- id, MAX_POINTER_ID);
- return false;
- }
- if (pointerIdBits.hasBit(id)) {
- LOGE("Motion event has duplicate pointer id %d", id);
- return false;
- }
- pointerIdBits.markBit(id);
- }
- return true;
-}
-
-
-// --- InputWindow ---
-
-bool InputWindow::touchableAreaContainsPoint(int32_t x, int32_t y) const {
- return x >= touchableAreaLeft && x <= touchableAreaRight
- && y >= touchableAreaTop && y <= touchableAreaBottom;
-}
-
-bool InputWindow::frameContainsPoint(int32_t x, int32_t y) const {
- return x >= frameLeft && x <= frameRight
- && y >= frameTop && y <= frameBottom;
-}
-
-bool InputWindow::isTrustedOverlay() const {
- return layoutParamsType == TYPE_INPUT_METHOD
- || layoutParamsType == TYPE_INPUT_METHOD_DIALOG
- || layoutParamsType == TYPE_SECURE_SYSTEM_OVERLAY;
-}
-
-bool InputWindow::supportsSplitTouch() const {
- return layoutParamsFlags & InputWindow::FLAG_SPLIT_TOUCH;
-}
-
-
-// --- InputDispatcher ---
-
-InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) :
- mPolicy(policy),
- mPendingEvent(NULL), mAppSwitchDueTime(LONG_LONG_MAX),
- mDispatchEnabled(true), mDispatchFrozen(false),
- mFocusedWindow(NULL),
- mFocusedApplication(NULL),
- mCurrentInputTargetsValid(false),
- mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) {
- mLooper = new Looper(false);
-
- mInboundQueue.headSentinel.refCount = -1;
- mInboundQueue.headSentinel.type = EventEntry::TYPE_SENTINEL;
- mInboundQueue.headSentinel.eventTime = LONG_LONG_MIN;
-
- mInboundQueue.tailSentinel.refCount = -1;
- mInboundQueue.tailSentinel.type = EventEntry::TYPE_SENTINEL;
- mInboundQueue.tailSentinel.eventTime = LONG_LONG_MAX;
-
- mKeyRepeatState.lastKeyEntry = NULL;
-
- int32_t maxEventsPerSecond = policy->getMaxEventsPerSecond();
- mThrottleState.minTimeBetweenEvents = 1000000000LL / maxEventsPerSecond;
- mThrottleState.lastDeviceId = -1;
-
-#if DEBUG_THROTTLING
- mThrottleState.originalSampleCount = 0;
- LOGD("Throttling - Max events per second = %d", maxEventsPerSecond);
-#endif
-}
-
-InputDispatcher::~InputDispatcher() {
- { // acquire lock
- AutoMutex _l(mLock);
-
- resetKeyRepeatLocked();
- releasePendingEventLocked();
- drainInboundQueueLocked();
- }
-
- while (mConnectionsByReceiveFd.size() != 0) {
- unregisterInputChannel(mConnectionsByReceiveFd.valueAt(0)->inputChannel);
- }
-}
-
-void InputDispatcher::dispatchOnce() {
- nsecs_t keyRepeatTimeout = mPolicy->getKeyRepeatTimeout();
- nsecs_t keyRepeatDelay = mPolicy->getKeyRepeatDelay();
-
- nsecs_t nextWakeupTime = LONG_LONG_MAX;
- { // acquire lock
- AutoMutex _l(mLock);
- dispatchOnceInnerLocked(keyRepeatTimeout, keyRepeatDelay, & nextWakeupTime);
-
- if (runCommandsLockedInterruptible()) {
- nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately
- }
- } // release lock
-
- // Wait for callback or timeout or wake. (make sure we round up, not down)
- nsecs_t currentTime = now();
- int32_t timeoutMillis;
- if (nextWakeupTime > currentTime) {
- uint64_t timeout = uint64_t(nextWakeupTime - currentTime);
- timeout = (timeout + 999999LL) / 1000000LL;
- timeoutMillis = timeout > INT_MAX ? -1 : int32_t(timeout);
- } else {
- timeoutMillis = 0;
- }
-
- mLooper->pollOnce(timeoutMillis);
-}
-
-void InputDispatcher::dispatchOnceInnerLocked(nsecs_t keyRepeatTimeout,
- nsecs_t keyRepeatDelay, nsecs_t* nextWakeupTime) {
- nsecs_t currentTime = now();
-
- // Reset the key repeat timer whenever we disallow key events, even if the next event
- // is not a key. This is to ensure that we abort a key repeat if the device is just coming
- // out of sleep.
- if (keyRepeatTimeout < 0) {
- resetKeyRepeatLocked();
- }
-
- // If dispatching is frozen, do not process timeouts or try to deliver any new events.
- if (mDispatchFrozen) {
-#if DEBUG_FOCUS
- LOGD("Dispatch frozen. Waiting some more.");
-#endif
- return;
- }
-
- // Optimize latency of app switches.
- // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has
- // been pressed. When it expires, we preempt dispatch and drop all other pending events.
- bool isAppSwitchDue = mAppSwitchDueTime <= currentTime;
- if (mAppSwitchDueTime < *nextWakeupTime) {
- *nextWakeupTime = mAppSwitchDueTime;
- }
-
- // Ready to start a new event.
- // If we don't already have a pending event, go grab one.
- if (! mPendingEvent) {
- if (mInboundQueue.isEmpty()) {
- if (isAppSwitchDue) {
- // The inbound queue is empty so the app switch key we were waiting
- // for will never arrive. Stop waiting for it.
- resetPendingAppSwitchLocked(false);
- isAppSwitchDue = false;
- }
-
- // Synthesize a key repeat if appropriate.
- if (mKeyRepeatState.lastKeyEntry) {
- if (currentTime >= mKeyRepeatState.nextRepeatTime) {
- mPendingEvent = synthesizeKeyRepeatLocked(currentTime, keyRepeatDelay);
- } else {
- if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) {
- *nextWakeupTime = mKeyRepeatState.nextRepeatTime;
- }
- }
- }
- if (! mPendingEvent) {
- return;
- }
- } else {
- // Inbound queue has at least one entry.
- EventEntry* entry = mInboundQueue.headSentinel.next;
-
- // Throttle the entry if it is a move event and there are no
- // other events behind it in the queue. Due to movement batching, additional
- // samples may be appended to this event by the time the throttling timeout
- // expires.
- // TODO Make this smarter and consider throttling per device independently.
- if (entry->type == EventEntry::TYPE_MOTION
- && !isAppSwitchDue
- && mDispatchEnabled
- && (entry->policyFlags & POLICY_FLAG_PASS_TO_USER)
- && !entry->isInjected()) {
- MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
- int32_t deviceId = motionEntry->deviceId;
- uint32_t source = motionEntry->source;
- if (! isAppSwitchDue
- && motionEntry->next == & mInboundQueue.tailSentinel // exactly one event
- && motionEntry->action == AMOTION_EVENT_ACTION_MOVE
- && deviceId == mThrottleState.lastDeviceId
- && source == mThrottleState.lastSource) {
- nsecs_t nextTime = mThrottleState.lastEventTime
- + mThrottleState.minTimeBetweenEvents;
- if (currentTime < nextTime) {
- // Throttle it!
-#if DEBUG_THROTTLING
- LOGD("Throttling - Delaying motion event for "
- "device %d, source 0x%08x by up to %0.3fms.",
- deviceId, source, (nextTime - currentTime) * 0.000001);
-#endif
- if (nextTime < *nextWakeupTime) {
- *nextWakeupTime = nextTime;
- }
- if (mThrottleState.originalSampleCount == 0) {
- mThrottleState.originalSampleCount =
- motionEntry->countSamples();
- }
- return;
- }
- }
-
-#if DEBUG_THROTTLING
- if (mThrottleState.originalSampleCount != 0) {
- uint32_t count = motionEntry->countSamples();
- LOGD("Throttling - Motion event sample count grew by %d from %d to %d.",
- count - mThrottleState.originalSampleCount,
- mThrottleState.originalSampleCount, count);
- mThrottleState.originalSampleCount = 0;
- }
-#endif
-
- mThrottleState.lastEventTime = entry->eventTime < currentTime
- ? entry->eventTime : currentTime;
- mThrottleState.lastDeviceId = deviceId;
- mThrottleState.lastSource = source;
- }
-
- mInboundQueue.dequeue(entry);
- mPendingEvent = entry;
- }
-
- // Poke user activity for this event.
- if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) {
- pokeUserActivityLocked(mPendingEvent);
- }
- }
-
- // Now we have an event to dispatch.
- assert(mPendingEvent != NULL);
- bool done = false;
- DropReason dropReason = DROP_REASON_NOT_DROPPED;
- if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) {
- dropReason = DROP_REASON_POLICY;
- } else if (!mDispatchEnabled) {
- dropReason = DROP_REASON_DISABLED;
- }
- switch (mPendingEvent->type) {
- case EventEntry::TYPE_CONFIGURATION_CHANGED: {
- ConfigurationChangedEntry* typedEntry =
- static_cast<ConfigurationChangedEntry*>(mPendingEvent);
- done = dispatchConfigurationChangedLocked(currentTime, typedEntry);
- dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped
- break;
- }
-
- case EventEntry::TYPE_KEY: {
- KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent);
- if (isAppSwitchDue) {
- if (isAppSwitchKeyEventLocked(typedEntry)) {
- resetPendingAppSwitchLocked(true);
- isAppSwitchDue = false;
- } else if (dropReason == DROP_REASON_NOT_DROPPED) {
- dropReason = DROP_REASON_APP_SWITCH;
- }
- }
- done = dispatchKeyLocked(currentTime, typedEntry, keyRepeatTimeout,
- &dropReason, nextWakeupTime);
- break;
- }
-
- case EventEntry::TYPE_MOTION: {
- MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent);
- if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) {
- dropReason = DROP_REASON_APP_SWITCH;
- }
- done = dispatchMotionLocked(currentTime, typedEntry,
- &dropReason, nextWakeupTime);
- break;
- }
-
- default:
- assert(false);
- break;
- }
-
- if (done) {
- if (dropReason != DROP_REASON_NOT_DROPPED) {
- dropInboundEventLocked(mPendingEvent, dropReason);
- }
-
- releasePendingEventLocked();
- *nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately
- }
-}
-
-bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) {
- bool needWake = mInboundQueue.isEmpty();
- mInboundQueue.enqueueAtTail(entry);
-
- switch (entry->type) {
- case EventEntry::TYPE_KEY: {
- KeyEntry* keyEntry = static_cast<KeyEntry*>(entry);
- if (isAppSwitchKeyEventLocked(keyEntry)) {
- if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) {
- mAppSwitchSawKeyDown = true;
- } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
- if (mAppSwitchSawKeyDown) {
-#if DEBUG_APP_SWITCH
- LOGD("App switch is pending!");
-#endif
- mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT;
- mAppSwitchSawKeyDown = false;
- needWake = true;
- }
- }
- }
- break;
- }
- }
-
- return needWake;
-}
-
-void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) {
- const char* reason;
- switch (dropReason) {
- case DROP_REASON_POLICY:
-#if DEBUG_INBOUND_EVENT_DETAILS
- LOGD("Dropped event because policy consumed it.");
-#endif
- reason = "inbound event was dropped because the policy consumed it";
- break;
- case DROP_REASON_DISABLED:
- LOGI("Dropped event because input dispatch is disabled.");
- reason = "inbound event was dropped because input dispatch is disabled";
- break;
- case DROP_REASON_APP_SWITCH:
- LOGI("Dropped event because of pending overdue app switch.");
- reason = "inbound event was dropped because of pending overdue app switch";
- break;
- default:
- assert(false);
- return;
- }
-
- switch (entry->type) {
- case EventEntry::TYPE_KEY:
- synthesizeCancelationEventsForAllConnectionsLocked(
- InputState::CANCEL_NON_POINTER_EVENTS, reason);
- break;
- case EventEntry::TYPE_MOTION: {
- MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
- if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
- synthesizeCancelationEventsForAllConnectionsLocked(
- InputState::CANCEL_POINTER_EVENTS, reason);
- } else {
- synthesizeCancelationEventsForAllConnectionsLocked(
- InputState::CANCEL_NON_POINTER_EVENTS, reason);
- }
- break;
- }
- }
-}
-
-bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) {
- return keyCode == AKEYCODE_HOME || keyCode == AKEYCODE_ENDCALL;
-}
-
-bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) {
- return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED)
- && isAppSwitchKeyCode(keyEntry->keyCode)
- && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED)
- && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER);
-}
-
-bool InputDispatcher::isAppSwitchPendingLocked() {
- return mAppSwitchDueTime != LONG_LONG_MAX;
-}
-
-void InputDispatcher::resetPendingAppSwitchLocked(bool handled) {
- mAppSwitchDueTime = LONG_LONG_MAX;
-
-#if DEBUG_APP_SWITCH
- if (handled) {
- LOGD("App switch has arrived.");
- } else {
- LOGD("App switch was abandoned.");
- }
-#endif
-}
-
-bool InputDispatcher::runCommandsLockedInterruptible() {
- if (mCommandQueue.isEmpty()) {
- return false;
- }
-
- do {
- CommandEntry* commandEntry = mCommandQueue.dequeueAtHead();
-
- Command command = commandEntry->command;
- (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible'
-
- commandEntry->connection.clear();
- mAllocator.releaseCommandEntry(commandEntry);
- } while (! mCommandQueue.isEmpty());
- return true;
-}
-
-InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) {
- CommandEntry* commandEntry = mAllocator.obtainCommandEntry(command);
- mCommandQueue.enqueueAtTail(commandEntry);
- return commandEntry;
-}
-
-void InputDispatcher::drainInboundQueueLocked() {
- while (! mInboundQueue.isEmpty()) {
- EventEntry* entry = mInboundQueue.dequeueAtHead();
- releaseInboundEventLocked(entry);
- }
-}
-
-void InputDispatcher::releasePendingEventLocked() {
- if (mPendingEvent) {
- releaseInboundEventLocked(mPendingEvent);
- mPendingEvent = NULL;
- }
-}
-
-void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) {
- InjectionState* injectionState = entry->injectionState;
- if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) {
-#if DEBUG_DISPATCH_CYCLE
- LOGD("Injected inbound event was dropped.");
-#endif
- setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED);
- }
- mAllocator.releaseEventEntry(entry);
-}
-
-void InputDispatcher::resetKeyRepeatLocked() {
- if (mKeyRepeatState.lastKeyEntry) {
- mAllocator.releaseKeyEntry(mKeyRepeatState.lastKeyEntry);
- mKeyRepeatState.lastKeyEntry = NULL;
- }
-}
-
-InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(
- nsecs_t currentTime, nsecs_t keyRepeatDelay) {
- KeyEntry* entry = mKeyRepeatState.lastKeyEntry;
-
- // Reuse the repeated key entry if it is otherwise unreferenced.
- uint32_t policyFlags = (entry->policyFlags & POLICY_FLAG_RAW_MASK)
- | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED;
- if (entry->refCount == 1) {
- mAllocator.recycleKeyEntry(entry);
- entry->eventTime = currentTime;
- entry->policyFlags = policyFlags;
- entry->repeatCount += 1;
- } else {
- KeyEntry* newEntry = mAllocator.obtainKeyEntry(currentTime,
- entry->deviceId, entry->source, policyFlags,
- entry->action, entry->flags, entry->keyCode, entry->scanCode,
- entry->metaState, entry->repeatCount + 1, entry->downTime);
-
- mKeyRepeatState.lastKeyEntry = newEntry;
- mAllocator.releaseKeyEntry(entry);
-
- entry = newEntry;
- }
- entry->syntheticRepeat = true;
-
- // Increment reference count since we keep a reference to the event in
- // mKeyRepeatState.lastKeyEntry in addition to the one we return.
- entry->refCount += 1;
-
- if (entry->repeatCount == 1) {
- entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS;
- }
-
- mKeyRepeatState.nextRepeatTime = currentTime + keyRepeatDelay;
- return entry;
-}
-
-bool InputDispatcher::dispatchConfigurationChangedLocked(
- nsecs_t currentTime, ConfigurationChangedEntry* entry) {
-#if DEBUG_OUTBOUND_EVENT_DETAILS
- LOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime);
-#endif
-
- // Reset key repeating in case a keyboard device was added or removed or something.
- resetKeyRepeatLocked();
-
- // Enqueue a command to run outside the lock to tell the policy that the configuration changed.
- CommandEntry* commandEntry = postCommandLocked(
- & InputDispatcher::doNotifyConfigurationChangedInterruptible);
- commandEntry->eventTime = entry->eventTime;
- return true;
-}
-
-bool InputDispatcher::dispatchKeyLocked(
- nsecs_t currentTime, KeyEntry* entry, nsecs_t keyRepeatTimeout,
- DropReason* dropReason, nsecs_t* nextWakeupTime) {
- // Preprocessing.
- if (! entry->dispatchInProgress) {
- if (entry->repeatCount == 0
- && entry->action == AKEY_EVENT_ACTION_DOWN
- && (entry->policyFlags & POLICY_FLAG_TRUSTED)
- && !entry->isInjected()) {
- if (mKeyRepeatState.lastKeyEntry
- && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) {
- // We have seen two identical key downs in a row which indicates that the device
- // driver is automatically generating key repeats itself. We take note of the
- // repeat here, but we disable our own next key repeat timer since it is clear that
- // we will not need to synthesize key repeats ourselves.
- entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1;
- resetKeyRepeatLocked();
- mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves
- } else {
- // Not a repeat. Save key down state in case we do see a repeat later.
- resetKeyRepeatLocked();
- mKeyRepeatState.nextRepeatTime = entry->eventTime + keyRepeatTimeout;
- }
- mKeyRepeatState.lastKeyEntry = entry;
- entry->refCount += 1;
- } else if (! entry->syntheticRepeat) {
- resetKeyRepeatLocked();
- }
-
- entry->dispatchInProgress = true;
- resetTargetsLocked();
-
- logOutboundKeyDetailsLocked("dispatchKey - ", entry);
- }
-
- // Give the policy a chance to intercept the key.
- if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) {
- if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) {
- CommandEntry* commandEntry = postCommandLocked(
- & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible);
- if (mFocusedWindow) {
- commandEntry->inputChannel = mFocusedWindow->inputChannel;
- }
- commandEntry->keyEntry = entry;
- entry->refCount += 1;
- return false; // wait for the command to run
- } else {
- entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
- }
- } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) {
- if (*dropReason == DROP_REASON_NOT_DROPPED) {
- *dropReason = DROP_REASON_POLICY;
- }
- }
-
- // Clean up if dropping the event.
- if (*dropReason != DROP_REASON_NOT_DROPPED) {
- resetTargetsLocked();
- setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
- ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
- return true;
- }
-
- // Identify targets.
- if (! mCurrentInputTargetsValid) {
- int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime,
- entry, nextWakeupTime);
- if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
- return false;
- }
-
- setInjectionResultLocked(entry, injectionResult);
- if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
- return true;
- }
-
- addMonitoringTargetsLocked();
- commitTargetsLocked();
- }
-
- // Dispatch the key.
- dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false);
- return true;
-}
-
-void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) {
-#if DEBUG_OUTBOUND_EVENT_DETAILS
- LOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
- "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, "
- "repeatCount=%d, downTime=%lld",
- prefix,
- entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
- entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState,
- entry->repeatCount, entry->downTime);
-#endif
-}
-
-bool InputDispatcher::dispatchMotionLocked(
- nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) {
- // Preprocessing.
- if (! entry->dispatchInProgress) {
- entry->dispatchInProgress = true;
- resetTargetsLocked();
-
- logOutboundMotionDetailsLocked("dispatchMotion - ", entry);
- }
-
- // Clean up if dropping the event.
- if (*dropReason != DROP_REASON_NOT_DROPPED) {
- resetTargetsLocked();
- setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
- ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
- return true;
- }
-
- bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER;
-
- // Identify targets.
- if (! mCurrentInputTargetsValid) {
- int32_t injectionResult;
- if (isPointerEvent) {
- // Pointer event. (eg. touchscreen)
- injectionResult = findTouchedWindowTargetsLocked(currentTime,
- entry, nextWakeupTime);
- } else {
- // Non touch event. (eg. trackball)
- injectionResult = findFocusedWindowTargetsLocked(currentTime,
- entry, nextWakeupTime);
- }
- if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
- return false;
- }
-
- setInjectionResultLocked(entry, injectionResult);
- if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
- return true;
- }
-
- addMonitoringTargetsLocked();
- commitTargetsLocked();
- }
-
- // Dispatch the motion.
- dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false);
- return true;
-}
-
-
-void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) {
-#if DEBUG_OUTBOUND_EVENT_DETAILS
- LOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
- "action=0x%x, flags=0x%x, "
- "metaState=0x%x, edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
- prefix,
- entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
- entry->action, entry->flags,
- entry->metaState, entry->edgeFlags, entry->xPrecision, entry->yPrecision,
- entry->downTime);
-
- // Print the most recent sample that we have available, this may change due to batching.
- size_t sampleCount = 1;
- const MotionSample* sample = & entry->firstSample;
- for (; sample->next != NULL; sample = sample->next) {
- sampleCount += 1;
- }
- for (uint32_t i = 0; i < entry->pointerCount; i++) {
- LOGD(" Pointer %d: id=%d, x=%f, y=%f, pressure=%f, size=%f, "
- "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
- "orientation=%f",
- i, entry->pointerIds[i],
- sample->pointerCoords[i].x, sample->pointerCoords[i].y,
- sample->pointerCoords[i].pressure, sample->pointerCoords[i].size,
- sample->pointerCoords[i].touchMajor, sample->pointerCoords[i].touchMinor,
- sample->pointerCoords[i].toolMajor, sample->pointerCoords[i].toolMinor,
- sample->pointerCoords[i].orientation);
- }
-
- // Keep in mind that due to batching, it is possible for the number of samples actually
- // dispatched to change before the application finally consumed them.
- if (entry->action == AMOTION_EVENT_ACTION_MOVE) {
- LOGD(" ... Total movement samples currently batched %d ...", sampleCount);
- }
-#endif
-}
-
-void InputDispatcher::dispatchEventToCurrentInputTargetsLocked(nsecs_t currentTime,
- EventEntry* eventEntry, bool resumeWithAppendedMotionSample) {
-#if DEBUG_DISPATCH_CYCLE
- LOGD("dispatchEventToCurrentInputTargets - "
- "resumeWithAppendedMotionSample=%s",
- toString(resumeWithAppendedMotionSample));
-#endif
-
- assert(eventEntry->dispatchInProgress); // should already have been set to true
-
- pokeUserActivityLocked(eventEntry);
-
- for (size_t i = 0; i < mCurrentInputTargets.size(); i++) {
- const InputTarget& inputTarget = mCurrentInputTargets.itemAt(i);
-
- ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel);
- if (connectionIndex >= 0) {
- sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
- prepareDispatchCycleLocked(currentTime, connection, eventEntry, & inputTarget,
- resumeWithAppendedMotionSample);
- } else {
-#if DEBUG_FOCUS
- LOGD("Dropping event delivery to target with channel '%s' because it "
- "is no longer registered with the input dispatcher.",
- inputTarget.inputChannel->getName().string());
-#endif
- }
- }
-}
-
-void InputDispatcher::resetTargetsLocked() {
- mCurrentInputTargetsValid = false;
- mCurrentInputTargets.clear();
- mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
-}
-
-void InputDispatcher::commitTargetsLocked() {
- mCurrentInputTargetsValid = true;
-}
-
-int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime,
- const EventEntry* entry, const InputApplication* application, const InputWindow* window,
- nsecs_t* nextWakeupTime) {
- if (application == NULL && window == NULL) {
- if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) {
-#if DEBUG_FOCUS
- LOGD("Waiting for system to become ready for input.");
-#endif
- mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY;
- mInputTargetWaitStartTime = currentTime;
- mInputTargetWaitTimeoutTime = LONG_LONG_MAX;
- mInputTargetWaitTimeoutExpired = false;
- }
- } else {
- if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
-#if DEBUG_FOCUS
- LOGD("Waiting for application to become ready for input: %s",
- getApplicationWindowLabelLocked(application, window).string());
-#endif
- nsecs_t timeout = window ? window->dispatchingTimeout :
- application ? application->dispatchingTimeout : DEFAULT_INPUT_DISPATCHING_TIMEOUT;
-
- mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY;
- mInputTargetWaitStartTime = currentTime;
- mInputTargetWaitTimeoutTime = currentTime + timeout;
- mInputTargetWaitTimeoutExpired = false;
- }
- }
-
- if (mInputTargetWaitTimeoutExpired) {
- return INPUT_EVENT_INJECTION_TIMED_OUT;
- }
-
- if (currentTime >= mInputTargetWaitTimeoutTime) {
- onANRLocked(currentTime, application, window, entry->eventTime, mInputTargetWaitStartTime);
-
- // Force poll loop to wake up immediately on next iteration once we get the
- // ANR response back from the policy.
- *nextWakeupTime = LONG_LONG_MIN;
- return INPUT_EVENT_INJECTION_PENDING;
- } else {
- // Force poll loop to wake up when timeout is due.
- if (mInputTargetWaitTimeoutTime < *nextWakeupTime) {
- *nextWakeupTime = mInputTargetWaitTimeoutTime;
- }
- return INPUT_EVENT_INJECTION_PENDING;
- }
-}
-
-void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
- const sp<InputChannel>& inputChannel) {
- if (newTimeout > 0) {
- // Extend the timeout.
- mInputTargetWaitTimeoutTime = now() + newTimeout;
- } else {
- // Give up.
- mInputTargetWaitTimeoutExpired = true;
-
- // Release the touch targets.
- mTouchState.reset();
-
- // Input state will not be realistic. Mark it out of sync.
- if (inputChannel.get()) {
- ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
- if (connectionIndex >= 0) {
- sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
- if (connection->status == Connection::STATUS_NORMAL) {
- synthesizeCancelationEventsForConnectionLocked(
- connection, InputState::CANCEL_ALL_EVENTS,
- "application not responding");
- }
- }
- }
- }
-}
-
-nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked(
- nsecs_t currentTime) {
- if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
- return currentTime - mInputTargetWaitStartTime;
- }
- return 0;
-}
-
-void InputDispatcher::resetANRTimeoutsLocked() {
-#if DEBUG_FOCUS
- LOGD("Resetting ANR timeouts.");
-#endif
-
- // Reset input target wait timeout.
- mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
-}
-
-int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime,
- const EventEntry* entry, nsecs_t* nextWakeupTime) {
- mCurrentInputTargets.clear();
-
- int32_t injectionResult;
-
- // If there is no currently focused window and no focused application
- // then drop the event.
- if (! mFocusedWindow) {
- if (mFocusedApplication) {
-#if DEBUG_FOCUS
- LOGD("Waiting because there is no focused window but there is a "
- "focused application that may eventually add a window: %s.",
- getApplicationWindowLabelLocked(mFocusedApplication, NULL).string());
-#endif
- injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
- mFocusedApplication, NULL, nextWakeupTime);
- goto Unresponsive;
- }
-
- LOGI("Dropping event because there is no focused window or focused application.");
- injectionResult = INPUT_EVENT_INJECTION_FAILED;
- goto Failed;
- }
-
- // Check permissions.
- if (! checkInjectionPermission(mFocusedWindow, entry->injectionState)) {
- injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
- goto Failed;
- }
-
- // If the currently focused window is paused then keep waiting.
- if (mFocusedWindow->paused) {
-#if DEBUG_FOCUS
- LOGD("Waiting because focused window is paused.");
-#endif
- injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
- mFocusedApplication, mFocusedWindow, nextWakeupTime);
- goto Unresponsive;
- }
-
- // If the currently focused window is still working on previous events then keep waiting.
- if (! isWindowFinishedWithPreviousInputLocked(mFocusedWindow)) {
-#if DEBUG_FOCUS
- LOGD("Waiting because focused window still processing previous input.");
-#endif
- injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
- mFocusedApplication, mFocusedWindow, nextWakeupTime);
- goto Unresponsive;
- }
-
- // Success! Output targets.
- injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
- addWindowTargetLocked(mFocusedWindow, InputTarget::FLAG_FOREGROUND, BitSet32(0));
-
- // Done.
-Failed:
-Unresponsive:
- nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
- updateDispatchStatisticsLocked(currentTime, entry,
- injectionResult, timeSpentWaitingForApplication);
-#if DEBUG_FOCUS
- LOGD("findFocusedWindow finished: injectionResult=%d, "
- "timeSpendWaitingForApplication=%0.1fms",
- injectionResult, timeSpentWaitingForApplication / 1000000.0);
-#endif
- return injectionResult;
-}
-
-int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
- const MotionEntry* entry, nsecs_t* nextWakeupTime) {
- enum InjectionPermission {
- INJECTION_PERMISSION_UNKNOWN,
- INJECTION_PERMISSION_GRANTED,
- INJECTION_PERMISSION_DENIED
- };
-
- mCurrentInputTargets.clear();
-
- nsecs_t startTime = now();
-
- // For security reasons, we defer updating the touch state until we are sure that
- // event injection will be allowed.
- //
- // FIXME In the original code, screenWasOff could never be set to true.
- // The reason is that the POLICY_FLAG_WOKE_HERE
- // and POLICY_FLAG_BRIGHT_HERE flags were set only when preprocessing raw
- // EV_KEY, EV_REL and EV_ABS events. As it happens, the touch event was
- // actually enqueued using the policyFlags that appeared in the final EV_SYN
- // events upon which no preprocessing took place. So policyFlags was always 0.
- // In the new native input dispatcher we're a bit more careful about event
- // preprocessing so the touches we receive can actually have non-zero policyFlags.
- // Unfortunately we obtain undesirable behavior.
- //
- // Here's what happens:
- //
- // When the device dims in anticipation of going to sleep, touches
- // in windows which have FLAG_TOUCHABLE_WHEN_WAKING cause
- // the device to brighten and reset the user activity timer.
- // Touches on other windows (such as the launcher window)
- // are dropped. Then after a moment, the device goes to sleep. Oops.
- //
- // Also notice how screenWasOff was being initialized using POLICY_FLAG_BRIGHT_HERE
- // instead of POLICY_FLAG_WOKE_HERE...
- //
- bool screenWasOff = false; // original policy: policyFlags & POLICY_FLAG_BRIGHT_HERE;
-
- int32_t action = entry->action;
- int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
-
- // Update the touch state as needed based on the properties of the touch event.
- int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING;
- InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN;
- if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
- mTempTouchState.reset();
- mTempTouchState.down = true;
- } else {
- mTempTouchState.copyFrom(mTouchState);
- }
-
- bool isSplit = mTempTouchState.split && mTempTouchState.down;
- if (maskedAction == AMOTION_EVENT_ACTION_DOWN
- || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) {
- /* Case 1: New splittable pointer going down. */
-
- int32_t pointerIndex = getMotionEventActionPointerIndex(action);
- int32_t x = int32_t(entry->firstSample.pointerCoords[pointerIndex].x);
- int32_t y = int32_t(entry->firstSample.pointerCoords[pointerIndex].y);
- const InputWindow* newTouchedWindow = NULL;
- const InputWindow* topErrorWindow = NULL;
-
- // Traverse windows from front to back to find touched window and outside targets.
- size_t numWindows = mWindows.size();
- for (size_t i = 0; i < numWindows; i++) {
- const InputWindow* window = & mWindows.editItemAt(i);
- int32_t flags = window->layoutParamsFlags;
-
- if (flags & InputWindow::FLAG_SYSTEM_ERROR) {
- if (! topErrorWindow) {
- topErrorWindow = window;
- }
- }
-
- if (window->visible) {
- if (! (flags & InputWindow::FLAG_NOT_TOUCHABLE)) {
- bool isTouchModal = (flags & (InputWindow::FLAG_NOT_FOCUSABLE
- | InputWindow::FLAG_NOT_TOUCH_MODAL)) == 0;
- if (isTouchModal || window->touchableAreaContainsPoint(x, y)) {
- if (! screenWasOff || flags & InputWindow::FLAG_TOUCHABLE_WHEN_WAKING) {
- newTouchedWindow = window;
- }
- break; // found touched window, exit window loop
- }
- }
-
- if (maskedAction == AMOTION_EVENT_ACTION_DOWN
- && (flags & InputWindow::FLAG_WATCH_OUTSIDE_TOUCH)) {
- int32_t outsideTargetFlags = InputTarget::FLAG_OUTSIDE;
- if (isWindowObscuredAtPointLocked(window, x, y)) {
- outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
- }
-
- mTempTouchState.addOrUpdateWindow(window, outsideTargetFlags, BitSet32(0));
- }
- }
- }
-
- // If there is an error window but it is not taking focus (typically because
- // it is invisible) then wait for it. Any other focused window may in
- // fact be in ANR state.
- if (topErrorWindow && newTouchedWindow != topErrorWindow) {
-#if DEBUG_FOCUS
- LOGD("Waiting because system error window is pending.");
-#endif
- injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
- NULL, NULL, nextWakeupTime);
- injectionPermission = INJECTION_PERMISSION_UNKNOWN;
- goto Unresponsive;
- }
-
- // Figure out whether splitting will be allowed for this window.
- if (newTouchedWindow && newTouchedWindow->supportsSplitTouch()) {
- // New window supports splitting.
- isSplit = true;
- } else if (isSplit) {
- // New window does not support splitting but we have already split events.
- // Assign the pointer to the first foreground window we find.
- // (May be NULL which is why we put this code block before the next check.)
- newTouchedWindow = mTempTouchState.getFirstForegroundWindow();
- }
-
- // If we did not find a touched window then fail.
- if (! newTouchedWindow) {
- if (mFocusedApplication) {
-#if DEBUG_FOCUS
- LOGD("Waiting because there is no touched window but there is a "
- "focused application that may eventually add a new window: %s.",
- getApplicationWindowLabelLocked(mFocusedApplication, NULL).string());
-#endif
- injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
- mFocusedApplication, NULL, nextWakeupTime);
- goto Unresponsive;
- }
-
- LOGI("Dropping event because there is no touched window or focused application.");
- injectionResult = INPUT_EVENT_INJECTION_FAILED;
- goto Failed;
- }
-
- // Set target flags.
- int32_t targetFlags = InputTarget::FLAG_FOREGROUND;
- if (isSplit) {
- targetFlags |= InputTarget::FLAG_SPLIT;
- }
- if (isWindowObscuredAtPointLocked(newTouchedWindow, x, y)) {
- targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
- }
-
- // Update the temporary touch state.
- BitSet32 pointerIds;
- if (isSplit) {
- uint32_t pointerId = entry->pointerIds[pointerIndex];
- pointerIds.markBit(pointerId);
- }
- mTempTouchState.addOrUpdateWindow(newTouchedWindow, targetFlags, pointerIds);
- } else {
- /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */
-
- // If the pointer is not currently down, then ignore the event.
- if (! mTempTouchState.down) {
-#if DEBUG_INPUT_DISPATCHER_POLICY
- LOGD("Dropping event because the pointer is not down or we previously "
- "dropped the pointer down event.");
-#endif
- injectionResult = INPUT_EVENT_INJECTION_FAILED;
- goto Failed;
- }
- }
-
- // Check permission to inject into all touched foreground windows and ensure there
- // is at least one touched foreground window.
- {
- bool haveForegroundWindow = false;
- for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
- const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
- if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
- haveForegroundWindow = true;
- if (! checkInjectionPermission(touchedWindow.window, entry->injectionState)) {
- injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
- injectionPermission = INJECTION_PERMISSION_DENIED;
- goto Failed;
- }
- }
- }
- if (! haveForegroundWindow) {
-#if DEBUG_INPUT_DISPATCHER_POLICY
- LOGD("Dropping event because there is no touched foreground window to receive it.");
-#endif
- injectionResult = INPUT_EVENT_INJECTION_FAILED;
- goto Failed;
- }
-
- // Permission granted to injection into all touched foreground windows.
- injectionPermission = INJECTION_PERMISSION_GRANTED;
- }
-
- // Ensure all touched foreground windows are ready for new input.
- for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
- const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
- if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
- // If the touched window is paused then keep waiting.
- if (touchedWindow.window->paused) {
-#if DEBUG_INPUT_DISPATCHER_POLICY
- LOGD("Waiting because touched window is paused.");
-#endif
- injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
- NULL, touchedWindow.window, nextWakeupTime);
- goto Unresponsive;
- }
-
- // If the touched window is still working on previous events then keep waiting.
- if (! isWindowFinishedWithPreviousInputLocked(touchedWindow.window)) {
-#if DEBUG_FOCUS
- LOGD("Waiting because touched window still processing previous input.");
-#endif
- injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
- NULL, touchedWindow.window, nextWakeupTime);
- goto Unresponsive;
- }
- }
- }
-
- // If this is the first pointer going down and the touched window has a wallpaper
- // then also add the touched wallpaper windows so they are locked in for the duration
- // of the touch gesture.
- if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
- const InputWindow* foregroundWindow = mTempTouchState.getFirstForegroundWindow();
- if (foregroundWindow->hasWallpaper) {
- for (size_t i = 0; i < mWindows.size(); i++) {
- const InputWindow* window = & mWindows[i];
- if (window->layoutParamsType == InputWindow::TYPE_WALLPAPER) {
- mTempTouchState.addOrUpdateWindow(window,
- InputTarget::FLAG_WINDOW_IS_OBSCURED, BitSet32(0));
- }
- }
- }
- }
-
- // Success! Output targets.
- injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
-
- for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
- const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i);
- addWindowTargetLocked(touchedWindow.window, touchedWindow.targetFlags,
- touchedWindow.pointerIds);
- }
-
- // Drop the outside touch window since we will not care about them in the next iteration.
- mTempTouchState.removeOutsideTouchWindows();
-
-Failed:
- // Check injection permission once and for all.
- if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) {
- if (checkInjectionPermission(NULL, entry->injectionState)) {
- injectionPermission = INJECTION_PERMISSION_GRANTED;
- } else {
- injectionPermission = INJECTION_PERMISSION_DENIED;
- }
- }
-
- // Update final pieces of touch state if the injector had permission.
- if (injectionPermission == INJECTION_PERMISSION_GRANTED) {
- if (maskedAction == AMOTION_EVENT_ACTION_UP
- || maskedAction == AMOTION_EVENT_ACTION_CANCEL) {
- // All pointers up or canceled.
- mTempTouchState.reset();
- } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
- // First pointer went down.
- if (mTouchState.down) {
-#if DEBUG_FOCUS
- LOGD("Pointer down received while already down.");
-#endif
- }
- } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
- // One pointer went up.
- if (isSplit) {
- int32_t pointerIndex = getMotionEventActionPointerIndex(action);
- uint32_t pointerId = entry->pointerIds[pointerIndex];
-
- for (size_t i = 0; i < mTempTouchState.windows.size(); ) {
- TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i);
- if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) {
- touchedWindow.pointerIds.clearBit(pointerId);
- if (touchedWindow.pointerIds.isEmpty()) {
- mTempTouchState.windows.removeAt(i);
- continue;
- }
- }
- i += 1;
- }
- }
- }
-
- // Save changes to touch state.
- mTouchState.copyFrom(mTempTouchState);
- } else {
-#if DEBUG_FOCUS
- LOGD("Not updating touch focus because injection was denied.");
-#endif
- }
-
-Unresponsive:
- // Reset temporary touch state to ensure we release unnecessary references to input channels.
- mTempTouchState.reset();
-
- nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
- updateDispatchStatisticsLocked(currentTime, entry,
- injectionResult, timeSpentWaitingForApplication);
-#if DEBUG_FOCUS
- LOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, "
- "timeSpentWaitingForApplication=%0.1fms",
- injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0);
-#endif
- return injectionResult;
-}
-
-void InputDispatcher::addWindowTargetLocked(const InputWindow* window, int32_t targetFlags,
- BitSet32 pointerIds) {
- mCurrentInputTargets.push();
-
- InputTarget& target = mCurrentInputTargets.editTop();
- target.inputChannel = window->inputChannel;
- target.flags = targetFlags;
- target.xOffset = - window->frameLeft;
- target.yOffset = - window->frameTop;
- target.pointerIds = pointerIds;
-}
-
-void InputDispatcher::addMonitoringTargetsLocked() {
- for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
- mCurrentInputTargets.push();
-
- InputTarget& target = mCurrentInputTargets.editTop();
- target.inputChannel = mMonitoringChannels[i];
- target.flags = 0;
- target.xOffset = 0;
- target.yOffset = 0;
- }
-}
-
-bool InputDispatcher::checkInjectionPermission(const InputWindow* window,
- const InjectionState* injectionState) {
- if (injectionState
- && (window == NULL || window->ownerUid != injectionState->injectorUid)
- && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) {
- if (window) {
- LOGW("Permission denied: injecting event from pid %d uid %d to window "
- "with input channel %s owned by uid %d",
- injectionState->injectorPid, injectionState->injectorUid,
- window->inputChannel->getName().string(),
- window->ownerUid);
- } else {
- LOGW("Permission denied: injecting event from pid %d uid %d",
- injectionState->injectorPid, injectionState->injectorUid);
- }
- return false;
- }
- return true;
-}
-
-bool InputDispatcher::isWindowObscuredAtPointLocked(
- const InputWindow* window, int32_t x, int32_t y) const {
- size_t numWindows = mWindows.size();
- for (size_t i = 0; i < numWindows; i++) {
- const InputWindow* other = & mWindows.itemAt(i);
- if (other == window) {
- break;
- }
- if (other->visible && ! other->isTrustedOverlay() && other->frameContainsPoint(x, y)) {
- return true;
- }
- }
- return false;
-}
-
-bool InputDispatcher::isWindowFinishedWithPreviousInputLocked(const InputWindow* window) {
- ssize_t connectionIndex = getConnectionIndexLocked(window->inputChannel);
- if (connectionIndex >= 0) {
- sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
- return connection->outboundQueue.isEmpty();
- } else {
- return true;
- }
-}
-
-String8 InputDispatcher::getApplicationWindowLabelLocked(const InputApplication* application,
- const InputWindow* window) {
- if (application) {
- if (window) {
- String8 label(application->name);
- label.append(" - ");
- label.append(window->name);
- return label;
- } else {
- return application->name;
- }
- } else if (window) {
- return window->name;
- } else {
- return String8("<unknown application or window>");
- }
-}
-
-void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) {
- int32_t eventType = POWER_MANAGER_BUTTON_EVENT;
- switch (eventEntry->type) {
- case EventEntry::TYPE_MOTION: {
- const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry);
- if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) {
- return;
- }
-
- if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
- eventType = POWER_MANAGER_TOUCH_EVENT;
- }
- break;
- }
- case EventEntry::TYPE_KEY: {
- const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry);
- if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) {
- return;
- }
- break;
- }
- }
-
- CommandEntry* commandEntry = postCommandLocked(
- & InputDispatcher::doPokeUserActivityLockedInterruptible);
- commandEntry->eventTime = eventEntry->eventTime;
- commandEntry->userActivityEventType = eventType;
-}
-
-void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
- const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
- bool resumeWithAppendedMotionSample) {
-#if DEBUG_DISPATCH_CYCLE
- LOGD("channel '%s' ~ prepareDispatchCycle - flags=%d, "
- "xOffset=%f, yOffset=%f, "
- "pointerIds=0x%x, "
- "resumeWithAppendedMotionSample=%s",
- connection->getInputChannelName(), inputTarget->flags,
- inputTarget->xOffset, inputTarget->yOffset,
- inputTarget->pointerIds.value,
- toString(resumeWithAppendedMotionSample));
-#endif
-
- // Make sure we are never called for streaming when splitting across multiple windows.
- bool isSplit = inputTarget->flags & InputTarget::FLAG_SPLIT;
- assert(! (resumeWithAppendedMotionSample && isSplit));
-
- // Skip this event if the connection status is not normal.
- // We don't want to enqueue additional outbound events if the connection is broken.
- if (connection->status != Connection::STATUS_NORMAL) {
-#if DEBUG_DISPATCH_CYCLE
- LOGD("channel '%s' ~ Dropping event because the channel status is %s",
- connection->getInputChannelName(), connection->getStatusLabel());
-#endif
- return;
- }
-
- // Split a motion event if needed.
- if (isSplit) {
- assert(eventEntry->type == EventEntry::TYPE_MOTION);
-
- MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry);
- if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) {
- MotionEntry* splitMotionEntry = splitMotionEvent(
- originalMotionEntry, inputTarget->pointerIds);
-#if DEBUG_FOCUS
- LOGD("channel '%s' ~ Split motion event.",
- connection->getInputChannelName());
- logOutboundMotionDetailsLocked(" ", splitMotionEntry);
-#endif
- eventEntry = splitMotionEntry;
- }
- }
-
- // Resume the dispatch cycle with a freshly appended motion sample.
- // First we check that the last dispatch entry in the outbound queue is for the same
- // motion event to which we appended the motion sample. If we find such a dispatch
- // entry, and if it is currently in progress then we try to stream the new sample.
- bool wasEmpty = connection->outboundQueue.isEmpty();
-
- if (! wasEmpty && resumeWithAppendedMotionSample) {
- DispatchEntry* motionEventDispatchEntry =
- connection->findQueuedDispatchEntryForEvent(eventEntry);
- if (motionEventDispatchEntry) {
- // If the dispatch entry is not in progress, then we must be busy dispatching an
- // earlier event. Not a problem, the motion event is on the outbound queue and will
- // be dispatched later.
- if (! motionEventDispatchEntry->inProgress) {
-#if DEBUG_BATCHING
- LOGD("channel '%s' ~ Not streaming because the motion event has "
- "not yet been dispatched. "
- "(Waiting for earlier events to be consumed.)",
- connection->getInputChannelName());
-#endif
- return;
- }
-
- // If the dispatch entry is in progress but it already has a tail of pending
- // motion samples, then it must mean that the shared memory buffer filled up.
- // Not a problem, when this dispatch cycle is finished, we will eventually start
- // a new dispatch cycle to process the tail and that tail includes the newly
- // appended motion sample.
- if (motionEventDispatchEntry->tailMotionSample) {
-#if DEBUG_BATCHING
- LOGD("channel '%s' ~ Not streaming because no new samples can "
- "be appended to the motion event in this dispatch cycle. "
- "(Waiting for next dispatch cycle to start.)",
- connection->getInputChannelName());
-#endif
- return;
- }
-
- // The dispatch entry is in progress and is still potentially open for streaming.
- // Try to stream the new motion sample. This might fail if the consumer has already
- // consumed the motion event (or if the channel is broken).
- MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
- MotionSample* appendedMotionSample = motionEntry->lastSample;
- status_t status = connection->inputPublisher.appendMotionSample(
- appendedMotionSample->eventTime, appendedMotionSample->pointerCoords);
- if (status == OK) {
-#if DEBUG_BATCHING
- LOGD("channel '%s' ~ Successfully streamed new motion sample.",
- connection->getInputChannelName());
-#endif
- return;
- }
-
-#if DEBUG_BATCHING
- if (status == NO_MEMORY) {
- LOGD("channel '%s' ~ Could not append motion sample to currently "
- "dispatched move event because the shared memory buffer is full. "
- "(Waiting for next dispatch cycle to start.)",
- connection->getInputChannelName());
- } else if (status == status_t(FAILED_TRANSACTION)) {
- LOGD("channel '%s' ~ Could not append motion sample to currently "
- "dispatched move event because the event has already been consumed. "
- "(Waiting for next dispatch cycle to start.)",
- connection->getInputChannelName());
- } else {
- LOGD("channel '%s' ~ Could not append motion sample to currently "
- "dispatched move event due to an error, status=%d. "
- "(Waiting for next dispatch cycle to start.)",
- connection->getInputChannelName(), status);
- }
-#endif
- // Failed to stream. Start a new tail of pending motion samples to dispatch
- // in the next cycle.
- motionEventDispatchEntry->tailMotionSample = appendedMotionSample;
- return;
- }
- }
-
- // This is a new event.
- // Enqueue a new dispatch entry onto the outbound queue for this connection.
- DispatchEntry* dispatchEntry = mAllocator.obtainDispatchEntry(eventEntry, // increments ref
- inputTarget->flags, inputTarget->xOffset, inputTarget->yOffset);
- if (dispatchEntry->hasForegroundTarget()) {
- incrementPendingForegroundDispatchesLocked(eventEntry);
- }
-
- // Handle the case where we could not stream a new motion sample because the consumer has
- // already consumed the motion event (otherwise the corresponding dispatch entry would
- // still be in the outbound queue for this connection). We set the head motion sample
- // to the list starting with the newly appended motion sample.
- if (resumeWithAppendedMotionSample) {
-#if DEBUG_BATCHING
- LOGD("channel '%s' ~ Preparing a new dispatch cycle for additional motion samples "
- "that cannot be streamed because the motion event has already been consumed.",
- connection->getInputChannelName());
-#endif
- MotionSample* appendedMotionSample = static_cast<MotionEntry*>(eventEntry)->lastSample;
- dispatchEntry->headMotionSample = appendedMotionSample;
- }
-
- // Enqueue the dispatch entry.
- connection->outboundQueue.enqueueAtTail(dispatchEntry);
-
- // If the outbound queue was previously empty, start the dispatch cycle going.
- if (wasEmpty) {
- activateConnectionLocked(connection.get());
- startDispatchCycleLocked(currentTime, connection);
- }
-}
-
-void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
- const sp<Connection>& connection) {
-#if DEBUG_DISPATCH_CYCLE
- LOGD("channel '%s' ~ startDispatchCycle",
- connection->getInputChannelName());
-#endif
-
- assert(connection->status == Connection::STATUS_NORMAL);
- assert(! connection->outboundQueue.isEmpty());
-
- DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next;
- assert(! dispatchEntry->inProgress);
-
- // Mark the dispatch entry as in progress.
- dispatchEntry->inProgress = true;
-
- // Update the connection's input state.
- EventEntry* eventEntry = dispatchEntry->eventEntry;
- InputState::Consistency consistency = connection->inputState.trackEvent(eventEntry);
-
-#if FILTER_INPUT_EVENTS
- // Filter out inconsistent sequences of input events.
- // The input system may drop or inject events in a way that could violate implicit
- // invariants on input state and potentially cause an application to crash
- // or think that a key or pointer is stuck down. Technically we make no guarantees
- // of consistency but it would be nice to improve on this where possible.
- // XXX: This code is a proof of concept only. Not ready for prime time.
- if (consistency == InputState::TOLERABLE) {
-#if DEBUG_DISPATCH_CYCLE
- LOGD("channel '%s' ~ Sending an event that is inconsistent with the connection's "
- "current input state but that is likely to be tolerated by the application.",
- connection->getInputChannelName());
-#endif
- } else if (consistency == InputState::BROKEN) {
- LOGI("channel '%s' ~ Dropping an event that is inconsistent with the connection's "
- "current input state and that is likely to cause the application to crash.",
- connection->getInputChannelName());
- startNextDispatchCycleLocked(currentTime, connection);
- return;
- }
-#endif
-
- // Publish the event.
- status_t status;
- switch (eventEntry->type) {
- case EventEntry::TYPE_KEY: {
- KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
-
- // Apply target flags.
- int32_t action = keyEntry->action;
- int32_t flags = keyEntry->flags;
-
- // Publish the key event.
- status = connection->inputPublisher.publishKeyEvent(keyEntry->deviceId, keyEntry->source,
- action, flags, keyEntry->keyCode, keyEntry->scanCode,
- keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime,
- keyEntry->eventTime);
-
- if (status) {
- LOGE("channel '%s' ~ Could not publish key event, "
- "status=%d", connection->getInputChannelName(), status);
- abortBrokenDispatchCycleLocked(currentTime, connection);
- return;
- }
- break;
- }
-
- case EventEntry::TYPE_MOTION: {
- MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
-
- // Apply target flags.
- int32_t action = motionEntry->action;
- int32_t flags = motionEntry->flags;
- if (dispatchEntry->targetFlags & InputTarget::FLAG_OUTSIDE) {
- action = AMOTION_EVENT_ACTION_OUTSIDE;
- }
- if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) {
- flags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED;
- }
-
- // If headMotionSample is non-NULL, then it points to the first new sample that we
- // were unable to dispatch during the previous cycle so we resume dispatching from
- // that point in the list of motion samples.
- // Otherwise, we just start from the first sample of the motion event.
- MotionSample* firstMotionSample = dispatchEntry->headMotionSample;
- if (! firstMotionSample) {
- firstMotionSample = & motionEntry->firstSample;
- }
-
- // Set the X and Y offset depending on the input source.
- float xOffset, yOffset;
- if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
- xOffset = dispatchEntry->xOffset;
- yOffset = dispatchEntry->yOffset;
- } else {
- xOffset = 0.0f;
- yOffset = 0.0f;
- }
-
- // Publish the motion event and the first motion sample.
- status = connection->inputPublisher.publishMotionEvent(motionEntry->deviceId,
- motionEntry->source, action, flags, motionEntry->edgeFlags, motionEntry->metaState,
- xOffset, yOffset,
- motionEntry->xPrecision, motionEntry->yPrecision,
- motionEntry->downTime, firstMotionSample->eventTime,
- motionEntry->pointerCount, motionEntry->pointerIds,
- firstMotionSample->pointerCoords);
-
- if (status) {
- LOGE("channel '%s' ~ Could not publish motion event, "
- "status=%d", connection->getInputChannelName(), status);
- abortBrokenDispatchCycleLocked(currentTime, connection);
- return;
- }
-
- // Append additional motion samples.
- MotionSample* nextMotionSample = firstMotionSample->next;
- for (; nextMotionSample != NULL; nextMotionSample = nextMotionSample->next) {
- status = connection->inputPublisher.appendMotionSample(
- nextMotionSample->eventTime, nextMotionSample->pointerCoords);
- if (status == NO_MEMORY) {
-#if DEBUG_DISPATCH_CYCLE
- LOGD("channel '%s' ~ Shared memory buffer full. Some motion samples will "
- "be sent in the next dispatch cycle.",
- connection->getInputChannelName());
-#endif
- break;
- }
- if (status != OK) {
- LOGE("channel '%s' ~ Could not append motion sample "
- "for a reason other than out of memory, status=%d",
- connection->getInputChannelName(), status);
- abortBrokenDispatchCycleLocked(currentTime, connection);
- return;
- }
- }
-
- // Remember the next motion sample that we could not dispatch, in case we ran out
- // of space in the shared memory buffer.
- dispatchEntry->tailMotionSample = nextMotionSample;
- break;
- }
-
- default: {
- assert(false);
- }
- }
-
- // Send the dispatch signal.
- status = connection->inputPublisher.sendDispatchSignal();
- if (status) {
- LOGE("channel '%s' ~ Could not send dispatch signal, status=%d",
- connection->getInputChannelName(), status);
- abortBrokenDispatchCycleLocked(currentTime, connection);
- return;
- }
-
- // Record information about the newly started dispatch cycle.
- connection->lastEventTime = eventEntry->eventTime;
- connection->lastDispatchTime = currentTime;
-
- // Notify other system components.
- onDispatchCycleStartedLocked(currentTime, connection);
-}
-
-void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime,
- const sp<Connection>& connection, bool handled) {
-#if DEBUG_DISPATCH_CYCLE
- LOGD("channel '%s' ~ finishDispatchCycle - %01.1fms since event, "
- "%01.1fms since dispatch, handled=%s",
- connection->getInputChannelName(),
- connection->getEventLatencyMillis(currentTime),
- connection->getDispatchLatencyMillis(currentTime),
- toString(handled));
-#endif
-
- if (connection->status == Connection::STATUS_BROKEN
- || connection->status == Connection::STATUS_ZOMBIE) {
- return;
- }
-
- // Reset the publisher since the event has been consumed.
- // We do this now so that the publisher can release some of its internal resources
- // while waiting for the next dispatch cycle to begin.
- status_t status = connection->inputPublisher.reset();
- if (status) {
- LOGE("channel '%s' ~ Could not reset publisher, status=%d",
- connection->getInputChannelName(), status);
- abortBrokenDispatchCycleLocked(currentTime, connection);
- return;
- }
-
- // Notify other system components and prepare to start the next dispatch cycle.
- onDispatchCycleFinishedLocked(currentTime, connection, handled);
-}
-
-void InputDispatcher::startNextDispatchCycleLocked(nsecs_t currentTime,
- const sp<Connection>& connection) {
- // Start the next dispatch cycle for this connection.
- while (! connection->outboundQueue.isEmpty()) {
- DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next;
- if (dispatchEntry->inProgress) {
- // Finish or resume current event in progress.
- if (dispatchEntry->tailMotionSample) {
- // We have a tail of undispatched motion samples.
- // Reuse the same DispatchEntry and start a new cycle.
- dispatchEntry->inProgress = false;
- dispatchEntry->headMotionSample = dispatchEntry->tailMotionSample;
- dispatchEntry->tailMotionSample = NULL;
- startDispatchCycleLocked(currentTime, connection);
- return;
- }
- // Finished.
- connection->outboundQueue.dequeueAtHead();
- if (dispatchEntry->hasForegroundTarget()) {
- decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry);
- }
- mAllocator.releaseDispatchEntry(dispatchEntry);
- } else {
- // If the head is not in progress, then we must have already dequeued the in
- // progress event, which means we actually aborted it.
- // So just start the next event for this connection.
- startDispatchCycleLocked(currentTime, connection);
- return;
- }
- }
-
- // Outbound queue is empty, deactivate the connection.
- deactivateConnectionLocked(connection.get());
-}
-
-void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime,
- const sp<Connection>& connection) {
-#if DEBUG_DISPATCH_CYCLE
- LOGD("channel '%s' ~ abortBrokenDispatchCycle",
- connection->getInputChannelName());
-#endif
-
- // Clear the outbound queue.
- drainOutboundQueueLocked(connection.get());
-
- // The connection appears to be unrecoverably broken.
- // Ignore already broken or zombie connections.
- if (connection->status == Connection::STATUS_NORMAL) {
- connection->status = Connection::STATUS_BROKEN;
-
- // Notify other system components.
- onDispatchCycleBrokenLocked(currentTime, connection);
- }
-}
-
-void InputDispatcher::drainOutboundQueueLocked(Connection* connection) {
- while (! connection->outboundQueue.isEmpty()) {
- DispatchEntry* dispatchEntry = connection->outboundQueue.dequeueAtHead();
- if (dispatchEntry->hasForegroundTarget()) {
- decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry);
- }
- mAllocator.releaseDispatchEntry(dispatchEntry);
- }
-
- deactivateConnectionLocked(connection);
-}
-
-int InputDispatcher::handleReceiveCallback(int receiveFd, int events, void* data) {
- InputDispatcher* d = static_cast<InputDispatcher*>(data);
-
- { // acquire lock
- AutoMutex _l(d->mLock);
-
- ssize_t connectionIndex = d->mConnectionsByReceiveFd.indexOfKey(receiveFd);
- if (connectionIndex < 0) {
- LOGE("Received spurious receive callback for unknown input channel. "
- "fd=%d, events=0x%x", receiveFd, events);
- return 0; // remove the callback
- }
-
- nsecs_t currentTime = now();
-
- sp<Connection> connection = d->mConnectionsByReceiveFd.valueAt(connectionIndex);
- if (events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP)) {
- LOGE("channel '%s' ~ Consumer closed input channel or an error occurred. "
- "events=0x%x", connection->getInputChannelName(), events);
- d->abortBrokenDispatchCycleLocked(currentTime, connection);
- d->runCommandsLockedInterruptible();
- return 0; // remove the callback
- }
-
- if (! (events & ALOOPER_EVENT_INPUT)) {
- LOGW("channel '%s' ~ Received spurious callback for unhandled poll event. "
- "events=0x%x", connection->getInputChannelName(), events);
- return 1;
- }
-
- bool handled = false;
- status_t status = connection->inputPublisher.receiveFinishedSignal(&handled);
- if (status) {
- LOGE("channel '%s' ~ Failed to receive finished signal. status=%d",
- connection->getInputChannelName(), status);
- d->abortBrokenDispatchCycleLocked(currentTime, connection);
- d->runCommandsLockedInterruptible();
- return 0; // remove the callback
- }
-
- d->finishDispatchCycleLocked(currentTime, connection, handled);
- d->runCommandsLockedInterruptible();
- return 1;
- } // release lock
-}
-
-void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked(
- InputState::CancelationOptions options, const char* reason) {
- for (size_t i = 0; i < mConnectionsByReceiveFd.size(); i++) {
- synthesizeCancelationEventsForConnectionLocked(
- mConnectionsByReceiveFd.valueAt(i), options, reason);
- }
-}
-
-void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked(
- const sp<InputChannel>& channel, InputState::CancelationOptions options,
- const char* reason) {
- ssize_t index = getConnectionIndexLocked(channel);
- if (index >= 0) {
- synthesizeCancelationEventsForConnectionLocked(
- mConnectionsByReceiveFd.valueAt(index), options, reason);
- }
-}
-
-void InputDispatcher::synthesizeCancelationEventsForConnectionLocked(
- const sp<Connection>& connection, InputState::CancelationOptions options,
- const char* reason) {
- nsecs_t currentTime = now();
-
- mTempCancelationEvents.clear();
- connection->inputState.synthesizeCancelationEvents(currentTime, & mAllocator,
- mTempCancelationEvents, options);
-
- if (! mTempCancelationEvents.isEmpty()
- && connection->status != Connection::STATUS_BROKEN) {
-#if DEBUG_OUTBOUND_EVENT_DETAILS
- LOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync "
- "with reality: %s, options=%d.",
- connection->getInputChannelName(), mTempCancelationEvents.size(), reason, options);
-#endif
- for (size_t i = 0; i < mTempCancelationEvents.size(); i++) {
- EventEntry* cancelationEventEntry = mTempCancelationEvents.itemAt(i);
- switch (cancelationEventEntry->type) {
- case EventEntry::TYPE_KEY:
- logOutboundKeyDetailsLocked("cancel - ",
- static_cast<KeyEntry*>(cancelationEventEntry));
- break;
- case EventEntry::TYPE_MOTION:
- logOutboundMotionDetailsLocked("cancel - ",
- static_cast<MotionEntry*>(cancelationEventEntry));
- break;
- }
-
- int32_t xOffset, yOffset;
- const InputWindow* window = getWindowLocked(connection->inputChannel);
- if (window) {
- xOffset = -window->frameLeft;
- yOffset = -window->frameTop;
- } else {
- xOffset = 0;
- yOffset = 0;
- }
-
- DispatchEntry* cancelationDispatchEntry =
- mAllocator.obtainDispatchEntry(cancelationEventEntry, // increments ref
- 0, xOffset, yOffset);
- connection->outboundQueue.enqueueAtTail(cancelationDispatchEntry);
-
- mAllocator.releaseEventEntry(cancelationEventEntry);
- }
-
- if (!connection->outboundQueue.headSentinel.next->inProgress) {
- startDispatchCycleLocked(currentTime, connection);
- }
- }
-}
-
-InputDispatcher::MotionEntry*
-InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) {
- assert(pointerIds.value != 0);
-
- uint32_t splitPointerIndexMap[MAX_POINTERS];
- int32_t splitPointerIds[MAX_POINTERS];
- PointerCoords splitPointerCoords[MAX_POINTERS];
-
- uint32_t originalPointerCount = originalMotionEntry->pointerCount;
- uint32_t splitPointerCount = 0;
-
- for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount;
- originalPointerIndex++) {
- int32_t pointerId = uint32_t(originalMotionEntry->pointerIds[originalPointerIndex]);
- if (pointerIds.hasBit(pointerId)) {
- splitPointerIndexMap[splitPointerCount] = originalPointerIndex;
- splitPointerIds[splitPointerCount] = pointerId;
- splitPointerCoords[splitPointerCount] =
- originalMotionEntry->firstSample.pointerCoords[originalPointerIndex];
- splitPointerCount += 1;
- }
- }
- assert(splitPointerCount == pointerIds.count());
-
- int32_t action = originalMotionEntry->action;
- int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
- if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
- || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
- int32_t originalPointerIndex = getMotionEventActionPointerIndex(action);
- int32_t pointerId = originalMotionEntry->pointerIds[originalPointerIndex];
- if (pointerIds.hasBit(pointerId)) {
- if (pointerIds.count() == 1) {
- // The first/last pointer went down/up.
- action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
- ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP;
- } else {
- // A secondary pointer went down/up.
- uint32_t splitPointerIndex = 0;
- while (pointerId != splitPointerIds[splitPointerIndex]) {
- splitPointerIndex += 1;
- }
- action = maskedAction | (splitPointerIndex
- << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
- }
- } else {
- // An unrelated pointer changed.
- action = AMOTION_EVENT_ACTION_MOVE;
- }
- }
-
- MotionEntry* splitMotionEntry = mAllocator.obtainMotionEntry(
- originalMotionEntry->eventTime,
- originalMotionEntry->deviceId,
- originalMotionEntry->source,
- originalMotionEntry->policyFlags,
- action,
- originalMotionEntry->flags,
- originalMotionEntry->metaState,
- originalMotionEntry->edgeFlags,
- originalMotionEntry->xPrecision,
- originalMotionEntry->yPrecision,
- originalMotionEntry->downTime,
- splitPointerCount, splitPointerIds, splitPointerCoords);
-
- for (MotionSample* originalMotionSample = originalMotionEntry->firstSample.next;
- originalMotionSample != NULL; originalMotionSample = originalMotionSample->next) {
- for (uint32_t splitPointerIndex = 0; splitPointerIndex < splitPointerCount;
- splitPointerIndex++) {
- uint32_t originalPointerIndex = splitPointerIndexMap[splitPointerIndex];
- splitPointerCoords[splitPointerIndex] =
- originalMotionSample->pointerCoords[originalPointerIndex];
- }
-
- mAllocator.appendMotionSample(splitMotionEntry, originalMotionSample->eventTime,
- splitPointerCoords);
- }
-
- return splitMotionEntry;
-}
-
-void InputDispatcher::notifyConfigurationChanged(nsecs_t eventTime) {
-#if DEBUG_INBOUND_EVENT_DETAILS
- LOGD("notifyConfigurationChanged - eventTime=%lld", eventTime);
-#endif
-
- bool needWake;
- { // acquire lock
- AutoMutex _l(mLock);
-
- ConfigurationChangedEntry* newEntry = mAllocator.obtainConfigurationChangedEntry(eventTime);
- needWake = enqueueInboundEventLocked(newEntry);
- } // release lock
-
- if (needWake) {
- mLooper->wake();
- }
-}
-
-void InputDispatcher::notifyKey(nsecs_t eventTime, int32_t deviceId, int32_t source,
- uint32_t policyFlags, int32_t action, int32_t flags,
- int32_t keyCode, int32_t scanCode, int32_t metaState, nsecs_t downTime) {
-#if DEBUG_INBOUND_EVENT_DETAILS
- LOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, "
- "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld",
- eventTime, deviceId, source, policyFlags, action, flags,
- keyCode, scanCode, metaState, downTime);
-#endif
- if (! validateKeyEvent(action)) {
- return;
- }
-
- if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) {
- policyFlags |= POLICY_FLAG_VIRTUAL;
- flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY;
- }
-
- policyFlags |= POLICY_FLAG_TRUSTED;
-
- KeyEvent event;
- event.initialize(deviceId, source, action, flags, keyCode, scanCode,
- metaState, 0, downTime, eventTime);
-
- mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags);
-
- if (policyFlags & POLICY_FLAG_WOKE_HERE) {
- flags |= AKEY_EVENT_FLAG_WOKE_HERE;
- }
-
- bool needWake;
- { // acquire lock
- AutoMutex _l(mLock);
-
- int32_t repeatCount = 0;
- KeyEntry* newEntry = mAllocator.obtainKeyEntry(eventTime,
- deviceId, source, policyFlags, action, flags, keyCode, scanCode,
- metaState, repeatCount, downTime);
-
- needWake = enqueueInboundEventLocked(newEntry);
- } // release lock
-
- if (needWake) {
- mLooper->wake();
- }
-}
-
-void InputDispatcher::notifyMotion(nsecs_t eventTime, int32_t deviceId, int32_t source,
- uint32_t policyFlags, int32_t action, int32_t flags, int32_t metaState, int32_t edgeFlags,
- uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords,
- float xPrecision, float yPrecision, nsecs_t downTime) {
-#if DEBUG_INBOUND_EVENT_DETAILS
- LOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
- "action=0x%x, flags=0x%x, metaState=0x%x, edgeFlags=0x%x, "
- "xPrecision=%f, yPrecision=%f, downTime=%lld",
- eventTime, deviceId, source, policyFlags, action, flags, metaState, edgeFlags,
- xPrecision, yPrecision, downTime);
- for (uint32_t i = 0; i < pointerCount; i++) {
- LOGD(" Pointer %d: id=%d, x=%f, y=%f, pressure=%f, size=%f, "
- "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
- "orientation=%f",
- i, pointerIds[i], pointerCoords[i].x, pointerCoords[i].y,
- pointerCoords[i].pressure, pointerCoords[i].size,
- pointerCoords[i].touchMajor, pointerCoords[i].touchMinor,
- pointerCoords[i].toolMajor, pointerCoords[i].toolMinor,
- pointerCoords[i].orientation);
- }
-#endif
- if (! validateMotionEvent(action, pointerCount, pointerIds)) {
- return;
- }
-
- policyFlags |= POLICY_FLAG_TRUSTED;
- mPolicy->interceptGenericBeforeQueueing(eventTime, /*byref*/ policyFlags);
-
- bool needWake;
- { // acquire lock
- AutoMutex _l(mLock);
-
- // Attempt batching and streaming of move events.
- if (action == AMOTION_EVENT_ACTION_MOVE) {
- // BATCHING CASE
- //
- // Try to append a move sample to the tail of the inbound queue for this device.
- // Give up if we encounter a non-move motion event for this device since that
- // means we cannot append any new samples until a new motion event has started.
- for (EventEntry* entry = mInboundQueue.tailSentinel.prev;
- entry != & mInboundQueue.headSentinel; entry = entry->prev) {
- if (entry->type != EventEntry::TYPE_MOTION) {
- // Keep looking for motion events.
- continue;
- }
-
- MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
- if (motionEntry->deviceId != deviceId) {
- // Keep looking for this device.
- continue;
- }
-
- if (motionEntry->action != AMOTION_EVENT_ACTION_MOVE
- || motionEntry->pointerCount != pointerCount
- || motionEntry->isInjected()) {
- // Last motion event in the queue for this device is not compatible for
- // appending new samples. Stop here.
- goto NoBatchingOrStreaming;
- }
-
- // The last motion event is a move and is compatible for appending.
- // Do the batching magic.
- mAllocator.appendMotionSample(motionEntry, eventTime, pointerCoords);
-#if DEBUG_BATCHING
- LOGD("Appended motion sample onto batch for most recent "
- "motion event for this device in the inbound queue.");
-#endif
- return; // done!
- }
-
- // STREAMING CASE
- //
- // There is no pending motion event (of any kind) for this device in the inbound queue.
- // Search the outbound queue for the current foreground targets to find a dispatched
- // motion event that is still in progress. If found, then, appen the new sample to
- // that event and push it out to all current targets. The logic in
- // prepareDispatchCycleLocked takes care of the case where some targets may
- // already have consumed the motion event by starting a new dispatch cycle if needed.
- if (mCurrentInputTargetsValid) {
- for (size_t i = 0; i < mCurrentInputTargets.size(); i++) {
- const InputTarget& inputTarget = mCurrentInputTargets[i];
- if ((inputTarget.flags & InputTarget::FLAG_FOREGROUND) == 0) {
- // Skip non-foreground targets. We only want to stream if there is at
- // least one foreground target whose dispatch is still in progress.
- continue;
- }
-
- ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel);
- if (connectionIndex < 0) {
- // Connection must no longer be valid.
- continue;
- }
-
- sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
- if (connection->outboundQueue.isEmpty()) {
- // This foreground target has an empty outbound queue.
- continue;
- }
-
- DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next;
- if (! dispatchEntry->inProgress
- || dispatchEntry->eventEntry->type != EventEntry::TYPE_MOTION
- || dispatchEntry->isSplit()) {
- // No motion event is being dispatched, or it is being split across
- // windows in which case we cannot stream.
- continue;
- }
-
- MotionEntry* motionEntry = static_cast<MotionEntry*>(
- dispatchEntry->eventEntry);
- if (motionEntry->action != AMOTION_EVENT_ACTION_MOVE
- || motionEntry->deviceId != deviceId
- || motionEntry->pointerCount != pointerCount
- || motionEntry->isInjected()) {
- // The motion event is not compatible with this move.
- continue;
- }
-
- // Hurray! This foreground target is currently dispatching a move event
- // that we can stream onto. Append the motion sample and resume dispatch.
- mAllocator.appendMotionSample(motionEntry, eventTime, pointerCoords);
-#if DEBUG_BATCHING
- LOGD("Appended motion sample onto batch for most recently dispatched "
- "motion event for this device in the outbound queues. "
- "Attempting to stream the motion sample.");
-#endif
- nsecs_t currentTime = now();
- dispatchEventToCurrentInputTargetsLocked(currentTime, motionEntry,
- true /*resumeWithAppendedMotionSample*/);
-
- runCommandsLockedInterruptible();
- return; // done!
- }
- }
-
-NoBatchingOrStreaming:;
- }
-
- // Just enqueue a new motion event.
- MotionEntry* newEntry = mAllocator.obtainMotionEntry(eventTime,
- deviceId, source, policyFlags, action, flags, metaState, edgeFlags,
- xPrecision, yPrecision, downTime,
- pointerCount, pointerIds, pointerCoords);
-
- needWake = enqueueInboundEventLocked(newEntry);
- } // release lock
-
- if (needWake) {
- mLooper->wake();
- }
-}
-
-void InputDispatcher::notifySwitch(nsecs_t when, int32_t switchCode, int32_t switchValue,
- uint32_t policyFlags) {
-#if DEBUG_INBOUND_EVENT_DETAILS
- LOGD("notifySwitch - switchCode=%d, switchValue=%d, policyFlags=0x%x",
- switchCode, switchValue, policyFlags);
-#endif
-
- policyFlags |= POLICY_FLAG_TRUSTED;
- mPolicy->notifySwitch(when, switchCode, switchValue, policyFlags);
-}
-
-int32_t InputDispatcher::injectInputEvent(const InputEvent* event,
- int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis) {
-#if DEBUG_INBOUND_EVENT_DETAILS
- LOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, "
- "syncMode=%d, timeoutMillis=%d",
- event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis);
-#endif
-
- nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis);
-
- uint32_t policyFlags = POLICY_FLAG_INJECTED;
- if (hasInjectionPermission(injectorPid, injectorUid)) {
- policyFlags |= POLICY_FLAG_TRUSTED;
- }
-
- EventEntry* injectedEntry;
- switch (event->getType()) {
- case AINPUT_EVENT_TYPE_KEY: {
- const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event);
- int32_t action = keyEvent->getAction();
- if (! validateKeyEvent(action)) {
- return INPUT_EVENT_INJECTION_FAILED;
- }
-
- int32_t flags = keyEvent->getFlags();
- if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) {
- policyFlags |= POLICY_FLAG_VIRTUAL;
- }
-
- mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags);
-
- if (policyFlags & POLICY_FLAG_WOKE_HERE) {
- flags |= AKEY_EVENT_FLAG_WOKE_HERE;
- }
-
- mLock.lock();
- injectedEntry = mAllocator.obtainKeyEntry(keyEvent->getEventTime(),
- keyEvent->getDeviceId(), keyEvent->getSource(),
- policyFlags, action, flags,
- keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(),
- keyEvent->getRepeatCount(), keyEvent->getDownTime());
- break;
- }
-
- case AINPUT_EVENT_TYPE_MOTION: {
- const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event);
- int32_t action = motionEvent->getAction();
- size_t pointerCount = motionEvent->getPointerCount();
- const int32_t* pointerIds = motionEvent->getPointerIds();
- if (! validateMotionEvent(action, pointerCount, pointerIds)) {
- return INPUT_EVENT_INJECTION_FAILED;
- }
-
- nsecs_t eventTime = motionEvent->getEventTime();
- mPolicy->interceptGenericBeforeQueueing(eventTime, /*byref*/ policyFlags);
-
- mLock.lock();
- const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes();
- const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords();
- MotionEntry* motionEntry = mAllocator.obtainMotionEntry(*sampleEventTimes,
- motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
- action, motionEvent->getFlags(),
- motionEvent->getMetaState(), motionEvent->getEdgeFlags(),
- motionEvent->getXPrecision(), motionEvent->getYPrecision(),
- motionEvent->getDownTime(), uint32_t(pointerCount),
- pointerIds, samplePointerCoords);
- for (size_t i = motionEvent->getHistorySize(); i > 0; i--) {
- sampleEventTimes += 1;
- samplePointerCoords += pointerCount;
- mAllocator.appendMotionSample(motionEntry, *sampleEventTimes, samplePointerCoords);
- }
- injectedEntry = motionEntry;
- break;
- }
-
- default:
- LOGW("Cannot inject event of type %d", event->getType());
- return INPUT_EVENT_INJECTION_FAILED;
- }
-
- InjectionState* injectionState = mAllocator.obtainInjectionState(injectorPid, injectorUid);
- if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
- injectionState->injectionIsAsync = true;
- }
-
- injectionState->refCount += 1;
- injectedEntry->injectionState = injectionState;
-
- bool needWake = enqueueInboundEventLocked(injectedEntry);
- mLock.unlock();
-
- if (needWake) {
- mLooper->wake();
- }
-
- int32_t injectionResult;
- { // acquire lock
- AutoMutex _l(mLock);
-
- if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
- injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
- } else {
- for (;;) {
- injectionResult = injectionState->injectionResult;
- if (injectionResult != INPUT_EVENT_INJECTION_PENDING) {
- break;
- }
-
- nsecs_t remainingTimeout = endTime - now();
- if (remainingTimeout <= 0) {
-#if DEBUG_INJECTION
- LOGD("injectInputEvent - Timed out waiting for injection result "
- "to become available.");
-#endif
- injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
- break;
- }
-
- mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout);
- }
-
- if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED
- && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) {
- while (injectionState->pendingForegroundDispatches != 0) {
-#if DEBUG_INJECTION
- LOGD("injectInputEvent - Waiting for %d pending foreground dispatches.",
- injectionState->pendingForegroundDispatches);
-#endif
- nsecs_t remainingTimeout = endTime - now();
- if (remainingTimeout <= 0) {
-#if DEBUG_INJECTION
- LOGD("injectInputEvent - Timed out waiting for pending foreground "
- "dispatches to finish.");
-#endif
- injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
- break;
- }
-
- mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout);
- }
- }
- }
-
- mAllocator.releaseInjectionState(injectionState);
- } // release lock
-
-#if DEBUG_INJECTION
- LOGD("injectInputEvent - Finished with result %d. "
- "injectorPid=%d, injectorUid=%d",
- injectionResult, injectorPid, injectorUid);
-#endif
-
- return injectionResult;
-}
-
-bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) {
- return injectorUid == 0
- || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid);
-}
-
-void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) {
- InjectionState* injectionState = entry->injectionState;
- if (injectionState) {
-#if DEBUG_INJECTION
- LOGD("Setting input event injection result to %d. "
- "injectorPid=%d, injectorUid=%d",
- injectionResult, injectionState->injectorPid, injectionState->injectorUid);
-#endif
-
- if (injectionState->injectionIsAsync) {
- // Log the outcome since the injector did not wait for the injection result.
- switch (injectionResult) {
- case INPUT_EVENT_INJECTION_SUCCEEDED:
- LOGV("Asynchronous input event injection succeeded.");
- break;
- case INPUT_EVENT_INJECTION_FAILED:
- LOGW("Asynchronous input event injection failed.");
- break;
- case INPUT_EVENT_INJECTION_PERMISSION_DENIED:
- LOGW("Asynchronous input event injection permission denied.");
- break;
- case INPUT_EVENT_INJECTION_TIMED_OUT:
- LOGW("Asynchronous input event injection timed out.");
- break;
- }
- }
-
- injectionState->injectionResult = injectionResult;
- mInjectionResultAvailableCondition.broadcast();
- }
-}
-
-void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) {
- InjectionState* injectionState = entry->injectionState;
- if (injectionState) {
- injectionState->pendingForegroundDispatches += 1;
- }
-}
-
-void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) {
- InjectionState* injectionState = entry->injectionState;
- if (injectionState) {
- injectionState->pendingForegroundDispatches -= 1;
-
- if (injectionState->pendingForegroundDispatches == 0) {
- mInjectionSyncFinishedCondition.broadcast();
- }
- }
-}
-
-const InputWindow* InputDispatcher::getWindowLocked(const sp<InputChannel>& inputChannel) {
- for (size_t i = 0; i < mWindows.size(); i++) {
- const InputWindow* window = & mWindows[i];
- if (window->inputChannel == inputChannel) {
- return window;
- }
- }
- return NULL;
-}
-
-void InputDispatcher::setInputWindows(const Vector<InputWindow>& inputWindows) {
-#if DEBUG_FOCUS
- LOGD("setInputWindows");
-#endif
- { // acquire lock
- AutoMutex _l(mLock);
-
- // Clear old window pointers.
- sp<InputChannel> oldFocusedWindowChannel;
- if (mFocusedWindow) {
- oldFocusedWindowChannel = mFocusedWindow->inputChannel;
- mFocusedWindow = NULL;
- }
-
- mWindows.clear();
-
- // Loop over new windows and rebuild the necessary window pointers for
- // tracking focus and touch.
- mWindows.appendVector(inputWindows);
-
- size_t numWindows = mWindows.size();
- for (size_t i = 0; i < numWindows; i++) {
- const InputWindow* window = & mWindows.itemAt(i);
- if (window->hasFocus) {
- mFocusedWindow = window;
- break;
- }
- }
-
- if (oldFocusedWindowChannel != NULL) {
- if (!mFocusedWindow || oldFocusedWindowChannel != mFocusedWindow->inputChannel) {
-#if DEBUG_FOCUS
- LOGD("Focus left window: %s",
- oldFocusedWindowChannel->getName().string());
-#endif
- synthesizeCancelationEventsForInputChannelLocked(oldFocusedWindowChannel,
- InputState::CANCEL_NON_POINTER_EVENTS, "focus left window");
- oldFocusedWindowChannel.clear();
- }
- }
- if (mFocusedWindow && oldFocusedWindowChannel == NULL) {
-#if DEBUG_FOCUS
- LOGD("Focus entered window: %s",
- mFocusedWindow->inputChannel->getName().string());
-#endif
- }
-
- for (size_t i = 0; i < mTouchState.windows.size(); ) {
- TouchedWindow& touchedWindow = mTouchState.windows.editItemAt(i);
- const InputWindow* window = getWindowLocked(touchedWindow.channel);
- if (window) {
- touchedWindow.window = window;
- i += 1;
- } else {
-#if DEBUG_FOCUS
- LOGD("Touched window was removed: %s", touchedWindow.channel->getName().string());
-#endif
- synthesizeCancelationEventsForInputChannelLocked(touchedWindow.channel,
- InputState::CANCEL_POINTER_EVENTS, "touched window was removed");
- mTouchState.windows.removeAt(i);
- }
- }
-
-#if DEBUG_FOCUS
- //logDispatchStateLocked();
-#endif
- } // release lock
-
- // Wake up poll loop since it may need to make new input dispatching choices.
- mLooper->wake();
-}
-
-void InputDispatcher::setFocusedApplication(const InputApplication* inputApplication) {
-#if DEBUG_FOCUS
- LOGD("setFocusedApplication");
-#endif
- { // acquire lock
- AutoMutex _l(mLock);
-
- releaseFocusedApplicationLocked();
-
- if (inputApplication) {
- mFocusedApplicationStorage = *inputApplication;
- mFocusedApplication = & mFocusedApplicationStorage;
- }
-
-#if DEBUG_FOCUS
- //logDispatchStateLocked();
-#endif
- } // release lock
-
- // Wake up poll loop since it may need to make new input dispatching choices.
- mLooper->wake();
-}
-
-void InputDispatcher::releaseFocusedApplicationLocked() {
- if (mFocusedApplication) {
- mFocusedApplication = NULL;
- mFocusedApplicationStorage.handle.clear();
- }
-}
-
-void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) {
-#if DEBUG_FOCUS
- LOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen);
-#endif
-
- bool changed;
- { // acquire lock
- AutoMutex _l(mLock);
-
- if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) {
- if (mDispatchFrozen && !frozen) {
- resetANRTimeoutsLocked();
- }
-
- if (mDispatchEnabled && !enabled) {
- resetAndDropEverythingLocked("dispatcher is being disabled");
- }
-
- mDispatchEnabled = enabled;
- mDispatchFrozen = frozen;
- changed = true;
- } else {
- changed = false;
- }
-
-#if DEBUG_FOCUS
- //logDispatchStateLocked();
-#endif
- } // release lock
-
- if (changed) {
- // Wake up poll loop since it may need to make new input dispatching choices.
- mLooper->wake();
- }
-}
-
-bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel,
- const sp<InputChannel>& toChannel) {
-#if DEBUG_FOCUS
- LOGD("transferTouchFocus: fromChannel=%s, toChannel=%s",
- fromChannel->getName().string(), toChannel->getName().string());
-#endif
- { // acquire lock
- AutoMutex _l(mLock);
-
- const InputWindow* fromWindow = getWindowLocked(fromChannel);
- const InputWindow* toWindow = getWindowLocked(toChannel);
- if (! fromWindow || ! toWindow) {
-#if DEBUG_FOCUS
- LOGD("Cannot transfer focus because from or to window not found.");
-#endif
- return false;
- }
- if (fromWindow == toWindow) {
-#if DEBUG_FOCUS
- LOGD("Trivial transfer to same window.");
-#endif
- return true;
- }
-
- bool found = false;
- for (size_t i = 0; i < mTouchState.windows.size(); i++) {
- const TouchedWindow& touchedWindow = mTouchState.windows[i];
- if (touchedWindow.window == fromWindow) {
- int32_t oldTargetFlags = touchedWindow.targetFlags;
- BitSet32 pointerIds = touchedWindow.pointerIds;
-
- mTouchState.windows.removeAt(i);
-
- int32_t newTargetFlags = oldTargetFlags
- & (InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_SPLIT);
- mTouchState.addOrUpdateWindow(toWindow, newTargetFlags, pointerIds);
-
- found = true;
- break;
- }
- }
-
- if (! found) {
-#if DEBUG_FOCUS
- LOGD("Focus transfer failed because from window did not have focus.");
-#endif
- return false;
- }
-
- ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel);
- ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel);
- if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) {
- sp<Connection> fromConnection = mConnectionsByReceiveFd.valueAt(fromConnectionIndex);
- sp<Connection> toConnection = mConnectionsByReceiveFd.valueAt(toConnectionIndex);
-
- fromConnection->inputState.copyPointerStateTo(toConnection->inputState);
- synthesizeCancelationEventsForConnectionLocked(fromConnection,
- InputState::CANCEL_POINTER_EVENTS,
- "transferring touch focus from this window to another window");
- }
-
-#if DEBUG_FOCUS
- logDispatchStateLocked();
-#endif
- } // release lock
-
- // Wake up poll loop since it may need to make new input dispatching choices.
- mLooper->wake();
- return true;
-}
-
-void InputDispatcher::resetAndDropEverythingLocked(const char* reason) {
-#if DEBUG_FOCUS
- LOGD("Resetting and dropping all events (%s).", reason);
-#endif
-
- synthesizeCancelationEventsForAllConnectionsLocked(InputState::CANCEL_ALL_EVENTS, reason);
-
- resetKeyRepeatLocked();
- releasePendingEventLocked();
- drainInboundQueueLocked();
- resetTargetsLocked();
-
- mTouchState.reset();
-}
-
-void InputDispatcher::logDispatchStateLocked() {
- String8 dump;
- dumpDispatchStateLocked(dump);
-
- char* text = dump.lockBuffer(dump.size());
- char* start = text;
- while (*start != '\0') {
- char* end = strchr(start, '\n');
- if (*end == '\n') {
- *(end++) = '\0';
- }
- LOGD("%s", start);
- start = end;
- }
-}
-
-void InputDispatcher::dumpDispatchStateLocked(String8& dump) {
- dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled);
- dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen);
-
- if (mFocusedApplication) {
- dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n",
- mFocusedApplication->name.string(),
- mFocusedApplication->dispatchingTimeout / 1000000.0);
- } else {
- dump.append(INDENT "FocusedApplication: <null>\n");
- }
- dump.appendFormat(INDENT "FocusedWindow: name='%s'\n",
- mFocusedWindow != NULL ? mFocusedWindow->name.string() : "<null>");
-
- dump.appendFormat(INDENT "TouchDown: %s\n", toString(mTouchState.down));
- dump.appendFormat(INDENT "TouchSplit: %s\n", toString(mTouchState.split));
- if (!mTouchState.windows.isEmpty()) {
- dump.append(INDENT "TouchedWindows:\n");
- for (size_t i = 0; i < mTouchState.windows.size(); i++) {
- const TouchedWindow& touchedWindow = mTouchState.windows[i];
- dump.appendFormat(INDENT2 "%d: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n",
- i, touchedWindow.window->name.string(), touchedWindow.pointerIds.value,
- touchedWindow.targetFlags);
- }
- } else {
- dump.append(INDENT "TouchedWindows: <none>\n");
- }
-
- if (!mWindows.isEmpty()) {
- dump.append(INDENT "Windows:\n");
- for (size_t i = 0; i < mWindows.size(); i++) {
- const InputWindow& window = mWindows[i];
- dump.appendFormat(INDENT2 "%d: name='%s', paused=%s, hasFocus=%s, hasWallpaper=%s, "
- "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, "
- "frame=[%d,%d][%d,%d], "
- "visibleFrame=[%d,%d][%d,%d], "
- "touchableArea=[%d,%d][%d,%d], "
- "ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n",
- i, window.name.string(),
- toString(window.paused),
- toString(window.hasFocus),
- toString(window.hasWallpaper),
- toString(window.visible),
- toString(window.canReceiveKeys),
- window.layoutParamsFlags, window.layoutParamsType,
- window.layer,
- window.frameLeft, window.frameTop,
- window.frameRight, window.frameBottom,
- window.visibleFrameLeft, window.visibleFrameTop,
- window.visibleFrameRight, window.visibleFrameBottom,
- window.touchableAreaLeft, window.touchableAreaTop,
- window.touchableAreaRight, window.touchableAreaBottom,
- window.ownerPid, window.ownerUid,
- window.dispatchingTimeout / 1000000.0);
- }
- } else {
- dump.append(INDENT "Windows: <none>\n");
- }
-
- if (!mMonitoringChannels.isEmpty()) {
- dump.append(INDENT "MonitoringChannels:\n");
- for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
- const sp<InputChannel>& channel = mMonitoringChannels[i];
- dump.appendFormat(INDENT2 "%d: '%s'\n", i, channel->getName().string());
- }
- } else {
- dump.append(INDENT "MonitoringChannels: <none>\n");
- }
-
- dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count());
-
- if (!mActiveConnections.isEmpty()) {
- dump.append(INDENT "ActiveConnections:\n");
- for (size_t i = 0; i < mActiveConnections.size(); i++) {
- const Connection* connection = mActiveConnections[i];
- dump.appendFormat(INDENT2 "%d: '%s', status=%s, outboundQueueLength=%u, "
- "inputState.isNeutral=%s\n",
- i, connection->getInputChannelName(), connection->getStatusLabel(),
- connection->outboundQueue.count(),
- toString(connection->inputState.isNeutral()));
- }
- } else {
- dump.append(INDENT "ActiveConnections: <none>\n");
- }
-
- if (isAppSwitchPendingLocked()) {
- dump.appendFormat(INDENT "AppSwitch: pending, due in %01.1fms\n",
- (mAppSwitchDueTime - now()) / 1000000.0);
- } else {
- dump.append(INDENT "AppSwitch: not pending\n");
- }
-}
-
-status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel, bool monitor) {
-#if DEBUG_REGISTRATION
- LOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(),
- toString(monitor));
-#endif
-
- { // acquire lock
- AutoMutex _l(mLock);
-
- if (getConnectionIndexLocked(inputChannel) >= 0) {
- LOGW("Attempted to register already registered input channel '%s'",
- inputChannel->getName().string());
- return BAD_VALUE;
- }
-
- sp<Connection> connection = new Connection(inputChannel);
- status_t status = connection->initialize();
- if (status) {
- LOGE("Failed to initialize input publisher for input channel '%s', status=%d",
- inputChannel->getName().string(), status);
- return status;
- }
-
- int32_t receiveFd = inputChannel->getReceivePipeFd();
- mConnectionsByReceiveFd.add(receiveFd, connection);
-
- if (monitor) {
- mMonitoringChannels.push(inputChannel);
- }
-
- mLooper->addFd(receiveFd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this);
-
- runCommandsLockedInterruptible();
- } // release lock
- return OK;
-}
-
-status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) {
-#if DEBUG_REGISTRATION
- LOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string());
-#endif
-
- { // acquire lock
- AutoMutex _l(mLock);
-
- ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
- if (connectionIndex < 0) {
- LOGW("Attempted to unregister already unregistered input channel '%s'",
- inputChannel->getName().string());
- return BAD_VALUE;
- }
-
- sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
- mConnectionsByReceiveFd.removeItemsAt(connectionIndex);
-
- connection->status = Connection::STATUS_ZOMBIE;
-
- for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
- if (mMonitoringChannels[i] == inputChannel) {
- mMonitoringChannels.removeAt(i);
- break;
- }
- }
-
- mLooper->removeFd(inputChannel->getReceivePipeFd());
-
- nsecs_t currentTime = now();
- abortBrokenDispatchCycleLocked(currentTime, connection);
-
- runCommandsLockedInterruptible();
- } // release lock
-
- // Wake the poll loop because removing the connection may have changed the current
- // synchronization state.
- mLooper->wake();
- return OK;
-}
-
-ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) {
- ssize_t connectionIndex = mConnectionsByReceiveFd.indexOfKey(inputChannel->getReceivePipeFd());
- if (connectionIndex >= 0) {
- sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
- if (connection->inputChannel.get() == inputChannel.get()) {
- return connectionIndex;
- }
- }
-
- return -1;
-}
-
-void InputDispatcher::activateConnectionLocked(Connection* connection) {
- for (size_t i = 0; i < mActiveConnections.size(); i++) {
- if (mActiveConnections.itemAt(i) == connection) {
- return;
- }
- }
- mActiveConnections.add(connection);
-}
-
-void InputDispatcher::deactivateConnectionLocked(Connection* connection) {
- for (size_t i = 0; i < mActiveConnections.size(); i++) {
- if (mActiveConnections.itemAt(i) == connection) {
- mActiveConnections.removeAt(i);
- return;
- }
- }
-}
-
-void InputDispatcher::onDispatchCycleStartedLocked(
- nsecs_t currentTime, const sp<Connection>& connection) {
-}
-
-void InputDispatcher::onDispatchCycleFinishedLocked(
- nsecs_t currentTime, const sp<Connection>& connection, bool handled) {
- CommandEntry* commandEntry = postCommandLocked(
- & InputDispatcher::doDispatchCycleFinishedLockedInterruptible);
- commandEntry->connection = connection;
- commandEntry->handled = handled;
-}
-
-void InputDispatcher::onDispatchCycleBrokenLocked(
- nsecs_t currentTime, const sp<Connection>& connection) {
- LOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!",
- connection->getInputChannelName());
-
- CommandEntry* commandEntry = postCommandLocked(
- & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible);
- commandEntry->connection = connection;
-}
-
-void InputDispatcher::onANRLocked(
- nsecs_t currentTime, const InputApplication* application, const InputWindow* window,
- nsecs_t eventTime, nsecs_t waitStartTime) {
- LOGI("Application is not responding: %s. "
- "%01.1fms since event, %01.1fms since wait started",
- getApplicationWindowLabelLocked(application, window).string(),
- (currentTime - eventTime) / 1000000.0,
- (currentTime - waitStartTime) / 1000000.0);
-
- CommandEntry* commandEntry = postCommandLocked(
- & InputDispatcher::doNotifyANRLockedInterruptible);
- if (application) {
- commandEntry->inputApplicationHandle = application->handle;
- }
- if (window) {
- commandEntry->inputChannel = window->inputChannel;
- }
-}
-
-void InputDispatcher::doNotifyConfigurationChangedInterruptible(
- CommandEntry* commandEntry) {
- mLock.unlock();
-
- mPolicy->notifyConfigurationChanged(commandEntry->eventTime);
-
- mLock.lock();
-}
-
-void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible(
- CommandEntry* commandEntry) {
- sp<Connection> connection = commandEntry->connection;
-
- if (connection->status != Connection::STATUS_ZOMBIE) {
- mLock.unlock();
-
- mPolicy->notifyInputChannelBroken(connection->inputChannel);
-
- mLock.lock();
- }
-}
-
-void InputDispatcher::doNotifyANRLockedInterruptible(
- CommandEntry* commandEntry) {
- mLock.unlock();
-
- nsecs_t newTimeout = mPolicy->notifyANR(
- commandEntry->inputApplicationHandle, commandEntry->inputChannel);
-
- mLock.lock();
-
- resumeAfterTargetsNotReadyTimeoutLocked(newTimeout, commandEntry->inputChannel);
-}
-
-void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible(
- CommandEntry* commandEntry) {
- KeyEntry* entry = commandEntry->keyEntry;
-
- KeyEvent event;
- initializeKeyEvent(&event, entry);
-
- mLock.unlock();
-
- bool consumed = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputChannel,
- &event, entry->policyFlags);
-
- mLock.lock();
-
- entry->interceptKeyResult = consumed
- ? KeyEntry::INTERCEPT_KEY_RESULT_SKIP
- : KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
- mAllocator.releaseKeyEntry(entry);
-}
-
-void InputDispatcher::doDispatchCycleFinishedLockedInterruptible(
- CommandEntry* commandEntry) {
- sp<Connection> connection = commandEntry->connection;
- bool handled = commandEntry->handled;
-
- if (!connection->outboundQueue.isEmpty()) {
- DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next;
- if (dispatchEntry->inProgress
- && dispatchEntry->hasForegroundTarget()
- && dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) {
- KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry);
- if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) {
- if (handled) {
- // If the application handled a non-fallback key, then immediately
- // cancel all fallback keys previously dispatched to the application.
- // This behavior will prevent chording with fallback keys (so they cannot
- // be used as modifiers) but it will ensure that fallback keys do not
- // get stuck. This takes care of the case where the application does not handle
- // the original DOWN so we generate a fallback DOWN but it does handle
- // the original UP in which case we would not generate the fallback UP.
- synthesizeCancelationEventsForConnectionLocked(connection,
- InputState::CANCEL_FALLBACK_EVENTS,
- "application handled a non-fallback event, canceling all fallback events");
- } else {
- // If the application did not handle a non-fallback key, then ask
- // the policy what to do with it. We might generate a fallback key
- // event here.
- KeyEvent event;
- initializeKeyEvent(&event, keyEntry);
-
- mLock.unlock();
-
- bool fallback = mPolicy->dispatchUnhandledKey(connection->inputChannel,
- &event, keyEntry->policyFlags, &event);
-
- mLock.lock();
-
- if (connection->status != Connection::STATUS_NORMAL) {
- return;
- }
-
- assert(connection->outboundQueue.headSentinel.next == dispatchEntry);
-
- if (fallback) {
- // Restart the dispatch cycle using the fallback key.
- keyEntry->eventTime = event.getEventTime();
- keyEntry->deviceId = event.getDeviceId();
- keyEntry->source = event.getSource();
- keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK;
- keyEntry->keyCode = event.getKeyCode();
- keyEntry->scanCode = event.getScanCode();
- keyEntry->metaState = event.getMetaState();
- keyEntry->repeatCount = event.getRepeatCount();
- keyEntry->downTime = event.getDownTime();
- keyEntry->syntheticRepeat = false;
-
- dispatchEntry->inProgress = false;
- startDispatchCycleLocked(now(), connection);
- return;
- }
- }
- }
- }
- }
-
- startNextDispatchCycleLocked(now(), connection);
-}
-
-void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) {
- mLock.unlock();
-
- mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType);
-
- mLock.lock();
-}
-
-void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) {
- event->initialize(entry->deviceId, entry->source, entry->action, entry->flags,
- entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount,
- entry->downTime, entry->eventTime);
-}
-
-void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
- int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) {
- // TODO Write some statistics about how long we spend waiting.
-}
-
-void InputDispatcher::dump(String8& dump) {
- dump.append("Input Dispatcher State:\n");
- dumpDispatchStateLocked(dump);
-}
-
-
-// --- InputDispatcher::Queue ---
-
-template <typename T>
-uint32_t InputDispatcher::Queue<T>::count() const {
- uint32_t result = 0;
- for (const T* entry = headSentinel.next; entry != & tailSentinel; entry = entry->next) {
- result += 1;
- }
- return result;
-}
-
-
-// --- InputDispatcher::Allocator ---
-
-InputDispatcher::Allocator::Allocator() {
-}
-
-InputDispatcher::InjectionState*
-InputDispatcher::Allocator::obtainInjectionState(int32_t injectorPid, int32_t injectorUid) {
- InjectionState* injectionState = mInjectionStatePool.alloc();
- injectionState->refCount = 1;
- injectionState->injectorPid = injectorPid;
- injectionState->injectorUid = injectorUid;
- injectionState->injectionIsAsync = false;
- injectionState->injectionResult = INPUT_EVENT_INJECTION_PENDING;
- injectionState->pendingForegroundDispatches = 0;
- return injectionState;
-}
-
-void InputDispatcher::Allocator::initializeEventEntry(EventEntry* entry, int32_t type,
- nsecs_t eventTime, uint32_t policyFlags) {
- entry->type = type;
- entry->refCount = 1;
- entry->dispatchInProgress = false;
- entry->eventTime = eventTime;
- entry->policyFlags = policyFlags;
- entry->injectionState = NULL;
-}
-
-void InputDispatcher::Allocator::releaseEventEntryInjectionState(EventEntry* entry) {
- if (entry->injectionState) {
- releaseInjectionState(entry->injectionState);
- entry->injectionState = NULL;
- }
-}
-
-InputDispatcher::ConfigurationChangedEntry*
-InputDispatcher::Allocator::obtainConfigurationChangedEntry(nsecs_t eventTime) {
- ConfigurationChangedEntry* entry = mConfigurationChangeEntryPool.alloc();
- initializeEventEntry(entry, EventEntry::TYPE_CONFIGURATION_CHANGED, eventTime, 0);
- return entry;
-}
-
-InputDispatcher::KeyEntry* InputDispatcher::Allocator::obtainKeyEntry(nsecs_t eventTime,
- int32_t deviceId, int32_t source, uint32_t policyFlags, int32_t action,
- int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
- int32_t repeatCount, nsecs_t downTime) {
- KeyEntry* entry = mKeyEntryPool.alloc();
- initializeEventEntry(entry, EventEntry::TYPE_KEY, eventTime, policyFlags);
-
- entry->deviceId = deviceId;
- entry->source = source;
- entry->action = action;
- entry->flags = flags;
- entry->keyCode = keyCode;
- entry->scanCode = scanCode;
- entry->metaState = metaState;
- entry->repeatCount = repeatCount;
- entry->downTime = downTime;
- entry->syntheticRepeat = false;
- entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
- return entry;
-}
-
-InputDispatcher::MotionEntry* InputDispatcher::Allocator::obtainMotionEntry(nsecs_t eventTime,
- int32_t deviceId, int32_t source, uint32_t policyFlags, int32_t action, int32_t flags,
- int32_t metaState, int32_t edgeFlags, float xPrecision, float yPrecision,
- nsecs_t downTime, uint32_t pointerCount,
- const int32_t* pointerIds, const PointerCoords* pointerCoords) {
- MotionEntry* entry = mMotionEntryPool.alloc();
- initializeEventEntry(entry, EventEntry::TYPE_MOTION, eventTime, policyFlags);
-
- entry->eventTime = eventTime;
- entry->deviceId = deviceId;
- entry->source = source;
- entry->action = action;
- entry->flags = flags;
- entry->metaState = metaState;
- entry->edgeFlags = edgeFlags;
- entry->xPrecision = xPrecision;
- entry->yPrecision = yPrecision;
- entry->downTime = downTime;
- entry->pointerCount = pointerCount;
- entry->firstSample.eventTime = eventTime;
- entry->firstSample.next = NULL;
- entry->lastSample = & entry->firstSample;
- for (uint32_t i = 0; i < pointerCount; i++) {
- entry->pointerIds[i] = pointerIds[i];
- entry->firstSample.pointerCoords[i] = pointerCoords[i];
- }
- return entry;
-}
-
-InputDispatcher::DispatchEntry* InputDispatcher::Allocator::obtainDispatchEntry(
- EventEntry* eventEntry,
- int32_t targetFlags, float xOffset, float yOffset) {
- DispatchEntry* entry = mDispatchEntryPool.alloc();
- entry->eventEntry = eventEntry;
- eventEntry->refCount += 1;
- entry->targetFlags = targetFlags;
- entry->xOffset = xOffset;
- entry->yOffset = yOffset;
- entry->inProgress = false;
- entry->headMotionSample = NULL;
- entry->tailMotionSample = NULL;
- return entry;
-}
-
-InputDispatcher::CommandEntry* InputDispatcher::Allocator::obtainCommandEntry(Command command) {
- CommandEntry* entry = mCommandEntryPool.alloc();
- entry->command = command;
- return entry;
-}
-
-void InputDispatcher::Allocator::releaseInjectionState(InjectionState* injectionState) {
- injectionState->refCount -= 1;
- if (injectionState->refCount == 0) {
- mInjectionStatePool.free(injectionState);
- } else {
- assert(injectionState->refCount > 0);
- }
-}
-
-void InputDispatcher::Allocator::releaseEventEntry(EventEntry* entry) {
- switch (entry->type) {
- case EventEntry::TYPE_CONFIGURATION_CHANGED:
- releaseConfigurationChangedEntry(static_cast<ConfigurationChangedEntry*>(entry));
- break;
- case EventEntry::TYPE_KEY:
- releaseKeyEntry(static_cast<KeyEntry*>(entry));
- break;
- case EventEntry::TYPE_MOTION:
- releaseMotionEntry(static_cast<MotionEntry*>(entry));
- break;
- default:
- assert(false);
- break;
- }
-}
-
-void InputDispatcher::Allocator::releaseConfigurationChangedEntry(
- ConfigurationChangedEntry* entry) {
- entry->refCount -= 1;
- if (entry->refCount == 0) {
- releaseEventEntryInjectionState(entry);
- mConfigurationChangeEntryPool.free(entry);
- } else {
- assert(entry->refCount > 0);
- }
-}
-
-void InputDispatcher::Allocator::releaseKeyEntry(KeyEntry* entry) {
- entry->refCount -= 1;
- if (entry->refCount == 0) {
- releaseEventEntryInjectionState(entry);
- mKeyEntryPool.free(entry);
- } else {
- assert(entry->refCount > 0);
- }
-}
-
-void InputDispatcher::Allocator::releaseMotionEntry(MotionEntry* entry) {
- entry->refCount -= 1;
- if (entry->refCount == 0) {
- releaseEventEntryInjectionState(entry);
- for (MotionSample* sample = entry->firstSample.next; sample != NULL; ) {
- MotionSample* next = sample->next;
- mMotionSamplePool.free(sample);
- sample = next;
- }
- mMotionEntryPool.free(entry);
- } else {
- assert(entry->refCount > 0);
- }
-}
-
-void InputDispatcher::Allocator::releaseDispatchEntry(DispatchEntry* entry) {
- releaseEventEntry(entry->eventEntry);
- mDispatchEntryPool.free(entry);
-}
-
-void InputDispatcher::Allocator::releaseCommandEntry(CommandEntry* entry) {
- mCommandEntryPool.free(entry);
-}
-
-void InputDispatcher::Allocator::appendMotionSample(MotionEntry* motionEntry,
- nsecs_t eventTime, const PointerCoords* pointerCoords) {
- MotionSample* sample = mMotionSamplePool.alloc();
- sample->eventTime = eventTime;
- uint32_t pointerCount = motionEntry->pointerCount;
- for (uint32_t i = 0; i < pointerCount; i++) {
- sample->pointerCoords[i] = pointerCoords[i];
- }
-
- sample->next = NULL;
- motionEntry->lastSample->next = sample;
- motionEntry->lastSample = sample;
-}
-
-void InputDispatcher::Allocator::recycleKeyEntry(KeyEntry* keyEntry) {
- releaseEventEntryInjectionState(keyEntry);
-
- keyEntry->dispatchInProgress = false;
- keyEntry->syntheticRepeat = false;
- keyEntry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
-}
-
-
-// --- InputDispatcher::MotionEntry ---
-
-uint32_t InputDispatcher::MotionEntry::countSamples() const {
- uint32_t count = 1;
- for (MotionSample* sample = firstSample.next; sample != NULL; sample = sample->next) {
- count += 1;
- }
- return count;
-}
-
-
-// --- InputDispatcher::InputState ---
-
-InputDispatcher::InputState::InputState() {
-}
-
-InputDispatcher::InputState::~InputState() {
-}
-
-bool InputDispatcher::InputState::isNeutral() const {
- return mKeyMementos.isEmpty() && mMotionMementos.isEmpty();
-}
-
-InputDispatcher::InputState::Consistency InputDispatcher::InputState::trackEvent(
- const EventEntry* entry) {
- switch (entry->type) {
- case EventEntry::TYPE_KEY:
- return trackKey(static_cast<const KeyEntry*>(entry));
-
- case EventEntry::TYPE_MOTION:
- return trackMotion(static_cast<const MotionEntry*>(entry));
-
- default:
- return CONSISTENT;
- }
-}
-
-InputDispatcher::InputState::Consistency InputDispatcher::InputState::trackKey(
- const KeyEntry* entry) {
- int32_t action = entry->action;
- for (size_t i = 0; i < mKeyMementos.size(); i++) {
- KeyMemento& memento = mKeyMementos.editItemAt(i);
- if (memento.deviceId == entry->deviceId
- && memento.source == entry->source
- && memento.keyCode == entry->keyCode
- && memento.scanCode == entry->scanCode) {
- switch (action) {
- case AKEY_EVENT_ACTION_UP:
- mKeyMementos.removeAt(i);
- return CONSISTENT;
-
- case AKEY_EVENT_ACTION_DOWN:
- return TOLERABLE;
-
- default:
- return BROKEN;
- }
- }
- }
-
- switch (action) {
- case AKEY_EVENT_ACTION_DOWN: {
- mKeyMementos.push();
- KeyMemento& memento = mKeyMementos.editTop();
- memento.deviceId = entry->deviceId;
- memento.source = entry->source;
- memento.keyCode = entry->keyCode;
- memento.scanCode = entry->scanCode;
- memento.flags = entry->flags;
- memento.downTime = entry->downTime;
- return CONSISTENT;
- }
-
- default:
- return BROKEN;
- }
-}
-
-InputDispatcher::InputState::Consistency InputDispatcher::InputState::trackMotion(
- const MotionEntry* entry) {
- int32_t action = entry->action & AMOTION_EVENT_ACTION_MASK;
- for (size_t i = 0; i < mMotionMementos.size(); i++) {
- MotionMemento& memento = mMotionMementos.editItemAt(i);
- if (memento.deviceId == entry->deviceId
- && memento.source == entry->source) {
- switch (action) {
- case AMOTION_EVENT_ACTION_UP:
- case AMOTION_EVENT_ACTION_CANCEL:
- mMotionMementos.removeAt(i);
- return CONSISTENT;
-
- case AMOTION_EVENT_ACTION_DOWN:
- return TOLERABLE;
-
- case AMOTION_EVENT_ACTION_POINTER_DOWN:
- if (entry->pointerCount == memento.pointerCount + 1) {
- memento.setPointers(entry);
- return CONSISTENT;
- }
- return BROKEN;
-
- case AMOTION_EVENT_ACTION_POINTER_UP:
- if (entry->pointerCount == memento.pointerCount - 1) {
- memento.setPointers(entry);
- return CONSISTENT;
- }
- return BROKEN;
-
- case AMOTION_EVENT_ACTION_MOVE:
- if (entry->pointerCount == memento.pointerCount) {
- return CONSISTENT;
- }
- return BROKEN;
-
- default:
- return BROKEN;
- }
- }
- }
-
- switch (action) {
- case AMOTION_EVENT_ACTION_DOWN: {
- mMotionMementos.push();
- MotionMemento& memento = mMotionMementos.editTop();
- memento.deviceId = entry->deviceId;
- memento.source = entry->source;
- memento.xPrecision = entry->xPrecision;
- memento.yPrecision = entry->yPrecision;
- memento.downTime = entry->downTime;
- memento.setPointers(entry);
- return CONSISTENT;
- }
-
- default:
- return BROKEN;
- }
-}
-
-void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) {
- pointerCount = entry->pointerCount;
- for (uint32_t i = 0; i < entry->pointerCount; i++) {
- pointerIds[i] = entry->pointerIds[i];
- pointerCoords[i] = entry->lastSample->pointerCoords[i];
- }
-}
-
-void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime,
- Allocator* allocator, Vector<EventEntry*>& outEvents,
- CancelationOptions options) {
- for (size_t i = 0; i < mKeyMementos.size(); ) {
- const KeyMemento& memento = mKeyMementos.itemAt(i);
- if (shouldCancelKey(memento, options)) {
- outEvents.push(allocator->obtainKeyEntry(currentTime,
- memento.deviceId, memento.source, 0,
- AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED,
- memento.keyCode, memento.scanCode, 0, 0, memento.downTime));
- mKeyMementos.removeAt(i);
- } else {
- i += 1;
- }
- }
-
- for (size_t i = 0; i < mMotionMementos.size(); ) {
- const MotionMemento& memento = mMotionMementos.itemAt(i);
- if (shouldCancelMotion(memento, options)) {
- outEvents.push(allocator->obtainMotionEntry(currentTime,
- memento.deviceId, memento.source, 0,
- AMOTION_EVENT_ACTION_CANCEL, 0, 0, 0,
- memento.xPrecision, memento.yPrecision, memento.downTime,
- memento.pointerCount, memento.pointerIds, memento.pointerCoords));
- mMotionMementos.removeAt(i);
- } else {
- i += 1;
- }
- }
-}
-
-void InputDispatcher::InputState::clear() {
- mKeyMementos.clear();
- mMotionMementos.clear();
-}
-
-void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const {
- for (size_t i = 0; i < mMotionMementos.size(); i++) {
- const MotionMemento& memento = mMotionMementos.itemAt(i);
- if (memento.source & AINPUT_SOURCE_CLASS_POINTER) {
- for (size_t j = 0; j < other.mMotionMementos.size(); ) {
- const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j);
- if (memento.deviceId == otherMemento.deviceId
- && memento.source == otherMemento.source) {
- other.mMotionMementos.removeAt(j);
- } else {
- j += 1;
- }
- }
- other.mMotionMementos.push(memento);
- }
- }
-}
-
-bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento,
- CancelationOptions options) {
- switch (options) {
- case CANCEL_ALL_EVENTS:
- case CANCEL_NON_POINTER_EVENTS:
- return true;
- case CANCEL_FALLBACK_EVENTS:
- return memento.flags & AKEY_EVENT_FLAG_FALLBACK;
- default:
- return false;
- }
-}
-
-bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento,
- CancelationOptions options) {
- switch (options) {
- case CANCEL_ALL_EVENTS:
- return true;
- case CANCEL_POINTER_EVENTS:
- return memento.source & AINPUT_SOURCE_CLASS_POINTER;
- case CANCEL_NON_POINTER_EVENTS:
- return !(memento.source & AINPUT_SOURCE_CLASS_POINTER);
- default:
- return false;
- }
-}
-
-
-// --- InputDispatcher::Connection ---
-
-InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel) :
- status(STATUS_NORMAL), inputChannel(inputChannel), inputPublisher(inputChannel),
- lastEventTime(LONG_LONG_MAX), lastDispatchTime(LONG_LONG_MAX) {
-}
-
-InputDispatcher::Connection::~Connection() {
-}
-
-status_t InputDispatcher::Connection::initialize() {
- return inputPublisher.initialize();
-}
-
-const char* InputDispatcher::Connection::getStatusLabel() const {
- switch (status) {
- case STATUS_NORMAL:
- return "NORMAL";
-
- case STATUS_BROKEN:
- return "BROKEN";
-
- case STATUS_ZOMBIE:
- return "ZOMBIE";
-
- default:
- return "UNKNOWN";
- }
-}
-
-InputDispatcher::DispatchEntry* InputDispatcher::Connection::findQueuedDispatchEntryForEvent(
- const EventEntry* eventEntry) const {
- for (DispatchEntry* dispatchEntry = outboundQueue.tailSentinel.prev;
- dispatchEntry != & outboundQueue.headSentinel; dispatchEntry = dispatchEntry->prev) {
- if (dispatchEntry->eventEntry == eventEntry) {
- return dispatchEntry;
- }
- }
- return NULL;
-}
-
-
-// --- InputDispatcher::CommandEntry ---
-
-InputDispatcher::CommandEntry::CommandEntry() :
- keyEntry(NULL) {
-}
-
-InputDispatcher::CommandEntry::~CommandEntry() {
-}
-
-
-// --- InputDispatcher::TouchState ---
-
-InputDispatcher::TouchState::TouchState() :
- down(false), split(false) {
-}
-
-InputDispatcher::TouchState::~TouchState() {
-}
-
-void InputDispatcher::TouchState::reset() {
- down = false;
- split = false;
- windows.clear();
-}
-
-void InputDispatcher::TouchState::copyFrom(const TouchState& other) {
- down = other.down;
- split = other.split;
- windows.clear();
- windows.appendVector(other.windows);
-}
-
-void InputDispatcher::TouchState::addOrUpdateWindow(const InputWindow* window,
- int32_t targetFlags, BitSet32 pointerIds) {
- if (targetFlags & InputTarget::FLAG_SPLIT) {
- split = true;
- }
-
- for (size_t i = 0; i < windows.size(); i++) {
- TouchedWindow& touchedWindow = windows.editItemAt(i);
- if (touchedWindow.window == window) {
- touchedWindow.targetFlags |= targetFlags;
- touchedWindow.pointerIds.value |= pointerIds.value;
- return;
- }
- }
-
- windows.push();
-
- TouchedWindow& touchedWindow = windows.editTop();
- touchedWindow.window = window;
- touchedWindow.targetFlags = targetFlags;
- touchedWindow.pointerIds = pointerIds;
- touchedWindow.channel = window->inputChannel;
-}
-
-void InputDispatcher::TouchState::removeOutsideTouchWindows() {
- for (size_t i = 0 ; i < windows.size(); ) {
- if (windows[i].targetFlags & InputTarget::FLAG_OUTSIDE) {
- windows.removeAt(i);
- } else {
- i += 1;
- }
- }
-}
-
-const InputWindow* InputDispatcher::TouchState::getFirstForegroundWindow() {
- for (size_t i = 0; i < windows.size(); i++) {
- if (windows[i].targetFlags & InputTarget::FLAG_FOREGROUND) {
- return windows[i].window;
- }
- }
- return NULL;
-}
-
-
-// --- InputDispatcherThread ---
-
-InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) :
- Thread(/*canCallJava*/ true), mDispatcher(dispatcher) {
-}
-
-InputDispatcherThread::~InputDispatcherThread() {
-}
-
-bool InputDispatcherThread::threadLoop() {
- mDispatcher->dispatchOnce();
- return true;
-}
-
-} // namespace android