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-rw-r--r--libs/gui/BLASTBufferQueue.cpp24
1 files changed, 17 insertions, 7 deletions
diff --git a/libs/gui/BLASTBufferQueue.cpp b/libs/gui/BLASTBufferQueue.cpp
index 8d0331ebb5..f317a2eea0 100644
--- a/libs/gui/BLASTBufferQueue.cpp
+++ b/libs/gui/BLASTBufferQueue.cpp
@@ -41,6 +41,8 @@
#include <android-base/thread_annotations.h>
#include <chrono>
+#include <com_android_graphics_libgui_flags.h>
+
using namespace com::android::graphics::libgui;
using namespace std::chrono_literals;
@@ -102,12 +104,11 @@ void BLASTBufferItemConsumer::addAndGetFrameTimestamps(const NewFrameEventsEntry
}
}
-void BLASTBufferItemConsumer::updateFrameTimestamps(uint64_t frameNumber, nsecs_t refreshStartTime,
- const sp<Fence>& glDoneFence,
- const sp<Fence>& presentFence,
- const sp<Fence>& prevReleaseFence,
- CompositorTiming compositorTiming,
- nsecs_t latchTime, nsecs_t dequeueReadyTime) {
+void BLASTBufferItemConsumer::updateFrameTimestamps(
+ uint64_t frameNumber, uint64_t previousFrameNumber, nsecs_t refreshStartTime,
+ const sp<Fence>& glDoneFence, const sp<Fence>& presentFence,
+ const sp<Fence>& prevReleaseFence, CompositorTiming compositorTiming, nsecs_t latchTime,
+ nsecs_t dequeueReadyTime) {
Mutex::Autolock lock(mMutex);
// if the producer is not connected, don't bother updating,
@@ -118,7 +119,15 @@ void BLASTBufferItemConsumer::updateFrameTimestamps(uint64_t frameNumber, nsecs_
std::shared_ptr<FenceTime> releaseFenceTime = std::make_shared<FenceTime>(prevReleaseFence);
mFrameEventHistory.addLatch(frameNumber, latchTime);
- mFrameEventHistory.addRelease(frameNumber, dequeueReadyTime, std::move(releaseFenceTime));
+ if (flags::frametimestamps_previousrelease()) {
+ if (previousFrameNumber > 0) {
+ mFrameEventHistory.addRelease(previousFrameNumber, dequeueReadyTime,
+ std::move(releaseFenceTime));
+ }
+ } else {
+ mFrameEventHistory.addRelease(frameNumber, dequeueReadyTime, std::move(releaseFenceTime));
+ }
+
mFrameEventHistory.addPreComposition(frameNumber, refreshStartTime);
mFrameEventHistory.addPostComposition(frameNumber, glDoneFenceTime, presentFenceTime,
compositorTiming);
@@ -364,6 +373,7 @@ void BLASTBufferQueue::transactionCallback(nsecs_t /*latchTime*/, const sp<Fence
if (stat.latchTime > 0) {
mBufferItemConsumer
->updateFrameTimestamps(stat.frameEventStats.frameNumber,
+ stat.frameEventStats.previousFrameNumber,
stat.frameEventStats.refreshStartTime,
stat.frameEventStats.gpuCompositionDoneFence,
stat.presentFence, stat.previousReleaseFence,