diff options
| -rw-r--r-- | include/gui/ISurfaceTexture.h | 7 | ||||
| -rw-r--r-- | include/gui/SurfaceTexture.h | 3 | ||||
| -rw-r--r-- | include/gui/SurfaceTextureClient.h | 12 | ||||
| -rw-r--r-- | libs/gui/ISurfaceTexture.cpp | 13 | ||||
| -rw-r--r-- | libs/gui/SurfaceTexture.cpp | 8 | ||||
| -rw-r--r-- | libs/gui/SurfaceTextureClient.cpp | 40 | ||||
| -rw-r--r-- | libs/ui/FramebufferNativeWindow.cpp | 12 | ||||
| -rw-r--r-- | opengl/tests/gl2_copyTexImage/Android.mk | 19 | ||||
| -rw-r--r-- | opengl/tests/gl2_copyTexImage/gl2_copyTexImage.cpp | 467 | ||||
| -rw-r--r-- | services/surfaceflinger/Layer.cpp | 31 | ||||
| -rw-r--r-- | services/surfaceflinger/SurfaceTextureLayer.cpp | 14 | ||||
| -rw-r--r-- | services/surfaceflinger/SurfaceTextureLayer.h | 3 | ||||
| -rw-r--r-- | services/surfaceflinger/Transform.cpp | 37 | ||||
| -rw-r--r-- | services/surfaceflinger/clz.h | 35 |
14 files changed, 633 insertions, 68 deletions
diff --git a/include/gui/ISurfaceTexture.h b/include/gui/ISurfaceTexture.h index 37a9b4a245..e764425498 100644 --- a/include/gui/ISurfaceTexture.h +++ b/include/gui/ISurfaceTexture.h @@ -78,7 +78,12 @@ protected: // client for this buffer. The timestamp is measured in nanoseconds, and // must be monotonically increasing. Its other properties (zero point, etc) // are client-dependent, and should be documented by the client. - virtual status_t queueBuffer(int slot, int64_t timestamp) = 0; + // + // outWidth, outHeight and outTransform are filed with the default width + // default height of the window and current transform applied to buffers, + // respectively. + virtual status_t queueBuffer(int slot, int64_t timestamp, + uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) = 0; // cancelBuffer indicates that the client does not wish to fill in the // buffer associated with slot and transfers ownership of the slot back to diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h index e46765e32f..945f4bcd68 100644 --- a/include/gui/SurfaceTexture.h +++ b/include/gui/SurfaceTexture.h @@ -84,7 +84,8 @@ public: // nanoseconds, and must be monotonically increasing. Its other semantics // (zero point, etc) are client-dependent and should be documented by the // client. - virtual status_t queueBuffer(int buf, int64_t timestamp); + virtual status_t queueBuffer(int buf, int64_t timestamp, + uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform); virtual void cancelBuffer(int buf); virtual status_t setCrop(const Rect& reg); virtual status_t setTransform(uint32_t transform); diff --git a/include/gui/SurfaceTextureClient.h b/include/gui/SurfaceTextureClient.h index 76e7119fec..829d8abf70 100644 --- a/include/gui/SurfaceTextureClient.h +++ b/include/gui/SurfaceTextureClient.h @@ -151,6 +151,18 @@ private: // dequeued format or to mReqFormat if no buffer was dequeued. uint32_t mQueryFormat; + // mDefaultWidth is default width of the window, regardless of the + // set_dimension call + uint32_t mDefaultWidth; + + // mDefaultHeight is default width of the window, regardless of the + // set_dimension call + uint32_t mDefaultHeight; + + // mTransformHint is the transform probably applied to buffers of this + // window. this is only a hint, actual transform may differ. + uint32_t mTransformHint; + // mMutex is the mutex used to prevent concurrent access to the member // variables of SurfaceTexture objects. It must be locked whenever the // member variables are accessed. diff --git a/libs/gui/ISurfaceTexture.cpp b/libs/gui/ISurfaceTexture.cpp index b4b749280d..be90e2eec0 100644 --- a/libs/gui/ISurfaceTexture.cpp +++ b/libs/gui/ISurfaceTexture.cpp @@ -93,12 +93,16 @@ public: return result; } - virtual status_t queueBuffer(int buf, int64_t timestamp) { + virtual status_t queueBuffer(int buf, int64_t timestamp, + uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) { Parcel data, reply; data.writeInterfaceToken(ISurfaceTexture::getInterfaceDescriptor()); data.writeInt32(buf); data.writeInt64(timestamp); remote()->transact(QUEUE_BUFFER, data, &reply); + *outWidth = reply.readInt32(); + *outHeight = reply.readInt32(); + *outTransform = reply.readInt32(); status_t result = reply.readInt32(); return result; } @@ -226,7 +230,12 @@ status_t BnSurfaceTexture::onTransact( CHECK_INTERFACE(ISurfaceTexture, data, reply); int buf = data.readInt32(); int64_t timestamp = data.readInt64(); - status_t result = queueBuffer(buf, timestamp); + uint32_t outWidth, outHeight, outTransform; + status_t result = queueBuffer(buf, timestamp, + &outWidth, &outHeight, &outTransform); + reply->writeInt32(outWidth); + reply->writeInt32(outHeight); + reply->writeInt32(outTransform); reply->writeInt32(result); return NO_ERROR; } break; diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp index 3ab6c79d7d..0f08570ef7 100644 --- a/libs/gui/SurfaceTexture.cpp +++ b/libs/gui/SurfaceTexture.cpp @@ -402,7 +402,8 @@ status_t SurfaceTexture::setSynchronousMode(bool enabled) { return err; } -status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp) { +status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp, + uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) { LOGV("SurfaceTexture::queueBuffer"); sp<FrameAvailableListener> listener; @@ -463,6 +464,11 @@ status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp) { if (listener != 0) { listener->onFrameAvailable(); } + + *outWidth = mDefaultWidth; + *outHeight = mDefaultHeight; + *outTransform = 0; + return OK; } diff --git a/libs/gui/SurfaceTextureClient.cpp b/libs/gui/SurfaceTextureClient.cpp index 68475e9612..1dc6cd2cf7 100644 --- a/libs/gui/SurfaceTextureClient.cpp +++ b/libs/gui/SurfaceTextureClient.cpp @@ -222,26 +222,38 @@ int SurfaceTextureClient::queueBuffer(android_native_buffer_t* buffer) { if (i < 0) { return i; } - mSurfaceTexture->queueBuffer(i, timestamp); + mSurfaceTexture->queueBuffer(i, timestamp, + &mDefaultWidth, &mDefaultHeight, &mTransformHint); return OK; } int SurfaceTextureClient::query(int what, int* value) const { LOGV("SurfaceTextureClient::query"); - switch (what) { - case NATIVE_WINDOW_FORMAT: - if (mReqFormat) { - *value = mReqFormat; - return NO_ERROR; + { // scope for the lock + Mutex::Autolock lock(mMutex); + switch (what) { + case NATIVE_WINDOW_FORMAT: + if (mReqFormat) { + *value = mReqFormat; + return NO_ERROR; + } + break; + case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER: + *value = 0; + return NO_ERROR; + case NATIVE_WINDOW_CONCRETE_TYPE: + *value = NATIVE_WINDOW_SURFACE_TEXTURE_CLIENT; + return NO_ERROR; + case NATIVE_WINDOW_DEFAULT_WIDTH: + *value = mDefaultWidth; + return NO_ERROR; + case NATIVE_WINDOW_DEFAULT_HEIGHT: + *value = mDefaultHeight; + return NO_ERROR; + case NATIVE_WINDOW_TRANSFORM_HINT: + *value = mTransformHint; + return NO_ERROR; } - break; - case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER: - // TODO: this is not needed anymore - *value = 0; - return NO_ERROR; - case NATIVE_WINDOW_CONCRETE_TYPE: - *value = NATIVE_WINDOW_SURFACE_TEXTURE_CLIENT; - return NO_ERROR; } return mSurfaceTexture->query(what, value); } diff --git a/libs/ui/FramebufferNativeWindow.cpp b/libs/ui/FramebufferNativeWindow.cpp index e2772a7fce..412552ec8e 100644 --- a/libs/ui/FramebufferNativeWindow.cpp +++ b/libs/ui/FramebufferNativeWindow.cpp @@ -289,6 +289,18 @@ int FramebufferNativeWindow::query(const ANativeWindow* window, case NATIVE_WINDOW_CONCRETE_TYPE: *value = NATIVE_WINDOW_FRAMEBUFFER; return NO_ERROR; + case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER: + *value = 0; + return NO_ERROR; + case NATIVE_WINDOW_DEFAULT_WIDTH: + *value = fb->width; + return NO_ERROR; + case NATIVE_WINDOW_DEFAULT_HEIGHT: + *value = fb->height; + return NO_ERROR; + case NATIVE_WINDOW_TRANSFORM_HINT: + *value = 0; + return NO_ERROR; } *value = 0; return BAD_VALUE; diff --git a/opengl/tests/gl2_copyTexImage/Android.mk b/opengl/tests/gl2_copyTexImage/Android.mk new file mode 100644 index 0000000000..bef1f908b1 --- /dev/null +++ b/opengl/tests/gl2_copyTexImage/Android.mk @@ -0,0 +1,19 @@ +LOCAL_PATH:= $(call my-dir) +include $(CLEAR_VARS) + +LOCAL_SRC_FILES:= \ + gl2_copyTexImage.cpp + +LOCAL_SHARED_LIBRARIES := \ + libcutils \ + libEGL \ + libGLESv2 \ + libui + +LOCAL_MODULE:= test-opengl-gl2_copyTexImage + +LOCAL_MODULE_TAGS := optional + +LOCAL_CFLAGS := -DGL_GLEXT_PROTOTYPES + +include $(BUILD_EXECUTABLE) diff --git a/opengl/tests/gl2_copyTexImage/gl2_copyTexImage.cpp b/opengl/tests/gl2_copyTexImage/gl2_copyTexImage.cpp new file mode 100644 index 0000000000..c2bfdecfca --- /dev/null +++ b/opengl/tests/gl2_copyTexImage/gl2_copyTexImage.cpp @@ -0,0 +1,467 @@ +/* + * Copyright (C) 2007 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <stdlib.h> +#include <stdio.h> +#include <time.h> +#include <sched.h> +#include <sys/resource.h> + +#include <EGL/egl.h> +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> + +#include <utils/Timers.h> + +#include <ui/FramebufferNativeWindow.h> +#include <ui/EGLUtils.h> + +using namespace android; + +static void printGLString(const char *name, GLenum s) { + // fprintf(stderr, "printGLString %s, %d\n", name, s); + const char *v = (const char *) glGetString(s); + // int error = glGetError(); + // fprintf(stderr, "glGetError() = %d, result of glGetString = %x\n", error, + // (unsigned int) v); + // if ((v < (const char*) 0) || (v > (const char*) 0x10000)) + // fprintf(stderr, "GL %s = %s\n", name, v); + // else + // fprintf(stderr, "GL %s = (null) 0x%08x\n", name, (unsigned int) v); + fprintf(stderr, "GL %s = %s\n", name, v); +} + +static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) { + if (returnVal != EGL_TRUE) { + fprintf(stderr, "%s() returned %d\n", op, returnVal); + } + + for (EGLint error = eglGetError(); error != EGL_SUCCESS; error + = eglGetError()) { + fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error), + error); + } +} + +static void checkGlError(const char* op) { + for (GLint error = glGetError(); error; error + = glGetError()) { + fprintf(stderr, "after %s() glError (0x%x)\n", op, error); + } +} + +static const char gVertexShader[] = "attribute vec4 vPosition;\n" + "void main() {\n" + " gl_Position = vPosition;\n" + "}\n"; + +static const char gFragmentShader[] = "precision mediump float;\n" + "void main() {\n" + " gl_FragColor = vec4(0.0, 1.0, 0.0, 0.5);\n" + "}\n"; + +GLuint loadShader(GLenum shaderType, const char* pSource) { + GLuint shader = glCreateShader(shaderType); + if (shader) { + glShaderSource(shader, 1, &pSource, NULL); + glCompileShader(shader); + GLint compiled = 0; + glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); + if (!compiled) { + GLint infoLen = 0; + glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); + if (infoLen) { + char* buf = (char*) malloc(infoLen); + if (buf) { + glGetShaderInfoLog(shader, infoLen, NULL, buf); + fprintf(stderr, "Could not compile shader %d:\n%s\n", + shaderType, buf); + free(buf); + } + glDeleteShader(shader); + shader = 0; + } + } + } + return shader; +} + +GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { + GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); + if (!vertexShader) { + return 0; + } + + GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); + if (!pixelShader) { + return 0; + } + + GLuint program = glCreateProgram(); + if (program) { + glAttachShader(program, vertexShader); + checkGlError("glAttachShader"); + glAttachShader(program, pixelShader); + checkGlError("glAttachShader"); + glLinkProgram(program); + GLint linkStatus = GL_FALSE; + glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); + if (linkStatus != GL_TRUE) { + GLint bufLength = 0; + glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); + if (bufLength) { + char* buf = (char*) malloc(bufLength); + if (buf) { + glGetProgramInfoLog(program, bufLength, NULL, buf); + fprintf(stderr, "Could not link program:\n%s\n", buf); + free(buf); + } + } + glDeleteProgram(program); + program = 0; + } + } + return program; +} + +GLuint gProgram; +GLuint gTextureProgram; +GLuint gvPositionHandle; +GLuint gvTexturePositionHandle; +GLuint gvTextureTexCoordsHandle; +GLuint gvTextureSamplerHandle; +GLuint gFbo; +GLuint gTexture; +GLuint gBufferTexture; + +static const char gSimpleVS[] = + "attribute vec4 position;\n" + "attribute vec2 texCoords;\n" + "varying vec2 outTexCoords;\n" + "\nvoid main(void) {\n" + " outTexCoords = texCoords;\n" + " gl_Position = position;\n" + "}\n\n"; +static const char gSimpleFS[] = + "precision mediump float;\n\n" + "varying vec2 outTexCoords;\n" + "uniform sampler2D texture;\n" + "\nvoid main(void) {\n" + " gl_FragColor = texture2D(texture, outTexCoords);\n" + "}\n\n"; + +bool setupGraphics(int w, int h) { + gProgram = createProgram(gVertexShader, gFragmentShader); + if (!gProgram) { + return false; + } + gvPositionHandle = glGetAttribLocation(gProgram, "vPosition"); + checkGlError("glGetAttribLocation"); + fprintf(stderr, "glGetAttribLocation(\"vPosition\") = %d\n", gvPositionHandle); + + gTextureProgram = createProgram(gSimpleVS, gSimpleFS); + if (!gTextureProgram) { + return false; + } + gvTexturePositionHandle = glGetAttribLocation(gTextureProgram, "position"); + checkGlError("glGetAttribLocation"); + gvTextureTexCoordsHandle = glGetAttribLocation(gTextureProgram, "texCoords"); + checkGlError("glGetAttribLocation"); + gvTextureSamplerHandle = glGetUniformLocation(gTextureProgram, "texture"); + checkGlError("glGetAttribLocation"); + + glActiveTexture(GL_TEXTURE0); + + glGenTextures(1, &gTexture); + glBindTexture(GL_TEXTURE_2D, gTexture); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glGenTextures(1, &gBufferTexture); + glBindTexture(GL_TEXTURE_2D, gBufferTexture); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glGenFramebuffers(1, &gFbo); + glBindFramebuffer(GL_FRAMEBUFFER, gFbo); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, gTexture, 0); + + glBindFramebuffer(GL_FRAMEBUFFER, 0); + + glViewport(0, 0, w, h); + checkGlError("glViewport"); + return true; +} + +const GLfloat gTriangleVertices[] = { 0.0f, 0.5f, -0.5f, -0.5f, + 0.5f, -0.5f }; + +const GLint FLOAT_SIZE_BYTES = 4; +const GLint TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES; +const GLfloat gTriangleVerticesData[] = { + // X, Y, Z, U, V + -1.0f, -1.0f, 0, 0.f, 0.f, + 1.0f, -1.0f, 0, 1.f, 0.f, + -1.0f, 1.0f, 0, 0.f, 1.f, + 1.0f, 1.0f, 0, 1.f, 1.f, +}; + +void renderFrame(GLint w, GLint h) { + glClearColor(1.0f, 0.0f, 0.0f, 1.0f); + checkGlError("glClearColor"); + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); + checkGlError("glClear"); + + // Bind FBO and draw into it + glBindFramebuffer(GL_FRAMEBUFFER, gFbo); + checkGlError("glBindFramebuffer"); + + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + checkGlError("glClearColor"); + glClear(GL_COLOR_BUFFER_BIT); + checkGlError("glClear"); + + glUseProgram(gProgram); + checkGlError("glUseProgram"); + + glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); + checkGlError("glVertexAttribPointer"); + glEnableVertexAttribArray(gvPositionHandle); + checkGlError("glEnableVertexAttribArray"); + glDrawArrays(GL_TRIANGLES, 0, 3); + checkGlError("glDrawArrays"); + + // Copy content of FBO into a texture + glBindTexture(GL_TEXTURE_2D, gBufferTexture); + glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, w / 2, h / 2); + checkGlError("glCopyTexSubImage2D"); + + // Back to the display + glBindFramebuffer(GL_FRAMEBUFFER, 0); + checkGlError("glBindFramebuffer"); + + // Draw copied content on the screen + glUseProgram(gTextureProgram); + checkGlError("glUseProgram"); + + glEnable(GL_BLEND); + glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + + glVertexAttribPointer(gvTexturePositionHandle, 3, GL_FLOAT, GL_FALSE, + TRIANGLE_VERTICES_DATA_STRIDE_BYTES, gTriangleVerticesData); + checkGlError("glVertexAttribPointer"); + glVertexAttribPointer(gvTextureTexCoordsHandle, 2, GL_FLOAT, GL_FALSE, + TRIANGLE_VERTICES_DATA_STRIDE_BYTES, &gTriangleVerticesData[3]); + checkGlError("glVertexAttribPointer"); + glEnableVertexAttribArray(gvTexturePositionHandle); + glEnableVertexAttribArray(gvTextureTexCoordsHandle); + checkGlError("glEnableVertexAttribArray"); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + checkGlError("glDrawArrays"); +} + +void printEGLConfiguration(EGLDisplay dpy, EGLConfig config) { + +#define X(VAL) {VAL, #VAL} + struct {EGLint attribute; const char* name;} names[] = { + X(EGL_BUFFER_SIZE), + X(EGL_ALPHA_SIZE), + X(EGL_BLUE_SIZE), + X(EGL_GREEN_SIZE), + X(EGL_RED_SIZE), + X(EGL_DEPTH_SIZE), + X(EGL_STENCIL_SIZE), + X(EGL_CONFIG_CAVEAT), + X(EGL_CONFIG_ID), + X(EGL_LEVEL), + X(EGL_MAX_PBUFFER_HEIGHT), + X(EGL_MAX_PBUFFER_PIXELS), + X(EGL_MAX_PBUFFER_WIDTH), + X(EGL_NATIVE_RENDERABLE), + X(EGL_NATIVE_VISUAL_ID), + X(EGL_NATIVE_VISUAL_TYPE), + X(EGL_SAMPLES), + X(EGL_SAMPLE_BUFFERS), + X(EGL_SURFACE_TYPE), + X(EGL_TRANSPARENT_TYPE), + X(EGL_TRANSPARENT_RED_VALUE), + X(EGL_TRANSPARENT_GREEN_VALUE), + X(EGL_TRANSPARENT_BLUE_VALUE), + X(EGL_BIND_TO_TEXTURE_RGB), + X(EGL_BIND_TO_TEXTURE_RGBA), + X(EGL_MIN_SWAP_INTERVAL), + X(EGL_MAX_SWAP_INTERVAL), + X(EGL_LUMINANCE_SIZE), + X(EGL_ALPHA_MASK_SIZE), + X(EGL_COLOR_BUFFER_TYPE), + X(EGL_RENDERABLE_TYPE), + X(EGL_CONFORMANT), + }; +#undef X + + for (size_t j = 0; j < sizeof(names) / sizeof(names[0]); j++) { + EGLint value = -1; + EGLint returnVal = eglGetConfigAttrib(dpy, config, names[j].attribute, &value); + EGLint error = eglGetError(); + if (returnVal && error == EGL_SUCCESS) { + printf(" %s: ", names[j].name); + printf("%d (0x%x)", value, value); + } + } + printf("\n"); +} + +int printEGLConfigurations(EGLDisplay dpy) { + EGLint numConfig = 0; + EGLint returnVal = eglGetConfigs(dpy, NULL, 0, &numConfig); + checkEglError("eglGetConfigs", returnVal); + if (!returnVal) { + return false; + } + + printf("Number of EGL configuration: %d\n", numConfig); + + EGLConfig* configs = (EGLConfig*) malloc(sizeof(EGLConfig) * numConfig); + if (! configs) { + printf("Could not allocate configs.\n"); + return false; + } + + returnVal = eglGetConfigs(dpy, configs, numConfig, &numConfig); + checkEglError("eglGetConfigs", returnVal); + if (!returnVal) { + free(configs); + return false; + } + + for(int i = 0; i < numConfig; i++) { + printf("Configuration %d\n", i); + printEGLConfiguration(dpy, configs[i]); + } + + free(configs); + return true; +} + +int main(int argc, char** argv) { + EGLBoolean returnValue; + EGLConfig myConfig = {0}; + + EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; + EGLint s_configAttribs[] = { + EGL_SURFACE_TYPE, EGL_WINDOW_BIT, + EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, + EGL_RED_SIZE, 8, + EGL_GREEN_SIZE, 8, + EGL_BLUE_SIZE, 8, + EGL_ALPHA_SIZE, 8, + EGL_NONE }; + EGLint majorVersion; + EGLint minorVersion; + EGLContext context; + EGLSurface surface; + EGLint w, h; + + EGLDisplay dpy; + + checkEglError("<init>"); + dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY); + checkEglError("eglGetDisplay"); + if (dpy == EGL_NO_DISPLAY) { + printf("eglGetDisplay returned EGL_NO_DISPLAY.\n"); + return 0; + } + + returnValue = eglInitialize(dpy, &majorVersion, &minorVersion); + checkEglError("eglInitialize", returnValue); + fprintf(stderr, "EGL version %d.%d\n", majorVersion, minorVersion); + if (returnValue != EGL_TRUE) { + printf("eglInitialize failed\n"); + return 0; + } + + if (!printEGLConfigurations(dpy)) { + printf("printEGLConfigurations failed\n"); + return 0; + } + + checkEglError("printEGLConfigurations"); + + EGLNativeWindowType window = android_createDisplaySurface(); + EGLint numConfigs = -1, n = 0; + eglChooseConfig(dpy, s_configAttribs, 0, 0, &numConfigs); + if (numConfigs) { + EGLConfig* const configs = new EGLConfig[numConfigs]; + eglChooseConfig(dpy, s_configAttribs, configs, numConfigs, &n); + myConfig = configs[0]; + delete[] configs; + } + + checkEglError("EGLUtils::selectConfigForNativeWindow"); + + printf("Chose this configuration:\n"); + printEGLConfiguration(dpy, myConfig); + + surface = eglCreateWindowSurface(dpy, myConfig, window, NULL); + checkEglError("eglCreateWindowSurface"); + if (surface == EGL_NO_SURFACE) { + printf("gelCreateWindowSurface failed.\n"); + return 0; + } + + context = eglCreateContext(dpy, myConfig, EGL_NO_CONTEXT, context_attribs); + checkEglError("eglCreateContext"); + if (context == EGL_NO_CONTEXT) { + printf("eglCreateContext failed\n"); + return 0; + } + returnValue = eglMakeCurrent(dpy, surface, surface, context); + checkEglError("eglMakeCurrent", returnValue); + if (returnValue != EGL_TRUE) { + return 0; + } + eglQuerySurface(dpy, surface, EGL_WIDTH, &w); + checkEglError("eglQuerySurface"); + eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); + checkEglError("eglQuerySurface"); + GLint dim = w < h ? w : h; + + fprintf(stderr, "Window dimensions: %d x %d\n", w, h); + + printGLString("Version", GL_VERSION); + printGLString("Vendor", GL_VENDOR); + printGLString("Renderer", GL_RENDERER); + printGLString("Extensions", GL_EXTENSIONS); + + if(!setupGraphics(w, h)) { + fprintf(stderr, "Could not set up graphics.\n"); + return 0; + } + + for (;;) { + renderFrame(w, h); + eglSwapBuffers(dpy, surface); + checkEglError("eglSwapBuffers"); + } + + return 0; +} diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp index c29aecab96..e0268fa061 100644 --- a/services/surfaceflinger/Layer.cpp +++ b/services/surfaceflinger/Layer.cpp @@ -44,10 +44,6 @@ namespace android { -template <typename T> inline T min(T a, T b) { - return a<b ? a : b; -} - // --------------------------------------------------------------------------- Layer::Layer(SurfaceFlinger* flinger, @@ -457,13 +453,22 @@ void Layer::lockPageFlip(bool& recomputeVisibleRegions) // FIXME: mPostedDirtyRegion = dirty & bounds mPostedDirtyRegion.set(front.w, front.h); - sp<GraphicBuffer> newFrontBuffer(mActiveBuffer); - if ((newFrontBuffer->getWidth() == front.requested_w && - newFrontBuffer->getHeight() == front.requested_h) || - isFixedSize()) + + if ((front.w != front.requested_w) || + (front.h != front.requested_h)) { - if ((front.w != front.requested_w) || - (front.h != front.requested_h)) + // check that we received a buffer of the right size + // (Take the buffer's orientation into account) + sp<GraphicBuffer> newFrontBuffer(mActiveBuffer); + uint32_t bufWidth = newFrontBuffer->getWidth(); + uint32_t bufHeight = newFrontBuffer->getHeight(); + if (mCurrentTransform & Transform::ROT_90) { + swap(bufWidth, bufHeight); + } + + if (isFixedSize() || + (bufWidth == front.requested_w && + bufHeight == front.requested_h)) { // Here we pretend the transaction happened by updating the // current and drawing states. Drawing state is only accessed @@ -483,10 +488,10 @@ void Layer::lockPageFlip(bool& recomputeVisibleRegions) // recompute visible region recomputeVisibleRegions = true; - } - // we now have the correct size, unfreeze the screen - mFreezeLock.clear(); + // we now have the correct size, unfreeze the screen + mFreezeLock.clear(); + } } } } diff --git a/services/surfaceflinger/SurfaceTextureLayer.cpp b/services/surfaceflinger/SurfaceTextureLayer.cpp index a586d590fe..11f61ccb1a 100644 --- a/services/surfaceflinger/SurfaceTextureLayer.cpp +++ b/services/surfaceflinger/SurfaceTextureLayer.cpp @@ -52,6 +52,20 @@ status_t SurfaceTextureLayer::setBufferCount(int bufferCount) { return res; } +status_t SurfaceTextureLayer::queueBuffer(int buf, int64_t timestamp, + uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) { + + status_t res = SurfaceTexture::queueBuffer(buf, timestamp, + outWidth, outHeight, outTransform); + + sp<Layer> layer(mLayer.promote()); + if (layer != NULL) { + *outTransform = layer->getOrientation(); + } + + return res; +} + status_t SurfaceTextureLayer::dequeueBuffer(int *buf, uint32_t w, uint32_t h, uint32_t format, uint32_t usage) { diff --git a/services/surfaceflinger/SurfaceTextureLayer.h b/services/surfaceflinger/SurfaceTextureLayer.h index 7faff548fd..29a9cbeaa6 100644 --- a/services/surfaceflinger/SurfaceTextureLayer.h +++ b/services/surfaceflinger/SurfaceTextureLayer.h @@ -45,6 +45,9 @@ public: virtual status_t setBufferCount(int bufferCount); protected: + virtual status_t queueBuffer(int buf, int64_t timestamp, + uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform); + virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h, uint32_t format, uint32_t usage); }; diff --git a/services/surfaceflinger/Transform.cpp b/services/surfaceflinger/Transform.cpp index 4cedcbf86c..24d5f9ac98 100644 --- a/services/surfaceflinger/Transform.cpp +++ b/services/surfaceflinger/Transform.cpp @@ -20,6 +20,7 @@ #include <utils/String8.h> #include <ui/Region.h> +#include "clz.h" #include "Transform.h" // --------------------------------------------------------------------------- @@ -28,42 +29,6 @@ namespace android { // --------------------------------------------------------------------------- -template <typename T> -static inline T min(T a, T b) { - return a<b ? a : b; -} -template <typename T> -static inline T min(T a, T b, T c) { - return min(a, min(b, c)); -} -template <typename T> -static inline T min(T a, T b, T c, T d) { - return min(a, b, min(c, d)); -} - -template <typename T> -static inline T max(T a, T b) { - return a>b ? a : b; -} -template <typename T> -static inline T max(T a, T b, T c) { - return max(a, max(b, c)); -} -template <typename T> -static inline T max(T a, T b, T c, T d) { - return max(a, b, max(c, d)); -} - -template <typename T> -static inline -void swap(T& a, T& b) { - T t(a); - a = b; - b = t; -} - -// --------------------------------------------------------------------------- - Transform::Transform() { reset(); } diff --git a/services/surfaceflinger/clz.h b/services/surfaceflinger/clz.h index ca445553f9..a4c5262ddf 100644 --- a/services/surfaceflinger/clz.h +++ b/services/surfaceflinger/clz.h @@ -24,6 +24,41 @@ int inline clz(int32_t x) { return __builtin_clz(x); } +template <typename T> +static inline T min(T a, T b) { + return a<b ? a : b; +} +template <typename T> +static inline T min(T a, T b, T c) { + return min(a, min(b, c)); +} +template <typename T> +static inline T min(T a, T b, T c, T d) { + return min(a, b, min(c, d)); +} + +template <typename T> +static inline T max(T a, T b) { + return a>b ? a : b; +} +template <typename T> +static inline T max(T a, T b, T c) { + return max(a, max(b, c)); +} +template <typename T> +static inline T max(T a, T b, T c, T d) { + return max(a, b, max(c, d)); +} + +template <typename T> +static inline +void swap(T& a, T& b) { + T t(a); + a = b; + b = t; +} + + }; // namespace android #endif /* ANDROID_SURFACE_FLINGER_CLZ_H */ |