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-rw-r--r--libs/renderengine/RenderEngine.cpp24
1 files changed, 19 insertions, 5 deletions
diff --git a/libs/renderengine/RenderEngine.cpp b/libs/renderengine/RenderEngine.cpp
index 0fdf093b2f..f0eb34be03 100644
--- a/libs/renderengine/RenderEngine.cpp
+++ b/libs/renderengine/RenderEngine.cpp
@@ -20,19 +20,33 @@
#include <log/log.h>
#include <private/gui/SyncFeatures.h>
#include "gl/GLESRenderEngine.h"
+#include "threaded/RenderEngineThreaded.h"
namespace android {
namespace renderengine {
std::unique_ptr<impl::RenderEngine> RenderEngine::create(const RenderEngineCreationArgs& args) {
+ RenderEngineType renderEngineType = args.renderEngineType;
+
+ // Keep the ability to override by PROPERTIES:
char prop[PROPERTY_VALUE_MAX];
- property_get(PROPERTY_DEBUG_RENDERENGINE_BACKEND, prop, "gles");
+ property_get(PROPERTY_DEBUG_RENDERENGINE_BACKEND, prop, "");
if (strcmp(prop, "gles") == 0) {
- ALOGD("RenderEngine GLES Backend");
- return renderengine::gl::GLESRenderEngine::create(args);
+ renderEngineType = RenderEngineType::GLES;
+ }
+ if (strcmp(prop, "threaded") == 0) {
+ renderEngineType = RenderEngineType::THREADED;
+ }
+
+ switch (renderEngineType) {
+ case RenderEngineType::THREADED:
+ ALOGD("Threaded RenderEngine with GLES Backend");
+ return renderengine::threaded::RenderEngineThreaded::create(args);
+ case RenderEngineType::GLES:
+ default:
+ ALOGD("RenderEngine with GLES Backend");
+ return renderengine::gl::GLESRenderEngine::create(args);
}
- ALOGE("UNKNOWN BackendType: %s, create GLES RenderEngine.", prop);
- return renderengine::gl::GLESRenderEngine::create(args);
}
RenderEngine::~RenderEngine() = default;