diff options
Diffstat (limited to 'libs/graphicsenv/GraphicsEnv.cpp')
| -rw-r--r-- | libs/graphicsenv/GraphicsEnv.cpp | 62 |
1 files changed, 58 insertions, 4 deletions
diff --git a/libs/graphicsenv/GraphicsEnv.cpp b/libs/graphicsenv/GraphicsEnv.cpp index 7f0cac5d4f..4a0a839948 100644 --- a/libs/graphicsenv/GraphicsEnv.cpp +++ b/libs/graphicsenv/GraphicsEnv.cpp @@ -364,26 +364,61 @@ bool GraphicsEnv::shouldUseAngle() { return (mUseAngle == YES) ? true : false; } +bool GraphicsEnv::angleIsSystemDriver() { + // Make sure we are init'ed + if (mAngleAppName.empty()) { + ALOGV("App name is empty. setAngleInfo() has not been called to enable ANGLE."); + return false; + } + + return (mAngleIsSystemDriver == YES) ? true : false; +} + +bool GraphicsEnv::shouldForceLegacyDriver() { + // Make sure we are init'ed + if (mAngleAppName.empty()) { + ALOGV("App name is empty. setAngleInfo() has not been called to enable ANGLE."); + return false; + } + + return (mAngleIsSystemDriver == YES && mUseAngle == NO) ? true : false; +} + +std::string GraphicsEnv::getLegacySuffix() { + return mLegacyDriverSuffix; +} + void GraphicsEnv::updateUseAngle() { mUseAngle = NO; const char* ANGLE_PREFER_ANGLE = "angle"; + const char* ANGLE_PREFER_LEGACY = "legacy"; + // The following is a deprecated version of "legacy" const char* ANGLE_PREFER_NATIVE = "native"; mUseAngle = NO; if (mAngleDeveloperOptIn == ANGLE_PREFER_ANGLE) { - ALOGV("User set \"Developer Options\" to force the use of ANGLE"); + ALOGI("Using ANGLE, the %s GLES driver for package '%s'", + mAngleIsSystemDriver == YES ? "system" : "optional", mAngleAppName.c_str()); mUseAngle = YES; - } else if (mAngleDeveloperOptIn == ANGLE_PREFER_NATIVE) { - ALOGV("User set \"Developer Options\" to force the use of Native"); + } else if (mAngleDeveloperOptIn == ANGLE_PREFER_LEGACY || + mAngleDeveloperOptIn == ANGLE_PREFER_NATIVE) { + ALOGI("Using the (%s) Legacy GLES driver for package '%s'", + mAngleIsSystemDriver == YES ? "optional" : "system", mAngleAppName.c_str()); } else { ALOGV("User set invalid \"Developer Options\": '%s'", mAngleDeveloperOptIn.c_str()); } } void GraphicsEnv::setAngleInfo(const std::string path, const std::string appName, - const std::string developerOptIn, + const bool angleIsSystemDriver, const std::string developerOptIn, const std::vector<std::string> eglFeatures) { + // Set whether ANGLE is the system driver: + mAngleIsSystemDriver = angleIsSystemDriver ? YES : NO; + + // Note: Given the current logic and lack of the old rules file processing, + // there seems to be little chance that mUseAngle != UNKNOWN. Leave this + // for now, even though it seems outdated. if (mUseAngle != UNKNOWN) { // We've already figured out an answer for this app, so just return. ALOGV("Already evaluated the rules file for '%s': use ANGLE = %s", appName.c_str(), @@ -404,6 +439,25 @@ void GraphicsEnv::setAngleInfo(const std::string path, const std::string appName updateUseAngle(); } +void GraphicsEnv::setLegacyDriverInfo(const std::string appName, const bool angleIsSystemDriver, + const std::string legacyDriverName) { + ALOGV("setting legacy app name to '%s'", appName.c_str()); + mAngleAppName = appName; + + // Force the use of the legacy driver instead of ANGLE + const char* ANGLE_PREFER_LEGACY = "legacy"; + mAngleDeveloperOptIn = ANGLE_PREFER_LEGACY; + ALOGV("setting ANGLE application opt-in to 'legacy'"); + + // Set whether ANGLE is the system driver: + mAngleIsSystemDriver = angleIsSystemDriver ? YES : NO; + + mLegacyDriverSuffix = legacyDriverName; + + // Update the current status of whether we should use ANGLE or not + updateUseAngle(); +} + void GraphicsEnv::setLayerPaths(NativeLoaderNamespace* appNamespace, const std::string layerPaths) { if (mLayerPaths.empty()) { mLayerPaths = layerPaths; |