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-rw-r--r--opengl/libs/EGL/GLES_layers.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/opengl/libs/EGL/GLES_layers.md b/opengl/libs/EGL/GLES_layers.md
index bfc44dbb69..f6a8f14a73 100644
--- a/opengl/libs/EGL/GLES_layers.md
+++ b/opengl/libs/EGL/GLES_layers.md
@@ -251,7 +251,7 @@ When layering is enabled, GLES 1.x exclusive functions will continue to route to
- Secondly, if you want to determine from an application that can't call out to ADB for this, you can check for the [EGL_ANDROID_GLES_layers](../../specs/EGL_ANDROID_GLES_layers.txt). It simply indicates support of this layering system:
```cpp
std::string display_extensions = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
- if (display_extension.find("EGL_ANDROID_GLES_layers") != std::string::npos)
+ if (display_extensions.find("EGL_ANDROID_GLES_layers") != std::string::npos)
{
// Layers are supported!
}