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-rw-r--r--libs/graphicsenv/GraphicsEnv.cpp62
1 files changed, 58 insertions, 4 deletions
diff --git a/libs/graphicsenv/GraphicsEnv.cpp b/libs/graphicsenv/GraphicsEnv.cpp
index 7f0cac5d4f..4a0a839948 100644
--- a/libs/graphicsenv/GraphicsEnv.cpp
+++ b/libs/graphicsenv/GraphicsEnv.cpp
@@ -364,26 +364,61 @@ bool GraphicsEnv::shouldUseAngle() {
return (mUseAngle == YES) ? true : false;
}
+bool GraphicsEnv::angleIsSystemDriver() {
+ // Make sure we are init'ed
+ if (mAngleAppName.empty()) {
+ ALOGV("App name is empty. setAngleInfo() has not been called to enable ANGLE.");
+ return false;
+ }
+
+ return (mAngleIsSystemDriver == YES) ? true : false;
+}
+
+bool GraphicsEnv::shouldForceLegacyDriver() {
+ // Make sure we are init'ed
+ if (mAngleAppName.empty()) {
+ ALOGV("App name is empty. setAngleInfo() has not been called to enable ANGLE.");
+ return false;
+ }
+
+ return (mAngleIsSystemDriver == YES && mUseAngle == NO) ? true : false;
+}
+
+std::string GraphicsEnv::getLegacySuffix() {
+ return mLegacyDriverSuffix;
+}
+
void GraphicsEnv::updateUseAngle() {
mUseAngle = NO;
const char* ANGLE_PREFER_ANGLE = "angle";
+ const char* ANGLE_PREFER_LEGACY = "legacy";
+ // The following is a deprecated version of "legacy"
const char* ANGLE_PREFER_NATIVE = "native";
mUseAngle = NO;
if (mAngleDeveloperOptIn == ANGLE_PREFER_ANGLE) {
- ALOGV("User set \"Developer Options\" to force the use of ANGLE");
+ ALOGI("Using ANGLE, the %s GLES driver for package '%s'",
+ mAngleIsSystemDriver == YES ? "system" : "optional", mAngleAppName.c_str());
mUseAngle = YES;
- } else if (mAngleDeveloperOptIn == ANGLE_PREFER_NATIVE) {
- ALOGV("User set \"Developer Options\" to force the use of Native");
+ } else if (mAngleDeveloperOptIn == ANGLE_PREFER_LEGACY ||
+ mAngleDeveloperOptIn == ANGLE_PREFER_NATIVE) {
+ ALOGI("Using the (%s) Legacy GLES driver for package '%s'",
+ mAngleIsSystemDriver == YES ? "optional" : "system", mAngleAppName.c_str());
} else {
ALOGV("User set invalid \"Developer Options\": '%s'", mAngleDeveloperOptIn.c_str());
}
}
void GraphicsEnv::setAngleInfo(const std::string path, const std::string appName,
- const std::string developerOptIn,
+ const bool angleIsSystemDriver, const std::string developerOptIn,
const std::vector<std::string> eglFeatures) {
+ // Set whether ANGLE is the system driver:
+ mAngleIsSystemDriver = angleIsSystemDriver ? YES : NO;
+
+ // Note: Given the current logic and lack of the old rules file processing,
+ // there seems to be little chance that mUseAngle != UNKNOWN. Leave this
+ // for now, even though it seems outdated.
if (mUseAngle != UNKNOWN) {
// We've already figured out an answer for this app, so just return.
ALOGV("Already evaluated the rules file for '%s': use ANGLE = %s", appName.c_str(),
@@ -404,6 +439,25 @@ void GraphicsEnv::setAngleInfo(const std::string path, const std::string appName
updateUseAngle();
}
+void GraphicsEnv::setLegacyDriverInfo(const std::string appName, const bool angleIsSystemDriver,
+ const std::string legacyDriverName) {
+ ALOGV("setting legacy app name to '%s'", appName.c_str());
+ mAngleAppName = appName;
+
+ // Force the use of the legacy driver instead of ANGLE
+ const char* ANGLE_PREFER_LEGACY = "legacy";
+ mAngleDeveloperOptIn = ANGLE_PREFER_LEGACY;
+ ALOGV("setting ANGLE application opt-in to 'legacy'");
+
+ // Set whether ANGLE is the system driver:
+ mAngleIsSystemDriver = angleIsSystemDriver ? YES : NO;
+
+ mLegacyDriverSuffix = legacyDriverName;
+
+ // Update the current status of whether we should use ANGLE or not
+ updateUseAngle();
+}
+
void GraphicsEnv::setLayerPaths(NativeLoaderNamespace* appNamespace, const std::string layerPaths) {
if (mLayerPaths.empty()) {
mLayerPaths = layerPaths;