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Diffstat (limited to 'libs/gui/GLConsumer.cpp')
-rw-r--r--libs/gui/GLConsumer.cpp26
1 files changed, 17 insertions, 9 deletions
diff --git a/libs/gui/GLConsumer.cpp b/libs/gui/GLConsumer.cpp
index 168129b1f7..052b8edfaa 100644
--- a/libs/gui/GLConsumer.cpp
+++ b/libs/gui/GLConsumer.cpp
@@ -417,18 +417,18 @@ void GLConsumer::onSlotCountChanged(int slotCount) {
}
#endif
-status_t GLConsumer::releaseBufferLocked(int buf,
- sp<GraphicBuffer> graphicBuffer,
- EGLDisplay display, EGLSyncKHR eglFence) {
+#if !COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP)
+status_t GLConsumer::releaseBufferLocked(int buf, sp<GraphicBuffer> graphicBuffer,
+ EGLDisplay display, EGLSyncKHR eglFence) {
// release the buffer if it hasn't already been discarded by the
// BufferQueue. This can happen, for example, when the producer of this
// buffer has reallocated the original buffer slot after this buffer
// was acquired.
- status_t err = ConsumerBase::releaseBufferLocked(
- buf, graphicBuffer, display, eglFence);
+ status_t err = ConsumerBase::releaseBufferLocked(buf, graphicBuffer, display, eglFence);
mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
return err;
}
+#endif
status_t GLConsumer::updateAndReleaseLocked(const BufferItem& item,
PendingRelease* pendingRelease)
@@ -490,9 +490,14 @@ status_t GLConsumer::updateAndReleaseLocked(const BufferItem& item,
// release old buffer
if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
if (pendingRelease == nullptr) {
+#if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP)
+ status_t status =
+ releaseBufferLocked(mCurrentTexture, mCurrentTextureImage->graphicBuffer());
+#else
status_t status = releaseBufferLocked(
mCurrentTexture, mCurrentTextureImage->graphicBuffer(),
mEglDisplay, mEglSlots[mCurrentTexture].mEglFence);
+#endif
if (status < NO_ERROR) {
GLC_LOGE("updateAndRelease: failed to release buffer: %s (%d)",
strerror(-status), status);
@@ -501,10 +506,7 @@ status_t GLConsumer::updateAndReleaseLocked(const BufferItem& item,
}
} else {
pendingRelease->currentTexture = mCurrentTexture;
- pendingRelease->graphicBuffer =
- mCurrentTextureImage->graphicBuffer();
- pendingRelease->display = mEglDisplay;
- pendingRelease->fence = mEglSlots[mCurrentTexture].mEglFence;
+ pendingRelease->graphicBuffer = mCurrentTextureImage->graphicBuffer();
pendingRelease->isPending = true;
}
}
@@ -744,6 +746,11 @@ status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) {
return err;
}
} else if (mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) {
+#if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP)
+ // Basically all clients are using native fence syncs. If they aren't, we lose nothing
+ // by waiting here, because the alternative can cause deadlocks (b/339705065).
+ glFinish();
+#else
EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence;
if (fence != EGL_NO_SYNC_KHR) {
// There is already a fence for the current slot. We need to
@@ -773,6 +780,7 @@ status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) {
}
glFlush();
mEglSlots[mCurrentTexture].mEglFence = fence;
+#endif // COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP)
}
}