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-rw-r--r--services/surfaceflinger/EventThread.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/services/surfaceflinger/EventThread.cpp b/services/surfaceflinger/EventThread.cpp
index d86c28090f..21634ee973 100644
--- a/services/surfaceflinger/EventThread.cpp
+++ b/services/surfaceflinger/EventThread.cpp
@@ -170,7 +170,7 @@ bool EventThread::threadLoop() {
}
// wait for something to happen
- if (mUseSoftwareVSync == true) {
+ if (mUseSoftwareVSync && waitForNextVsync) {
// h/w vsync cannot be used (screen is off), so we use
// a timeout instead. it doesn't matter how imprecise this
// is, we just need to make sure to serve the clients