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-rw-r--r--libs/surfaceflinger/Layer.cpp875
1 files changed, 0 insertions, 875 deletions
diff --git a/libs/surfaceflinger/Layer.cpp b/libs/surfaceflinger/Layer.cpp
deleted file mode 100644
index 758da4e876..0000000000
--- a/libs/surfaceflinger/Layer.cpp
+++ /dev/null
@@ -1,875 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <stdlib.h>
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <cutils/properties.h>
-#include <cutils/native_handle.h>
-
-#include <utils/Errors.h>
-#include <utils/Log.h>
-#include <utils/StopWatch.h>
-
-#include <ui/GraphicBuffer.h>
-#include <ui/PixelFormat.h>
-
-#include <surfaceflinger/Surface.h>
-
-#include "clz.h"
-#include "GLExtensions.h"
-#include "Layer.h"
-#include "SurfaceFlinger.h"
-#include "DisplayHardware/DisplayHardware.h"
-
-
-#define DEBUG_RESIZE 0
-
-
-namespace android {
-
-template <typename T> inline T min(T a, T b) {
- return a<b ? a : b;
-}
-
-// ---------------------------------------------------------------------------
-
-Layer::Layer(SurfaceFlinger* flinger,
- DisplayID display, const sp<Client>& client)
- : LayerBaseClient(flinger, display, client),
- mGLExtensions(GLExtensions::getInstance()),
- mNeedsBlending(true),
- mNeedsDithering(false),
- mSecure(false),
- mTextureManager(),
- mBufferManager(mTextureManager),
- mWidth(0), mHeight(0), mFixedSize(false)
-{
-}
-
-Layer::~Layer()
-{
- // FIXME: must be called from the main UI thread
- EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
- mBufferManager.destroy(dpy);
-
- // we can use getUserClientUnsafe here because we know we're
- // single-threaded at that point.
- sp<UserClient> ourClient(mUserClientRef.getUserClientUnsafe());
- if (ourClient != 0) {
- ourClient->detachLayer(this);
- }
-}
-
-status_t Layer::setToken(const sp<UserClient>& userClient,
- SharedClient* sharedClient, int32_t token)
-{
- sp<SharedBufferServer> lcblk = new SharedBufferServer(
- sharedClient, token, mBufferManager.getDefaultBufferCount(),
- getIdentity());
-
- status_t err = mUserClientRef.setToken(userClient, lcblk, token);
-
- LOGE_IF(err != NO_ERROR,
- "ClientRef::setToken(%p, %p, %u) failed",
- userClient.get(), lcblk.get(), token);
-
- if (err == NO_ERROR) {
- // we need to free the buffers associated with this surface
- }
-
- return err;
-}
-
-int32_t Layer::getToken() const
-{
- return mUserClientRef.getToken();
-}
-
-sp<UserClient> Layer::getClient() const
-{
- return mUserClientRef.getClient();
-}
-
-// called with SurfaceFlinger::mStateLock as soon as the layer is entered
-// in the purgatory list
-void Layer::onRemoved()
-{
- ClientRef::Access sharedClient(mUserClientRef);
- SharedBufferServer* lcblk(sharedClient.get());
- if (lcblk) {
- // wake up the condition
- lcblk->setStatus(NO_INIT);
- }
-}
-
-sp<LayerBaseClient::Surface> Layer::createSurface() const
-{
- return mSurface;
-}
-
-status_t Layer::ditch()
-{
- // NOTE: Called from the main UI thread
-
- // the layer is not on screen anymore. free as much resources as possible
- mFreezeLock.clear();
-
- EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
- mBufferManager.destroy(dpy);
- mSurface.clear();
-
- Mutex::Autolock _l(mLock);
- mWidth = mHeight = 0;
- return NO_ERROR;
-}
-
-status_t Layer::setBuffers( uint32_t w, uint32_t h,
- PixelFormat format, uint32_t flags)
-{
- // this surfaces pixel format
- PixelFormatInfo info;
- status_t err = getPixelFormatInfo(format, &info);
- if (err) return err;
-
- // the display's pixel format
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- uint32_t const maxSurfaceDims = min(
- hw.getMaxTextureSize(), hw.getMaxViewportDims());
-
- // never allow a surface larger than what our underlying GL implementation
- // can handle.
- if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
- return BAD_VALUE;
- }
-
- PixelFormatInfo displayInfo;
- getPixelFormatInfo(hw.getFormat(), &displayInfo);
- const uint32_t hwFlags = hw.getFlags();
-
- mFormat = format;
- mReqFormat = format;
- mWidth = w;
- mHeight = h;
- mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
- mNeedsBlending = (info.h_alpha - info.l_alpha) > 0;
-
- // we use the red index
- int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
- int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
- mNeedsDithering = layerRedsize > displayRedSize;
-
- mSurface = new SurfaceLayer(mFlinger, this);
- return NO_ERROR;
-}
-
-void Layer::reloadTexture(const Region& dirty)
-{
- sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
- if (buffer == NULL) {
- // this situation can happen if we ran out of memory for instance.
- // not much we can do. continue to use whatever texture was bound
- // to this context.
- return;
- }
-
- if (mGLExtensions.haveDirectTexture()) {
- EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
- if (mBufferManager.initEglImage(dpy, buffer) != NO_ERROR) {
- // not sure what we can do here...
- goto slowpath;
- }
- } else {
-slowpath:
- GGLSurface t;
- status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
- LOGE_IF(res, "error %d (%s) locking buffer %p",
- res, strerror(res), buffer.get());
- if (res == NO_ERROR) {
- mBufferManager.loadTexture(dirty, t);
- buffer->unlock();
- }
- }
-}
-
-void Layer::onDraw(const Region& clip) const
-{
- Texture tex(mBufferManager.getActiveTexture());
- if (tex.name == -1LU) {
- // the texture has not been created yet, this Layer has
- // in fact never been drawn into. This happens frequently with
- // SurfaceView because the WindowManager can't know when the client
- // has drawn the first time.
-
- // If there is nothing under us, we paint the screen in black, otherwise
- // we just skip this update.
-
- // figure out if there is something below us
- Region under;
- const SurfaceFlinger::LayerVector& drawingLayers(mFlinger->mDrawingState.layersSortedByZ);
- const size_t count = drawingLayers.size();
- for (size_t i=0 ; i<count ; ++i) {
- const sp<LayerBase>& layer(drawingLayers[i]);
- if (layer.get() == static_cast<LayerBase const*>(this))
- break;
- under.orSelf(layer->visibleRegionScreen);
- }
- // if not everything below us is covered, we plug the holes!
- Region holes(clip.subtract(under));
- if (!holes.isEmpty()) {
- clearWithOpenGL(holes, 0, 0, 0, 1);
- }
- return;
- }
- drawWithOpenGL(clip, tex);
-}
-
-bool Layer::needsFiltering() const
-{
- if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
- // NOTE: there is a race here, because mFixedSize is updated in a
- // binder transaction. however, it doesn't really matter since it is
- // evaluated each time we draw. To be perfectly correct, this flag
- // would have to be associated with a buffer.
- if (mFixedSize)
- return true;
- }
- return LayerBase::needsFiltering();
-}
-
-
-status_t Layer::setBufferCount(int bufferCount)
-{
- ClientRef::Access sharedClient(mUserClientRef);
- SharedBufferServer* lcblk(sharedClient.get());
- if (!lcblk) {
- // oops, the client is already gone
- return DEAD_OBJECT;
- }
-
- // NOTE: lcblk->resize() is protected by an internal lock
- status_t err = lcblk->resize(bufferCount);
- if (err == NO_ERROR)
- mBufferManager.resize(bufferCount);
-
- return err;
-}
-
-sp<GraphicBuffer> Layer::requestBuffer(int index,
- uint32_t reqWidth, uint32_t reqHeight, uint32_t reqFormat,
- uint32_t usage)
-{
- sp<GraphicBuffer> buffer;
-
- if (int32_t(reqWidth | reqHeight | reqFormat) < 0)
- return buffer;
-
- if ((!reqWidth && reqHeight) || (reqWidth && !reqHeight))
- return buffer;
-
- // this ensures our client doesn't go away while we're accessing
- // the shared area.
- ClientRef::Access sharedClient(mUserClientRef);
- SharedBufferServer* lcblk(sharedClient.get());
- if (!lcblk) {
- // oops, the client is already gone
- return buffer;
- }
-
- /*
- * This is called from the client's Surface::dequeue(). This can happen
- * at any time, especially while we're in the middle of using the
- * buffer 'index' as our front buffer.
- *
- * Make sure the buffer we're resizing is not the front buffer and has been
- * dequeued. Once this condition is asserted, we are guaranteed that this
- * buffer cannot become the front buffer under our feet, since we're called
- * from Surface::dequeue()
- */
- status_t err = lcblk->assertReallocate(index);
- LOGE_IF(err, "assertReallocate(%d) failed (%s)", index, strerror(-err));
- if (err != NO_ERROR) {
- // the surface may have died
- return buffer;
- }
-
- uint32_t w, h, f;
- { // scope for the lock
- Mutex::Autolock _l(mLock);
- const bool fixedSizeChanged = mFixedSize != (reqWidth && reqHeight);
- const bool formatChanged = mReqFormat != reqFormat;
- mReqWidth = reqWidth;
- mReqHeight = reqHeight;
- mReqFormat = reqFormat;
- mFixedSize = reqWidth && reqHeight;
- w = reqWidth ? reqWidth : mWidth;
- h = reqHeight ? reqHeight : mHeight;
- f = reqFormat ? reqFormat : mFormat;
- buffer = mBufferManager.detachBuffer(index);
- if (fixedSizeChanged || formatChanged) {
- lcblk->reallocateAllExcept(index);
- }
- }
-
- const uint32_t effectiveUsage = getEffectiveUsage(usage);
- if (buffer!=0 && buffer->getStrongCount() == 1) {
- err = buffer->reallocate(w, h, f, effectiveUsage);
- } else {
- // here we have to reallocate a new buffer because we could have a
- // client in our process with a reference to it (eg: status bar),
- // and we can't release the handle under its feet.
- buffer.clear();
- buffer = new GraphicBuffer(w, h, f, effectiveUsage);
- err = buffer->initCheck();
- }
-
- if (err || buffer->handle == 0) {
- LOGE_IF(err || buffer->handle == 0,
- "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d failed (%s)",
- this, index, w, h, strerror(-err));
- } else {
- LOGD_IF(DEBUG_RESIZE,
- "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d, handle=%p",
- this, index, w, h, buffer->handle);
- }
-
- if (err == NO_ERROR && buffer->handle != 0) {
- Mutex::Autolock _l(mLock);
- mBufferManager.attachBuffer(index, buffer);
- }
- return buffer;
-}
-
-uint32_t Layer::getEffectiveUsage(uint32_t usage) const
-{
- /*
- * buffers used for software rendering, but h/w composition
- * are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE
- *
- * buffers used for h/w rendering and h/w composition
- * are allocated with HW_RENDER | HW_TEXTURE
- *
- * buffers used with h/w rendering and either NPOT or no egl_image_ext
- * are allocated with SW_READ_RARELY | HW_RENDER
- *
- */
-
- if (mSecure) {
- // secure buffer, don't store it into the GPU
- usage = GraphicBuffer::USAGE_SW_READ_OFTEN |
- GraphicBuffer::USAGE_SW_WRITE_OFTEN;
- } else {
- // it's allowed to modify the usage flags here, but generally
- // the requested flags should be honored.
- // request EGLImage for all buffers
- usage |= GraphicBuffer::USAGE_HW_TEXTURE;
- }
- return usage;
-}
-
-uint32_t Layer::doTransaction(uint32_t flags)
-{
- const Layer::State& front(drawingState());
- const Layer::State& temp(currentState());
-
- const bool sizeChanged = (front.requested_w != temp.requested_w) ||
- (front.requested_h != temp.requested_h);
-
- if (sizeChanged) {
- // the size changed, we need to ask our client to request a new buffer
- LOGD_IF(DEBUG_RESIZE,
- "resize (layer=%p), requested (%dx%d), drawing (%d,%d)",
- this,
- int(temp.requested_w), int(temp.requested_h),
- int(front.requested_w), int(front.requested_h));
-
- if (!isFixedSize()) {
- // we're being resized and there is a freeze display request,
- // acquire a freeze lock, so that the screen stays put
- // until we've redrawn at the new size; this is to avoid
- // glitches upon orientation changes.
- if (mFlinger->hasFreezeRequest()) {
- // if the surface is hidden, don't try to acquire the
- // freeze lock, since hidden surfaces may never redraw
- if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
- mFreezeLock = mFlinger->getFreezeLock();
- }
- }
-
- // this will make sure LayerBase::doTransaction doesn't update
- // the drawing state's size
- Layer::State& editDraw(mDrawingState);
- editDraw.requested_w = temp.requested_w;
- editDraw.requested_h = temp.requested_h;
-
- // record the new size, form this point on, when the client request
- // a buffer, it'll get the new size.
- setBufferSize(temp.requested_w, temp.requested_h);
-
- ClientRef::Access sharedClient(mUserClientRef);
- SharedBufferServer* lcblk(sharedClient.get());
- if (lcblk) {
- // all buffers need reallocation
- lcblk->reallocateAll();
- }
- } else {
- // record the new size
- setBufferSize(temp.requested_w, temp.requested_h);
- }
- }
-
- if (temp.sequence != front.sequence) {
- if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) {
- // this surface is now hidden, so it shouldn't hold a freeze lock
- // (it may never redraw, which is fine if it is hidden)
- mFreezeLock.clear();
- }
- }
-
- return LayerBase::doTransaction(flags);
-}
-
-void Layer::setBufferSize(uint32_t w, uint32_t h) {
- Mutex::Autolock _l(mLock);
- mWidth = w;
- mHeight = h;
-}
-
-bool Layer::isFixedSize() const {
- Mutex::Autolock _l(mLock);
- return mFixedSize;
-}
-
-// ----------------------------------------------------------------------------
-// pageflip handling...
-// ----------------------------------------------------------------------------
-
-void Layer::lockPageFlip(bool& recomputeVisibleRegions)
-{
- ClientRef::Access sharedClient(mUserClientRef);
- SharedBufferServer* lcblk(sharedClient.get());
- if (!lcblk) {
- // client died
- recomputeVisibleRegions = true;
- return;
- }
-
- ssize_t buf = lcblk->retireAndLock();
- if (buf == NOT_ENOUGH_DATA) {
- // NOTE: This is not an error, it simply means there is nothing to
- // retire. The buffer is locked because we will use it
- // for composition later in the loop
- return;
- }
-
- if (buf < NO_ERROR) {
- LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
- mPostedDirtyRegion.clear();
- return;
- }
-
- // we retired a buffer, which becomes the new front buffer
- if (mBufferManager.setActiveBufferIndex(buf) < NO_ERROR) {
- LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
- mPostedDirtyRegion.clear();
- return;
- }
-
- // get the dirty region
- sp<GraphicBuffer> newFrontBuffer(getBuffer(buf));
- if (newFrontBuffer != NULL) {
- // compute the posted region
- const Region dirty(lcblk->getDirtyRegion(buf));
- mPostedDirtyRegion = dirty.intersect( newFrontBuffer->getBounds() );
-
- // update the layer size and release freeze-lock
- const Layer::State& front(drawingState());
- if (newFrontBuffer->getWidth() == front.requested_w &&
- newFrontBuffer->getHeight() == front.requested_h)
- {
- if ((front.w != front.requested_w) ||
- (front.h != front.requested_h))
- {
- // Here we pretend the transaction happened by updating the
- // current and drawing states. Drawing state is only accessed
- // in this thread, no need to have it locked
- Layer::State& editDraw(mDrawingState);
- editDraw.w = editDraw.requested_w;
- editDraw.h = editDraw.requested_h;
-
- // We also need to update the current state so that we don't
- // end-up doing too much work during the next transaction.
- // NOTE: We actually don't need hold the transaction lock here
- // because State::w and State::h are only accessed from
- // this thread
- Layer::State& editTemp(currentState());
- editTemp.w = editDraw.w;
- editTemp.h = editDraw.h;
-
- // recompute visible region
- recomputeVisibleRegions = true;
- }
-
- // we now have the correct size, unfreeze the screen
- mFreezeLock.clear();
- }
- } else {
- // this should not happen unless we ran out of memory while
- // allocating the buffer. we're hoping that things will get back
- // to normal the next time the app tries to draw into this buffer.
- // meanwhile, pretend the screen didn't update.
- mPostedDirtyRegion.clear();
- }
-
- if (lcblk->getQueuedCount()) {
- // signal an event if we have more buffers waiting
- mFlinger->signalEvent();
- }
-
- /* a buffer was posted, so we need to call reloadTexture(), which
- * will update our internal data structures (eg: EGLImageKHR or
- * texture names). we need to do this even if mPostedDirtyRegion is
- * empty -- it's orthogonal to the fact that a new buffer was posted,
- * for instance, a degenerate case could be that the user did an empty
- * update but repainted the buffer with appropriate content (after a
- * resize for instance).
- */
- reloadTexture( mPostedDirtyRegion );
-}
-
-void Layer::unlockPageFlip(
- const Transform& planeTransform, Region& outDirtyRegion)
-{
- Region dirtyRegion(mPostedDirtyRegion);
- if (!dirtyRegion.isEmpty()) {
- mPostedDirtyRegion.clear();
- // The dirty region is given in the layer's coordinate space
- // transform the dirty region by the surface's transformation
- // and the global transformation.
- const Layer::State& s(drawingState());
- const Transform tr(planeTransform * s.transform);
- dirtyRegion = tr.transform(dirtyRegion);
-
- // At this point, the dirty region is in screen space.
- // Make sure it's constrained by the visible region (which
- // is in screen space as well).
- dirtyRegion.andSelf(visibleRegionScreen);
- outDirtyRegion.orSelf(dirtyRegion);
- }
- if (visibleRegionScreen.isEmpty()) {
- // an invisible layer should not hold a freeze-lock
- // (because it may never be updated and therefore never release it)
- mFreezeLock.clear();
- }
-}
-
-void Layer::finishPageFlip()
-{
- ClientRef::Access sharedClient(mUserClientRef);
- SharedBufferServer* lcblk(sharedClient.get());
- if (lcblk) {
- int buf = mBufferManager.getActiveBufferIndex();
- if (buf >= 0) {
- status_t err = lcblk->unlock( buf );
- LOGE_IF(err!=NO_ERROR,
- "layer %p, buffer=%d wasn't locked!",
- this, buf);
- }
- }
-}
-
-
-void Layer::dump(String8& result, char* buffer, size_t SIZE) const
-{
- LayerBaseClient::dump(result, buffer, SIZE);
-
- ClientRef::Access sharedClient(mUserClientRef);
- SharedBufferServer* lcblk(sharedClient.get());
- uint32_t totalTime = 0;
- if (lcblk) {
- SharedBufferStack::Statistics stats = lcblk->getStats();
- totalTime= stats.totalTime;
- result.append( lcblk->dump(" ") );
- }
-
- sp<const GraphicBuffer> buf0(getBuffer(0));
- sp<const GraphicBuffer> buf1(getBuffer(1));
- uint32_t w0=0, h0=0, s0=0;
- uint32_t w1=0, h1=0, s1=0;
- if (buf0 != 0) {
- w0 = buf0->getWidth();
- h0 = buf0->getHeight();
- s0 = buf0->getStride();
- }
- if (buf1 != 0) {
- w1 = buf1->getWidth();
- h1 = buf1->getHeight();
- s1 = buf1->getStride();
- }
- snprintf(buffer, SIZE,
- " "
- "format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u],"
- " freezeLock=%p, dq-q-time=%u us\n",
- mFormat, w0, h0, s0, w1, h1, s1,
- getFreezeLock().get(), totalTime);
-
- result.append(buffer);
-}
-
-// ---------------------------------------------------------------------------
-
-Layer::ClientRef::ClientRef()
- : mControlBlock(0), mToken(-1) {
-}
-
-Layer::ClientRef::~ClientRef() {
-}
-
-int32_t Layer::ClientRef::getToken() const {
- Mutex::Autolock _l(mLock);
- return mToken;
-}
-
-sp<UserClient> Layer::ClientRef::getClient() const {
- Mutex::Autolock _l(mLock);
- return mUserClient.promote();
-}
-
-status_t Layer::ClientRef::setToken(const sp<UserClient>& uc,
- const sp<SharedBufferServer>& sharedClient, int32_t token) {
- Mutex::Autolock _l(mLock);
-
- { // scope for strong mUserClient reference
- sp<UserClient> userClient(mUserClient.promote());
- if (mUserClient != 0 && mControlBlock != 0) {
- mControlBlock->setStatus(NO_INIT);
- }
- }
-
- mUserClient = uc;
- mToken = token;
- mControlBlock = sharedClient;
- return NO_ERROR;
-}
-
-sp<UserClient> Layer::ClientRef::getUserClientUnsafe() const {
- return mUserClient.promote();
-}
-
-// this class gives us access to SharedBufferServer safely
-// it makes sure the UserClient (and its associated shared memory)
-// won't go away while we're accessing it.
-Layer::ClientRef::Access::Access(const ClientRef& ref)
- : mControlBlock(0)
-{
- Mutex::Autolock _l(ref.mLock);
- mUserClientStrongRef = ref.mUserClient.promote();
- if (mUserClientStrongRef != 0)
- mControlBlock = ref.mControlBlock;
-}
-
-Layer::ClientRef::Access::~Access()
-{
-}
-
-// ---------------------------------------------------------------------------
-
-Layer::BufferManager::BufferManager(TextureManager& tm)
- : mNumBuffers(NUM_BUFFERS), mTextureManager(tm),
- mActiveBuffer(-1), mFailover(false)
-{
-}
-
-Layer::BufferManager::~BufferManager()
-{
-}
-
-status_t Layer::BufferManager::resize(size_t size)
-{
- Mutex::Autolock _l(mLock);
- mNumBuffers = size;
- return NO_ERROR;
-}
-
-// only for debugging
-sp<GraphicBuffer> Layer::BufferManager::getBuffer(size_t index) const {
- return mBufferData[index].buffer;
-}
-
-status_t Layer::BufferManager::setActiveBufferIndex(size_t index) {
- mActiveBuffer = index;
- return NO_ERROR;
-}
-
-size_t Layer::BufferManager::getActiveBufferIndex() const {
- return mActiveBuffer;
-}
-
-Texture Layer::BufferManager::getActiveTexture() const {
- Texture res;
- if (mFailover || mActiveBuffer<0) {
- res = mFailoverTexture;
- } else {
- static_cast<Image&>(res) = mBufferData[mActiveBuffer].texture;
- }
- return res;
-}
-
-sp<GraphicBuffer> Layer::BufferManager::getActiveBuffer() const {
- sp<GraphicBuffer> result;
- const ssize_t activeBuffer = mActiveBuffer;
- if (activeBuffer >= 0) {
- BufferData const * const buffers = mBufferData;
- Mutex::Autolock _l(mLock);
- result = buffers[activeBuffer].buffer;
- }
- return result;
-}
-
-sp<GraphicBuffer> Layer::BufferManager::detachBuffer(size_t index)
-{
- BufferData* const buffers = mBufferData;
- sp<GraphicBuffer> buffer;
- Mutex::Autolock _l(mLock);
- buffer = buffers[index].buffer;
- buffers[index].buffer = 0;
- return buffer;
-}
-
-status_t Layer::BufferManager::attachBuffer(size_t index,
- const sp<GraphicBuffer>& buffer)
-{
- BufferData* const buffers = mBufferData;
- Mutex::Autolock _l(mLock);
- buffers[index].buffer = buffer;
- buffers[index].texture.dirty = true;
- return NO_ERROR;
-}
-
-status_t Layer::BufferManager::destroy(EGLDisplay dpy)
-{
- BufferData* const buffers = mBufferData;
- size_t num;
- { // scope for the lock
- Mutex::Autolock _l(mLock);
- num = mNumBuffers;
- for (size_t i=0 ; i<num ; i++) {
- buffers[i].buffer = 0;
- }
- }
- for (size_t i=0 ; i<num ; i++) {
- destroyTexture(&buffers[i].texture, dpy);
- }
- destroyTexture(&mFailoverTexture, dpy);
- return NO_ERROR;
-}
-
-status_t Layer::BufferManager::initEglImage(EGLDisplay dpy,
- const sp<GraphicBuffer>& buffer)
-{
- status_t err = NO_INIT;
- ssize_t index = mActiveBuffer;
- if (index >= 0) {
- if (!mFailover) {
- Image& texture(mBufferData[index].texture);
- err = mTextureManager.initEglImage(&texture, dpy, buffer);
- // if EGLImage fails, we switch to regular texture mode, and we
- // free all resources associated with using EGLImages.
- if (err == NO_ERROR) {
- mFailover = false;
- destroyTexture(&mFailoverTexture, dpy);
- } else {
- mFailover = true;
- const size_t num = mNumBuffers;
- for (size_t i=0 ; i<num ; i++) {
- destroyTexture(&mBufferData[i].texture, dpy);
- }
- }
- } else {
- // we failed once, don't try again
- err = BAD_VALUE;
- }
- }
- return err;
-}
-
-status_t Layer::BufferManager::loadTexture(
- const Region& dirty, const GGLSurface& t)
-{
- return mTextureManager.loadTexture(&mFailoverTexture, dirty, t);
-}
-
-status_t Layer::BufferManager::destroyTexture(Image* tex, EGLDisplay dpy)
-{
- if (tex->name != -1U) {
- glDeleteTextures(1, &tex->name);
- tex->name = -1U;
- }
- if (tex->image != EGL_NO_IMAGE_KHR) {
- eglDestroyImageKHR(dpy, tex->image);
- tex->image = EGL_NO_IMAGE_KHR;
- }
- return NO_ERROR;
-}
-
-// ---------------------------------------------------------------------------
-
-Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
- const sp<Layer>& owner)
- : Surface(flinger, owner->getIdentity(), owner)
-{
-}
-
-Layer::SurfaceLayer::~SurfaceLayer()
-{
-}
-
-sp<GraphicBuffer> Layer::SurfaceLayer::requestBuffer(int index,
- uint32_t w, uint32_t h, uint32_t format, uint32_t usage)
-{
- sp<GraphicBuffer> buffer;
- sp<Layer> owner(getOwner());
- if (owner != 0) {
- /*
- * requestBuffer() cannot be called from the main thread
- * as it could cause a dead-lock, since it may have to wait
- * on conditions updated my the main thread.
- */
- buffer = owner->requestBuffer(index, w, h, format, usage);
- }
- return buffer;
-}
-
-status_t Layer::SurfaceLayer::setBufferCount(int bufferCount)
-{
- status_t err = DEAD_OBJECT;
- sp<Layer> owner(getOwner());
- if (owner != 0) {
- /*
- * setBufferCount() cannot be called from the main thread
- * as it could cause a dead-lock, since it may have to wait
- * on conditions updated my the main thread.
- */
- err = owner->setBufferCount(bufferCount);
- }
- return err;
-}
-
-// ---------------------------------------------------------------------------
-
-
-}; // namespace android