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-rw-r--r--libs/renderengine/skia/SkiaRenderEngine.cpp37
-rw-r--r--libs/renderengine/skia/filters/BlurFilter.cpp2
-rw-r--r--libs/renderengine/skia/filters/GaussianBlurFilter.cpp2
-rw-r--r--libs/renderengine/skia/filters/KawaseBlurDualFilter.cpp6
-rw-r--r--libs/renderengine/skia/filters/KawaseBlurFilter.cpp2
-rw-r--r--libs/renderengine/skia/filters/MouriMap.cpp2
6 files changed, 33 insertions, 18 deletions
diff --git a/libs/renderengine/skia/SkiaRenderEngine.cpp b/libs/renderengine/skia/SkiaRenderEngine.cpp
index 14d08eea74..5f2d1b1be6 100644
--- a/libs/renderengine/skia/SkiaRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaRenderEngine.cpp
@@ -838,8 +838,7 @@ void SkiaRenderEngine::drawLayersInternal(
LOG_ALWAYS_FATAL_IF(activeSurface == dstSurface);
LOG_ALWAYS_FATAL_IF(canvas == dstCanvas);
- // save a snapshot of the activeSurface to use as input to the blur shaders
- blurInput = activeSurface->makeImageSnapshot();
+ blurInput = activeSurface->makeTemporaryImage();
// blit the offscreen framebuffer into the destination AHB. This ensures that
// even if the blurred image does not cover the screen (for example, during
@@ -853,12 +852,9 @@ void SkiaRenderEngine::drawLayersInternal(
dstCanvas->drawAnnotation(SkRect::Make(dstCanvas->imageInfo().dimensions()),
String8::format("SurfaceID|%" PRId64, id).c_str(),
nullptr);
- dstCanvas->drawImage(blurInput, 0, 0, SkSamplingOptions(), &paint);
- } else {
- activeSurface->draw(dstCanvas, 0, 0, SkSamplingOptions(), &paint);
}
+ dstCanvas->drawImage(blurInput, 0, 0, SkSamplingOptions(), &paint);
}
-
// assign dstCanvas to canvas and ensure that the canvas state is up to date
canvas = dstCanvas;
surfaceAutoSaveRestore.replace(canvas);
@@ -891,12 +887,6 @@ void SkiaRenderEngine::drawLayersInternal(
if (mBlurFilter && layerHasBlur(layer, ctModifiesAlpha)) {
std::unordered_map<uint32_t, sk_sp<SkImage>> cachedBlurs;
- // if multiple layers have blur, then we need to take a snapshot now because
- // only the lowest layer will have blurImage populated earlier
- if (!blurInput) {
- blurInput = activeSurface->makeImageSnapshot();
- }
-
// rect to be blurred in the coordinate space of blurInput
SkRect blurRect = canvas->getTotalMatrix().mapRect(bounds.rect());
@@ -920,6 +910,29 @@ void SkiaRenderEngine::drawLayersInternal(
// TODO(b/182216890): Filter out empty layers earlier
if (blurRect.width() > 0 && blurRect.height() > 0) {
+ // if multiple layers have blur, then we need to take a snapshot now because
+ // only the lowest layer will have blurImage populated earlier
+ if (!blurInput) {
+ bool requiresCrossFadeWithBlurInput = false;
+ if (layer.backgroundBlurRadius > 0 &&
+ layer.backgroundBlurRadius < mBlurFilter->getMaxCrossFadeRadius()) {
+ requiresCrossFadeWithBlurInput = true;
+ }
+ for (auto region : layer.blurRegions) {
+ if (region.blurRadius < mBlurFilter->getMaxCrossFadeRadius()) {
+ requiresCrossFadeWithBlurInput = true;
+ }
+ }
+ if (requiresCrossFadeWithBlurInput) {
+ // If we require cross fading with the blur input, we need to make sure we
+ // make a copy of the surface to the image since we will be writing to the
+ // surface while sampling the blurInput.
+ blurInput = activeSurface->makeImageSnapshot();
+ } else {
+ blurInput = activeSurface->makeTemporaryImage();
+ }
+ }
+
if (layer.backgroundBlurRadius > 0) {
SFTRACE_NAME("BackgroundBlur");
auto blurredImage = mBlurFilter->generate(context, layer.backgroundBlurRadius,
diff --git a/libs/renderengine/skia/filters/BlurFilter.cpp b/libs/renderengine/skia/filters/BlurFilter.cpp
index cd1bd71807..8edf98eb89 100644
--- a/libs/renderengine/skia/filters/BlurFilter.cpp
+++ b/libs/renderengine/skia/filters/BlurFilter.cpp
@@ -90,6 +90,8 @@ void BlurFilter::drawBlurRegion(SkCanvas* canvas, const SkRRect& effectRegion,
linearSampling, &blurMatrix);
if (blurRadius < mMaxCrossFadeRadius) {
+ LOG_ALWAYS_FATAL_IF(!input);
+
// For sampling Skia's API expects the inverse of what logically seems appropriate. In this
// case you might expect the matrix to simply be the canvas matrix.
SkMatrix inputMatrix;
diff --git a/libs/renderengine/skia/filters/GaussianBlurFilter.cpp b/libs/renderengine/skia/filters/GaussianBlurFilter.cpp
index 8c52c571a9..b03ebe3353 100644
--- a/libs/renderengine/skia/filters/GaussianBlurFilter.cpp
+++ b/libs/renderengine/skia/filters/GaussianBlurFilter.cpp
@@ -64,7 +64,7 @@ sk_sp<SkImage> GaussianBlurFilter::generate(SkiaGpuContext* context, const uint3
SkSamplingOptions{SkFilterMode::kLinear, SkMipmapMode::kNone},
&paint,
SkCanvas::SrcRectConstraint::kFast_SrcRectConstraint);
- return surface->makeImageSnapshot();
+ return surface->makeTemporaryImage();
}
} // namespace skia
diff --git a/libs/renderengine/skia/filters/KawaseBlurDualFilter.cpp b/libs/renderengine/skia/filters/KawaseBlurDualFilter.cpp
index ef57c30563..897f5cfc2a 100644
--- a/libs/renderengine/skia/filters/KawaseBlurDualFilter.cpp
+++ b/libs/renderengine/skia/filters/KawaseBlurDualFilter.cpp
@@ -167,14 +167,14 @@ sk_sp<SkImage> KawaseBlurDualFilter::generate(SkiaGpuContext* context, const uin
}
// Next the remaining downscale blur passes.
for (int i = 0; i < filterPasses; i++) {
- blurInto(surfaces[i + 1], surfaces[i]->makeImageSnapshot(), kWeights[1 + i] * step, 1.0f);
+ blurInto(surfaces[i + 1], surfaces[i]->makeTemporaryImage(), kWeights[1 + i] * step, 1.0f);
}
// Finally blur+upscale back to our original size.
for (int i = filterPasses - 1; i >= 0; i--) {
- blurInto(surfaces[i], surfaces[i + 1]->makeImageSnapshot(), kWeights[4 - i] * step,
+ blurInto(surfaces[i], surfaces[i + 1]->makeTemporaryImage(), kWeights[4 - i] * step,
std::min(1.0f, filterDepth - i));
}
- return surfaces[0]->makeImageSnapshot();
+ return surfaces[0]->makeTemporaryImage();
}
} // namespace skia
diff --git a/libs/renderengine/skia/filters/KawaseBlurFilter.cpp b/libs/renderengine/skia/filters/KawaseBlurFilter.cpp
index defaf6e476..f71a63d591 100644
--- a/libs/renderengine/skia/filters/KawaseBlurFilter.cpp
+++ b/libs/renderengine/skia/filters/KawaseBlurFilter.cpp
@@ -70,7 +70,7 @@ static sk_sp<SkImage> makeImage(SkSurface* surface, SkRuntimeShaderBuilder* buil
paint.setShader(std::move(shader));
paint.setBlendMode(SkBlendMode::kSrc);
surface->getCanvas()->drawPaint(paint);
- return surface->makeImageSnapshot();
+ return surface->makeTemporaryImage();
}
sk_sp<SkImage> KawaseBlurFilter::generate(SkiaGpuContext* context, const uint32_t blurRadius,
diff --git a/libs/renderengine/skia/filters/MouriMap.cpp b/libs/renderengine/skia/filters/MouriMap.cpp
index aa12cef615..5dc36e6358 100644
--- a/libs/renderengine/skia/filters/MouriMap.cpp
+++ b/libs/renderengine/skia/filters/MouriMap.cpp
@@ -104,7 +104,7 @@ sk_sp<SkImage> makeImage(SkSurface* surface, const SkRuntimeShaderBuilder& build
paint.setShader(std::move(shader));
paint.setBlendMode(SkBlendMode::kSrc);
surface->getCanvas()->drawPaint(paint);
- return surface->makeImageSnapshot();
+ return surface->makeTemporaryImage();
}
} // namespace