diff options
-rw-r--r-- | libs/gui/BufferQueueConsumer.cpp | 26 | ||||
-rw-r--r-- | libs/gui/ConsumerBase.cpp | 8 | ||||
-rw-r--r-- | libs/gui/GLConsumer.cpp | 26 | ||||
-rw-r--r-- | libs/gui/IGraphicBufferConsumer.cpp | 7 | ||||
-rw-r--r-- | libs/gui/include/gui/BufferQueueConsumer.h | 11 | ||||
-rw-r--r-- | libs/gui/include/gui/ConsumerBase.h | 5 | ||||
-rw-r--r-- | libs/gui/include/gui/GLConsumer.h | 13 | ||||
-rw-r--r-- | libs/gui/include/gui/IGraphicBufferConsumer.h | 5 | ||||
-rw-r--r-- | libs/gui/include/gui/mock/GraphicBufferConsumer.h | 5 | ||||
-rw-r--r-- | libs/nativedisplay/include/surfacetexture/EGLConsumer.h | 15 | ||||
-rw-r--r-- | libs/nativedisplay/include/surfacetexture/SurfaceTexture.h | 4 | ||||
-rw-r--r-- | libs/nativedisplay/surfacetexture/EGLConsumer.cpp | 17 | ||||
-rw-r--r-- | libs/nativedisplay/surfacetexture/ImageConsumer.cpp | 28 | ||||
-rw-r--r-- | libs/nativedisplay/surfacetexture/SurfaceTexture.cpp | 8 |
14 files changed, 126 insertions, 52 deletions
diff --git a/libs/gui/BufferQueueConsumer.cpp b/libs/gui/BufferQueueConsumer.cpp index f0125868ae..270bfbdc64 100644 --- a/libs/gui/BufferQueueConsumer.cpp +++ b/libs/gui/BufferQueueConsumer.cpp @@ -477,9 +477,14 @@ status_t BufferQueueConsumer::attachBuffer(int* outSlot, return NO_ERROR; } +#if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP) +status_t BufferQueueConsumer::releaseBuffer(int slot, uint64_t frameNumber, + const sp<Fence>& releaseFence) { +#else status_t BufferQueueConsumer::releaseBuffer(int slot, uint64_t frameNumber, const sp<Fence>& releaseFence, EGLDisplay eglDisplay, EGLSyncKHR eglFence) { +#endif ATRACE_CALL(); ATRACE_BUFFER_INDEX(slot); @@ -493,27 +498,6 @@ status_t BufferQueueConsumer::releaseBuffer(int slot, uint64_t frameNumber, return BAD_VALUE; } -#if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP) - if (eglFence != EGL_NO_SYNC_KHR) { - // Most platforms will be using native fences, so it's unlikely that we'll ever have to - // process an eglFence. Ideally we can remove this code eventually. In the mean time, do our - // best to wait for it so the buffer stays valid, otherwise return an error to the caller. - // - // EGL_SYNC_FLUSH_COMMANDS_BIT_KHR so that we don't wait forever on a fence that hasn't - // shown up on the GPU yet. - EGLint result = eglClientWaitSyncKHR(eglDisplay, eglFence, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, - 1000000000); - if (result == EGL_FALSE) { - BQ_LOGE("releaseBuffer: error %#x waiting for fence", eglGetError()); - return UNKNOWN_ERROR; - } else if (result == EGL_TIMEOUT_EXPIRED_KHR) { - BQ_LOGE("releaseBuffer: timeout waiting for fence"); - return UNKNOWN_ERROR; - } - eglDestroySyncKHR(eglDisplay, eglFence); - } -#endif - sp<IProducerListener> listener; { // Autolock scope std::lock_guard<std::mutex> lock(mCore->mMutex); diff --git a/libs/gui/ConsumerBase.cpp b/libs/gui/ConsumerBase.cpp index 504509dbec..3ad0e529a5 100644 --- a/libs/gui/ConsumerBase.cpp +++ b/libs/gui/ConsumerBase.cpp @@ -656,9 +656,13 @@ status_t ConsumerBase::addReleaseFenceLocked(int slot, return OK; } +#if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP) +status_t ConsumerBase::releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer) { +#else status_t ConsumerBase::releaseBufferLocked( int slot, const sp<GraphicBuffer> graphicBuffer, EGLDisplay display, EGLSyncKHR eglFence) { +#endif if (mAbandoned) { CB_LOGE("releaseBufferLocked: ConsumerBase is abandoned!"); return NO_INIT; @@ -675,8 +679,12 @@ status_t ConsumerBase::releaseBufferLocked( CB_LOGV("releaseBufferLocked: slot=%d/%" PRIu64, slot, mSlots[slot].mFrameNumber); +#if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP) + status_t err = mConsumer->releaseBuffer(slot, mSlots[slot].mFrameNumber, mSlots[slot].mFence); +#else status_t err = mConsumer->releaseBuffer(slot, mSlots[slot].mFrameNumber, display, eglFence, mSlots[slot].mFence); +#endif if (err == IGraphicBufferConsumer::STALE_BUFFER_SLOT) { freeBufferLocked(slot); } diff --git a/libs/gui/GLConsumer.cpp b/libs/gui/GLConsumer.cpp index 168129b1f7..052b8edfaa 100644 --- a/libs/gui/GLConsumer.cpp +++ b/libs/gui/GLConsumer.cpp @@ -417,18 +417,18 @@ void GLConsumer::onSlotCountChanged(int slotCount) { } #endif -status_t GLConsumer::releaseBufferLocked(int buf, - sp<GraphicBuffer> graphicBuffer, - EGLDisplay display, EGLSyncKHR eglFence) { +#if !COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP) +status_t GLConsumer::releaseBufferLocked(int buf, sp<GraphicBuffer> graphicBuffer, + EGLDisplay display, EGLSyncKHR eglFence) { // release the buffer if it hasn't already been discarded by the // BufferQueue. This can happen, for example, when the producer of this // buffer has reallocated the original buffer slot after this buffer // was acquired. - status_t err = ConsumerBase::releaseBufferLocked( - buf, graphicBuffer, display, eglFence); + status_t err = ConsumerBase::releaseBufferLocked(buf, graphicBuffer, display, eglFence); mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR; return err; } +#endif status_t GLConsumer::updateAndReleaseLocked(const BufferItem& item, PendingRelease* pendingRelease) @@ -490,9 +490,14 @@ status_t GLConsumer::updateAndReleaseLocked(const BufferItem& item, // release old buffer if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { if (pendingRelease == nullptr) { +#if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP) + status_t status = + releaseBufferLocked(mCurrentTexture, mCurrentTextureImage->graphicBuffer()); +#else status_t status = releaseBufferLocked( mCurrentTexture, mCurrentTextureImage->graphicBuffer(), mEglDisplay, mEglSlots[mCurrentTexture].mEglFence); +#endif if (status < NO_ERROR) { GLC_LOGE("updateAndRelease: failed to release buffer: %s (%d)", strerror(-status), status); @@ -501,10 +506,7 @@ status_t GLConsumer::updateAndReleaseLocked(const BufferItem& item, } } else { pendingRelease->currentTexture = mCurrentTexture; - pendingRelease->graphicBuffer = - mCurrentTextureImage->graphicBuffer(); - pendingRelease->display = mEglDisplay; - pendingRelease->fence = mEglSlots[mCurrentTexture].mEglFence; + pendingRelease->graphicBuffer = mCurrentTextureImage->graphicBuffer(); pendingRelease->isPending = true; } } @@ -744,6 +746,11 @@ status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) { return err; } } else if (mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) { +#if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP) + // Basically all clients are using native fence syncs. If they aren't, we lose nothing + // by waiting here, because the alternative can cause deadlocks (b/339705065). + glFinish(); +#else EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence; if (fence != EGL_NO_SYNC_KHR) { // There is already a fence for the current slot. We need to @@ -773,6 +780,7 @@ status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) { } glFlush(); mEglSlots[mCurrentTexture].mEglFence = fence; +#endif // COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP) } } diff --git a/libs/gui/IGraphicBufferConsumer.cpp b/libs/gui/IGraphicBufferConsumer.cpp index c1b65689d6..e133532e02 100644 --- a/libs/gui/IGraphicBufferConsumer.cpp +++ b/libs/gui/IGraphicBufferConsumer.cpp @@ -85,6 +85,12 @@ public: return callRemote<Signature>(Tag::ATTACH_BUFFER, slot, buffer); } +#if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP) + status_t releaseBuffer(int buf, uint64_t frameNumber, const sp<Fence>& releaseFence) override { + using Signature = status_t (IGraphicBufferConsumer::*)(int, uint64_t, const sp<Fence>&); + return callRemote<Signature>(Tag::RELEASE_BUFFER, buf, frameNumber, releaseFence); + } +#else status_t releaseBuffer(int buf, uint64_t frameNumber, EGLDisplay display __attribute__((unused)), EGLSyncKHR fence __attribute__((unused)), @@ -92,6 +98,7 @@ public: using Signature = status_t (IGraphicBufferConsumer::*)(int, uint64_t, const sp<Fence>&); return callRemote<Signature>(Tag::RELEASE_BUFFER, buf, frameNumber, releaseFence); } +#endif status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp) override { using Signature = decltype(&IGraphicBufferConsumer::consumerConnect); diff --git a/libs/gui/include/gui/BufferQueueConsumer.h b/libs/gui/include/gui/BufferQueueConsumer.h index e00c44eb70..f99b54beb1 100644 --- a/libs/gui/include/gui/BufferQueueConsumer.h +++ b/libs/gui/include/gui/BufferQueueConsumer.h @@ -65,13 +65,14 @@ public: // any references to the just-released buffer that it might have, as if it // had received a onBuffersReleased() call with a mask set for the released // buffer. - // - // Note that the dependencies on EGL will be removed once we switch to using - // the Android HW Sync HAL. +#if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP) + virtual status_t releaseBuffer(int slot, uint64_t frameNumber, + const sp<Fence>& releaseFence) override; +#else virtual status_t releaseBuffer(int slot, uint64_t frameNumber, const sp<Fence>& releaseFence, EGLDisplay display, EGLSyncKHR fence); - +#endif // connect connects a consumer to the BufferQueue. Only one // consumer may be connected, and when that consumer disconnects the // BufferQueue is placed into the "abandoned" state, causing most @@ -167,6 +168,7 @@ public: // dump our state in a String status_t dumpState(const String8& prefix, String8* outResult) const override; +#if !COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP) // Functions required for backwards compatibility. // These will be modified/renamed in IGraphicBufferConsumer and will be // removed from this class at that time. See b/13306289. @@ -176,6 +178,7 @@ public: const sp<Fence>& releaseFence) { return releaseBuffer(buf, frameNumber, releaseFence, display, fence); } +#endif virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp) { diff --git a/libs/gui/include/gui/ConsumerBase.h b/libs/gui/include/gui/ConsumerBase.h index 5cd19c1583..acb0006754 100644 --- a/libs/gui/include/gui/ConsumerBase.h +++ b/libs/gui/include/gui/ConsumerBase.h @@ -245,10 +245,13 @@ protected: // must take place when a buffer is released back to the BufferQueue. If // it is overridden the derived class's implementation must call // ConsumerBase::releaseBufferLocked. +#if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP) + virtual status_t releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer); +#else virtual status_t releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer, EGLDisplay display = EGL_NO_DISPLAY, EGLSyncKHR eglFence = EGL_NO_SYNC_KHR); - +#endif // returns true iff the slot still has the graphicBuffer in it. bool stillTracking(int slot, const sp<GraphicBuffer> graphicBuffer); diff --git a/libs/gui/include/gui/GLConsumer.h b/libs/gui/include/gui/GLConsumer.h index 30cbfa2f9f..dbf707f35f 100644 --- a/libs/gui/include/gui/GLConsumer.h +++ b/libs/gui/include/gui/GLConsumer.h @@ -271,6 +271,7 @@ protected: #endif // releaseBufferLocked overrides the ConsumerBase method to update the // mEglSlots array in addition to the ConsumerBase. +#if !COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP) virtual status_t releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer, EGLDisplay display = EGL_NO_DISPLAY, EGLSyncKHR eglFence = EGL_NO_SYNC_KHR) override; @@ -279,16 +280,14 @@ protected: const sp<GraphicBuffer> graphicBuffer, EGLSyncKHR eglFence) { return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence); } +#endif struct PendingRelease { - PendingRelease() : isPending(false), currentTexture(-1), - graphicBuffer(), display(nullptr), fence(nullptr) {} + PendingRelease() : isPending(false), currentTexture(-1), graphicBuffer() {} bool isPending; int currentTexture; sp<GraphicBuffer> graphicBuffer; - EGLDisplay display; - EGLSyncKHR fence; }; // This releases the buffer in the slot referenced by mCurrentTexture, @@ -468,16 +467,18 @@ private: // EGLSlot contains the information and object references that // GLConsumer maintains about a BufferQueue buffer slot. struct EglSlot { +#if !COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP) EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {} - +#endif // mEglImage is the EGLImage created from mGraphicBuffer. sp<EglImage> mEglImage; - +#if !COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP) // mFence is the EGL sync object that must signal before the buffer // associated with this buffer slot may be dequeued. It is initialized // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based // on a compile-time option) set to a new sync object in updateTexImage. EGLSyncKHR mEglFence; +#endif }; // mEglDisplay is the EGLDisplay with which this GLConsumer is currently diff --git a/libs/gui/include/gui/IGraphicBufferConsumer.h b/libs/gui/include/gui/IGraphicBufferConsumer.h index 56eb291335..f6b3e894c2 100644 --- a/libs/gui/include/gui/IGraphicBufferConsumer.h +++ b/libs/gui/include/gui/IGraphicBufferConsumer.h @@ -139,12 +139,17 @@ public: // * the buffer slot was invalid // * the fence was NULL // * the buffer slot specified is not in the acquired state +#if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP) + virtual status_t releaseBuffer(int buf, uint64_t frameNumber, + const sp<Fence>& releaseFence) = 0; +#else virtual status_t releaseBuffer(int buf, uint64_t frameNumber, EGLDisplay display, EGLSyncKHR fence, const sp<Fence>& releaseFence) = 0; status_t releaseBuffer(int buf, uint64_t frameNumber, const sp<Fence>& releaseFence) { return releaseBuffer(buf, frameNumber, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, releaseFence); } +#endif // consumerConnect connects a consumer to the BufferQueue. Only one consumer may be connected, // and when that consumer disconnects the BufferQueue is placed into the "abandoned" state, diff --git a/libs/gui/include/gui/mock/GraphicBufferConsumer.h b/libs/gui/include/gui/mock/GraphicBufferConsumer.h index 98f24c2d44..8dfd3cb1f7 100644 --- a/libs/gui/include/gui/mock/GraphicBufferConsumer.h +++ b/libs/gui/include/gui/mock/GraphicBufferConsumer.h @@ -18,6 +18,7 @@ #include <gmock/gmock.h> +#include <com_android_graphics_libgui_flags.h> #include <gui/IGraphicBufferConsumer.h> #include <utils/RefBase.h> @@ -33,7 +34,11 @@ public: MOCK_METHOD3(acquireBuffer, status_t(BufferItem*, nsecs_t, uint64_t)); MOCK_METHOD1(detachBuffer, status_t(int)); MOCK_METHOD2(attachBuffer, status_t(int*, const sp<GraphicBuffer>&)); +#if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP) + MOCK_METHOD3(releaseBuffer, status_t(int, uint64_t, const sp<Fence>&)); +#else MOCK_METHOD5(releaseBuffer, status_t(int, uint64_t, EGLDisplay, EGLSyncKHR, const sp<Fence>&)); +#endif MOCK_METHOD2(consumerConnect, status_t(const sp<IConsumerListener>&, bool)); MOCK_METHOD0(consumerDisconnect, status_t()); MOCK_METHOD1(getReleasedBuffers, status_t(uint64_t*)); diff --git a/libs/nativedisplay/include/surfacetexture/EGLConsumer.h b/libs/nativedisplay/include/surfacetexture/EGLConsumer.h index 444722bf83..226a8a60af 100644 --- a/libs/nativedisplay/include/surfacetexture/EGLConsumer.h +++ b/libs/nativedisplay/include/surfacetexture/EGLConsumer.h @@ -113,18 +113,11 @@ public: protected: struct PendingRelease { - PendingRelease() - : isPending(false), - currentTexture(-1), - graphicBuffer(), - display(nullptr), - fence(nullptr) {} + PendingRelease() : isPending(false), currentTexture(-1), graphicBuffer() {} bool isPending; int currentTexture; sp<GraphicBuffer> graphicBuffer; - EGLDisplay display; - EGLSyncKHR fence; }; /** @@ -250,13 +243,16 @@ protected: * EGLConsumer maintains about a BufferQueue buffer slot. */ struct EglSlot { - EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {} +#if !COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP) + EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {} +#endif /** * mEglImage is the EGLImage created from mGraphicBuffer. */ sp<EglImage> mEglImage; +#if !COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP) /** * mFence is the EGL sync object that must signal before the buffer * associated with this buffer slot may be dequeued. It is initialized @@ -264,6 +260,7 @@ protected: * on a compile-time option) set to a new sync object in updateTexImage. */ EGLSyncKHR mEglFence; +#endif }; /** diff --git a/libs/nativedisplay/include/surfacetexture/SurfaceTexture.h b/libs/nativedisplay/include/surfacetexture/SurfaceTexture.h index 006a785cb7..253aa18a24 100644 --- a/libs/nativedisplay/include/surfacetexture/SurfaceTexture.h +++ b/libs/nativedisplay/include/surfacetexture/SurfaceTexture.h @@ -343,9 +343,13 @@ protected: * releaseBufferLocked overrides the ConsumerBase method to update the * mEglSlots array in addition to the ConsumerBase. */ +#if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP) + virtual status_t releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer) override; +#else virtual status_t releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer, EGLDisplay display = EGL_NO_DISPLAY, EGLSyncKHR eglFence = EGL_NO_SYNC_KHR) override; +#endif /** * freeBufferLocked frees up the given buffer slot. If the slot has been diff --git a/libs/nativedisplay/surfacetexture/EGLConsumer.cpp b/libs/nativedisplay/surfacetexture/EGLConsumer.cpp index 3959fce008..fad0f6cd0b 100644 --- a/libs/nativedisplay/surfacetexture/EGLConsumer.cpp +++ b/libs/nativedisplay/surfacetexture/EGLConsumer.cpp @@ -221,7 +221,11 @@ void EGLConsumer::onAcquireBufferLocked(BufferItem* item, SurfaceTexture& st) { } void EGLConsumer::onReleaseBufferLocked(int buf) { +#if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP) + (void)buf; +#else mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR; +#endif } status_t EGLConsumer::updateAndReleaseLocked(const BufferItem& item, PendingRelease* pendingRelease, @@ -283,10 +287,15 @@ status_t EGLConsumer::updateAndReleaseLocked(const BufferItem& item, PendingRele // release old buffer if (st.mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { if (pendingRelease == nullptr) { +#if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP) + status_t status = st.releaseBufferLocked(st.mCurrentTexture, + mCurrentTextureImage->graphicBuffer()); +#else status_t status = st.releaseBufferLocked(st.mCurrentTexture, mCurrentTextureImage->graphicBuffer(), mEglDisplay, mEglSlots[st.mCurrentTexture].mEglFence); +#endif if (status < NO_ERROR) { EGC_LOGE("updateAndRelease: failed to release buffer: %s (%d)", strerror(-status), status); @@ -296,8 +305,6 @@ status_t EGLConsumer::updateAndReleaseLocked(const BufferItem& item, PendingRele } else { pendingRelease->currentTexture = st.mCurrentTexture; pendingRelease->graphicBuffer = mCurrentTextureImage->graphicBuffer(); - pendingRelease->display = mEglDisplay; - pendingRelease->fence = mEglSlots[st.mCurrentTexture].mEglFence; pendingRelease->isPending = true; } } @@ -502,6 +509,11 @@ status_t EGLConsumer::syncForReleaseLocked(EGLDisplay dpy, SurfaceTexture& st) { return err; } } else if (st.mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) { +#if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP) + // Basically all clients are using native fence syncs. If they aren't, we lose nothing + // by waiting here, because the alternative can cause deadlocks (b/339705065). + glFinish(); +#else EGLSyncKHR fence = mEglSlots[st.mCurrentTexture].mEglFence; if (fence != EGL_NO_SYNC_KHR) { // There is already a fence for the current slot. We need to @@ -531,6 +543,7 @@ status_t EGLConsumer::syncForReleaseLocked(EGLDisplay dpy, SurfaceTexture& st) { } glFlush(); mEglSlots[st.mCurrentTexture].mEglFence = fence; +#endif // COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP) } } diff --git a/libs/nativedisplay/surfacetexture/ImageConsumer.cpp b/libs/nativedisplay/surfacetexture/ImageConsumer.cpp index 60e87b54d5..1ffd382b80 100644 --- a/libs/nativedisplay/surfacetexture/ImageConsumer.cpp +++ b/libs/nativedisplay/surfacetexture/ImageConsumer.cpp @@ -14,6 +14,10 @@ * limitations under the License. */ +#define EGL_EGLEXT_PROTOTYPES +#include <EGL/egl.h> +#include <EGL/eglext.h> + #include <gui/BufferQueue.h> #include <surfacetexture/ImageConsumer.h> #include <surfacetexture/SurfaceTexture.h> @@ -95,10 +99,34 @@ sp<GraphicBuffer> ImageConsumer::dequeueBuffer(int* outSlotid, android_dataspace } // Finally release the old buffer. +#if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP) + EGLSyncKHR previousFence = mImageSlots[st.mCurrentTexture].eglFence(); + if (previousFence != EGL_NO_SYNC_KHR) { + // Most platforms will be using native fences, so it's unlikely that we'll ever have to + // process an eglFence. Ideally we can remove this code eventually. In the mean time, do + // our best to wait for it so the buffer stays valid, otherwise return an error to the + // caller. + // + // EGL_SYNC_FLUSH_COMMANDS_BIT_KHR so that we don't wait forever on a fence that hasn't + // shown up on the GPU yet. + EGLint result = eglClientWaitSyncKHR(display, previousFence, + EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, 1000000000); + if (result == EGL_FALSE) { + IMG_LOGE("dequeueBuffer: error %#x waiting for fence", eglGetError()); + } else if (result == EGL_TIMEOUT_EXPIRED_KHR) { + IMG_LOGE("dequeueBuffer: timeout waiting for fence"); + } + eglDestroySyncKHR(display, previousFence); + } + + status_t status = st.releaseBufferLocked(st.mCurrentTexture, + st.mSlots[st.mCurrentTexture].mGraphicBuffer); +#else status_t status = st.releaseBufferLocked(st.mCurrentTexture, st.mSlots[st.mCurrentTexture].mGraphicBuffer, display, mImageSlots[st.mCurrentTexture].eglFence()); +#endif if (status < NO_ERROR) { IMG_LOGE("dequeueImage: failed to release buffer: %s (%d)", strerror(-status), status); err = status; diff --git a/libs/nativedisplay/surfacetexture/SurfaceTexture.cpp b/libs/nativedisplay/surfacetexture/SurfaceTexture.cpp index ce232cc4c7..c0a1cc5c36 100644 --- a/libs/nativedisplay/surfacetexture/SurfaceTexture.cpp +++ b/libs/nativedisplay/surfacetexture/SurfaceTexture.cpp @@ -178,13 +178,21 @@ status_t SurfaceTexture::acquireBufferLocked(BufferItem* item, nsecs_t presentWh return NO_ERROR; } +#if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP) +status_t SurfaceTexture::releaseBufferLocked(int buf, sp<GraphicBuffer> graphicBuffer) { +#else status_t SurfaceTexture::releaseBufferLocked(int buf, sp<GraphicBuffer> graphicBuffer, EGLDisplay display, EGLSyncKHR eglFence) { +#endif // release the buffer if it hasn't already been discarded by the // BufferQueue. This can happen, for example, when the producer of this // buffer has reallocated the original buffer slot after this buffer // was acquired. +#if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP) + status_t err = ConsumerBase::releaseBufferLocked(buf, graphicBuffer); +#else status_t err = ConsumerBase::releaseBufferLocked(buf, graphicBuffer, display, eglFence); +#endif // We could be releasing an EGL/Vulkan buffer, even if not currently // attached to a GL context. mImageConsumer.onReleaseBufferLocked(buf); |