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-rw-r--r--libs/input/Input.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/libs/input/Input.cpp b/libs/input/Input.cpp
index 9e8ebf30c5..d893cb99ba 100644
--- a/libs/input/Input.cpp
+++ b/libs/input/Input.cpp
@@ -46,25 +46,6 @@ namespace android {
namespace {
-float transformAngle(const ui::Transform& transform, float angleRadians) {
- // Construct and transform a vector oriented at the specified clockwise angle from vertical.
- // Coordinate system: down is increasing Y, right is increasing X.
- float x = sinf(angleRadians);
- float y = -cosf(angleRadians);
- vec2 transformedPoint = transform.transform(x, y);
-
- // Determine how the origin is transformed by the matrix so that we
- // can transform orientation vectors.
- const vec2 origin = transform.transform(0, 0);
-
- transformedPoint.x -= origin.x;
- transformedPoint.y -= origin.y;
-
- // Derive the transformed vector's clockwise angle from vertical.
- // The return value of atan2f is in range [-pi, pi] which conforms to the orientation API.
- return atan2f(transformedPoint.x, -transformedPoint.y);
-}
-
bool shouldDisregardTransformation(uint32_t source) {
// Do not apply any transformations to axes from joysticks, touchpads, or relative mice.
return isFromSource(source, AINPUT_SOURCE_CLASS_JOYSTICK) ||
@@ -172,6 +153,25 @@ vec2 transformWithoutTranslation(const ui::Transform& transform, const vec2& xy)
return transformedXy - transformedOrigin;
}
+float transformAngle(const ui::Transform& transform, float angleRadians) {
+ // Construct and transform a vector oriented at the specified clockwise angle from vertical.
+ // Coordinate system: down is increasing Y, right is increasing X.
+ float x = sinf(angleRadians);
+ float y = -cosf(angleRadians);
+ vec2 transformedPoint = transform.transform(x, y);
+
+ // Determine how the origin is transformed by the matrix so that we
+ // can transform orientation vectors.
+ const vec2 origin = transform.transform(0, 0);
+
+ transformedPoint.x -= origin.x;
+ transformedPoint.y -= origin.y;
+
+ // Derive the transformed vector's clockwise angle from vertical.
+ // The return value of atan2f is in range [-pi, pi] which conforms to the orientation API.
+ return atan2f(transformedPoint.x, -transformedPoint.y);
+}
+
const char* inputEventTypeToString(int32_t type) {
switch (type) {
case AINPUT_EVENT_TYPE_KEY: {