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-rw-r--r--libs/renderengine/RenderEngine.cpp37
1 files changed, 31 insertions, 6 deletions
diff --git a/libs/renderengine/RenderEngine.cpp b/libs/renderengine/RenderEngine.cpp
index c7ad058ab9..d08c2213ad 100644
--- a/libs/renderengine/RenderEngine.cpp
+++ b/libs/renderengine/RenderEngine.cpp
@@ -19,9 +19,11 @@
#include <cutils/properties.h>
#include <log/log.h>
#include "gl/GLESRenderEngine.h"
+#include "renderengine/ExternalTexture.h"
#include "threaded/RenderEngineThreaded.h"
#include "skia/SkiaGLRenderEngine.h"
+#include "skia/SkiaVkRenderEngine.h"
namespace android {
namespace renderengine {
@@ -36,6 +38,9 @@ std::unique_ptr<RenderEngine> RenderEngine::create(const RenderEngineCreationArg
case RenderEngineType::SKIA_GL:
ALOGD("RenderEngine with SkiaGL Backend");
return renderengine::skia::SkiaGLRenderEngine::create(args);
+ case RenderEngineType::SKIA_VK:
+ ALOGD("RenderEngine with SkiaVK Backend");
+ return renderengine::skia::SkiaVkRenderEngine::create(args);
case RenderEngineType::SKIA_GL_THREADED: {
ALOGD("Threaded RenderEngine with SkiaGL Backend");
return renderengine::threaded::RenderEngineThreaded::create(
@@ -44,6 +49,13 @@ std::unique_ptr<RenderEngine> RenderEngine::create(const RenderEngineCreationArg
},
args.renderEngineType);
}
+ case RenderEngineType::SKIA_VK_THREADED:
+ ALOGD("Threaded RenderEngine with SkiaVK Backend");
+ return renderengine::threaded::RenderEngineThreaded::create(
+ [args]() {
+ return android::renderengine::skia::SkiaVkRenderEngine::create(args);
+ },
+ args.renderEngineType);
case RenderEngineType::GLES:
default:
ALOGD("RenderEngine with GLES Backend");
@@ -63,16 +75,29 @@ void RenderEngine::validateOutputBufferUsage(const sp<GraphicBuffer>& buffer) {
"output buffer not gpu writeable");
}
-std::future<RenderEngineResult> RenderEngine::drawLayers(
- const DisplaySettings& display, const std::vector<LayerSettings>& layers,
- const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache,
- base::unique_fd&& bufferFence) {
- const auto resultPromise = std::make_shared<std::promise<RenderEngineResult>>();
- std::future<RenderEngineResult> resultFuture = resultPromise->get_future();
+ftl::Future<FenceResult> RenderEngine::drawLayers(const DisplaySettings& display,
+ const std::vector<LayerSettings>& layers,
+ const std::shared_ptr<ExternalTexture>& buffer,
+ const bool useFramebufferCache,
+ base::unique_fd&& bufferFence) {
+ const auto resultPromise = std::make_shared<std::promise<FenceResult>>();
+ std::future<FenceResult> resultFuture = resultPromise->get_future();
+ updateProtectedContext(layers, buffer);
drawLayersInternal(std::move(resultPromise), display, layers, buffer, useFramebufferCache,
std::move(bufferFence));
return resultFuture;
}
+void RenderEngine::updateProtectedContext(const std::vector<LayerSettings>& layers,
+ const std::shared_ptr<ExternalTexture>& buffer) {
+ const bool needsProtectedContext =
+ (buffer && (buffer->getUsage() & GRALLOC_USAGE_PROTECTED)) ||
+ std::any_of(layers.begin(), layers.end(), [](const LayerSettings& layer) {
+ const std::shared_ptr<ExternalTexture>& buffer = layer.source.buffer.buffer;
+ return buffer && (buffer->getUsage() & GRALLOC_USAGE_PROTECTED);
+ });
+ useProtectedContext(needsProtectedContext);
+}
+
} // namespace renderengine
} // namespace android