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-rw-r--r--include/input/Input.h12
-rw-r--r--include/input/InputDevice.h2
-rw-r--r--libs/gui/SurfaceComposerClient.cpp35
-rw-r--r--libs/gui/include/gui/SurfaceComposerClient.h17
-rw-r--r--libs/input/android/os/IInputConstants.aidl14
-rw-r--r--libs/renderengine/gl/GLESRenderEngine.cpp37
-rw-r--r--libs/renderengine/gl/GLESRenderEngine.h3
-rw-r--r--libs/renderengine/include/renderengine/RenderEngine.h33
-rw-r--r--libs/renderengine/include/renderengine/mock/RenderEngine.h3
-rw-r--r--libs/renderengine/skia/AutoBackendTexture.cpp17
-rw-r--r--libs/renderengine/skia/AutoBackendTexture.h51
-rw-r--r--libs/renderengine/skia/SkiaGLRenderEngine.cpp34
-rw-r--r--libs/renderengine/skia/SkiaGLRenderEngine.h7
-rw-r--r--libs/renderengine/skia/SkiaRenderEngine.h1
-rw-r--r--libs/renderengine/tests/RenderEngineTest.cpp59
-rw-r--r--libs/renderengine/tests/RenderEngineThreadedTest.cpp28
-rw-r--r--libs/renderengine/threaded/RenderEngineThreaded.cpp28
-rw-r--r--libs/renderengine/threaded/RenderEngineThreaded.h3
-rw-r--r--services/inputflinger/dispatcher/InputDispatcher.cpp104
-rw-r--r--services/inputflinger/reader/TouchVideoDevice.cpp5
-rw-r--r--services/inputflinger/tests/InputDispatcher_test.cpp86
-rw-r--r--services/sensorservice/SensorService.cpp24
-rw-r--r--services/surfaceflinger/FrameTimeline/FrameTimeline.cpp1
-rw-r--r--services/surfaceflinger/SurfaceFlinger.cpp7
-rw-r--r--services/surfaceflinger/tests/unittests/FrameTimelineTest.cpp13
25 files changed, 392 insertions, 232 deletions
diff --git a/include/input/Input.h b/include/input/Input.h
index d4defa8269..e8678d27c3 100644
--- a/include/input/Input.h
+++ b/include/input/Input.h
@@ -24,6 +24,9 @@
*/
#include <android/input.h>
+#ifdef __linux__
+#include <android/os/IInputConstants.h>
+#endif
#include <math.h>
#include <stdint.h>
#include <ui/Transform.h>
@@ -219,7 +222,16 @@ enum {
POLICY_FLAG_GESTURE = 0x00000008,
POLICY_FLAG_RAW_MASK = 0x0000ffff,
+#ifdef __linux__
+ POLICY_FLAG_INPUTFILTER_TRUSTED = android::os::IInputConstants::POLICY_FLAG_INPUTFILTER_TRUSTED,
+ POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY =
+ android::os::IInputConstants::POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY,
+#else
+ POLICY_FLAG_INPUTFILTER_TRUSTED = 0x10000,
+
+ POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY = 0x20000,
+#endif
/* These flags are set by the input dispatcher. */
// Indicates that the input event was injected.
diff --git a/include/input/InputDevice.h b/include/input/InputDevice.h
index 7f0324a4a8..1955104a22 100644
--- a/include/input/InputDevice.h
+++ b/include/input/InputDevice.h
@@ -318,6 +318,8 @@ extern std::string getInputDeviceConfigurationFilePathByName(
const std::string& name, InputDeviceConfigurationFileType type);
enum ReservedInputDeviceId : int32_t {
+ // Device id assigned to input events generated inside accessibility service
+ ACCESSIBILITY_DEVICE_ID = -2,
// Device id of a special "virtual" keyboard that is always present.
VIRTUAL_KEYBOARD_ID = -1,
// Device id of the "built-in" keyboard if there is one.
diff --git a/libs/gui/SurfaceComposerClient.cpp b/libs/gui/SurfaceComposerClient.cpp
index 96104376d1..660c5bd97d 100644
--- a/libs/gui/SurfaceComposerClient.cpp
+++ b/libs/gui/SurfaceComposerClient.cpp
@@ -182,12 +182,12 @@ CallbackId TransactionCompletedListener::addCallbackFunction(
void TransactionCompletedListener::addJankListener(const sp<JankDataListener>& listener,
sp<SurfaceControl> surfaceControl) {
- std::lock_guard<std::mutex> lock(mMutex);
+ std::scoped_lock<std::recursive_mutex> lock(mJankListenerMutex);
mJankListeners.insert({surfaceControl->getHandle(), listener});
}
void TransactionCompletedListener::removeJankListener(const sp<JankDataListener>& listener) {
- std::lock_guard<std::mutex> lock(mMutex);
+ std::scoped_lock<std::recursive_mutex> lock(mJankListenerMutex);
for (auto it = mJankListeners.begin(); it != mJankListeners.end();) {
if (it->second == listener) {
it = mJankListeners.erase(it);
@@ -210,13 +210,13 @@ void TransactionCompletedListener::removeReleaseBufferCallback(uint64_t graphicB
void TransactionCompletedListener::addSurfaceStatsListener(void* context, void* cookie,
sp<SurfaceControl> surfaceControl, SurfaceStatsCallback listener) {
- std::lock_guard<std::mutex> lock(mMutex);
+ std::scoped_lock<std::recursive_mutex> lock(mSurfaceStatsListenerMutex);
mSurfaceStatsListeners.insert({surfaceControl->getHandle(),
SurfaceStatsCallbackEntry(context, cookie, listener)});
}
void TransactionCompletedListener::removeSurfaceStatsListener(void* context, void* cookie) {
- std::lock_guard<std::mutex> lock(mMutex);
+ std::scoped_lock<std::recursive_mutex> lock(mSurfaceStatsListenerMutex);
for (auto it = mSurfaceStatsListeners.begin(); it != mSurfaceStatsListeners.end();) {
auto [itContext, itCookie, itListener] = it->second;
if (itContext == context && itCookie == cookie) {
@@ -242,8 +242,6 @@ void TransactionCompletedListener::addSurfaceControlToCallbacks(
void TransactionCompletedListener::onTransactionCompleted(ListenerStats listenerStats) {
std::unordered_map<CallbackId, CallbackTranslation, CallbackIdHash> callbacksMap;
- std::multimap<sp<IBinder>, sp<JankDataListener>> jankListenersMap;
- std::multimap<sp<IBinder>, SurfaceStatsCallbackEntry> surfaceListeners;
{
std::lock_guard<std::mutex> lock(mMutex);
@@ -259,8 +257,6 @@ void TransactionCompletedListener::onTransactionCompleted(ListenerStats listener
* sp<SurfaceControl> that could possibly exist for the callbacks.
*/
callbacksMap = mCallbacks;
- jankListenersMap = mJankListeners;
- surfaceListeners = mSurfaceStatsListeners;
for (const auto& transactionStats : listenerStats.transactionStats) {
for (auto& callbackId : transactionStats.callbackIds) {
mCallbacks.erase(callbackId);
@@ -341,15 +337,26 @@ void TransactionCompletedListener::onTransactionCompleted(ListenerStats listener
surfaceControlStats);
}
for (const auto& surfaceStats : transactionStats.surfaceStats) {
- auto listenerRange = surfaceListeners.equal_range(surfaceStats.surfaceControl);
- for (auto it = listenerRange.first; it != listenerRange.second; it++) {
- auto entry = it->second;
- entry.callback(entry.context, transactionStats.latchTime,
- transactionStats.presentFence, surfaceStats);
+ {
+ // Acquire surface stats listener lock such that we guarantee that after calling
+ // unregister, there won't be any further callback.
+ std::scoped_lock<std::recursive_mutex> lock(mSurfaceStatsListenerMutex);
+ auto listenerRange = mSurfaceStatsListeners.equal_range(
+ surfaceStats.surfaceControl);
+ for (auto it = listenerRange.first; it != listenerRange.second; it++) {
+ auto entry = it->second;
+ entry.callback(entry.context, transactionStats.latchTime,
+ transactionStats.presentFence, surfaceStats);
+ }
}
if (surfaceStats.jankData.empty()) continue;
- auto jankRange = jankListenersMap.equal_range(surfaceStats.surfaceControl);
+
+ // Acquire jank listener lock such that we guarantee that after calling unregister,
+ // there won't be any further callback.
+ std::scoped_lock<std::recursive_mutex> lock(mJankListenerMutex);
+ auto copy = mJankListeners;
+ auto jankRange = copy.equal_range(surfaceStats.surfaceControl);
for (auto it = jankRange.first; it != jankRange.second; it++) {
it->second->onJankDataAvailable(surfaceStats.jankData);
}
diff --git a/libs/gui/include/gui/SurfaceComposerClient.h b/libs/gui/include/gui/SurfaceComposerClient.h
index 62a782fd3e..5aa132cd92 100644
--- a/libs/gui/include/gui/SurfaceComposerClient.h
+++ b/libs/gui/include/gui/SurfaceComposerClient.h
@@ -652,6 +652,12 @@ class TransactionCompletedListener : public BnTransactionCompletedListener {
std::mutex mMutex;
+ // This lock needs to be recursive so we can unregister a callback from within that callback.
+ std::recursive_mutex mJankListenerMutex;
+
+ // This lock needs to be recursive so we can unregister a callback from within that callback.
+ std::recursive_mutex mSurfaceStatsListenerMutex;
+
bool mListening GUARDED_BY(mMutex) = false;
int64_t mCallbackIdCounter GUARDED_BY(mMutex) = 1;
@@ -674,11 +680,16 @@ class TransactionCompletedListener : public BnTransactionCompletedListener {
std::unordered_map<CallbackId, CallbackTranslation, CallbackIdHash> mCallbacks
GUARDED_BY(mMutex);
- std::multimap<sp<IBinder>, sp<JankDataListener>> mJankListeners GUARDED_BY(mMutex);
+
+ // This is protected by mJankListenerMutex, but GUARDED_BY isn't supported for
+ // std::recursive_mutex
+ std::multimap<sp<IBinder>, sp<JankDataListener>> mJankListeners;
std::unordered_map<uint64_t /* graphicsBufferId */, ReleaseBufferCallback>
mReleaseBufferCallbacks GUARDED_BY(mMutex);
- std::multimap<sp<IBinder>, SurfaceStatsCallbackEntry>
- mSurfaceStatsListeners GUARDED_BY(mMutex);
+
+ // This is protected by mSurfaceStatsListenerMutex, but GUARDED_BY isn't supported for
+ // std::recursive_mutex
+ std::multimap<sp<IBinder>, SurfaceStatsCallbackEntry> mSurfaceStatsListeners;
public:
static sp<TransactionCompletedListener> getInstance();
diff --git a/libs/input/android/os/IInputConstants.aidl b/libs/input/android/os/IInputConstants.aidl
index 4b90844490..3038d9daa5 100644
--- a/libs/input/android/os/IInputConstants.aidl
+++ b/libs/input/android/os/IInputConstants.aidl
@@ -40,4 +40,18 @@ interface IInputConstants
* available.
*/
const int INVALID_INPUT_EVENT_ID = 0;
+
+ /**
+ * The injected event was originally sent from InputDispatcher. Most likely, the journey of the
+ * event looked as follows:
+ * InputDispatcherPolicyInterface::filterInputEvent -> InputFilter.java::onInputEvent ->
+ * InputFilter.java::sendInputEvent -> InputDispatcher::injectInputEvent, without being modified
+ * along the way.
+ */
+ const int POLICY_FLAG_INPUTFILTER_TRUSTED = 0x10000;
+
+ /**
+ * The input event was injected from accessibility
+ */
+ const int POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY = 0x20000;
}
diff --git a/libs/renderengine/gl/GLESRenderEngine.cpp b/libs/renderengine/gl/GLESRenderEngine.cpp
index 18eb7b5c7c..b5dd8ac580 100644
--- a/libs/renderengine/gl/GLESRenderEngine.cpp
+++ b/libs/renderengine/gl/GLESRenderEngine.cpp
@@ -970,37 +970,17 @@ void GLESRenderEngine::unbindFrameBuffer(Framebuffer* /*framebuffer*/) {
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
-bool GLESRenderEngine::cleanupPostRender(CleanupMode mode) {
+bool GLESRenderEngine::canSkipPostRenderCleanup() const {
+ return mPriorResourcesCleaned ||
+ (mLastDrawFence != nullptr && mLastDrawFence->getStatus() != Fence::Status::Signaled);
+}
+
+void GLESRenderEngine::cleanupPostRender() {
ATRACE_CALL();
- if (mPriorResourcesCleaned ||
- (mLastDrawFence != nullptr && mLastDrawFence->getStatus() != Fence::Status::Signaled)) {
+ if (canSkipPostRenderCleanup()) {
// If we don't have a prior frame needing cleanup, then don't do anything.
- return false;
- }
-
- // This is a bit of a band-aid fix for FrameCaptureProcessor, as we should
- // not need to keep memory around if we don't need to do so.
- if (mode == CleanupMode::CLEAN_ALL) {
- // TODO: SurfaceFlinger memory utilization may benefit from resetting
- // texture bindings as well. Assess if it does and there's no performance regression
- // when rebinding the same image data to the same texture, and if so then its mode
- // behavior can be tweaked.
- if (mPlaceholderImage != EGL_NO_IMAGE_KHR) {
- for (auto [textureName, bufferId] : mTextureView) {
- if (bufferId && mPlaceholderImage != EGL_NO_IMAGE_KHR) {
- glBindTexture(GL_TEXTURE_EXTERNAL_OES, textureName);
- glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES,
- static_cast<GLeglImageOES>(mPlaceholderImage));
- mTextureView[textureName] = std::nullopt;
- checkErrors();
- }
- }
- }
- {
- std::lock_guard<std::mutex> lock(mRenderingMutex);
- mImageCache.clear();
- }
+ return;
}
// Bind the texture to placeholder so that backing image data can be freed.
@@ -1011,7 +991,6 @@ bool GLESRenderEngine::cleanupPostRender(CleanupMode mode) {
// we could no-op repeated calls of this method instead.
mLastDrawFence = nullptr;
mPriorResourcesCleaned = true;
- return true;
}
void GLESRenderEngine::cleanFramebufferCache() {
diff --git a/libs/renderengine/gl/GLESRenderEngine.h b/libs/renderengine/gl/GLESRenderEngine.h
index 1ff3674c03..915dba364f 100644
--- a/libs/renderengine/gl/GLESRenderEngine.h
+++ b/libs/renderengine/gl/GLESRenderEngine.h
@@ -68,7 +68,7 @@ public:
const std::shared_ptr<ExternalTexture>& buffer,
const bool useFramebufferCache, base::unique_fd&& bufferFence,
base::unique_fd* drawFence) override;
- bool cleanupPostRender(CleanupMode mode) override;
+ void cleanupPostRender() override;
int getContextPriority() override;
bool supportsBackgroundBlur() override { return mBlurFilter != nullptr; }
void onPrimaryDisplaySizeChanged(ui::Size size) override {}
@@ -106,6 +106,7 @@ protected:
void mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer, bool isRenderable)
EXCLUDES(mRenderingMutex);
void unmapExternalTextureBuffer(const sp<GraphicBuffer>& buffer) EXCLUDES(mRenderingMutex);
+ bool canSkipPostRenderCleanup() const override;
private:
friend class BindNativeBufferAsFramebuffer;
diff --git a/libs/renderengine/include/renderengine/RenderEngine.h b/libs/renderengine/include/renderengine/RenderEngine.h
index 1da9adcad4..ac0affb2ee 100644
--- a/libs/renderengine/include/renderengine/RenderEngine.h
+++ b/libs/renderengine/include/renderengine/RenderEngine.h
@@ -114,25 +114,6 @@ public:
virtual void genTextures(size_t count, uint32_t* names) = 0;
virtual void deleteTextures(size_t count, uint32_t const* names) = 0;
- enum class CleanupMode {
- CLEAN_OUTPUT_RESOURCES,
- CLEAN_ALL,
- };
- // Clean-up method that should be called on the main thread after the
- // drawFence returned by drawLayers fires. This method will free up
- // resources used by the most recently drawn frame. If the frame is still
- // being drawn, then this call is silently ignored.
- //
- // If mode is CLEAN_OUTPUT_RESOURCES, then only resources related to the
- // output framebuffer are cleaned up, including the sibling texture.
- //
- // If mode is CLEAN_ALL, then we also cleanup resources related to any input
- // buffers.
- //
- // Returns true if resources were cleaned up, and false if we didn't need to
- // do any work.
- virtual bool cleanupPostRender(CleanupMode mode = CleanupMode::CLEAN_OUTPUT_RESOURCES) = 0;
-
// queries that are required to be thread safe
virtual size_t getMaxTextureSize() const = 0;
virtual size_t getMaxViewportDims() const = 0;
@@ -186,6 +167,13 @@ public:
const std::shared_ptr<ExternalTexture>& buffer,
const bool useFramebufferCache, base::unique_fd&& bufferFence,
base::unique_fd* drawFence) = 0;
+
+ // Clean-up method that should be called on the main thread after the
+ // drawFence returned by drawLayers fires. This method will free up
+ // resources used by the most recently drawn frame. If the frame is still
+ // being drawn, then the implementation is free to silently ignore this call.
+ virtual void cleanupPostRender() = 0;
+
virtual void cleanFramebufferCache() = 0;
// Returns the priority this context was actually created with. Note: this may not be
// the same as specified at context creation time, due to implementation limits on the
@@ -234,8 +222,15 @@ protected:
// that's conflict serializable, i.e. unmap a buffer should never occur before binding the
// buffer if the caller called mapExternalTextureBuffer before calling unmap.
virtual void unmapExternalTextureBuffer(const sp<GraphicBuffer>& buffer) = 0;
+
+ // A thread safe query to determine if any post rendering cleanup is necessary. Returning true
+ // is a signal that calling the postRenderCleanup method would be a no-op and that callers can
+ // avoid any thread synchronization that may be required by directly calling postRenderCleanup.
+ virtual bool canSkipPostRenderCleanup() const = 0;
+
friend class ExternalTexture;
friend class threaded::RenderEngineThreaded;
+ friend class RenderEngineTest_cleanupPostRender_cleansUpOnce_Test;
const RenderEngineType mRenderEngineType;
};
diff --git a/libs/renderengine/include/renderengine/mock/RenderEngine.h b/libs/renderengine/include/renderengine/mock/RenderEngine.h
index baa1305212..0175af3a85 100644
--- a/libs/renderengine/include/renderengine/mock/RenderEngine.h
+++ b/libs/renderengine/include/renderengine/mock/RenderEngine.h
@@ -45,7 +45,8 @@ public:
MOCK_CONST_METHOD0(isProtected, bool());
MOCK_CONST_METHOD0(supportsProtectedContent, bool());
MOCK_METHOD1(useProtectedContext, bool(bool));
- MOCK_METHOD1(cleanupPostRender, bool(CleanupMode mode));
+ MOCK_METHOD0(cleanupPostRender, void());
+ MOCK_CONST_METHOD0(canSkipPostRenderCleanup, bool());
MOCK_METHOD6(drawLayers,
status_t(const DisplaySettings&, const std::vector<const LayerSettings*>&,
const std::shared_ptr<ExternalTexture>&, const bool, base::unique_fd&&,
diff --git a/libs/renderengine/skia/AutoBackendTexture.cpp b/libs/renderengine/skia/AutoBackendTexture.cpp
index 8356005911..5c122d4154 100644
--- a/libs/renderengine/skia/AutoBackendTexture.cpp
+++ b/libs/renderengine/skia/AutoBackendTexture.cpp
@@ -29,8 +29,8 @@ namespace renderengine {
namespace skia {
AutoBackendTexture::AutoBackendTexture(GrDirectContext* context, AHardwareBuffer* buffer,
- bool isOutputBuffer)
- : mIsOutputBuffer(isOutputBuffer) {
+ bool isOutputBuffer, CleanupManager& cleanupMgr)
+ : mCleanupMgr(cleanupMgr), mIsOutputBuffer(isOutputBuffer) {
ATRACE_CALL();
AHardwareBuffer_Desc desc;
AHardwareBuffer_describe(buffer, &desc);
@@ -49,6 +49,13 @@ AutoBackendTexture::AutoBackendTexture(GrDirectContext* context, AHardwareBuffer
this, desc.width, desc.height, createProtectedImage, isOutputBuffer, desc.format);
}
+AutoBackendTexture::~AutoBackendTexture() {
+ if (mBackendTexture.isValid()) {
+ mDeleteProc(mImageCtx);
+ mBackendTexture = {};
+ }
+}
+
void AutoBackendTexture::unref(bool releaseLocalResources) {
if (releaseLocalResources) {
mSurface = nullptr;
@@ -57,11 +64,7 @@ void AutoBackendTexture::unref(bool releaseLocalResources) {
mUsageCount--;
if (mUsageCount <= 0) {
- if (mBackendTexture.isValid()) {
- mDeleteProc(mImageCtx);
- mBackendTexture = {};
- }
- delete this;
+ mCleanupMgr.add(this);
}
}
diff --git a/libs/renderengine/skia/AutoBackendTexture.h b/libs/renderengine/skia/AutoBackendTexture.h
index a9e8430d66..00b901be11 100644
--- a/libs/renderengine/skia/AutoBackendTexture.h
+++ b/libs/renderengine/skia/AutoBackendTexture.h
@@ -25,6 +25,9 @@
#include "android-base/macros.h"
+#include <mutex>
+#include <vector>
+
namespace android {
namespace renderengine {
namespace skia {
@@ -36,13 +39,50 @@ namespace skia {
*/
class AutoBackendTexture {
public:
+ // Manager class that is responsible for the immediate or deferred cleanup
+ // of AutoBackendTextures. Clients of AutoBackendTexture are responsible for
+ // ensuring that access to this class is thread safe. Clients also control when
+ // the resources are reclaimed by setting the manager into deferred mode.
+ class CleanupManager {
+ public:
+ CleanupManager() = default;
+ void add(AutoBackendTexture* abt) {
+ if (mDeferCleanup) {
+ mCleanupList.push_back(abt);
+ } else {
+ delete abt;
+ }
+ }
+
+ void setDeferredStatus(bool enabled) { mDeferCleanup = enabled; }
+
+ bool isEmpty() const { return mCleanupList.empty(); }
+
+ // If any AutoBackedTextures were added while in deferred mode this method
+ // will ensure they are deleted before returning. It must only be called
+ // on the thread where the GPU context that created the AutoBackedTexture
+ // is active.
+ void cleanup() {
+ for (auto abt : mCleanupList) {
+ delete abt;
+ }
+ mCleanupList.clear();
+ }
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(CleanupManager);
+ bool mDeferCleanup = false;
+ std::vector<AutoBackendTexture*> mCleanupList;
+ };
+
// Local reference that supports RAII-style management of an AutoBackendTexture
// AutoBackendTexture by itself can't be managed in a similar fashion because
// of shared ownership with Skia objects, so we wrap it here instead.
class LocalRef {
public:
- LocalRef(GrDirectContext* context, AHardwareBuffer* buffer, bool isOutputBuffer) {
- mTexture = new AutoBackendTexture(context, buffer, isOutputBuffer);
+ LocalRef(GrDirectContext* context, AHardwareBuffer* buffer, bool isOutputBuffer,
+ CleanupManager& cleanupMgr) {
+ mTexture = new AutoBackendTexture(context, buffer, isOutputBuffer, cleanupMgr);
mTexture->ref();
}
@@ -75,10 +115,11 @@ public:
private:
// Creates a GrBackendTexture whose contents come from the provided buffer.
- AutoBackendTexture(GrDirectContext* context, AHardwareBuffer* buffer, bool isOutputBuffer);
+ AutoBackendTexture(GrDirectContext* context, AHardwareBuffer* buffer, bool isOutputBuffer,
+ CleanupManager& cleanupMgr);
// The only way to invoke dtor is with unref, when mUsageCount is 0.
- ~AutoBackendTexture() {}
+ ~AutoBackendTexture();
void ref() { mUsageCount++; }
@@ -100,6 +141,8 @@ private:
GrAHardwareBufferUtils::UpdateImageProc mUpdateProc;
GrAHardwareBufferUtils::TexImageCtx mImageCtx;
+ CleanupManager& mCleanupMgr;
+
static void releaseSurfaceProc(SkSurface::ReleaseContext releaseContext);
static void releaseImageProc(SkImage::ReleaseContext releaseContext);
diff --git a/libs/renderengine/skia/SkiaGLRenderEngine.cpp b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
index f0986a3a22..d28d623b7f 100644
--- a/libs/renderengine/skia/SkiaGLRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
@@ -531,7 +531,7 @@ void SkiaGLRenderEngine::mapExternalTextureBuffer(const sp<GraphicBuffer>& buffe
std::shared_ptr<AutoBackendTexture::LocalRef> imageTextureRef =
std::make_shared<AutoBackendTexture::LocalRef>(grContext,
buffer->toAHardwareBuffer(),
- isRenderable);
+ isRenderable, mTextureCleanupMgr);
cache.insert({buffer->getId(), imageTextureRef});
}
}
@@ -559,6 +559,31 @@ void SkiaGLRenderEngine::unmapExternalTextureBuffer(const sp<GraphicBuffer>& buf
}
}
+bool SkiaGLRenderEngine::canSkipPostRenderCleanup() const {
+ std::lock_guard<std::mutex> lock(mRenderingMutex);
+ return mTextureCleanupMgr.isEmpty();
+}
+
+void SkiaGLRenderEngine::cleanupPostRender() {
+ ATRACE_CALL();
+ std::lock_guard<std::mutex> lock(mRenderingMutex);
+ mTextureCleanupMgr.cleanup();
+}
+
+// Helper class intended to be used on the stack to ensure that texture cleanup
+// is deferred until after this class goes out of scope.
+class DeferTextureCleanup final {
+public:
+ DeferTextureCleanup(AutoBackendTexture::CleanupManager& mgr) : mMgr(mgr) {
+ mMgr.setDeferredStatus(true);
+ }
+ ~DeferTextureCleanup() { mMgr.setDeferredStatus(false); }
+
+private:
+ DISALLOW_COPY_AND_ASSIGN(DeferTextureCleanup);
+ AutoBackendTexture::CleanupManager& mMgr;
+};
+
sk_sp<SkShader> SkiaGLRenderEngine::createRuntimeEffectShader(
sk_sp<SkShader> shader,
const LayerSettings* layer, const DisplaySettings& display, bool undoPremultipliedAlpha,
@@ -707,6 +732,9 @@ status_t SkiaGLRenderEngine::drawLayers(const DisplaySettings& display,
auto grContext = getActiveGrContext();
auto& cache = mTextureCache;
+ // any AutoBackendTexture deletions will now be deferred until cleanupPostRender is called
+ DeferTextureCleanup dtc(mTextureCleanupMgr);
+
std::shared_ptr<AutoBackendTexture::LocalRef> surfaceTextureRef;
if (const auto& it = cache.find(buffer->getBuffer()->getId()); it != cache.end()) {
surfaceTextureRef = it->second;
@@ -715,7 +743,7 @@ status_t SkiaGLRenderEngine::drawLayers(const DisplaySettings& display,
std::make_shared<AutoBackendTexture::LocalRef>(grContext,
buffer->getBuffer()
->toAHardwareBuffer(),
- true);
+ true, mTextureCleanupMgr);
}
const ui::Dataspace dstDataspace =
@@ -971,7 +999,7 @@ status_t SkiaGLRenderEngine::drawLayers(const DisplaySettings& display,
imageTextureRef = std::make_shared<
AutoBackendTexture::LocalRef>(grContext,
item.buffer->getBuffer()->toAHardwareBuffer(),
- false);
+ false, mTextureCleanupMgr);
}
// isOpaque means we need to ignore the alpha in the image,
diff --git a/libs/renderengine/skia/SkiaGLRenderEngine.h b/libs/renderengine/skia/SkiaGLRenderEngine.h
index b972c73c1c..b30355bb67 100644
--- a/libs/renderengine/skia/SkiaGLRenderEngine.h
+++ b/libs/renderengine/skia/SkiaGLRenderEngine.h
@@ -59,7 +59,8 @@ public:
const std::shared_ptr<ExternalTexture>& buffer,
const bool useFramebufferCache, base::unique_fd&& bufferFence,
base::unique_fd* drawFence) override;
- void cleanFramebufferCache() override {}
+ void cleanupPostRender() override;
+ void cleanFramebufferCache() override{};
int getContextPriority() override;
bool isProtected() const override { return mInProtectedContext; }
bool supportsProtectedContent() const override;
@@ -75,6 +76,7 @@ protected:
size_t getMaxViewportDims() const override;
void mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer, bool isRenderable) override;
void unmapExternalTextureBuffer(const sp<GraphicBuffer>& buffer) override;
+ bool canSkipPostRenderCleanup() const override;
private:
static EGLConfig chooseEglConfig(EGLDisplay display, int format, bool logConfig);
@@ -130,13 +132,14 @@ private:
std::unordered_map<GraphicBufferId, std::shared_ptr<AutoBackendTexture::LocalRef>> mTextureCache
GUARDED_BY(mRenderingMutex);
std::unordered_map<LinearEffect, sk_sp<SkRuntimeEffect>, LinearEffectHasher> mRuntimeEffects;
+ AutoBackendTexture::CleanupManager mTextureCleanupMgr GUARDED_BY(mRenderingMutex);
StretchShaderFactory mStretchShaderFactory;
// Mutex guarding rendering operations, so that:
// 1. GL operations aren't interleaved, and
// 2. Internal state related to rendering that is potentially modified by
// multiple threads is guaranteed thread-safe.
- std::mutex mRenderingMutex;
+ mutable std::mutex mRenderingMutex;
sp<Fence> mLastDrawFence;
diff --git a/libs/renderengine/skia/SkiaRenderEngine.h b/libs/renderengine/skia/SkiaRenderEngine.h
index f098a8603b..31ad63e9ce 100644
--- a/libs/renderengine/skia/SkiaRenderEngine.h
+++ b/libs/renderengine/skia/SkiaRenderEngine.h
@@ -53,7 +53,6 @@ public:
base::unique_fd* /*drawFence*/) override {
return 0;
};
- virtual bool cleanupPostRender(CleanupMode) override { return true; };
virtual int getContextPriority() override { return 0; }
virtual void assertShadersCompiled(int numShaders) {}
virtual int reportShadersCompiled() { return 0; }
diff --git a/libs/renderengine/tests/RenderEngineTest.cpp b/libs/renderengine/tests/RenderEngineTest.cpp
index dfab6e8cd2..e2587419d2 100644
--- a/libs/renderengine/tests/RenderEngineTest.cpp
+++ b/libs/renderengine/tests/RenderEngineTest.cpp
@@ -43,6 +43,7 @@ constexpr int DEFAULT_DISPLAY_OFFSET = 64;
constexpr bool WRITE_BUFFER_TO_FILE_ON_FAILURE = false;
namespace android {
+namespace renderengine {
class RenderEngineFactory {
public:
@@ -1779,13 +1780,6 @@ TEST_P(RenderEngineTest, drawLayers_fillShadow_translucentCasterWithAlpha) {
}
TEST_P(RenderEngineTest, cleanupPostRender_cleansUpOnce) {
- const auto& renderEngineFactory = GetParam();
-
- if (renderEngineFactory->type() != renderengine::RenderEngine::RenderEngineType::GLES) {
- // GLES-specific test
- return;
- }
-
initializeRenderEngine();
renderengine::DisplaySettings settings;
@@ -1810,53 +1804,9 @@ TEST_P(RenderEngineTest, cleanupPostRender_cleansUpOnce) {
sync_wait(fd, -1);
}
// Only cleanup the first time.
- EXPECT_TRUE(mRE->cleanupPostRender(
- renderengine::RenderEngine::CleanupMode::CLEAN_OUTPUT_RESOURCES));
- EXPECT_FALSE(mRE->cleanupPostRender(
- renderengine::RenderEngine::CleanupMode::CLEAN_OUTPUT_RESOURCES));
-}
-
-TEST_P(RenderEngineTest, cleanupPostRender_whenCleaningAll_replacesTextureMemory) {
- const auto& renderEngineFactory = GetParam();
-
- if (renderEngineFactory->type() != renderengine::RenderEngine::RenderEngineType::GLES) {
- // GLES-specific test
- return;
- }
-
- initializeRenderEngine();
-
- renderengine::DisplaySettings settings;
- settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR;
- settings.physicalDisplay = fullscreenRect();
- settings.clip = fullscreenRect();
-
- std::vector<const renderengine::LayerSettings*> layers;
- renderengine::LayerSettings layer;
- layer.geometry.boundaries = fullscreenRect().toFloatRect();
- BufferSourceVariant<ForceOpaqueBufferVariant>::fillColor(layer, 1.0f, 0.0f, 0.0f, this);
- layer.alpha = 1.0;
- layers.push_back(&layer);
-
- base::unique_fd fence;
- mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd(), &fence);
-
- const int fd = fence.get();
- if (fd >= 0) {
- sync_wait(fd, -1);
- }
-
- uint64_t bufferId = layer.source.buffer.buffer->getBuffer()->getId();
- uint32_t texName = layer.source.buffer.textureName;
- EXPECT_TRUE(mGLESRE->isImageCachedForTesting(bufferId));
- EXPECT_EQ(bufferId, mGLESRE->getBufferIdForTextureNameForTesting(texName));
-
- EXPECT_TRUE(mRE->cleanupPostRender(renderengine::RenderEngine::CleanupMode::CLEAN_ALL));
-
- // Now check that our view of memory is good.
- EXPECT_FALSE(mGLESRE->isImageCachedForTesting(bufferId));
- EXPECT_EQ(std::nullopt, mGLESRE->getBufferIdForTextureNameForTesting(bufferId));
- EXPECT_TRUE(mGLESRE->isTextureNameKnownForTesting(texName));
+ EXPECT_FALSE(mRE->canSkipPostRenderCleanup());
+ mRE->cleanupPostRender();
+ EXPECT_TRUE(mRE->canSkipPostRenderCleanup());
}
TEST_P(RenderEngineTest, testRoundedCornersCrop) {
@@ -2080,6 +2030,7 @@ TEST_P(RenderEngineTest, test_isOpaque) {
expectBufferColor(rect, 0, 255, 0, 255);
}
}
+} // namespace renderengine
} // namespace android
// TODO(b/129481165): remove the #pragma below and fix conversion issues
diff --git a/libs/renderengine/tests/RenderEngineThreadedTest.cpp b/libs/renderengine/tests/RenderEngineThreadedTest.cpp
index e3917cce09..c65e731230 100644
--- a/libs/renderengine/tests/RenderEngineThreadedTest.cpp
+++ b/libs/renderengine/tests/RenderEngineThreadedTest.cpp
@@ -130,22 +130,22 @@ TEST_F(RenderEngineThreadedTest, useProtectedContext_returnsTrue) {
ASSERT_EQ(true, result);
}
-TEST_F(RenderEngineThreadedTest, cleanupPostRender_returnsFalse) {
- EXPECT_CALL(*mRenderEngine,
- cleanupPostRender(renderengine::RenderEngine::CleanupMode::CLEAN_ALL))
- .WillOnce(Return(false));
- status_t result =
- mThreadedRE->cleanupPostRender(renderengine::RenderEngine::CleanupMode::CLEAN_ALL);
- ASSERT_EQ(false, result);
+TEST_F(RenderEngineThreadedTest, PostRenderCleanup_skipped) {
+ EXPECT_CALL(*mRenderEngine, canSkipPostRenderCleanup()).WillOnce(Return(true));
+ EXPECT_CALL(*mRenderEngine, cleanupPostRender()).Times(0);
+ mThreadedRE->cleanupPostRender();
+
+ // call ANY synchronous function to ensure that cleanupPostRender has completed.
+ mThreadedRE->getContextPriority();
}
-TEST_F(RenderEngineThreadedTest, cleanupPostRender_returnsTrue) {
- EXPECT_CALL(*mRenderEngine,
- cleanupPostRender(renderengine::RenderEngine::CleanupMode::CLEAN_ALL))
- .WillOnce(Return(true));
- status_t result =
- mThreadedRE->cleanupPostRender(renderengine::RenderEngine::CleanupMode::CLEAN_ALL);
- ASSERT_EQ(true, result);
+TEST_F(RenderEngineThreadedTest, PostRenderCleanup_notSkipped) {
+ EXPECT_CALL(*mRenderEngine, canSkipPostRenderCleanup()).WillOnce(Return(false));
+ EXPECT_CALL(*mRenderEngine, cleanupPostRender()).WillOnce(Return());
+ mThreadedRE->cleanupPostRender();
+
+ // call ANY synchronous function to ensure that cleanupPostRender has completed.
+ mThreadedRE->getContextPriority();
}
TEST_F(RenderEngineThreadedTest, supportsBackgroundBlur_returnsFalse) {
diff --git a/libs/renderengine/threaded/RenderEngineThreaded.cpp b/libs/renderengine/threaded/RenderEngineThreaded.cpp
index 74c5f476dd..ea3871f235 100644
--- a/libs/renderengine/threaded/RenderEngineThreaded.cpp
+++ b/libs/renderengine/threaded/RenderEngineThreaded.cpp
@@ -24,6 +24,7 @@
#include <android-base/stringprintf.h>
#include <private/gui/SyncFeatures.h>
+#include <processgroup/processgroup.h>
#include <utils/Trace.h>
#include "gl/GLESRenderEngine.h"
@@ -80,6 +81,10 @@ status_t RenderEngineThreaded::setSchedFifo(bool enabled) {
void RenderEngineThreaded::threadMain(CreateInstanceFactory factory) NO_THREAD_SAFETY_ANALYSIS {
ATRACE_CALL();
+ if (!SetTaskProfiles(0, {"SFRenderEnginePolicy"})) {
+ ALOGW("Failed to set render-engine task profile!");
+ }
+
if (setSchedFifo(true) != NO_ERROR) {
ALOGW("Couldn't set SCHED_FIFO");
}
@@ -270,19 +275,26 @@ bool RenderEngineThreaded::useProtectedContext(bool useProtectedContext) {
return resultFuture.get();
}
-bool RenderEngineThreaded::cleanupPostRender(CleanupMode mode) {
- std::promise<bool> resultPromise;
- std::future<bool> resultFuture = resultPromise.get_future();
+void RenderEngineThreaded::cleanupPostRender() {
+ if (canSkipPostRenderCleanup()) {
+ return;
+ }
+
+ // This function is designed so it can run asynchronously, so we do not need to wait
+ // for the futures.
{
std::lock_guard lock(mThreadMutex);
- mFunctionCalls.push([&resultPromise, mode](renderengine::RenderEngine& instance) {
- ATRACE_NAME("REThreaded::cleanupPostRender");
- bool returnValue = instance.cleanupPostRender(mode);
- resultPromise.set_value(returnValue);
+ mFunctionCalls.push([=](renderengine::RenderEngine& instance) {
+ ATRACE_NAME("REThreaded::unmapExternalTextureBuffer");
+ instance.cleanupPostRender();
});
}
mCondition.notify_one();
- return resultFuture.get();
+}
+
+bool RenderEngineThreaded::canSkipPostRenderCleanup() const {
+ waitUntilInitialized();
+ return mRenderEngine->canSkipPostRenderCleanup();
}
status_t RenderEngineThreaded::drawLayers(const DisplaySettings& display,
diff --git a/libs/renderengine/threaded/RenderEngineThreaded.h b/libs/renderengine/threaded/RenderEngineThreaded.h
index c81f137726..9b523b2140 100644
--- a/libs/renderengine/threaded/RenderEngineThreaded.h
+++ b/libs/renderengine/threaded/RenderEngineThreaded.h
@@ -54,7 +54,7 @@ public:
bool isProtected() const override;
bool supportsProtectedContent() const override;
bool useProtectedContext(bool useProtectedContext) override;
- bool cleanupPostRender(CleanupMode mode) override;
+ void cleanupPostRender() override;
status_t drawLayers(const DisplaySettings& display,
const std::vector<const LayerSettings*>& layers,
@@ -70,6 +70,7 @@ public:
protected:
void mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer, bool isRenderable) override;
void unmapExternalTextureBuffer(const sp<GraphicBuffer>& buffer) override;
+ bool canSkipPostRenderCleanup() const override;
private:
void threadMain(CreateInstanceFactory factory);
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index cf433c08d9..d2b8739f96 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -3787,7 +3787,7 @@ void InputDispatcher::notifyKey(const NotifyKeyArgs* args) {
if (shouldSendKeyToInputFilterLocked(args)) {
mLock.unlock();
- policyFlags |= POLICY_FLAG_FILTERED;
+ policyFlags |= POLICY_FLAG_FILTERED | POLICY_FLAG_INPUTFILTER_TRUSTED;
if (!mPolicy->filterInputEvent(&event, policyFlags)) {
return; // event was consumed by the filter
}
@@ -4009,6 +4009,19 @@ InputEventInjectionResult InputDispatcher::injectInputEvent(
policyFlags |= POLICY_FLAG_TRUSTED;
}
+ // For all injected events, set device id = VIRTUAL_KEYBOARD_ID. The only exception is events
+ // that have gone through the InputFilter. If the event passed through the InputFilter,
+ // but did not get modified, assign the provided device id. If the InputFilter modifies the
+ // events in any way, it is responsible for removing this flag.
+ // If the injected event originated from accessibility, assign the accessibility device id,
+ // so that it can be distinguished from regular injected events.
+ int32_t resolvedDeviceId = VIRTUAL_KEYBOARD_ID;
+ if (policyFlags & POLICY_FLAG_INPUTFILTER_TRUSTED) {
+ resolvedDeviceId = event->getDeviceId();
+ } else if (policyFlags & POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY) {
+ resolvedDeviceId = ACCESSIBILITY_DEVICE_ID;
+ }
+
std::queue<std::unique_ptr<EventEntry>> injectedEntries;
switch (event->getType()) {
case AINPUT_EVENT_TYPE_KEY: {
@@ -4021,10 +4034,10 @@ InputEventInjectionResult InputDispatcher::injectInputEvent(
int32_t flags = incomingKey.getFlags();
int32_t keyCode = incomingKey.getKeyCode();
int32_t metaState = incomingKey.getMetaState();
- accelerateMetaShortcuts(VIRTUAL_KEYBOARD_ID, action,
+ accelerateMetaShortcuts(resolvedDeviceId, action,
/*byref*/ keyCode, /*byref*/ metaState);
KeyEvent keyEvent;
- keyEvent.initialize(incomingKey.getId(), VIRTUAL_KEYBOARD_ID, incomingKey.getSource(),
+ keyEvent.initialize(incomingKey.getId(), resolvedDeviceId, incomingKey.getSource(),
incomingKey.getDisplayId(), INVALID_HMAC, action, flags, keyCode,
incomingKey.getScanCode(), metaState, incomingKey.getRepeatCount(),
incomingKey.getDownTime(), incomingKey.getEventTime());
@@ -4045,7 +4058,7 @@ InputEventInjectionResult InputDispatcher::injectInputEvent(
mLock.lock();
std::unique_ptr<KeyEntry> injectedEntry =
std::make_unique<KeyEntry>(incomingKey.getId(), incomingKey.getEventTime(),
- VIRTUAL_KEYBOARD_ID, incomingKey.getSource(),
+ resolvedDeviceId, incomingKey.getSource(),
incomingKey.getDisplayId(), policyFlags, action,
flags, keyCode, incomingKey.getScanCode(), metaState,
incomingKey.getRepeatCount(),
@@ -4055,18 +4068,18 @@ InputEventInjectionResult InputDispatcher::injectInputEvent(
}
case AINPUT_EVENT_TYPE_MOTION: {
- const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event);
- int32_t action = motionEvent->getAction();
- size_t pointerCount = motionEvent->getPointerCount();
- const PointerProperties* pointerProperties = motionEvent->getPointerProperties();
- int32_t actionButton = motionEvent->getActionButton();
- int32_t displayId = motionEvent->getDisplayId();
+ const MotionEvent& motionEvent = static_cast<const MotionEvent&>(*event);
+ int32_t action = motionEvent.getAction();
+ size_t pointerCount = motionEvent.getPointerCount();
+ const PointerProperties* pointerProperties = motionEvent.getPointerProperties();
+ int32_t actionButton = motionEvent.getActionButton();
+ int32_t displayId = motionEvent.getDisplayId();
if (!validateMotionEvent(action, actionButton, pointerCount, pointerProperties)) {
return InputEventInjectionResult::FAILED;
}
if (!(policyFlags & POLICY_FLAG_FILTERED)) {
- nsecs_t eventTime = motionEvent->getEventTime();
+ nsecs_t eventTime = motionEvent.getEventTime();
android::base::Timer t;
mPolicy->interceptMotionBeforeQueueing(displayId, eventTime, /*byref*/ policyFlags);
if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) {
@@ -4076,47 +4089,46 @@ InputEventInjectionResult InputDispatcher::injectInputEvent(
}
mLock.lock();
- const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes();
- const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords();
+ const nsecs_t* sampleEventTimes = motionEvent.getSampleEventTimes();
+ const PointerCoords* samplePointerCoords = motionEvent.getSamplePointerCoords();
std::unique_ptr<MotionEntry> injectedEntry =
- std::make_unique<MotionEntry>(motionEvent->getId(), *sampleEventTimes,
- VIRTUAL_KEYBOARD_ID, motionEvent->getSource(),
- motionEvent->getDisplayId(), policyFlags, action,
- actionButton, motionEvent->getFlags(),
- motionEvent->getMetaState(),
- motionEvent->getButtonState(),
- motionEvent->getClassification(),
- motionEvent->getEdgeFlags(),
- motionEvent->getXPrecision(),
- motionEvent->getYPrecision(),
- motionEvent->getRawXCursorPosition(),
- motionEvent->getRawYCursorPosition(),
- motionEvent->getDownTime(),
- uint32_t(pointerCount), pointerProperties,
- samplePointerCoords, motionEvent->getXOffset(),
- motionEvent->getYOffset());
+ std::make_unique<MotionEntry>(motionEvent.getId(), *sampleEventTimes,
+ resolvedDeviceId, motionEvent.getSource(),
+ motionEvent.getDisplayId(), policyFlags, action,
+ actionButton, motionEvent.getFlags(),
+ motionEvent.getMetaState(),
+ motionEvent.getButtonState(),
+ motionEvent.getClassification(),
+ motionEvent.getEdgeFlags(),
+ motionEvent.getXPrecision(),
+ motionEvent.getYPrecision(),
+ motionEvent.getRawXCursorPosition(),
+ motionEvent.getRawYCursorPosition(),
+ motionEvent.getDownTime(), uint32_t(pointerCount),
+ pointerProperties, samplePointerCoords,
+ motionEvent.getXOffset(),
+ motionEvent.getYOffset());
injectedEntries.push(std::move(injectedEntry));
- for (size_t i = motionEvent->getHistorySize(); i > 0; i--) {
+ for (size_t i = motionEvent.getHistorySize(); i > 0; i--) {
sampleEventTimes += 1;
samplePointerCoords += pointerCount;
std::unique_ptr<MotionEntry> nextInjectedEntry =
- std::make_unique<MotionEntry>(motionEvent->getId(), *sampleEventTimes,
- VIRTUAL_KEYBOARD_ID, motionEvent->getSource(),
- motionEvent->getDisplayId(), policyFlags,
- action, actionButton, motionEvent->getFlags(),
- motionEvent->getMetaState(),
- motionEvent->getButtonState(),
- motionEvent->getClassification(),
- motionEvent->getEdgeFlags(),
- motionEvent->getXPrecision(),
- motionEvent->getYPrecision(),
- motionEvent->getRawXCursorPosition(),
- motionEvent->getRawYCursorPosition(),
- motionEvent->getDownTime(),
+ std::make_unique<MotionEntry>(motionEvent.getId(), *sampleEventTimes,
+ resolvedDeviceId, motionEvent.getSource(),
+ motionEvent.getDisplayId(), policyFlags,
+ action, actionButton, motionEvent.getFlags(),
+ motionEvent.getMetaState(),
+ motionEvent.getButtonState(),
+ motionEvent.getClassification(),
+ motionEvent.getEdgeFlags(),
+ motionEvent.getXPrecision(),
+ motionEvent.getYPrecision(),
+ motionEvent.getRawXCursorPosition(),
+ motionEvent.getRawYCursorPosition(),
+ motionEvent.getDownTime(),
uint32_t(pointerCount), pointerProperties,
- samplePointerCoords,
- motionEvent->getXOffset(),
- motionEvent->getYOffset());
+ samplePointerCoords, motionEvent.getXOffset(),
+ motionEvent.getYOffset());
injectedEntries.push(std::move(nextInjectedEntry));
}
break;
diff --git a/services/inputflinger/reader/TouchVideoDevice.cpp b/services/inputflinger/reader/TouchVideoDevice.cpp
index c075078528..c7c8e28419 100644
--- a/services/inputflinger/reader/TouchVideoDevice.cpp
+++ b/services/inputflinger/reader/TouchVideoDevice.cpp
@@ -169,8 +169,9 @@ size_t TouchVideoDevice::readAndQueueFrames() {
mFrames.insert(mFrames.end(), std::make_move_iterator(frames.begin()),
std::make_move_iterator(frames.end()));
if (mFrames.size() > MAX_QUEUE_SIZE) {
- ALOGE("More than %zu frames have been accumulated. Dropping %zu frames", MAX_QUEUE_SIZE,
- mFrames.size() - MAX_QUEUE_SIZE);
+ // A user-space grip suppression process may be processing the video frames, and holding
+ // back the input events. This could result in video frames being produced without the
+ // matching input events. Drop the oldest frame here to prepare for the next input event.
mFrames.erase(mFrames.begin(), mFrames.end() - MAX_QUEUE_SIZE);
}
return numFrames;
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index 93aa6aca6d..d51acce4b2 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -473,6 +473,7 @@ protected:
const sp<InputWindowHandle>& focusedWindow = nullptr) {
FocusRequest request;
request.token = window->getToken();
+ request.windowName = window->getName();
if (focusedWindow) {
request.focusedToken = focusedWindow->getToken();
}
@@ -1085,6 +1086,20 @@ public:
return mInputReceiver->consume();
}
+ MotionEvent* consumeMotion() {
+ InputEvent* event = consume();
+ if (event == nullptr) {
+ ADD_FAILURE() << "Consume failed : no event";
+ return nullptr;
+ }
+ if (event->getType() != AINPUT_EVENT_TYPE_MOTION) {
+ ADD_FAILURE() << "Instead of motion event, got "
+ << inputEventTypeToString(event->getType());
+ return nullptr;
+ }
+ return static_cast<MotionEvent*>(event);
+ }
+
void assertNoEvents() {
if (mInputReceiver == nullptr &&
mInfo.inputFeatures.test(InputWindowInfo::Feature::NO_INPUT_CHANNEL)) {
@@ -2446,13 +2461,10 @@ TEST_F(InputDispatcherTest, NonPointerMotionEvent_NotTransformed) {
generateMotionArgs(AMOTION_EVENT_ACTION_MOVE, source, ADISPLAY_ID_DEFAULT);
mDispatcher->notifyMotion(&motionArgs);
- InputEvent* event = window->consume();
+ MotionEvent* event = window->consumeMotion();
ASSERT_NE(event, nullptr);
- ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, event->getType())
- << name.c_str() << "expected " << inputEventTypeToString(AINPUT_EVENT_TYPE_MOTION)
- << " event, got " << inputEventTypeToString(event->getType()) << " event";
- const MotionEvent& motionEvent = static_cast<const MotionEvent&>(*event);
+ const MotionEvent& motionEvent = *event;
EXPECT_EQ(AMOTION_EVENT_ACTION_MOVE, motionEvent.getAction());
EXPECT_EQ(motionArgs.pointerCount, motionEvent.getPointerCount());
@@ -3118,6 +3130,70 @@ TEST_F(InputFilterTest, KeyEvent_InputFilter) {
testNotifyKey(/*expectToBeFiltered*/ false);
}
+class InputFilterInjectionPolicyTest : public InputDispatcherTest {
+protected:
+ virtual void SetUp() override {
+ InputDispatcherTest::SetUp();
+
+ /**
+ * We don't need to enable input filter to test the injected event policy, but we enabled it
+ * here to make the tests more realistic, since this policy only matters when inputfilter is
+ * on.
+ */
+ mDispatcher->setInputFilterEnabled(true);
+
+ std::shared_ptr<InputApplicationHandle> application =
+ std::make_shared<FakeApplicationHandle>();
+ mWindow =
+ new FakeWindowHandle(application, mDispatcher, "Test Window", ADISPLAY_ID_DEFAULT);
+
+ mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
+ mWindow->setFocusable(true);
+ mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}});
+ setFocusedWindow(mWindow);
+ mWindow->consumeFocusEvent(true);
+ }
+
+ void testInjectedKey(int32_t policyFlags, int32_t injectedDeviceId, int32_t resolvedDeviceId) {
+ KeyEvent event;
+
+ const nsecs_t eventTime = systemTime(SYSTEM_TIME_MONOTONIC);
+ event.initialize(InputEvent::nextId(), injectedDeviceId, AINPUT_SOURCE_KEYBOARD,
+ ADISPLAY_ID_NONE, INVALID_HMAC, AKEY_EVENT_ACTION_DOWN, 0, AKEYCODE_A,
+ KEY_A, AMETA_NONE, 0 /*repeatCount*/, eventTime, eventTime);
+ const int32_t additionalPolicyFlags =
+ POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_DISABLE_KEY_REPEAT;
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+ mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
+ InputEventInjectionSync::WAIT_FOR_RESULT, 10ms,
+ policyFlags | additionalPolicyFlags));
+
+ InputEvent* received = mWindow->consume();
+ ASSERT_NE(nullptr, received);
+ ASSERT_EQ(resolvedDeviceId, received->getDeviceId());
+ }
+
+private:
+ sp<FakeWindowHandle> mWindow;
+};
+
+TEST_F(InputFilterInjectionPolicyTest, TrustedFilteredEvents_KeepOriginalDeviceId) {
+ // We don't need POLICY_FLAG_FILTERED here, but it will be set in practice, so keep it to make
+ // the test more closely resemble the real usage
+ testInjectedKey(POLICY_FLAG_FILTERED | POLICY_FLAG_INPUTFILTER_TRUSTED, 3 /*injectedDeviceId*/,
+ 3 /*resolvedDeviceId*/);
+}
+
+TEST_F(InputFilterInjectionPolicyTest, EventsInjectedFromAccessibility_HaveAccessibilityDeviceId) {
+ testInjectedKey(POLICY_FLAG_FILTERED | POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY,
+ 3 /*injectedDeviceId*/, ACCESSIBILITY_DEVICE_ID /*resolvedDeviceId*/);
+}
+
+TEST_F(InputFilterInjectionPolicyTest, RegularInjectedEvents_ReceiveVirtualDeviceId) {
+ testInjectedKey(0 /*policyFlags*/, 3 /*injectedDeviceId*/,
+ VIRTUAL_KEYBOARD_ID /*resolvedDeviceId*/);
+}
+
class InputDispatcherOnPointerDownOutsideFocus : public InputDispatcherTest {
virtual void SetUp() override {
InputDispatcherTest::SetUp();
diff --git a/services/sensorservice/SensorService.cpp b/services/sensorservice/SensorService.cpp
index a1c800ed06..228172140b 100644
--- a/services/sensorservice/SensorService.cpp
+++ b/services/sensorservice/SensorService.cpp
@@ -1626,19 +1626,17 @@ void SensorService::onProximityActiveLocked(bool isActive) {
}
void SensorService::notifyProximityStateLocked(
- const std::vector<sp<ProximityActiveListener>>& listnrs) {
- std::async(
- std::launch::async,
- [](uint64_t mySeq, bool isActive, std::vector<sp<ProximityActiveListener>> listeners) {
- while (completedCallbackSeq.load() != mySeq - 1)
- std::this_thread::sleep_for(1ms);
- for (auto& listener : listeners)
- listener->onProximityActive(isActive);
- completedCallbackSeq++;
- },
- ++curProxCallbackSeq, mProximityActiveCount > 0,
- listnrs /* (this is meant to be a copy) */
- );
+ const std::vector<sp<ProximityActiveListener>>& listeners) {
+ const bool isActive = mProximityActiveCount > 0;
+ const uint64_t mySeq = ++curProxCallbackSeq;
+ std::thread t([isActive, mySeq, listenersCopy = listeners]() {
+ while (completedCallbackSeq.load() != mySeq - 1)
+ std::this_thread::sleep_for(1ms);
+ for (auto& listener : listenersCopy)
+ listener->onProximityActive(isActive);
+ completedCallbackSeq++;
+ });
+ t.detach();
}
status_t SensorService::addProximityActiveListener(const sp<ProximityActiveListener>& callback) {
diff --git a/services/surfaceflinger/FrameTimeline/FrameTimeline.cpp b/services/surfaceflinger/FrameTimeline/FrameTimeline.cpp
index 3523b565dc..c294ff2695 100644
--- a/services/surfaceflinger/FrameTimeline/FrameTimeline.cpp
+++ b/services/surfaceflinger/FrameTimeline/FrameTimeline.cpp
@@ -693,6 +693,7 @@ void SurfaceFrame::traceActuals(int64_t displayFrameToken) const {
actualSurfaceFrameStartEvent->set_gpu_composition(mGpuComposition);
actualSurfaceFrameStartEvent->set_jank_type(jankTypeBitmaskToProto(mJankType));
actualSurfaceFrameStartEvent->set_prediction_type(toProto(mPredictionState));
+ actualSurfaceFrameStartEvent->set_is_buffer(mIsBuffer);
});
// Actual timeline end
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index f02f1e2864..c1d28b1746 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -63,6 +63,7 @@
#include <log/log.h>
#include <private/android_filesystem_config.h>
#include <private/gui/SyncFeatures.h>
+#include <processgroup/processgroup.h>
#include <renderengine/RenderEngine.h>
#include <sys/types.h>
#include <ui/ColorSpace.h>
@@ -785,6 +786,12 @@ void SurfaceFlinger::init() {
? renderengine::RenderEngine::ContextPriority::REALTIME
: renderengine::RenderEngine::ContextPriority::MEDIUM)
.build()));
+
+ // Set SF main policy after initializing RenderEngine which has its own policy.
+ if (!SetTaskProfiles(0, {"SFMainPolicy"})) {
+ ALOGW("Failed to set main task profile");
+ }
+
mCompositionEngine->setTimeStats(mTimeStats);
mCompositionEngine->setHwComposer(getFactory().createHWComposer(mHwcServiceName));
mCompositionEngine->getHwComposer().setCallback(this);
diff --git a/services/surfaceflinger/tests/unittests/FrameTimelineTest.cpp b/services/surfaceflinger/tests/unittests/FrameTimelineTest.cpp
index 71a567a23f..0a8c7486f7 100644
--- a/services/surfaceflinger/tests/unittests/FrameTimelineTest.cpp
+++ b/services/surfaceflinger/tests/unittests/FrameTimelineTest.cpp
@@ -877,7 +877,7 @@ ProtoExpectedSurfaceFrameStart createProtoExpectedSurfaceFrameStart(int64_t cook
ProtoActualSurfaceFrameStart createProtoActualSurfaceFrameStart(
int64_t cookie, int64_t token, int64_t displayFrameToken, pid_t pid, std::string layerName,
ProtoPresentType presentType, bool onTimeFinish, bool gpuComposition,
- ProtoJankType jankType, ProtoPredictionType predictionType) {
+ ProtoJankType jankType, ProtoPredictionType predictionType, bool isBuffer) {
ProtoActualSurfaceFrameStart proto;
proto.set_cookie(cookie);
proto.set_token(token);
@@ -889,6 +889,7 @@ ProtoActualSurfaceFrameStart createProtoActualSurfaceFrameStart(
proto.set_gpu_composition(gpuComposition);
proto.set_jank_type(jankType);
proto.set_prediction_type(predictionType);
+ proto.set_is_buffer(isBuffer);
return proto;
}
@@ -978,6 +979,8 @@ void validateTraceEvent(const ProtoActualSurfaceFrameStart& received,
EXPECT_EQ(received.jank_type(), source.jank_type());
ASSERT_TRUE(received.has_prediction_type());
EXPECT_EQ(received.prediction_type(), source.prediction_type());
+ ASSERT_TRUE(received.has_is_buffer());
+ EXPECT_EQ(received.is_buffer(), source.is_buffer());
}
void validateTraceEvent(const ProtoFrameEnd& received, const ProtoFrameEnd& source) {
@@ -1154,7 +1157,7 @@ TEST_F(FrameTimelineTest, traceSurfaceFrame_emitsValidTracePacket) {
displayFrameToken1, sPidOne, sLayerNameOne,
FrameTimelineEvent::PRESENT_DROPPED, false, false,
FrameTimelineEvent::JANK_NONE,
- FrameTimelineEvent::PREDICTION_VALID);
+ FrameTimelineEvent::PREDICTION_VALID, true);
auto protoDroppedSurfaceFrameActualEnd = createProtoFrameEnd(traceCookie + 2);
auto protoPresentedSurfaceFrameExpectedStart =
@@ -1166,7 +1169,7 @@ TEST_F(FrameTimelineTest, traceSurfaceFrame_emitsValidTracePacket) {
displayFrameToken1, sPidOne, sLayerNameOne,
FrameTimelineEvent::PRESENT_ON_TIME, true, false,
FrameTimelineEvent::JANK_NONE,
- FrameTimelineEvent::PREDICTION_VALID);
+ FrameTimelineEvent::PREDICTION_VALID, true);
auto protoPresentedSurfaceFrameActualEnd = createProtoFrameEnd(traceCookie + 4);
// Set up the display frame
@@ -1309,7 +1312,7 @@ TEST_F(FrameTimelineTest, traceSurfaceFrame_predictionExpiredDoesNotTraceExpecte
displayFrameToken, sPidOne, sLayerNameOne,
FrameTimelineEvent::PRESENT_UNSPECIFIED, false,
false, FrameTimelineEvent::JANK_UNKNOWN,
- FrameTimelineEvent::PREDICTION_EXPIRED);
+ FrameTimelineEvent::PREDICTION_EXPIRED, true);
auto protoActualSurfaceFrameEnd = createProtoFrameEnd(traceCookie + 1);
// Set up the display frame
@@ -1383,7 +1386,7 @@ TEST_F(FrameTimelineTest, traceSurfaceFrame_predictionExpiredDroppedFramesTraced
displayFrameToken, sPidOne, sLayerNameOne,
FrameTimelineEvent::PRESENT_DROPPED, false, false,
FrameTimelineEvent::JANK_NONE,
- FrameTimelineEvent::PREDICTION_EXPIRED);
+ FrameTimelineEvent::PREDICTION_EXPIRED, true);
auto protoActualSurfaceFrameEnd = createProtoFrameEnd(traceCookie + 1);
// Set up the display frame