diff options
Diffstat (limited to 'libs/gui/GLConsumer.cpp')
-rw-r--r-- | libs/gui/GLConsumer.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/libs/gui/GLConsumer.cpp b/libs/gui/GLConsumer.cpp index 052b8edfaa..70c04b3518 100644 --- a/libs/gui/GLConsumer.cpp +++ b/libs/gui/GLConsumer.cpp @@ -333,7 +333,7 @@ status_t GLConsumer::releaseTexImage() { } if (mReleasedTexImage == nullptr) { - mReleasedTexImage = new EglImage(getDebugTexImageBuffer()); + mReleasedTexImage = sp<EglImage>::make(getDebugTexImageBuffer()); } mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; @@ -365,10 +365,10 @@ sp<GraphicBuffer> GLConsumer::getDebugTexImageBuffer() { if (CC_UNLIKELY(sReleasedTexImageBuffer == nullptr)) { // The first time, create the debug texture in case the application // continues to use it. - sp<GraphicBuffer> buffer = new GraphicBuffer( - kDebugData.width, kDebugData.height, PIXEL_FORMAT_RGBA_8888, - DEFAULT_USAGE_FLAGS | GraphicBuffer::USAGE_SW_WRITE_RARELY, - "[GLConsumer debug texture]"); + sp<GraphicBuffer> buffer = + sp<GraphicBuffer>::make(kDebugData.width, kDebugData.height, PIXEL_FORMAT_RGBA_8888, + DEFAULT_USAGE_FLAGS | GraphicBuffer::USAGE_SW_WRITE_RARELY, + "[GLConsumer debug texture]"); uint32_t* bits; buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits)); uint32_t stride = buffer->getStride(); @@ -400,7 +400,7 @@ status_t GLConsumer::acquireBufferLocked(BufferItem *item, // replaces any old EglImage with a new one (using the new buffer). if (item->mGraphicBuffer != nullptr) { int slot = item->mSlot; - mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer); + mEglSlots[slot].mEglImage = sp<EglImage>::make(item->mGraphicBuffer); } return NO_ERROR; @@ -737,7 +737,7 @@ status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) { "fd: %#x", eglGetError()); return UNKNOWN_ERROR; } - sp<Fence> fence(new Fence(fenceFd)); + sp<Fence> fence = sp<Fence>::make(fenceFd); status_t err = addReleaseFenceLocked(mCurrentTexture, mCurrentTextureImage->graphicBuffer(), fence); if (err != OK) { |