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Diffstat (limited to 'libs/gui/BLASTBufferQueue.cpp')
-rw-r--r--libs/gui/BLASTBufferQueue.cpp40
1 files changed, 21 insertions, 19 deletions
diff --git a/libs/gui/BLASTBufferQueue.cpp b/libs/gui/BLASTBufferQueue.cpp
index e15e11cc20..29701168e7 100644
--- a/libs/gui/BLASTBufferQueue.cpp
+++ b/libs/gui/BLASTBufferQueue.cpp
@@ -132,8 +132,7 @@ void BLASTBufferItemConsumer::onSidebandStreamChanged() {
BLASTBufferQueue::BLASTBufferQueue(const std::string& name, const sp<SurfaceControl>& surface,
int width, int height, int32_t format)
- : mName(name),
- mSurfaceControl(surface),
+ : mSurfaceControl(surface),
mSize(width, height),
mRequestedSize(mSize),
mFormat(format),
@@ -150,6 +149,7 @@ BLASTBufferQueue::BLASTBufferQueue(const std::string& name, const sp<SurfaceCont
GraphicBuffer::USAGE_HW_TEXTURE,
1, false);
static int32_t id = 0;
+ mName = name + "#" + std::to_string(id);
auto consumerName = mName + "(BLAST Consumer)" + std::to_string(id);
mQueuedBufferTrace = "QueuedBuffer - " + mName + "BLAST#" + std::to_string(id);
id++;
@@ -313,24 +313,24 @@ void BLASTBufferQueue::transactionCallback(nsecs_t /*latchTime*/, const sp<Fence
// BBQ. This is because if the BBQ is destroyed, then the buffers will be released by the client.
// So we pass in a weak pointer to the BBQ and if it still alive, then we release the buffer.
// Otherwise, this is a no-op.
-static void releaseBufferCallbackThunk(wp<BLASTBufferQueue> context, uint64_t graphicBufferId,
+static void releaseBufferCallbackThunk(wp<BLASTBufferQueue> context, const ReleaseCallbackId& id,
const sp<Fence>& releaseFence, uint32_t transformHint,
uint32_t currentMaxAcquiredBufferCount) {
sp<BLASTBufferQueue> blastBufferQueue = context.promote();
- ALOGV("releaseBufferCallbackThunk graphicBufferId=%" PRIu64 " blastBufferQueue=%s",
- graphicBufferId, blastBufferQueue ? "alive" : "dead");
if (blastBufferQueue) {
- blastBufferQueue->releaseBufferCallback(graphicBufferId, releaseFence, transformHint,
+ blastBufferQueue->releaseBufferCallback(id, releaseFence, transformHint,
currentMaxAcquiredBufferCount);
+ } else {
+ ALOGV("releaseBufferCallbackThunk %s blastBufferQueue is dead", id.to_string().c_str());
}
}
-void BLASTBufferQueue::releaseBufferCallback(uint64_t graphicBufferId,
+void BLASTBufferQueue::releaseBufferCallback(const ReleaseCallbackId& id,
const sp<Fence>& releaseFence, uint32_t transformHint,
uint32_t currentMaxAcquiredBufferCount) {
ATRACE_CALL();
std::unique_lock _lock{mMutex};
- BQA_LOGV("releaseBufferCallback graphicBufferId=%" PRIu64, graphicBufferId);
+ BQA_LOGV("releaseBufferCallback %s", id.to_string().c_str());
if (mSurfaceControl != nullptr) {
mTransformHint = transformHint;
@@ -343,25 +343,26 @@ void BLASTBufferQueue::releaseBufferCallback(uint64_t graphicBufferId,
// on a lower refresh rate than the max supported. We only do that for EGL
// clients as others don't care about latency
const bool isEGL = [&] {
- const auto it = mSubmitted.find(graphicBufferId);
+ const auto it = mSubmitted.find(id);
return it != mSubmitted.end() && it->second.mApi == NATIVE_WINDOW_API_EGL;
}();
const auto numPendingBuffersToHold =
isEGL ? std::max(0u, mMaxAcquiredBuffers - currentMaxAcquiredBufferCount) : 0;
- mPendingRelease.emplace_back(ReleasedBuffer{graphicBufferId, releaseFence});
+ mPendingRelease.emplace_back(ReleasedBuffer{id, releaseFence});
// Release all buffers that are beyond the ones that we need to hold
while (mPendingRelease.size() > numPendingBuffersToHold) {
const auto releaseBuffer = mPendingRelease.front();
mPendingRelease.pop_front();
- auto it = mSubmitted.find(releaseBuffer.bufferId);
+ auto it = mSubmitted.find(releaseBuffer.callbackId);
if (it == mSubmitted.end()) {
- BQA_LOGE("ERROR: releaseBufferCallback without corresponding submitted buffer %" PRIu64,
- graphicBufferId);
+ BQA_LOGE("ERROR: releaseBufferCallback without corresponding submitted buffer %s",
+ releaseBuffer.callbackId.to_string().c_str());
return;
}
mNumAcquired--;
+ BQA_LOGV("released %s", id.to_string().c_str());
mBufferItemConsumer->releaseBuffer(it->second, releaseBuffer.releaseFence);
mSubmitted.erase(it);
processNextBufferLocked(false /* useNextTransaction */);
@@ -428,7 +429,9 @@ void BLASTBufferQueue::processNextBufferLocked(bool useNextTransaction) {
}
mNumAcquired++;
- mSubmitted[buffer->getId()] = bufferItem;
+ mLastAcquiredFrameNumber = bufferItem.mFrameNumber;
+ ReleaseCallbackId releaseCallbackId(buffer->getId(), mLastAcquiredFrameNumber);
+ mSubmitted[releaseCallbackId] = bufferItem;
bool needsDisconnect = false;
mBufferItemConsumer->getConnectionEvents(bufferItem.mFrameNumber, &needsDisconnect);
@@ -442,7 +445,6 @@ void BLASTBufferQueue::processNextBufferLocked(bool useNextTransaction) {
incStrong((void*)transactionCallbackThunk);
Rect crop = computeCrop(bufferItem);
- mLastAcquiredFrameNumber = bufferItem.mFrameNumber;
mLastBufferInfo.update(true /* hasBuffer */, bufferItem.mGraphicBuffer->getWidth(),
bufferItem.mGraphicBuffer->getHeight(), bufferItem.mTransform,
bufferItem.mScalingMode, crop);
@@ -451,7 +453,7 @@ void BLASTBufferQueue::processNextBufferLocked(bool useNextTransaction) {
std::bind(releaseBufferCallbackThunk, wp<BLASTBufferQueue>(this) /* callbackContext */,
std::placeholders::_1, std::placeholders::_2, std::placeholders::_3,
std::placeholders::_4);
- t->setBuffer(mSurfaceControl, buffer, releaseBufferCallback);
+ t->setBuffer(mSurfaceControl, buffer, releaseCallbackId, releaseBufferCallback);
t->setDataspace(mSurfaceControl, static_cast<ui::Dataspace>(bufferItem.mDataSpace));
t->setHdrMetadata(mSurfaceControl, bufferItem.mHdrMetadata);
t->setSurfaceDamageRegion(mSurfaceControl, bufferItem.mSurfaceDamage);
@@ -510,11 +512,11 @@ void BLASTBufferQueue::processNextBufferLocked(bool useNextTransaction) {
BQA_LOGV("processNextBufferLocked size=%dx%d mFrameNumber=%" PRIu64
" applyTransaction=%s mTimestamp=%" PRId64 "%s mPendingTransactions.size=%d"
- " graphicBufferId=%" PRIu64,
+ " graphicBufferId=%" PRIu64 "%s",
mSize.width, mSize.height, bufferItem.mFrameNumber, toString(applyTransaction),
bufferItem.mTimestamp, bufferItem.mIsAutoTimestamp ? "(auto)" : "",
- static_cast<uint32_t>(mPendingTransactions.size()),
- bufferItem.mGraphicBuffer->getId());
+ static_cast<uint32_t>(mPendingTransactions.size()), bufferItem.mGraphicBuffer->getId(),
+ bufferItem.mAutoRefresh ? " mAutoRefresh" : "");
}
Rect BLASTBufferQueue::computeCrop(const BufferItem& item) {