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Diffstat (limited to 'libs/gui/SurfaceTexture.cpp')
| -rw-r--r-- | libs/gui/SurfaceTexture.cpp | 199 |
1 files changed, 199 insertions, 0 deletions
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp new file mode 100644 index 0000000000..9579996342 --- /dev/null +++ b/libs/gui/SurfaceTexture.cpp @@ -0,0 +1,199 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "SurfaceTexture" + +#define GL_GLEXT_PROTOTYPES +#define EGL_EGLEXT_PROTOTYPES + +#include <EGL/egl.h> +#include <EGL/eglext.h> +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> + +#include <gui/SurfaceTexture.h> + +#include <surfaceflinger/ISurfaceComposer.h> +#include <surfaceflinger/SurfaceComposerClient.h> + +#include <utils/Log.h> + +namespace android { + +SurfaceTexture::SurfaceTexture(GLuint tex) : + mBufferCount(MIN_BUFFER_SLOTS), mCurrentTexture(INVALID_BUFFER_SLOT), + mLastQueued(INVALID_BUFFER_SLOT), mTexName(tex) { +} + +SurfaceTexture::~SurfaceTexture() { + freeAllBuffers(); +} + +status_t SurfaceTexture::setBufferCount(int bufferCount) { + Mutex::Autolock lock(mMutex); + freeAllBuffers(); + mBufferCount = bufferCount; + return OK; +} + +sp<GraphicBuffer> SurfaceTexture::requestBuffer(int buf, + uint32_t w, uint32_t h, uint32_t format, uint32_t usage) { + Mutex::Autolock lock(mMutex); + if (buf < 0 || mBufferCount <= buf) { + LOGE("requestBuffer: slot index out of range [0, %d]: %d", + mBufferCount, buf); + return 0; + } + usage |= GraphicBuffer::USAGE_HW_TEXTURE; + sp<ISurfaceComposer> composer(ComposerService::getComposerService()); + sp<GraphicBuffer> graphicBuffer(composer->createGraphicBuffer(w, h, + format, usage)); + if (graphicBuffer == 0) { + LOGE("requestBuffer: SurfaceComposer::createGraphicBuffer failed"); + } else { + mSlots[buf].mGraphicBuffer = graphicBuffer; + if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) { + eglDestroyImageKHR(mSlots[buf].mEglDisplay, mSlots[buf].mEglImage); + mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR; + mSlots[buf].mEglDisplay = EGL_NO_DISPLAY; + } + } + return graphicBuffer; +} + +status_t SurfaceTexture::dequeueBuffer(int *buf) { + Mutex::Autolock lock(mMutex); + int found = INVALID_BUFFER_SLOT; + for (int i = 0; i < mBufferCount; i++) { + if (!mSlots[i].mOwnedByClient && i != mCurrentTexture) { + mSlots[i].mOwnedByClient = true; + found = i; + break; + } + } + if (found == INVALID_BUFFER_SLOT) { + return -EBUSY; + } + *buf = found; + return OK; +} + +status_t SurfaceTexture::queueBuffer(int buf) { + Mutex::Autolock lock(mMutex); + if (buf < 0 || mBufferCount <= buf) { + LOGE("queueBuffer: slot index out of range [0, %d]: %d", + mBufferCount, buf); + return -EINVAL; + } else if (!mSlots[buf].mOwnedByClient) { + LOGE("queueBuffer: slot %d is not owned by the client", buf); + return -EINVAL; + } else if (mSlots[buf].mGraphicBuffer == 0) { + LOGE("queueBuffer: slot %d was enqueued without requesting a buffer", + buf); + return -EINVAL; + } + mSlots[buf].mOwnedByClient = false; + mLastQueued = buf; + return OK; +} + +void SurfaceTexture::cancelBuffer(int buf) { + Mutex::Autolock lock(mMutex); + if (buf < 0 || mBufferCount <= buf) { + LOGE("cancelBuffer: slot index out of range [0, %d]: %d", mBufferCount, + buf); + return; + } else if (!mSlots[buf].mOwnedByClient) { + LOGE("cancelBuffer: slot %d is not owned by the client", buf); + return; + } + mSlots[buf].mOwnedByClient = false; +} + +status_t SurfaceTexture::setCrop(const Rect& reg) { + Mutex::Autolock lock(mMutex); + // XXX: How should we handle crops? + return OK; +} + +status_t SurfaceTexture::setTransform(uint32_t transform) { + Mutex::Autolock lock(mMutex); + // XXX: How should we handle transforms? + return OK; +} + +status_t SurfaceTexture::updateTexImage() { + Mutex::Autolock lock(mMutex); + + // We always bind the texture even if we don't update its contents. + glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName); + + // Initially both mCurrentTexture and mLastQueued are INVALID_BUFFER_SLOT, + // so this check will fail until a buffer gets queued. + if (mCurrentTexture != mLastQueued) { + // XXX: Figure out the right target. + mCurrentTexture = mLastQueued; + EGLImageKHR image = mSlots[mCurrentTexture].mEglImage; + if (image == EGL_NO_IMAGE_KHR) { + EGLDisplay dpy = eglGetCurrentDisplay(); + sp<GraphicBuffer> graphicBuffer = mSlots[mCurrentTexture].mGraphicBuffer; + image = createImage(dpy, graphicBuffer); + mSlots[mCurrentTexture].mEglImage = image; + mSlots[mCurrentTexture].mEglDisplay = dpy; + } + glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image); + GLint error = glGetError(); + if (error != GL_NO_ERROR) { + LOGE("error binding external texture image %p (slot %d): %#04x", + image, mCurrentTexture, error); + return -EINVAL; + } + } + return OK; +} + +void SurfaceTexture::freeAllBuffers() { + for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { + mSlots[i].mGraphicBuffer = 0; + mSlots[i].mOwnedByClient = false; + if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) { + eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage); + mSlots[i].mEglImage = EGL_NO_IMAGE_KHR; + mSlots[i].mEglDisplay = EGL_NO_DISPLAY; + } + } +} + +EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy, + const sp<GraphicBuffer>& graphicBuffer) { + EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer(); + EGLint attrs[] = { + EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, + EGL_NONE, + }; + EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, + EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs); + EGLint error = eglGetError(); + if (error != EGL_SUCCESS) { + LOGE("error creating EGLImage: %#x", error); + } else if (image == EGL_NO_IMAGE_KHR) { + LOGE("no error reported, but no image was returned by " + "eglCreateImageKHR"); + } + return image; +} + +}; // namespace android |