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-rw-r--r--libs/gui/tests/BLASTBufferQueue_test.cpp183
1 files changed, 179 insertions, 4 deletions
diff --git a/libs/gui/tests/BLASTBufferQueue_test.cpp b/libs/gui/tests/BLASTBufferQueue_test.cpp
index 5447b7659b..fb07a198ec 100644
--- a/libs/gui/tests/BLASTBufferQueue_test.cpp
+++ b/libs/gui/tests/BLASTBufferQueue_test.cpp
@@ -129,7 +129,11 @@ protected:
}
void setUpProducer(BLASTBufferQueueHelper adapter, sp<IGraphicBufferProducer>& producer) {
- auto igbProducer = adapter.getIGraphicBufferProducer();
+ producer = adapter.getIGraphicBufferProducer();
+ setUpProducer(producer);
+ }
+
+ void setUpProducer(sp<IGraphicBufferProducer>& igbProducer) {
ASSERT_NE(nullptr, igbProducer.get());
ASSERT_EQ(NO_ERROR, igbProducer->setMaxDequeuedBufferCount(2));
IGraphicBufferProducer::QueueBufferOutput qbOutput;
@@ -137,7 +141,6 @@ protected:
igbProducer->connect(new StubProducerListener, NATIVE_WINDOW_API_CPU, false,
&qbOutput));
ASSERT_NE(ui::Transform::ROT_INVALID, qbOutput.transformHint);
- producer = igbProducer;
}
void fillBuffer(uint32_t* bufData, Rect rect, uint32_t stride, uint8_t r, uint8_t g,
@@ -555,6 +558,8 @@ TEST_F(BLASTBufferQueueTest, QueryNativeWindowQueuesToWindowComposer) {
ASSERT_EQ(queuesToNativeWindow, 1);
}
+// Test a slow producer doesn't hold up a faster producer from the same client. Essentially tests
+// BBQ uses separate transaction queues.
TEST_F(BLASTBufferQueueTest, OutOfOrderTransactionTest) {
sp<SurfaceControl> bgSurface =
mClient->createSurface(String8("BGTest"), 0, 0, PIXEL_FORMAT_RGBA_8888,
@@ -781,7 +786,7 @@ public:
void setUpAndQueueBuffer(const sp<IGraphicBufferProducer>& igbProducer,
nsecs_t* requestedPresentTime, nsecs_t* postedTime,
IGraphicBufferProducer::QueueBufferOutput* qbOutput,
- bool getFrameTimestamps) {
+ bool getFrameTimestamps, nsecs_t requestedPresentTimeDelay = 0) {
int slot;
sp<Fence> fence;
sp<GraphicBuffer> buf;
@@ -791,7 +796,7 @@ public:
ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION, ret);
ASSERT_EQ(OK, igbProducer->requestBuffer(slot, &buf));
- nsecs_t requestedTime = systemTime();
+ nsecs_t requestedTime = systemTime() + requestedPresentTimeDelay;
if (requestedPresentTime) *requestedPresentTime = requestedTime;
IGraphicBufferProducer::QueueBufferInput input(requestedTime, false, HAL_DATASPACE_UNKNOWN,
Rect(mDisplayWidth, mDisplayHeight),
@@ -801,6 +806,27 @@ public:
if (postedTime) *postedTime = systemTime();
igbProducer->queueBuffer(slot, input, qbOutput);
}
+
+ void createBufferQueueProducer(sp<IGraphicBufferProducer>* bqIgbp) {
+ mBufferQueueSurfaceControl =
+ mClient->createSurface(String8("BqSurface"), 0, 0, PIXEL_FORMAT_RGBA_8888,
+ ISurfaceComposerClient::eFXSurfaceBufferQueue);
+ ASSERT_NE(nullptr, mBufferQueueSurfaceControl.get());
+ Transaction()
+ .setLayerStack(mBufferQueueSurfaceControl, 0)
+ .show(mBufferQueueSurfaceControl)
+ .setDataspace(mBufferQueueSurfaceControl, ui::Dataspace::V0_SRGB)
+ .setSize(mBufferQueueSurfaceControl, mDisplayWidth, mDisplayHeight)
+ .setLayer(mBufferQueueSurfaceControl, std::numeric_limits<int32_t>::max())
+ .apply();
+
+ sp<Surface> bqSurface = mBufferQueueSurfaceControl->getSurface();
+ ASSERT_NE(nullptr, bqSurface.get());
+
+ *bqIgbp = bqSurface->getIGraphicBufferProducer();
+ setUpProducer(*bqIgbp);
+ }
+ sp<SurfaceControl> mBufferQueueSurfaceControl;
};
TEST_F(BLASTFrameEventHistoryTest, FrameEventHistory_Basic) {
@@ -853,4 +879,153 @@ TEST_F(BLASTFrameEventHistoryTest, FrameEventHistory_Basic) {
// wait for any callbacks that have not been received
adapter.waitForCallbacks();
}
+
+// Runs the same Frame Event History test
+TEST_F(BLASTFrameEventHistoryTest, FrameEventHistory_Basic_BufferQueue) {
+ sp<IGraphicBufferProducer> bqIgbp;
+ createBufferQueueProducer(&bqIgbp);
+
+ ProducerFrameEventHistory history;
+ IGraphicBufferProducer::QueueBufferOutput qbOutput;
+ nsecs_t requestedPresentTimeA = 0;
+ nsecs_t postedTimeA = 0;
+ setUpAndQueueBuffer(bqIgbp, &requestedPresentTimeA, &postedTimeA, &qbOutput, true);
+ history.applyDelta(qbOutput.frameTimestamps);
+
+ FrameEvents* events = nullptr;
+ events = history.getFrame(1);
+ ASSERT_NE(nullptr, events);
+ ASSERT_EQ(1, events->frameNumber);
+ ASSERT_EQ(requestedPresentTimeA, events->requestedPresentTime);
+ ASSERT_GE(events->postedTime, postedTimeA);
+
+ // wait for buffer to be presented
+ std::this_thread::sleep_for(200ms);
+
+ nsecs_t requestedPresentTimeB = 0;
+ nsecs_t postedTimeB = 0;
+ setUpAndQueueBuffer(bqIgbp, &requestedPresentTimeB, &postedTimeB, &qbOutput, true);
+ history.applyDelta(qbOutput.frameTimestamps);
+ events = history.getFrame(1);
+ ASSERT_NE(nullptr, events);
+
+ // frame number, requestedPresentTime, and postTime should not have changed
+ ASSERT_EQ(1, events->frameNumber);
+ ASSERT_EQ(requestedPresentTimeA, events->requestedPresentTime);
+ ASSERT_GE(events->postedTime, postedTimeA);
+
+ ASSERT_GE(events->latchTime, postedTimeA);
+ ASSERT_FALSE(events->hasDequeueReadyInfo());
+
+ ASSERT_NE(nullptr, events->gpuCompositionDoneFence);
+ ASSERT_NE(nullptr, events->displayPresentFence);
+ ASSERT_NE(nullptr, events->releaseFence);
+
+ // we should also have gotten the initial values for the next frame
+ events = history.getFrame(2);
+ ASSERT_NE(nullptr, events);
+ ASSERT_EQ(2, events->frameNumber);
+ ASSERT_EQ(requestedPresentTimeB, events->requestedPresentTime);
+ ASSERT_GE(events->postedTime, postedTimeB);
+}
+
+TEST_F(BLASTFrameEventHistoryTest, FrameEventHistory_DroppedFrame) {
+ BLASTBufferQueueHelper adapter(mSurfaceControl, mDisplayWidth, mDisplayHeight);
+ sp<IGraphicBufferProducer> igbProducer;
+ setUpProducer(adapter, igbProducer);
+
+ ProducerFrameEventHistory history;
+ IGraphicBufferProducer::QueueBufferOutput qbOutput;
+ nsecs_t requestedPresentTimeA = 0;
+ nsecs_t postedTimeA = 0;
+ nsecs_t presentTimeDelay = std::chrono::nanoseconds(500ms).count();
+ setUpAndQueueBuffer(igbProducer, &requestedPresentTimeA, &postedTimeA, &qbOutput, true,
+ presentTimeDelay);
+ history.applyDelta(qbOutput.frameTimestamps);
+
+ FrameEvents* events = nullptr;
+ events = history.getFrame(1);
+ ASSERT_NE(nullptr, events);
+ ASSERT_EQ(1, events->frameNumber);
+ ASSERT_EQ(requestedPresentTimeA, events->requestedPresentTime);
+ ASSERT_GE(events->postedTime, postedTimeA);
+
+ // queue another buffer so the first can be dropped
+ nsecs_t requestedPresentTimeB = 0;
+ nsecs_t postedTimeB = 0;
+ setUpAndQueueBuffer(igbProducer, &requestedPresentTimeB, &postedTimeB, &qbOutput, true);
+ history.applyDelta(qbOutput.frameTimestamps);
+ events = history.getFrame(1);
+ ASSERT_NE(nullptr, events);
+
+ // frame number, requestedPresentTime, and postTime should not have changed
+ ASSERT_EQ(1, events->frameNumber);
+ ASSERT_EQ(requestedPresentTimeA, events->requestedPresentTime);
+ ASSERT_GE(events->postedTime, postedTimeA);
+
+ // a valid latchtime should not be set
+ ASSERT_FALSE(events->hasLatchInfo());
+ ASSERT_FALSE(events->hasDequeueReadyInfo());
+
+ ASSERT_NE(nullptr, events->gpuCompositionDoneFence);
+ ASSERT_NE(nullptr, events->displayPresentFence);
+ ASSERT_NE(nullptr, events->releaseFence);
+
+ // we should also have gotten the initial values for the next frame
+ events = history.getFrame(2);
+ ASSERT_NE(nullptr, events);
+ ASSERT_EQ(2, events->frameNumber);
+ ASSERT_EQ(requestedPresentTimeB, events->requestedPresentTime);
+ ASSERT_GE(events->postedTime, postedTimeB);
+}
+
+TEST_F(BLASTFrameEventHistoryTest, FrameEventHistory_DroppedFrame_BufferQueue) {
+ sp<IGraphicBufferProducer> bqIgbp;
+ createBufferQueueProducer(&bqIgbp);
+
+ ProducerFrameEventHistory history;
+ IGraphicBufferProducer::QueueBufferOutput qbOutput;
+ nsecs_t requestedPresentTimeA = 0;
+ nsecs_t postedTimeA = 0;
+ nsecs_t presentTimeDelay = std::chrono::nanoseconds(500ms).count();
+ setUpAndQueueBuffer(bqIgbp, &requestedPresentTimeA, &postedTimeA, &qbOutput, true,
+ presentTimeDelay);
+ history.applyDelta(qbOutput.frameTimestamps);
+
+ FrameEvents* events = nullptr;
+ events = history.getFrame(1);
+ ASSERT_NE(nullptr, events);
+ ASSERT_EQ(1, events->frameNumber);
+ ASSERT_EQ(requestedPresentTimeA, events->requestedPresentTime);
+ ASSERT_GE(events->postedTime, postedTimeA);
+
+ // queue another buffer so the first can be dropped
+ nsecs_t requestedPresentTimeB = 0;
+ nsecs_t postedTimeB = 0;
+ setUpAndQueueBuffer(bqIgbp, &requestedPresentTimeB, &postedTimeB, &qbOutput, true);
+ history.applyDelta(qbOutput.frameTimestamps);
+ events = history.getFrame(1);
+ ASSERT_NE(nullptr, events);
+
+ // frame number, requestedPresentTime, and postTime should not have changed
+ ASSERT_EQ(1, events->frameNumber);
+ ASSERT_EQ(requestedPresentTimeA, events->requestedPresentTime);
+ ASSERT_GE(events->postedTime, postedTimeA);
+
+ // a valid latchtime should not be set
+ ASSERT_FALSE(events->hasLatchInfo());
+ ASSERT_FALSE(events->hasDequeueReadyInfo());
+
+ ASSERT_NE(nullptr, events->gpuCompositionDoneFence);
+ ASSERT_NE(nullptr, events->displayPresentFence);
+ ASSERT_NE(nullptr, events->releaseFence);
+
+ // we should also have gotten the initial values for the next frame
+ events = history.getFrame(2);
+ ASSERT_NE(nullptr, events);
+ ASSERT_EQ(2, events->frameNumber);
+ ASSERT_EQ(requestedPresentTimeB, events->requestedPresentTime);
+ ASSERT_GE(events->postedTime, postedTimeB);
+}
+
} // namespace android