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Diffstat (limited to 'libs/renderengine/Mesh.cpp')
-rw-r--r-- | libs/renderengine/Mesh.cpp | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/libs/renderengine/Mesh.cpp b/libs/renderengine/Mesh.cpp new file mode 100644 index 0000000000..6a40c6c680 --- /dev/null +++ b/libs/renderengine/Mesh.cpp @@ -0,0 +1,95 @@ +/* + * Copyright 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <renderengine/Mesh.h> + +#include <utils/Log.h> + +namespace android { +namespace renderengine { + +Mesh::Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordSize) + : mVertexCount(vertexCount), + mVertexSize(vertexSize), + mTexCoordsSize(texCoordSize), + mPrimitive(primitive) { + if (vertexCount == 0) { + mVertices.resize(1); + mVertices[0] = 0.0f; + mStride = 0; + return; + } + + size_t stride = vertexSize + texCoordSize; + size_t remainder = (stride * vertexCount) / vertexCount; + // Since all of the input parameters are unsigned, if stride is less than + // either vertexSize or texCoordSize, it must have overflowed. remainder + // will be equal to stride as long as stride * vertexCount doesn't overflow. + if ((stride < vertexSize) || (remainder != stride)) { + ALOGE("Overflow in Mesh(..., %zu, %zu, %zu)", vertexCount, vertexSize, texCoordSize); + mVertices.resize(1); + mVertices[0] = 0.0f; + mVertexCount = 0; + mVertexSize = 0; + mTexCoordsSize = 0; + mStride = 0; + return; + } + + mVertices.resize(stride * vertexCount); + mStride = stride; +} + +Mesh::Primitive Mesh::getPrimitive() const { + return mPrimitive; +} + +float const* Mesh::getPositions() const { + return mVertices.data(); +} +float* Mesh::getPositions() { + return mVertices.data(); +} + +float const* Mesh::getTexCoords() const { + return mVertices.data() + mVertexSize; +} +float* Mesh::getTexCoords() { + return mVertices.data() + mVertexSize; +} + +size_t Mesh::getVertexCount() const { + return mVertexCount; +} + +size_t Mesh::getVertexSize() const { + return mVertexSize; +} + +size_t Mesh::getTexCoordsSize() const { + return mTexCoordsSize; +} + +size_t Mesh::getByteStride() const { + return mStride * sizeof(float); +} + +size_t Mesh::getStride() const { + return mStride; +} + +} // namespace renderengine +} // namespace android |