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-rw-r--r--libs/gui/BufferQueueProducer.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/libs/gui/BufferQueueProducer.cpp b/libs/gui/BufferQueueProducer.cpp
index ead9f0f014..831b2ee4be 100644
--- a/libs/gui/BufferQueueProducer.cpp
+++ b/libs/gui/BufferQueueProducer.cpp
@@ -45,7 +45,10 @@
#include <system/window.h>
+#include <com_android_graphics_libgui_flags.h>
+
namespace android {
+using namespace com::android::graphics::libgui;
// Macros for include BufferQueueCore information in log messages
#define BQ_LOGV(x, ...) \
@@ -924,6 +927,7 @@ status_t BufferQueueProducer::queueBuffer(int slot,
uint64_t currentFrameNumber = 0;
BufferItem item;
int connectedApi;
+ bool enableEglCpuThrottling = true;
sp<Fence> lastQueuedFence;
{ // Autolock scope
@@ -1097,6 +1101,9 @@ status_t BufferQueueProducer::queueBuffer(int slot,
VALIDATE_CONSISTENCY();
connectedApi = mCore->mConnectedApi;
+ if (flags::bq_producer_throttles_only_async_mode()) {
+ enableEglCpuThrottling = mCore->mAsyncMode || mCore->mDequeueBufferCannotBlock;
+ }
lastQueuedFence = std::move(mLastQueueBufferFence);
mLastQueueBufferFence = std::move(acquireFence);
@@ -1142,7 +1149,7 @@ status_t BufferQueueProducer::queueBuffer(int slot,
}
// Wait without lock held
- if (connectedApi == NATIVE_WINDOW_API_EGL) {
+ if (connectedApi == NATIVE_WINDOW_API_EGL && enableEglCpuThrottling) {
// Waiting here allows for two full buffers to be queued but not a
// third. In the event that frames take varying time, this makes a
// small trade-off in favor of latency rather than throughput.