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-rw-r--r--cmds/keystore/keystore.cpp2
-rw-r--r--cmds/surfaceflinger/main_surfaceflinger.cpp2
-rw-r--r--include/binder/BinderService.h8
-rw-r--r--include/binder/IPCThreadState.h2
-rw-r--r--include/binder/IServiceManager.h3
-rw-r--r--include/gui/BufferQueue.h343
-rw-r--r--include/gui/DisplayEventReceiver.h2
-rw-r--r--include/gui/SurfaceTexture.h298
-rw-r--r--include/ui/InputTransport.h351
-rw-r--r--include/ui/Region.h14
-rw-r--r--include/utils/KeyedVector.h2
-rw-r--r--include/utils/threads.h12
-rw-r--r--libs/binder/IPCThreadState.cpp8
-rw-r--r--libs/binder/IServiceManager.cpp4
-rw-r--r--libs/gui/Android.mk1
-rw-r--r--libs/gui/BitTube.cpp5
-rw-r--r--libs/gui/BufferQueue.cpp722
-rw-r--r--libs/gui/DisplayEventReceiver.cpp8
-rw-r--r--libs/gui/SurfaceTexture.cpp674
-rw-r--r--libs/ui/InputTransport.cpp934
-rw-r--r--libs/ui/Region.cpp19
-rw-r--r--libs/ui/tests/InputChannel_test.cpp113
-rw-r--r--libs/ui/tests/InputPublisherAndConsumer_test.cpp346
-rw-r--r--libs/utils/Android.mk8
-rw-r--r--libs/utils/Threads.cpp38
-rw-r--r--opengl/libs/EGL/Loader.cpp55
-rw-r--r--opengl/libs/EGL/Loader.h15
-rw-r--r--opengl/libs/EGL/egl.cpp46
-rw-r--r--opengl/libs/EGL/eglApi.cpp481
-rw-r--r--opengl/libs/EGL/egl_cache.cpp54
-rw-r--r--opengl/libs/EGL/egl_display.cpp226
-rw-r--r--opengl/libs/EGL/egl_display.h27
-rw-r--r--opengl/libs/EGL/egl_object.cpp6
-rw-r--r--opengl/libs/EGL/egl_object.h17
-rw-r--r--opengl/libs/EGL/egldefs.h29
-rw-r--r--services/surfaceflinger/Android.mk2
-rw-r--r--services/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp127
-rw-r--r--services/surfaceflinger/DisplayHardware/DisplayHardwareBase.h43
-rw-r--r--services/surfaceflinger/Layer.cpp34
-rw-r--r--services/surfaceflinger/Layer.h4
-rw-r--r--services/surfaceflinger/LayerBase.cpp28
-rw-r--r--services/surfaceflinger/LayerBase.h17
-rw-r--r--services/surfaceflinger/MessageQueue.cpp81
-rw-r--r--services/surfaceflinger/MessageQueue.h32
-rw-r--r--services/surfaceflinger/SurfaceFlinger.cpp235
-rw-r--r--services/surfaceflinger/SurfaceFlinger.h8
46 files changed, 2522 insertions, 2964 deletions
diff --git a/cmds/keystore/keystore.cpp b/cmds/keystore/keystore.cpp
index 05f77e5326..2c9cb35b7b 100644
--- a/cmds/keystore/keystore.cpp
+++ b/cmds/keystore/keystore.cpp
@@ -581,7 +581,7 @@ static ResponseCode get(KeyStore* keyStore, int sock, uid_t uid, Value* keyName,
static ResponseCode insert(KeyStore* keyStore, int sock, uid_t uid, Value* keyName, Value* val) {
char filename[NAME_MAX];
encode_key(filename, uid, keyName);
- Blob keyBlob(val->value, val->length, 0, NULL);
+ Blob keyBlob(val->value, val->length, NULL, 0);
return keyStore->put(filename, &keyBlob);
}
diff --git a/cmds/surfaceflinger/main_surfaceflinger.cpp b/cmds/surfaceflinger/main_surfaceflinger.cpp
index 78b1007f5e..6dbcf5c2fe 100644
--- a/cmds/surfaceflinger/main_surfaceflinger.cpp
+++ b/cmds/surfaceflinger/main_surfaceflinger.cpp
@@ -20,6 +20,6 @@
using namespace android;
int main(int argc, char** argv) {
- SurfaceFlinger::publishAndJoinThreadPool();
+ SurfaceFlinger::publishAndJoinThreadPool(true);
return 0;
}
diff --git a/include/binder/BinderService.h b/include/binder/BinderService.h
index 2316fef788..ca594d3635 100644
--- a/include/binder/BinderService.h
+++ b/include/binder/BinderService.h
@@ -34,15 +34,15 @@ template<typename SERVICE>
class BinderService
{
public:
- static status_t publish() {
+ static status_t publish(bool allowIsolated = false) {
sp<IServiceManager> sm(defaultServiceManager());
- return sm->addService(String16(SERVICE::getServiceName()), new SERVICE());
+ return sm->addService(String16(SERVICE::getServiceName()), new SERVICE(), allowIsolated);
}
- static void publishAndJoinThreadPool() {
+ static void publishAndJoinThreadPool(bool allowIsolated = false) {
sp<ProcessState> proc(ProcessState::self());
sp<IServiceManager> sm(defaultServiceManager());
- sm->addService(String16(SERVICE::getServiceName()), new SERVICE());
+ sm->addService(String16(SERVICE::getServiceName()), new SERVICE(), allowIsolated);
ProcessState::self()->startThreadPool();
IPCThreadState::self()->joinThreadPool();
}
diff --git a/include/binder/IPCThreadState.h b/include/binder/IPCThreadState.h
index 3378d97255..691ba2fa1d 100644
--- a/include/binder/IPCThreadState.h
+++ b/include/binder/IPCThreadState.h
@@ -41,6 +41,7 @@ public:
int getCallingPid();
int getCallingUid();
+ int getOrigCallingUid();
void setStrictModePolicy(int32_t policy);
int32_t getStrictModePolicy() const;
@@ -116,6 +117,7 @@ private:
status_t mLastError;
pid_t mCallingPid;
uid_t mCallingUid;
+ uid_t mOrigCallingUid;
int32_t mStrictModePolicy;
int32_t mLastTransactionBinderFlags;
};
diff --git a/include/binder/IServiceManager.h b/include/binder/IServiceManager.h
index 24e9e992cc..2c297d64fb 100644
--- a/include/binder/IServiceManager.h
+++ b/include/binder/IServiceManager.h
@@ -47,7 +47,8 @@ public:
* Register a service.
*/
virtual status_t addService( const String16& name,
- const sp<IBinder>& service) = 0;
+ const sp<IBinder>& service,
+ bool allowIsolated = false) = 0;
/**
* Return list of all existing services.
diff --git a/include/gui/BufferQueue.h b/include/gui/BufferQueue.h
new file mode 100644
index 0000000000..991a1817ac
--- /dev/null
+++ b/include/gui/BufferQueue.h
@@ -0,0 +1,343 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_GUI_BUFFERQUEUE_H
+#define ANDROID_GUI_BUFFERQUEUE_H
+
+#include <EGL/egl.h>
+
+#include <gui/ISurfaceTexture.h>
+
+#include <surfaceflinger/IGraphicBufferAlloc.h>
+#include <ui/GraphicBuffer.h>
+
+#include <utils/String8.h>
+#include <utils/Vector.h>
+#include <utils/threads.h>
+
+namespace android {
+// ----------------------------------------------------------------------------
+
+class BufferQueue : public BnSurfaceTexture {
+public:
+ enum { MIN_UNDEQUEUED_BUFFERS = 2 };
+ enum {
+ MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
+ MIN_SYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS
+ };
+ enum { NUM_BUFFER_SLOTS = 32 };
+ enum { NO_CONNECTED_API = 0 };
+
+ struct FrameAvailableListener : public virtual RefBase {
+ // onFrameAvailable() is called from queueBuffer() each time an
+ // additional frame becomes available for consumption. This means that
+ // frames that are queued while in asynchronous mode only trigger the
+ // callback if no previous frames are pending. Frames queued while in
+ // synchronous mode always trigger the callback.
+ //
+ // This is called without any lock held and can be called concurrently
+ // by multiple threads.
+ virtual void onFrameAvailable() = 0;
+ };
+
+ // BufferQueue manages a pool of gralloc memory slots to be used
+ // by producers and consumers.
+ // allowSynchronousMode specifies whether or not synchronous mode can be
+ // enabled.
+ BufferQueue(bool allowSynchronousMode = true);
+ virtual ~BufferQueue();
+
+ // setBufferCount updates the number of available buffer slots. After
+ // calling this all buffer slots are both unallocated and owned by the
+ // BufferQueue object (i.e. they are not owned by the client).
+ virtual status_t setBufferCount(int bufferCount);
+
+ virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
+
+ // dequeueBuffer gets the next buffer slot index for the client to use. If a
+ // buffer slot is available then that slot index is written to the location
+ // pointed to by the buf argument and a status of OK is returned. If no
+ // slot is available then a status of -EBUSY is returned and buf is
+ // unmodified.
+ // The width and height parameters must be no greater than the minimum of
+ // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
+ // An error due to invalid dimensions might not be reported until
+ // updateTexImage() is called.
+ virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
+ uint32_t format, uint32_t usage);
+
+ // queueBuffer returns a filled buffer to the BufferQueue. In addition, a
+ // timestamp must be provided for the buffer. The timestamp is in
+ // nanoseconds, and must be monotonically increasing. Its other semantics
+ // (zero point, etc) are client-dependent and should be documented by the
+ // client.
+ virtual status_t queueBuffer(int buf, int64_t timestamp,
+ uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
+ virtual void cancelBuffer(int buf);
+ virtual status_t setCrop(const Rect& reg);
+ virtual status_t setTransform(uint32_t transform);
+ virtual status_t setScalingMode(int mode);
+
+ // setSynchronousMode set whether dequeueBuffer is synchronous or
+ // asynchronous. In synchronous mode, dequeueBuffer blocks until
+ // a buffer is available, the currently bound buffer can be dequeued and
+ // queued buffers will be retired in order.
+ // The default mode is asynchronous.
+ virtual status_t setSynchronousMode(bool enabled);
+
+ // connect attempts to connect a producer client API to the BufferQueue.
+ // This must be called before any other ISurfaceTexture methods are called
+ // except for getAllocator.
+ //
+ // This method will fail if the connect was previously called on the
+ // BufferQueue and no corresponding disconnect call was made.
+ virtual status_t connect(int api,
+ uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
+
+ // disconnect attempts to disconnect a producer client API from the
+ // BufferQueue. Calling this method will cause any subsequent calls to other
+ // ISurfaceTexture methods to fail except for getAllocator and connect.
+ // Successfully calling connect after this will allow the other methods to
+ // succeed again.
+ //
+ // This method will fail if the the BufferQueue is not currently
+ // connected to the specified client API.
+ virtual status_t disconnect(int api);
+
+protected:
+
+ // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
+ // for the given slot.
+ void freeBufferLocked(int index);
+
+ // freeAllBuffersLocked frees the resources (both GraphicBuffer and
+ // EGLImage) for all slots.
+ void freeAllBuffersLocked();
+
+ // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
+ // and EGLImage) for all slots except the head of mQueue
+ void freeAllBuffersExceptHeadLocked();
+
+ // drainQueueLocked drains the buffer queue if we're in synchronous mode
+ // returns immediately otherwise. It returns NO_INIT if the BufferQueue
+ // became abandoned or disconnected during this call.
+ status_t drainQueueLocked();
+
+ // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
+ // synchronous mode and free all buffers. In asynchronous mode, all buffers
+ // are freed except the current buffer.
+ status_t drainQueueAndFreeBuffersLocked();
+
+ status_t setBufferCountServerLocked(int bufferCount);
+
+ enum { INVALID_BUFFER_SLOT = -1 };
+
+ struct BufferSlot {
+
+ BufferSlot()
+ : mEglImage(EGL_NO_IMAGE_KHR),
+ mEglDisplay(EGL_NO_DISPLAY),
+ mBufferState(BufferSlot::FREE),
+ mRequestBufferCalled(false),
+ mTransform(0),
+ mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
+ mTimestamp(0),
+ mFrameNumber(0),
+ mFence(EGL_NO_SYNC_KHR) {
+ mCrop.makeInvalid();
+ }
+
+ // mGraphicBuffer points to the buffer allocated for this slot or is NULL
+ // if no buffer has been allocated.
+ sp<GraphicBuffer> mGraphicBuffer;
+
+ // mEglImage is the EGLImage created from mGraphicBuffer.
+ EGLImageKHR mEglImage;
+
+ // mEglDisplay is the EGLDisplay used to create mEglImage.
+ EGLDisplay mEglDisplay;
+
+ // BufferState represents the different states in which a buffer slot
+ // can be.
+ enum BufferState {
+ // FREE indicates that the buffer is not currently being used and
+ // will not be used in the future until it gets dequeued and
+ // subsequently queued by the client.
+ FREE = 0,
+
+ // DEQUEUED indicates that the buffer has been dequeued by the
+ // client, but has not yet been queued or canceled. The buffer is
+ // considered 'owned' by the client, and the server should not use
+ // it for anything.
+ //
+ // Note that when in synchronous-mode (mSynchronousMode == true),
+ // the buffer that's currently attached to the texture may be
+ // dequeued by the client. That means that the current buffer can
+ // be in either the DEQUEUED or QUEUED state. In asynchronous mode,
+ // however, the current buffer is always in the QUEUED state.
+ DEQUEUED = 1,
+
+ // QUEUED indicates that the buffer has been queued by the client,
+ // and has not since been made available for the client to dequeue.
+ // Attaching the buffer to the texture does NOT transition the
+ // buffer away from the QUEUED state. However, in Synchronous mode
+ // the current buffer may be dequeued by the client under some
+ // circumstances. See the note about the current buffer in the
+ // documentation for DEQUEUED.
+ QUEUED = 2,
+ };
+
+ // mBufferState is the current state of this buffer slot.
+ BufferState mBufferState;
+
+ // mRequestBufferCalled is used for validating that the client did
+ // call requestBuffer() when told to do so. Technically this is not
+ // needed but useful for debugging and catching client bugs.
+ bool mRequestBufferCalled;
+
+ // mCrop is the current crop rectangle for this buffer slot. This gets
+ // set to mNextCrop each time queueBuffer gets called for this buffer.
+ Rect mCrop;
+
+ // mTransform is the current transform flags for this buffer slot. This
+ // gets set to mNextTransform each time queueBuffer gets called for this
+ // slot.
+ uint32_t mTransform;
+
+ // mScalingMode is the current scaling mode for this buffer slot. This
+ // gets set to mNextScalingMode each time queueBuffer gets called for
+ // this slot.
+ uint32_t mScalingMode;
+
+ // mTimestamp is the current timestamp for this buffer slot. This gets
+ // to set by queueBuffer each time this slot is queued.
+ int64_t mTimestamp;
+
+ // mFrameNumber is the number of the queued frame for this slot.
+ uint64_t mFrameNumber;
+
+ // mFence is the EGL sync object that must signal before the buffer
+ // associated with this buffer slot may be dequeued. It is initialized
+ // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
+ // on a compile-time option) set to a new sync object in updateTexImage.
+ EGLSyncKHR mFence;
+ };
+
+ // mSlots is the array of buffer slots that must be mirrored on the client
+ // side. This allows buffer ownership to be transferred between the client
+ // and server without sending a GraphicBuffer over binder. The entire array
+ // is initialized to NULL at construction time, and buffers are allocated
+ // for a slot when requestBuffer is called with that slot's index.
+ BufferSlot mSlots[NUM_BUFFER_SLOTS];
+
+
+ // mDefaultWidth holds the default width of allocated buffers. It is used
+ // in requestBuffers() if a width and height of zero is specified.
+ uint32_t mDefaultWidth;
+
+ // mDefaultHeight holds the default height of allocated buffers. It is used
+ // in requestBuffers() if a width and height of zero is specified.
+ uint32_t mDefaultHeight;
+
+ // mPixelFormat holds the pixel format of allocated buffers. It is used
+ // in requestBuffers() if a format of zero is specified.
+ uint32_t mPixelFormat;
+
+ // mBufferCount is the number of buffer slots that the client and server
+ // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
+ // by calling setBufferCount or setBufferCountServer
+ int mBufferCount;
+
+ // mClientBufferCount is the number of buffer slots requested by the client.
+ // The default is zero, which means the client doesn't care how many buffers
+ // there is.
+ int mClientBufferCount;
+
+ // mServerBufferCount buffer count requested by the server-side
+ int mServerBufferCount;
+
+ // mCurrentTexture is the buffer slot index of the buffer that is currently
+ // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
+ // indicating that no buffer slot is currently bound to the texture. Note,
+ // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
+ // that no buffer is bound to the texture. A call to setBufferCount will
+ // reset mCurrentTexture to INVALID_BUFFER_SLOT.
+ int mCurrentTexture;
+
+ // mNextCrop is the crop rectangle that will be used for the next buffer
+ // that gets queued. It is set by calling setCrop.
+ Rect mNextCrop;
+
+ // mNextTransform is the transform identifier that will be used for the next
+ // buffer that gets queued. It is set by calling setTransform.
+ uint32_t mNextTransform;
+
+ // mNextScalingMode is the scaling mode that will be used for the next
+ // buffers that get queued. It is set by calling setScalingMode.
+ int mNextScalingMode;
+
+ // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
+ // allocate new GraphicBuffer objects.
+ sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
+
+ // mFrameAvailableListener is the listener object that will be called when a
+ // new frame becomes available. If it is not NULL it will be called from
+ // queueBuffer.
+ sp<FrameAvailableListener> mFrameAvailableListener;
+
+ // mSynchronousMode whether we're in synchronous mode or not
+ bool mSynchronousMode;
+
+ // mAllowSynchronousMode whether we allow synchronous mode or not
+ const bool mAllowSynchronousMode;
+
+ // mConnectedApi indicates the API that is currently connected to this
+ // BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets updated
+ // by the connect and disconnect methods.
+ int mConnectedApi;
+
+ // mDequeueCondition condition used for dequeueBuffer in synchronous mode
+ mutable Condition mDequeueCondition;
+
+ // mQueue is a FIFO of queued buffers used in synchronous mode
+ typedef Vector<int> Fifo;
+ Fifo mQueue;
+
+ // mAbandoned indicates that the BufferQueue will no longer be used to
+ // consume images buffers pushed to it using the ISurfaceTexture interface.
+ // It is initialized to false, and set to true in the abandon method. A
+ // BufferQueue that has been abandoned will return the NO_INIT error from
+ // all ISurfaceTexture methods capable of returning an error.
+ bool mAbandoned;
+
+ // mName is a string used to identify the BufferQueue in log messages.
+ // It is set by the setName method.
+ String8 mName;
+
+ // mMutex is the mutex used to prevent concurrent access to the member
+ // variables of BufferQueue objects. It must be locked whenever the
+ // member variables are accessed.
+ mutable Mutex mMutex;
+
+ // mFrameCounter is the free running counter, incremented for every buffer queued
+ // with the surface Texture.
+ uint64_t mFrameCounter;
+};
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+
+#endif // ANDROID_GUI_BUFFERQUEUE_H
diff --git a/include/gui/DisplayEventReceiver.h b/include/gui/DisplayEventReceiver.h
index a28137785e..7bca8d6ea8 100644
--- a/include/gui/DisplayEventReceiver.h
+++ b/include/gui/DisplayEventReceiver.h
@@ -95,6 +95,8 @@ public:
* should be destroyed and getEvents() shouldn't be called again.
*/
ssize_t getEvents(Event* events, size_t count);
+ static ssize_t getEvents(const sp<BitTube>& dataChannel,
+ Event* events, size_t count);
/*
* setVsyncRate() sets the Event::VSync delivery rate. A value of
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h
index a8c76725e7..4318f0fa48 100644
--- a/include/gui/SurfaceTexture.h
+++ b/include/gui/SurfaceTexture.h
@@ -23,6 +23,7 @@
#include <GLES2/gl2ext.h>
#include <gui/ISurfaceTexture.h>
+#include <gui/BufferQueue.h>
#include <ui/GraphicBuffer.h>
@@ -35,30 +36,11 @@
namespace android {
// ----------------------------------------------------------------------------
-class IGraphicBufferAlloc;
+
class String8;
-class SurfaceTexture : public BnSurfaceTexture {
+class SurfaceTexture : public BufferQueue {
public:
- enum { MIN_UNDEQUEUED_BUFFERS = 2 };
- enum {
- MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
- MIN_SYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS
- };
- enum { NUM_BUFFER_SLOTS = 32 };
- enum { NO_CONNECTED_API = 0 };
-
- struct FrameAvailableListener : public virtual RefBase {
- // onFrameAvailable() is called from queueBuffer() each time an
- // additional frame becomes available for consumption. This means that
- // frames that are queued while in asynchronous mode only trigger the
- // callback if no previous frames are pending. Frames queued while in
- // synchronous mode always trigger the callback.
- //
- // This is called without any lock held and can be called concurrently
- // by multiple threads.
- virtual void onFrameAvailable() = 0;
- };
// SurfaceTexture constructs a new SurfaceTexture object. tex indicates the
// name of the OpenGL ES texture to which images are to be streamed. This
@@ -73,65 +55,8 @@ public:
virtual ~SurfaceTexture();
- // setBufferCount updates the number of available buffer slots. After
- // calling this all buffer slots are both unallocated and owned by the
- // SurfaceTexture object (i.e. they are not owned by the client).
- virtual status_t setBufferCount(int bufferCount);
-
- virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
-
- // dequeueBuffer gets the next buffer slot index for the client to use. If a
- // buffer slot is available then that slot index is written to the location
- // pointed to by the buf argument and a status of OK is returned. If no
- // slot is available then a status of -EBUSY is returned and buf is
- // unmodified.
- // The width and height parameters must be no greater than the minimum of
- // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
- // An error due to invalid dimensions might not be reported until
- // updateTexImage() is called.
- virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
- uint32_t format, uint32_t usage);
-
- // queueBuffer returns a filled buffer to the SurfaceTexture. In addition, a
- // timestamp must be provided for the buffer. The timestamp is in
- // nanoseconds, and must be monotonically increasing. Its other semantics
- // (zero point, etc) are client-dependent and should be documented by the
- // client.
- virtual status_t queueBuffer(int buf, int64_t timestamp,
- uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
- virtual void cancelBuffer(int buf);
- virtual status_t setCrop(const Rect& reg);
- virtual status_t setTransform(uint32_t transform);
- virtual status_t setScalingMode(int mode);
-
virtual int query(int what, int* value);
- // setSynchronousMode set whether dequeueBuffer is synchronous or
- // asynchronous. In synchronous mode, dequeueBuffer blocks until
- // a buffer is available, the currently bound buffer can be dequeued and
- // queued buffers will be retired in order.
- // The default mode is asynchronous.
- virtual status_t setSynchronousMode(bool enabled);
-
- // connect attempts to connect a client API to the SurfaceTexture. This
- // must be called before any other ISurfaceTexture methods are called except
- // for getAllocator.
- //
- // This method will fail if the connect was previously called on the
- // SurfaceTexture and no corresponding disconnect call was made.
- virtual status_t connect(int api,
- uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
-
- // disconnect attempts to disconnect a client API from the SurfaceTexture.
- // Calling this method will cause any subsequent calls to other
- // ISurfaceTexture methods to fail except for getAllocator and connect.
- // Successfully calling connect after this will allow the other methods to
- // succeed again.
- //
- // This method will fail if the the SurfaceTexture is not currently
- // connected to the specified client API.
- virtual status_t disconnect(int api);
-
// updateTexImage sets the image contents of the target texture to that of
// the most recently queued buffer.
//
@@ -233,28 +158,6 @@ public:
protected:
- // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
- // for the given slot.
- void freeBufferLocked(int index);
-
- // freeAllBuffersLocked frees the resources (both GraphicBuffer and
- // EGLImage) for all slots.
- void freeAllBuffersLocked();
-
- // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
- // and EGLImage) for all slots except the head of mQueue
- void freeAllBuffersExceptHeadLocked();
-
- // drainQueueLocked drains the buffer queue if we're in synchronous mode
- // returns immediately otherwise. return NO_INIT if SurfaceTexture
- // became abandoned or disconnected during this call.
- status_t drainQueueLocked();
-
- // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
- // synchronous mode and free all buffers. In asynchronous mode, all buffers
- // are freed except the current buffer.
- status_t drainQueueAndFreeBuffersLocked();
-
static bool isExternalFormat(uint32_t format);
private:
@@ -263,146 +166,11 @@ private:
EGLImageKHR createImage(EGLDisplay dpy,
const sp<GraphicBuffer>& graphicBuffer);
- status_t setBufferCountServerLocked(int bufferCount);
-
// computeCurrentTransformMatrix computes the transform matrix for the
// current texture. It uses mCurrentTransform and the current GraphicBuffer
// to compute this matrix and stores it in mCurrentTransformMatrix.
void computeCurrentTransformMatrix();
- enum { INVALID_BUFFER_SLOT = -1 };
-
- struct BufferSlot {
-
- BufferSlot()
- : mEglImage(EGL_NO_IMAGE_KHR),
- mEglDisplay(EGL_NO_DISPLAY),
- mBufferState(BufferSlot::FREE),
- mRequestBufferCalled(false),
- mTransform(0),
- mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
- mTimestamp(0),
- mFrameNumber(0),
- mFence(EGL_NO_SYNC_KHR) {
- mCrop.makeInvalid();
- }
-
- // mGraphicBuffer points to the buffer allocated for this slot or is NULL
- // if no buffer has been allocated.
- sp<GraphicBuffer> mGraphicBuffer;
-
- // mEglImage is the EGLImage created from mGraphicBuffer.
- EGLImageKHR mEglImage;
-
- // mEglDisplay is the EGLDisplay used to create mEglImage.
- EGLDisplay mEglDisplay;
-
- // BufferState represents the different states in which a buffer slot
- // can be.
- enum BufferState {
- // FREE indicates that the buffer is not currently being used and
- // will not be used in the future until it gets dequeued and
- // subsequently queued by the client.
- FREE = 0,
-
- // DEQUEUED indicates that the buffer has been dequeued by the
- // client, but has not yet been queued or canceled. The buffer is
- // considered 'owned' by the client, and the server should not use
- // it for anything.
- //
- // Note that when in synchronous-mode (mSynchronousMode == true),
- // the buffer that's currently attached to the texture may be
- // dequeued by the client. That means that the current buffer can
- // be in either the DEQUEUED or QUEUED state. In asynchronous mode,
- // however, the current buffer is always in the QUEUED state.
- DEQUEUED = 1,
-
- // QUEUED indicates that the buffer has been queued by the client,
- // and has not since been made available for the client to dequeue.
- // Attaching the buffer to the texture does NOT transition the
- // buffer away from the QUEUED state. However, in Synchronous mode
- // the current buffer may be dequeued by the client under some
- // circumstances. See the note about the current buffer in the
- // documentation for DEQUEUED.
- QUEUED = 2,
- };
-
- // mBufferState is the current state of this buffer slot.
- BufferState mBufferState;
-
- // mRequestBufferCalled is used for validating that the client did
- // call requestBuffer() when told to do so. Technically this is not
- // needed but useful for debugging and catching client bugs.
- bool mRequestBufferCalled;
-
- // mCrop is the current crop rectangle for this buffer slot. This gets
- // set to mNextCrop each time queueBuffer gets called for this buffer.
- Rect mCrop;
-
- // mTransform is the current transform flags for this buffer slot. This
- // gets set to mNextTransform each time queueBuffer gets called for this
- // slot.
- uint32_t mTransform;
-
- // mScalingMode is the current scaling mode for this buffer slot. This
- // gets set to mNextScalingMode each time queueBuffer gets called for
- // this slot.
- uint32_t mScalingMode;
-
- // mTimestamp is the current timestamp for this buffer slot. This gets
- // to set by queueBuffer each time this slot is queued.
- int64_t mTimestamp;
-
- // mFrameNumber is the number of the queued frame for this slot.
- uint64_t mFrameNumber;
-
- // mFence is the EGL sync object that must signal before the buffer
- // associated with this buffer slot may be dequeued. It is initialized
- // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
- // on a compile-time option) set to a new sync object in updateTexImage.
- EGLSyncKHR mFence;
- };
-
- // mSlots is the array of buffer slots that must be mirrored on the client
- // side. This allows buffer ownership to be transferred between the client
- // and server without sending a GraphicBuffer over binder. The entire array
- // is initialized to NULL at construction time, and buffers are allocated
- // for a slot when requestBuffer is called with that slot's index.
- BufferSlot mSlots[NUM_BUFFER_SLOTS];
-
- // mDefaultWidth holds the default width of allocated buffers. It is used
- // in requestBuffers() if a width and height of zero is specified.
- uint32_t mDefaultWidth;
-
- // mDefaultHeight holds the default height of allocated buffers. It is used
- // in requestBuffers() if a width and height of zero is specified.
- uint32_t mDefaultHeight;
-
- // mPixelFormat holds the pixel format of allocated buffers. It is used
- // in requestBuffers() if a format of zero is specified.
- uint32_t mPixelFormat;
-
- // mBufferCount is the number of buffer slots that the client and server
- // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
- // by calling setBufferCount or setBufferCountServer
- int mBufferCount;
-
- // mClientBufferCount is the number of buffer slots requested by the client.
- // The default is zero, which means the client doesn't care how many buffers
- // there is.
- int mClientBufferCount;
-
- // mServerBufferCount buffer count requested by the server-side
- int mServerBufferCount;
-
- // mCurrentTexture is the buffer slot index of the buffer that is currently
- // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
- // indicating that no buffer slot is currently bound to the texture. Note,
- // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
- // that no buffer is bound to the texture. A call to setBufferCount will
- // reset mCurrentTexture to INVALID_BUFFER_SLOT.
- int mCurrentTexture;
-
// mCurrentTextureBuf is the graphic buffer of the current texture. It's
// possible that this buffer is not associated with any buffer slot, so we
// must track it separately in order to support the getCurrentBuffer method.
@@ -429,72 +197,17 @@ private:
// gets set each time updateTexImage is called.
int64_t mCurrentTimestamp;
- // mNextCrop is the crop rectangle that will be used for the next buffer
- // that gets queued. It is set by calling setCrop.
- Rect mNextCrop;
-
- // mNextTransform is the transform identifier that will be used for the next
- // buffer that gets queued. It is set by calling setTransform.
- uint32_t mNextTransform;
-
- // mNextScalingMode is the scaling mode that will be used for the next
- // buffers that get queued. It is set by calling setScalingMode.
- int mNextScalingMode;
-
// mTexName is the name of the OpenGL texture to which streamed images will
// be bound when updateTexImage is called. It is set at construction time
// changed with a call to setTexName.
const GLuint mTexName;
- // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
- // allocate new GraphicBuffer objects.
- sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
-
- // mFrameAvailableListener is the listener object that will be called when a
- // new frame becomes available. If it is not NULL it will be called from
- // queueBuffer.
- sp<FrameAvailableListener> mFrameAvailableListener;
-
- // mSynchronousMode whether we're in synchronous mode or not
- bool mSynchronousMode;
-
- // mAllowSynchronousMode whether we allow synchronous mode or not
- const bool mAllowSynchronousMode;
-
- // mConnectedApi indicates the API that is currently connected to this
- // SurfaceTexture. It defaults to NO_CONNECTED_API (= 0), and gets updated
- // by the connect and disconnect methods.
- int mConnectedApi;
-
- // mDequeueCondition condition used for dequeueBuffer in synchronous mode
- mutable Condition mDequeueCondition;
-
- // mQueue is a FIFO of queued buffers used in synchronous mode
- typedef Vector<int> Fifo;
- Fifo mQueue;
-
- // mAbandoned indicates that the SurfaceTexture will no longer be used to
- // consume images buffers pushed to it using the ISurfaceTexture interface.
- // It is initialized to false, and set to true in the abandon method. A
- // SurfaceTexture that has been abandoned will return the NO_INIT error from
- // all ISurfaceTexture methods capable of returning an error.
- bool mAbandoned;
-
- // mName is a string used to identify the SurfaceTexture in log messages.
- // It is set by the setName method.
- String8 mName;
-
// mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
// extension should be used to prevent buffers from being dequeued before
// it's safe for them to be written. It gets set at construction time and
// never changes.
const bool mUseFenceSync;
- // mMutex is the mutex used to prevent concurrent access to the member
- // variables of SurfaceTexture objects. It must be locked whenever the
- // member variables are accessed.
- mutable Mutex mMutex;
-
// mTexTarget is the GL texture target with which the GL texture object is
// associated. It is set in the constructor and never changed. It is
// almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
@@ -504,11 +217,6 @@ private:
// browser's tile cache exceeds.
const GLenum mTexTarget;
- // mFrameCounter is the free running counter, incremented for every buffer queued
- // with the surface Texture.
- uint64_t mFrameCounter;
-
-
};
// ----------------------------------------------------------------------------
diff --git a/include/ui/InputTransport.h b/include/ui/InputTransport.h
index 95e4447c6a..1f738cdbdc 100644
--- a/include/ui/InputTransport.h
+++ b/include/ui/InputTransport.h
@@ -20,17 +20,13 @@
/**
* Native input transport.
*
- * Uses anonymous shared memory as a whiteboard for sending input events from an
- * InputPublisher to an InputConsumer and ensuring appropriate synchronization.
- * One interesting feature is that published events can be updated in place as long as they
- * have not yet been consumed.
+ * The InputChannel provides a mechanism for exchanging InputMessage structures across processes.
*
- * The InputPublisher and InputConsumer only take care of transferring event data
- * over an InputChannel and sending synchronization signals. The InputDispatcher and InputQueue
- * build on these abstractions to add multiplexing and queueing.
+ * The InputPublisher and InputConsumer each handle one end-point of an input channel.
+ * The InputPublisher is used by the input dispatcher to send events to the application.
+ * The InputConsumer is used by the application to receive events from the input dispatcher.
*/
-#include <semaphore.h>
#include <ui/Input.h>
#include <utils/Errors.h>
#include <utils/Timers.h>
@@ -40,11 +36,85 @@
namespace android {
/*
- * An input channel consists of a shared memory buffer and a pair of pipes
- * used to send input messages from an InputPublisher to an InputConsumer
- * across processes. Each channel has a descriptive name for debugging purposes.
+ * Intermediate representation used to send input events and related signals.
+ */
+struct InputMessage {
+ enum {
+ TYPE_KEY = 1,
+ TYPE_MOTION = 2,
+ TYPE_FINISHED = 3,
+ };
+
+ struct Header {
+ uint32_t type;
+ uint32_t padding; // 8 byte alignment for the body that follows
+ } header;
+
+ union Body {
+ struct Key {
+ uint32_t seq;
+ nsecs_t eventTime;
+ int32_t deviceId;
+ int32_t source;
+ int32_t action;
+ int32_t flags;
+ int32_t keyCode;
+ int32_t scanCode;
+ int32_t metaState;
+ int32_t repeatCount;
+ nsecs_t downTime;
+
+ inline size_t size() const {
+ return sizeof(Key);
+ }
+ } key;
+
+ struct Motion {
+ uint32_t seq;
+ nsecs_t eventTime;
+ int32_t deviceId;
+ int32_t source;
+ int32_t action;
+ int32_t flags;
+ int32_t metaState;
+ int32_t buttonState;
+ int32_t edgeFlags;
+ nsecs_t downTime;
+ float xOffset;
+ float yOffset;
+ float xPrecision;
+ float yPrecision;
+ size_t pointerCount;
+ struct Pointer {
+ PointerProperties properties;
+ PointerCoords coords;
+ } pointers[MAX_POINTERS];
+
+ inline size_t size() const {
+ return sizeof(Motion) - sizeof(Pointer) * MAX_POINTERS
+ + sizeof(Pointer) * pointerCount;
+ }
+ } motion;
+
+ struct Finished {
+ uint32_t seq;
+ bool handled;
+
+ inline size_t size() const {
+ return sizeof(Finished);
+ }
+ } finished;
+ } body;
+
+ bool isValid(size_t actualSize) const;
+ size_t size() const;
+};
+
+/*
+ * An input channel consists of a local unix domain socket used to send and receive
+ * input messages across processes. Each channel has a descriptive name for debugging purposes.
*
- * Each endpoint has its own InputChannel object that specifies its own file descriptors.
+ * Each endpoint has its own InputChannel object that specifies its file descriptor.
*
* The input channel is closed when all references to it are released.
*/
@@ -53,11 +123,9 @@ protected:
virtual ~InputChannel();
public:
- InputChannel(const String8& name, int32_t ashmemFd, int32_t receivePipeFd,
- int32_t sendPipeFd);
+ InputChannel(const String8& name, int32_t fd);
- /* Creates a pair of input channels and their underlying shared memory buffers
- * and pipes.
+ /* Creates a pair of input channels.
*
* Returns OK on success.
*/
@@ -65,107 +133,40 @@ public:
sp<InputChannel>& outServerChannel, sp<InputChannel>& outClientChannel);
inline String8 getName() const { return mName; }
- inline int32_t getAshmemFd() const { return mAshmemFd; }
- inline int32_t getReceivePipeFd() const { return mReceivePipeFd; }
- inline int32_t getSendPipeFd() const { return mSendPipeFd; }
+ inline int32_t getFd() const { return mFd; }
- /* Sends a signal to the other endpoint.
+ /* Sends a message to the other endpoint.
+ *
+ * If the channel is full then the message is guaranteed not to have been sent at all.
+ * Try again after the consumer has sent a finished signal indicating that it has
+ * consumed some of the pending messages from the channel.
*
* Returns OK on success.
+ * Returns WOULD_BLOCK if the channel is full.
* Returns DEAD_OBJECT if the channel's peer has been closed.
* Other errors probably indicate that the channel is broken.
*/
- status_t sendSignal(char signal);
+ status_t sendMessage(const InputMessage* msg);
- /* Receives a signal send by the other endpoint.
- * (Should only call this after poll() indicates that the receivePipeFd has available input.)
+ /* Receives a message sent by the other endpoint.
+ *
+ * If there is no message present, try again after poll() indicates that the fd
+ * is readable.
*
* Returns OK on success.
- * Returns WOULD_BLOCK if there is no signal present.
+ * Returns WOULD_BLOCK if there is no message present.
* Returns DEAD_OBJECT if the channel's peer has been closed.
* Other errors probably indicate that the channel is broken.
*/
- status_t receiveSignal(char* outSignal);
+ status_t receiveMessage(InputMessage* msg);
private:
String8 mName;
- int32_t mAshmemFd;
- int32_t mReceivePipeFd;
- int32_t mSendPipeFd;
+ int32_t mFd;
};
/*
- * Private intermediate representation of input events as messages written into an
- * ashmem buffer.
- */
-struct InputMessage {
- /* Semaphore count is set to 1 when the message is published.
- * It becomes 0 transiently while the publisher updates the message.
- * It becomes 0 permanently when the consumer consumes the message.
- */
- sem_t semaphore;
-
- /* Initialized to false by the publisher.
- * Set to true by the consumer when it consumes the message.
- */
- bool consumed;
-
- int32_t type;
-
- struct SampleData {
- nsecs_t eventTime;
- PointerCoords coords[0]; // variable length
- };
-
- int32_t deviceId;
- int32_t source;
-
- union {
- struct {
- int32_t action;
- int32_t flags;
- int32_t keyCode;
- int32_t scanCode;
- int32_t metaState;
- int32_t repeatCount;
- nsecs_t downTime;
- nsecs_t eventTime;
- } key;
-
- struct {
- int32_t action;
- int32_t flags;
- int32_t metaState;
- int32_t buttonState;
- int32_t edgeFlags;
- nsecs_t downTime;
- float xOffset;
- float yOffset;
- float xPrecision;
- float yPrecision;
- size_t pointerCount;
- PointerProperties pointerProperties[MAX_POINTERS];
- size_t sampleCount;
- SampleData sampleData[0]; // variable length
- } motion;
- };
-
- /* Gets the number of bytes to add to step to the next SampleData object in a motion
- * event message for a given number of pointers.
- */
- static inline size_t sampleDataStride(size_t pointerCount) {
- return sizeof(InputMessage::SampleData) + pointerCount * sizeof(PointerCoords);
- }
-
- /* Adds the SampleData stride to the given pointer. */
- static inline SampleData* sampleDataPtrIncrement(SampleData* ptr, size_t stride) {
- return reinterpret_cast<InputMessage::SampleData*>(reinterpret_cast<char*>(ptr) + stride);
- }
-};
-
-/*
- * Publishes input events to an anonymous shared memory buffer.
- * Uses atomic operations to coordinate shared access with a single concurrent consumer.
+ * Publishes input events to an input channel.
*/
class InputPublisher {
public:
@@ -178,26 +179,16 @@ public:
/* Gets the underlying input channel. */
inline sp<InputChannel> getChannel() { return mChannel; }
- /* Prepares the publisher for use. Must be called before it is used.
- * Returns OK on success.
- *
- * This method implicitly calls reset(). */
- status_t initialize();
-
- /* Resets the publisher to its initial state and unpins its ashmem buffer.
- * Returns OK on success.
- *
- * Should be called after an event has been consumed to release resources used by the
- * publisher until the next event is ready to be published.
- */
- status_t reset();
-
- /* Publishes a key event to the ashmem buffer.
+ /* Publishes a key event to the input channel.
*
* Returns OK on success.
- * Returns INVALID_OPERATION if the publisher has not been reset.
+ * Returns WOULD_BLOCK if the channel is full.
+ * Returns DEAD_OBJECT if the channel's peer has been closed.
+ * Returns BAD_VALUE if seq is 0.
+ * Other errors probably indicate that the channel is broken.
*/
status_t publishKeyEvent(
+ uint32_t seq,
int32_t deviceId,
int32_t source,
int32_t action,
@@ -209,13 +200,16 @@ public:
nsecs_t downTime,
nsecs_t eventTime);
- /* Publishes a motion event to the ashmem buffer.
+ /* Publishes a motion event to the input channel.
*
* Returns OK on success.
- * Returns INVALID_OPERATION if the publisher has not been reset.
- * Returns BAD_VALUE if pointerCount is less than 1 or greater than MAX_POINTERS.
+ * Returns WOULD_BLOCK if the channel is full.
+ * Returns DEAD_OBJECT if the channel's peer has been closed.
+ * Returns BAD_VALUE if seq is 0 or if pointerCount is less than 1 or greater than MAX_POINTERS.
+ * Other errors probably indicate that the channel is broken.
*/
status_t publishMotionEvent(
+ uint32_t seq,
int32_t deviceId,
int32_t source,
int32_t action,
@@ -233,55 +227,25 @@ public:
const PointerProperties* pointerProperties,
const PointerCoords* pointerCoords);
- /* Appends a motion sample to a motion event unless already consumed.
- *
- * Returns OK on success.
- * Returns INVALID_OPERATION if the current event is not a AMOTION_EVENT_ACTION_MOVE event.
- * Returns FAILED_TRANSACTION if the current event has already been consumed.
- * Returns NO_MEMORY if the buffer is full and no additional samples can be added.
- */
- status_t appendMotionSample(
- nsecs_t eventTime,
- const PointerCoords* pointerCoords);
-
- /* Sends a dispatch signal to the consumer to inform it that a new message is available.
- *
- * Returns OK on success.
- * Errors probably indicate that the channel is broken.
- */
- status_t sendDispatchSignal();
-
/* Receives the finished signal from the consumer in reply to the original dispatch signal.
- * Returns whether the consumer handled the message.
+ * If a signal was received, returns the message sequence number,
+ * and whether the consumer handled the message.
+ *
+ * The returned sequence number is never 0 unless the operation failed.
*
* Returns OK on success.
* Returns WOULD_BLOCK if there is no signal present.
+ * Returns DEAD_OBJECT if the channel's peer has been closed.
* Other errors probably indicate that the channel is broken.
*/
- status_t receiveFinishedSignal(bool* outHandled);
+ status_t receiveFinishedSignal(uint32_t* outSeq, bool* outHandled);
private:
sp<InputChannel> mChannel;
-
- size_t mAshmemSize;
- InputMessage* mSharedMessage;
- bool mPinned;
- bool mSemaphoreInitialized;
- bool mWasDispatched;
-
- size_t mMotionEventPointerCount;
- InputMessage::SampleData* mMotionEventSampleDataTail;
- size_t mMotionEventSampleDataStride;
-
- status_t publishInputEvent(
- int32_t type,
- int32_t deviceId,
- int32_t source);
};
/*
- * Consumes input events from an anonymous shared memory buffer.
- * Uses atomic operations to coordinate shared access with a single concurrent publisher.
+ * Consumes input events from an input channel.
*/
class InputConsumer {
public:
@@ -294,43 +258,76 @@ public:
/* Gets the underlying input channel. */
inline sp<InputChannel> getChannel() { return mChannel; }
- /* Prepares the consumer for use. Must be called before it is used. */
- status_t initialize();
-
- /* Consumes the input event in the buffer and copies its contents into
+ /* Consumes an input event from the input channel and copies its contents into
* an InputEvent object created using the specified factory.
- * This operation will block if the publisher is updating the event.
*
- * Returns OK on success.
- * Returns INVALID_OPERATION if there is no currently published event.
- * Returns NO_MEMORY if the event could not be created.
- */
- status_t consume(InputEventFactoryInterface* factory, InputEvent** outEvent);
-
- /* Sends a finished signal to the publisher to inform it that the current message is
- * finished processing and specifies whether the message was handled by the consumer.
+ * Tries to combine a series of move events into larger batches whenever possible.
+ *
+ * If consumeBatches is false, then defers consuming pending batched events if it
+ * is possible for additional samples to be added to them later. Call hasPendingBatch()
+ * to determine whether a pending batch is available to be consumed.
+ *
+ * If consumeBatches is true, then events are still batched but they are consumed
+ * immediately as soon as the input channel is exhausted.
+ *
+ * The returned sequence number is never 0 unless the operation failed.
*
* Returns OK on success.
- * Errors probably indicate that the channel is broken.
+ * Returns WOULD_BLOCK if there is no event present.
+ * Returns DEAD_OBJECT if the channel's peer has been closed.
+ * Returns NO_MEMORY if the event could not be created.
+ * Other errors probably indicate that the channel is broken.
*/
- status_t sendFinishedSignal(bool handled);
+ status_t consume(InputEventFactoryInterface* factory, bool consumeBatches,
+ uint32_t* outSeq, InputEvent** outEvent);
- /* Receives the dispatched signal from the publisher.
+ /* Sends a finished signal to the publisher to inform it that the message
+ * with the specified sequence number has finished being process and whether
+ * the message was handled by the consumer.
*
* Returns OK on success.
- * Returns WOULD_BLOCK if there is no signal present.
+ * Returns BAD_VALUE if seq is 0.
* Other errors probably indicate that the channel is broken.
*/
- status_t receiveDispatchSignal();
+ status_t sendFinishedSignal(uint32_t seq, bool handled);
+
+ /* Returns true if there is a pending batch. */
+ bool hasPendingBatch() const;
private:
sp<InputChannel> mChannel;
- size_t mAshmemSize;
- InputMessage* mSharedMessage;
+ // The current input message.
+ InputMessage mMsg;
+
+ // True if mMsg contains a valid input message that was deferred from the previous
+ // call to consume and that still needs to be handled.
+ bool mMsgDeferred;
+
+ // Batched motion events per device and source.
+ struct Batch {
+ uint32_t seq; // sequence number of last input message batched in the event
+ MotionEvent event;
+ };
+ Vector<Batch> mBatches;
+
+ // Chain of batched sequence numbers. When multiple input messages are combined into
+ // a batch, we append a record here that associates the last sequence number in the
+ // batch with the previous one. When the finished signal is sent, we traverse the
+ // chain to individually finish all input messages that were part of the batch.
+ struct SeqChain {
+ uint32_t seq; // sequence number of batched input message
+ uint32_t chain; // sequence number of previous batched input message
+ };
+ Vector<SeqChain> mSeqChains;
+
+ ssize_t findBatch(int32_t deviceId, int32_t source) const;
+ status_t sendUnchainedFinishedSignal(uint32_t seq, bool handled);
- void populateKeyEvent(KeyEvent* keyEvent) const;
- void populateMotionEvent(MotionEvent* motionEvent) const;
+ static void initializeKeyEvent(KeyEvent* event, const InputMessage* msg);
+ static void initializeMotionEvent(MotionEvent* event, const InputMessage* msg);
+ static bool canAppendSamples(const MotionEvent* event, const InputMessage* msg);
+ static void appendSamples(MotionEvent* event, const InputMessage* msg);
};
} // namespace android
diff --git a/include/ui/Region.h b/include/ui/Region.h
index 6c9a6203e7..f242f18eb2 100644
--- a/include/ui/Region.h
+++ b/include/ui/Region.h
@@ -55,43 +55,51 @@ public:
void set(uint32_t w, uint32_t h);
Region& orSelf(const Rect& rhs);
+ Region& xorSelf(const Rect& rhs);
Region& andSelf(const Rect& rhs);
Region& subtractSelf(const Rect& rhs);
// boolean operators, applied on this
Region& orSelf(const Region& rhs);
+ Region& xorSelf(const Region& rhs);
Region& andSelf(const Region& rhs);
Region& subtractSelf(const Region& rhs);
// boolean operators
const Region merge(const Rect& rhs) const;
+ const Region mergeExclusive(const Rect& rhs) const;
const Region intersect(const Rect& rhs) const;
const Region subtract(const Rect& rhs) const;
// boolean operators
const Region merge(const Region& rhs) const;
+ const Region mergeExclusive(const Region& rhs) const;
const Region intersect(const Region& rhs) const;
const Region subtract(const Region& rhs) const;
// these translate rhs first
Region& translateSelf(int dx, int dy);
Region& orSelf(const Region& rhs, int dx, int dy);
+ Region& xorSelf(const Region& rhs, int dx, int dy);
Region& andSelf(const Region& rhs, int dx, int dy);
Region& subtractSelf(const Region& rhs, int dx, int dy);
// these translate rhs first
const Region translate(int dx, int dy) const;
const Region merge(const Region& rhs, int dx, int dy) const;
+ const Region mergeExclusive(const Region& rhs, int dx, int dy) const;
const Region intersect(const Region& rhs, int dx, int dy) const;
const Region subtract(const Region& rhs, int dx, int dy) const;
// convenience operators overloads
inline const Region operator | (const Region& rhs) const;
+ inline const Region operator ^ (const Region& rhs) const;
inline const Region operator & (const Region& rhs) const;
inline const Region operator - (const Region& rhs) const;
inline const Region operator + (const Point& pt) const;
inline Region& operator |= (const Region& rhs);
+ inline Region& operator ^= (const Region& rhs);
inline Region& operator &= (const Region& rhs);
inline Region& operator -= (const Region& rhs);
inline Region& operator += (const Point& pt);
@@ -158,6 +166,9 @@ private:
const Region Region::operator | (const Region& rhs) const {
return merge(rhs);
}
+const Region Region::operator ^ (const Region& rhs) const {
+ return mergeExclusive(rhs);
+}
const Region Region::operator & (const Region& rhs) const {
return intersect(rhs);
}
@@ -172,6 +183,9 @@ const Region Region::operator + (const Point& pt) const {
Region& Region::operator |= (const Region& rhs) {
return orSelf(rhs);
}
+Region& Region::operator ^= (const Region& rhs) {
+ return xorSelf(rhs);
+}
Region& Region::operator &= (const Region& rhs) {
return andSelf(rhs);
}
diff --git a/include/utils/KeyedVector.h b/include/utils/KeyedVector.h
index 6bcdea4ff1..fcc3bcfa00 100644
--- a/include/utils/KeyedVector.h
+++ b/include/utils/KeyedVector.h
@@ -66,7 +66,7 @@ public:
ssize_t indexOfKey(const KEY& key) const;
/*!
- * modifing the array
+ * modifying the array
*/
VALUE& editValueFor(const KEY& key);
diff --git a/include/utils/threads.h b/include/utils/threads.h
index ab3e8cdb63..b4a8b7c0e1 100644
--- a/include/utils/threads.h
+++ b/include/utils/threads.h
@@ -526,6 +526,12 @@ public:
// Do not call from this object's thread; will return WOULD_BLOCK in that case.
status_t join();
+#ifdef HAVE_ANDROID_OS
+ // Return the thread's kernel ID, same as the thread itself calling gettid() or
+ // androidGetTid(), or -1 if the thread is not running.
+ pid_t getTid() const;
+#endif
+
protected:
// exitPending() returns true if requestExit() has been called.
bool exitPending() const;
@@ -551,8 +557,10 @@ private:
volatile bool mExitPending;
volatile bool mRunning;
sp<Thread> mHoldSelf;
-#if HAVE_ANDROID_OS
- int mTid;
+#ifdef HAVE_ANDROID_OS
+ // legacy for debugging, not used by getTid() as it is set by the child thread
+ // and so is not initialized until the child reaches that point
+ pid_t mTid;
#endif
};
diff --git a/libs/binder/IPCThreadState.cpp b/libs/binder/IPCThreadState.cpp
index 629b89926d..b578a6ce9a 100644
--- a/libs/binder/IPCThreadState.cpp
+++ b/libs/binder/IPCThreadState.cpp
@@ -371,6 +371,11 @@ int IPCThreadState::getCallingUid()
return mCallingUid;
}
+int IPCThreadState::getOrigCallingUid()
+{
+ return mOrigCallingUid;
+}
+
int64_t IPCThreadState::clearCallingIdentity()
{
int64_t token = ((int64_t)mCallingUid<<32) | mCallingPid;
@@ -641,6 +646,7 @@ IPCThreadState::IPCThreadState()
{
pthread_setspecific(gTLS, this);
clearCaller();
+ mOrigCallingUid = mCallingUid;
mIn.setDataCapacity(256);
mOut.setDataCapacity(256);
}
@@ -987,6 +993,7 @@ status_t IPCThreadState::executeCommand(int32_t cmd)
mCallingPid = tr.sender_pid;
mCallingUid = tr.sender_euid;
+ mOrigCallingUid = tr.sender_euid;
int curPrio = getpriority(PRIO_PROCESS, mMyThreadId);
if (gDisableBackgroundScheduling) {
@@ -1045,6 +1052,7 @@ status_t IPCThreadState::executeCommand(int32_t cmd)
mCallingPid = origPid;
mCallingUid = origUid;
+ mOrigCallingUid = origUid;
IF_LOG_TRANSACTIONS() {
TextOutput::Bundle _b(alog);
diff --git a/libs/binder/IServiceManager.cpp b/libs/binder/IServiceManager.cpp
index 33b305dccb..1750640fc1 100644
--- a/libs/binder/IServiceManager.cpp
+++ b/libs/binder/IServiceManager.cpp
@@ -151,12 +151,14 @@ public:
return reply.readStrongBinder();
}
- virtual status_t addService(const String16& name, const sp<IBinder>& service)
+ virtual status_t addService(const String16& name, const sp<IBinder>& service,
+ bool allowIsolated)
{
Parcel data, reply;
data.writeInterfaceToken(IServiceManager::getInterfaceDescriptor());
data.writeString16(name);
data.writeStrongBinder(service);
+ data.writeInt32(allowIsolated ? 1 : 0);
status_t err = remote()->transact(ADD_SERVICE_TRANSACTION, data, &reply);
return err == NO_ERROR ? reply.readExceptionCode() : err;
}
diff --git a/libs/gui/Android.mk b/libs/gui/Android.mk
index b6f5b9e8e8..2f4ac62944 100644
--- a/libs/gui/Android.mk
+++ b/libs/gui/Android.mk
@@ -3,6 +3,7 @@ include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
BitTube.cpp \
+ BufferQueue.cpp \
DisplayEventReceiver.cpp \
IDisplayEventConnection.cpp \
ISensorEventConnection.cpp \
diff --git a/libs/gui/BitTube.cpp b/libs/gui/BitTube.cpp
index 785da39b95..55f4178421 100644
--- a/libs/gui/BitTube.cpp
+++ b/libs/gui/BitTube.cpp
@@ -17,8 +17,9 @@
#include <stdint.h>
#include <sys/types.h>
-#include <unistd.h>
#include <fcntl.h>
+#include <signal.h>
+#include <unistd.h>
#include <utils/Errors.h>
@@ -38,6 +39,8 @@ BitTube::BitTube()
mSendFd = fds[1];
fcntl(mReceiveFd, F_SETFL, O_NONBLOCK);
fcntl(mSendFd, F_SETFL, O_NONBLOCK);
+ // ignore SIGPIPE, we handle write errors through EPIPE instead
+ signal(SIGPIPE, SIG_IGN);
} else {
mReceiveFd = -errno;
ALOGE("BitTube: pipe creation failed (%s)", strerror(-mReceiveFd));
diff --git a/libs/gui/BufferQueue.cpp b/libs/gui/BufferQueue.cpp
new file mode 100644
index 0000000000..c7e2c0f21f
--- /dev/null
+++ b/libs/gui/BufferQueue.cpp
@@ -0,0 +1,722 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "BufferQueue"
+
+#define GL_GLEXT_PROTOTYPES
+#define EGL_EGLEXT_PROTOTYPES
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include <gui/BufferQueue.h>
+#include <private/gui/ComposerService.h>
+#include <surfaceflinger/ISurfaceComposer.h>
+
+#include <utils/Log.h>
+
+// This compile option causes SurfaceTexture to return the buffer that is currently
+// attached to the GL texture from dequeueBuffer when no other buffers are
+// available. It requires the drivers (Gralloc, GL, OMX IL, and Camera) to do
+// implicit cross-process synchronization to prevent the buffer from being
+// written to before the buffer has (a) been detached from the GL texture and
+// (b) all GL reads from the buffer have completed.
+#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER
+#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER true
+#warning "ALLOW_DEQUEUE_CURRENT_BUFFER enabled"
+#else
+#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER false
+#endif
+
+// Macros for including the BufferQueue name in log messages
+#define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__)
+#define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__)
+#define ST_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__)
+#define ST_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__)
+#define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__)
+
+namespace android {
+
+// Get an ID that's unique within this process.
+static int32_t createProcessUniqueId() {
+ static volatile int32_t globalCounter = 0;
+ return android_atomic_inc(&globalCounter);
+}
+
+BufferQueue::BufferQueue( bool allowSynchronousMode ) :
+ mDefaultWidth(1),
+ mDefaultHeight(1),
+ mPixelFormat(PIXEL_FORMAT_RGBA_8888),
+ mBufferCount(MIN_ASYNC_BUFFER_SLOTS),
+ mClientBufferCount(0),
+ mServerBufferCount(MIN_ASYNC_BUFFER_SLOTS),
+ mCurrentTexture(INVALID_BUFFER_SLOT),
+ mNextTransform(0),
+ mNextScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
+ mSynchronousMode(false),
+ mAllowSynchronousMode(allowSynchronousMode),
+ mConnectedApi(NO_CONNECTED_API),
+ mAbandoned(false),
+ mFrameCounter(0)
+{
+ // Choose a name using the PID and a process-unique ID.
+ mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
+
+ ST_LOGV("BufferQueue");
+ sp<ISurfaceComposer> composer(ComposerService::getComposerService());
+ mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
+ mNextCrop.makeInvalid();
+}
+
+BufferQueue::~BufferQueue() {
+ ST_LOGV("~BufferQueue");
+}
+
+status_t BufferQueue::setBufferCountServerLocked(int bufferCount) {
+ if (bufferCount > NUM_BUFFER_SLOTS)
+ return BAD_VALUE;
+
+ // special-case, nothing to do
+ if (bufferCount == mBufferCount)
+ return OK;
+
+ if (!mClientBufferCount &&
+ bufferCount >= mBufferCount) {
+ // easy, we just have more buffers
+ mBufferCount = bufferCount;
+ mServerBufferCount = bufferCount;
+ mDequeueCondition.signal();
+ } else {
+ // we're here because we're either
+ // - reducing the number of available buffers
+ // - or there is a client-buffer-count in effect
+
+ // less than 2 buffers is never allowed
+ if (bufferCount < 2)
+ return BAD_VALUE;
+
+ // when there is non client-buffer-count in effect, the client is not
+ // allowed to dequeue more than one buffer at a time,
+ // so the next time they dequeue a buffer, we know that they don't
+ // own one. the actual resizing will happen during the next
+ // dequeueBuffer.
+
+ mServerBufferCount = bufferCount;
+ }
+ return OK;
+}
+
+status_t BufferQueue::setBufferCount(int bufferCount) {
+ ST_LOGV("setBufferCount: count=%d", bufferCount);
+ Mutex::Autolock lock(mMutex);
+
+ if (mAbandoned) {
+ ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!");
+ return NO_INIT;
+ }
+ if (bufferCount > NUM_BUFFER_SLOTS) {
+ ST_LOGE("setBufferCount: bufferCount larger than slots available");
+ return BAD_VALUE;
+ }
+
+ // Error out if the user has dequeued buffers
+ for (int i=0 ; i<mBufferCount ; i++) {
+ if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
+ ST_LOGE("setBufferCount: client owns some buffers");
+ return -EINVAL;
+ }
+ }
+
+ const int minBufferSlots = mSynchronousMode ?
+ MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
+ if (bufferCount == 0) {
+ mClientBufferCount = 0;
+ bufferCount = (mServerBufferCount >= minBufferSlots) ?
+ mServerBufferCount : minBufferSlots;
+ return setBufferCountServerLocked(bufferCount);
+ }
+
+ if (bufferCount < minBufferSlots) {
+ ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
+ "minimum (%d)", bufferCount, minBufferSlots);
+ return BAD_VALUE;
+ }
+
+ // here we're guaranteed that the client doesn't have dequeued buffers
+ // and will release all of its buffer references.
+ freeAllBuffersLocked();
+ mBufferCount = bufferCount;
+ mClientBufferCount = bufferCount;
+ mCurrentTexture = INVALID_BUFFER_SLOT;
+ mQueue.clear();
+ mDequeueCondition.signal();
+ return OK;
+}
+
+status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
+ ST_LOGV("requestBuffer: slot=%d", slot);
+ Mutex::Autolock lock(mMutex);
+ if (mAbandoned) {
+ ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!");
+ return NO_INIT;
+ }
+ if (slot < 0 || mBufferCount <= slot) {
+ ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
+ mBufferCount, slot);
+ return BAD_VALUE;
+ }
+ mSlots[slot].mRequestBufferCalled = true;
+ *buf = mSlots[slot].mGraphicBuffer;
+ return NO_ERROR;
+}
+
+status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
+ uint32_t format, uint32_t usage) {
+ ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
+
+ if ((w && !h) || (!w && h)) {
+ ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
+ return BAD_VALUE;
+ }
+
+ status_t returnFlags(OK);
+ EGLDisplay dpy = EGL_NO_DISPLAY;
+ EGLSyncKHR fence = EGL_NO_SYNC_KHR;
+
+ { // Scope for the lock
+ Mutex::Autolock lock(mMutex);
+
+ int found = -1;
+ int foundSync = -1;
+ int dequeuedCount = 0;
+ bool tryAgain = true;
+ while (tryAgain) {
+ if (mAbandoned) {
+ ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
+ return NO_INIT;
+ }
+
+ // We need to wait for the FIFO to drain if the number of buffer
+ // needs to change.
+ //
+ // The condition "number of buffers needs to change" is true if
+ // - the client doesn't care about how many buffers there are
+ // - AND the actual number of buffer is different from what was
+ // set in the last setBufferCountServer()
+ // - OR -
+ // setBufferCountServer() was set to a value incompatible with
+ // the synchronization mode (for instance because the sync mode
+ // changed since)
+ //
+ // As long as this condition is true AND the FIFO is not empty, we
+ // wait on mDequeueCondition.
+
+ const int minBufferCountNeeded = mSynchronousMode ?
+ MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
+
+ const bool numberOfBuffersNeedsToChange = !mClientBufferCount &&
+ ((mServerBufferCount != mBufferCount) ||
+ (mServerBufferCount < minBufferCountNeeded));
+
+ if (!mQueue.isEmpty() && numberOfBuffersNeedsToChange) {
+ // wait for the FIFO to drain
+ mDequeueCondition.wait(mMutex);
+ // NOTE: we continue here because we need to reevaluate our
+ // whole state (eg: we could be abandoned or disconnected)
+ continue;
+ }
+
+ if (numberOfBuffersNeedsToChange) {
+ // here we're guaranteed that mQueue is empty
+ freeAllBuffersLocked();
+ mBufferCount = mServerBufferCount;
+ if (mBufferCount < minBufferCountNeeded)
+ mBufferCount = minBufferCountNeeded;
+ mCurrentTexture = INVALID_BUFFER_SLOT;
+ returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
+ }
+
+ // look for a free buffer to give to the client
+ found = INVALID_BUFFER_SLOT;
+ foundSync = INVALID_BUFFER_SLOT;
+ dequeuedCount = 0;
+ for (int i = 0; i < mBufferCount; i++) {
+ const int state = mSlots[i].mBufferState;
+ if (state == BufferSlot::DEQUEUED) {
+ dequeuedCount++;
+ }
+
+ // if buffer is FREE it CANNOT be current
+ ALOGW_IF((state == BufferSlot::FREE) && (mCurrentTexture==i),
+ "dequeueBuffer: buffer %d is both FREE and current!",
+ i);
+
+ if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER) {
+ if (state == BufferSlot::FREE || i == mCurrentTexture) {
+ foundSync = i;
+ if (i != mCurrentTexture) {
+ found = i;
+ break;
+ }
+ }
+ } else {
+ if (state == BufferSlot::FREE) {
+ /* We return the oldest of the free buffers to avoid
+ * stalling the producer if possible. This is because
+ * the consumer may still have pending reads of the
+ * buffers in flight.
+ */
+ bool isOlder = mSlots[i].mFrameNumber <
+ mSlots[found].mFrameNumber;
+ if (found < 0 || isOlder) {
+ foundSync = i;
+ found = i;
+ }
+ }
+ }
+ }
+
+ // clients are not allowed to dequeue more than one buffer
+ // if they didn't set a buffer count.
+ if (!mClientBufferCount && dequeuedCount) {
+ ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
+ "setting the buffer count");
+ return -EINVAL;
+ }
+
+ // See whether a buffer has been queued since the last
+ // setBufferCount so we know whether to perform the
+ // MIN_UNDEQUEUED_BUFFERS check below.
+ bool bufferHasBeenQueued = mCurrentTexture != INVALID_BUFFER_SLOT;
+ if (bufferHasBeenQueued) {
+ // make sure the client is not trying to dequeue more buffers
+ // than allowed.
+ const int avail = mBufferCount - (dequeuedCount+1);
+ if (avail < (MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode))) {
+ ST_LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded "
+ "(dequeued=%d)",
+ MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode),
+ dequeuedCount);
+ return -EBUSY;
+ }
+ }
+
+ // we're in synchronous mode and didn't find a buffer, we need to
+ // wait for some buffers to be consumed
+ tryAgain = mSynchronousMode && (foundSync == INVALID_BUFFER_SLOT);
+ if (tryAgain) {
+ mDequeueCondition.wait(mMutex);
+ }
+ }
+
+ if (mSynchronousMode && found == INVALID_BUFFER_SLOT) {
+ // foundSync guaranteed to be != INVALID_BUFFER_SLOT
+ found = foundSync;
+ }
+
+ if (found == INVALID_BUFFER_SLOT) {
+ // This should not happen.
+ ST_LOGE("dequeueBuffer: no available buffer slots");
+ return -EBUSY;
+ }
+
+ const int buf = found;
+ *outBuf = found;
+
+ const bool useDefaultSize = !w && !h;
+ if (useDefaultSize) {
+ // use the default size
+ w = mDefaultWidth;
+ h = mDefaultHeight;
+ }
+
+ const bool updateFormat = (format != 0);
+ if (!updateFormat) {
+ // keep the current (or default) format
+ format = mPixelFormat;
+ }
+
+ // buffer is now in DEQUEUED (but can also be current at the same time,
+ // if we're in synchronous mode)
+ mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
+
+ const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
+ if ((buffer == NULL) ||
+ (uint32_t(buffer->width) != w) ||
+ (uint32_t(buffer->height) != h) ||
+ (uint32_t(buffer->format) != format) ||
+ ((uint32_t(buffer->usage) & usage) != usage))
+ {
+ usage |= GraphicBuffer::USAGE_HW_TEXTURE;
+ status_t error;
+ sp<GraphicBuffer> graphicBuffer(
+ mGraphicBufferAlloc->createGraphicBuffer(
+ w, h, format, usage, &error));
+ if (graphicBuffer == 0) {
+ ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
+ "failed");
+ return error;
+ }
+ if (updateFormat) {
+ mPixelFormat = format;
+ }
+ mSlots[buf].mGraphicBuffer = graphicBuffer;
+ mSlots[buf].mRequestBufferCalled = false;
+ mSlots[buf].mFence = EGL_NO_SYNC_KHR;
+ if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
+ eglDestroyImageKHR(mSlots[buf].mEglDisplay,
+ mSlots[buf].mEglImage);
+ mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
+ mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
+ }
+ if (mCurrentTexture == buf) {
+ // The current texture no longer references the buffer in this slot
+ // since we just allocated a new buffer.
+ mCurrentTexture = INVALID_BUFFER_SLOT;
+ }
+ returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
+ }
+
+ dpy = mSlots[buf].mEglDisplay;
+ fence = mSlots[buf].mFence;
+ mSlots[buf].mFence = EGL_NO_SYNC_KHR;
+ }
+
+ if (fence != EGL_NO_SYNC_KHR) {
+ EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
+ // If something goes wrong, log the error, but return the buffer without
+ // synchronizing access to it. It's too late at this point to abort the
+ // dequeue operation.
+ if (result == EGL_FALSE) {
+ ALOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError());
+ } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
+ ALOGE("dequeueBuffer: timeout waiting for fence");
+ }
+ eglDestroySyncKHR(dpy, fence);
+ }
+
+ ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
+ mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);
+
+ return returnFlags;
+}
+
+status_t BufferQueue::setSynchronousMode(bool enabled) {
+ ST_LOGV("setSynchronousMode: enabled=%d", enabled);
+ Mutex::Autolock lock(mMutex);
+
+ if (mAbandoned) {
+ ST_LOGE("setSynchronousMode: SurfaceTexture has been abandoned!");
+ return NO_INIT;
+ }
+
+ status_t err = OK;
+ if (!mAllowSynchronousMode && enabled)
+ return err;
+
+ if (!enabled) {
+ // going to asynchronous mode, drain the queue
+ err = drainQueueLocked();
+ if (err != NO_ERROR)
+ return err;
+ }
+
+ if (mSynchronousMode != enabled) {
+ // - if we're going to asynchronous mode, the queue is guaranteed to be
+ // empty here
+ // - if the client set the number of buffers, we're guaranteed that
+ // we have at least 3 (because we don't allow less)
+ mSynchronousMode = enabled;
+ mDequeueCondition.signal();
+ }
+ return err;
+}
+
+status_t BufferQueue::queueBuffer(int buf, int64_t timestamp,
+ uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
+ ST_LOGV("queueBuffer: slot=%d time=%lld", buf, timestamp);
+
+ sp<FrameAvailableListener> listener;
+
+ { // scope for the lock
+ Mutex::Autolock lock(mMutex);
+ if (mAbandoned) {
+ ST_LOGE("queueBuffer: SurfaceTexture has been abandoned!");
+ return NO_INIT;
+ }
+ if (buf < 0 || buf >= mBufferCount) {
+ ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d",
+ mBufferCount, buf);
+ return -EINVAL;
+ } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
+ ST_LOGE("queueBuffer: slot %d is not owned by the client "
+ "(state=%d)", buf, mSlots[buf].mBufferState);
+ return -EINVAL;
+ } else if (buf == mCurrentTexture) {
+ ST_LOGE("queueBuffer: slot %d is current!", buf);
+ return -EINVAL;
+ } else if (!mSlots[buf].mRequestBufferCalled) {
+ ST_LOGE("queueBuffer: slot %d was enqueued without requesting a "
+ "buffer", buf);
+ return -EINVAL;
+ }
+
+ if (mSynchronousMode) {
+ // In synchronous mode we queue all buffers in a FIFO.
+ mQueue.push_back(buf);
+
+ // Synchronous mode always signals that an additional frame should
+ // be consumed.
+ listener = mFrameAvailableListener;
+ } else {
+ // In asynchronous mode we only keep the most recent buffer.
+ if (mQueue.empty()) {
+ mQueue.push_back(buf);
+
+ // Asynchronous mode only signals that a frame should be
+ // consumed if no previous frame was pending. If a frame were
+ // pending then the consumer would have already been notified.
+ listener = mFrameAvailableListener;
+ } else {
+ Fifo::iterator front(mQueue.begin());
+ // buffer currently queued is freed
+ mSlots[*front].mBufferState = BufferSlot::FREE;
+ // and we record the new buffer index in the queued list
+ *front = buf;
+ }
+ }
+
+ mSlots[buf].mBufferState = BufferSlot::QUEUED;
+ mSlots[buf].mCrop = mNextCrop;
+ mSlots[buf].mTransform = mNextTransform;
+ mSlots[buf].mScalingMode = mNextScalingMode;
+ mSlots[buf].mTimestamp = timestamp;
+ mFrameCounter++;
+ mSlots[buf].mFrameNumber = mFrameCounter;
+
+ mDequeueCondition.signal();
+
+ *outWidth = mDefaultWidth;
+ *outHeight = mDefaultHeight;
+ *outTransform = 0;
+ } // scope for the lock
+
+ // call back without lock held
+ if (listener != 0) {
+ listener->onFrameAvailable();
+ }
+ return OK;
+}
+
+void BufferQueue::cancelBuffer(int buf) {
+ ST_LOGV("cancelBuffer: slot=%d", buf);
+ Mutex::Autolock lock(mMutex);
+
+ if (mAbandoned) {
+ ST_LOGW("cancelBuffer: BufferQueue has been abandoned!");
+ return;
+ }
+
+ if (buf < 0 || buf >= mBufferCount) {
+ ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
+ mBufferCount, buf);
+ return;
+ } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
+ ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
+ buf, mSlots[buf].mBufferState);
+ return;
+ }
+ mSlots[buf].mBufferState = BufferSlot::FREE;
+ mSlots[buf].mFrameNumber = 0;
+ mDequeueCondition.signal();
+}
+
+status_t BufferQueue::setCrop(const Rect& crop) {
+ ST_LOGV("setCrop: crop=[%d,%d,%d,%d]", crop.left, crop.top, crop.right,
+ crop.bottom);
+
+ Mutex::Autolock lock(mMutex);
+ if (mAbandoned) {
+ ST_LOGE("setCrop: BufferQueue has been abandoned!");
+ return NO_INIT;
+ }
+ mNextCrop = crop;
+ return OK;
+}
+
+status_t BufferQueue::setTransform(uint32_t transform) {
+ ST_LOGV("setTransform: xform=%#x", transform);
+ Mutex::Autolock lock(mMutex);
+ if (mAbandoned) {
+ ST_LOGE("setTransform: BufferQueue has been abandoned!");
+ return NO_INIT;
+ }
+ mNextTransform = transform;
+ return OK;
+}
+
+status_t BufferQueue::setScalingMode(int mode) {
+ ST_LOGV("setScalingMode: mode=%d", mode);
+
+ switch (mode) {
+ case NATIVE_WINDOW_SCALING_MODE_FREEZE:
+ case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
+ break;
+ default:
+ ST_LOGE("unknown scaling mode: %d", mode);
+ return BAD_VALUE;
+ }
+
+ Mutex::Autolock lock(mMutex);
+ mNextScalingMode = mode;
+ return OK;
+}
+
+status_t BufferQueue::connect(int api,
+ uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
+ ST_LOGV("connect: api=%d", api);
+ Mutex::Autolock lock(mMutex);
+
+ if (mAbandoned) {
+ ST_LOGE("connect: BufferQueue has been abandoned!");
+ return NO_INIT;
+ }
+
+ int err = NO_ERROR;
+ switch (api) {
+ case NATIVE_WINDOW_API_EGL:
+ case NATIVE_WINDOW_API_CPU:
+ case NATIVE_WINDOW_API_MEDIA:
+ case NATIVE_WINDOW_API_CAMERA:
+ if (mConnectedApi != NO_CONNECTED_API) {
+ ST_LOGE("connect: already connected (cur=%d, req=%d)",
+ mConnectedApi, api);
+ err = -EINVAL;
+ } else {
+ mConnectedApi = api;
+ *outWidth = mDefaultWidth;
+ *outHeight = mDefaultHeight;
+ *outTransform = 0;
+ }
+ break;
+ default:
+ err = -EINVAL;
+ break;
+ }
+ return err;
+}
+
+status_t BufferQueue::disconnect(int api) {
+ ST_LOGV("disconnect: api=%d", api);
+ Mutex::Autolock lock(mMutex);
+
+ if (mAbandoned) {
+ // it is not really an error to disconnect after the surface
+ // has been abandoned, it should just be a no-op.
+ return NO_ERROR;
+ }
+
+ int err = NO_ERROR;
+ switch (api) {
+ case NATIVE_WINDOW_API_EGL:
+ case NATIVE_WINDOW_API_CPU:
+ case NATIVE_WINDOW_API_MEDIA:
+ case NATIVE_WINDOW_API_CAMERA:
+ if (mConnectedApi == api) {
+ drainQueueAndFreeBuffersLocked();
+ mConnectedApi = NO_CONNECTED_API;
+ mNextCrop.makeInvalid();
+ mNextScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
+ mNextTransform = 0;
+ mDequeueCondition.signal();
+ } else {
+ ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)",
+ mConnectedApi, api);
+ err = -EINVAL;
+ }
+ break;
+ default:
+ ST_LOGE("disconnect: unknown API %d", api);
+ err = -EINVAL;
+ break;
+ }
+ return err;
+}
+
+void BufferQueue::freeBufferLocked(int i) {
+ mSlots[i].mGraphicBuffer = 0;
+ mSlots[i].mBufferState = BufferSlot::FREE;
+ mSlots[i].mFrameNumber = 0;
+ if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
+ eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage);
+ mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
+ mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
+ }
+}
+
+void BufferQueue::freeAllBuffersLocked() {
+ ALOGW_IF(!mQueue.isEmpty(),
+ "freeAllBuffersLocked called but mQueue is not empty");
+ mCurrentTexture = INVALID_BUFFER_SLOT;
+ for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
+ freeBufferLocked(i);
+ }
+}
+
+void BufferQueue::freeAllBuffersExceptHeadLocked() {
+ ALOGW_IF(!mQueue.isEmpty(),
+ "freeAllBuffersExceptCurrentLocked called but mQueue is not empty");
+ int head = -1;
+ if (!mQueue.empty()) {
+ Fifo::iterator front(mQueue.begin());
+ head = *front;
+ }
+ mCurrentTexture = INVALID_BUFFER_SLOT;
+ for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
+ if (i != head) {
+ freeBufferLocked(i);
+ }
+ }
+}
+
+status_t BufferQueue::drainQueueLocked() {
+ while (mSynchronousMode && !mQueue.isEmpty()) {
+ mDequeueCondition.wait(mMutex);
+ if (mAbandoned) {
+ ST_LOGE("drainQueueLocked: BufferQueue has been abandoned!");
+ return NO_INIT;
+ }
+ if (mConnectedApi == NO_CONNECTED_API) {
+ ST_LOGE("drainQueueLocked: BufferQueue is not connected!");
+ return NO_INIT;
+ }
+ }
+ return NO_ERROR;
+}
+
+status_t BufferQueue::drainQueueAndFreeBuffersLocked() {
+ status_t err = drainQueueLocked();
+ if (err == NO_ERROR) {
+ if (mSynchronousMode) {
+ freeAllBuffersLocked();
+ } else {
+ freeAllBuffersExceptHeadLocked();
+ }
+ }
+ return err;
+}
+
+}; // namespace android
diff --git a/libs/gui/DisplayEventReceiver.cpp b/libs/gui/DisplayEventReceiver.cpp
index 3b3ccaaf74..6a4763d5a7 100644
--- a/libs/gui/DisplayEventReceiver.cpp
+++ b/libs/gui/DisplayEventReceiver.cpp
@@ -80,7 +80,13 @@ status_t DisplayEventReceiver::requestNextVsync() {
ssize_t DisplayEventReceiver::getEvents(DisplayEventReceiver::Event* events,
size_t count) {
- ssize_t size = mDataChannel->read(events, sizeof(events[0])*count);
+ return DisplayEventReceiver::getEvents(mDataChannel, events, count);
+}
+
+ssize_t DisplayEventReceiver::getEvents(const sp<BitTube>& dataChannel,
+ Event* events, size_t count)
+{
+ ssize_t size = dataChannel->read(events, sizeof(events[0])*count);
ALOGE_IF(size<0,
"DisplayEventReceiver::getEvents error (%s)",
strerror(-size));
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index 3abe84ad8b..be1bcd1a81 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -38,19 +38,6 @@
#include <utils/Log.h>
#include <utils/String8.h>
-// This compile option causes SurfaceTexture to return the buffer that is currently
-// attached to the GL texture from dequeueBuffer when no other buffers are
-// available. It requires the drivers (Gralloc, GL, OMX IL, and Camera) to do
-// implicit cross-process synchronization to prevent the buffer from being
-// written to before the buffer has (a) been detached from the GL texture and
-// (b) all GL reads from the buffer have completed.
-#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER
-#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER true
-#warning "ALLOW_DEQUEUE_CURRENT_BUFFER enabled"
-#else
-#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER false
-#endif
-
// This compile option makes SurfaceTexture use the EGL_KHR_fence_sync extension
// to synchronize access to the buffers. It will cause dequeueBuffer to stall,
// waiting for the GL reads for the buffer being dequeued to complete before
@@ -110,44 +97,22 @@ static float mtxRot270[16] = {
static void mtxMul(float out[16], const float a[16], const float b[16]);
-// Get an ID that's unique within this process.
-static int32_t createProcessUniqueId() {
- static volatile int32_t globalCounter = 0;
- return android_atomic_inc(&globalCounter);
-}
SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
GLenum texTarget, bool useFenceSync) :
- mDefaultWidth(1),
- mDefaultHeight(1),
- mPixelFormat(PIXEL_FORMAT_RGBA_8888),
- mBufferCount(MIN_ASYNC_BUFFER_SLOTS),
- mClientBufferCount(0),
- mServerBufferCount(MIN_ASYNC_BUFFER_SLOTS),
- mCurrentTexture(INVALID_BUFFER_SLOT),
+ BufferQueue(allowSynchronousMode),
mCurrentTransform(0),
mCurrentTimestamp(0),
- mNextTransform(0),
- mNextScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
mTexName(tex),
- mSynchronousMode(false),
- mAllowSynchronousMode(allowSynchronousMode),
- mConnectedApi(NO_CONNECTED_API),
- mAbandoned(false),
#ifdef USE_FENCE_SYNC
mUseFenceSync(useFenceSync),
#else
mUseFenceSync(false),
#endif
- mTexTarget(texTarget),
- mFrameCounter(0) {
- // Choose a name using the PID and a process-unique ID.
- mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
+ mTexTarget(texTarget)
+{
ST_LOGV("SurfaceTexture");
- sp<ISurfaceComposer> composer(ComposerService::getComposerService());
- mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
- mNextCrop.makeInvalid();
memcpy(mCurrentTransformMatrix, mtxIdentity,
sizeof(mCurrentTransformMatrix));
}
@@ -157,91 +122,11 @@ SurfaceTexture::~SurfaceTexture() {
freeAllBuffersLocked();
}
-status_t SurfaceTexture::setBufferCountServerLocked(int bufferCount) {
- if (bufferCount > NUM_BUFFER_SLOTS)
- return BAD_VALUE;
-
- // special-case, nothing to do
- if (bufferCount == mBufferCount)
- return OK;
-
- if (!mClientBufferCount &&
- bufferCount >= mBufferCount) {
- // easy, we just have more buffers
- mBufferCount = bufferCount;
- mServerBufferCount = bufferCount;
- mDequeueCondition.signal();
- } else {
- // we're here because we're either
- // - reducing the number of available buffers
- // - or there is a client-buffer-count in effect
-
- // less than 2 buffers is never allowed
- if (bufferCount < 2)
- return BAD_VALUE;
-
- // when there is non client-buffer-count in effect, the client is not
- // allowed to dequeue more than one buffer at a time,
- // so the next time they dequeue a buffer, we know that they don't
- // own one. the actual resizing will happen during the next
- // dequeueBuffer.
-
- mServerBufferCount = bufferCount;
- }
- return OK;
-}
-
status_t SurfaceTexture::setBufferCountServer(int bufferCount) {
Mutex::Autolock lock(mMutex);
return setBufferCountServerLocked(bufferCount);
}
-status_t SurfaceTexture::setBufferCount(int bufferCount) {
- ST_LOGV("setBufferCount: count=%d", bufferCount);
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!");
- return NO_INIT;
- }
- if (bufferCount > NUM_BUFFER_SLOTS) {
- ST_LOGE("setBufferCount: bufferCount larger than slots available");
- return BAD_VALUE;
- }
-
- // Error out if the user has dequeued buffers
- for (int i=0 ; i<mBufferCount ; i++) {
- if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
- ST_LOGE("setBufferCount: client owns some buffers");
- return -EINVAL;
- }
- }
-
- const int minBufferSlots = mSynchronousMode ?
- MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
- if (bufferCount == 0) {
- mClientBufferCount = 0;
- bufferCount = (mServerBufferCount >= minBufferSlots) ?
- mServerBufferCount : minBufferSlots;
- return setBufferCountServerLocked(bufferCount);
- }
-
- if (bufferCount < minBufferSlots) {
- ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
- "minimum (%d)", bufferCount, minBufferSlots);
- return BAD_VALUE;
- }
-
- // here we're guaranteed that the client doesn't have dequeued buffers
- // and will release all of its buffer references.
- freeAllBuffersLocked();
- mBufferCount = bufferCount;
- mClientBufferCount = bufferCount;
- mCurrentTexture = INVALID_BUFFER_SLOT;
- mQueue.clear();
- mDequeueCondition.signal();
- return OK;
-}
status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
{
@@ -258,496 +143,6 @@ status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
return OK;
}
-status_t SurfaceTexture::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
- ST_LOGV("requestBuffer: slot=%d", slot);
- Mutex::Autolock lock(mMutex);
- if (mAbandoned) {
- ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!");
- return NO_INIT;
- }
- if (slot < 0 || mBufferCount <= slot) {
- ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
- mBufferCount, slot);
- return BAD_VALUE;
- }
- mSlots[slot].mRequestBufferCalled = true;
- *buf = mSlots[slot].mGraphicBuffer;
- return NO_ERROR;
-}
-
-status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
- uint32_t format, uint32_t usage) {
- ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
-
- if ((w && !h) || (!w && h)) {
- ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
- return BAD_VALUE;
- }
-
- status_t returnFlags(OK);
- EGLDisplay dpy = EGL_NO_DISPLAY;
- EGLSyncKHR fence = EGL_NO_SYNC_KHR;
-
- { // Scope for the lock
- Mutex::Autolock lock(mMutex);
-
- int found = -1;
- int foundSync = -1;
- int dequeuedCount = 0;
- bool tryAgain = true;
- while (tryAgain) {
- if (mAbandoned) {
- ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
- return NO_INIT;
- }
-
- // We need to wait for the FIFO to drain if the number of buffer
- // needs to change.
- //
- // The condition "number of buffers needs to change" is true if
- // - the client doesn't care about how many buffers there are
- // - AND the actual number of buffer is different from what was
- // set in the last setBufferCountServer()
- // - OR -
- // setBufferCountServer() was set to a value incompatible with
- // the synchronization mode (for instance because the sync mode
- // changed since)
- //
- // As long as this condition is true AND the FIFO is not empty, we
- // wait on mDequeueCondition.
-
- const int minBufferCountNeeded = mSynchronousMode ?
- MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
-
- const bool numberOfBuffersNeedsToChange = !mClientBufferCount &&
- ((mServerBufferCount != mBufferCount) ||
- (mServerBufferCount < minBufferCountNeeded));
-
- if (!mQueue.isEmpty() && numberOfBuffersNeedsToChange) {
- // wait for the FIFO to drain
- mDequeueCondition.wait(mMutex);
- // NOTE: we continue here because we need to reevaluate our
- // whole state (eg: we could be abandoned or disconnected)
- continue;
- }
-
- if (numberOfBuffersNeedsToChange) {
- // here we're guaranteed that mQueue is empty
- freeAllBuffersLocked();
- mBufferCount = mServerBufferCount;
- if (mBufferCount < minBufferCountNeeded)
- mBufferCount = minBufferCountNeeded;
- mCurrentTexture = INVALID_BUFFER_SLOT;
- returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
- }
-
- // look for a free buffer to give to the client
- found = INVALID_BUFFER_SLOT;
- foundSync = INVALID_BUFFER_SLOT;
- dequeuedCount = 0;
- for (int i = 0; i < mBufferCount; i++) {
- const int state = mSlots[i].mBufferState;
- if (state == BufferSlot::DEQUEUED) {
- dequeuedCount++;
- }
-
- // if buffer is FREE it CANNOT be current
- ALOGW_IF((state == BufferSlot::FREE) && (mCurrentTexture==i),
- "dequeueBuffer: buffer %d is both FREE and current!",
- i);
-
- if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER) {
- if (state == BufferSlot::FREE || i == mCurrentTexture) {
- foundSync = i;
- if (i != mCurrentTexture) {
- found = i;
- break;
- }
- }
- } else {
- if (state == BufferSlot::FREE) {
- /* We return the oldest of the free buffers to avoid
- * stalling the producer if possible. This is because
- * the consumer may still have pending reads of the
- * buffers in flight.
- */
- bool isOlder = mSlots[i].mFrameNumber <
- mSlots[found].mFrameNumber;
- if (found < 0 || isOlder) {
- foundSync = i;
- found = i;
- }
- }
- }
- }
-
- // clients are not allowed to dequeue more than one buffer
- // if they didn't set a buffer count.
- if (!mClientBufferCount && dequeuedCount) {
- ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
- "setting the buffer count");
- return -EINVAL;
- }
-
- // See whether a buffer has been queued since the last
- // setBufferCount so we know whether to perform the
- // MIN_UNDEQUEUED_BUFFERS check below.
- bool bufferHasBeenQueued = mCurrentTexture != INVALID_BUFFER_SLOT;
- if (bufferHasBeenQueued) {
- // make sure the client is not trying to dequeue more buffers
- // than allowed.
- const int avail = mBufferCount - (dequeuedCount+1);
- if (avail < (MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode))) {
- ST_LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded "
- "(dequeued=%d)",
- MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode),
- dequeuedCount);
- return -EBUSY;
- }
- }
-
- // we're in synchronous mode and didn't find a buffer, we need to
- // wait for some buffers to be consumed
- tryAgain = mSynchronousMode && (foundSync == INVALID_BUFFER_SLOT);
- if (tryAgain) {
- mDequeueCondition.wait(mMutex);
- }
- }
-
- if (mSynchronousMode && found == INVALID_BUFFER_SLOT) {
- // foundSync guaranteed to be != INVALID_BUFFER_SLOT
- found = foundSync;
- }
-
- if (found == INVALID_BUFFER_SLOT) {
- // This should not happen.
- ST_LOGE("dequeueBuffer: no available buffer slots");
- return -EBUSY;
- }
-
- const int buf = found;
- *outBuf = found;
-
- const bool useDefaultSize = !w && !h;
- if (useDefaultSize) {
- // use the default size
- w = mDefaultWidth;
- h = mDefaultHeight;
- }
-
- const bool updateFormat = (format != 0);
- if (!updateFormat) {
- // keep the current (or default) format
- format = mPixelFormat;
- }
-
- // buffer is now in DEQUEUED (but can also be current at the same time,
- // if we're in synchronous mode)
- mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
-
- const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
- if ((buffer == NULL) ||
- (uint32_t(buffer->width) != w) ||
- (uint32_t(buffer->height) != h) ||
- (uint32_t(buffer->format) != format) ||
- ((uint32_t(buffer->usage) & usage) != usage))
- {
- usage |= GraphicBuffer::USAGE_HW_TEXTURE;
- status_t error;
- sp<GraphicBuffer> graphicBuffer(
- mGraphicBufferAlloc->createGraphicBuffer(
- w, h, format, usage, &error));
- if (graphicBuffer == 0) {
- ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
- "failed");
- return error;
- }
- if (updateFormat) {
- mPixelFormat = format;
- }
- mSlots[buf].mGraphicBuffer = graphicBuffer;
- mSlots[buf].mRequestBufferCalled = false;
- mSlots[buf].mFence = EGL_NO_SYNC_KHR;
- if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
- eglDestroyImageKHR(mSlots[buf].mEglDisplay,
- mSlots[buf].mEglImage);
- mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
- mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
- }
- if (mCurrentTexture == buf) {
- // The current texture no longer references the buffer in this slot
- // since we just allocated a new buffer.
- mCurrentTexture = INVALID_BUFFER_SLOT;
- }
- returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
- }
-
- dpy = mSlots[buf].mEglDisplay;
- fence = mSlots[buf].mFence;
- mSlots[buf].mFence = EGL_NO_SYNC_KHR;
- }
-
- if (fence != EGL_NO_SYNC_KHR) {
- EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
- // If something goes wrong, log the error, but return the buffer without
- // synchronizing access to it. It's too late at this point to abort the
- // dequeue operation.
- if (result == EGL_FALSE) {
- ALOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError());
- } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
- ALOGE("dequeueBuffer: timeout waiting for fence");
- }
- eglDestroySyncKHR(dpy, fence);
- }
-
- ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
- mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);
-
- return returnFlags;
-}
-
-status_t SurfaceTexture::setSynchronousMode(bool enabled) {
- ST_LOGV("setSynchronousMode: enabled=%d", enabled);
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ST_LOGE("setSynchronousMode: SurfaceTexture has been abandoned!");
- return NO_INIT;
- }
-
- status_t err = OK;
- if (!mAllowSynchronousMode && enabled)
- return err;
-
- if (!enabled) {
- // going to asynchronous mode, drain the queue
- err = drainQueueLocked();
- if (err != NO_ERROR)
- return err;
- }
-
- if (mSynchronousMode != enabled) {
- // - if we're going to asynchronous mode, the queue is guaranteed to be
- // empty here
- // - if the client set the number of buffers, we're guaranteed that
- // we have at least 3 (because we don't allow less)
- mSynchronousMode = enabled;
- mDequeueCondition.signal();
- }
- return err;
-}
-
-status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp,
- uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
- ST_LOGV("queueBuffer: slot=%d time=%lld", buf, timestamp);
-
- sp<FrameAvailableListener> listener;
-
- { // scope for the lock
- Mutex::Autolock lock(mMutex);
- if (mAbandoned) {
- ST_LOGE("queueBuffer: SurfaceTexture has been abandoned!");
- return NO_INIT;
- }
- if (buf < 0 || buf >= mBufferCount) {
- ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d",
- mBufferCount, buf);
- return -EINVAL;
- } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
- ST_LOGE("queueBuffer: slot %d is not owned by the client "
- "(state=%d)", buf, mSlots[buf].mBufferState);
- return -EINVAL;
- } else if (buf == mCurrentTexture) {
- ST_LOGE("queueBuffer: slot %d is current!", buf);
- return -EINVAL;
- } else if (!mSlots[buf].mRequestBufferCalled) {
- ST_LOGE("queueBuffer: slot %d was enqueued without requesting a "
- "buffer", buf);
- return -EINVAL;
- }
-
- if (mSynchronousMode) {
- // In synchronous mode we queue all buffers in a FIFO.
- mQueue.push_back(buf);
-
- // Synchronous mode always signals that an additional frame should
- // be consumed.
- listener = mFrameAvailableListener;
- } else {
- // In asynchronous mode we only keep the most recent buffer.
- if (mQueue.empty()) {
- mQueue.push_back(buf);
-
- // Asynchronous mode only signals that a frame should be
- // consumed if no previous frame was pending. If a frame were
- // pending then the consumer would have already been notified.
- listener = mFrameAvailableListener;
- } else {
- Fifo::iterator front(mQueue.begin());
- // buffer currently queued is freed
- mSlots[*front].mBufferState = BufferSlot::FREE;
- // and we record the new buffer index in the queued list
- *front = buf;
- }
- }
-
- mSlots[buf].mBufferState = BufferSlot::QUEUED;
- mSlots[buf].mCrop = mNextCrop;
- mSlots[buf].mTransform = mNextTransform;
- mSlots[buf].mScalingMode = mNextScalingMode;
- mSlots[buf].mTimestamp = timestamp;
- mFrameCounter++;
- mSlots[buf].mFrameNumber = mFrameCounter;
-
- mDequeueCondition.signal();
-
- *outWidth = mDefaultWidth;
- *outHeight = mDefaultHeight;
- *outTransform = 0;
- } // scope for the lock
-
- // call back without lock held
- if (listener != 0) {
- listener->onFrameAvailable();
- }
- return OK;
-}
-
-void SurfaceTexture::cancelBuffer(int buf) {
- ST_LOGV("cancelBuffer: slot=%d", buf);
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ST_LOGW("cancelBuffer: SurfaceTexture has been abandoned!");
- return;
- }
-
- if (buf < 0 || buf >= mBufferCount) {
- ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
- mBufferCount, buf);
- return;
- } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
- ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
- buf, mSlots[buf].mBufferState);
- return;
- }
- mSlots[buf].mBufferState = BufferSlot::FREE;
- mSlots[buf].mFrameNumber = 0;
- mDequeueCondition.signal();
-}
-
-status_t SurfaceTexture::setCrop(const Rect& crop) {
- ST_LOGV("setCrop: crop=[%d,%d,%d,%d]", crop.left, crop.top, crop.right,
- crop.bottom);
-
- Mutex::Autolock lock(mMutex);
- if (mAbandoned) {
- ST_LOGE("setCrop: SurfaceTexture has been abandoned!");
- return NO_INIT;
- }
- mNextCrop = crop;
- return OK;
-}
-
-status_t SurfaceTexture::setTransform(uint32_t transform) {
- ST_LOGV("setTransform: xform=%#x", transform);
- Mutex::Autolock lock(mMutex);
- if (mAbandoned) {
- ST_LOGE("setTransform: SurfaceTexture has been abandoned!");
- return NO_INIT;
- }
- mNextTransform = transform;
- return OK;
-}
-
-status_t SurfaceTexture::connect(int api,
- uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
- ST_LOGV("connect: api=%d", api);
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ST_LOGE("connect: SurfaceTexture has been abandoned!");
- return NO_INIT;
- }
-
- int err = NO_ERROR;
- switch (api) {
- case NATIVE_WINDOW_API_EGL:
- case NATIVE_WINDOW_API_CPU:
- case NATIVE_WINDOW_API_MEDIA:
- case NATIVE_WINDOW_API_CAMERA:
- if (mConnectedApi != NO_CONNECTED_API) {
- ST_LOGE("connect: already connected (cur=%d, req=%d)",
- mConnectedApi, api);
- err = -EINVAL;
- } else {
- mConnectedApi = api;
- *outWidth = mDefaultWidth;
- *outHeight = mDefaultHeight;
- *outTransform = 0;
- }
- break;
- default:
- err = -EINVAL;
- break;
- }
- return err;
-}
-
-status_t SurfaceTexture::disconnect(int api) {
- ST_LOGV("disconnect: api=%d", api);
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- // it is not really an error to disconnect after the surface
- // has been abandoned, it should just be a no-op.
- return NO_ERROR;
- }
-
- int err = NO_ERROR;
- switch (api) {
- case NATIVE_WINDOW_API_EGL:
- case NATIVE_WINDOW_API_CPU:
- case NATIVE_WINDOW_API_MEDIA:
- case NATIVE_WINDOW_API_CAMERA:
- if (mConnectedApi == api) {
- drainQueueAndFreeBuffersLocked();
- mConnectedApi = NO_CONNECTED_API;
- mNextCrop.makeInvalid();
- mNextScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
- mNextTransform = 0;
- mDequeueCondition.signal();
- } else {
- ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)",
- mConnectedApi, api);
- err = -EINVAL;
- }
- break;
- default:
- ST_LOGE("disconnect: unknown API %d", api);
- err = -EINVAL;
- break;
- }
- return err;
-}
-
-status_t SurfaceTexture::setScalingMode(int mode) {
- ST_LOGV("setScalingMode: mode=%d", mode);
-
- switch (mode) {
- case NATIVE_WINDOW_SCALING_MODE_FREEZE:
- case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
- break;
- default:
- ST_LOGE("unknown scaling mode: %d", mode);
- return BAD_VALUE;
- }
-
- Mutex::Autolock lock(mMutex);
- mNextScalingMode = mode;
- return OK;
-}
-
status_t SurfaceTexture::updateTexImage() {
ST_LOGV("updateTexImage");
Mutex::Autolock lock(mMutex);
@@ -980,69 +375,6 @@ void SurfaceTexture::setFrameAvailableListener(
mFrameAvailableListener = listener;
}
-void SurfaceTexture::freeBufferLocked(int i) {
- mSlots[i].mGraphicBuffer = 0;
- mSlots[i].mBufferState = BufferSlot::FREE;
- mSlots[i].mFrameNumber = 0;
- if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
- eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage);
- mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
- mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
- }
-}
-
-void SurfaceTexture::freeAllBuffersLocked() {
- ALOGW_IF(!mQueue.isEmpty(),
- "freeAllBuffersLocked called but mQueue is not empty");
- mCurrentTexture = INVALID_BUFFER_SLOT;
- for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
- freeBufferLocked(i);
- }
-}
-
-void SurfaceTexture::freeAllBuffersExceptHeadLocked() {
- ALOGW_IF(!mQueue.isEmpty(),
- "freeAllBuffersExceptCurrentLocked called but mQueue is not empty");
- int head = -1;
- if (!mQueue.empty()) {
- Fifo::iterator front(mQueue.begin());
- head = *front;
- }
- mCurrentTexture = INVALID_BUFFER_SLOT;
- for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
- if (i != head) {
- freeBufferLocked(i);
- }
- }
-}
-
-status_t SurfaceTexture::drainQueueLocked() {
- while (mSynchronousMode && !mQueue.isEmpty()) {
- mDequeueCondition.wait(mMutex);
- if (mAbandoned) {
- ST_LOGE("drainQueueLocked: SurfaceTexture has been abandoned!");
- return NO_INIT;
- }
- if (mConnectedApi == NO_CONNECTED_API) {
- ST_LOGE("drainQueueLocked: SurfaceTexture is not connected!");
- return NO_INIT;
- }
- }
- return NO_ERROR;
-}
-
-status_t SurfaceTexture::drainQueueAndFreeBuffersLocked() {
- status_t err = drainQueueLocked();
- if (err == NO_ERROR) {
- if (mSynchronousMode) {
- freeAllBuffersLocked();
- } else {
- freeAllBuffersExceptHeadLocked();
- }
- }
- return err;
-}
-
EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
const sp<GraphicBuffer>& graphicBuffer) {
EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
diff --git a/libs/ui/InputTransport.cpp b/libs/ui/InputTransport.cpp
index 09cbb318cd..ecb3fb5c98 100644
--- a/libs/ui/InputTransport.cpp
+++ b/libs/ui/InputTransport.cpp
@@ -7,325 +7,203 @@
//#define LOG_NDEBUG 0
-// Log debug messages about channel signalling (send signal, receive signal)
-#define DEBUG_CHANNEL_SIGNALS 0
+// Log debug messages about channel messages (send message, receive message)
+#define DEBUG_CHANNEL_MESSAGES 0
// Log debug messages whenever InputChannel objects are created/destroyed
#define DEBUG_CHANNEL_LIFECYCLE 0
-// Log debug messages about transport actions (initialize, reset, publish, ...)
+// Log debug messages about transport actions
#define DEBUG_TRANSPORT_ACTIONS 0
-#include <cutils/ashmem.h>
#include <cutils/log.h>
#include <errno.h>
#include <fcntl.h>
-#include <sys/mman.h>
#include <ui/InputTransport.h>
#include <unistd.h>
+#include <sys/types.h>
+#include <sys/socket.h>
-namespace android {
-
-#define ROUND_UP(value, boundary) (((value) + (boundary) - 1) & ~((boundary) - 1))
-#define MIN_HISTORY_DEPTH 20
-// Must be at least sizeof(InputMessage) + sufficient space for pointer data
-static const int DEFAULT_MESSAGE_BUFFER_SIZE = ROUND_UP(
- sizeof(InputMessage) + MIN_HISTORY_DEPTH
- * (sizeof(InputMessage::SampleData) + MAX_POINTERS * sizeof(PointerCoords)),
- 4096);
-
-// Signal sent by the producer to the consumer to inform it that a new message is
-// available to be consumed in the shared memory buffer.
-static const char INPUT_SIGNAL_DISPATCH = 'D';
+namespace android {
-// Signal sent by the consumer to the producer to inform it that it has finished
-// consuming the most recent message and it handled it.
-static const char INPUT_SIGNAL_FINISHED_HANDLED = 'f';
+// Socket buffer size. The default is typically about 128KB, which is much larger than
+// we really need. So we make it smaller. It just needs to be big enough to hold
+// a few dozen large multi-finger motion events in the case where an application gets
+// behind processing touches.
+static const size_t SOCKET_BUFFER_SIZE = 32 * 1024;
+
+
+// --- InputMessage ---
+
+bool InputMessage::isValid(size_t actualSize) const {
+ if (size() == actualSize) {
+ switch (header.type) {
+ case TYPE_KEY:
+ return true;
+ case TYPE_MOTION:
+ return body.motion.pointerCount > 0
+ && body.motion.pointerCount <= MAX_POINTERS;
+ case TYPE_FINISHED:
+ return true;
+ }
+ }
+ return false;
+}
-// Signal sent by the consumer to the producer to inform it that it has finished
-// consuming the most recent message but it did not handle it.
-static const char INPUT_SIGNAL_FINISHED_UNHANDLED = 'u';
+size_t InputMessage::size() const {
+ switch (header.type) {
+ case TYPE_KEY:
+ return sizeof(Header) + body.key.size();
+ case TYPE_MOTION:
+ return sizeof(Header) + body.motion.size();
+ case TYPE_FINISHED:
+ return sizeof(Header) + body.finished.size();
+ }
+ return sizeof(Header);
+}
// --- InputChannel ---
-InputChannel::InputChannel(const String8& name, int32_t ashmemFd, int32_t receivePipeFd,
- int32_t sendPipeFd) :
- mName(name), mAshmemFd(ashmemFd), mReceivePipeFd(receivePipeFd), mSendPipeFd(sendPipeFd) {
+InputChannel::InputChannel(const String8& name, int fd) :
+ mName(name), mFd(fd) {
#if DEBUG_CHANNEL_LIFECYCLE
- ALOGD("Input channel constructed: name='%s', ashmemFd=%d, receivePipeFd=%d, sendPipeFd=%d",
- mName.string(), ashmemFd, receivePipeFd, sendPipeFd);
+ ALOGD("Input channel constructed: name='%s', fd=%d",
+ mName.string(), fd);
#endif
- int result = fcntl(mReceivePipeFd, F_SETFL, O_NONBLOCK);
- LOG_ALWAYS_FATAL_IF(result != 0, "channel '%s' ~ Could not make receive pipe "
- "non-blocking. errno=%d", mName.string(), errno);
-
- result = fcntl(mSendPipeFd, F_SETFL, O_NONBLOCK);
- LOG_ALWAYS_FATAL_IF(result != 0, "channel '%s' ~ Could not make send pipe "
+ int result = fcntl(mFd, F_SETFL, O_NONBLOCK);
+ LOG_ALWAYS_FATAL_IF(result != 0, "channel '%s' ~ Could not make socket "
"non-blocking. errno=%d", mName.string(), errno);
}
InputChannel::~InputChannel() {
#if DEBUG_CHANNEL_LIFECYCLE
- ALOGD("Input channel destroyed: name='%s', ashmemFd=%d, receivePipeFd=%d, sendPipeFd=%d",
- mName.string(), mAshmemFd, mReceivePipeFd, mSendPipeFd);
+ ALOGD("Input channel destroyed: name='%s', fd=%d",
+ mName.string(), mFd);
#endif
- ::close(mAshmemFd);
- ::close(mReceivePipeFd);
- ::close(mSendPipeFd);
+ ::close(mFd);
}
status_t InputChannel::openInputChannelPair(const String8& name,
sp<InputChannel>& outServerChannel, sp<InputChannel>& outClientChannel) {
- status_t result;
-
- String8 ashmemName("InputChannel ");
- ashmemName.append(name);
- int serverAshmemFd = ashmem_create_region(ashmemName.string(), DEFAULT_MESSAGE_BUFFER_SIZE);
- if (serverAshmemFd < 0) {
- result = -errno;
- ALOGE("channel '%s' ~ Could not create shared memory region. errno=%d",
+ int sockets[2];
+ if (socketpair(AF_UNIX, SOCK_SEQPACKET, 0, sockets)) {
+ status_t result = -errno;
+ ALOGE("channel '%s' ~ Could not create socket pair. errno=%d",
name.string(), errno);
- } else {
- result = ashmem_set_prot_region(serverAshmemFd, PROT_READ | PROT_WRITE);
- if (result < 0) {
- ALOGE("channel '%s' ~ Error %d trying to set protection of ashmem fd %d.",
- name.string(), result, serverAshmemFd);
- } else {
- // Dup the file descriptor because the server and client input channel objects that
- // are returned may have different lifetimes but they share the same shared memory region.
- int clientAshmemFd;
- clientAshmemFd = dup(serverAshmemFd);
- if (clientAshmemFd < 0) {
- result = -errno;
- ALOGE("channel '%s' ~ Could not dup() shared memory region fd. errno=%d",
- name.string(), errno);
- } else {
- int forward[2];
- if (pipe(forward)) {
- result = -errno;
- ALOGE("channel '%s' ~ Could not create forward pipe. errno=%d",
- name.string(), errno);
- } else {
- int reverse[2];
- if (pipe(reverse)) {
- result = -errno;
- ALOGE("channel '%s' ~ Could not create reverse pipe. errno=%d",
- name.string(), errno);
- } else {
- String8 serverChannelName = name;
- serverChannelName.append(" (server)");
- outServerChannel = new InputChannel(serverChannelName,
- serverAshmemFd, reverse[0], forward[1]);
-
- String8 clientChannelName = name;
- clientChannelName.append(" (client)");
- outClientChannel = new InputChannel(clientChannelName,
- clientAshmemFd, forward[0], reverse[1]);
- return OK;
- }
- ::close(forward[0]);
- ::close(forward[1]);
- }
- ::close(clientAshmemFd);
- }
- }
- ::close(serverAshmemFd);
+ outServerChannel.clear();
+ outClientChannel.clear();
+ return result;
}
- outServerChannel.clear();
- outClientChannel.clear();
- return result;
+ int bufferSize = SOCKET_BUFFER_SIZE;
+ setsockopt(sockets[0], SOL_SOCKET, SO_SNDBUF, &bufferSize, sizeof(bufferSize));
+ setsockopt(sockets[0], SOL_SOCKET, SO_RCVBUF, &bufferSize, sizeof(bufferSize));
+ setsockopt(sockets[1], SOL_SOCKET, SO_SNDBUF, &bufferSize, sizeof(bufferSize));
+ setsockopt(sockets[1], SOL_SOCKET, SO_RCVBUF, &bufferSize, sizeof(bufferSize));
+
+ String8 serverChannelName = name;
+ serverChannelName.append(" (server)");
+ outServerChannel = new InputChannel(serverChannelName, sockets[0]);
+
+ String8 clientChannelName = name;
+ clientChannelName.append(" (client)");
+ outClientChannel = new InputChannel(clientChannelName, sockets[1]);
+ return OK;
}
-status_t InputChannel::sendSignal(char signal) {
+status_t InputChannel::sendMessage(const InputMessage* msg) {
+ size_t msgLength = msg->size();
ssize_t nWrite;
do {
- nWrite = ::write(mSendPipeFd, & signal, 1);
+ nWrite = ::send(mFd, msg, msgLength, MSG_DONTWAIT | MSG_NOSIGNAL);
} while (nWrite == -1 && errno == EINTR);
- if (nWrite == 1) {
-#if DEBUG_CHANNEL_SIGNALS
- ALOGD("channel '%s' ~ sent signal '%c'", mName.string(), signal);
+ if (nWrite < 0) {
+ int error = errno;
+#if DEBUG_CHANNEL_MESSAGES
+ ALOGD("channel '%s' ~ error sending message of type %d, errno=%d", mName.string(),
+ msg->header.type, error);
#endif
- return OK;
+ if (error == EAGAIN || error == EWOULDBLOCK) {
+ return WOULD_BLOCK;
+ }
+ if (error == EPIPE || error == ENOTCONN) {
+ return DEAD_OBJECT;
+ }
+ return -error;
}
-#if DEBUG_CHANNEL_SIGNALS
- ALOGD("channel '%s' ~ error sending signal '%c', errno=%d", mName.string(), signal, errno);
+ if (size_t(nWrite) != msgLength) {
+#if DEBUG_CHANNEL_MESSAGES
+ ALOGD("channel '%s' ~ error sending message type %d, send was incomplete",
+ mName.string(), msg->header.type);
#endif
- return -errno;
+ return DEAD_OBJECT;
+ }
+
+#if DEBUG_CHANNEL_MESSAGES
+ ALOGD("channel '%s' ~ sent message of type %d", mName.string(), msg->header.type);
+#endif
+ return OK;
}
-status_t InputChannel::receiveSignal(char* outSignal) {
+status_t InputChannel::receiveMessage(InputMessage* msg) {
ssize_t nRead;
do {
- nRead = ::read(mReceivePipeFd, outSignal, 1);
+ nRead = ::recv(mFd, msg, sizeof(InputMessage), MSG_DONTWAIT);
} while (nRead == -1 && errno == EINTR);
- if (nRead == 1) {
-#if DEBUG_CHANNEL_SIGNALS
- ALOGD("channel '%s' ~ received signal '%c'", mName.string(), *outSignal);
+ if (nRead < 0) {
+ int error = errno;
+#if DEBUG_CHANNEL_MESSAGES
+ ALOGD("channel '%s' ~ receive message failed, errno=%d", mName.string(), errno);
#endif
- return OK;
+ if (error == EAGAIN || error == EWOULDBLOCK) {
+ return WOULD_BLOCK;
+ }
+ if (error == EPIPE || error == ENOTCONN) {
+ return DEAD_OBJECT;
+ }
+ return -error;
}
if (nRead == 0) { // check for EOF
-#if DEBUG_CHANNEL_SIGNALS
- ALOGD("channel '%s' ~ receive signal failed because peer was closed", mName.string());
+#if DEBUG_CHANNEL_MESSAGES
+ ALOGD("channel '%s' ~ receive message failed because peer was closed", mName.string());
#endif
return DEAD_OBJECT;
}
- if (errno == EAGAIN) {
-#if DEBUG_CHANNEL_SIGNALS
- ALOGD("channel '%s' ~ receive signal failed because no signal available", mName.string());
+ if (!msg->isValid(nRead)) {
+#if DEBUG_CHANNEL_MESSAGES
+ ALOGD("channel '%s' ~ received invalid message", mName.string());
#endif
- return WOULD_BLOCK;
+ return BAD_VALUE;
}
-#if DEBUG_CHANNEL_SIGNALS
- ALOGD("channel '%s' ~ receive signal failed, errno=%d", mName.string(), errno);
+#if DEBUG_CHANNEL_MESSAGES
+ ALOGD("channel '%s' ~ received message of type %d", mName.string(), msg->header.type);
#endif
- return -errno;
+ return OK;
}
// --- InputPublisher ---
InputPublisher::InputPublisher(const sp<InputChannel>& channel) :
- mChannel(channel), mSharedMessage(NULL),
- mPinned(false), mSemaphoreInitialized(false), mWasDispatched(false),
- mMotionEventSampleDataTail(NULL) {
+ mChannel(channel) {
}
InputPublisher::~InputPublisher() {
- reset();
-
- if (mSharedMessage) {
- munmap(mSharedMessage, mAshmemSize);
- }
-}
-
-status_t InputPublisher::initialize() {
-#if DEBUG_TRANSPORT_ACTIONS
- ALOGD("channel '%s' publisher ~ initialize",
- mChannel->getName().string());
-#endif
-
- int ashmemFd = mChannel->getAshmemFd();
- int result = ashmem_get_size_region(ashmemFd);
- if (result < 0) {
- ALOGE("channel '%s' publisher ~ Error %d getting size of ashmem fd %d.",
- mChannel->getName().string(), result, ashmemFd);
- return UNKNOWN_ERROR;
- }
- mAshmemSize = (size_t) result;
-
- mSharedMessage = static_cast<InputMessage*>(mmap(NULL, mAshmemSize,
- PROT_READ | PROT_WRITE, MAP_SHARED, ashmemFd, 0));
- if (! mSharedMessage) {
- ALOGE("channel '%s' publisher ~ mmap failed on ashmem fd %d.",
- mChannel->getName().string(), ashmemFd);
- return NO_MEMORY;
- }
-
- mPinned = true;
- mSharedMessage->consumed = false;
-
- return reset();
-}
-
-status_t InputPublisher::reset() {
-#if DEBUG_TRANSPORT_ACTIONS
- ALOGD("channel '%s' publisher ~ reset",
- mChannel->getName().string());
-#endif
-
- if (mPinned) {
- // Destroy the semaphore since we are about to unpin the memory region that contains it.
- int result;
- if (mSemaphoreInitialized) {
- if (mSharedMessage->consumed) {
- result = sem_post(& mSharedMessage->semaphore);
- if (result < 0) {
- ALOGE("channel '%s' publisher ~ Error %d in sem_post.",
- mChannel->getName().string(), errno);
- return UNKNOWN_ERROR;
- }
- }
-
- result = sem_destroy(& mSharedMessage->semaphore);
- if (result < 0) {
- ALOGE("channel '%s' publisher ~ Error %d in sem_destroy.",
- mChannel->getName().string(), errno);
- return UNKNOWN_ERROR;
- }
-
- mSemaphoreInitialized = false;
- }
-
- // Unpin the region since we no longer care about its contents.
- int ashmemFd = mChannel->getAshmemFd();
- result = ashmem_unpin_region(ashmemFd, 0, 0);
- if (result < 0) {
- ALOGE("channel '%s' publisher ~ Error %d unpinning ashmem fd %d.",
- mChannel->getName().string(), result, ashmemFd);
- return UNKNOWN_ERROR;
- }
-
- mPinned = false;
- }
-
- mMotionEventSampleDataTail = NULL;
- mWasDispatched = false;
- return OK;
-}
-
-status_t InputPublisher::publishInputEvent(
- int32_t type,
- int32_t deviceId,
- int32_t source) {
- if (mPinned) {
- ALOGE("channel '%s' publisher ~ Attempted to publish a new event but publisher has "
- "not yet been reset.", mChannel->getName().string());
- return INVALID_OPERATION;
- }
-
- // Pin the region.
- // We do not check for ASHMEM_NOT_PURGED because we don't care about the previous
- // contents of the buffer so it does not matter whether it was purged in the meantime.
- int ashmemFd = mChannel->getAshmemFd();
- int result = ashmem_pin_region(ashmemFd, 0, 0);
- if (result < 0) {
- ALOGE("channel '%s' publisher ~ Error %d pinning ashmem fd %d.",
- mChannel->getName().string(), result, ashmemFd);
- return UNKNOWN_ERROR;
- }
-
- mPinned = true;
-
- result = sem_init(& mSharedMessage->semaphore, 1, 1);
- if (result < 0) {
- ALOGE("channel '%s' publisher ~ Error %d in sem_init.",
- mChannel->getName().string(), errno);
- return UNKNOWN_ERROR;
- }
-
- mSemaphoreInitialized = true;
-
- mSharedMessage->consumed = false;
- mSharedMessage->type = type;
- mSharedMessage->deviceId = deviceId;
- mSharedMessage->source = source;
- return OK;
}
status_t InputPublisher::publishKeyEvent(
+ uint32_t seq,
int32_t deviceId,
int32_t source,
int32_t action,
@@ -337,31 +215,37 @@ status_t InputPublisher::publishKeyEvent(
nsecs_t downTime,
nsecs_t eventTime) {
#if DEBUG_TRANSPORT_ACTIONS
- ALOGD("channel '%s' publisher ~ publishKeyEvent: deviceId=%d, source=0x%x, "
+ ALOGD("channel '%s' publisher ~ publishKeyEvent: seq=%u, deviceId=%d, source=0x%x, "
"action=0x%x, flags=0x%x, keyCode=%d, scanCode=%d, metaState=0x%x, repeatCount=%d,"
"downTime=%lld, eventTime=%lld",
- mChannel->getName().string(),
+ mChannel->getName().string(), seq,
deviceId, source, action, flags, keyCode, scanCode, metaState, repeatCount,
downTime, eventTime);
#endif
- status_t result = publishInputEvent(AINPUT_EVENT_TYPE_KEY, deviceId, source);
- if (result < 0) {
- return result;
+ if (!seq) {
+ ALOGE("Attempted to publish a key event with sequence number 0.");
+ return BAD_VALUE;
}
- mSharedMessage->key.action = action;
- mSharedMessage->key.flags = flags;
- mSharedMessage->key.keyCode = keyCode;
- mSharedMessage->key.scanCode = scanCode;
- mSharedMessage->key.metaState = metaState;
- mSharedMessage->key.repeatCount = repeatCount;
- mSharedMessage->key.downTime = downTime;
- mSharedMessage->key.eventTime = eventTime;
- return OK;
+ InputMessage msg;
+ msg.header.type = InputMessage::TYPE_KEY;
+ msg.body.key.seq = seq;
+ msg.body.key.deviceId = deviceId;
+ msg.body.key.source = source;
+ msg.body.key.action = action;
+ msg.body.key.flags = flags;
+ msg.body.key.keyCode = keyCode;
+ msg.body.key.scanCode = scanCode;
+ msg.body.key.metaState = metaState;
+ msg.body.key.repeatCount = repeatCount;
+ msg.body.key.downTime = downTime;
+ msg.body.key.eventTime = eventTime;
+ return mChannel->sendMessage(&msg);
}
status_t InputPublisher::publishMotionEvent(
+ uint32_t seq,
int32_t deviceId,
int32_t source,
int32_t action,
@@ -379,349 +263,349 @@ status_t InputPublisher::publishMotionEvent(
const PointerProperties* pointerProperties,
const PointerCoords* pointerCoords) {
#if DEBUG_TRANSPORT_ACTIONS
- ALOGD("channel '%s' publisher ~ publishMotionEvent: deviceId=%d, source=0x%x, "
+ ALOGD("channel '%s' publisher ~ publishMotionEvent: seq=%u, deviceId=%d, source=0x%x, "
"action=0x%x, flags=0x%x, edgeFlags=0x%x, metaState=0x%x, buttonState=0x%x, "
"xOffset=%f, yOffset=%f, "
"xPrecision=%f, yPrecision=%f, downTime=%lld, eventTime=%lld, "
"pointerCount=%d",
- mChannel->getName().string(),
+ mChannel->getName().string(), seq,
deviceId, source, action, flags, edgeFlags, metaState, buttonState,
xOffset, yOffset, xPrecision, yPrecision, downTime, eventTime, pointerCount);
#endif
+ if (!seq) {
+ ALOGE("Attempted to publish a motion event with sequence number 0.");
+ return BAD_VALUE;
+ }
+
if (pointerCount > MAX_POINTERS || pointerCount < 1) {
ALOGE("channel '%s' publisher ~ Invalid number of pointers provided: %d.",
mChannel->getName().string(), pointerCount);
return BAD_VALUE;
}
- status_t result = publishInputEvent(AINPUT_EVENT_TYPE_MOTION, deviceId, source);
- if (result < 0) {
- return result;
- }
-
- mSharedMessage->motion.action = action;
- mSharedMessage->motion.flags = flags;
- mSharedMessage->motion.edgeFlags = edgeFlags;
- mSharedMessage->motion.metaState = metaState;
- mSharedMessage->motion.buttonState = buttonState;
- mSharedMessage->motion.xOffset = xOffset;
- mSharedMessage->motion.yOffset = yOffset;
- mSharedMessage->motion.xPrecision = xPrecision;
- mSharedMessage->motion.yPrecision = yPrecision;
- mSharedMessage->motion.downTime = downTime;
- mSharedMessage->motion.pointerCount = pointerCount;
-
- mSharedMessage->motion.sampleCount = 1;
- mSharedMessage->motion.sampleData[0].eventTime = eventTime;
-
+ InputMessage msg;
+ msg.header.type = InputMessage::TYPE_MOTION;
+ msg.body.motion.seq = seq;
+ msg.body.motion.deviceId = deviceId;
+ msg.body.motion.source = source;
+ msg.body.motion.action = action;
+ msg.body.motion.flags = flags;
+ msg.body.motion.edgeFlags = edgeFlags;
+ msg.body.motion.metaState = metaState;
+ msg.body.motion.buttonState = buttonState;
+ msg.body.motion.xOffset = xOffset;
+ msg.body.motion.yOffset = yOffset;
+ msg.body.motion.xPrecision = xPrecision;
+ msg.body.motion.yPrecision = yPrecision;
+ msg.body.motion.downTime = downTime;
+ msg.body.motion.eventTime = eventTime;
+ msg.body.motion.pointerCount = pointerCount;
for (size_t i = 0; i < pointerCount; i++) {
- mSharedMessage->motion.pointerProperties[i].copyFrom(pointerProperties[i]);
- mSharedMessage->motion.sampleData[0].coords[i].copyFrom(pointerCoords[i]);
- }
-
- // Cache essential information about the motion event to ensure that a malicious consumer
- // cannot confuse the publisher by modifying the contents of the shared memory buffer while
- // it is being updated.
- if (action == AMOTION_EVENT_ACTION_MOVE
- || action == AMOTION_EVENT_ACTION_HOVER_MOVE) {
- mMotionEventPointerCount = pointerCount;
- mMotionEventSampleDataStride = InputMessage::sampleDataStride(pointerCount);
- mMotionEventSampleDataTail = InputMessage::sampleDataPtrIncrement(
- mSharedMessage->motion.sampleData, mMotionEventSampleDataStride);
- } else {
- mMotionEventSampleDataTail = NULL;
- }
- return OK;
-}
-
-status_t InputPublisher::appendMotionSample(
- nsecs_t eventTime,
- const PointerCoords* pointerCoords) {
-#if DEBUG_TRANSPORT_ACTIONS
- ALOGD("channel '%s' publisher ~ appendMotionSample: eventTime=%lld",
- mChannel->getName().string(), eventTime);
-#endif
-
- if (! mPinned || ! mMotionEventSampleDataTail) {
- ALOGE("channel '%s' publisher ~ Cannot append motion sample because there is no current "
- "AMOTION_EVENT_ACTION_MOVE or AMOTION_EVENT_ACTION_HOVER_MOVE event.",
- mChannel->getName().string());
- return INVALID_OPERATION;
- }
-
- InputMessage::SampleData* newTail = InputMessage::sampleDataPtrIncrement(
- mMotionEventSampleDataTail, mMotionEventSampleDataStride);
- size_t newBytesUsed = reinterpret_cast<char*>(newTail) -
- reinterpret_cast<char*>(mSharedMessage);
-
- if (newBytesUsed > mAshmemSize) {
-#if DEBUG_TRANSPORT_ACTIONS
- ALOGD("channel '%s' publisher ~ Cannot append motion sample because the shared memory "
- "buffer is full. Buffer size: %d bytes, pointers: %d, samples: %d",
- mChannel->getName().string(),
- mAshmemSize, mMotionEventPointerCount, mSharedMessage->motion.sampleCount);
-#endif
- return NO_MEMORY;
+ msg.body.motion.pointers[i].properties.copyFrom(pointerProperties[i]);
+ msg.body.motion.pointers[i].coords.copyFrom(pointerCoords[i]);
}
-
- int result;
- if (mWasDispatched) {
- result = sem_trywait(& mSharedMessage->semaphore);
- if (result < 0) {
- if (errno == EAGAIN) {
- // Only possible source of contention is the consumer having consumed (or being in the
- // process of consuming) the message and left the semaphore count at 0.
-#if DEBUG_TRANSPORT_ACTIONS
- ALOGD("channel '%s' publisher ~ Cannot append motion sample because the message has "
- "already been consumed.", mChannel->getName().string());
-#endif
- return FAILED_TRANSACTION;
- } else {
- ALOGE("channel '%s' publisher ~ Error %d in sem_trywait.",
- mChannel->getName().string(), errno);
- return UNKNOWN_ERROR;
- }
- }
- }
-
- mMotionEventSampleDataTail->eventTime = eventTime;
- for (size_t i = 0; i < mMotionEventPointerCount; i++) {
- mMotionEventSampleDataTail->coords[i].copyFrom(pointerCoords[i]);
- }
- mMotionEventSampleDataTail = newTail;
-
- mSharedMessage->motion.sampleCount += 1;
-
- if (mWasDispatched) {
- result = sem_post(& mSharedMessage->semaphore);
- if (result < 0) {
- ALOGE("channel '%s' publisher ~ Error %d in sem_post.",
- mChannel->getName().string(), errno);
- return UNKNOWN_ERROR;
- }
- }
- return OK;
-}
-
-status_t InputPublisher::sendDispatchSignal() {
-#if DEBUG_TRANSPORT_ACTIONS
- ALOGD("channel '%s' publisher ~ sendDispatchSignal",
- mChannel->getName().string());
-#endif
-
- mWasDispatched = true;
- return mChannel->sendSignal(INPUT_SIGNAL_DISPATCH);
+ return mChannel->sendMessage(&msg);
}
-status_t InputPublisher::receiveFinishedSignal(bool* outHandled) {
+status_t InputPublisher::receiveFinishedSignal(uint32_t* outSeq, bool* outHandled) {
#if DEBUG_TRANSPORT_ACTIONS
ALOGD("channel '%s' publisher ~ receiveFinishedSignal",
mChannel->getName().string());
#endif
- char signal;
- status_t result = mChannel->receiveSignal(& signal);
+ InputMessage msg;
+ status_t result = mChannel->receiveMessage(&msg);
if (result) {
+ *outSeq = 0;
*outHandled = false;
return result;
}
- if (signal == INPUT_SIGNAL_FINISHED_HANDLED) {
- *outHandled = true;
- } else if (signal == INPUT_SIGNAL_FINISHED_UNHANDLED) {
- *outHandled = false;
- } else {
- ALOGE("channel '%s' publisher ~ Received unexpected signal '%c' from consumer",
- mChannel->getName().string(), signal);
+ if (msg.header.type != InputMessage::TYPE_FINISHED) {
+ ALOGE("channel '%s' publisher ~ Received unexpected message of type %d from consumer",
+ mChannel->getName().string(), msg.header.type);
return UNKNOWN_ERROR;
}
+ *outSeq = msg.body.finished.seq;
+ *outHandled = msg.body.finished.handled;
return OK;
}
// --- InputConsumer ---
InputConsumer::InputConsumer(const sp<InputChannel>& channel) :
- mChannel(channel), mSharedMessage(NULL) {
+ mChannel(channel), mMsgDeferred(false) {
}
InputConsumer::~InputConsumer() {
- if (mSharedMessage) {
- munmap(mSharedMessage, mAshmemSize);
- }
}
-status_t InputConsumer::initialize() {
+status_t InputConsumer::consume(InputEventFactoryInterface* factory,
+ bool consumeBatches, uint32_t* outSeq, InputEvent** outEvent) {
#if DEBUG_TRANSPORT_ACTIONS
- ALOGD("channel '%s' consumer ~ initialize",
- mChannel->getName().string());
+ ALOGD("channel '%s' consumer ~ consume: consumeBatches=%s",
+ mChannel->getName().string(), consumeBatches ? "true" : "false");
#endif
- int ashmemFd = mChannel->getAshmemFd();
- int result = ashmem_get_size_region(ashmemFd);
- if (result < 0) {
- ALOGE("channel '%s' consumer ~ Error %d getting size of ashmem fd %d.",
- mChannel->getName().string(), result, ashmemFd);
- return UNKNOWN_ERROR;
- }
+ *outSeq = 0;
+ *outEvent = NULL;
- mAshmemSize = (size_t) result;
+ // Fetch the next input message.
+ // Loop until an event can be returned or no additional events are received.
+ while (!*outEvent) {
+ if (mMsgDeferred) {
+ // mMsg contains a valid input message from the previous call to consume
+ // that has not yet been processed.
+ mMsgDeferred = false;
+ } else {
+ // Receive a fresh message.
+ status_t result = mChannel->receiveMessage(&mMsg);
+ if (result) {
+ // Consume the next batched event unless batches are being held for later.
+ if (!mBatches.isEmpty() && (consumeBatches || result != WOULD_BLOCK)) {
+ MotionEvent* motionEvent = factory->createMotionEvent();
+ if (! motionEvent) return NO_MEMORY;
+
+ const Batch& batch = mBatches.top();
+ motionEvent->copyFrom(&batch.event, true /*keepHistory*/);
+ *outSeq = batch.seq;
+ *outEvent = motionEvent;
+ mBatches.pop();
+#if DEBUG_TRANSPORT_ACTIONS
+ ALOGD("channel '%s' consumer ~ consumed batch event, seq=%u",
+ mChannel->getName().string(), *outSeq);
+#endif
+ break;
+ }
+ return result;
+ }
+ }
- mSharedMessage = static_cast<InputMessage*>(mmap(NULL, mAshmemSize,
- PROT_READ | PROT_WRITE, MAP_SHARED, ashmemFd, 0));
- if (! mSharedMessage) {
- ALOGE("channel '%s' consumer ~ mmap failed on ashmem fd %d.",
- mChannel->getName().string(), ashmemFd);
- return NO_MEMORY;
- }
+ switch (mMsg.header.type) {
+ case InputMessage::TYPE_KEY: {
+ KeyEvent* keyEvent = factory->createKeyEvent();
+ if (!keyEvent) return NO_MEMORY;
- return OK;
-}
+ initializeKeyEvent(keyEvent, &mMsg);
+ *outSeq = mMsg.body.key.seq;
+ *outEvent = keyEvent;
+#if DEBUG_TRANSPORT_ACTIONS
+ ALOGD("channel '%s' consumer ~ consumed key event, seq=%u",
+ mChannel->getName().string(), *outSeq);
+#endif
+ break;
+ }
-status_t InputConsumer::consume(InputEventFactoryInterface* factory, InputEvent** outEvent) {
+ case AINPUT_EVENT_TYPE_MOTION: {
+ ssize_t batchIndex = findBatch(mMsg.body.motion.deviceId, mMsg.body.motion.source);
+ if (batchIndex >= 0) {
+ Batch& batch = mBatches.editItemAt(batchIndex);
+ if (canAppendSamples(&batch.event, &mMsg)) {
+ // Append to the batch and save the new sequence number for the tail end.
+ uint32_t chain = batch.seq;
+ appendSamples(&batch.event, &mMsg);
+ batch.seq = mMsg.body.motion.seq;
+
+ // Update the sequence number chain.
+ SeqChain seqChain;
+ seqChain.seq = batch.seq;
+ seqChain.chain = chain;
+ mSeqChains.push(seqChain);
#if DEBUG_TRANSPORT_ACTIONS
- ALOGD("channel '%s' consumer ~ consume",
- mChannel->getName().string());
+ ALOGD("channel '%s' consumer ~ appended to batch event",
+ mChannel->getName().string());
#endif
+ break;
+ } else {
+ MotionEvent* motionEvent = factory->createMotionEvent();
+ if (! motionEvent) return NO_MEMORY;
+
+ // We cannot append to the batch in progress, so we need to consume
+ // the previous batch right now and defer the new message until later.
+ mMsgDeferred = true;
+
+ // Return the end of the previous batch.
+ motionEvent->copyFrom(&batch.event, true /*keepHistory*/);
+ *outSeq = batch.seq;
+ *outEvent = motionEvent;
+ mBatches.removeAt(batchIndex);
+#if DEBUG_TRANSPORT_ACTIONS
+ ALOGD("channel '%s' consumer ~ consumed batch event and "
+ "deferred current event, seq=%u",
+ mChannel->getName().string(), *outSeq);
+#endif
+ break;
+ }
+ }
- *outEvent = NULL;
+ // Start a new batch if needed.
+ if (mMsg.body.motion.action == AMOTION_EVENT_ACTION_MOVE
+ || mMsg.body.motion.action == AMOTION_EVENT_ACTION_HOVER_MOVE) {
+ mBatches.push();
+ Batch& batch = mBatches.editTop();
+ batch.seq = mMsg.body.motion.seq;
+ initializeMotionEvent(&batch.event, &mMsg);
+#if DEBUG_TRANSPORT_ACTIONS
+ ALOGD("channel '%s' consumer ~ started batch event",
+ mChannel->getName().string());
+#endif
+ break;
+ }
+
+ MotionEvent* motionEvent = factory->createMotionEvent();
+ if (! motionEvent) return NO_MEMORY;
- int ashmemFd = mChannel->getAshmemFd();
- int result = ashmem_pin_region(ashmemFd, 0, 0);
- if (result != ASHMEM_NOT_PURGED) {
- if (result == ASHMEM_WAS_PURGED) {
- ALOGE("channel '%s' consumer ~ Error %d pinning ashmem fd %d because it was purged "
- "which probably indicates that the publisher and consumer are out of sync.",
- mChannel->getName().string(), result, ashmemFd);
- return INVALID_OPERATION;
+ initializeMotionEvent(motionEvent, &mMsg);
+ *outSeq = mMsg.body.motion.seq;
+ *outEvent = motionEvent;
+#if DEBUG_TRANSPORT_ACTIONS
+ ALOGD("channel '%s' consumer ~ consumed motion event, seq=%u",
+ mChannel->getName().string(), *outSeq);
+#endif
+ break;
}
- ALOGE("channel '%s' consumer ~ Error %d pinning ashmem fd %d.",
- mChannel->getName().string(), result, ashmemFd);
- return UNKNOWN_ERROR;
+ default:
+ ALOGE("channel '%s' consumer ~ Received unexpected message of type %d",
+ mChannel->getName().string(), mMsg.header.type);
+ return UNKNOWN_ERROR;
+ }
}
+ return OK;
+}
- if (mSharedMessage->consumed) {
- ALOGE("channel '%s' consumer ~ The current message has already been consumed.",
- mChannel->getName().string());
- return INVALID_OPERATION;
- }
+status_t InputConsumer::sendFinishedSignal(uint32_t seq, bool handled) {
+#if DEBUG_TRANSPORT_ACTIONS
+ ALOGD("channel '%s' consumer ~ sendFinishedSignal: seq=%u, handled=%s",
+ mChannel->getName().string(), seq, handled ? "true" : "false");
+#endif
- // Acquire but *never release* the semaphore. Contention on the semaphore is used to signal
- // to the publisher that the message has been consumed (or is in the process of being
- // consumed). Eventually the publisher will reinitialize the semaphore for the next message.
- result = sem_wait(& mSharedMessage->semaphore);
- if (result < 0) {
- ALOGE("channel '%s' consumer ~ Error %d in sem_wait.",
- mChannel->getName().string(), errno);
- return UNKNOWN_ERROR;
+ if (!seq) {
+ ALOGE("Attempted to send a finished signal with sequence number 0.");
+ return BAD_VALUE;
}
- mSharedMessage->consumed = true;
-
- switch (mSharedMessage->type) {
- case AINPUT_EVENT_TYPE_KEY: {
- KeyEvent* keyEvent = factory->createKeyEvent();
- if (! keyEvent) return NO_MEMORY;
-
- populateKeyEvent(keyEvent);
-
- *outEvent = keyEvent;
- break;
+ // Send finished signals for the batch sequence chain first.
+ size_t seqChainCount = mSeqChains.size();
+ if (seqChainCount) {
+ uint32_t currentSeq = seq;
+ uint32_t chainSeqs[seqChainCount];
+ size_t chainIndex = 0;
+ for (size_t i = seqChainCount; i-- > 0; ) {
+ const SeqChain& seqChain = mSeqChains.itemAt(i);
+ if (seqChain.seq == currentSeq) {
+ currentSeq = seqChain.chain;
+ chainSeqs[chainIndex++] = currentSeq;
+ mSeqChains.removeAt(i);
+ }
+ }
+ status_t status = OK;
+ while (!status && chainIndex-- > 0) {
+ status = sendUnchainedFinishedSignal(chainSeqs[chainIndex], handled);
+ }
+ if (status) {
+ // An error occurred so at least one signal was not sent, reconstruct the chain.
+ do {
+ SeqChain seqChain;
+ seqChain.seq = chainIndex != 0 ? chainSeqs[chainIndex - 1] : seq;
+ seqChain.chain = chainSeqs[chainIndex];
+ mSeqChains.push(seqChain);
+ } while (chainIndex-- > 0);
+ return status;
+ }
}
- case AINPUT_EVENT_TYPE_MOTION: {
- MotionEvent* motionEvent = factory->createMotionEvent();
- if (! motionEvent) return NO_MEMORY;
+ // Send finished signal for the last message in the batch.
+ return sendUnchainedFinishedSignal(seq, handled);
+}
- populateMotionEvent(motionEvent);
+status_t InputConsumer::sendUnchainedFinishedSignal(uint32_t seq, bool handled) {
+ InputMessage msg;
+ msg.header.type = InputMessage::TYPE_FINISHED;
+ msg.body.finished.seq = seq;
+ msg.body.finished.handled = handled;
+ return mChannel->sendMessage(&msg);
+}
- *outEvent = motionEvent;
- break;
- }
+bool InputConsumer::hasPendingBatch() const {
+ return !mBatches.isEmpty();
+}
- default:
- ALOGE("channel '%s' consumer ~ Received message of unknown type %d",
- mChannel->getName().string(), mSharedMessage->type);
- return UNKNOWN_ERROR;
+ssize_t InputConsumer::findBatch(int32_t deviceId, int32_t source) const {
+ for (size_t i = 0; i < mBatches.size(); i++) {
+ const Batch& batch = mBatches.itemAt(i);
+ if (batch.event.getDeviceId() == deviceId && batch.event.getSource() == source) {
+ return i;
+ }
}
-
- return OK;
+ return -1;
}
-status_t InputConsumer::sendFinishedSignal(bool handled) {
-#if DEBUG_TRANSPORT_ACTIONS
- ALOGD("channel '%s' consumer ~ sendFinishedSignal: handled=%d",
- mChannel->getName().string(), handled);
-#endif
-
- return mChannel->sendSignal(handled
- ? INPUT_SIGNAL_FINISHED_HANDLED
- : INPUT_SIGNAL_FINISHED_UNHANDLED);
+void InputConsumer::initializeKeyEvent(KeyEvent* event, const InputMessage* msg) {
+ event->initialize(
+ msg->body.key.deviceId,
+ msg->body.key.source,
+ msg->body.key.action,
+ msg->body.key.flags,
+ msg->body.key.keyCode,
+ msg->body.key.scanCode,
+ msg->body.key.metaState,
+ msg->body.key.repeatCount,
+ msg->body.key.downTime,
+ msg->body.key.eventTime);
}
-status_t InputConsumer::receiveDispatchSignal() {
-#if DEBUG_TRANSPORT_ACTIONS
- ALOGD("channel '%s' consumer ~ receiveDispatchSignal",
- mChannel->getName().string());
-#endif
+void InputConsumer::initializeMotionEvent(MotionEvent* event, const InputMessage* msg) {
+ size_t pointerCount = msg->body.motion.pointerCount;
+ PointerProperties pointerProperties[pointerCount];
+ PointerCoords pointerCoords[pointerCount];
+ for (size_t i = 0; i < pointerCount; i++) {
+ pointerProperties[i].copyFrom(msg->body.motion.pointers[i].properties);
+ pointerCoords[i].copyFrom(msg->body.motion.pointers[i].coords);
+ }
+
+ event->initialize(
+ msg->body.motion.deviceId,
+ msg->body.motion.source,
+ msg->body.motion.action,
+ msg->body.motion.flags,
+ msg->body.motion.edgeFlags,
+ msg->body.motion.metaState,
+ msg->body.motion.buttonState,
+ msg->body.motion.xOffset,
+ msg->body.motion.yOffset,
+ msg->body.motion.xPrecision,
+ msg->body.motion.yPrecision,
+ msg->body.motion.downTime,
+ msg->body.motion.eventTime,
+ pointerCount,
+ pointerProperties,
+ pointerCoords);
+}
- char signal;
- status_t result = mChannel->receiveSignal(& signal);
- if (result) {
- return result;
+bool InputConsumer::canAppendSamples(const MotionEvent* event, const InputMessage *msg) {
+ size_t pointerCount = msg->body.motion.pointerCount;
+ if (event->getPointerCount() != pointerCount
+ || event->getAction() != msg->body.motion.action) {
+ return false;
}
- if (signal != INPUT_SIGNAL_DISPATCH) {
- ALOGE("channel '%s' consumer ~ Received unexpected signal '%c' from publisher",
- mChannel->getName().string(), signal);
- return UNKNOWN_ERROR;
+ for (size_t i = 0; i < pointerCount; i++) {
+ if (*event->getPointerProperties(i) != msg->body.motion.pointers[i].properties) {
+ return false;
+ }
}
- return OK;
-}
-
-void InputConsumer::populateKeyEvent(KeyEvent* keyEvent) const {
- keyEvent->initialize(
- mSharedMessage->deviceId,
- mSharedMessage->source,
- mSharedMessage->key.action,
- mSharedMessage->key.flags,
- mSharedMessage->key.keyCode,
- mSharedMessage->key.scanCode,
- mSharedMessage->key.metaState,
- mSharedMessage->key.repeatCount,
- mSharedMessage->key.downTime,
- mSharedMessage->key.eventTime);
+ return true;
}
-void InputConsumer::populateMotionEvent(MotionEvent* motionEvent) const {
- motionEvent->initialize(
- mSharedMessage->deviceId,
- mSharedMessage->source,
- mSharedMessage->motion.action,
- mSharedMessage->motion.flags,
- mSharedMessage->motion.edgeFlags,
- mSharedMessage->motion.metaState,
- mSharedMessage->motion.buttonState,
- mSharedMessage->motion.xOffset,
- mSharedMessage->motion.yOffset,
- mSharedMessage->motion.xPrecision,
- mSharedMessage->motion.yPrecision,
- mSharedMessage->motion.downTime,
- mSharedMessage->motion.sampleData[0].eventTime,
- mSharedMessage->motion.pointerCount,
- mSharedMessage->motion.pointerProperties,
- mSharedMessage->motion.sampleData[0].coords);
-
- size_t sampleCount = mSharedMessage->motion.sampleCount;
- if (sampleCount > 1) {
- InputMessage::SampleData* sampleData = mSharedMessage->motion.sampleData;
- size_t sampleDataStride = InputMessage::sampleDataStride(
- mSharedMessage->motion.pointerCount);
-
- while (--sampleCount > 0) {
- sampleData = InputMessage::sampleDataPtrIncrement(sampleData, sampleDataStride);
- motionEvent->addSample(sampleData->eventTime, sampleData->coords);
- }
+void InputConsumer::appendSamples(MotionEvent* event, const InputMessage* msg) {
+ size_t pointerCount = msg->body.motion.pointerCount;
+ PointerCoords pointerCoords[pointerCount];
+ for (size_t i = 0; i < pointerCount; i++) {
+ pointerCoords[i].copyFrom(msg->body.motion.pointers[i].coords);
}
+
+ event->setMetaState(event->getMetaState() | msg->body.motion.metaState);
+ event->addSample(msg->body.motion.eventTime, pointerCoords);
}
} // namespace android
diff --git a/libs/ui/Region.cpp b/libs/ui/Region.cpp
index 8cd047afb8..6e2e731e3d 100644
--- a/libs/ui/Region.cpp
+++ b/libs/ui/Region.cpp
@@ -126,6 +126,9 @@ void Region::addRectUnchecked(int l, int t, int r, int b)
Region& Region::orSelf(const Rect& r) {
return operationSelf(r, op_or);
}
+Region& Region::xorSelf(const Rect& r) {
+ return operationSelf(r, op_xor);
+}
Region& Region::andSelf(const Rect& r) {
return operationSelf(r, op_and);
}
@@ -143,6 +146,9 @@ Region& Region::operationSelf(const Rect& r, int op) {
Region& Region::orSelf(const Region& rhs) {
return operationSelf(rhs, op_or);
}
+Region& Region::xorSelf(const Region& rhs) {
+ return operationSelf(rhs, op_xor);
+}
Region& Region::andSelf(const Region& rhs) {
return operationSelf(rhs, op_and);
}
@@ -165,6 +171,9 @@ Region& Region::translateSelf(int x, int y) {
const Region Region::merge(const Rect& rhs) const {
return operation(rhs, op_or);
}
+const Region Region::mergeExclusive(const Rect& rhs) const {
+ return operation(rhs, op_xor);
+}
const Region Region::intersect(const Rect& rhs) const {
return operation(rhs, op_and);
}
@@ -182,6 +191,9 @@ const Region Region::operation(const Rect& rhs, int op) const {
const Region Region::merge(const Region& rhs) const {
return operation(rhs, op_or);
}
+const Region Region::mergeExclusive(const Region& rhs) const {
+ return operation(rhs, op_xor);
+}
const Region Region::intersect(const Region& rhs) const {
return operation(rhs, op_and);
}
@@ -205,6 +217,9 @@ const Region Region::translate(int x, int y) const {
Region& Region::orSelf(const Region& rhs, int dx, int dy) {
return operationSelf(rhs, dx, dy, op_or);
}
+Region& Region::xorSelf(const Region& rhs, int dx, int dy) {
+ return operationSelf(rhs, dx, dy, op_xor);
+}
Region& Region::andSelf(const Region& rhs, int dx, int dy) {
return operationSelf(rhs, dx, dy, op_and);
}
@@ -222,6 +237,9 @@ Region& Region::operationSelf(const Region& rhs, int dx, int dy, int op) {
const Region Region::merge(const Region& rhs, int dx, int dy) const {
return operation(rhs, dx, dy, op_or);
}
+const Region Region::mergeExclusive(const Region& rhs, int dx, int dy) const {
+ return operation(rhs, dx, dy, op_xor);
+}
const Region Region::intersect(const Region& rhs, int dx, int dy) const {
return operation(rhs, dx, dy, op_and);
}
@@ -421,6 +439,7 @@ void Region::boolean_operation(int op, Region& dst,
SkRegion::Op sk_op;
switch (op) {
case op_or: sk_op = SkRegion::kUnion_Op; name="OR"; break;
+ case op_xor: sk_op = SkRegion::kUnion_XOR; name="XOR"; break;
case op_and: sk_op = SkRegion::kIntersect_Op; name="AND"; break;
case op_nand: sk_op = SkRegion::kDifference_Op; name="NAND"; break;
}
diff --git a/libs/ui/tests/InputChannel_test.cpp b/libs/ui/tests/InputChannel_test.cpp
index eff22ee5f0..ee422fe7d8 100644
--- a/libs/ui/tests/InputChannel_test.cpp
+++ b/libs/ui/tests/InputChannel_test.cpp
@@ -20,8 +20,7 @@
#include <gtest/gtest.h>
#include <unistd.h>
#include <time.h>
-#include <sys/mman.h>
-#include <cutils/ashmem.h>
+#include <errno.h>
#include "../../utils/tests/TestHelpers.h"
@@ -36,35 +35,24 @@ protected:
TEST_F(InputChannelTest, ConstructorAndDestructor_TakesOwnershipOfFileDescriptors) {
// Our purpose here is to verify that the input channel destructor closes the
- // file descriptors provided to it. One easy way is to provide it with one end
+ // file descriptor provided to it. One easy way is to provide it with one end
// of a pipe and to check for EPIPE on the other end after the channel is destroyed.
- Pipe fakeAshmem, sendPipe, receivePipe;
+ Pipe pipe;
- sp<InputChannel> inputChannel = new InputChannel(String8("channel name"),
- fakeAshmem.sendFd, receivePipe.receiveFd, sendPipe.sendFd);
+ sp<InputChannel> inputChannel = new InputChannel(String8("channel name"), pipe.sendFd);
EXPECT_STREQ("channel name", inputChannel->getName().string())
<< "channel should have provided name";
- EXPECT_EQ(fakeAshmem.sendFd, inputChannel->getAshmemFd())
- << "channel should have provided ashmem fd";
- EXPECT_EQ(receivePipe.receiveFd, inputChannel->getReceivePipeFd())
- << "channel should have provided receive pipe fd";
- EXPECT_EQ(sendPipe.sendFd, inputChannel->getSendPipeFd())
- << "channel should have provided send pipe fd";
+ EXPECT_EQ(pipe.sendFd, inputChannel->getFd())
+ << "channel should have provided fd";
inputChannel.clear(); // destroys input channel
- EXPECT_EQ(-EPIPE, fakeAshmem.readSignal())
- << "channel should have closed ashmem fd when destroyed";
- EXPECT_EQ(-EPIPE, receivePipe.writeSignal())
- << "channel should have closed receive pipe fd when destroyed";
- EXPECT_EQ(-EPIPE, sendPipe.readSignal())
- << "channel should have closed send pipe fd when destroyed";
+ EXPECT_EQ(-EPIPE, pipe.readSignal())
+ << "channel should have closed fd when destroyed";
// clean up fds of Pipe endpoints that were closed so we don't try to close them again
- fakeAshmem.sendFd = -1;
- receivePipe.receiveFd = -1;
- sendPipe.sendFd = -1;
+ pipe.sendFd = -1;
}
TEST_F(InputChannelTest, OpenInputChannelPair_ReturnsAPairOfConnectedChannels) {
@@ -82,43 +70,40 @@ TEST_F(InputChannelTest, OpenInputChannelPair_ReturnsAPairOfConnectedChannels) {
EXPECT_STREQ("channel name (client)", clientChannel->getName().string())
<< "client channel should have suffixed name";
- // Ashmem uniqueness
- EXPECT_NE(serverChannel->getAshmemFd(), clientChannel->getAshmemFd())
- << "server and client channel should have different ashmem fds because it was dup'd";
-
- // Ashmem usability
- ssize_t serverAshmemSize = ashmem_get_size_region(serverChannel->getAshmemFd());
- ssize_t clientAshmemSize = ashmem_get_size_region(clientChannel->getAshmemFd());
- uint32_t* serverAshmem = static_cast<uint32_t*>(mmap(NULL, serverAshmemSize,
- PROT_READ | PROT_WRITE, MAP_SHARED, serverChannel->getAshmemFd(), 0));
- uint32_t* clientAshmem = static_cast<uint32_t*>(mmap(NULL, clientAshmemSize,
- PROT_READ | PROT_WRITE, MAP_SHARED, clientChannel->getAshmemFd(), 0));
- ASSERT_TRUE(serverAshmem != NULL)
- << "server channel ashmem should be mappable";
- ASSERT_TRUE(clientAshmem != NULL)
- << "client channel ashmem should be mappable";
- *serverAshmem = 0xf00dd00d;
- EXPECT_EQ(0xf00dd00d, *clientAshmem)
- << "ashmem buffer should be shared by client and server";
- munmap(serverAshmem, serverAshmemSize);
- munmap(clientAshmem, clientAshmemSize);
-
// Server->Client communication
- EXPECT_EQ(OK, serverChannel->sendSignal('S'))
- << "server channel should be able to send signal to client channel";
- char signal;
- EXPECT_EQ(OK, clientChannel->receiveSignal(& signal))
- << "client channel should be able to receive signal from server channel";
- EXPECT_EQ('S', signal)
- << "client channel should receive the correct signal from server channel";
+ InputMessage serverMsg;
+ memset(&serverMsg, 0, sizeof(InputMessage));
+ serverMsg.header.type = InputMessage::TYPE_KEY;
+ serverMsg.body.key.action = AKEY_EVENT_ACTION_DOWN;
+ EXPECT_EQ(OK, serverChannel->sendMessage(&serverMsg))
+ << "server channel should be able to send message to client channel";
+
+ InputMessage clientMsg;
+ EXPECT_EQ(OK, clientChannel->receiveMessage(&clientMsg))
+ << "client channel should be able to receive message from server channel";
+ EXPECT_EQ(serverMsg.header.type, clientMsg.header.type)
+ << "client channel should receive the correct message from server channel";
+ EXPECT_EQ(serverMsg.body.key.action, clientMsg.body.key.action)
+ << "client channel should receive the correct message from server channel";
// Client->Server communication
- EXPECT_EQ(OK, clientChannel->sendSignal('c'))
- << "client channel should be able to send signal to server channel";
- EXPECT_EQ(OK, serverChannel->receiveSignal(& signal))
- << "server channel should be able to receive signal from client channel";
- EXPECT_EQ('c', signal)
- << "server channel should receive the correct signal from client channel";
+ InputMessage clientReply;
+ memset(&clientReply, 0, sizeof(InputMessage));
+ clientReply.header.type = InputMessage::TYPE_FINISHED;
+ clientReply.body.finished.seq = 0x11223344;
+ clientReply.body.finished.handled = true;
+ EXPECT_EQ(OK, clientChannel->sendMessage(&clientReply))
+ << "client channel should be able to send message to server channel";
+
+ InputMessage serverReply;
+ EXPECT_EQ(OK, serverChannel->receiveMessage(&serverReply))
+ << "server channel should be able to receive message from client channel";
+ EXPECT_EQ(clientReply.header.type, serverReply.header.type)
+ << "server channel should receive the correct message from client channel";
+ EXPECT_EQ(clientReply.body.finished.seq, serverReply.body.finished.seq)
+ << "server channel should receive the correct message from client channel";
+ EXPECT_EQ(clientReply.body.finished.handled, serverReply.body.finished.handled)
+ << "server channel should receive the correct message from client channel";
}
TEST_F(InputChannelTest, ReceiveSignal_WhenNoSignalPresent_ReturnsAnError) {
@@ -130,9 +115,9 @@ TEST_F(InputChannelTest, ReceiveSignal_WhenNoSignalPresent_ReturnsAnError) {
ASSERT_EQ(OK, result)
<< "should have successfully opened a channel pair";
- char signal;
- EXPECT_EQ(WOULD_BLOCK, clientChannel->receiveSignal(& signal))
- << "receiveSignal should have returned WOULD_BLOCK";
+ InputMessage msg;
+ EXPECT_EQ(WOULD_BLOCK, clientChannel->receiveMessage(&msg))
+ << "receiveMessage should have returned WOULD_BLOCK";
}
TEST_F(InputChannelTest, ReceiveSignal_WhenPeerClosed_ReturnsAnError) {
@@ -146,9 +131,9 @@ TEST_F(InputChannelTest, ReceiveSignal_WhenPeerClosed_ReturnsAnError) {
serverChannel.clear(); // close server channel
- char signal;
- EXPECT_EQ(DEAD_OBJECT, clientChannel->receiveSignal(& signal))
- << "receiveSignal should have returned DEAD_OBJECT";
+ InputMessage msg;
+ EXPECT_EQ(DEAD_OBJECT, clientChannel->receiveMessage(&msg))
+ << "receiveMessage should have returned DEAD_OBJECT";
}
TEST_F(InputChannelTest, SendSignal_WhenPeerClosed_ReturnsAnError) {
@@ -162,8 +147,10 @@ TEST_F(InputChannelTest, SendSignal_WhenPeerClosed_ReturnsAnError) {
serverChannel.clear(); // close server channel
- EXPECT_EQ(DEAD_OBJECT, clientChannel->sendSignal('S'))
- << "sendSignal should have returned DEAD_OBJECT";
+ InputMessage msg;
+ msg.header.type = InputMessage::TYPE_KEY;
+ EXPECT_EQ(DEAD_OBJECT, clientChannel->sendMessage(&msg))
+ << "sendMessage should have returned DEAD_OBJECT";
}
diff --git a/libs/ui/tests/InputPublisherAndConsumer_test.cpp b/libs/ui/tests/InputPublisherAndConsumer_test.cpp
index fcc4cadb71..3303053132 100644
--- a/libs/ui/tests/InputPublisherAndConsumer_test.cpp
+++ b/libs/ui/tests/InputPublisherAndConsumer_test.cpp
@@ -57,11 +57,8 @@ protected:
clientChannel.clear();
}
- void Initialize();
void PublishAndConsumeKeyEvent();
- void PublishAndConsumeMotionEvent(
- size_t samplesToAppendBeforeDispatch = 0,
- size_t samplesToAppendAfterDispatch = 0);
+ void PublishAndConsumeMotionEvent();
};
TEST_F(InputPublisherAndConsumerTest, GetChannel_ReturnsTheChannel) {
@@ -69,21 +66,10 @@ TEST_F(InputPublisherAndConsumerTest, GetChannel_ReturnsTheChannel) {
EXPECT_EQ(clientChannel.get(), mConsumer->getChannel().get());
}
-void InputPublisherAndConsumerTest::Initialize() {
- status_t status;
-
- status = mPublisher->initialize();
- ASSERT_EQ(OK, status)
- << "publisher initialize should return OK";
-
- status = mConsumer->initialize();
- ASSERT_EQ(OK, status)
- << "consumer initialize should return OK";
-}
-
void InputPublisherAndConsumerTest::PublishAndConsumeKeyEvent() {
status_t status;
+ const uint32_t seq = 15;
const int32_t deviceId = 1;
const int32_t source = AINPUT_SOURCE_KEYBOARD;
const int32_t action = AKEY_EVENT_ACTION_DOWN;
@@ -95,21 +81,14 @@ void InputPublisherAndConsumerTest::PublishAndConsumeKeyEvent() {
const nsecs_t downTime = 3;
const nsecs_t eventTime = 4;
- status = mPublisher->publishKeyEvent(deviceId, source, action, flags,
+ status = mPublisher->publishKeyEvent(seq, deviceId, source, action, flags,
keyCode, scanCode, metaState, repeatCount, downTime, eventTime);
ASSERT_EQ(OK, status)
<< "publisher publishKeyEvent should return OK";
- status = mPublisher->sendDispatchSignal();
- ASSERT_EQ(OK, status)
- << "publisher sendDispatchSignal should return OK";
-
- status = mConsumer->receiveDispatchSignal();
- ASSERT_EQ(OK, status)
- << "consumer receiveDispatchSignal should return OK";
-
+ uint32_t consumeSeq;
InputEvent* event;
- status = mConsumer->consume(& mEventFactory, & event);
+ status = mConsumer->consume(&mEventFactory, true /*consumeBatches*/, &consumeSeq, &event);
ASSERT_EQ(OK, status)
<< "consumer consume should return OK";
@@ -119,6 +98,7 @@ void InputPublisherAndConsumerTest::PublishAndConsumeKeyEvent() {
<< "consumer should have returned a key event";
KeyEvent* keyEvent = static_cast<KeyEvent*>(event);
+ EXPECT_EQ(seq, consumeSeq);
EXPECT_EQ(deviceId, keyEvent->getDeviceId());
EXPECT_EQ(source, keyEvent->getSource());
EXPECT_EQ(action, keyEvent->getAction());
@@ -130,26 +110,25 @@ void InputPublisherAndConsumerTest::PublishAndConsumeKeyEvent() {
EXPECT_EQ(downTime, keyEvent->getDownTime());
EXPECT_EQ(eventTime, keyEvent->getEventTime());
- status = mConsumer->sendFinishedSignal(true);
+ status = mConsumer->sendFinishedSignal(seq, true);
ASSERT_EQ(OK, status)
<< "consumer sendFinishedSignal should return OK";
+ uint32_t finishedSeq = 0;
bool handled = false;
- status = mPublisher->receiveFinishedSignal(&handled);
+ status = mPublisher->receiveFinishedSignal(&finishedSeq, &handled);
ASSERT_EQ(OK, status)
<< "publisher receiveFinishedSignal should return OK";
+ ASSERT_EQ(seq, finishedSeq)
+ << "publisher receiveFinishedSignal should have returned the original sequence number";
ASSERT_TRUE(handled)
<< "publisher receiveFinishedSignal should have set handled to consumer's reply";
-
- status = mPublisher->reset();
- ASSERT_EQ(OK, status)
- << "publisher reset should return OK";
}
-void InputPublisherAndConsumerTest::PublishAndConsumeMotionEvent(
- size_t samplesToAppendBeforeDispatch, size_t samplesToAppendAfterDispatch) {
+void InputPublisherAndConsumerTest::PublishAndConsumeMotionEvent() {
status_t status;
+ const uint32_t seq = 15;
const int32_t deviceId = 1;
const int32_t source = AINPUT_SOURCE_TOUCHSCREEN;
const int32_t action = AMOTION_EVENT_ACTION_MOVE;
@@ -163,67 +142,36 @@ void InputPublisherAndConsumerTest::PublishAndConsumeMotionEvent(
const float yPrecision = 0.5;
const nsecs_t downTime = 3;
const size_t pointerCount = 3;
+ const nsecs_t eventTime = 4;
PointerProperties pointerProperties[pointerCount];
+ PointerCoords pointerCoords[pointerCount];
for (size_t i = 0; i < pointerCount; i++) {
pointerProperties[i].clear();
pointerProperties[i].id = (i + 2) % pointerCount;
pointerProperties[i].toolType = AMOTION_EVENT_TOOL_TYPE_FINGER;
- }
- Vector<nsecs_t> sampleEventTimes;
- Vector<PointerCoords> samplePointerCoords;
-
- for (size_t i = 0; i <= samplesToAppendAfterDispatch + samplesToAppendBeforeDispatch; i++) {
- sampleEventTimes.push(i + 10);
- for (size_t j = 0; j < pointerCount; j++) {
- samplePointerCoords.push();
- PointerCoords& pc = samplePointerCoords.editTop();
- pc.clear();
- pc.setAxisValue(AMOTION_EVENT_AXIS_X, 100 * i + j);
- pc.setAxisValue(AMOTION_EVENT_AXIS_Y, 200 * i + j);
- pc.setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 0.5 * i + j);
- pc.setAxisValue(AMOTION_EVENT_AXIS_SIZE, 0.7 * i + j);
- pc.setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, 1.5 * i + j);
- pc.setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, 1.7 * i + j);
- pc.setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 2.5 * i + j);
- pc.setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 2.7 * i + j);
- pc.setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, 3.5 * i + j);
- }
+ pointerCoords[i].clear();
+ pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_X, 100 * i);
+ pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_Y, 200 * i);
+ pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 0.5 * i);
+ pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_SIZE, 0.7 * i);
+ pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, 1.5 * i);
+ pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, 1.7 * i);
+ pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 2.5 * i);
+ pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 2.7 * i);
+ pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, 3.5 * i);
}
- status = mPublisher->publishMotionEvent(deviceId, source, action, flags, edgeFlags,
+ status = mPublisher->publishMotionEvent(seq, deviceId, source, action, flags, edgeFlags,
metaState, buttonState, xOffset, yOffset, xPrecision, yPrecision,
- downTime, sampleEventTimes[0], pointerCount,
- pointerProperties, samplePointerCoords.array());
+ downTime, eventTime, pointerCount,
+ pointerProperties, pointerCoords);
ASSERT_EQ(OK, status)
<< "publisher publishMotionEvent should return OK";
- for (size_t i = 0; i < samplesToAppendBeforeDispatch; i++) {
- size_t sampleIndex = i + 1;
- status = mPublisher->appendMotionSample(sampleEventTimes[sampleIndex],
- samplePointerCoords.array() + sampleIndex * pointerCount);
- ASSERT_EQ(OK, status)
- << "publisher appendMotionEvent should return OK";
- }
-
- status = mPublisher->sendDispatchSignal();
- ASSERT_EQ(OK, status)
- << "publisher sendDispatchSignal should return OK";
-
- for (size_t i = 0; i < samplesToAppendAfterDispatch; i++) {
- size_t sampleIndex = i + 1 + samplesToAppendBeforeDispatch;
- status = mPublisher->appendMotionSample(sampleEventTimes[sampleIndex],
- samplePointerCoords.array() + sampleIndex * pointerCount);
- ASSERT_EQ(OK, status)
- << "publisher appendMotionEvent should return OK";
- }
-
- status = mConsumer->receiveDispatchSignal();
- ASSERT_EQ(OK, status)
- << "consumer receiveDispatchSignal should return OK";
-
+ uint32_t consumeSeq;
InputEvent* event;
- status = mConsumer->consume(& mEventFactory, & event);
+ status = mConsumer->consume(&mEventFactory, true /*consumeBatches*/, &consumeSeq, &event);
ASSERT_EQ(OK, status)
<< "consumer consume should return OK";
@@ -232,9 +180,8 @@ void InputPublisherAndConsumerTest::PublishAndConsumeMotionEvent(
ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, event->getType())
<< "consumer should have returned a motion event";
- size_t lastSampleIndex = samplesToAppendBeforeDispatch + samplesToAppendAfterDispatch;
-
MotionEvent* motionEvent = static_cast<MotionEvent*>(event);
+ EXPECT_EQ(seq, consumeSeq);
EXPECT_EQ(deviceId, motionEvent->getDeviceId());
EXPECT_EQ(source, motionEvent->getSource());
EXPECT_EQ(action, motionEvent->getAction());
@@ -245,150 +192,69 @@ void InputPublisherAndConsumerTest::PublishAndConsumeMotionEvent(
EXPECT_EQ(xPrecision, motionEvent->getXPrecision());
EXPECT_EQ(yPrecision, motionEvent->getYPrecision());
EXPECT_EQ(downTime, motionEvent->getDownTime());
- EXPECT_EQ(sampleEventTimes[lastSampleIndex], motionEvent->getEventTime());
+ EXPECT_EQ(eventTime, motionEvent->getEventTime());
EXPECT_EQ(pointerCount, motionEvent->getPointerCount());
- EXPECT_EQ(lastSampleIndex, motionEvent->getHistorySize());
+ EXPECT_EQ(0U, motionEvent->getHistorySize());
for (size_t i = 0; i < pointerCount; i++) {
SCOPED_TRACE(i);
EXPECT_EQ(pointerProperties[i].id, motionEvent->getPointerId(i));
EXPECT_EQ(pointerProperties[i].toolType, motionEvent->getToolType(i));
- }
-
- for (size_t sampleIndex = 0; sampleIndex < lastSampleIndex; sampleIndex++) {
- SCOPED_TRACE(sampleIndex);
- EXPECT_EQ(sampleEventTimes[sampleIndex],
- motionEvent->getHistoricalEventTime(sampleIndex));
- for (size_t i = 0; i < pointerCount; i++) {
- SCOPED_TRACE(i);
- size_t offset = sampleIndex * pointerCount + i;
- EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_X),
- motionEvent->getHistoricalRawX(i, sampleIndex));
- EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_Y),
- motionEvent->getHistoricalRawY(i, sampleIndex));
- EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_X) + xOffset,
- motionEvent->getHistoricalX(i, sampleIndex));
- EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_Y) + yOffset,
- motionEvent->getHistoricalY(i, sampleIndex));
- EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
- motionEvent->getHistoricalPressure(i, sampleIndex));
- EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
- motionEvent->getHistoricalSize(i, sampleIndex));
- EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
- motionEvent->getHistoricalTouchMajor(i, sampleIndex));
- EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
- motionEvent->getHistoricalTouchMinor(i, sampleIndex));
- EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
- motionEvent->getHistoricalToolMajor(i, sampleIndex));
- EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
- motionEvent->getHistoricalToolMinor(i, sampleIndex));
- EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION),
- motionEvent->getHistoricalOrientation(i, sampleIndex));
- }
- }
- SCOPED_TRACE(lastSampleIndex);
- EXPECT_EQ(sampleEventTimes[lastSampleIndex], motionEvent->getEventTime());
- for (size_t i = 0; i < pointerCount; i++) {
- SCOPED_TRACE(i);
- size_t offset = lastSampleIndex * pointerCount + i;
- EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_X),
+ EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
motionEvent->getRawX(i));
- EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_Y),
+ EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
motionEvent->getRawY(i));
- EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_X) + xOffset,
+ EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X) + xOffset,
motionEvent->getX(i));
- EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_Y) + yOffset,
+ EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y) + yOffset,
motionEvent->getY(i));
- EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
+ EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
motionEvent->getPressure(i));
- EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
+ EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
motionEvent->getSize(i));
- EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
+ EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
motionEvent->getTouchMajor(i));
- EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
+ EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
motionEvent->getTouchMinor(i));
- EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
+ EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
motionEvent->getToolMajor(i));
- EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
+ EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
motionEvent->getToolMinor(i));
- EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION),
+ EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION),
motionEvent->getOrientation(i));
}
- status = mConsumer->sendFinishedSignal(false);
+ status = mConsumer->sendFinishedSignal(seq, false);
ASSERT_EQ(OK, status)
<< "consumer sendFinishedSignal should return OK";
+ uint32_t finishedSeq = 0;
bool handled = true;
- status = mPublisher->receiveFinishedSignal(&handled);
+ status = mPublisher->receiveFinishedSignal(&finishedSeq, &handled);
ASSERT_EQ(OK, status)
<< "publisher receiveFinishedSignal should return OK";
+ ASSERT_EQ(seq, finishedSeq)
+ << "publisher receiveFinishedSignal should have returned the original sequence number";
ASSERT_FALSE(handled)
<< "publisher receiveFinishedSignal should have set handled to consumer's reply";
-
- status = mPublisher->reset();
- ASSERT_EQ(OK, status)
- << "publisher reset should return OK";
}
TEST_F(InputPublisherAndConsumerTest, PublishKeyEvent_EndToEnd) {
- ASSERT_NO_FATAL_FAILURE(Initialize());
ASSERT_NO_FATAL_FAILURE(PublishAndConsumeKeyEvent());
}
-TEST_F(InputPublisherAndConsumerTest, PublishKeyEvent_WhenNotReset_ReturnsError) {
- status_t status;
- ASSERT_NO_FATAL_FAILURE(Initialize());
-
- status = mPublisher->publishKeyEvent(0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- ASSERT_EQ(OK, status)
- << "publisher publishKeyEvent should return OK first time";
-
- status = mPublisher->publishKeyEvent(0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- ASSERT_EQ(INVALID_OPERATION, status)
- << "publisher publishKeyEvent should return INVALID_OPERATION because "
- "the publisher was not reset";
-}
-
TEST_F(InputPublisherAndConsumerTest, PublishMotionEvent_EndToEnd) {
- ASSERT_NO_FATAL_FAILURE(Initialize());
ASSERT_NO_FATAL_FAILURE(PublishAndConsumeMotionEvent());
}
-TEST_F(InputPublisherAndConsumerTest, PublishMotionEvent_WhenNotReset_ReturnsError) {
- status_t status;
- ASSERT_NO_FATAL_FAILURE(Initialize());
-
- const size_t pointerCount = 1;
- PointerProperties pointerProperties[pointerCount];
- PointerCoords pointerCoords[pointerCount];
- for (size_t i = 0; i < pointerCount; i++) {
- pointerProperties[i].clear();
- pointerCoords[i].clear();
- }
-
- status = mPublisher->publishMotionEvent(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- pointerCount, pointerProperties, pointerCoords);
- ASSERT_EQ(OK, status)
- << "publisher publishMotionEvent should return OK";
-
- status = mPublisher->publishMotionEvent(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- pointerCount, pointerProperties, pointerCoords);
- ASSERT_EQ(INVALID_OPERATION, status)
- << "publisher publishMotionEvent should return INVALID_OPERATION because ";
- "the publisher was not reset";
-}
-
TEST_F(InputPublisherAndConsumerTest, PublishMotionEvent_WhenPointerCountLessThan1_ReturnsError) {
status_t status;
- ASSERT_NO_FATAL_FAILURE(Initialize());
-
const size_t pointerCount = 0;
PointerProperties pointerProperties[pointerCount];
PointerCoords pointerCoords[pointerCount];
- status = mPublisher->publishMotionEvent(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ status = mPublisher->publishMotionEvent(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
pointerCount, pointerProperties, pointerCoords);
ASSERT_EQ(BAD_VALUE, status)
<< "publisher publishMotionEvent should return BAD_VALUE";
@@ -396,8 +262,6 @@ TEST_F(InputPublisherAndConsumerTest, PublishMotionEvent_WhenPointerCountLessTha
TEST_F(InputPublisherAndConsumerTest, PublishMotionEvent_WhenPointerCountGreaterThanMax_ReturnsError) {
status_t status;
- ASSERT_NO_FATAL_FAILURE(Initialize());
-
const size_t pointerCount = MAX_POINTERS + 1;
PointerProperties pointerProperties[pointerCount];
PointerCoords pointerCoords[pointerCount];
@@ -406,14 +270,13 @@ TEST_F(InputPublisherAndConsumerTest, PublishMotionEvent_WhenPointerCountGreater
pointerCoords[i].clear();
}
- status = mPublisher->publishMotionEvent(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ status = mPublisher->publishMotionEvent(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
pointerCount, pointerProperties, pointerCoords);
ASSERT_EQ(BAD_VALUE, status)
<< "publisher publishMotionEvent should return BAD_VALUE";
}
TEST_F(InputPublisherAndConsumerTest, PublishMultipleEvents_EndToEnd) {
- ASSERT_NO_FATAL_FAILURE(Initialize());
ASSERT_NO_FATAL_FAILURE(PublishAndConsumeMotionEvent());
ASSERT_NO_FATAL_FAILURE(PublishAndConsumeKeyEvent());
ASSERT_NO_FATAL_FAILURE(PublishAndConsumeMotionEvent());
@@ -421,111 +284,4 @@ TEST_F(InputPublisherAndConsumerTest, PublishMultipleEvents_EndToEnd) {
ASSERT_NO_FATAL_FAILURE(PublishAndConsumeKeyEvent());
}
-TEST_F(InputPublisherAndConsumerTest, AppendMotionSample_WhenCalledBeforeDispatchSignal_AppendsSamples) {
- status_t status;
- ASSERT_NO_FATAL_FAILURE(Initialize());
- ASSERT_NO_FATAL_FAILURE(PublishAndConsumeMotionEvent(3, 0));
-}
-
-TEST_F(InputPublisherAndConsumerTest, AppendMotionSample_WhenCalledAfterDispatchSignalAndNotConsumed_AppendsSamples) {
- status_t status;
- ASSERT_NO_FATAL_FAILURE(Initialize());
- ASSERT_NO_FATAL_FAILURE(PublishAndConsumeMotionEvent(0, 4));
-}
-
-TEST_F(InputPublisherAndConsumerTest, AppendMotionSample_WhenNoMotionEventPublished_ReturnsError) {
- status_t status;
- ASSERT_NO_FATAL_FAILURE(Initialize());
-
- PointerCoords pointerCoords[1];
- status = mPublisher->appendMotionSample(0, pointerCoords);
- ASSERT_EQ(INVALID_OPERATION, status)
- << "publisher appendMotionSample should return INVALID_OPERATION";
-}
-
-TEST_F(InputPublisherAndConsumerTest, AppendMotionSample_WhenPublishedMotionEventIsNotAMove_ReturnsError) {
- status_t status;
- ASSERT_NO_FATAL_FAILURE(Initialize());
-
- const size_t pointerCount = MAX_POINTERS;
- PointerProperties pointerProperties[pointerCount];
- PointerCoords pointerCoords[pointerCount];
- for (size_t i = 0; i < pointerCount; i++) {
- pointerProperties[i].clear();
- pointerCoords[i].clear();
- }
-
- status = mPublisher->publishMotionEvent(0, 0, AMOTION_EVENT_ACTION_DOWN,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, pointerCount, pointerProperties, pointerCoords);
- ASSERT_EQ(OK, status);
-
- status = mPublisher->appendMotionSample(0, pointerCoords);
- ASSERT_EQ(INVALID_OPERATION, status)
- << "publisher appendMotionSample should return INVALID_OPERATION";
-}
-
-TEST_F(InputPublisherAndConsumerTest, AppendMotionSample_WhenAlreadyConsumed_ReturnsError) {
- status_t status;
- ASSERT_NO_FATAL_FAILURE(Initialize());
-
- const size_t pointerCount = MAX_POINTERS;
- PointerProperties pointerProperties[pointerCount];
- PointerCoords pointerCoords[pointerCount];
- for (size_t i = 0; i < pointerCount; i++) {
- pointerProperties[i].clear();
- pointerCoords[i].clear();
- }
-
- status = mPublisher->publishMotionEvent(0, 0, AMOTION_EVENT_ACTION_MOVE,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, pointerCount, pointerProperties, pointerCoords);
- ASSERT_EQ(OK, status);
-
- status = mPublisher->sendDispatchSignal();
- ASSERT_EQ(OK, status);
-
- status = mConsumer->receiveDispatchSignal();
- ASSERT_EQ(OK, status);
-
- InputEvent* event;
- status = mConsumer->consume(& mEventFactory, & event);
- ASSERT_EQ(OK, status);
-
- status = mPublisher->appendMotionSample(0, pointerCoords);
- ASSERT_EQ(status_t(FAILED_TRANSACTION), status)
- << "publisher appendMotionSample should return FAILED_TRANSACTION";
-}
-
-TEST_F(InputPublisherAndConsumerTest, AppendMotionSample_WhenBufferFull_ReturnsError) {
- status_t status;
- ASSERT_NO_FATAL_FAILURE(Initialize());
-
- const size_t pointerCount = MAX_POINTERS;
- PointerProperties pointerProperties[pointerCount];
- PointerCoords pointerCoords[pointerCount];
- for (size_t i = 0; i < pointerCount; i++) {
- pointerProperties[i].clear();
- pointerCoords[i].clear();
- }
-
- status = mPublisher->publishMotionEvent(0, 0, AMOTION_EVENT_ACTION_MOVE,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, pointerCount, pointerProperties, pointerCoords);
- ASSERT_EQ(OK, status);
-
- for (int count = 1;; count++) {
- ASSERT_LT(count, 100000) << "should eventually reach OOM";
-
- status = mPublisher->appendMotionSample(0, pointerCoords);
- if (status != OK) {
- ASSERT_GT(count, 12) << "should be able to add at least a dozen samples";
- ASSERT_EQ(NO_MEMORY, status)
- << "publisher appendMotionSample should return NO_MEMORY when buffer is full";
- break;
- }
- }
-
- status = mPublisher->appendMotionSample(0, pointerCoords);
- ASSERT_EQ(NO_MEMORY, status)
- << "publisher appendMotionSample should return NO_MEMORY persistently until reset";
-}
-
} // namespace android
diff --git a/libs/utils/Android.mk b/libs/utils/Android.mk
index 544ab744e3..24cf5048fa 100644
--- a/libs/utils/Android.mk
+++ b/libs/utils/Android.mk
@@ -98,7 +98,8 @@ endif
LOCAL_C_INCLUDES += \
external/zlib \
- external/icu4c/common
+ external/icu4c/common \
+ bionic/libc/private
LOCAL_LDLIBS += -lpthread
@@ -114,7 +115,10 @@ include $(BUILD_SHARED_LIBRARY)
ifeq ($(TARGET_OS),linux)
include $(CLEAR_VARS)
-LOCAL_C_INCLUDES += external/zlib external/icu4c/common
+LOCAL_C_INCLUDES += \
+ external/zlib \
+ external/icu4c/common \
+ bionic/libc/private
LOCAL_LDLIBS := -lrt -ldl -lpthread
LOCAL_MODULE := libutils
LOCAL_SRC_FILES := $(commonSources) BackupData.cpp BackupHelpers.cpp
diff --git a/libs/utils/Threads.cpp b/libs/utils/Threads.cpp
index e343c62352..ab207f5655 100644
--- a/libs/utils/Threads.cpp
+++ b/libs/utils/Threads.cpp
@@ -34,6 +34,9 @@
# include <pthread.h>
# include <sched.h>
# include <sys/resource.h>
+#ifdef HAVE_ANDROID_OS
+# include <bionic_pthread.h>
+#endif
#elif defined(HAVE_WIN32_THREADS)
# include <windows.h>
# include <stdint.h>
@@ -86,7 +89,7 @@ struct thread_data_t {
char * threadName;
// we use this trampoline when we need to set the priority with
- // nice/setpriority.
+ // nice/setpriority, and name with prctl.
static int trampoline(const thread_data_t* t) {
thread_func_t f = t->entryFunction;
void* u = t->userData;
@@ -141,8 +144,13 @@ int androidCreateRawThreadEtc(android_thread_func_t entryFunction,
#ifdef HAVE_ANDROID_OS /* valgrind is rejecting RT-priority create reqs */
if (threadPriority != PRIORITY_DEFAULT || threadName != NULL) {
- // We could avoid the trampoline if there was a way to get to the
- // android_thread_id_t (pid) from pthread_t
+ // Now that the pthread_t has a method to find the associated
+ // android_thread_id_t (pid) from pthread_t, it would be possible to avoid
+ // this trampoline in some cases as the parent could set the properties
+ // for the child. However, there would be a race condition because the
+ // child becomes ready immediately, and it doesn't work for the name.
+ // prctl(PR_SET_NAME) only works for self; prctl(PR_SET_THREAD_NAME) was
+ // proposed but not yet accepted.
thread_data_t* t = new thread_data_t;
t->priority = threadPriority;
t->threadName = threadName ? strdup(threadName) : NULL;
@@ -178,6 +186,13 @@ int androidCreateRawThreadEtc(android_thread_func_t entryFunction,
return 1;
}
+#ifdef HAVE_ANDROID_OS
+static pthread_t android_thread_id_t_to_pthread(android_thread_id_t thread)
+{
+ return (pthread_t) thread;
+}
+#endif
+
android_thread_id_t androidGetThreadId()
{
return (android_thread_id_t)pthread_self();
@@ -909,6 +924,23 @@ status_t Thread::join()
return mStatus;
}
+#ifdef HAVE_ANDROID_OS
+pid_t Thread::getTid() const
+{
+ // mTid is not defined until the child initializes it, and the caller may need it earlier
+ Mutex::Autolock _l(mLock);
+ pid_t tid;
+ if (mRunning) {
+ pthread_t pthread = android_thread_id_t_to_pthread(mThread);
+ tid = __pthread_gettid(pthread);
+ } else {
+ ALOGW("Thread (this=%p): getTid() is undefined before run()", this);
+ tid = -1;
+ }
+ return tid;
+}
+#endif
+
bool Thread::exitPending() const
{
Mutex::Autolock _l(mLock);
diff --git a/opengl/libs/EGL/Loader.cpp b/opengl/libs/EGL/Loader.cpp
index 06be2ef114..0b1016c23f 100644
--- a/opengl/libs/EGL/Loader.cpp
+++ b/opengl/libs/EGL/Loader.cpp
@@ -118,12 +118,6 @@ status_t Loader::driver_t::set(void* hnd, int32_t api)
// ----------------------------------------------------------------------------
-Loader::entry_t::entry_t(int dpy, int impl, const char* tag)
- : dpy(dpy), impl(impl), tag(tag) {
-}
-
-// ----------------------------------------------------------------------------
-
Loader::Loader()
{
char line[256];
@@ -131,8 +125,9 @@ Loader::Loader()
/* Special case for GLES emulation */
if (checkGlesEmulationStatus() == 0) {
- ALOGD("Emulator without GPU support detected. Fallback to software renderer.");
- gConfig.add( entry_t(0, 0, "android") );
+ ALOGD("Emulator without GPU support detected. "
+ "Fallback to software renderer.");
+ mDriverTag.setTo("android");
return;
}
@@ -141,14 +136,16 @@ Loader::Loader()
if (cfg == NULL) {
// default config
ALOGD("egl.cfg not found, using default config");
- gConfig.add( entry_t(0, 0, "android") );
+ mDriverTag.setTo("android");
} else {
while (fgets(line, 256, cfg)) {
- int dpy;
- int impl;
+ int dpy, impl;
if (sscanf(line, "%u %u %s", &dpy, &impl, tag) == 3) {
//ALOGD(">>> %u %u %s", dpy, impl, tag);
- gConfig.add( entry_t(dpy, impl, tag) );
+ // We only load the h/w accelerated implementation
+ if (tag != String8("android")) {
+ mDriverTag = tag;
+ }
}
}
fclose(cfg);
@@ -160,30 +157,12 @@ Loader::~Loader()
GLTrace_stop();
}
-const char* Loader::getTag(int dpy, int impl)
+void* Loader::open(egl_connection_t* cnx)
{
- const Vector<entry_t>& cfgs(gConfig);
- const size_t c = cfgs.size();
- for (size_t i=0 ; i<c ; i++) {
- if (dpy == cfgs[i].dpy)
- if (impl == cfgs[i].impl)
- return cfgs[i].tag.string();
- }
- return 0;
-}
-
-void* Loader::open(EGLNativeDisplayType display, int impl, egl_connection_t* cnx)
-{
- /*
- * TODO: if we don't find display/0, then use 0/0
- * (0/0 should always work)
- */
-
void* dso;
- int index = int(display);
driver_t* hnd = 0;
- char const* tag = getTag(index, impl);
+ char const* tag = mDriverTag.string();
if (tag) {
dso = load_driver("GLES", tag, cnx, EGL | GLESv1_CM | GLESv2);
if (dso) {
@@ -193,16 +172,14 @@ void* Loader::open(EGLNativeDisplayType display, int impl, egl_connection_t* cnx
dso = load_driver("EGL", tag, cnx, EGL);
if (dso) {
hnd = new driver_t(dso);
-
// TODO: make this more automated
hnd->set( load_driver("GLESv1_CM", tag, cnx, GLESv1_CM), GLESv1_CM );
-
- hnd->set( load_driver("GLESv2", tag, cnx, GLESv2), GLESv2 );
+ hnd->set( load_driver("GLESv2", tag, cnx, GLESv2), GLESv2 );
}
}
}
- LOG_FATAL_IF(!index && !impl && !hnd,
+ LOG_FATAL_IF(!index && !hnd,
"couldn't find the default OpenGL ES implementation "
"for default display");
@@ -221,7 +198,7 @@ void Loader::init_api(void* dso,
__eglMustCastToProperFunctionPointerType* curr,
getProcAddressType getProcAddress)
{
- const size_t SIZE = 256;
+ const ssize_t SIZE = 256;
char scrap[SIZE];
while (*api) {
char const * name = *api;
@@ -326,14 +303,14 @@ void *Loader::load_driver(const char* kind, const char *tag,
if (mask & GLESv1_CM) {
init_api(dso, gl_names,
(__eglMustCastToProperFunctionPointerType*)
- &cnx->hooks[GLESv1_INDEX]->gl,
+ &cnx->hooks[egl_connection_t::GLESv1_INDEX]->gl,
getProcAddress);
}
if (mask & GLESv2) {
init_api(dso, gl_names,
(__eglMustCastToProperFunctionPointerType*)
- &cnx->hooks[GLESv2_INDEX]->gl,
+ &cnx->hooks[egl_connection_t::GLESv2_INDEX]->gl,
getProcAddress);
}
diff --git a/opengl/libs/EGL/Loader.h b/opengl/libs/EGL/Loader.h
index 580d6e4c39..30773cb6db 100644
--- a/opengl/libs/EGL/Loader.h
+++ b/opengl/libs/EGL/Loader.h
@@ -24,7 +24,6 @@
#include <utils/Errors.h>
#include <utils/Singleton.h>
#include <utils/String8.h>
-#include <utils/Vector.h>
#include <EGL/egl.h>
@@ -53,23 +52,13 @@ class Loader : public Singleton<Loader>
void* dso[3];
};
- struct entry_t {
- entry_t() { }
- entry_t(int dpy, int impl, const char* tag);
- int dpy;
- int impl;
- String8 tag;
- };
-
- Vector<entry_t> gConfig;
+ String8 mDriverTag;
getProcAddressType getProcAddress;
- const char* getTag(int dpy, int impl);
-
public:
~Loader();
- void* open(EGLNativeDisplayType display, int impl, egl_connection_t* cnx);
+ void* open(egl_connection_t* cnx);
status_t close(void* driver);
private:
diff --git a/opengl/libs/EGL/egl.cpp b/opengl/libs/EGL/egl.cpp
index 83933e5252..4a56dcffde 100644
--- a/opengl/libs/EGL/egl.cpp
+++ b/opengl/libs/EGL/egl.cpp
@@ -48,8 +48,8 @@
namespace android {
// ----------------------------------------------------------------------------
-egl_connection_t gEGLImpl[IMPL_NUM_IMPLEMENTATIONS];
-gl_hooks_t gHooks[2][IMPL_NUM_IMPLEMENTATIONS];
+egl_connection_t gEGLImpl;
+gl_hooks_t gHooks[2];
gl_hooks_t gHooksNoContext;
pthread_key_t gGLWrapperKey = -1;
@@ -187,16 +187,13 @@ egl_display_t* validate_display(EGLDisplay dpy) {
return dp;
}
-egl_connection_t* validate_display_config(EGLDisplay dpy, EGLConfig config,
+egl_connection_t* validate_display_config(EGLDisplay dpy, EGLConfig,
egl_display_t const*& dp) {
dp = validate_display(dpy);
if (!dp)
return (egl_connection_t*) NULL;
- if (intptr_t(config) >= dp->numTotalConfigs) {
- return setError(EGL_BAD_CONFIG, (egl_connection_t*)NULL);
- }
- egl_connection_t* const cnx = &gEGLImpl[dp->configs[intptr_t(config)].impl];
+ egl_connection_t* const cnx = &gEGLImpl;
if (cnx->dso == 0) {
return setError(EGL_BAD_CONFIG, (egl_connection_t*)NULL);
}
@@ -228,7 +225,7 @@ EGLImageKHR egl_get_image_for_current_context(EGLImageKHR image)
// EGL.
egl_image_t const * const i = get_image(image);
- return i->images[c->impl];
+ return i->image;
}
// ----------------------------------------------------------------------------
@@ -266,34 +263,17 @@ static EGLBoolean egl_init_drivers_locked() {
// get our driver loader
Loader& loader(Loader::getInstance());
- // dynamically load all our EGL implementations
- egl_connection_t* cnx;
-
- cnx = &gEGLImpl[IMPL_SOFTWARE];
- if (cnx->dso == 0) {
- cnx->hooks[GLESv1_INDEX] = &gHooks[GLESv1_INDEX][IMPL_SOFTWARE];
- cnx->hooks[GLESv2_INDEX] = &gHooks[GLESv2_INDEX][IMPL_SOFTWARE];
- cnx->dso = loader.open(EGL_DEFAULT_DISPLAY, 0, cnx);
- }
-
- cnx = &gEGLImpl[IMPL_HARDWARE];
+ // dynamically load our EGL implementation
+ egl_connection_t* cnx = &gEGLImpl;
if (cnx->dso == 0) {
- char value[PROPERTY_VALUE_MAX];
- property_get("debug.egl.hw", value, "1");
- if (atoi(value) != 0) {
- cnx->hooks[GLESv1_INDEX] = &gHooks[GLESv1_INDEX][IMPL_HARDWARE];
- cnx->hooks[GLESv2_INDEX] = &gHooks[GLESv2_INDEX][IMPL_HARDWARE];
- cnx->dso = loader.open(EGL_DEFAULT_DISPLAY, 1, cnx);
- } else {
- ALOGD("3D hardware acceleration is disabled");
- }
- }
-
- if (!gEGLImpl[IMPL_SOFTWARE].dso && !gEGLImpl[IMPL_HARDWARE].dso) {
- return EGL_FALSE;
+ cnx->hooks[egl_connection_t::GLESv1_INDEX] =
+ &gHooks[egl_connection_t::GLESv1_INDEX];
+ cnx->hooks[egl_connection_t::GLESv2_INDEX] =
+ &gHooks[egl_connection_t::GLESv2_INDEX];
+ cnx->dso = loader.open(cnx);
}
- return EGL_TRUE;
+ return cnx->dso ? EGL_TRUE : EGL_FALSE;
}
static pthread_mutex_t sInitDriverMutex = PTHREAD_MUTEX_INITIALIZER;
diff --git a/opengl/libs/EGL/eglApi.cpp b/opengl/libs/EGL/eglApi.cpp
index 73aab26cc7..bb2783dc26 100644
--- a/opengl/libs/EGL/eglApi.cpp
+++ b/opengl/libs/EGL/eglApi.cpp
@@ -44,6 +44,7 @@
#include "egl_impl.h"
#include "egl_object.h"
#include "egl_tls.h"
+#include "egldefs.h"
using namespace android;
@@ -88,24 +89,6 @@ static void(*findProcAddress(const char* name,
// ----------------------------------------------------------------------------
-template<typename T>
-static __attribute__((noinline))
-int binarySearch(T const sortedArray[], int first, int last, T key) {
- while (first <= last) {
- int mid = (first + last) / 2;
- if (sortedArray[mid] < key) {
- first = mid + 1;
- } else if (key < sortedArray[mid]) {
- last = mid - 1;
- } else {
- return mid;
- }
- }
- return -1;
-}
-
-// ----------------------------------------------------------------------------
-
namespace android {
extern void setGLHooksThreadSpecific(gl_hooks_t const *value);
extern EGLBoolean egl_init_drivers();
@@ -183,21 +166,20 @@ EGLBoolean eglGetConfigs( EGLDisplay dpy,
egl_display_t const * const dp = validate_display(dpy);
if (!dp) return EGL_FALSE;
- GLint numConfigs = dp->numTotalConfigs;
- if (!configs) {
- *num_config = numConfigs;
- return EGL_TRUE;
+ if (num_config==0) {
+ return setError(EGL_BAD_PARAMETER, EGL_FALSE);
}
- GLint n = 0;
- for (intptr_t i=0 ; i<dp->numTotalConfigs && config_size ; i++) {
- *configs++ = EGLConfig(i);
- config_size--;
- n++;
+ EGLBoolean res = EGL_FALSE;
+ *num_config = 0;
+
+ egl_connection_t* const cnx = &gEGLImpl;
+ if (cnx->dso) {
+ res = cnx->egl.eglGetConfigs(
+ dp->disp.dpy, configs, config_size, num_config);
}
-
- *num_config = n;
- return EGL_TRUE;
+
+ return res;
}
EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list,
@@ -213,105 +195,13 @@ EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list,
return setError(EGL_BAD_PARAMETER, EGL_FALSE);
}
- EGLint n;
EGLBoolean res = EGL_FALSE;
*num_config = 0;
-
- // It is unfortunate, but we need to remap the EGL_CONFIG_IDs,
- // to do this, we have to go through the attrib_list array once
- // to figure out both its size and if it contains an EGL_CONFIG_ID
- // key. If so, the full array is copied and patched.
- // NOTE: we assume that there can be only one occurrence
- // of EGL_CONFIG_ID.
-
- EGLint patch_index = -1;
- GLint attr;
- size_t size = 0;
- if (attrib_list) {
- while ((attr=attrib_list[size]) != EGL_NONE) {
- if (attr == EGL_CONFIG_ID)
- patch_index = size;
- size += 2;
- }
- }
- if (patch_index >= 0) {
- size += 2; // we need copy the sentinel as well
- EGLint* new_list = (EGLint*)malloc(size*sizeof(EGLint));
- if (new_list == 0)
- return setError(EGL_BAD_ALLOC, EGL_FALSE);
- memcpy(new_list, attrib_list, size*sizeof(EGLint));
-
- // patch the requested EGL_CONFIG_ID
- bool found = false;
- EGLConfig ourConfig(0);
- EGLint& configId(new_list[patch_index+1]);
- for (intptr_t i=0 ; i<dp->numTotalConfigs ; i++) {
- if (dp->configs[i].configId == configId) {
- ourConfig = EGLConfig(i);
- configId = dp->configs[i].implConfigId;
- found = true;
- break;
- }
- }
-
- egl_connection_t* const cnx = &gEGLImpl[dp->configs[intptr_t(ourConfig)].impl];
- if (found && cnx->dso) {
- // and switch to the new list
- attrib_list = const_cast<const EGLint *>(new_list);
-
- // At this point, the only configuration that can match is
- // dp->configs[i][index], however, we don't know if it would be
- // rejected because of the other attributes, so we do have to call
- // cnx->egl.eglChooseConfig() -- but we don't have to loop
- // through all the EGLimpl[].
- // We also know we can only get a single config back, and we know
- // which one.
-
- res = cnx->egl.eglChooseConfig(
- dp->disp[ dp->configs[intptr_t(ourConfig)].impl ].dpy,
- attrib_list, configs, config_size, &n);
- if (res && n>0) {
- // n has to be 0 or 1, by construction, and we already know
- // which config it will return (since there can be only one).
- if (configs) {
- configs[0] = ourConfig;
- }
- *num_config = 1;
- }
- }
-
- free(const_cast<EGLint *>(attrib_list));
- return res;
- }
-
-
- for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
- egl_connection_t* const cnx = &gEGLImpl[i];
- if (cnx->dso) {
- if (cnx->egl.eglChooseConfig(
- dp->disp[i].dpy, attrib_list, configs, config_size, &n)) {
- if (configs) {
- // now we need to convert these client EGLConfig to our
- // internal EGLConfig format.
- // This is done in O(n Log(n)) time.
- for (int j=0 ; j<n ; j++) {
- egl_config_t key(i, configs[j]);
- intptr_t index = binarySearch<egl_config_t>(
- dp->configs, 0, dp->numTotalConfigs, key);
- if (index >= 0) {
- configs[j] = EGLConfig(index);
- } else {
- return setError(EGL_BAD_CONFIG, EGL_FALSE);
- }
- }
- configs += n;
- config_size -= n;
- }
- *num_config += n;
- res = EGL_TRUE;
- }
- }
+ egl_connection_t* const cnx = &gEGLImpl;
+ if (cnx->dso) {
+ res = cnx->egl.eglChooseConfig(
+ dp->disp.dpy, attrib_list, configs, config_size, num_config);
}
return res;
}
@@ -325,13 +215,8 @@ EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config,
egl_connection_t* cnx = validate_display_config(dpy, config, dp);
if (!cnx) return EGL_FALSE;
- if (attribute == EGL_CONFIG_ID) {
- *value = dp->configs[intptr_t(config)].configId;
- return EGL_TRUE;
- }
return cnx->egl.eglGetConfigAttrib(
- dp->disp[ dp->configs[intptr_t(config)].impl ].dpy,
- dp->configs[intptr_t(config)].config, attribute, value);
+ dp->disp.dpy, config, attribute, value);
}
// ----------------------------------------------------------------------------
@@ -347,8 +232,7 @@ EGLSurface eglCreateWindowSurface( EGLDisplay dpy, EGLConfig config,
egl_display_t const* dp = 0;
egl_connection_t* cnx = validate_display_config(dpy, config, dp);
if (cnx) {
- EGLDisplay iDpy = dp->disp[ dp->configs[intptr_t(config)].impl ].dpy;
- EGLConfig iConfig = dp->configs[intptr_t(config)].config;
+ EGLDisplay iDpy = dp->disp.dpy;
EGLint format;
if (native_window_api_connect(window, NATIVE_WINDOW_API_EGL) != OK) {
@@ -359,7 +243,7 @@ EGLSurface eglCreateWindowSurface( EGLDisplay dpy, EGLConfig config,
// set the native window's buffers format to match this config
if (cnx->egl.eglGetConfigAttrib(iDpy,
- iConfig, EGL_NATIVE_VISUAL_ID, &format)) {
+ config, EGL_NATIVE_VISUAL_ID, &format)) {
if (format != 0) {
int err = native_window_set_buffers_format(window, format);
if (err != 0) {
@@ -377,10 +261,9 @@ EGLSurface eglCreateWindowSurface( EGLDisplay dpy, EGLConfig config,
anw->setSwapInterval(anw, 1);
EGLSurface surface = cnx->egl.eglCreateWindowSurface(
- iDpy, iConfig, window, attrib_list);
+ iDpy, config, window, attrib_list);
if (surface != EGL_NO_SURFACE) {
- egl_surface_t* s = new egl_surface_t(dpy, config, window, surface,
- dp->configs[intptr_t(config)].impl, cnx);
+ egl_surface_t* s = new egl_surface_t(dpy, config, window, surface, cnx);
return s;
}
@@ -401,11 +284,9 @@ EGLSurface eglCreatePixmapSurface( EGLDisplay dpy, EGLConfig config,
egl_connection_t* cnx = validate_display_config(dpy, config, dp);
if (cnx) {
EGLSurface surface = cnx->egl.eglCreatePixmapSurface(
- dp->disp[ dp->configs[intptr_t(config)].impl ].dpy,
- dp->configs[intptr_t(config)].config, pixmap, attrib_list);
+ dp->disp.dpy, config, pixmap, attrib_list);
if (surface != EGL_NO_SURFACE) {
- egl_surface_t* s = new egl_surface_t(dpy, config, NULL, surface,
- dp->configs[intptr_t(config)].impl, cnx);
+ egl_surface_t* s = new egl_surface_t(dpy, config, NULL, surface, cnx);
return s;
}
}
@@ -421,11 +302,9 @@ EGLSurface eglCreatePbufferSurface( EGLDisplay dpy, EGLConfig config,
egl_connection_t* cnx = validate_display_config(dpy, config, dp);
if (cnx) {
EGLSurface surface = cnx->egl.eglCreatePbufferSurface(
- dp->disp[ dp->configs[intptr_t(config)].impl ].dpy,
- dp->configs[intptr_t(config)].config, attrib_list);
+ dp->disp.dpy, config, attrib_list);
if (surface != EGL_NO_SURFACE) {
- egl_surface_t* s = new egl_surface_t(dpy, config, NULL, surface,
- dp->configs[intptr_t(config)].impl, cnx);
+ egl_surface_t* s = new egl_surface_t(dpy, config, NULL, surface, cnx);
return s;
}
}
@@ -444,8 +323,7 @@ EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
return setError(EGL_BAD_SURFACE, EGL_FALSE);
egl_surface_t * const s = get_surface(surface);
- EGLBoolean result = s->cnx->egl.eglDestroySurface(
- dp->disp[s->impl].dpy, s->surface);
+ EGLBoolean result = s->cnx->egl.eglDestroySurface(dp->disp.dpy, s->surface);
if (result == EGL_TRUE) {
_s.terminate();
}
@@ -465,16 +343,8 @@ EGLBoolean eglQuerySurface( EGLDisplay dpy, EGLSurface surface,
return setError(EGL_BAD_SURFACE, EGL_FALSE);
egl_surface_t const * const s = get_surface(surface);
- EGLBoolean result(EGL_TRUE);
- if (attribute == EGL_CONFIG_ID) {
- // We need to remap EGL_CONFIG_IDs
- *value = dp->configs[intptr_t(s->config)].configId;
- } else {
- result = s->cnx->egl.eglQuerySurface(
- dp->disp[s->impl].dpy, s->surface, attribute, value);
- }
-
- return result;
+ return s->cnx->egl.eglQuerySurface(
+ dp->disp.dpy, s->surface, attribute, value);
}
void EGLAPI eglBeginFrame(EGLDisplay dpy, EGLSurface surface) {
@@ -514,9 +384,7 @@ EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config,
share_list = c->context;
}
EGLContext context = cnx->egl.eglCreateContext(
- dp->disp[ dp->configs[intptr_t(config)].impl ].dpy,
- dp->configs[intptr_t(config)].config,
- share_list, attrib_list);
+ dp->disp.dpy, config, share_list, attrib_list);
if (context != EGL_NO_CONTEXT) {
// figure out if it's a GLESv1 or GLESv2
int version = 0;
@@ -526,15 +394,14 @@ EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config,
GLint value = *attrib_list++;
if (attr == EGL_CONTEXT_CLIENT_VERSION) {
if (value == 1) {
- version = GLESv1_INDEX;
+ version = egl_connection_t::GLESv1_INDEX;
} else if (value == 2) {
- version = GLESv2_INDEX;
+ version = egl_connection_t::GLESv2_INDEX;
}
}
};
}
- egl_context_t* c = new egl_context_t(dpy, context, config,
- dp->configs[intptr_t(config)].impl, cnx, version);
+ egl_context_t* c = new egl_context_t(dpy, context, config, cnx, version);
#if EGL_TRACE
if (gEGLDebugLevel > 0)
GLTrace_eglCreateContext(version, c);
@@ -558,8 +425,7 @@ EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
return setError(EGL_BAD_CONTEXT, EGL_FALSE);
egl_context_t * const c = get_context(ctx);
- EGLBoolean result = c->cnx->egl.eglDestroyContext(
- dp->disp[c->impl].dpy, c->context);
+ EGLBoolean result = c->cnx->egl.eglDestroyContext(dp->disp.dpy, c->context);
if (result == EGL_TRUE) {
_c.terminate();
}
@@ -625,20 +491,12 @@ EGLBoolean eglMakeCurrent( EGLDisplay dpy, EGLSurface draw,
// retrieve the underlying implementation's draw EGLSurface
if (draw != EGL_NO_SURFACE) {
d = get_surface(draw);
- // make sure the EGLContext and EGLSurface passed in are for
- // the same driver
- if (c && d->impl != c->impl)
- return setError(EGL_BAD_MATCH, EGL_FALSE);
impl_draw = d->surface;
}
// retrieve the underlying implementation's read EGLSurface
if (read != EGL_NO_SURFACE) {
r = get_surface(read);
- // make sure the EGLContext and EGLSurface passed in are for
- // the same driver
- if (c && r->impl != c->impl)
- return setError(EGL_BAD_MATCH, EGL_FALSE);
impl_read = r->surface;
}
@@ -682,17 +540,9 @@ EGLBoolean eglQueryContext( EGLDisplay dpy, EGLContext ctx,
if (!_c.get()) return setError(EGL_BAD_CONTEXT, EGL_FALSE);
egl_context_t * const c = get_context(ctx);
+ return c->cnx->egl.eglQueryContext(
+ dp->disp.dpy, c->context, attribute, value);
- EGLBoolean result(EGL_TRUE);
- if (attribute == EGL_CONFIG_ID) {
- *value = dp->configs[intptr_t(c->config)].configId;
- } else {
- // We need to remap EGL_CONFIG_IDs
- result = c->cnx->egl.eglQueryContext(
- dp->disp[c->impl].dpy, c->context, attribute, value);
- }
-
- return result;
}
EGLContext eglGetCurrentContext(void)
@@ -744,64 +594,37 @@ EGLDisplay eglGetCurrentDisplay(void)
EGLBoolean eglWaitGL(void)
{
- // could be called before eglInitialize(), but we wouldn't have a context
- // then, and this function would return GL_TRUE, which isn't wrong.
-
clearError();
- EGLBoolean res = EGL_TRUE;
- EGLContext ctx = getContext();
- if (ctx) {
- egl_context_t const * const c = get_context(ctx);
- if (!c) return setError(EGL_BAD_CONTEXT, EGL_FALSE);
- if (uint32_t(c->impl)>=2)
- return setError(EGL_BAD_CONTEXT, EGL_FALSE);
- egl_connection_t* const cnx = &gEGLImpl[c->impl];
- if (!cnx->dso)
- return setError(EGL_BAD_CONTEXT, EGL_FALSE);
- res = cnx->egl.eglWaitGL();
- }
- return res;
+ egl_connection_t* const cnx = &gEGLImpl;
+ if (!cnx->dso)
+ return setError(EGL_BAD_CONTEXT, EGL_FALSE);
+
+ return cnx->egl.eglWaitGL();
}
EGLBoolean eglWaitNative(EGLint engine)
{
- // could be called before eglInitialize(), but we wouldn't have a context
- // then, and this function would return GL_TRUE, which isn't wrong.
-
clearError();
- EGLBoolean res = EGL_TRUE;
- EGLContext ctx = getContext();
- if (ctx) {
- egl_context_t const * const c = get_context(ctx);
- if (!c) return setError(EGL_BAD_CONTEXT, EGL_FALSE);
- if (uint32_t(c->impl)>=2)
- return setError(EGL_BAD_CONTEXT, EGL_FALSE);
- egl_connection_t* const cnx = &gEGLImpl[c->impl];
- if (!cnx->dso)
- return setError(EGL_BAD_CONTEXT, EGL_FALSE);
- res = cnx->egl.eglWaitNative(engine);
- }
- return res;
+ egl_connection_t* const cnx = &gEGLImpl;
+ if (!cnx->dso)
+ return setError(EGL_BAD_CONTEXT, EGL_FALSE);
+
+ return cnx->egl.eglWaitNative(engine);
}
EGLint eglGetError(void)
{
- EGLint result = EGL_SUCCESS;
- EGLint err;
- for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
- err = EGL_SUCCESS;
- egl_connection_t* const cnx = &gEGLImpl[i];
- if (cnx->dso)
- err = cnx->egl.eglGetError();
- if (err!=EGL_SUCCESS && result==EGL_SUCCESS)
- result = err;
+ EGLint err = EGL_SUCCESS;
+ egl_connection_t* const cnx = &gEGLImpl;
+ if (cnx->dso) {
+ err = cnx->egl.eglGetError();
}
- err = egl_tls_t::getError();
- if (result == EGL_SUCCESS)
- result = err;
- return result;
+ if (err == EGL_SUCCESS) {
+ err = egl_tls_t::getError();
+ }
+ return err;
}
// Note: Similar implementations of these functions also exist in
@@ -885,20 +708,20 @@ __eglMustCastToProperFunctionPointerType eglGetProcAddress(const char *procname)
if (!addr && (slot < MAX_NUMBER_OF_GL_EXTENSIONS)) {
bool found = false;
- for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
- egl_connection_t* const cnx = &gEGLImpl[i];
- if (cnx->dso && cnx->egl.eglGetProcAddress) {
- found = true;
- // Extensions are independent of the bound context
- cnx->hooks[GLESv1_INDEX]->ext.extensions[slot] =
- cnx->hooks[GLESv2_INDEX]->ext.extensions[slot] =
+
+ egl_connection_t* const cnx = &gEGLImpl;
+ if (cnx->dso && cnx->egl.eglGetProcAddress) {
+ found = true;
+ // Extensions are independent of the bound context
+ cnx->hooks[egl_connection_t::GLESv1_INDEX]->ext.extensions[slot] =
+ cnx->hooks[egl_connection_t::GLESv2_INDEX]->ext.extensions[slot] =
#if EGL_TRACE
- debugHooks->ext.extensions[slot] =
- gHooksTrace.ext.extensions[slot] =
+ debugHooks->ext.extensions[slot] =
+ gHooksTrace.ext.extensions[slot] =
#endif
- cnx->egl.eglGetProcAddress(procname);
- }
+ cnx->egl.eglGetProcAddress(procname);
}
+
if (found) {
addr = gExtensionForwarders[slot];
@@ -937,7 +760,7 @@ EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw)
#endif
egl_surface_t const * const s = get_surface(draw);
- return s->cnx->egl.eglSwapBuffers(dp->disp[s->impl].dpy, s->surface);
+ return s->cnx->egl.eglSwapBuffers(dp->disp.dpy, s->surface);
}
EGLBoolean eglCopyBuffers( EGLDisplay dpy, EGLSurface surface,
@@ -953,8 +776,7 @@ EGLBoolean eglCopyBuffers( EGLDisplay dpy, EGLSurface surface,
return setError(EGL_BAD_SURFACE, EGL_FALSE);
egl_surface_t const * const s = get_surface(surface);
- return s->cnx->egl.eglCopyBuffers(
- dp->disp[s->impl].dpy, s->surface, target);
+ return s->cnx->egl.eglCopyBuffers(dp->disp.dpy, s->surface, target);
}
const char* eglQueryString(EGLDisplay dpy, EGLint name)
@@ -973,12 +795,8 @@ const char* eglQueryString(EGLDisplay dpy, EGLint name)
return dp->getExtensionString();
case EGL_CLIENT_APIS:
return dp->getClientApiString();
- case EGL_VERSION_HW_ANDROID: {
- if (gEGLImpl[IMPL_HARDWARE].dso) {
- return dp->disp[IMPL_HARDWARE].queryString.version;
- }
- return dp->disp[IMPL_SOFTWARE].queryString.version;
- }
+ case EGL_VERSION_HW_ANDROID:
+ return dp->disp.queryString.version;
}
return setError(EGL_BAD_PARAMETER, (const char *)0);
}
@@ -1003,7 +821,7 @@ EGLBoolean eglSurfaceAttrib(
egl_surface_t const * const s = get_surface(surface);
if (s->cnx->egl.eglSurfaceAttrib) {
return s->cnx->egl.eglSurfaceAttrib(
- dp->disp[s->impl].dpy, s->surface, attribute, value);
+ dp->disp.dpy, s->surface, attribute, value);
}
return setError(EGL_BAD_SURFACE, EGL_FALSE);
}
@@ -1023,7 +841,7 @@ EGLBoolean eglBindTexImage(
egl_surface_t const * const s = get_surface(surface);
if (s->cnx->egl.eglBindTexImage) {
return s->cnx->egl.eglBindTexImage(
- dp->disp[s->impl].dpy, s->surface, buffer);
+ dp->disp.dpy, s->surface, buffer);
}
return setError(EGL_BAD_SURFACE, EGL_FALSE);
}
@@ -1043,7 +861,7 @@ EGLBoolean eglReleaseTexImage(
egl_surface_t const * const s = get_surface(surface);
if (s->cnx->egl.eglReleaseTexImage) {
return s->cnx->egl.eglReleaseTexImage(
- dp->disp[s->impl].dpy, s->surface, buffer);
+ dp->disp.dpy, s->surface, buffer);
}
return setError(EGL_BAD_SURFACE, EGL_FALSE);
}
@@ -1056,17 +874,11 @@ EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval)
if (!dp) return EGL_FALSE;
EGLBoolean res = EGL_TRUE;
- for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
- egl_connection_t* const cnx = &gEGLImpl[i];
- if (cnx->dso) {
- if (cnx->egl.eglSwapInterval) {
- if (cnx->egl.eglSwapInterval(
- dp->disp[i].dpy, interval) == EGL_FALSE) {
- res = EGL_FALSE;
- }
- }
- }
+ egl_connection_t* const cnx = &gEGLImpl;
+ if (cnx->dso && cnx->egl.eglSwapInterval) {
+ res = cnx->egl.eglSwapInterval(dp->disp.dpy, interval);
}
+
return res;
}
@@ -1079,23 +891,15 @@ EGLBoolean eglWaitClient(void)
{
clearError();
- // could be called before eglInitialize(), but we wouldn't have a context
- // then, and this function would return GL_TRUE, which isn't wrong.
- EGLBoolean res = EGL_TRUE;
- EGLContext ctx = getContext();
- if (ctx) {
- egl_context_t const * const c = get_context(ctx);
- if (!c) return setError(EGL_BAD_CONTEXT, EGL_FALSE);
- if (uint32_t(c->impl)>=2)
- return setError(EGL_BAD_CONTEXT, EGL_FALSE);
- egl_connection_t* const cnx = &gEGLImpl[c->impl];
- if (!cnx->dso)
- return setError(EGL_BAD_CONTEXT, EGL_FALSE);
- if (cnx->egl.eglWaitClient) {
- res = cnx->egl.eglWaitClient();
- } else {
- res = cnx->egl.eglWaitGL();
- }
+ egl_connection_t* const cnx = &gEGLImpl;
+ if (!cnx->dso)
+ return setError(EGL_BAD_CONTEXT, EGL_FALSE);
+
+ EGLBoolean res;
+ if (cnx->egl.eglWaitClient) {
+ res = cnx->egl.eglWaitClient();
+ } else {
+ res = cnx->egl.eglWaitGL();
}
return res;
}
@@ -1110,15 +914,9 @@ EGLBoolean eglBindAPI(EGLenum api)
// bind this API on all EGLs
EGLBoolean res = EGL_TRUE;
- for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
- egl_connection_t* const cnx = &gEGLImpl[i];
- if (cnx->dso) {
- if (cnx->egl.eglBindAPI) {
- if (cnx->egl.eglBindAPI(api) == EGL_FALSE) {
- res = EGL_FALSE;
- }
- }
- }
+ egl_connection_t* const cnx = &gEGLImpl;
+ if (cnx->dso && cnx->egl.eglBindAPI) {
+ res = cnx->egl.eglBindAPI(api);
}
return res;
}
@@ -1131,16 +929,11 @@ EGLenum eglQueryAPI(void)
return setError(EGL_BAD_PARAMETER, EGL_FALSE);
}
- for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
- egl_connection_t* const cnx = &gEGLImpl[i];
- if (cnx->dso) {
- if (cnx->egl.eglQueryAPI) {
- // the first one we find is okay, because they all
- // should be the same
- return cnx->egl.eglQueryAPI();
- }
- }
+ egl_connection_t* const cnx = &gEGLImpl;
+ if (cnx->dso && cnx->egl.eglQueryAPI) {
+ return cnx->egl.eglQueryAPI();
}
+
// or, it can only be OpenGL ES
return EGL_OPENGL_ES_API;
}
@@ -1152,14 +945,11 @@ EGLBoolean eglReleaseThread(void)
// If there is context bound to the thread, release it
egl_display_t::loseCurrent(get_context(getContext()));
- for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
- egl_connection_t* const cnx = &gEGLImpl[i];
- if (cnx->dso) {
- if (cnx->egl.eglReleaseThread) {
- cnx->egl.eglReleaseThread();
- }
- }
+ egl_connection_t* const cnx = &gEGLImpl;
+ if (cnx->dso && cnx->egl.eglReleaseThread) {
+ cnx->egl.eglReleaseThread();
}
+
egl_tls_t::clearTLS();
#if EGL_TRACE
if (gEGLDebugLevel > 0)
@@ -1179,9 +969,7 @@ EGLSurface eglCreatePbufferFromClientBuffer(
if (!cnx) return EGL_FALSE;
if (cnx->egl.eglCreatePbufferFromClientBuffer) {
return cnx->egl.eglCreatePbufferFromClientBuffer(
- dp->disp[ dp->configs[intptr_t(config)].impl ].dpy,
- buftype, buffer,
- dp->configs[intptr_t(config)].config, attrib_list);
+ dp->disp.dpy, buftype, buffer, config, attrib_list);
}
return setError(EGL_BAD_CONFIG, EGL_NO_SURFACE);
}
@@ -1205,7 +993,7 @@ EGLBoolean eglLockSurfaceKHR(EGLDisplay dpy, EGLSurface surface,
egl_surface_t const * const s = get_surface(surface);
if (s->cnx->egl.eglLockSurfaceKHR) {
return s->cnx->egl.eglLockSurfaceKHR(
- dp->disp[s->impl].dpy, s->surface, attrib_list);
+ dp->disp.dpy, s->surface, attrib_list);
}
return setError(EGL_BAD_DISPLAY, EGL_FALSE);
}
@@ -1223,8 +1011,7 @@ EGLBoolean eglUnlockSurfaceKHR(EGLDisplay dpy, EGLSurface surface)
egl_surface_t const * const s = get_surface(surface);
if (s->cnx->egl.eglUnlockSurfaceKHR) {
- return s->cnx->egl.eglUnlockSurfaceKHR(
- dp->disp[s->impl].dpy, s->surface);
+ return s->cnx->egl.eglUnlockSurfaceKHR(dp->disp.dpy, s->surface);
}
return setError(EGL_BAD_DISPLAY, EGL_FALSE);
}
@@ -1244,12 +1031,12 @@ EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target,
egl_context_t * const c = get_context(ctx);
// since we have an EGLContext, we know which implementation to use
EGLImageKHR image = c->cnx->egl.eglCreateImageKHR(
- dp->disp[c->impl].dpy, c->context, target, buffer, attrib_list);
+ dp->disp.dpy, c->context, target, buffer, attrib_list);
if (image == EGL_NO_IMAGE_KHR)
return image;
egl_image_t* result = new egl_image_t(dpy, ctx);
- result->images[c->impl] = image;
+ result->image = image;
return (EGLImageKHR)result;
} else {
// EGL_NO_CONTEXT is a valid parameter
@@ -1261,23 +1048,14 @@ EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target,
EGLint currentError = eglGetError();
- EGLImageKHR implImages[IMPL_NUM_IMPLEMENTATIONS];
- bool success = false;
- for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
- egl_connection_t* const cnx = &gEGLImpl[i];
- implImages[i] = EGL_NO_IMAGE_KHR;
- if (cnx->dso) {
- if (cnx->egl.eglCreateImageKHR) {
- implImages[i] = cnx->egl.eglCreateImageKHR(
- dp->disp[i].dpy, ctx, target, buffer, attrib_list);
- if (implImages[i] != EGL_NO_IMAGE_KHR) {
- success = true;
- }
- }
- }
+ EGLImageKHR implImage = EGL_NO_IMAGE_KHR;
+ egl_connection_t* const cnx = &gEGLImpl;
+ if (cnx->dso && cnx->egl.eglCreateImageKHR) {
+ implImage = cnx->egl.eglCreateImageKHR(
+ dp->disp.dpy, ctx, target, buffer, attrib_list);
}
- if (!success) {
+ if (implImage == EGL_NO_IMAGE_KHR) {
// failure, if there was an error when we entered this function,
// the error flag must not be updated.
// Otherwise, the error is whatever happened in the implementation
@@ -1289,13 +1067,12 @@ EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target,
} else {
// In case of success, we need to clear all error flags
// (especially those caused by the implementation that didn't
- // succeed). TODO: we could avoid this if we knew this was
- // a "full" success (all implementation succeeded).
+ // succeed).
eglGetError();
}
egl_image_t* result = new egl_image_t(dpy, ctx);
- memcpy(result->images, implImages, sizeof(implImages));
+ result->image = implImage;
return (EGLImageKHR)result;
}
}
@@ -1312,19 +1089,17 @@ EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR img)
egl_image_t* image = get_image(img);
bool success = false;
- for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
- egl_connection_t* const cnx = &gEGLImpl[i];
- if (image->images[i] != EGL_NO_IMAGE_KHR) {
- if (cnx->dso) {
- if (cnx->egl.eglDestroyImageKHR) {
- if (cnx->egl.eglDestroyImageKHR(
- dp->disp[i].dpy, image->images[i])) {
- success = true;
- }
- }
+
+ egl_connection_t* const cnx = &gEGLImpl;
+ if (image->image != EGL_NO_IMAGE_KHR) {
+ if (cnx->dso && cnx->egl.eglDestroyImageKHR) {
+ if (cnx->egl.eglDestroyImageKHR(
+ dp->disp.dpy, image->image)) {
+ success = true;
}
}
}
+
if (!success)
return EGL_FALSE;
@@ -1354,7 +1129,7 @@ EGLSyncKHR eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_l
EGLSyncKHR result = EGL_NO_SYNC_KHR;
if (c->cnx->egl.eglCreateSyncKHR) {
EGLSyncKHR sync = c->cnx->egl.eglCreateSyncKHR(
- dp->disp[c->impl].dpy, type, attrib_list);
+ dp->disp.dpy, type, attrib_list);
if (sync == EGL_NO_SYNC_KHR)
return sync;
result = (egl_sync_t*)new egl_sync_t(dpy, ctx, sync);
@@ -1382,7 +1157,7 @@ EGLBoolean eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync)
egl_context_t * const c = get_context(ctx);
if (c->cnx->egl.eglDestroySyncKHR) {
result = c->cnx->egl.eglDestroySyncKHR(
- dp->disp[c->impl].dpy, syncObject->sync);
+ dp->disp.dpy, syncObject->sync);
if (result)
_s.terminate();
}
@@ -1408,7 +1183,7 @@ EGLint eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTi
egl_context_t * const c = get_context(ctx);
if (c->cnx->egl.eglClientWaitSyncKHR) {
return c->cnx->egl.eglClientWaitSyncKHR(
- dp->disp[c->impl].dpy, syncObject->sync, flags, timeout);
+ dp->disp.dpy, syncObject->sync, flags, timeout);
}
return EGL_FALSE;
@@ -1434,7 +1209,7 @@ EGLBoolean eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute
egl_context_t * const c = get_context(ctx);
if (c->cnx->egl.eglGetSyncAttribKHR) {
return c->cnx->egl.eglGetSyncAttribKHR(
- dp->disp[c->impl].dpy, syncObject->sync, attribute, value);
+ dp->disp.dpy, syncObject->sync, attribute, value);
}
return EGL_FALSE;
@@ -1458,12 +1233,10 @@ EGLuint64NV eglGetSystemTimeFrequencyNV()
}
EGLuint64NV ret = 0;
- egl_connection_t* const cnx = &gEGLImpl[IMPL_HARDWARE];
+ egl_connection_t* const cnx = &gEGLImpl;
- if (cnx->dso) {
- if (cnx->egl.eglGetSystemTimeFrequencyNV) {
- return cnx->egl.eglGetSystemTimeFrequencyNV();
- }
+ if (cnx->dso && cnx->egl.eglGetSystemTimeFrequencyNV) {
+ return cnx->egl.eglGetSystemTimeFrequencyNV();
}
return setErrorQuiet(EGL_BAD_DISPLAY, 0);
@@ -1478,12 +1251,10 @@ EGLuint64NV eglGetSystemTimeNV()
}
EGLuint64NV ret = 0;
- egl_connection_t* const cnx = &gEGLImpl[IMPL_HARDWARE];
+ egl_connection_t* const cnx = &gEGLImpl;
- if (cnx->dso) {
- if (cnx->egl.eglGetSystemTimeNV) {
- return cnx->egl.eglGetSystemTimeNV();
- }
+ if (cnx->dso && cnx->egl.eglGetSystemTimeNV) {
+ return cnx->egl.eglGetSystemTimeNV();
}
return setErrorQuiet(EGL_BAD_DISPLAY, 0);
diff --git a/opengl/libs/EGL/egl_cache.cpp b/opengl/libs/EGL/egl_cache.cpp
index 7fd6519c2d..c79fb5f285 100644
--- a/opengl/libs/EGL/egl_cache.cpp
+++ b/opengl/libs/EGL/egl_cache.cpp
@@ -83,39 +83,39 @@ egl_cache_t* egl_cache_t::get() {
void egl_cache_t::initialize(egl_display_t *display) {
Mutex::Autolock lock(mMutex);
- for (int i = 0; i < IMPL_NUM_IMPLEMENTATIONS; i++) {
- egl_connection_t* const cnx = &gEGLImpl[i];
- if (cnx->dso && cnx->major >= 0 && cnx->minor >= 0) {
- const char* exts = display->disp[i].queryString.extensions;
- size_t bcExtLen = strlen(BC_EXT_STR);
- size_t extsLen = strlen(exts);
- bool equal = !strcmp(BC_EXT_STR, exts);
- bool atStart = !strncmp(BC_EXT_STR " ", exts, bcExtLen+1);
- bool atEnd = (bcExtLen+1) < extsLen &&
- !strcmp(" " BC_EXT_STR, exts + extsLen - (bcExtLen+1));
- bool inMiddle = strstr(exts, " " BC_EXT_STR " ");
- if (equal || atStart || atEnd || inMiddle) {
- PFNEGLSETBLOBCACHEFUNCSANDROIDPROC eglSetBlobCacheFuncsANDROID;
- eglSetBlobCacheFuncsANDROID =
- reinterpret_cast<PFNEGLSETBLOBCACHEFUNCSANDROIDPROC>(
+
+ egl_connection_t* const cnx = &gEGLImpl;
+ if (cnx->dso && cnx->major >= 0 && cnx->minor >= 0) {
+ const char* exts = display->disp.queryString.extensions;
+ size_t bcExtLen = strlen(BC_EXT_STR);
+ size_t extsLen = strlen(exts);
+ bool equal = !strcmp(BC_EXT_STR, exts);
+ bool atStart = !strncmp(BC_EXT_STR " ", exts, bcExtLen+1);
+ bool atEnd = (bcExtLen+1) < extsLen &&
+ !strcmp(" " BC_EXT_STR, exts + extsLen - (bcExtLen+1));
+ bool inMiddle = strstr(exts, " " BC_EXT_STR " ");
+ if (equal || atStart || atEnd || inMiddle) {
+ PFNEGLSETBLOBCACHEFUNCSANDROIDPROC eglSetBlobCacheFuncsANDROID;
+ eglSetBlobCacheFuncsANDROID =
+ reinterpret_cast<PFNEGLSETBLOBCACHEFUNCSANDROIDPROC>(
cnx->egl.eglGetProcAddress(
"eglSetBlobCacheFuncsANDROID"));
- if (eglSetBlobCacheFuncsANDROID == NULL) {
- ALOGE("EGL_ANDROID_blob_cache advertised by display %d, "
- "but unable to get eglSetBlobCacheFuncsANDROID", i);
- continue;
- }
+ if (eglSetBlobCacheFuncsANDROID == NULL) {
+ ALOGE("EGL_ANDROID_blob_cache advertised, "
+ "but unable to get eglSetBlobCacheFuncsANDROID");
+ return;
+ }
- eglSetBlobCacheFuncsANDROID(display->disp[i].dpy,
- android::setBlob, android::getBlob);
- EGLint err = cnx->egl.eglGetError();
- if (err != EGL_SUCCESS) {
- ALOGE("eglSetBlobCacheFuncsANDROID resulted in an error: "
- "%#x", err);
- }
+ eglSetBlobCacheFuncsANDROID(display->disp.dpy,
+ android::setBlob, android::getBlob);
+ EGLint err = cnx->egl.eglGetError();
+ if (err != EGL_SUCCESS) {
+ ALOGE("eglSetBlobCacheFuncsANDROID resulted in an error: "
+ "%#x", err);
}
}
}
+
mInitialized = true;
}
diff --git a/opengl/libs/EGL/egl_display.cpp b/opengl/libs/EGL/egl_display.cpp
index 5cf5236b90..c85b4ce20a 100644
--- a/opengl/libs/EGL/egl_display.cpp
+++ b/opengl/libs/EGL/egl_display.cpp
@@ -60,18 +60,12 @@ static char const * const sExtensionString =
extern void initEglTraceLevel();
extern void setGLHooksThreadSpecific(gl_hooks_t const *value);
-static int cmp_configs(const void* a, const void *b) {
- const egl_config_t& c0 = *(egl_config_t const *)a;
- const egl_config_t& c1 = *(egl_config_t const *)b;
- return c0<c1 ? -1 : (c1<c0 ? 1 : 0);
-}
-
// ----------------------------------------------------------------------------
egl_display_t egl_display_t::sDisplay[NUM_DISPLAYS];
egl_display_t::egl_display_t() :
- magic('_dpy'), numTotalConfigs(0), configs(0), refs(0) {
+ magic('_dpy'), refs(0) {
}
egl_display_t::~egl_display_t() {
@@ -119,15 +113,13 @@ EGLDisplay egl_display_t::getDisplay(EGLNativeDisplayType display) {
// get our driver loader
Loader& loader(Loader::getInstance());
- for (int i = 0; i < IMPL_NUM_IMPLEMENTATIONS; i++) {
- egl_connection_t* const cnx = &gEGLImpl[i];
- if (cnx->dso && disp[i].dpy == EGL_NO_DISPLAY) {
- EGLDisplay dpy = cnx->egl.eglGetDisplay(display);
- disp[i].dpy = dpy;
- if (dpy == EGL_NO_DISPLAY) {
- loader.close(cnx->dso);
- cnx->dso = NULL;
- }
+ egl_connection_t* const cnx = &gEGLImpl;
+ if (cnx->dso && disp.dpy == EGL_NO_DISPLAY) {
+ EGLDisplay dpy = cnx->egl.eglGetDisplay(display);
+ disp.dpy = dpy;
+ if (dpy == EGL_NO_DISPLAY) {
+ loader.close(cnx->dso);
+ cnx->dso = NULL;
}
}
@@ -160,12 +152,11 @@ EGLBoolean egl_display_t::initialize(EGLint *major, EGLint *minor) {
// initialize each EGL and
// build our own extension string first, based on the extension we know
// and the extension supported by our client implementation
- for (int i = 0; i < IMPL_NUM_IMPLEMENTATIONS; i++) {
- egl_connection_t* const cnx = &gEGLImpl[i];
- cnx->major = -1;
- cnx->minor = -1;
- if (!cnx->dso)
- continue;
+
+ egl_connection_t* const cnx = &gEGLImpl;
+ cnx->major = -1;
+ cnx->minor = -1;
+ if (cnx->dso) {
#if defined(ADRENO130)
#warning "Adreno-130 eglInitialize() workaround"
@@ -177,31 +168,30 @@ EGLBoolean egl_display_t::initialize(EGLint *major, EGLint *minor) {
* eglGetDisplay() before calling eglInitialize();
*/
if (i == IMPL_HARDWARE) {
- disp[i].dpy =
- cnx->egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ disp[i].dpy = cnx->egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
}
#endif
- EGLDisplay idpy = disp[i].dpy;
+ EGLDisplay idpy = disp.dpy;
if (cnx->egl.eglInitialize(idpy, &cnx->major, &cnx->minor)) {
- //ALOGD("initialized %d dpy=%p, ver=%d.%d, cnx=%p",
- // i, idpy, cnx->major, cnx->minor, cnx);
+ //ALOGD("initialized dpy=%p, ver=%d.%d, cnx=%p",
+ // idpy, cnx->major, cnx->minor, cnx);
// display is now initialized
- disp[i].state = egl_display_t::INITIALIZED;
+ disp.state = egl_display_t::INITIALIZED;
// get the query-strings for this display for each implementation
- disp[i].queryString.vendor = cnx->egl.eglQueryString(idpy,
+ disp.queryString.vendor = cnx->egl.eglQueryString(idpy,
EGL_VENDOR);
- disp[i].queryString.version = cnx->egl.eglQueryString(idpy,
+ disp.queryString.version = cnx->egl.eglQueryString(idpy,
EGL_VERSION);
- disp[i].queryString.extensions = cnx->egl.eglQueryString(idpy,
+ disp.queryString.extensions = cnx->egl.eglQueryString(idpy,
EGL_EXTENSIONS);
- disp[i].queryString.clientApi = cnx->egl.eglQueryString(idpy,
+ disp.queryString.clientApi = cnx->egl.eglQueryString(idpy,
EGL_CLIENT_APIS);
} else {
- ALOGW("%d: eglInitialize(%p) failed (%s)", i, idpy,
+ ALOGW("eglInitialize(%p) failed (%s)", idpy,
egl_tls_t::egl_strerror(cnx->egl.eglGetError()));
}
}
@@ -211,7 +201,7 @@ EGLBoolean egl_display_t::initialize(EGLint *major, EGLint *minor) {
mVersionString.setTo(sVersionString);
mClientApiString.setTo(sClientApiString);
- // we only add extensions that exist in at least one implementation
+ // we only add extensions that exist in the implementation
char const* start = sExtensionString;
char const* end;
do {
@@ -223,15 +213,13 @@ EGLBoolean egl_display_t::initialize(EGLint *major, EGLint *minor) {
if (len) {
// NOTE: we could avoid the copy if we had strnstr.
const String8 ext(start, len);
- // now go through all implementations and look for this extension
- for (int i = 0; i < IMPL_NUM_IMPLEMENTATIONS; i++) {
- if (disp[i].queryString.extensions) {
- // if we find it, add this extension string to our list
- // (and don't forget the space)
- const char* match = strstr(disp[i].queryString.extensions, ext.string());
- if (match && (match[len] == ' ' || match[len] == 0)) {
- mExtensionString.append(start, len+1);
- }
+ // now look for this extension
+ if (disp.queryString.extensions) {
+ // if we find it, add this extension string to our list
+ // (and don't forget the space)
+ const char* match = strstr(disp.queryString.extensions, ext.string());
+ if (match && (match[len] == ' ' || match[len] == 0)) {
+ mExtensionString.append(start, len+1);
}
}
}
@@ -242,52 +230,12 @@ EGLBoolean egl_display_t::initialize(EGLint *major, EGLint *minor) {
egl_cache_t::get()->initialize(this);
- EGLBoolean res = EGL_FALSE;
- for (int i = 0; i < IMPL_NUM_IMPLEMENTATIONS; i++) {
- egl_connection_t* const cnx = &gEGLImpl[i];
- if (cnx->dso && cnx->major >= 0 && cnx->minor >= 0) {
- EGLint n;
- if (cnx->egl.eglGetConfigs(disp[i].dpy, 0, 0, &n)) {
- disp[i].config = (EGLConfig*) malloc(sizeof(EGLConfig) * n);
- if (disp[i].config) {
- if (cnx->egl.eglGetConfigs(disp[i].dpy, disp[i].config, n,
- &disp[i].numConfigs)) {
- numTotalConfigs += n;
- res = EGL_TRUE;
- }
- }
- }
- }
- }
-
- if (res == EGL_TRUE) {
- configs = new egl_config_t[numTotalConfigs];
- for (int i = 0, k = 0; i < IMPL_NUM_IMPLEMENTATIONS; i++) {
- egl_connection_t* const cnx = &gEGLImpl[i];
- if (cnx->dso && cnx->major >= 0 && cnx->minor >= 0) {
- for (int j = 0; j < disp[i].numConfigs; j++) {
- configs[k].impl = i;
- configs[k].config = disp[i].config[j];
- configs[k].configId = k + 1; // CONFIG_ID start at 1
- // store the implementation's CONFIG_ID
- cnx->egl.eglGetConfigAttrib(disp[i].dpy, disp[i].config[j],
- EGL_CONFIG_ID, &configs[k].implConfigId);
- k++;
- }
- }
- }
-
- // sort our configurations so we can do binary-searches
- qsort(configs, numTotalConfigs, sizeof(egl_config_t), cmp_configs);
-
- refs++;
- if (major != NULL)
- *major = VERSION_MAJOR;
- if (minor != NULL)
- *minor = VERSION_MINOR;
- return EGL_TRUE;
- }
- return setError(EGL_NOT_INITIALIZED, EGL_FALSE);
+ refs++;
+ if (major != NULL)
+ *major = VERSION_MAJOR;
+ if (minor != NULL)
+ *minor = VERSION_MINOR;
+ return EGL_TRUE;
}
EGLBoolean egl_display_t::terminate() {
@@ -305,22 +253,15 @@ EGLBoolean egl_display_t::terminate() {
}
EGLBoolean res = EGL_FALSE;
- for (int i = 0; i < IMPL_NUM_IMPLEMENTATIONS; i++) {
- egl_connection_t* const cnx = &gEGLImpl[i];
- if (cnx->dso && disp[i].state == egl_display_t::INITIALIZED) {
- if (cnx->egl.eglTerminate(disp[i].dpy) == EGL_FALSE) {
- ALOGW("%d: eglTerminate(%p) failed (%s)", i, disp[i].dpy,
- egl_tls_t::egl_strerror(cnx->egl.eglGetError()));
- }
- // REVISIT: it's unclear what to do if eglTerminate() fails
- free(disp[i].config);
-
- disp[i].numConfigs = 0;
- disp[i].config = 0;
- disp[i].state = egl_display_t::TERMINATED;
-
- res = EGL_TRUE;
+ egl_connection_t* const cnx = &gEGLImpl;
+ if (cnx->dso && disp.state == egl_display_t::INITIALIZED) {
+ if (cnx->egl.eglTerminate(disp.dpy) == EGL_FALSE) {
+ ALOGW("eglTerminate(%p) failed (%s)", disp.dpy,
+ egl_tls_t::egl_strerror(cnx->egl.eglGetError()));
}
+ // REVISIT: it's unclear what to do if eglTerminate() fails
+ disp.state = egl_display_t::TERMINATED;
+ res = EGL_TRUE;
}
// Mark all objects remaining in the list as terminated, unless
@@ -337,50 +278,79 @@ EGLBoolean egl_display_t::terminate() {
objects.clear();
refs--;
- numTotalConfigs = 0;
- delete[] configs;
return res;
}
void egl_display_t::loseCurrent(egl_context_t * cur_c)
{
if (cur_c) {
- egl_surface_t * cur_r = get_surface(cur_c->read);
- egl_surface_t * cur_d = get_surface(cur_c->draw);
-
- // by construction, these are either 0 or valid (possibly terminated)
- // it should be impossible for these to be invalid
- ContextRef _cur_c(cur_c);
- SurfaceRef _cur_r(cur_r);
- SurfaceRef _cur_d(cur_d);
+ egl_display_t* display = cur_c->getDisplay();
+ if (display) {
+ display->loseCurrentImpl(cur_c);
+ }
+ }
+}
+void egl_display_t::loseCurrentImpl(egl_context_t * cur_c)
+{
+ // by construction, these are either 0 or valid (possibly terminated)
+ // it should be impossible for these to be invalid
+ ContextRef _cur_c(cur_c);
+ SurfaceRef _cur_r(cur_c ? get_surface(cur_c->read) : NULL);
+ SurfaceRef _cur_d(cur_c ? get_surface(cur_c->draw) : NULL);
+
+ { // scope for the lock
+ Mutex::Autolock _l(lock);
cur_c->onLooseCurrent();
- _cur_c.release();
- _cur_r.release();
- _cur_d.release();
}
+
+ // This cannot be called with the lock held because it might end-up
+ // calling back into EGL (in particular when a surface is destroyed
+ // it calls ANativeWindow::disconnect
+ _cur_c.release();
+ _cur_r.release();
+ _cur_d.release();
}
EGLBoolean egl_display_t::makeCurrent(egl_context_t* c, egl_context_t* cur_c,
EGLSurface draw, EGLSurface read, EGLContext ctx,
EGLSurface impl_draw, EGLSurface impl_read, EGLContext impl_ctx)
{
- Mutex::Autolock _l(lock);
EGLBoolean result;
- if (c) {
- result = c->cnx->egl.eglMakeCurrent(
- disp[c->impl].dpy, impl_draw, impl_read, impl_ctx);
- } else {
- result = cur_c->cnx->egl.eglMakeCurrent(
- disp[cur_c->impl].dpy, impl_draw, impl_read, impl_ctx);
- }
- if (result == EGL_TRUE) {
- loseCurrent(cur_c);
+
+ // by construction, these are either 0 or valid (possibly terminated)
+ // it should be impossible for these to be invalid
+ ContextRef _cur_c(cur_c);
+ SurfaceRef _cur_r(cur_c ? get_surface(cur_c->read) : NULL);
+ SurfaceRef _cur_d(cur_c ? get_surface(cur_c->draw) : NULL);
+
+ { // scope for the lock
+ Mutex::Autolock _l(lock);
if (c) {
- c->onMakeCurrent(draw, read);
+ result = c->cnx->egl.eglMakeCurrent(
+ disp.dpy, impl_draw, impl_read, impl_ctx);
+ if (result == EGL_TRUE) {
+ c->onMakeCurrent(draw, read);
+ }
+ } else {
+ result = cur_c->cnx->egl.eglMakeCurrent(
+ disp.dpy, impl_draw, impl_read, impl_ctx);
+ if (result == EGL_TRUE) {
+ cur_c->onLooseCurrent();
+ }
}
}
+
+ if (result == EGL_TRUE) {
+ // This cannot be called with the lock held because it might end-up
+ // calling back into EGL (in particular when a surface is destroyed
+ // it calls ANativeWindow::disconnect
+ _cur_c.release();
+ _cur_r.release();
+ _cur_d.release();
+ }
+
return result;
}
diff --git a/opengl/libs/EGL/egl_display.h b/opengl/libs/EGL/egl_display.h
index 4479e00ede..63482284fc 100644
--- a/opengl/libs/EGL/egl_display.h
+++ b/opengl/libs/EGL/egl_display.h
@@ -44,26 +44,10 @@ class egl_connection_t;
// ----------------------------------------------------------------------------
-struct egl_config_t {
- egl_config_t() {}
- egl_config_t(int impl, EGLConfig config)
- : impl(impl), config(config), configId(0), implConfigId(0) { }
- int impl; // the implementation this config is for
- EGLConfig config; // the implementation's EGLConfig
- EGLint configId; // our CONFIG_ID
- EGLint implConfigId; // the implementation's CONFIG_ID
- inline bool operator < (const egl_config_t& rhs) const {
- if (impl < rhs.impl) return true;
- if (impl > rhs.impl) return false;
- return config < rhs.config;
- }
-};
-
-// ----------------------------------------------------------------------------
-
class EGLAPI egl_display_t { // marked as EGLAPI for testing purposes
static egl_display_t sDisplay[NUM_DISPLAYS];
EGLDisplay getDisplay(EGLNativeDisplayType display);
+ void loseCurrentImpl(egl_context_t * cur_c);
public:
enum {
@@ -112,12 +96,9 @@ public:
};
struct DisplayImpl {
- DisplayImpl() : dpy(EGL_NO_DISPLAY), config(0),
- state(NOT_INITIALIZED), numConfigs(0) { }
+ DisplayImpl() : dpy(EGL_NO_DISPLAY), state(NOT_INITIALIZED) { }
EGLDisplay dpy;
- EGLConfig* config;
EGLint state;
- EGLint numConfigs;
strings_t queryString;
};
@@ -125,9 +106,7 @@ private:
uint32_t magic;
public:
- DisplayImpl disp[IMPL_NUM_IMPLEMENTATIONS];
- EGLint numTotalConfigs;
- egl_config_t* configs;
+ DisplayImpl disp;
private:
uint32_t refs;
diff --git a/opengl/libs/EGL/egl_object.cpp b/opengl/libs/EGL/egl_object.cpp
index b660c53142..d0cbb31b15 100644
--- a/opengl/libs/EGL/egl_object.cpp
+++ b/opengl/libs/EGL/egl_object.cpp
@@ -64,9 +64,9 @@ bool egl_object_t::get(egl_display_t const* display, egl_object_t* object) {
// ----------------------------------------------------------------------------
egl_context_t::egl_context_t(EGLDisplay dpy, EGLContext context, EGLConfig config,
- int impl, egl_connection_t const* cnx, int version) :
+ egl_connection_t const* cnx, int version) :
egl_object_t(get_display(dpy)), dpy(dpy), context(context),
- config(config), read(0), draw(0), impl(impl), cnx(cnx),
+ config(config), read(0), draw(0), cnx(cnx),
version(version)
{
}
@@ -87,7 +87,7 @@ void egl_context_t::onMakeCurrent(EGLSurface draw, EGLSurface read) {
if (gl_extensions.isEmpty()) {
// call the implementation's glGetString(GL_EXTENSIONS)
- const char* exts = (const char *)gEGLImpl[impl].hooks[version]->gl.glGetString(GL_EXTENSIONS);
+ const char* exts = (const char *)gEGLImpl.hooks[version]->gl.glGetString(GL_EXTENSIONS);
gl_extensions.setTo(exts);
if (gl_extensions.find("GL_EXT_debug_marker") < 0) {
String8 temp("GL_EXT_debug_marker ");
diff --git a/opengl/libs/EGL/egl_object.h b/opengl/libs/EGL/egl_object.h
index abd4cbb962..f137badd11 100644
--- a/opengl/libs/EGL/egl_object.h
+++ b/opengl/libs/EGL/egl_object.h
@@ -125,7 +125,7 @@ void egl_object_t::LocalRef<N,T>::terminate() {
// ----------------------------------------------------------------------------
-class egl_surface_t: public egl_object_t {
+class egl_surface_t : public egl_object_t {
protected:
~egl_surface_t() {
ANativeWindow* const window = win.get();
@@ -140,15 +140,14 @@ public:
typedef egl_object_t::LocalRef<egl_surface_t, EGLSurface> Ref;
egl_surface_t(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win,
- EGLSurface surface, int impl, egl_connection_t const* cnx) :
+ EGLSurface surface, egl_connection_t const* cnx) :
egl_object_t(get_display(dpy)), dpy(dpy), surface(surface),
- config(config), win(win), impl(impl), cnx(cnx) {
+ config(config), win(win), cnx(cnx) {
}
EGLDisplay dpy;
EGLSurface surface;
EGLConfig config;
sp<ANativeWindow> win;
- int impl;
egl_connection_t const* cnx;
};
@@ -159,7 +158,7 @@ public:
typedef egl_object_t::LocalRef<egl_context_t, EGLContext> Ref;
egl_context_t(EGLDisplay dpy, EGLContext context, EGLConfig config,
- int impl, egl_connection_t const* cnx, int version);
+ egl_connection_t const* cnx, int version);
void onLooseCurrent();
void onMakeCurrent(EGLSurface draw, EGLSurface read);
@@ -169,7 +168,6 @@ public:
EGLConfig config;
EGLSurface read;
EGLSurface draw;
- int impl;
egl_connection_t const* cnx;
int version;
String8 gl_extensions;
@@ -182,12 +180,11 @@ public:
typedef egl_object_t::LocalRef<egl_image_t, EGLImageKHR> Ref;
egl_image_t(EGLDisplay dpy, EGLContext context) :
- egl_object_t(get_display(dpy)), dpy(dpy), context(context) {
- memset(images, 0, sizeof(images));
- }
+ egl_object_t(get_display(dpy)),
+ dpy(dpy), context(context), image(EGL_NO_IMAGE_KHR) { }
EGLDisplay dpy;
EGLContext context;
- EGLImageKHR images[IMPL_NUM_IMPLEMENTATIONS];
+ EGLImageKHR image;
};
class egl_sync_t: public egl_object_t {
diff --git a/opengl/libs/EGL/egldefs.h b/opengl/libs/EGL/egldefs.h
index ff20957f3e..c900c1c5fe 100644
--- a/opengl/libs/EGL/egldefs.h
+++ b/opengl/libs/EGL/egldefs.h
@@ -19,31 +19,24 @@
#include "hooks.h"
+#define VERSION_MAJOR 1
+#define VERSION_MINOR 4
+
// ----------------------------------------------------------------------------
namespace android {
// ----------------------------------------------------------------------------
-#define VERSION_MAJOR 1
-#define VERSION_MINOR 4
-
// EGLDisplay are global, not attached to a given thread
const unsigned int NUM_DISPLAYS = 1;
-enum {
- IMPL_HARDWARE = 0,
- IMPL_SOFTWARE,
- IMPL_NUM_IMPLEMENTATIONS
-};
-
-enum {
- GLESv1_INDEX = 0,
- GLESv2_INDEX = 1,
-};
-
// ----------------------------------------------------------------------------
-struct egl_connection_t
-{
+struct egl_connection_t {
+ enum {
+ GLESv1_INDEX = 0,
+ GLESv2_INDEX = 1
+ };
+
inline egl_connection_t() : dso(0) { }
void * dso;
gl_hooks_t * hooks[2];
@@ -54,7 +47,7 @@ struct egl_connection_t
// ----------------------------------------------------------------------------
-extern gl_hooks_t gHooks[2][IMPL_NUM_IMPLEMENTATIONS];
+extern gl_hooks_t gHooks[2];
extern gl_hooks_t gHooksNoContext;
extern pthread_key_t gGLWrapperKey;
extern "C" void gl_unimplemented();
@@ -63,7 +56,7 @@ extern "C" void gl_noop();
extern char const * const gl_names[];
extern char const * const egl_names[];
-extern egl_connection_t gEGLImpl[IMPL_NUM_IMPLEMENTATIONS];
+extern egl_connection_t gEGLImpl;
// ----------------------------------------------------------------------------
}; // namespace android
diff --git a/services/surfaceflinger/Android.mk b/services/surfaceflinger/Android.mk
index fc211e56b9..42e280fa9d 100644
--- a/services/surfaceflinger/Android.mk
+++ b/services/surfaceflinger/Android.mk
@@ -32,7 +32,7 @@ ifeq ($(TARGET_BOARD_PLATFORM), omap3)
endif
ifeq ($(TARGET_BOARD_PLATFORM), omap4)
LOCAL_CFLAGS += -DHAS_CONTEXT_PRIORITY
- LOCAL_CFLAGS += -DUSE_TRIPLE_BUFFERING=1
+ LOCAL_CFLAGS += -DUSE_TRIPLE_BUFFERING
endif
ifeq ($(TARGET_BOARD_PLATFORM), s5pc110)
LOCAL_CFLAGS += -DHAS_CONTEXT_PRIORITY -DNEVER_DEFAULT_TO_ASYNC_MODE
diff --git a/services/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp b/services/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp
index f4afeeaa0a..69f1aca3d9 100644
--- a/services/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp
+++ b/services/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2007 The Android Open Source Project
+ * Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -14,7 +14,6 @@
* limitations under the License.
*/
-#include <assert.h>
#include <errno.h>
#include <stdlib.h>
#include <stdio.h>
@@ -22,15 +21,6 @@
#include <unistd.h>
#include <fcntl.h>
-#include <signal.h>
-#include <termios.h>
-#include <sys/ioctl.h>
-#include <sys/mman.h>
-#include <sys/time.h>
-#include <sys/types.h>
-#include <sys/resource.h>
-
-#include <linux/unistd.h>
#include <utils/Log.h>
@@ -45,39 +35,22 @@ static char const * const kWakeFileName = "/sys/power/wait_for_fb_wake";
// ----------------------------------------------------------------------------
-DisplayHardwareBase::DisplayEventThreadBase::DisplayEventThreadBase(
+DisplayHardwareBase::DisplayEventThread::DisplayEventThread(
const sp<SurfaceFlinger>& flinger)
: Thread(false), mFlinger(flinger) {
}
-DisplayHardwareBase::DisplayEventThreadBase::~DisplayEventThreadBase() {
+DisplayHardwareBase::DisplayEventThread::~DisplayEventThread() {
}
-// ----------------------------------------------------------------------------
-
-DisplayHardwareBase::DisplayEventThread::DisplayEventThread(
- const sp<SurfaceFlinger>& flinger)
- : DisplayEventThreadBase(flinger)
-{
+status_t DisplayHardwareBase::DisplayEventThread::initCheck() const {
+ return ((access(kSleepFileName, R_OK) == 0 &&
+ access(kWakeFileName, R_OK) == 0)) ? NO_ERROR : NO_INIT;
}
-DisplayHardwareBase::DisplayEventThread::~DisplayEventThread()
-{
-}
+bool DisplayHardwareBase::DisplayEventThread::threadLoop() {
-bool DisplayHardwareBase::DisplayEventThread::threadLoop()
-{
- int err = 0;
- char buf;
- int fd;
-
- fd = open(kSleepFileName, O_RDONLY, 0);
- do {
- err = read(fd, &buf, 1);
- } while (err < 0 && errno == EINTR);
- close(fd);
- ALOGW_IF(err<0, "ANDROID_WAIT_FOR_FB_SLEEP failed (%s)", strerror(errno));
- if (err >= 0) {
+ if (waitForFbSleep() == NO_ERROR) {
sp<SurfaceFlinger> flinger = mFlinger.promote();
ALOGD("About to give-up screen, flinger = %p", flinger.get());
if (flinger != 0) {
@@ -85,39 +58,51 @@ bool DisplayHardwareBase::DisplayEventThread::threadLoop()
flinger->screenReleased(0);
mBarrier.wait();
}
+ if (waitForFbWake() == NO_ERROR) {
+ sp<SurfaceFlinger> flinger = mFlinger.promote();
+ ALOGD("Screen about to return, flinger = %p", flinger.get());
+ if (flinger != 0) {
+ flinger->screenAcquired(0);
+ }
+ return true;
+ }
}
- fd = open(kWakeFileName, O_RDONLY, 0);
+
+ // error, exit the thread
+ return false;
+}
+
+status_t DisplayHardwareBase::DisplayEventThread::waitForFbSleep() {
+ int err = 0;
+ char buf;
+ int fd = open(kSleepFileName, O_RDONLY, 0);
+ // if the file doesn't exist, the error will be caught in read() below
do {
- err = read(fd, &buf, 1);
+ err = read(fd, &buf, 1);
} while (err < 0 && errno == EINTR);
close(fd);
- ALOGW_IF(err<0, "ANDROID_WAIT_FOR_FB_WAKE failed (%s)", strerror(errno));
- if (err >= 0) {
- sp<SurfaceFlinger> flinger = mFlinger.promote();
- ALOGD("Screen about to return, flinger = %p", flinger.get());
- if (flinger != 0)
- flinger->screenAcquired(0);
- }
- return true;
+ ALOGE_IF(err<0, "*** ANDROID_WAIT_FOR_FB_SLEEP failed (%s)", strerror(errno));
+ return err < 0 ? -errno : int(NO_ERROR);
}
-status_t DisplayHardwareBase::DisplayEventThread::releaseScreen() const
-{
- mBarrier.open();
- return NO_ERROR;
+status_t DisplayHardwareBase::DisplayEventThread::waitForFbWake() {
+ int err = 0;
+ char buf;
+ int fd = open(kWakeFileName, O_RDONLY, 0);
+ // if the file doesn't exist, the error will be caught in read() below
+ do {
+ err = read(fd, &buf, 1);
+ } while (err < 0 && errno == EINTR);
+ close(fd);
+ ALOGE_IF(err<0, "*** ANDROID_WAIT_FOR_FB_WAKE failed (%s)", strerror(errno));
+ return err < 0 ? -errno : int(NO_ERROR);
}
-status_t DisplayHardwareBase::DisplayEventThread::readyToRun()
-{
+status_t DisplayHardwareBase::DisplayEventThread::releaseScreen() const {
+ mBarrier.open();
return NO_ERROR;
}
-status_t DisplayHardwareBase::DisplayEventThread::initCheck() const
-{
- return ((access(kSleepFileName, R_OK) == 0 &&
- access(kWakeFileName, R_OK) == 0)) ? NO_ERROR : NO_INIT;
-}
-
// ----------------------------------------------------------------------------
DisplayHardwareBase::DisplayHardwareBase(const sp<SurfaceFlinger>& flinger,
@@ -127,35 +112,35 @@ DisplayHardwareBase::DisplayHardwareBase(const sp<SurfaceFlinger>& flinger,
mDisplayEventThread = new DisplayEventThread(flinger);
}
-DisplayHardwareBase::~DisplayHardwareBase()
-{
+void DisplayHardwareBase::startSleepManagement() const {
+ if (mDisplayEventThread->initCheck() == NO_ERROR) {
+ mDisplayEventThread->run("DisplayEventThread", PRIORITY_URGENT_DISPLAY);
+ } else {
+ ALOGW("/sys/power/wait_for_fb_{wake|sleep} don't exist");
+ }
+}
+
+DisplayHardwareBase::~DisplayHardwareBase() {
// request exit
mDisplayEventThread->requestExitAndWait();
}
-bool DisplayHardwareBase::canDraw() const
-{
+bool DisplayHardwareBase::canDraw() const {
return mScreenAcquired;
}
-void DisplayHardwareBase::releaseScreen() const
-{
+void DisplayHardwareBase::releaseScreen() const {
status_t err = mDisplayEventThread->releaseScreen();
if (err >= 0) {
mScreenAcquired = false;
}
}
-void DisplayHardwareBase::acquireScreen() const
-{
- status_t err = mDisplayEventThread->acquireScreen();
- if (err >= 0) {
- mScreenAcquired = true;
- }
+void DisplayHardwareBase::acquireScreen() const {
+ mScreenAcquired = true;
}
-bool DisplayHardwareBase::isScreenAcquired() const
-{
+bool DisplayHardwareBase::isScreenAcquired() const {
return mScreenAcquired;
}
diff --git a/services/surfaceflinger/DisplayHardware/DisplayHardwareBase.h b/services/surfaceflinger/DisplayHardware/DisplayHardwareBase.h
index ef2df432ce..fba211beeb 100644
--- a/services/surfaceflinger/DisplayHardware/DisplayHardwareBase.h
+++ b/services/surfaceflinger/DisplayHardware/DisplayHardwareBase.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2007 The Android Open Source Project
+ * Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -20,8 +20,6 @@
#include <stdint.h>
#include <utils/RefBase.h>
#include <utils/threads.h>
-#include <linux/kd.h>
-#include <linux/vt.h>
#include "Barrier.h"
namespace android {
@@ -31,11 +29,13 @@ class SurfaceFlinger;
class DisplayHardwareBase
{
public:
- DisplayHardwareBase(
- const sp<SurfaceFlinger>& flinger,
- uint32_t displayIndex);
+ DisplayHardwareBase(
+ const sp<SurfaceFlinger>& flinger,
+ uint32_t displayIndex);
- ~DisplayHardwareBase();
+ ~DisplayHardwareBase();
+
+ void startSleepManagement() const;
// console management
void releaseScreen() const;
@@ -46,34 +46,21 @@ public:
private:
- class DisplayEventThreadBase : public Thread {
- protected:
+ class DisplayEventThread : public Thread {
wp<SurfaceFlinger> mFlinger;
- public:
- DisplayEventThreadBase(const sp<SurfaceFlinger>& flinger);
- virtual ~DisplayEventThreadBase();
- virtual void onFirstRef() {
- run("DisplayEventThread", PRIORITY_URGENT_DISPLAY);
- }
- virtual status_t acquireScreen() const { return NO_ERROR; };
- virtual status_t releaseScreen() const { return NO_ERROR; };
- virtual status_t initCheck() const = 0;
- };
-
- class DisplayEventThread : public DisplayEventThreadBase
- {
mutable Barrier mBarrier;
+ status_t waitForFbSleep();
+ status_t waitForFbWake();
public:
- DisplayEventThread(const sp<SurfaceFlinger>& flinger);
+ DisplayEventThread(const sp<SurfaceFlinger>& flinger);
virtual ~DisplayEventThread();
virtual bool threadLoop();
- virtual status_t readyToRun();
- virtual status_t releaseScreen() const;
- virtual status_t initCheck() const;
+ status_t releaseScreen() const;
+ status_t initCheck() const;
};
- sp<DisplayEventThreadBase> mDisplayEventThread;
- mutable int mScreenAcquired;
+ sp<DisplayEventThread> mDisplayEventThread;
+ mutable int mScreenAcquired;
};
}; // namespace android
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 9c04d59720..3e6b872524 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -55,6 +55,7 @@ Layer::Layer(SurfaceFlinger* flinger,
mCurrentTransform(0),
mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
mCurrentOpacity(true),
+ mRefreshPending(0),
mFrameLatencyNeeded(false),
mFrameLatencyOffset(0),
mFormat(PIXEL_FORMAT_NONE),
@@ -113,7 +114,7 @@ Layer::~Layer()
void Layer::onFrameQueued() {
android_atomic_inc(&mQueuedFrames);
- mFlinger->signalEvent();
+ mFlinger->signalLayerUpdate();
}
// called with SurfaceFlinger::mStateLock as soon as the layer is entered
@@ -407,16 +408,37 @@ bool Layer::isCropped() const {
// pageflip handling...
// ----------------------------------------------------------------------------
+bool Layer::onPreComposition()
+{
+ // if there was more than one pending update, request a refresh
+ if (mRefreshPending >= 2) {
+ mRefreshPending = 0;
+ return true;
+ }
+ mRefreshPending = 0;
+ return false;
+}
+
void Layer::lockPageFlip(bool& recomputeVisibleRegions)
{
if (mQueuedFrames > 0) {
+
+ // if we've already called updateTexImage() without going through
+ // a composition step, we have to skip this layer at this point
+ // because we cannot call updateTeximage() without a corresponding
+ // compositionComplete() call.
+ // we'll trigger an update in onPreComposition().
+ if (mRefreshPending++) {
+ return;
+ }
+
// Capture the old state of the layer for comparisons later
const bool oldOpacity = isOpaque();
sp<GraphicBuffer> oldActiveBuffer = mActiveBuffer;
// signal another event if we have more frames pending
if (android_atomic_dec(&mQueuedFrames) > 1) {
- mFlinger->signalEvent();
+ mFlinger->signalLayerUpdate();
}
if (mSurfaceTexture->updateTexImage() < NO_ERROR) {
@@ -519,6 +541,10 @@ void Layer::lockPageFlip(bool& recomputeVisibleRegions)
void Layer::unlockPageFlip(
const Transform& planeTransform, Region& outDirtyRegion)
{
+ if (mRefreshPending >= 2) {
+ return;
+ }
+
Region dirtyRegion(mPostedDirtyRegion);
if (!dirtyRegion.isEmpty()) {
mPostedDirtyRegion.clear();
@@ -552,9 +578,9 @@ void Layer::dump(String8& result, char* buffer, size_t SIZE) const
snprintf(buffer, SIZE,
" "
"format=%2d, activeBuffer=[%4ux%4u:%4u,%3X],"
- " transform-hint=0x%02x, queued-frames=%d\n",
+ " transform-hint=0x%02x, queued-frames=%d, mRefreshPending=%d\n",
mFormat, w0, h0, s0,f0,
- getTransformHint(), mQueuedFrames);
+ getTransformHint(), mQueuedFrames, mRefreshPending);
result.append(buffer);
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 2dd4da130d..bf30608c97 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -80,6 +80,7 @@ public:
virtual wp<IBinder> getSurfaceTextureBinder() const;
virtual void onLayerDisplayed();
+ virtual bool onPreComposition();
// only for debugging
inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; }
@@ -115,14 +116,17 @@ private:
uint32_t mCurrentTransform;
uint32_t mCurrentScalingMode;
bool mCurrentOpacity;
+ size_t mRefreshPending;
bool mFrameLatencyNeeded;
int mFrameLatencyOffset;
+
struct Statistics {
Statistics() : timestamp(0), set(0), vsync(0) { }
nsecs_t timestamp; // buffer timestamp
nsecs_t set; // buffer displayed timestamp
nsecs_t vsync; // vsync immediately before set
};
+
// protected by mLock
Statistics mFrameStats[128];
diff --git a/services/surfaceflinger/LayerBase.cpp b/services/surfaceflinger/LayerBase.cpp
index d32fcdd625..e764001206 100644
--- a/services/surfaceflinger/LayerBase.cpp
+++ b/services/surfaceflinger/LayerBase.cpp
@@ -47,8 +47,7 @@ LayerBase::LayerBase(SurfaceFlinger* flinger, DisplayID display)
mOrientation(0),
mPlaneOrientation(0),
mTransactionFlags(0),
- mPremultipliedAlpha(true), mName("unnamed"), mDebug(false),
- mInvalidate(0)
+ mPremultipliedAlpha(true), mName("unnamed"), mDebug(false)
{
const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware());
mFlags = hw.getFlags();
@@ -262,23 +261,11 @@ void LayerBase::validateVisibility(const Transform& planeTransform)
mTransformedBounds = tr.makeBounds(w, h);
}
-void LayerBase::lockPageFlip(bool& recomputeVisibleRegions)
-{
+void LayerBase::lockPageFlip(bool& recomputeVisibleRegions) {
}
void LayerBase::unlockPageFlip(
- const Transform& planeTransform, Region& outDirtyRegion)
-{
- if ((android_atomic_and(~1, &mInvalidate)&1) == 1) {
- outDirtyRegion.orSelf(visibleRegionScreen);
- }
-}
-
-void LayerBase::invalidate()
-{
- if ((android_atomic_or(1, &mInvalidate)&1) == 0) {
- mFlinger->signalEvent();
- }
+ const Transform& planeTransform, Region& outDirtyRegion) {
}
void LayerBase::drawRegion(const Region& reg) const
@@ -471,16 +458,21 @@ void LayerBase::drawWithOpenGL(const Region& clip) const
void LayerBase::dump(String8& result, char* buffer, size_t SIZE) const
{
const Layer::State& s(drawingState());
+
+ snprintf(buffer, SIZE,
+ "+ %s %p (%s)\n",
+ getTypeId(), this, getName().string());
+ result.append(buffer);
+
s.transparentRegion.dump(result, "transparentRegion");
transparentRegionScreen.dump(result, "transparentRegionScreen");
visibleRegionScreen.dump(result, "visibleRegionScreen");
+
snprintf(buffer, SIZE,
- "+ %s %p (%s)\n"
" "
"z=%9d, pos=(%g,%g), size=(%4d,%4d), "
"isOpaque=%1d, needsDithering=%1d, invalidate=%1d, "
"alpha=0x%02x, flags=0x%08x, tr=[%.2f, %.2f][%.2f, %.2f]\n",
- getTypeId(), this, getName().string(),
s.z, s.transform.tx(), s.transform.ty(), s.w, s.h,
isOpaque(), needsDithering(), contentDirty,
s.alpha, s.flags,
diff --git a/services/surfaceflinger/LayerBase.h b/services/surfaceflinger/LayerBase.h
index 6b62c9db78..b8f7680b2b 100644
--- a/services/surfaceflinger/LayerBase.h
+++ b/services/surfaceflinger/LayerBase.h
@@ -103,8 +103,6 @@ public:
Rect visibleBounds() const;
void drawRegion(const Region& reg) const;
- void invalidate();
-
virtual sp<LayerBaseClient> getLayerBaseClient() const { return 0; }
virtual sp<Layer> getLayer() const { return 0; }
@@ -204,9 +202,16 @@ public:
/** called with the state lock when the surface is removed from the
* current list */
- virtual void onRemoved() { };
+ virtual void onRemoved() { }
- virtual void onLayerDisplayed() { };
+ /** called after page-flip
+ */
+ virtual void onLayerDisplayed() { }
+
+ /** called before composition.
+ * returns true if the layer has pending updates.
+ */
+ virtual bool onPreComposition() { return false; }
/** always call base class first */
virtual void dump(String8& result, char* scratch, size_t size) const;
@@ -275,10 +280,6 @@ protected:
mutable bool mDebug;
- // atomic
- volatile int32_t mInvalidate;
-
-
public:
// called from class SurfaceFlinger
virtual ~LayerBase();
diff --git a/services/surfaceflinger/MessageQueue.cpp b/services/surfaceflinger/MessageQueue.cpp
index 70711e73ee..290fff469d 100644
--- a/services/surfaceflinger/MessageQueue.cpp
+++ b/services/surfaceflinger/MessageQueue.cpp
@@ -29,6 +29,7 @@
#include "MessageQueue.h"
#include "EventThread.h"
+#include "SurfaceFlinger.h"
namespace android {
@@ -48,14 +49,47 @@ void MessageBase::handleMessage(const Message&) {
// ---------------------------------------------------------------------------
+void MessageQueue::Handler::signalRefresh() {
+ if ((android_atomic_or(eventMaskRefresh, &mEventMask) & eventMaskRefresh) == 0) {
+ mQueue.mLooper->sendMessage(this, Message(MessageQueue::REFRESH));
+ }
+}
+
+void MessageQueue::Handler::signalInvalidate() {
+ if ((android_atomic_or(eventMaskInvalidate, &mEventMask) & eventMaskInvalidate) == 0) {
+ mQueue.mLooper->sendMessage(this, Message(MessageQueue::INVALIDATE));
+ }
+}
+
+void MessageQueue::Handler::handleMessage(const Message& message) {
+ switch (message.what) {
+ case INVALIDATE:
+ android_atomic_and(~eventMaskInvalidate, &mEventMask);
+ mQueue.mFlinger->onMessageReceived(message.what);
+ break;
+ case REFRESH:
+ android_atomic_and(~eventMaskRefresh, &mEventMask);
+ mQueue.mFlinger->onMessageReceived(message.what);
+ break;
+ }
+}
+
+// ---------------------------------------------------------------------------
+
MessageQueue::MessageQueue()
- : mLooper(new Looper(true)), mWorkPending(0)
{
}
MessageQueue::~MessageQueue() {
}
+void MessageQueue::init(const sp<SurfaceFlinger>& flinger)
+{
+ mFlinger = flinger;
+ mLooper = new Looper(true);
+ mHandler = new Handler(*this);
+}
+
void MessageQueue::setEventThread(const sp<EventThread>& eventThread)
{
mEventThread = eventThread;
@@ -68,25 +102,16 @@ void MessageQueue::setEventThread(const sp<EventThread>& eventThread)
void MessageQueue::waitMessage() {
do {
IPCThreadState::self()->flushCommands();
-
int32_t ret = mLooper->pollOnce(-1);
switch (ret) {
case ALOOPER_POLL_WAKE:
case ALOOPER_POLL_CALLBACK:
- // callback and/or wake
- if (android_atomic_and(0, &mWorkPending)) {
- return;
- }
continue;
-
- case ALOOPER_POLL_TIMEOUT:
- // timeout (should not happen)
- continue;
-
case ALOOPER_POLL_ERROR:
ALOGE("ALOOPER_POLL_ERROR");
+ case ALOOPER_POLL_TIMEOUT:
+ // timeout (should not happen)
continue;
-
default:
// should not happen
ALOGE("Looper::pollOnce() returned unknown status %d", ret);
@@ -107,15 +132,13 @@ status_t MessageQueue::postMessage(
return NO_ERROR;
}
-void MessageQueue::scheduleWorkASAP() {
- if (android_atomic_or(1, &mWorkPending) == 0) {
- mLooper->wake();
- }
+void MessageQueue::invalidate() {
+// mHandler->signalInvalidate();
+ mEvents->requestNextVsync();
}
-status_t MessageQueue::invalidate() {
+void MessageQueue::refresh() {
mEvents->requestNextVsync();
- return NO_ERROR;
}
int MessageQueue::cb_eventReceiver(int fd, int events, void* data) {
@@ -126,10 +149,10 @@ int MessageQueue::cb_eventReceiver(int fd, int events, void* data) {
int MessageQueue::eventReceiver(int fd, int events) {
ssize_t n;
DisplayEventReceiver::Event buffer[8];
- while ((n = getEvents(buffer, 8)) > 0) {
+ while ((n = DisplayEventReceiver::getEvents(mEventTube, buffer, 8)) > 0) {
for (int i=0 ; i<n ; i++) {
if (buffer[i].header.type == DisplayEventReceiver::DISPLAY_EVENT_VSYNC) {
- scheduleWorkASAP();
+ mHandler->signalRefresh();
break;
}
}
@@ -137,24 +160,6 @@ int MessageQueue::eventReceiver(int fd, int events) {
return 1;
}
-ssize_t MessageQueue::getEvents(
- DisplayEventReceiver::Event* events, size_t count)
-{
- ssize_t size = mEventTube->read(events, sizeof(events[0])*count);
- ALOGE_IF(size<0, "MessageQueue::getEvents error (%s)", strerror(-size));
- if (size >= 0) {
- // Note: if (size % sizeof(events[0])) != 0, we've got a
- // partial read. This can happen if the queue filed up (ie: if we
- // didn't pull from it fast enough).
- // We discard the partial event and rely on the sender to
- // re-send the event if appropriate (some events, like VSYNC
- // can be lost forever).
- // returns number of events read
- size /= sizeof(events[0]);
- }
- return size;
-}
-
// ---------------------------------------------------------------------------
}; // namespace android
diff --git a/services/surfaceflinger/MessageQueue.h b/services/surfaceflinger/MessageQueue.h
index 5ea197dc70..ea29e7ef72 100644
--- a/services/surfaceflinger/MessageQueue.h
+++ b/services/surfaceflinger/MessageQueue.h
@@ -33,6 +33,7 @@ namespace android {
class IDisplayEventConnection;
class EventThread;
+class SurfaceFlinger;
// ---------------------------------------------------------------------------
@@ -59,25 +60,48 @@ private:
// ---------------------------------------------------------------------------
class MessageQueue {
+ class Handler : public MessageHandler {
+ enum {
+ eventMaskInvalidate = 0x1,
+ eventMaskRefresh = 0x2
+ };
+ MessageQueue& mQueue;
+ int32_t mEventMask;
+ public:
+ Handler(MessageQueue& queue) : mQueue(queue), mEventMask(0) { }
+ virtual void handleMessage(const Message& message);
+ void signalRefresh();
+ void signalInvalidate();
+ };
+
+ friend class Handler;
+
+ sp<SurfaceFlinger> mFlinger;
sp<Looper> mLooper;
sp<EventThread> mEventThread;
sp<IDisplayEventConnection> mEvents;
sp<BitTube> mEventTube;
- int32_t mWorkPending;
+ sp<Handler> mHandler;
+
static int cb_eventReceiver(int fd, int events, void* data);
int eventReceiver(int fd, int events);
- ssize_t getEvents(DisplayEventReceiver::Event* events, size_t count);
- void scheduleWorkASAP();
public:
+ enum {
+ INVALIDATE = 0,
+ REFRESH = 1,
+ };
+
MessageQueue();
~MessageQueue();
+ void init(const sp<SurfaceFlinger>& flinger);
void setEventThread(const sp<EventThread>& events);
void waitMessage();
status_t postMessage(const sp<MessageBase>& message, nsecs_t reltime=0);
- status_t invalidate();
+ void invalidate();
+ void refresh();
};
// ---------------------------------------------------------------------------
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index ff70ec327e..40717f4e95 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -125,11 +125,34 @@ void SurfaceFlinger::init()
ALOGI_IF(mDebugDDMS, "DDMS debugging enabled");
}
+void SurfaceFlinger::onFirstRef()
+{
+ mEventQueue.init(this);
+
+ run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY);
+
+ // Wait for the main thread to be done with its initialization
+ mReadyToRunBarrier.wait();
+}
+
+
SurfaceFlinger::~SurfaceFlinger()
{
glDeleteTextures(1, &mWormholeTexName);
}
+void SurfaceFlinger::binderDied(const wp<IBinder>& who)
+{
+ // the window manager died on us. prepare its eulogy.
+
+ // reset screen orientation
+ Vector<ComposerState> state;
+ setTransactionState(state, eOrientationDefault, 0);
+
+ // restart the boot-animation
+ property_set("ctl.start", "bootanim");
+}
+
sp<IMemoryHeap> SurfaceFlinger::getCblk() const
{
return mServerHeap;
@@ -183,26 +206,6 @@ void SurfaceFlinger::bootFinished()
property_set("ctl.stop", "bootanim");
}
-void SurfaceFlinger::binderDied(const wp<IBinder>& who)
-{
- // the window manager died on us. prepare its eulogy.
-
- // reset screen orientation
- Vector<ComposerState> state;
- setTransactionState(state, eOrientationDefault, 0);
-
- // restart the boot-animation
- property_set("ctl.start", "bootanim");
-}
-
-void SurfaceFlinger::onFirstRef()
-{
- run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY);
-
- // Wait for the main thread to be done with its initialization
- mReadyToRunBarrier.wait();
-}
-
static inline uint16_t pack565(int r, int g, int b) {
return (r<<11)|(g<<5)|b;
}
@@ -297,6 +300,7 @@ status_t SurfaceFlinger::readyToRun()
// start the EventThread
mEventThread = new EventThread(this);
mEventQueue.setEventThread(mEventThread);
+ hw.startSleepManagement();
/*
* We're now ready to accept clients...
@@ -311,34 +315,6 @@ status_t SurfaceFlinger::readyToRun()
}
// ----------------------------------------------------------------------------
-#if 0
-#pragma mark -
-#pragma mark Events Handler
-#endif
-
-void SurfaceFlinger::waitForEvent() {
- mEventQueue.waitMessage();
-}
-
-void SurfaceFlinger::signalEvent() {
- mEventQueue.invalidate();
-}
-
-status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
- nsecs_t reltime, uint32_t flags) {
- return mEventQueue.postMessage(msg, reltime);
-}
-
-status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
- nsecs_t reltime, uint32_t flags) {
- status_t res = mEventQueue.postMessage(msg, reltime);
- if (res == NO_ERROR) {
- msg->wait();
- }
- return res;
-}
-
-// ----------------------------------------------------------------------------
bool SurfaceFlinger::authenticateSurfaceTexture(
const sp<ISurfaceTexture>& surfaceTexture) const {
@@ -388,59 +364,104 @@ sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() {
}
// ----------------------------------------------------------------------------
-#if 0
-#pragma mark -
-#pragma mark Main loop
-#endif
+
+void SurfaceFlinger::waitForEvent() {
+ mEventQueue.waitMessage();
+}
+
+void SurfaceFlinger::signalTransaction() {
+ mEventQueue.invalidate();
+}
+
+void SurfaceFlinger::signalLayerUpdate() {
+ mEventQueue.invalidate();
+}
+
+void SurfaceFlinger::signalRefresh() {
+ mEventQueue.refresh();
+}
+
+status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
+ nsecs_t reltime, uint32_t flags) {
+ return mEventQueue.postMessage(msg, reltime);
+}
+
+status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
+ nsecs_t reltime, uint32_t flags) {
+ status_t res = mEventQueue.postMessage(msg, reltime);
+ if (res == NO_ERROR) {
+ msg->wait();
+ }
+ return res;
+}
bool SurfaceFlinger::threadLoop()
{
waitForEvent();
+ return true;
+}
- // check for transactions
- if (CC_UNLIKELY(mConsoleSignals)) {
- handleConsoleEvents();
- }
+void SurfaceFlinger::onMessageReceived(int32_t what)
+{
+ switch (what) {
+ case MessageQueue::REFRESH: {
+// case MessageQueue::INVALIDATE: {
+ // check for transactions
+ if (CC_UNLIKELY(mConsoleSignals)) {
+ handleConsoleEvents();
+ }
- // if we're in a global transaction, don't do anything.
- const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
- uint32_t transactionFlags = peekTransactionFlags(mask);
- if (CC_UNLIKELY(transactionFlags)) {
- handleTransaction(transactionFlags);
- }
+ // if we're in a global transaction, don't do anything.
+ const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
+ uint32_t transactionFlags = peekTransactionFlags(mask);
+ if (CC_UNLIKELY(transactionFlags)) {
+ handleTransaction(transactionFlags);
+ }
- // post surfaces (if needed)
- handlePageFlip();
+ // post surfaces (if needed)
+ handlePageFlip();
- if (mDirtyRegion.isEmpty()) {
- // nothing new to do.
- return true;
- }
+// signalRefresh();
+//
+// } break;
+//
+// case MessageQueue::REFRESH: {
- if (CC_UNLIKELY(mHwWorkListDirty)) {
- // build the h/w work list
- handleWorkList();
- }
+ handleRefresh();
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- if (CC_LIKELY(hw.canDraw())) {
- // repaint the framebuffer (if needed)
- handleRepaint();
- // inform the h/w that we're done compositing
- hw.compositionComplete();
- postFramebuffer();
- } else {
- // pretend we did the post
- hw.compositionComplete();
+ const DisplayHardware& hw(graphicPlane(0).displayHardware());
+
+// if (mDirtyRegion.isEmpty()) {
+// return;
+// }
+
+ if (CC_UNLIKELY(mHwWorkListDirty)) {
+ // build the h/w work list
+ handleWorkList();
+ }
+
+ if (CC_LIKELY(hw.canDraw())) {
+ // repaint the framebuffer (if needed)
+ handleRepaint();
+ // inform the h/w that we're done compositing
+ hw.compositionComplete();
+ postFramebuffer();
+ } else {
+ // pretend we did the post
+ hw.compositionComplete();
+ }
+
+ } break;
}
- return true;
}
void SurfaceFlinger::postFramebuffer()
{
- // this should never happen. we do the flip anyways so we don't
- // risk to cause a deadlock with hwc
- ALOGW_IF(mSwapRegion.isEmpty(), "mSwapRegion is empty");
+ // mSwapRegion can be empty here is some cases, for instance if a hidden
+ // or fully transparent window is updating.
+ // in that case, we need to flip anyways to not risk a deadlock with
+ // h/w composer.
+
const DisplayHardware& hw(graphicPlane(0).displayHardware());
const nsecs_t now = systemTime();
mDebugInSwapBuffers = now;
@@ -717,13 +738,13 @@ void SurfaceFlinger::commitTransaction()
void SurfaceFlinger::handlePageFlip()
{
- bool visibleRegions = mVisibleRegionsDirty;
+ const DisplayHardware& hw = graphicPlane(0).displayHardware();
+ const Region screenRegion(hw.bounds());
+
const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
- visibleRegions |= lockPageFlip(currentLayers);
+ const bool visibleRegions = lockPageFlip(currentLayers);
- const DisplayHardware& hw = graphicPlane(0).displayHardware();
- const Region screenRegion(hw.bounds());
- if (visibleRegions) {
+ if (visibleRegions || mVisibleRegionsDirty) {
Region opaqueRegion;
computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion);
@@ -770,7 +791,7 @@ void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers)
{
const GraphicPlane& plane(graphicPlane(0));
const Transform& planeTransform(plane.transform());
- size_t count = currentLayers.size();
+ const size_t count = currentLayers.size();
sp<LayerBase> const* layers = currentLayers.array();
for (size_t i=0 ; i<count ; i++) {
const sp<LayerBase>& layer(layers[i]);
@@ -778,6 +799,23 @@ void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers)
}
}
+void SurfaceFlinger::handleRefresh()
+{
+ bool needInvalidate = false;
+ const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
+ const size_t count = currentLayers.size();
+ for (size_t i=0 ; i<count ; i++) {
+ const sp<LayerBase>& layer(currentLayers[i]);
+ if (layer->onPreComposition()) {
+ needInvalidate = true;
+ }
+ }
+ if (needInvalidate) {
+ signalLayerUpdate();
+ }
+}
+
+
void SurfaceFlinger::handleWorkList()
{
mHwWorkListDirty = false;
@@ -1175,7 +1213,7 @@ uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags)
{
uint32_t old = android_atomic_or(flags, &mTransactionFlags);
if ((old & flags)==0) { // wake the server up
- signalEvent();
+ signalTransaction();
}
return old;
}
@@ -1426,14 +1464,14 @@ void SurfaceFlinger::screenReleased(int dpy)
{
// this may be called by a signal handler, we can't do too much in here
android_atomic_or(eConsoleReleased, &mConsoleSignals);
- signalEvent();
+ signalTransaction();
}
void SurfaceFlinger::screenAcquired(int dpy)
{
// this may be called by a signal handler, we can't do too much in here
android_atomic_or(eConsoleAcquired, &mConsoleSignals);
- signalEvent();
+ signalTransaction();
}
status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
@@ -1620,11 +1658,13 @@ void SurfaceFlinger::dumpAllLocked(
snprintf(buffer, SIZE,
" last eglSwapBuffers() time: %f us\n"
" last transaction time : %f us\n"
+ " transaction-flags : %08x\n"
" refresh-rate : %f fps\n"
" x-dpi : %f\n"
" y-dpi : %f\n",
mLastSwapBufferTime/1000.0,
mLastTransactionTime/1000.0,
+ mTransactionFlags,
hw.getRefreshRate(),
hw.getDpiX(),
hw.getDpiY());
@@ -1753,6 +1793,7 @@ status_t SurfaceFlinger::onTransact(
reply->writeInt32(0);
reply->writeInt32(mDebugRegion);
reply->writeInt32(mDebugBackground);
+ reply->writeInt32(mDebugDisableHWC);
return NO_ERROR;
case 1013: {
Mutex::Autolock _l(mStateLock);
@@ -1769,7 +1810,7 @@ void SurfaceFlinger::repaintEverything() {
const DisplayHardware& hw(graphicPlane(0).displayHardware());
const Rect bounds(hw.getBounds());
setInvalidateRegion(Region(bounds));
- signalEvent();
+ signalTransaction();
}
void SurfaceFlinger::setInvalidateRegion(const Region& reg) {
@@ -2245,7 +2286,7 @@ status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode)
// make sure to redraw the whole screen when the animation is done
mDirtyRegion.set(hw.bounds());
- signalEvent();
+ signalTransaction();
return NO_ERROR;
}
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index c24a9de45a..fcd93615ff 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -190,6 +190,8 @@ public:
status_t renderScreenToTextureLocked(DisplayID dpy,
GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
+ void onMessageReceived(int32_t what);
+
status_t postMessageAsync(const sp<MessageBase>& msg,
nsecs_t reltime=0, uint32_t flags = 0);
@@ -283,7 +285,10 @@ private:
public: // hack to work around gcc 4.0.3 bug
const GraphicPlane& graphicPlane(int dpy) const;
GraphicPlane& graphicPlane(int dpy);
- void signalEvent();
+
+ void signalTransaction();
+ void signalLayerUpdate();
+ void signalRefresh();
void repaintEverything();
private:
@@ -300,6 +305,7 @@ private:
void handlePageFlip();
bool lockPageFlip(const LayerVector& currentLayers);
void unlockPageFlip(const LayerVector& currentLayers);
+ void handleRefresh();
void handleWorkList();
void handleRepaint();
void postFramebuffer();