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-rw-r--r--services/surfaceflinger/FrontEnd/Update.h17
-rw-r--r--services/surfaceflinger/Layer.cpp375
-rw-r--r--services/surfaceflinger/Layer.h83
-rw-r--r--services/surfaceflinger/LayerVector.cpp29
-rw-r--r--services/surfaceflinger/LayerVector.h5
-rw-r--r--services/surfaceflinger/SurfaceFlinger.cpp113
-rw-r--r--services/surfaceflinger/SurfaceFlinger.h20
-rw-r--r--services/surfaceflinger/tests/unittests/SchedulerTest.cpp1
-rw-r--r--services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h2
-rw-r--r--services/surfaceflinger/tests/unittests/TransactionTracingTest.cpp1
-rw-r--r--services/surfaceflinger/tests/unittests/TunnelModeEnabledReporterTest.cpp5
11 files changed, 17 insertions, 634 deletions
diff --git a/services/surfaceflinger/FrontEnd/Update.h b/services/surfaceflinger/FrontEnd/Update.h
index e5cca8fa95..4af27ab84d 100644
--- a/services/surfaceflinger/FrontEnd/Update.h
+++ b/services/surfaceflinger/FrontEnd/Update.h
@@ -22,28 +22,13 @@
#include "RequestedLayerState.h"
#include "TransactionState.h"
-namespace android {
-struct LayerCreatedState {
- LayerCreatedState(const wp<Layer>& layer, const wp<Layer>& parent, bool addToRoot)
- : layer(layer), initialParent(parent), addToRoot(addToRoot) {}
- wp<Layer> layer;
- // Indicates the initial parent of the created layer, only used for creating layer in
- // SurfaceFlinger. If nullptr, it may add the created layer into the current root layers.
- wp<Layer> initialParent;
- // Indicates whether the layer getting created should be added at root if there's no parent
- // and has permission ACCESS_SURFACE_FLINGER. If set to false and no parent, the layer will
- // be added offscreen.
- bool addToRoot;
-};
-} // namespace android
-
namespace android::surfaceflinger::frontend {
// Atomic set of changes affecting layer state. These changes are queued in binder threads and
// applied every vsync.
struct Update {
std::vector<TransactionState> transactions;
- std::vector<LayerCreatedState> layerCreatedStates;
+ std::vector<sp<Layer>> legacyLayers;
std::vector<std::unique_ptr<frontend::RequestedLayerState>> newLayers;
std::vector<LayerCreationArgs> layerCreationArgs;
std::vector<std::pair<uint32_t, std::string /* debugName */>> destroyedHandles;
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 636f7bdabf..9e2c22a174 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -282,48 +282,6 @@ void Layer::removeRelativeZ(const std::vector<Layer*>& layersInTree) {
}
}
-void Layer::removeFromCurrentState() {
- if (!mRemovedFromDrawingState) {
- mRemovedFromDrawingState = true;
- mFlinger->mScheduler->deregisterLayer(this);
- }
- updateTrustedPresentationState(nullptr, nullptr, -1 /* time_in_ms */, true /* leaveState*/);
-
- mFlinger->markLayerPendingRemovalLocked(sp<Layer>::fromExisting(this));
-}
-
-sp<Layer> Layer::getRootLayer() {
- sp<Layer> parent = getParent();
- if (parent == nullptr) {
- return sp<Layer>::fromExisting(this);
- }
- return parent->getRootLayer();
-}
-
-void Layer::onRemovedFromCurrentState() {
- // Use the root layer since we want to maintain the hierarchy for the entire subtree.
- auto layersInTree = getRootLayer()->getLayersInTree(LayerVector::StateSet::Current);
- std::sort(layersInTree.begin(), layersInTree.end());
-
- REQUIRE_MUTEX(mFlinger->mStateLock);
- traverse(LayerVector::StateSet::Current,
- [&](Layer* layer) REQUIRES(layer->mFlinger->mStateLock) {
- layer->removeFromCurrentState();
- layer->removeRelativeZ(layersInTree);
- });
-}
-
-void Layer::addToCurrentState() {
- if (mRemovedFromDrawingState) {
- mRemovedFromDrawingState = false;
- mFlinger->mScheduler->registerLayer(this, FrameRateCompatibility::Default);
- }
-
- for (const auto& child : mCurrentChildren) {
- child->addToCurrentState();
- }
-}
-
// ---------------------------------------------------------------------------
// set-up
// ---------------------------------------------------------------------------
@@ -592,7 +550,6 @@ void Layer::prepareBasicGeometryCompositionState() {
snapshot->alpha = alpha;
snapshot->backgroundBlurRadius = getBackgroundBlurRadius();
snapshot->blurRegions = getBlurRegions();
- snapshot->stretchEffect = getStretchEffect();
}
void Layer::prepareGeometryCompositionState() {
@@ -826,33 +783,6 @@ void Layer::setTransactionFlags(uint32_t mask) {
mTransactionFlags |= mask;
}
-bool Layer::setChildLayer(const sp<Layer>& childLayer, int32_t z) {
- ssize_t idx = mCurrentChildren.indexOf(childLayer);
- if (idx < 0) {
- return false;
- }
- if (childLayer->setLayer(z)) {
- mCurrentChildren.removeAt(idx);
- mCurrentChildren.add(childLayer);
- return true;
- }
- return false;
-}
-
-bool Layer::setChildRelativeLayer(const sp<Layer>& childLayer,
- const sp<IBinder>& relativeToHandle, int32_t relativeZ) {
- ssize_t idx = mCurrentChildren.indexOf(childLayer);
- if (idx < 0) {
- return false;
- }
- if (childLayer->setRelativeLayer(relativeToHandle, relativeZ)) {
- mCurrentChildren.removeAt(idx);
- mCurrentChildren.add(childLayer);
- return true;
- }
- return false;
-}
-
bool Layer::setLayer(int32_t z) {
if (mDrawingState.z == z && !usingRelativeZ(LayerVector::StateSet::Current)) return false;
mDrawingState.sequence++;
@@ -959,46 +889,6 @@ bool Layer::setAlpha(float alpha) {
return true;
}
-bool Layer::setBackgroundColor(const half3& color, float alpha, ui::Dataspace dataspace) {
- if (!mDrawingState.bgColorLayer && alpha == 0) {
- return false;
- }
- mDrawingState.sequence++;
- mDrawingState.modified = true;
- setTransactionFlags(eTransactionNeeded);
-
- if (!mDrawingState.bgColorLayer && alpha != 0) {
- // create background color layer if one does not yet exist
- uint32_t flags = ISurfaceComposerClient::eFXSurfaceEffect;
- std::string name = mName + "BackgroundColorLayer";
- mDrawingState.bgColorLayer = mFlinger->getFactory().createEffectLayer(
- surfaceflinger::LayerCreationArgs(mFlinger.get(), nullptr, std::move(name), flags,
- LayerMetadata()));
-
- // add to child list
- addChild(mDrawingState.bgColorLayer);
- mFlinger->mLayersAdded = true;
- // set up SF to handle added color layer
- if (isRemovedFromCurrentState()) {
- MUTEX_ALIAS(mFlinger->mStateLock, mDrawingState.bgColorLayer->mFlinger->mStateLock);
- mDrawingState.bgColorLayer->onRemovedFromCurrentState();
- }
- mFlinger->setTransactionFlags(eTransactionNeeded);
- } else if (mDrawingState.bgColorLayer && alpha == 0) {
- MUTEX_ALIAS(mFlinger->mStateLock, mDrawingState.bgColorLayer->mFlinger->mStateLock);
- mDrawingState.bgColorLayer->reparent(nullptr);
- mDrawingState.bgColorLayer = nullptr;
- return true;
- }
-
- mDrawingState.bgColorLayer->setColor(color);
- mDrawingState.bgColorLayer->setLayer(std::numeric_limits<int32_t>::min());
- mDrawingState.bgColorLayer->setAlpha(alpha);
- mDrawingState.bgColorLayer->setDataspace(dataspace);
-
- return true;
-}
-
bool Layer::setCornerRadius(float cornerRadius) {
if (mDrawingState.cornerRadius == cornerRadius) return false;
@@ -1149,22 +1039,6 @@ bool Layer::setStretchEffect(const StretchEffect& effect) {
return true;
}
-StretchEffect Layer::getStretchEffect() const {
- if (mDrawingState.stretchEffect.hasEffect()) {
- return mDrawingState.stretchEffect;
- }
-
- sp<Layer> parent = getParent();
- if (parent != nullptr) {
- auto effect = parent->getStretchEffect();
- if (effect.hasEffect()) {
- // TODO(b/179047472): Map it? Or do we make the effect be in global space?
- return effect;
- }
- }
- return StretchEffect{};
-}
-
void Layer::setFrameTimelineVsyncForBufferTransaction(const FrameTimelineInfo& info,
nsecs_t postTime, gui::GameMode gameMode) {
mDrawingState.postTime = postTime;
@@ -1439,32 +1313,6 @@ void Layer::onDisconnect() {
mFlinger->mFrameTracer->onDestroy(layerId);
}
-size_t Layer::getDescendantCount() const {
- size_t count = 0;
- for (const sp<Layer>& child : mDrawingChildren) {
- count += 1 + child->getChildrenCount();
- }
- return count;
-}
-
-void Layer::addChild(const sp<Layer>& layer) {
- mFlinger->mSomeChildrenChanged = true;
- setTransactionFlags(eTransactionNeeded);
-
- mCurrentChildren.add(layer);
- layer->setParent(sp<Layer>::fromExisting(this));
-}
-
-ssize_t Layer::removeChild(const sp<Layer>& layer) {
- mFlinger->mSomeChildrenChanged = true;
- setTransactionFlags(eTransactionNeeded);
-
- layer->setParent(nullptr);
- const auto removeResult = mCurrentChildren.remove(layer);
-
- return removeResult;
-}
-
void Layer::setChildrenDrawingParent(const sp<Layer>& newParent) {
for (const sp<Layer>& child : mDrawingChildren) {
child->mDrawingParent = newParent;
@@ -1475,39 +1323,6 @@ void Layer::setChildrenDrawingParent(const sp<Layer>& newParent) {
}
}
-bool Layer::reparent(const sp<IBinder>& newParentHandle) {
- sp<Layer> newParent;
- if (newParentHandle != nullptr) {
- newParent = LayerHandle::getLayer(newParentHandle);
- if (newParent == nullptr) {
- ALOGE("Unable to promote Layer handle");
- return false;
- }
- if (newParent == this) {
- ALOGE("Invalid attempt to reparent Layer (%s) to itself", getName().c_str());
- return false;
- }
- }
-
- sp<Layer> parent = getParent();
- if (parent != nullptr) {
- parent->removeChild(sp<Layer>::fromExisting(this));
- }
-
- if (newParentHandle != nullptr) {
- newParent->addChild(sp<Layer>::fromExisting(this));
- if (!newParent->isRemovedFromCurrentState()) {
- addToCurrentState();
- } else {
- onRemovedFromCurrentState();
- }
- } else {
- onRemovedFromCurrentState();
- }
-
- return true;
-}
-
bool Layer::setColorTransform(const mat4& matrix) {
static const mat4 identityMatrix = mat4();
@@ -1590,167 +1405,6 @@ __attribute__((no_sanitize("unsigned-integer-overflow"))) LayerVector Layer::mak
return traverse;
}
-/**
- * Negatively signed relatives are before 'this' in Z-order.
- */
-void Layer::traverseInZOrder(LayerVector::StateSet stateSet, const LayerVector::Visitor& visitor) {
- // In the case we have other layers who are using a relative Z to us, makeTraversalList will
- // produce a new list for traversing, including our relatives, and not including our children
- // who are relatives of another surface. In the case that there are no relative Z,
- // makeTraversalList returns our children directly to avoid significant overhead.
- // However in this case we need to take the responsibility for filtering children which
- // are relatives of another surface here.
- bool skipRelativeZUsers = false;
- const LayerVector list = makeTraversalList(stateSet, &skipRelativeZUsers);
-
- size_t i = 0;
- for (; i < list.size(); i++) {
- const auto& relative = list[i];
- if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) {
- continue;
- }
-
- if (relative->getZ(stateSet) >= 0) {
- break;
- }
- relative->traverseInZOrder(stateSet, visitor);
- }
-
- visitor(this);
- for (; i < list.size(); i++) {
- const auto& relative = list[i];
-
- if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) {
- continue;
- }
- relative->traverseInZOrder(stateSet, visitor);
- }
-}
-
-/**
- * Positively signed relatives are before 'this' in reverse Z-order.
- */
-void Layer::traverseInReverseZOrder(LayerVector::StateSet stateSet,
- const LayerVector::Visitor& visitor) {
- // See traverseInZOrder for documentation.
- bool skipRelativeZUsers = false;
- LayerVector list = makeTraversalList(stateSet, &skipRelativeZUsers);
-
- int32_t i = 0;
- for (i = int32_t(list.size()) - 1; i >= 0; i--) {
- const auto& relative = list[i];
-
- if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) {
- continue;
- }
-
- if (relative->getZ(stateSet) < 0) {
- break;
- }
- relative->traverseInReverseZOrder(stateSet, visitor);
- }
- visitor(this);
- for (; i >= 0; i--) {
- const auto& relative = list[i];
-
- if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) {
- continue;
- }
-
- relative->traverseInReverseZOrder(stateSet, visitor);
- }
-}
-
-void Layer::traverse(LayerVector::StateSet state, const LayerVector::Visitor& visitor) {
- visitor(this);
- const LayerVector& children =
- state == LayerVector::StateSet::Drawing ? mDrawingChildren : mCurrentChildren;
- for (const sp<Layer>& child : children) {
- child->traverse(state, visitor);
- }
-}
-
-void Layer::traverseChildren(const LayerVector::Visitor& visitor) {
- for (const sp<Layer>& child : mDrawingChildren) {
- visitor(child.get());
- }
-}
-
-LayerVector Layer::makeChildrenTraversalList(LayerVector::StateSet stateSet,
- const std::vector<Layer*>& layersInTree) {
- LOG_ALWAYS_FATAL_IF(stateSet == LayerVector::StateSet::Invalid,
- "makeTraversalList received invalid stateSet");
- const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
- const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren;
- const State& state = useDrawing ? mDrawingState : mDrawingState;
-
- LayerVector traverse(stateSet);
- for (const wp<Layer>& weakRelative : state.zOrderRelatives) {
- sp<Layer> strongRelative = weakRelative.promote();
- // Only add relative layers that are also descendents of the top most parent of the tree.
- // If a relative layer is not a descendent, then it should be ignored.
- if (std::binary_search(layersInTree.begin(), layersInTree.end(), strongRelative.get())) {
- traverse.add(strongRelative);
- }
- }
-
- for (const sp<Layer>& child : children) {
- const State& childState = useDrawing ? child->mDrawingState : child->mDrawingState;
- // If a layer has a relativeOf layer, only ignore if the layer it's relative to is a
- // descendent of the top most parent of the tree. If it's not a descendent, then just add
- // the child here since it won't be added later as a relative.
- if (std::binary_search(layersInTree.begin(), layersInTree.end(),
- childState.zOrderRelativeOf.promote().get())) {
- continue;
- }
- traverse.add(child);
- }
-
- return traverse;
-}
-
-void Layer::traverseChildrenInZOrderInner(const std::vector<Layer*>& layersInTree,
- LayerVector::StateSet stateSet,
- const LayerVector::Visitor& visitor) {
- const LayerVector list = makeChildrenTraversalList(stateSet, layersInTree);
-
- size_t i = 0;
- for (; i < list.size(); i++) {
- const auto& relative = list[i];
- if (relative->getZ(stateSet) >= 0) {
- break;
- }
- relative->traverseChildrenInZOrderInner(layersInTree, stateSet, visitor);
- }
-
- visitor(this);
- for (; i < list.size(); i++) {
- const auto& relative = list[i];
- relative->traverseChildrenInZOrderInner(layersInTree, stateSet, visitor);
- }
-}
-
-std::vector<Layer*> Layer::getLayersInTree(LayerVector::StateSet stateSet) {
- const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
- const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren;
-
- std::vector<Layer*> layersInTree = {this};
- for (size_t i = 0; i < children.size(); i++) {
- const auto& child = children[i];
- std::vector<Layer*> childLayers = child->getLayersInTree(stateSet);
- layersInTree.insert(layersInTree.end(), childLayers.cbegin(), childLayers.cend());
- }
-
- return layersInTree;
-}
-
-void Layer::traverseChildrenInZOrder(LayerVector::StateSet stateSet,
- const LayerVector::Visitor& visitor) {
- std::vector<Layer*> layersInTree = getLayersInTree(stateSet);
- std::sort(layersInTree.begin(), layersInTree.end());
- traverseChildrenInZOrderInner(layersInTree, stateSet, visitor);
-}
-
ui::Transform Layer::getTransform() const {
return mEffectiveTransform;
}
@@ -1861,27 +1515,6 @@ bool Layer::findInHierarchy(const sp<Layer>& l) {
return false;
}
-void Layer::commitChildList() {
- for (size_t i = 0; i < mCurrentChildren.size(); i++) {
- const auto& child = mCurrentChildren[i];
- child->commitChildList();
- }
- mDrawingChildren = mCurrentChildren;
- mDrawingParent = mCurrentParent;
- if (CC_UNLIKELY(usingRelativeZ(LayerVector::StateSet::Drawing))) {
- auto zOrderRelativeOf = mDrawingState.zOrderRelativeOf.promote();
- if (zOrderRelativeOf == nullptr) return;
- if (findInHierarchy(zOrderRelativeOf)) {
- ALOGE("Detected Z ordering loop between %s and %s", mName.c_str(),
- zOrderRelativeOf->mName.c_str());
- ALOGE("Severing rel Z loop, potentially dangerous");
- mDrawingState.isRelativeOf = false;
- zOrderRelativeOf->removeZOrderRelative(wp<Layer>::fromExisting(this));
- }
- }
-}
-
-
void Layer::setInputInfo(const WindowInfo& info) {
mDrawingState.inputInfo = info;
mDrawingState.touchableRegionCrop =
@@ -2048,10 +1681,6 @@ void Layer::writeToProtoCommonState(perfetto::protos::LayerProto* layerInfo,
[&]() { return layerInfo->mutable_destination_frame(); });
}
-bool Layer::isRemovedFromCurrentState() const {
- return mRemovedFromDrawingState;
-}
-
// Applies the given transform to the region, while protecting against overflows caused by any
// offsets. If applying the offset in the transform to any of the Rects in the region would result
// in an overflow, they are not added to the output Region.
@@ -2375,10 +2004,6 @@ bool Layer::updateMirrorInfo(const std::deque<Layer*>& cloneRootsPendingUpdates)
// There's no need to remove from drawingState when the layer is offscreen since currentState is
// copied to drawingState for the root layer. So the clonedChild is always removed from
// drawingState and then needs to be added back each traversal.
- if (!mClonedChild->getClonedFrom()->isRemovedFromCurrentState()) {
- addChildToDrawing(mClonedChild);
- }
-
mClonedChild->updateClonedDrawingState(clonedLayersMap);
mClonedChild->updateClonedChildren(sp<Layer>::fromExisting(this), clonedLayersMap);
mClonedChild->updateClonedRelatives(clonedLayersMap);
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index f6eed6332b..e1792b5b2f 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -297,7 +297,6 @@ public:
virtual bool setMetadata(const LayerMetadata& data);
virtual void setChildrenDrawingParent(const sp<Layer>&);
- virtual bool reparent(const sp<IBinder>& newParentHandle) REQUIRES(mFlinger->mStateLock);
virtual bool setColorTransform(const mat4& matrix);
virtual mat4 getColorTransform() const;
virtual bool hasColorTransform() const;
@@ -326,8 +325,6 @@ public:
gui::GameMode gameMode);
bool setTransactionCompletedListeners(const std::vector<sp<CallbackHandle>>& /*handles*/,
bool willPresent);
- virtual bool setBackgroundColor(const half3& color, float alpha, ui::Dataspace dataspace)
- REQUIRES(mFlinger->mStateLock);
virtual bool setColorSpaceAgnostic(const bool agnostic);
virtual bool setDimmingEnabled(const bool dimmingEnabled);
virtual bool setFixedTransformHint(ui::Transform::RotationFlags fixedTransformHint);
@@ -638,8 +635,6 @@ public:
return {getLayerStack(), isInternalDisplayOverlay()};
}
- bool isRemovedFromCurrentState() const;
-
perfetto::protos::LayerProto* writeToProto(perfetto::protos::LayersProto& layersProto,
uint32_t traceFlags);
void writeCompositionStateToProto(perfetto::protos::LayerProto* layerProto,
@@ -671,22 +666,6 @@ public:
*/
void removeRelativeZ(const std::vector<Layer*>& layersInTree);
- /*
- * Remove from current state and mark for removal.
- */
- void removeFromCurrentState() REQUIRES(mFlinger->mStateLock);
-
- /*
- * called with the state lock from a binder thread when the layer is
- * removed from the current list to the pending removal list
- */
- void onRemovedFromCurrentState() REQUIRES(mFlinger->mStateLock);
-
- /*
- * Called when the layer is added back to the current state list.
- */
- void addToCurrentState();
-
inline const State& getDrawingState() const { return mDrawingState; }
inline State& getDrawingState() { return mDrawingState; }
@@ -715,57 +694,9 @@ public:
// is ready to acquire a buffer.
ui::Transform::RotationFlags getFixedTransformHint() const;
- /**
- * Traverse this layer and it's hierarchy of children directly. Unlike traverseInZOrder
- * which will not emit children who have relativeZOrder to another layer, this method
- * just directly emits all children. It also emits them in no particular order.
- * So this method is not suitable for graphical operations, as it doesn't represent
- * the scene state, but it's also more efficient than traverseInZOrder and so useful for
- * book-keeping.
- */
- void traverse(LayerVector::StateSet, const LayerVector::Visitor&);
- void traverseInReverseZOrder(LayerVector::StateSet, const LayerVector::Visitor&);
- void traverseInZOrder(LayerVector::StateSet, const LayerVector::Visitor&);
- void traverseChildren(const LayerVector::Visitor&);
-
- /**
- * Traverse only children in z order, ignoring relative layers that are not children of the
- * parent.
- */
- void traverseChildrenInZOrder(LayerVector::StateSet, const LayerVector::Visitor&);
-
- size_t getDescendantCount() const;
- size_t getChildrenCount() const { return mDrawingChildren.size(); }
bool isHandleAlive() const { return mHandleAlive; }
bool onHandleDestroyed() { return mHandleAlive = false; }
-
- // ONLY CALL THIS FROM THE LAYER DTOR!
- // See b/141111965. We need to add current children to offscreen layers in
- // the layer dtor so as not to dangle layers. Since the layer has not
- // committed its transaction when the layer is destroyed, we must add
- // current children. This is safe in the dtor as we will no longer update
- // the current state, but should not be called anywhere else!
- LayerVector& getCurrentChildren() { return mCurrentChildren; }
-
- void addChild(const sp<Layer>&);
- // Returns index if removed, or negative value otherwise
- // for symmetry with Vector::remove
- ssize_t removeChild(const sp<Layer>& layer);
- sp<Layer> getParent() const { return mCurrentParent.promote(); }
-
- // Should be called with the surfaceflinger statelock held
- bool isAtRoot() const { return mIsAtRoot; }
- void setIsAtRoot(bool isAtRoot) { mIsAtRoot = isAtRoot; }
-
- bool hasParent() const { return getParent() != nullptr; }
Rect getScreenBounds(bool reduceTransparentRegion = true) const;
- bool setChildLayer(const sp<Layer>& childLayer, int32_t z);
- bool setChildRelativeLayer(const sp<Layer>& childLayer,
- const sp<IBinder>& relativeToHandle, int32_t relativeZ);
-
- // Copy the current list of children to the drawing state. Called by
- // SurfaceFlinger to complete a transaction.
- void commitChildList();
int32_t getZ(LayerVector::StateSet) const;
/**
@@ -855,7 +786,6 @@ public:
}
bool setStretchEffect(const StretchEffect& effect);
- StretchEffect getStretchEffect() const;
bool setBufferCrop(const Rect& /* bufferCrop */);
bool setDestinationFrame(const Rect& /* destinationFrame */);
@@ -1086,19 +1016,6 @@ private:
const DisplayDevice&) const;
aidl::android::hardware::graphics::composer3::Composition getCompositionType(
const compositionengine::OutputLayer*) const;
- /**
- * Returns an unsorted vector of all layers that are part of this tree.
- * That includes the current layer and all its descendants.
- */
- std::vector<Layer*> getLayersInTree(LayerVector::StateSet);
- /**
- * Traverses layers that are part of this tree in the correct z order.
- * layersInTree must be sorted before calling this method.
- */
- void traverseChildrenInZOrderInner(const std::vector<Layer*>& layersInTree,
- LayerVector::StateSet, const LayerVector::Visitor&);
- LayerVector makeChildrenTraversalList(LayerVector::StateSet,
- const std::vector<Layer*>& layersInTree);
bool propagateFrameRateForLayerTree(FrameRate parentFrameRate, bool overrideChildren,
bool* transactionNeeded);
diff --git a/services/surfaceflinger/LayerVector.cpp b/services/surfaceflinger/LayerVector.cpp
index f52e60deda..ff0a955ad6 100644
--- a/services/surfaceflinger/LayerVector.cpp
+++ b/services/surfaceflinger/LayerVector.cpp
@@ -61,35 +61,6 @@ int LayerVector::do_compare(const void* lhs, const void* rhs) const
return (l->sequence > r->sequence) ? 1 : -1;
}
-void LayerVector::traverseInZOrder(StateSet stateSet, const Visitor& visitor) const {
- for (size_t i = 0; i < size(); i++) {
- const auto& layer = (*this)[i];
- auto& state = layer->getDrawingState();
- if (state.isRelativeOf) {
- continue;
- }
- layer->traverseInZOrder(stateSet, visitor);
- }
-}
-
-void LayerVector::traverseInReverseZOrder(StateSet stateSet, const Visitor& visitor) const {
- for (auto i = static_cast<int64_t>(size()) - 1; i >= 0; i--) {
- const auto& layer = (*this)[i];
- auto& state = layer->getDrawingState();
- if (state.isRelativeOf) {
- continue;
- }
- layer->traverseInReverseZOrder(stateSet, visitor);
- }
-}
-
-void LayerVector::traverse(const Visitor& visitor) const {
- for (auto i = static_cast<int64_t>(size()) - 1; i >= 0; i--) {
- const auto& layer = (*this)[i];
- layer->traverse(mStateSet, visitor);
- }
-}
-
} // namespace android
// TODO(b/129481165): remove the #pragma below and fix conversion issues
diff --git a/services/surfaceflinger/LayerVector.h b/services/surfaceflinger/LayerVector.h
index a531f4fd95..38dc11d3bc 100644
--- a/services/surfaceflinger/LayerVector.h
+++ b/services/surfaceflinger/LayerVector.h
@@ -46,11 +46,8 @@ public:
// Sorts layer by layer-stack, Z order, and finally creation order (sequence).
int do_compare(const void* lhs, const void* rhs) const override;
-
using Visitor = std::function<void(Layer*)>;
- void traverseInReverseZOrder(StateSet stateSet, const Visitor& visitor) const;
- void traverseInZOrder(StateSet stateSet, const Visitor& visitor) const;
- void traverse(const Visitor& visitor) const;
+
private:
const StateSet mStateSet;
};
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 71344fdbe3..56f9d95f61 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -2371,7 +2371,7 @@ bool SurfaceFlinger::updateLayerSnapshots(VsyncId vsyncId, nsecs_t frameTimeNs,
{
// TODO(b/238781169) lockless queue this and keep order.
std::scoped_lock<std::mutex> lock(mCreatedLayersLock);
- update.layerCreatedStates = std::move(mCreatedLayers);
+ update.legacyLayers = std::move(mCreatedLayers);
mCreatedLayers.clear();
update.newLayers = std::move(mNewLayers);
mNewLayers.clear();
@@ -2390,11 +2390,8 @@ bool SurfaceFlinger::updateLayerSnapshots(VsyncId vsyncId, nsecs_t frameTimeNs,
}
mLayerLifecycleManager.applyTransactions(update.transactions);
mLayerLifecycleManager.onHandlesDestroyed(update.destroyedHandles);
- for (auto& legacyLayer : update.layerCreatedStates) {
- sp<Layer> layer = legacyLayer.layer.promote();
- if (layer) {
- mLegacyLayers[layer->sequence] = layer;
- }
+ for (auto& legacyLayer : update.legacyLayers) {
+ mLegacyLayers[legacyLayer->sequence] = legacyLayer;
}
mLayerHierarchyBuilder.update(mLayerLifecycleManager);
}
@@ -4336,36 +4333,9 @@ void SurfaceFlinger::initScheduler(const sp<const DisplayDevice>& display) {
void SurfaceFlinger::doCommitTransactions() {
SFTRACE_CALL();
-
- if (!mLayersPendingRemoval.isEmpty()) {
- // Notify removed layers now that they can't be drawn from
- for (const auto& l : mLayersPendingRemoval) {
- // Ensure any buffers set to display on any children are released.
- if (l->isRemovedFromCurrentState()) {
- l->latchAndReleaseBuffer();
- }
-
- // If a layer has a parent, we allow it to out-live it's handle
- // with the idea that the parent holds a reference and will eventually
- // be cleaned up. However no one cleans up the top-level so we do so
- // here.
- if (l->isAtRoot()) {
- l->setIsAtRoot(false);
- mCurrentState.layersSortedByZ.remove(l);
- }
- }
- mLayersPendingRemoval.clear();
- }
-
mDrawingState = mCurrentState;
mCurrentState.colorMatrixChanged = false;
- if (mVisibleRegionsDirty) {
- for (const auto& rootLayer : mDrawingState.layersSortedByZ) {
- rootLayer->commitChildList();
- }
- }
-
if (mLayerMirrorRoots.size() > 0) {
std::deque<Layer*> pendingUpdates;
pendingUpdates.insert(pendingUpdates.end(), mLayerMirrorRoots.begin(),
@@ -4373,9 +4343,6 @@ void SurfaceFlinger::doCommitTransactions() {
std::vector<Layer*> needsUpdating;
for (Layer* cloneRoot : mLayerMirrorRoots) {
pendingUpdates.pop_front();
- if (cloneRoot->isRemovedFromCurrentState()) {
- continue;
- }
if (cloneRoot->updateMirrorInfo(pendingUpdates)) {
} else {
needsUpdating.push_back(cloneRoot);
@@ -4427,7 +4394,7 @@ status_t SurfaceFlinger::addClientLayer(LayerCreationArgs& args, const sp<IBinde
args.layerIdToMirror = LayerHandle::getLayerId(args.mirrorLayerHandle.promote());
{
std::scoped_lock<std::mutex> lock(mCreatedLayersLock);
- mCreatedLayers.emplace_back(layer, parent, args.addToRoot);
+ mCreatedLayers.emplace_back(layer);
mNewLayers.emplace_back(std::make_unique<frontend::RequestedLayerState>(args));
args.mirrorLayerHandle.clear();
args.parentHandle.clear();
@@ -5268,33 +5235,22 @@ status_t SurfaceFlinger::createEffectLayer(const LayerCreationArgs& args, sp<IBi
return NO_ERROR;
}
-void SurfaceFlinger::markLayerPendingRemovalLocked(const sp<Layer>& layer) {
- mLayersPendingRemoval.add(layer);
- mLayersRemoved = true;
- setTransactionFlags(eTransactionNeeded);
-}
-
void SurfaceFlinger::onHandleDestroyed(BBinder* handle, sp<Layer>& layer, uint32_t layerId) {
{
- std::scoped_lock<std::mutex> lock(mCreatedLayersLock);
- mDestroyedHandles.emplace_back(layerId, layer->getDebugName());
- }
-
- {
// Used to remove stalled transactions which uses an internal lock.
ftl::FakeGuard guard(kMainThreadContext);
mTransactionHandler.onLayerDestroyed(layerId);
}
-
JankTracker::flushJankData(layerId);
- Mutex::Autolock lock(mStateLock);
- markLayerPendingRemovalLocked(layer);
+ std::scoped_lock<std::mutex> lock(mCreatedLayersLock);
+ mDestroyedHandles.emplace_back(layerId, layer->getDebugName());
+
+ Mutex::Autolock stateLock(mStateLock);
layer->onHandleDestroyed();
mBufferCountTracker.remove(handle);
layer.clear();
-
- setTransactionFlags(eTransactionFlushNeeded);
+ setTransactionFlags(eTransactionFlushNeeded | eTransactionNeeded);
}
void SurfaceFlinger::initializeDisplays() {
@@ -7692,18 +7648,6 @@ void SurfaceFlinger::traverseLegacyLayers(const LayerVector::Visitor& visitor) c
// ---------------------------------------------------------------------------
-void SurfaceFlinger::State::traverse(const LayerVector::Visitor& visitor) const {
- layersSortedByZ.traverse(visitor);
-}
-
-void SurfaceFlinger::State::traverseInZOrder(const LayerVector::Visitor& visitor) const {
- layersSortedByZ.traverseInZOrder(stateSet, visitor);
-}
-
-void SurfaceFlinger::State::traverseInReverseZOrder(const LayerVector::Visitor& visitor) const {
- layersSortedByZ.traverseInReverseZOrder(stateSet, visitor);
-}
-
ftl::Optional<scheduler::FrameRateMode> SurfaceFlinger::getPreferredDisplayMode(
PhysicalDisplayId displayId, DisplayModeId defaultModeId) const {
if (const auto schedulerMode = mScheduler->getPreferredDisplayMode();
@@ -7872,16 +7816,12 @@ status_t SurfaceFlinger::getDesiredDisplayModeSpecs(const sp<IBinder>& displayTo
void SurfaceFlinger::onLayerFirstRef(Layer* layer) {
mNumLayers++;
- if (!layer->isRemovedFromCurrentState()) {
- mScheduler->registerLayer(layer, scheduler::FrameRateCompatibility::Default);
- }
+ mScheduler->registerLayer(layer, scheduler::FrameRateCompatibility::Default);
}
void SurfaceFlinger::onLayerDestroyed(Layer* layer) {
mNumLayers--;
- if (!layer->isRemovedFromCurrentState()) {
- mScheduler->deregisterLayer(layer);
- }
+ mScheduler->deregisterLayer(layer);
if (mTransactionTracing) {
mTransactionTracing->onLayerRemoved(layer->getSequence());
}
@@ -8034,37 +7974,6 @@ int SurfaceFlinger::getMaxAcquiredBufferCountForRefreshRate(Fps refreshRate) con
return calculateMaxAcquiredBufferCount(refreshRate, presentLatency);
}
-void SurfaceFlinger::handleLayerCreatedLocked(const LayerCreatedState& state, VsyncId vsyncId) {
- sp<Layer> layer = state.layer.promote();
- if (!layer) {
- ALOGD("Layer was destroyed soon after creation %p", state.layer.unsafe_get());
- return;
- }
- MUTEX_ALIAS(mStateLock, layer->mFlinger->mStateLock);
-
- sp<Layer> parent;
- bool addToRoot = state.addToRoot;
- if (state.initialParent != nullptr) {
- parent = state.initialParent.promote();
- if (parent == nullptr) {
- ALOGD("Parent was destroyed soon after creation %p", state.initialParent.unsafe_get());
- addToRoot = false;
- }
- }
-
- if (parent == nullptr && addToRoot) {
- layer->setIsAtRoot(true);
- mCurrentState.layersSortedByZ.add(layer);
- } else if (parent == nullptr) {
- layer->onRemovedFromCurrentState();
- } else if (parent->isRemovedFromCurrentState()) {
- parent->addChild(layer);
- layer->onRemovedFromCurrentState();
- } else {
- parent->addChild(layer);
- }
-}
-
void SurfaceFlinger::sample() {
if (!mLumaSampling || !mRegionSamplingThread) {
return;
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 282c8cf803..cee9160e61 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -389,11 +389,10 @@ private:
class State {
public:
- explicit State(LayerVector::StateSet set) : stateSet(set), layersSortedByZ(set) {}
+ explicit State(LayerVector::StateSet set) : stateSet(set) {}
State& operator=(const State& other) {
// We explicitly don't copy stateSet so that, e.g., mDrawingState
// always uses the Drawing StateSet.
- layersSortedByZ = other.layersSortedByZ;
displays = other.displays;
colorMatrixChanged = other.colorMatrixChanged;
if (colorMatrixChanged) {
@@ -405,7 +404,6 @@ private:
}
const LayerVector::StateSet stateSet = LayerVector::StateSet::Invalid;
- LayerVector layersSortedByZ;
// TODO(b/241285876): Replace deprecated DefaultKeyedVector with ftl::SmallMap.
DefaultKeyedVector<wp<IBinder>, DisplayDeviceState> displays;
@@ -425,10 +423,6 @@ private:
mat4 colorMatrix;
ShadowSettings globalShadowSettings;
-
- void traverse(const LayerVector::Visitor& visitor) const;
- void traverseInZOrder(const LayerVector::Visitor& visitor) const;
- void traverseInReverseZOrder(const LayerVector::Visitor& visitor) const;
};
// Keeps track of pending buffers per layer handle in the transaction queue or current/drawing
@@ -847,8 +841,6 @@ private:
status_t mirrorDisplay(DisplayId displayId, const LayerCreationArgs& args,
gui::CreateSurfaceResult& outResult);
- void markLayerPendingRemovalLocked(const sp<Layer>& layer) REQUIRES(mStateLock);
-
// add a layer to SurfaceFlinger
status_t addClientLayer(LayerCreationArgs& args, const sp<IBinder>& handle,
const sp<Layer>& layer, const wp<Layer>& parentLayer,
@@ -1202,7 +1194,6 @@ private:
State mCurrentState{LayerVector::StateSet::Current};
std::atomic<int32_t> mTransactionFlags = 0;
std::atomic<uint32_t> mUniqueTransactionId = 1;
- SortedVector<sp<Layer>> mLayersPendingRemoval;
// Buffers that have been discarded by clients and need to be evicted from per-layer caches so
// the graphics memory can be immediately freed.
@@ -1392,13 +1383,6 @@ private:
std::unordered_map<DisplayId, sp<HdrLayerInfoReporter>> mHdrLayerInfoListeners
GUARDED_BY(mStateLock);
- mutable std::mutex mCreatedLayersLock;
-
- // A temporay pool that store the created layers and will be added to current state in main
- // thread.
- std::vector<LayerCreatedState> mCreatedLayers GUARDED_BY(mCreatedLayersLock);
- void handleLayerCreatedLocked(const LayerCreatedState&, VsyncId) REQUIRES(mStateLock);
-
std::atomic<ui::Transform::RotationFlags> mActiveDisplayTransformHint;
// Must only be accessed on the main thread.
@@ -1439,6 +1423,8 @@ private:
frontend::LayerHierarchyBuilder mLayerHierarchyBuilder GUARDED_BY(kMainThreadContext);
frontend::LayerSnapshotBuilder mLayerSnapshotBuilder GUARDED_BY(kMainThreadContext);
+ mutable std::mutex mCreatedLayersLock;
+ std::vector<sp<Layer>> mCreatedLayers GUARDED_BY(mCreatedLayersLock);
std::vector<std::pair<uint32_t, std::string>> mDestroyedHandles GUARDED_BY(mCreatedLayersLock);
std::vector<std::unique_ptr<frontend::RequestedLayerState>> mNewLayers
GUARDED_BY(mCreatedLayersLock);
diff --git a/services/surfaceflinger/tests/unittests/SchedulerTest.cpp b/services/surfaceflinger/tests/unittests/SchedulerTest.cpp
index 358f6b0cf5..45ca7e2f59 100644
--- a/services/surfaceflinger/tests/unittests/SchedulerTest.cpp
+++ b/services/surfaceflinger/tests/unittests/SchedulerTest.cpp
@@ -884,7 +884,6 @@ TEST_F(AttachedChoreographerTest, removedWhenLayerIsGone) {
mScheduler->createDisplayEventConnection(Cycle::Render, {}, layer->getHandle());
layer.clear();
- mFlinger.mutableLayersPendingRemoval().clear();
EXPECT_TRUE(mScheduler->mutableAttachedChoreographers().empty());
}
diff --git a/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h b/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
index a6a275804d..710b5cc623 100644
--- a/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
+++ b/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
@@ -721,7 +721,6 @@ public:
}
auto& mutableMinAcquiredBuffers() { return SurfaceFlinger::minAcquiredBuffers; }
- auto& mutableLayersPendingRemoval() { return mFlinger->mLayersPendingRemoval; }
auto& mutableLayerSnapshotBuilder() { return mFlinger->mLayerSnapshotBuilder; };
auto fromHandle(const sp<IBinder>& handle) { return LayerHandle::getLayer(handle); }
@@ -789,7 +788,6 @@ public:
mutableDisplays().clear();
mutableCurrentState().displays.clear();
mutableDrawingState().displays.clear();
- mFlinger->mLayersPendingRemoval.clear();
mFlinger->mScheduler.reset();
mFlinger->mCompositionEngine->setHwComposer(std::unique_ptr<HWComposer>());
mFlinger->mRenderEngine = std::unique_ptr<renderengine::RenderEngine>();
diff --git a/services/surfaceflinger/tests/unittests/TransactionTracingTest.cpp b/services/surfaceflinger/tests/unittests/TransactionTracingTest.cpp
index 7bf167498b..f8f08c78fd 100644
--- a/services/surfaceflinger/tests/unittests/TransactionTracingTest.cpp
+++ b/services/surfaceflinger/tests/unittests/TransactionTracingTest.cpp
@@ -20,6 +20,7 @@
#include <gui/SurfaceComposerClient.h>
#include <cstdint>
#include "Client.h"
+#include "Layer.h"
#include <layerproto/LayerProtoHeader.h>
#include "FrontEnd/LayerCreationArgs.h"
diff --git a/services/surfaceflinger/tests/unittests/TunnelModeEnabledReporterTest.cpp b/services/surfaceflinger/tests/unittests/TunnelModeEnabledReporterTest.cpp
index 9f6065b683..e27af0e62c 100644
--- a/services/surfaceflinger/tests/unittests/TunnelModeEnabledReporterTest.cpp
+++ b/services/surfaceflinger/tests/unittests/TunnelModeEnabledReporterTest.cpp
@@ -128,12 +128,10 @@ TEST_F(TunnelModeEnabledReporterTest, callsNewListenerWithFreshInformation) {
NativeHandle::create(reinterpret_cast<native_handle_t*>(DEFAULT_SIDEBAND_STREAM),
false);
layer->setSidebandStream(stream, FrameTimelineInfo{}, 20, gui::GameMode::Unsupported);
- mFlinger.mutableCurrentState().layersSortedByZ.add(layer);
mTunnelModeEnabledReporter->updateTunnelModeStatus();
mTunnelModeEnabledReporter->addListener(mTunnelModeEnabledListener);
EXPECT_EQ(true, mTunnelModeEnabledListener->mTunnelModeEnabled);
mTunnelModeEnabledReporter->removeListener(mTunnelModeEnabledListener);
- mFlinger.mutableCurrentState().layersSortedByZ.remove(layer);
layer = nullptr;
mTunnelModeEnabledReporter->updateTunnelModeStatus();
@@ -154,12 +152,9 @@ TEST_F(TunnelModeEnabledReporterTest, layerWithSidebandStreamTriggersUpdate) {
layerWithSidebandStream->setSidebandStream(stream, FrameTimelineInfo{}, 20,
gui::GameMode::Unsupported);
- mFlinger.mutableCurrentState().layersSortedByZ.add(simpleLayer);
- mFlinger.mutableCurrentState().layersSortedByZ.add(layerWithSidebandStream);
mTunnelModeEnabledReporter->updateTunnelModeStatus();
EXPECT_EQ(true, mTunnelModeEnabledListener->mTunnelModeEnabled);
- mFlinger.mutableCurrentState().layersSortedByZ.remove(layerWithSidebandStream);
layerWithSidebandStream = nullptr;
mTunnelModeEnabledReporter->updateTunnelModeStatus();
EXPECT_EQ(false, mTunnelModeEnabledListener->mTunnelModeEnabled);