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Diffstat (limited to 'libs/surfaceflinger/LayerBase.cpp')
-rw-r--r--libs/surfaceflinger/LayerBase.cpp26
1 files changed, 7 insertions, 19 deletions
diff --git a/libs/surfaceflinger/LayerBase.cpp b/libs/surfaceflinger/LayerBase.cpp
index 76733a9d8c..7ab74b4276 100644
--- a/libs/surfaceflinger/LayerBase.cpp
+++ b/libs/surfaceflinger/LayerBase.cpp
@@ -379,33 +379,21 @@ void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const
glEnable(GL_TEXTURE_2D);
+ GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
if (UNLIKELY(s.alpha < 0xFF)) {
- // We have an alpha-modulation. We need to modulate all
- // texture components by alpha because we're always using
- // premultiplied alpha.
-
- // If the texture doesn't have an alpha channel we can
- // use REPLACE and switch to non premultiplied alpha
- // blending (SRCA/ONE_MINUS_SRCA).
-
- GLenum env, src;
- if (needsBlending()) {
- env = GL_MODULATE;
- src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
+ const GLfloat alpha = s.alpha * (1.0f/255.0f);
+ if (mPremultipliedAlpha) {
+ glColor4f(alpha, alpha, alpha, alpha);
} else {
- env = GL_REPLACE;
- src = GL_SRC_ALPHA;
+ glColor4f(1, 1, 1, alpha);
}
- const GLfloat alpha = s.alpha * (1.0f/255.0f);
- glColor4f(alpha, alpha, alpha, alpha);
glEnable(GL_BLEND);
glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, env);
+ glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
} else {
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glColor4f(1, 1, 1, 1);
+ glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
if (needsBlending()) {
- GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
glEnable(GL_BLEND);
glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA);
} else {