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-rw-r--r--libs/input/TouchVideoFrame.cpp100
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diff --git a/libs/input/TouchVideoFrame.cpp b/libs/input/TouchVideoFrame.cpp
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+/*
+ * Copyright (C) 2019 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <input/TouchVideoFrame.h>
+
+namespace android {
+
+TouchVideoFrame::TouchVideoFrame(uint32_t height, uint32_t width, std::vector<int16_t> data,
+ const struct timeval& timestamp) :
+ mHeight(height), mWidth(width),mData(std::move(data)), mTimestamp(timestamp) {
+}
+
+bool TouchVideoFrame::operator==(const TouchVideoFrame& rhs) const {
+ return mHeight == rhs.mHeight
+ && mWidth == rhs.mWidth
+ && mData == rhs.mData
+ && mTimestamp.tv_sec == rhs.mTimestamp.tv_sec
+ && mTimestamp.tv_usec == rhs.mTimestamp.tv_usec;
+}
+
+uint32_t TouchVideoFrame::getHeight() const { return mHeight; }
+
+uint32_t TouchVideoFrame::getWidth() const { return mWidth; }
+
+const std::vector<int16_t>& TouchVideoFrame::getData() const { return mData; }
+
+const struct timeval& TouchVideoFrame::getTimestamp() const { return mTimestamp; }
+
+void TouchVideoFrame::rotate(int32_t orientation) {
+ switch (orientation) {
+ case DISPLAY_ORIENTATION_90:
+ rotateQuarterTurn(true /*clockwise*/);
+ break;
+ case DISPLAY_ORIENTATION_180:
+ rotate180();
+ break;
+ case DISPLAY_ORIENTATION_270:
+ rotateQuarterTurn(false /*clockwise*/);
+ break;
+ }
+}
+
+/**
+ * Rotate once clockwise by a quarter turn === rotate 90 degrees
+ * Rotate once counterclockwise by a quarter turn === rotate 270 degrees
+ * For a clockwise rotation:
+ * An element at position (i, j) is rotated to (j, height - i - 1)
+ * For a counterclockwise rotation:
+ * An element at position (i, j) is rotated to (width - j - 1, i)
+ */
+void TouchVideoFrame::rotateQuarterTurn(bool clockwise) {
+ std::vector<int16_t> rotated(mData.size());
+ for (size_t i = 0; i < mHeight; i++) {
+ for (size_t j = 0; j < mWidth; j++) {
+ size_t iRotated, jRotated;
+ if (clockwise) {
+ iRotated = j;
+ jRotated = mHeight - i - 1;
+ } else {
+ iRotated = mWidth - j - 1;
+ jRotated = i;
+ }
+ size_t indexRotated = iRotated * mHeight + jRotated;
+ rotated[indexRotated] = mData[i * mWidth + j];
+ }
+ }
+ mData = std::move(rotated);
+ std::swap(mHeight, mWidth);
+}
+
+/**
+ * An element at position (i, j) is rotated to (height - i - 1, width - j - 1)
+ * This is equivalent to moving element [i] to position [height * width - i - 1]
+ * Since element at [height * width - i - 1] would move to position [i],
+ * we can just swap elements [i] and [height * width - i - 1].
+ */
+void TouchVideoFrame::rotate180() {
+ if (mData.size() == 0) {
+ return;
+ }
+ // Just need to swap elements i and (height * width - 1 - i)
+ for (size_t i = 0; i < mData.size() / 2; i++) {
+ std::swap(mData[i], mData[mHeight * mWidth - 1 - i]);
+ }
+}
+
+} // namespace android