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-rw-r--r--libs/renderengine/skia/SkiaGLRenderEngine.cpp15
1 files changed, 10 insertions, 5 deletions
diff --git a/libs/renderengine/skia/SkiaGLRenderEngine.cpp b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
index cbb02a37d2..acd3dcfe08 100644
--- a/libs/renderengine/skia/SkiaGLRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
@@ -293,11 +293,9 @@ SkiaGLRenderEngine::SkiaGLRenderEngine(const RenderEngineCreationArgs& args, EGL
}
SkiaGLRenderEngine::~SkiaGLRenderEngine() {
- std::lock_guard<std::mutex> lock(mRenderingMutex);
- mRuntimeEffects.clear();
- mProtectedTextureCache.clear();
- mTextureCache.clear();
+ cleanFramebufferCache();
+ std::lock_guard<std::mutex> lock(mRenderingMutex);
if (mBlurFilter) {
delete mBlurFilter;
}
@@ -1130,7 +1128,14 @@ EGLSurface SkiaGLRenderEngine::createPlaceholderEglPbufferSurface(EGLDisplay dis
return eglCreatePbufferSurface(display, placeholderConfig, attributes.data());
}
-void SkiaGLRenderEngine::cleanFramebufferCache() {}
+void SkiaGLRenderEngine::cleanFramebufferCache() {
+ // TODO(b/180767535) Remove this method and use b/180767535 instead, which would allow
+ // SF to control texture lifecycle more tightly rather than through custom hooks into RE.
+ std::lock_guard<std::mutex> lock(mRenderingMutex);
+ mRuntimeEffects.clear();
+ mProtectedTextureCache.clear();
+ mTextureCache.clear();
+}
int SkiaGLRenderEngine::getContextPriority() {
int value;