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-rw-r--r--libs/gui/BLASTBufferQueue.cpp7
1 files changed, 1 insertions, 6 deletions
diff --git a/libs/gui/BLASTBufferQueue.cpp b/libs/gui/BLASTBufferQueue.cpp
index 5c324b29cd..207fa4fd31 100644
--- a/libs/gui/BLASTBufferQueue.cpp
+++ b/libs/gui/BLASTBufferQueue.cpp
@@ -303,13 +303,8 @@ void BLASTBufferQueue::transactionCommittedCallback(nsecs_t /*latchTime*/,
// frame numbers that were in a sync. We remove the frame from mSyncedFrameNumbers
// set and then check if it's empty. If there are no more pending syncs, we can
// proceed with flushing the shadow queue.
- // We also want to check if mSyncTransaction is null because it's possible another
- // sync request came in while waiting, but it hasn't started processing yet. In that
- // case, we don't actually want to flush the frames in between since they will get
- // processed and merged with the sync transaction and released earlier than if they
- // were sent to SF
mSyncedFrameNumbers.erase(currFrameNumber);
- if (mSyncedFrameNumbers.empty() && mSyncTransaction == nullptr) {
+ if (mSyncedFrameNumbers.empty()) {
flushShadowQueue();
}
} else {