diff options
| -rw-r--r-- | services/surfaceflinger/Layer.cpp | 4 | ||||
| -rw-r--r-- | services/surfaceflinger/Layer.h | 1 | ||||
| -rw-r--r-- | services/surfaceflinger/SurfaceFlinger.cpp | 10 |
3 files changed, 13 insertions, 2 deletions
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp index 433606a732..ded607eb49 100644 --- a/services/surfaceflinger/Layer.cpp +++ b/services/surfaceflinger/Layer.cpp @@ -3037,6 +3037,10 @@ bool Layer::setBuffer(std::shared_ptr<renderengine::ExternalTexture>& buffer, mLastClientCompositionFence); mLastClientCompositionFence = nullptr; } + } else { + // if we are latching a buffer for the first time then clear the mLastLatchTime since + // we don't want to incorrectly classify a frame if we miss the desired present time. + updateLastLatchTime(0); } mDrawingState.producerId = bufferData.producerId; diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h index 4309aca22c..a0ab4cdb75 100644 --- a/services/surfaceflinger/Layer.h +++ b/services/surfaceflinger/Layer.h @@ -852,6 +852,7 @@ public: const sp<GraphicBuffer>& buffer, uint64_t framenumber, const sp<Fence>& releaseFence); bool setFrameRateForLayerTree(FrameRate); + bool hasBuffer() const { return mBufferInfo.mBuffer != nullptr; } protected: // For unit tests diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp index f0f163211b..31ce30b41d 100644 --- a/services/surfaceflinger/SurfaceFlinger.cpp +++ b/services/surfaceflinger/SurfaceFlinger.cpp @@ -3954,8 +3954,14 @@ bool SurfaceFlinger::latchBuffers() { mLayersWithQueuedFrames.emplace(sp<Layer>::fromExisting(layer)); } else { layer->useEmptyDamage(); - // If the layer has frames we will update the latch time when latching the buffer. - layer->updateLastLatchTime(latchTime); + if (!layer->hasBuffer()) { + // The last latch time is used to classify a missed frame as buffer stuffing + // instead of a missed frame. This is used to identify scenarios where we + // could not latch a buffer or apply a transaction due to backpressure. + // We only update the latch time for buffer less layers here, the latch time + // is updated for buffer layers when the buffer is latched. + layer->updateLastLatchTime(latchTime); + } } }); mForceTransactionDisplayChange = false; |