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-rw-r--r--libs/input/Input.cpp36
1 files changed, 30 insertions, 6 deletions
diff --git a/libs/input/Input.cpp b/libs/input/Input.cpp
index d018800c90..24a77209c4 100644
--- a/libs/input/Input.cpp
+++ b/libs/input/Input.cpp
@@ -66,11 +66,21 @@ vec2 transformWithoutTranslation(const ui::Transform& transform, const vec2& xy)
return transformedXy - transformedOrigin;
}
-bool shouldDisregardTranslation(uint32_t source) {
+bool isFromSource(uint32_t source, uint32_t test) {
+ return (source & test) == test;
+}
+
+bool shouldDisregardTransformation(uint32_t source) {
+ // Do not apply any transformations to axes from joysticks or touchpads.
+ return isFromSource(source, AINPUT_SOURCE_CLASS_JOYSTICK) ||
+ isFromSource(source, AINPUT_SOURCE_CLASS_POSITION);
+}
+
+bool shouldDisregardOffset(uint32_t source) {
// Pointer events are the only type of events that refer to absolute coordinates on the display,
// so we should apply the entire window transform. For other types of events, we should make
// sure to not apply the window translation/offset.
- return (source & AINPUT_SOURCE_CLASS_POINTER) == 0;
+ return !isFromSource(source, AINPUT_SOURCE_CLASS_POINTER);
}
} // namespace
@@ -707,7 +717,7 @@ status_t MotionEvent::writeToParcel(Parcel* parcel) const {
#endif
bool MotionEvent::isTouchEvent(uint32_t source, int32_t action) {
- if (source & AINPUT_SOURCE_CLASS_POINTER) {
+ if (isFromSource(source, AINPUT_SOURCE_CLASS_POINTER)) {
// Specifically excludes HOVER_MOVE and SCROLL.
switch (action & AMOTION_EVENT_ACTION_MASK) {
case AMOTION_EVENT_ACTION_DOWN:
@@ -764,17 +774,31 @@ std::string MotionEvent::actionToString(int32_t action) {
return android::base::StringPrintf("%" PRId32, action);
}
+// Apply the given transformation to the point without checking whether the entire transform
+// should be disregarded altogether for the provided source.
+static inline vec2 calculateTransformedXYUnchecked(uint32_t source, const ui::Transform& transform,
+ const vec2& xy) {
+ return shouldDisregardOffset(source) ? transformWithoutTranslation(transform, xy)
+ : transform.transform(xy);
+}
+
vec2 MotionEvent::calculateTransformedXY(uint32_t source, const ui::Transform& transform,
const vec2& xy) {
- return shouldDisregardTranslation(source) ? transformWithoutTranslation(transform, xy)
- : transform.transform(xy);
+ if (shouldDisregardTransformation(source)) {
+ return xy;
+ }
+ return calculateTransformedXYUnchecked(source, transform, xy);
}
float MotionEvent::calculateTransformedAxisValue(int32_t axis, uint32_t source,
const ui::Transform& transform,
const PointerCoords& coords) {
+ if (shouldDisregardTransformation(source)) {
+ return coords.getAxisValue(axis);
+ }
+
if (axis == AMOTION_EVENT_AXIS_X || axis == AMOTION_EVENT_AXIS_Y) {
- const vec2 xy = calculateTransformedXY(source, transform, coords.getXYValue());
+ const vec2 xy = calculateTransformedXYUnchecked(source, transform, coords.getXYValue());
static_assert(AMOTION_EVENT_AXIS_X == 0 && AMOTION_EVENT_AXIS_Y == 1);
return xy[axis];
}