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-rw-r--r--libs/gui/SurfaceComposerClient.cpp11
-rw-r--r--libs/gui/aidl/android/gui/ISurfaceComposer.aidl13
-rw-r--r--libs/gui/fuzzer/libgui_fuzzer_utils.h3
-rw-r--r--libs/gui/include/gui/SurfaceComposerClient.h8
-rw-r--r--libs/gui/tests/Surface_test.cpp6
-rw-r--r--services/surfaceflinger/Scheduler/FrameRateOverrideMappings.cpp18
-rw-r--r--services/surfaceflinger/Scheduler/LayerHistory.cpp91
-rw-r--r--services/surfaceflinger/Scheduler/LayerHistory.h17
-rw-r--r--services/surfaceflinger/Scheduler/LayerInfo.h3
-rw-r--r--services/surfaceflinger/Scheduler/Scheduler.cpp19
-rw-r--r--services/surfaceflinger/Scheduler/Scheduler.h12
-rw-r--r--services/surfaceflinger/SurfaceFlinger.cpp30
-rw-r--r--services/surfaceflinger/SurfaceFlinger.h7
-rw-r--r--services/surfaceflinger/common/FlagManager.cpp2
-rw-r--r--services/surfaceflinger/common/include/common/FlagManager.h1
-rw-r--r--services/surfaceflinger/surfaceflinger_flags.aconfig8
-rw-r--r--services/surfaceflinger/tests/Android.bp1
-rw-r--r--services/surfaceflinger/tests/SetFrameRateOverride_test.cpp100
-rw-r--r--services/surfaceflinger/tests/unittests/FrameRateOverrideMappingsTest.cpp8
-rw-r--r--services/surfaceflinger/tests/unittests/LayerHistoryTest.cpp102
-rw-r--r--services/surfaceflinger/tests/unittests/mock/MockLayer.h8
21 files changed, 338 insertions, 130 deletions
diff --git a/libs/gui/SurfaceComposerClient.cpp b/libs/gui/SurfaceComposerClient.cpp
index 922b0ddcde..8b6f2023dc 100644
--- a/libs/gui/SurfaceComposerClient.cpp
+++ b/libs/gui/SurfaceComposerClient.cpp
@@ -2782,9 +2782,16 @@ status_t SurfaceComposerClient::getHdrOutputConversionSupport(bool* isSupported)
return statusTFromBinderStatus(status);
}
-status_t SurfaceComposerClient::setOverrideFrameRate(uid_t uid, float frameRate) {
+status_t SurfaceComposerClient::setGameModeFrameRateOverride(uid_t uid, float frameRate) {
binder::Status status =
- ComposerServiceAIDL::getComposerService()->setOverrideFrameRate(uid, frameRate);
+ ComposerServiceAIDL::getComposerService()->setGameModeFrameRateOverride(uid, frameRate);
+ return statusTFromBinderStatus(status);
+}
+
+status_t SurfaceComposerClient::setGameDefaultFrameRateOverride(uid_t uid, float frameRate) {
+ binder::Status status =
+ ComposerServiceAIDL::getComposerService()->setGameDefaultFrameRateOverride(uid,
+ frameRate);
return statusTFromBinderStatus(status);
}
diff --git a/libs/gui/aidl/android/gui/ISurfaceComposer.aidl b/libs/gui/aidl/android/gui/ISurfaceComposer.aidl
index d24f8eefd5..e3122bc300 100644
--- a/libs/gui/aidl/android/gui/ISurfaceComposer.aidl
+++ b/libs/gui/aidl/android/gui/ISurfaceComposer.aidl
@@ -477,10 +477,21 @@ interface ISurfaceComposer {
/**
* Set the override frame rate for a specified uid by GameManagerService.
+ * This override is controlled by game mode interventions.
+ * Passing the frame rate and uid to SurfaceFlinger to update the override mapping
+ * in the LayerHistory.
+ */
+ void setGameModeFrameRateOverride(int uid, float frameRate);
+
+ /**
+ * Set the override frame rate for a specified uid by GameManagerService.
+ * This override is controlled by game default frame rate sysprop:
+ * "ro.surface_flinger.game_default_frame_rate_override" holding the override value,
+ * "persisit.graphics.game_default_frame_rate.enabled" to determine if it's enabled.
* Passing the frame rate and uid to SurfaceFlinger to update the override mapping
* in the scheduler.
*/
- void setOverrideFrameRate(int uid, float frameRate);
+ void setGameDefaultFrameRateOverride(int uid, float frameRate);
oneway void updateSmallAreaDetection(in int[] appIds, in float[] thresholds);
diff --git a/libs/gui/fuzzer/libgui_fuzzer_utils.h b/libs/gui/fuzzer/libgui_fuzzer_utils.h
index ffe7e4123b..9933680c4b 100644
--- a/libs/gui/fuzzer/libgui_fuzzer_utils.h
+++ b/libs/gui/fuzzer/libgui_fuzzer_utils.h
@@ -149,7 +149,8 @@ public:
(const gui::Color&, const gui::Color&, float, float, float), (override));
MOCK_METHOD(binder::Status, getDisplayDecorationSupport,
(const sp<IBinder>&, std::optional<gui::DisplayDecorationSupport>*), (override));
- MOCK_METHOD(binder::Status, setOverrideFrameRate, (int32_t, float), (override));
+ MOCK_METHOD(binder::Status, setGameModeFrameRateOverride, (int32_t, float), (override));
+ MOCK_METHOD(binder::Status, setGameDefaultFrameRateOverride, (int32_t, float), (override));
MOCK_METHOD(binder::Status, enableRefreshRateOverlay, (bool), (override));
MOCK_METHOD(binder::Status, setDebugFlash, (int), (override));
MOCK_METHOD(binder::Status, scheduleComposite, (), (override));
diff --git a/libs/gui/include/gui/SurfaceComposerClient.h b/libs/gui/include/gui/SurfaceComposerClient.h
index 5bf6c473d9..14e3dd583e 100644
--- a/libs/gui/include/gui/SurfaceComposerClient.h
+++ b/libs/gui/include/gui/SurfaceComposerClient.h
@@ -201,7 +201,13 @@ public:
// Sets the frame rate of a particular app (uid). This is currently called
// by GameManager.
- static status_t setOverrideFrameRate(uid_t uid, float frameRate);
+ static status_t setGameModeFrameRateOverride(uid_t uid, float frameRate);
+
+ // Sets the frame rate of a particular app (uid). This is currently called
+ // by GameManager and controlled by two sysprops:
+ // "ro.surface_flinger.game_default_frame_rate_override" holding the override value,
+ // "persisit.graphics.game_default_frame_rate.enabled" to determine if it's enabled.
+ static status_t setGameDefaultFrameRateOverride(uid_t uid, float frameRate);
// Update the small area detection whole appId-threshold mappings by same size appId and
// threshold vector.
diff --git a/libs/gui/tests/Surface_test.cpp b/libs/gui/tests/Surface_test.cpp
index 60221aa30a..c6ea317949 100644
--- a/libs/gui/tests/Surface_test.cpp
+++ b/libs/gui/tests/Surface_test.cpp
@@ -921,7 +921,11 @@ public:
return binder::Status::ok();
}
- binder::Status setOverrideFrameRate(int32_t /*uid*/, float /*frameRate*/) override {
+ binder::Status setGameModeFrameRateOverride(int32_t /*uid*/, float /*frameRate*/) override {
+ return binder::Status::ok();
+ }
+
+ binder::Status setGameDefaultFrameRateOverride(int32_t /*uid*/, float /*frameRate*/) override {
return binder::Status::ok();
}
diff --git a/services/surfaceflinger/Scheduler/FrameRateOverrideMappings.cpp b/services/surfaceflinger/Scheduler/FrameRateOverrideMappings.cpp
index cb9bfe93db..82af61a032 100644
--- a/services/surfaceflinger/Scheduler/FrameRateOverrideMappings.cpp
+++ b/services/surfaceflinger/Scheduler/FrameRateOverrideMappings.cpp
@@ -15,6 +15,7 @@
*/
#include "FrameRateOverrideMappings.h"
+#include <common/FlagManager.h>
namespace android::scheduler {
using FrameRateOverride = DisplayEventReceiver::Event::FrameRateOverride;
@@ -30,7 +31,7 @@ std::optional<Fps> FrameRateOverrideMappings::getFrameRateOverrideForUid(
}
}
- {
+ if (!FlagManager::getInstance().game_default_frame_rate()) {
const auto iter = mFrameRateOverridesFromGameManager.find(uid);
if (iter != mFrameRateOverridesFromGameManager.end()) {
return iter->second;
@@ -61,10 +62,13 @@ std::vector<FrameRateOverride> FrameRateOverrideMappings::getAllFrameRateOverrid
for (const auto& [uid, frameRate] : mFrameRateOverridesFromBackdoor) {
overrides.emplace_back(FrameRateOverride{uid, frameRate.getValue()});
}
- for (const auto& [uid, frameRate] : mFrameRateOverridesFromGameManager) {
- if (std::find_if(overrides.begin(), overrides.end(),
- [uid = uid](auto i) { return i.uid == uid; }) == overrides.end()) {
- overrides.emplace_back(FrameRateOverride{uid, frameRate.getValue()});
+
+ if (!FlagManager::getInstance().game_default_frame_rate()) {
+ for (const auto& [uid, frameRate] : mFrameRateOverridesFromGameManager) {
+ if (std::find_if(overrides.begin(), overrides.end(),
+ [uid = uid](auto i) { return i.uid == uid; }) == overrides.end()) {
+ overrides.emplace_back(FrameRateOverride{uid, frameRate.getValue()});
+ }
}
}
@@ -93,7 +97,9 @@ void FrameRateOverrideMappings::dump(utils::Dumper& dumper) const {
if (!hasOverrides) return;
dump(dumper, "setFrameRate"sv, mFrameRateOverridesByContent);
- dump(dumper, "GameManager"sv, mFrameRateOverridesFromGameManager);
+ if (!FlagManager::getInstance().game_default_frame_rate()) {
+ dump(dumper, "GameManager"sv, mFrameRateOverridesFromGameManager);
+ }
dump(dumper, "Backdoor"sv, mFrameRateOverridesFromBackdoor);
}
diff --git a/services/surfaceflinger/Scheduler/LayerHistory.cpp b/services/surfaceflinger/Scheduler/LayerHistory.cpp
index 9c003026ea..5ce883ce39 100644
--- a/services/surfaceflinger/Scheduler/LayerHistory.cpp
+++ b/services/surfaceflinger/Scheduler/LayerHistory.cpp
@@ -266,6 +266,7 @@ void LayerHistory::partitionLayers(nsecs_t now) {
if (isLayerActive(*info, threshold)) {
// Set layer vote if set
const auto frameRate = info->getSetFrameRateVote();
+
const auto voteType = [&]() {
switch (frameRate.vote.type) {
case Layer::FrameRateCompatibility::Default:
@@ -283,12 +284,40 @@ void LayerHistory::partitionLayers(nsecs_t now) {
}
}();
- if (frameRate.isValid()) {
- const auto type = info->isVisible() ? voteType : LayerVoteType::NoVote;
- info->setLayerVote({type, frameRate.vote.rate, frameRate.vote.seamlessness,
- frameRate.category});
+ if (FlagManager::getInstance().game_default_frame_rate()) {
+ // Determine the layer frame rate considering the following priorities:
+ // 1. Game mode intervention frame rate override
+ // 2. setFrameRate vote
+ // 3. Game default frame rate override
+
+ const auto& [gameModeFrameRateOverride, gameDefaultFrameRateOverride] =
+ getGameFrameRateOverrideLocked(info->getOwnerUid());
+
+ const auto gameFrameRateOverrideVoteType =
+ info->isVisible() ? LayerVoteType::ExplicitDefault : LayerVoteType::NoVote;
+
+ const auto setFrameRateVoteType =
+ info->isVisible() ? voteType : LayerVoteType::NoVote;
+
+ if (gameModeFrameRateOverride.isValid()) {
+ info->setLayerVote({gameFrameRateOverrideVoteType, gameModeFrameRateOverride});
+ } else if (frameRate.isValid()) {
+ info->setLayerVote({setFrameRateVoteType, frameRate.vote.rate,
+ frameRate.vote.seamlessness, frameRate.category});
+ } else if (gameDefaultFrameRateOverride.isValid()) {
+ info->setLayerVote(
+ {gameFrameRateOverrideVoteType, gameDefaultFrameRateOverride});
+ } else {
+ info->resetLayerVote();
+ }
} else {
- info->resetLayerVote();
+ if (frameRate.isValid()) {
+ const auto type = info->isVisible() ? voteType : LayerVoteType::NoVote;
+ info->setLayerVote({type, frameRate.vote.rate, frameRate.vote.seamlessness,
+ frameRate.category});
+ } else {
+ info->resetLayerVote();
+ }
}
it++;
@@ -347,4 +376,56 @@ bool LayerHistory::isSmallDirtyArea(uint32_t dirtyArea, float threshold) const {
return isSmallDirty;
}
+void LayerHistory::updateGameModeFrameRateOverride(FrameRateOverride frameRateOverride) {
+ const uid_t uid = frameRateOverride.uid;
+ std::lock_guard lock(mLock);
+ if (frameRateOverride.frameRateHz != 0.f) {
+ mGameFrameRateOverride[uid].first = Fps::fromValue(frameRateOverride.frameRateHz);
+ } else {
+ if (mGameFrameRateOverride[uid].second.getValue() == 0.f) {
+ mGameFrameRateOverride.erase(uid);
+ } else {
+ mGameFrameRateOverride[uid].first = Fps();
+ }
+ }
+}
+
+void LayerHistory::updateGameDefaultFrameRateOverride(FrameRateOverride frameRateOverride) {
+ const uid_t uid = frameRateOverride.uid;
+ std::lock_guard lock(mLock);
+ if (frameRateOverride.frameRateHz != 0.f) {
+ mGameFrameRateOverride[uid].second = Fps::fromValue(frameRateOverride.frameRateHz);
+ } else {
+ if (mGameFrameRateOverride[uid].first.getValue() == 0.f) {
+ mGameFrameRateOverride.erase(uid);
+ } else {
+ mGameFrameRateOverride[uid].second = Fps();
+ }
+ }
+}
+
+std::pair<Fps, Fps> LayerHistory::getGameFrameRateOverride(uid_t uid) const {
+ if (!FlagManager::getInstance().game_default_frame_rate()) {
+ return std::pair<Fps, Fps>();
+ }
+
+ std::lock_guard lock(mLock);
+
+ return getGameFrameRateOverrideLocked(uid);
+}
+
+std::pair<Fps, Fps> LayerHistory::getGameFrameRateOverrideLocked(uid_t uid) const {
+ if (!FlagManager::getInstance().game_default_frame_rate()) {
+ return std::pair<Fps, Fps>();
+ }
+
+ const auto it = mGameFrameRateOverride.find(uid);
+
+ if (it == mGameFrameRateOverride.end()) {
+ return std::pair<Fps, Fps>(Fps(), Fps());
+ }
+
+ return it->second;
+}
+
} // namespace android::scheduler
diff --git a/services/surfaceflinger/Scheduler/LayerHistory.h b/services/surfaceflinger/Scheduler/LayerHistory.h
index 5a9445bcaf..930d06c8f0 100644
--- a/services/surfaceflinger/Scheduler/LayerHistory.h
+++ b/services/surfaceflinger/Scheduler/LayerHistory.h
@@ -43,6 +43,7 @@ struct LayerProps;
class LayerHistory {
public:
+ using FrameRateOverride = DisplayEventReceiver::Event::FrameRateOverride;
using LayerVoteType = RefreshRateSelector::LayerVoteType;
static constexpr std::chrono::nanoseconds kMaxPeriodForHistory = 1s;
@@ -89,6 +90,15 @@ public:
bool isSmallDirtyArea(uint32_t dirtyArea, float threshold) const;
+ // Updates the frame rate override set by game mode intervention
+ void updateGameModeFrameRateOverride(FrameRateOverride frameRateOverride) EXCLUDES(mLock);
+
+ // Updates the frame rate override set by game default frame rate
+ void updateGameDefaultFrameRateOverride(FrameRateOverride frameRateOverride) EXCLUDES(mLock);
+
+ std::pair<Fps, Fps> getGameFrameRateOverride(uid_t uid) const EXCLUDES(mLock);
+ std::pair<Fps, Fps> getGameFrameRateOverrideLocked(uid_t uid) const REQUIRES(mLock);
+
private:
friend class LayerHistoryTest;
friend class LayerHistoryIntegrationTest;
@@ -137,6 +147,13 @@ private:
// Whether a mode change is in progress or not
std::atomic<bool> mModeChangePending = false;
+
+ // A list to look up the game frame rate overrides
+ // Each entry includes:
+ // 1. the uid of the app
+ // 2. a pair of game mode intervention frame frame and game default frame rate override
+ // set to 0.0 if there is no such override
+ std::map<uid_t, std::pair<Fps, Fps>> mGameFrameRateOverride GUARDED_BY(mLock);
};
} // namespace scheduler
diff --git a/services/surfaceflinger/Scheduler/LayerInfo.h b/services/surfaceflinger/Scheduler/LayerInfo.h
index 50bb83dc29..326e444815 100644
--- a/services/surfaceflinger/Scheduler/LayerInfo.h
+++ b/services/surfaceflinger/Scheduler/LayerInfo.h
@@ -175,7 +175,8 @@ public:
bool pendingModeChange, const LayerProps& props);
// Sets an explicit layer vote. This usually comes directly from the application via
- // ANativeWindow_setFrameRate API
+ // ANativeWindow_setFrameRate API. This is also used by Game Default Frame Rate and
+ // Game Mode Intervention Frame Rate.
void setLayerVote(LayerVote vote) { mLayerVote = vote; }
// Sets the default layer vote. This will be the layer vote after calling to resetLayerVote().
diff --git a/services/surfaceflinger/Scheduler/Scheduler.cpp b/services/surfaceflinger/Scheduler/Scheduler.cpp
index aa8d54d69e..6a85788623 100644
--- a/services/surfaceflinger/Scheduler/Scheduler.cpp
+++ b/services/surfaceflinger/Scheduler/Scheduler.cpp
@@ -1226,12 +1226,27 @@ void Scheduler::onActiveDisplayAreaChanged(uint32_t displayArea) {
mLayerHistory.setDisplayArea(displayArea);
}
-void Scheduler::setGameModeRefreshRateForUid(FrameRateOverride frameRateOverride) {
+void Scheduler::setGameModeFrameRateForUid(FrameRateOverride frameRateOverride) {
if (frameRateOverride.frameRateHz > 0.f && frameRateOverride.frameRateHz < 1.f) {
return;
}
- mFrameRateOverrideMappings.setGameModeRefreshRateForUid(frameRateOverride);
+ if (FlagManager::getInstance().game_default_frame_rate()) {
+ // update the frame rate override mapping in LayerHistory
+ mLayerHistory.updateGameModeFrameRateOverride(frameRateOverride);
+ } else {
+ mFrameRateOverrideMappings.setGameModeRefreshRateForUid(frameRateOverride);
+ }
+}
+
+void Scheduler::setGameDefaultFrameRateForUid(FrameRateOverride frameRateOverride) {
+ if (!FlagManager::getInstance().game_default_frame_rate() ||
+ (frameRateOverride.frameRateHz > 0.f && frameRateOverride.frameRateHz < 1.f)) {
+ return;
+ }
+
+ // update the frame rate override mapping in LayerHistory
+ mLayerHistory.updateGameDefaultFrameRateOverride(frameRateOverride);
}
void Scheduler::setPreferredRefreshRateForUid(FrameRateOverride frameRateOverride) {
diff --git a/services/surfaceflinger/Scheduler/Scheduler.h b/services/surfaceflinger/Scheduler/Scheduler.h
index 454ef83632..ce585c624a 100644
--- a/services/surfaceflinger/Scheduler/Scheduler.h
+++ b/services/surfaceflinger/Scheduler/Scheduler.h
@@ -293,7 +293,17 @@ public:
// FrameRateOverride.refreshRateHz == 0 means no preference.
void setPreferredRefreshRateForUid(FrameRateOverride);
- void setGameModeRefreshRateForUid(FrameRateOverride);
+ // Stores the frame rate override that a game should run at set by game interventions.
+ // FrameRateOverride.refreshRateHz == 0 means no preference.
+ void setGameModeFrameRateForUid(FrameRateOverride) EXCLUDES(mDisplayLock);
+
+ // Stores the frame rate override that a game should run rat set by default game frame rate.
+ // FrameRateOverride.refreshRateHz == 0 means no preference, game default game frame rate is not
+ // enabled.
+ //
+ // "ro.surface_flinger.game_default_frame_rate_override" sets the frame rate value,
+ // "persist.graphics.game_default_frame_rate.enabled" controls whether this feature is enabled.
+ void setGameDefaultFrameRateForUid(FrameRateOverride) EXCLUDES(mDisplayLock);
void updateSmallAreaDetection(std::vector<std::pair<int32_t, float>>& uidThresholdMappings);
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index c4de02fce9..8f26d16d45 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -8440,17 +8440,25 @@ const std::unordered_map<std::string, uint32_t>& SurfaceFlinger::getGenericLayer
return genericLayerMetadataKeyMap;
}
-status_t SurfaceFlinger::setOverrideFrameRate(uid_t uid, float frameRate) {
+status_t SurfaceFlinger::setGameModeFrameRateOverride(uid_t uid, float frameRate) {
PhysicalDisplayId displayId = [&]() {
Mutex::Autolock lock(mStateLock);
return getDefaultDisplayDeviceLocked()->getPhysicalId();
}();
- mScheduler->setGameModeRefreshRateForUid(FrameRateOverride{static_cast<uid_t>(uid), frameRate});
+ mScheduler->setGameModeFrameRateForUid(FrameRateOverride{static_cast<uid_t>(uid), frameRate});
mScheduler->onFrameRateOverridesChanged(mAppConnectionHandle, displayId);
return NO_ERROR;
}
+status_t SurfaceFlinger::setGameDefaultFrameRateOverride(uid_t uid, float frameRate) {
+ if (FlagManager::getInstance().game_default_frame_rate()) {
+ mScheduler->setGameDefaultFrameRateForUid(
+ FrameRateOverride{static_cast<uid_t>(uid), frameRate});
+ }
+ return NO_ERROR;
+}
+
status_t SurfaceFlinger::updateSmallAreaDetection(
std::vector<std::pair<int32_t, float>>& appIdThresholdMappings) {
mScheduler->updateSmallAreaDetection(appIdThresholdMappings);
@@ -9800,13 +9808,25 @@ binder::Status SurfaceComposerAIDL::getDisplayDecorationSupport(
return binder::Status::ok();
}
-binder::Status SurfaceComposerAIDL::setOverrideFrameRate(int32_t uid, float frameRate) {
+binder::Status SurfaceComposerAIDL::setGameModeFrameRateOverride(int32_t uid, float frameRate) {
+ status_t status;
+ const int c_uid = IPCThreadState::self()->getCallingUid();
+ if (c_uid == AID_ROOT || c_uid == AID_SYSTEM) {
+ status = mFlinger->setGameModeFrameRateOverride(uid, frameRate);
+ } else {
+ ALOGE("setGameModeFrameRateOverride() permission denied for uid: %d", c_uid);
+ status = PERMISSION_DENIED;
+ }
+ return binderStatusFromStatusT(status);
+}
+
+binder::Status SurfaceComposerAIDL::setGameDefaultFrameRateOverride(int32_t uid, float frameRate) {
status_t status;
const int c_uid = IPCThreadState::self()->getCallingUid();
if (c_uid == AID_ROOT || c_uid == AID_SYSTEM) {
- status = mFlinger->setOverrideFrameRate(uid, frameRate);
+ status = mFlinger->setGameDefaultFrameRateOverride(uid, frameRate);
} else {
- ALOGE("setOverrideFrameRate() permission denied for uid: %d", c_uid);
+ ALOGE("setGameDefaultFrameRateOverride() permission denied for uid: %d", c_uid);
status = PERMISSION_DENIED;
}
return binderStatusFromStatusT(status);
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 6909055801..c16489ee00 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -607,7 +607,9 @@ private:
status_t setFrameTimelineInfo(const sp<IGraphicBufferProducer>& surface,
const gui::FrameTimelineInfo& frameTimelineInfo);
- status_t setOverrideFrameRate(uid_t uid, float frameRate);
+ status_t setGameModeFrameRateOverride(uid_t uid, float frameRate);
+
+ status_t setGameDefaultFrameRateOverride(uid_t uid, float frameRate);
status_t updateSmallAreaDetection(std::vector<std::pair<int32_t, float>>& uidThresholdMappings);
@@ -1571,7 +1573,8 @@ public:
binder::Status getDisplayDecorationSupport(
const sp<IBinder>& displayToken,
std::optional<gui::DisplayDecorationSupport>* outSupport) override;
- binder::Status setOverrideFrameRate(int32_t uid, float frameRate) override;
+ binder::Status setGameModeFrameRateOverride(int32_t uid, float frameRate) override;
+ binder::Status setGameDefaultFrameRateOverride(int32_t uid, float frameRate) override;
binder::Status enableRefreshRateOverlay(bool active) override;
binder::Status setDebugFlash(int delay) override;
binder::Status scheduleComposite() override;
diff --git a/services/surfaceflinger/common/FlagManager.cpp b/services/surfaceflinger/common/FlagManager.cpp
index adb497462d..35f5e64c97 100644
--- a/services/surfaceflinger/common/FlagManager.cpp
+++ b/services/surfaceflinger/common/FlagManager.cpp
@@ -126,6 +126,7 @@ void FlagManager::dump(std::string& result) const {
DUMP_READ_ONLY_FLAG(enable_fro_dependent_features);
DUMP_READ_ONLY_FLAG(display_protected);
DUMP_READ_ONLY_FLAG(fp16_client_target);
+ DUMP_READ_ONLY_FLAG(game_default_frame_rate);
#undef DUMP_READ_ONLY_FLAG
#undef DUMP_SERVER_FLAG
@@ -201,6 +202,7 @@ FLAG_MANAGER_READ_ONLY_FLAG(cache_if_source_crop_layer_only_moved,
FLAG_MANAGER_READ_ONLY_FLAG(enable_fro_dependent_features, "")
FLAG_MANAGER_READ_ONLY_FLAG(display_protected, "")
FLAG_MANAGER_READ_ONLY_FLAG(fp16_client_target, "debug.sf.fp16_client_target")
+FLAG_MANAGER_READ_ONLY_FLAG(game_default_frame_rate, "")
/// Trunk stable server flags ///
FLAG_MANAGER_SERVER_FLAG(late_boot_misc2, "")
diff --git a/services/surfaceflinger/common/include/common/FlagManager.h b/services/surfaceflinger/common/include/common/FlagManager.h
index cdab461a58..3a509f6352 100644
--- a/services/surfaceflinger/common/include/common/FlagManager.h
+++ b/services/surfaceflinger/common/include/common/FlagManager.h
@@ -65,6 +65,7 @@ public:
bool enable_fro_dependent_features() const;
bool display_protected() const;
bool fp16_client_target() const;
+ bool game_default_frame_rate() const;
protected:
// overridden for unit tests
diff --git a/services/surfaceflinger/surfaceflinger_flags.aconfig b/services/surfaceflinger/surfaceflinger_flags.aconfig
index fabd73846e..ea8dcbbd81 100644
--- a/services/surfaceflinger/surfaceflinger_flags.aconfig
+++ b/services/surfaceflinger/surfaceflinger_flags.aconfig
@@ -122,3 +122,11 @@ flag {
bug: "236745178"
is_fixed_read_only: true
}
+
+flag {
+ name: "game_default_frame_rate"
+ namespace: "game"
+ description: "This flag guards the new behavior with the addition of Game Default Frame Rate feature."
+ bug: "286084594"
+ is_fixed_read_only: true
+}
diff --git a/services/surfaceflinger/tests/Android.bp b/services/surfaceflinger/tests/Android.bp
index 5888a55530..5449aeb6bb 100644
--- a/services/surfaceflinger/tests/Android.bp
+++ b/services/surfaceflinger/tests/Android.bp
@@ -55,7 +55,6 @@ cc_test {
"ReleaseBufferCallback_test.cpp",
"ScreenCapture_test.cpp",
"SetFrameRate_test.cpp",
- "SetFrameRateOverride_test.cpp",
"SetGeometry_test.cpp",
"Stress_test.cpp",
"TextureFiltering_test.cpp",
diff --git a/services/surfaceflinger/tests/SetFrameRateOverride_test.cpp b/services/surfaceflinger/tests/SetFrameRateOverride_test.cpp
deleted file mode 100644
index e43ef952d6..0000000000
--- a/services/surfaceflinger/tests/SetFrameRateOverride_test.cpp
+++ /dev/null
@@ -1,100 +0,0 @@
-/*
- * Copyright (C) 2022 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <android/gui/ISurfaceComposer.h>
-#include <gtest/gtest.h>
-#include <gui/DisplayEventReceiver.h>
-#include <gui/SurfaceComposerClient.h>
-#include <sys/epoll.h>
-#include <algorithm>
-
-namespace android {
-namespace {
-using FrameRateOverride = DisplayEventReceiver::Event::FrameRateOverride;
-using gui::ISurfaceComposer;
-
-class SetFrameRateOverrideTest : public ::testing::Test {
-protected:
- void SetUp() override {
- const ISurfaceComposer::VsyncSource vsyncSource =
- ISurfaceComposer::VsyncSource::eVsyncSourceApp;
- const EventRegistrationFlags eventRegistration = {
- ISurfaceComposer::EventRegistration::frameRateOverride};
-
- mDisplayEventReceiver =
- std::make_unique<DisplayEventReceiver>(vsyncSource, eventRegistration);
- EXPECT_EQ(NO_ERROR, mDisplayEventReceiver->initCheck());
-
- mEpollFd = epoll_create1(EPOLL_CLOEXEC);
- EXPECT_GT(mEpollFd, 1);
-
- epoll_event event;
- event.events = EPOLLIN;
- EXPECT_EQ(0, epoll_ctl(mEpollFd, EPOLL_CTL_ADD, mDisplayEventReceiver->getFd(), &event));
- }
-
- void TearDown() override { close(mEpollFd); }
-
- void setFrameRateAndListenEvents(uid_t uid, float frameRate) {
- status_t ret = SurfaceComposerClient::setOverrideFrameRate(uid, frameRate);
- ASSERT_EQ(NO_ERROR, ret);
-
- DisplayEventReceiver::Event event;
- bool isOverrideFlushReceived = false;
- mFrameRateOverrides.clear();
-
- epoll_event epollEvent;
- while (epoll_wait(mEpollFd, &epollEvent, 1, 1000) > 0) {
- while (mDisplayEventReceiver->getEvents(&event, 1) > 0) {
- if (event.header.type == DisplayEventReceiver::DISPLAY_EVENT_FRAME_RATE_OVERRIDE) {
- mFrameRateOverrides.emplace_back(event.frameRateOverride);
- }
- if (event.header.type ==
- DisplayEventReceiver::DISPLAY_EVENT_FRAME_RATE_OVERRIDE_FLUSH) {
- isOverrideFlushReceived = true;
- }
- }
-
- if (isOverrideFlushReceived) break;
- }
- }
-
- std::unique_ptr<DisplayEventReceiver> mDisplayEventReceiver;
- std::vector<FrameRateOverride> mFrameRateOverrides;
-
- int mEpollFd;
-};
-
-TEST_F(SetFrameRateOverrideTest, SetFrameRateOverrideCall) {
- uid_t uid = getuid();
- float frameRate = 30.0f;
- setFrameRateAndListenEvents(uid, frameRate);
- // check if the frame rate override we set exists
- ASSERT_TRUE(std::find_if(mFrameRateOverrides.begin(), mFrameRateOverrides.end(),
- [uid = uid, frameRate = frameRate](auto i) {
- return uid == i.uid && frameRate == i.frameRateHz;
- }) != mFrameRateOverrides.end());
-
- // test removing frame rate override
- frameRate = 0.0f;
- setFrameRateAndListenEvents(uid, frameRate);
- ASSERT_TRUE(std::find_if(mFrameRateOverrides.begin(), mFrameRateOverrides.end(),
- [uid = uid, frameRate = frameRate](auto i) {
- return uid == i.uid && frameRate == i.frameRateHz;
- }) == mFrameRateOverrides.end());
-}
-} // namespace
-} // namespace android
diff --git a/services/surfaceflinger/tests/unittests/FrameRateOverrideMappingsTest.cpp b/services/surfaceflinger/tests/unittests/FrameRateOverrideMappingsTest.cpp
index a581c7a4a4..7c1d4b4092 100644
--- a/services/surfaceflinger/tests/unittests/FrameRateOverrideMappingsTest.cpp
+++ b/services/surfaceflinger/tests/unittests/FrameRateOverrideMappingsTest.cpp
@@ -17,6 +17,8 @@
#undef LOG_TAG
#define LOG_TAG "FrameRateOverrideMappingsTest"
+#include <com_android_graphics_surfaceflinger_flags.h>
+#include <common/test/FlagUtils.h>
#include <gtest/gtest.h>
#include <unordered_map>
@@ -34,6 +36,8 @@ protected:
};
namespace {
+using namespace com::android::graphics::surfaceflinger;
+
TEST_F(FrameRateOverrideMappingsTest, testUpdateFrameRateOverridesByContent) {
mFrameRateOverrideByContent.clear();
mFrameRateOverrideByContent.emplace(0, 30.0_Hz);
@@ -59,6 +63,8 @@ TEST_F(FrameRateOverrideMappingsTest, testUpdateFrameRateOverridesByContent) {
}
TEST_F(FrameRateOverrideMappingsTest, testSetGameModeRefreshRateForUid) {
+ SET_FLAG_FOR_TEST(flags::game_default_frame_rate, false);
+
mFrameRateOverrideMappings.setGameModeRefreshRateForUid({1, 30.0f});
mFrameRateOverrideMappings.setGameModeRefreshRateForUid({2, 90.0f});
@@ -95,6 +101,7 @@ TEST_F(FrameRateOverrideMappingsTest, testSetPreferredRefreshRateForUid) {
}
TEST_F(FrameRateOverrideMappingsTest, testGetFrameRateOverrideForUidMixed) {
+ SET_FLAG_FOR_TEST(flags::game_default_frame_rate, false);
mFrameRateOverrideByContent.clear();
mFrameRateOverrideByContent.emplace(0, 30.0_Hz);
mFrameRateOverrideByContent.emplace(1, 60.0_Hz);
@@ -111,7 +118,6 @@ TEST_F(FrameRateOverrideMappingsTest, testGetFrameRateOverrideForUidMixed) {
ASSERT_EQ(allFrameRateOverrides,
mFrameRateOverrideMappings.getAllFrameRateOverrides(
/*supportsFrameRateOverrideByContent*/ true));
-
mFrameRateOverrideMappings.setGameModeRefreshRateForUid({1, 30.0f});
mFrameRateOverrideMappings.setGameModeRefreshRateForUid({2, 90.0f});
mFrameRateOverrideMappings.setGameModeRefreshRateForUid({4, 120.0f});
diff --git a/services/surfaceflinger/tests/unittests/LayerHistoryTest.cpp b/services/surfaceflinger/tests/unittests/LayerHistoryTest.cpp
index b88ef563c3..0ae3ca33b1 100644
--- a/services/surfaceflinger/tests/unittests/LayerHistoryTest.cpp
+++ b/services/surfaceflinger/tests/unittests/LayerHistoryTest.cpp
@@ -118,6 +118,9 @@ protected:
auto createLayer(std::string name) {
return sp<MockLayer>::make(mFlinger.flinger(), std::move(name));
}
+ auto createLayer(std::string name, uint32_t uid) {
+ return sp<MockLayer>::make(mFlinger.flinger(), std::move(name), std::move(uid));
+ }
void recordFramesAndExpect(const sp<MockLayer>& layer, nsecs_t& time, Fps frameRate,
Fps desiredRefreshRate, int numFrames) {
@@ -247,6 +250,105 @@ TEST_F(LayerHistoryTest, oneLayer) {
}
}
+TEST_F(LayerHistoryTest, gameFrameRateOverrideMapping) {
+ SET_FLAG_FOR_TEST(flags::game_default_frame_rate, true);
+
+ history().updateGameDefaultFrameRateOverride(FrameRateOverride({0, 60.0f}));
+
+ auto overridePair = history().getGameFrameRateOverride(0);
+ EXPECT_EQ(0_Hz, overridePair.first);
+ EXPECT_EQ(60_Hz, overridePair.second);
+
+ history().updateGameModeFrameRateOverride(FrameRateOverride({0, 40.0f}));
+ history().updateGameModeFrameRateOverride(FrameRateOverride({1, 120.0f}));
+
+ overridePair = history().getGameFrameRateOverride(0);
+ EXPECT_EQ(40_Hz, overridePair.first);
+ EXPECT_EQ(60_Hz, overridePair.second);
+
+ overridePair = history().getGameFrameRateOverride(1);
+ EXPECT_EQ(120_Hz, overridePair.first);
+ EXPECT_EQ(0_Hz, overridePair.second);
+
+ history().updateGameDefaultFrameRateOverride(FrameRateOverride({0, 0.0f}));
+ history().updateGameModeFrameRateOverride(FrameRateOverride({1, 0.0f}));
+
+ overridePair = history().getGameFrameRateOverride(0);
+ EXPECT_EQ(40_Hz, overridePair.first);
+ EXPECT_EQ(0_Hz, overridePair.second);
+
+ overridePair = history().getGameFrameRateOverride(1);
+ EXPECT_EQ(0_Hz, overridePair.first);
+ EXPECT_EQ(0_Hz, overridePair.second);
+}
+
+TEST_F(LayerHistoryTest, oneLayerGameFrameRateOverride) {
+ SET_FLAG_FOR_TEST(flags::game_default_frame_rate, true);
+
+ const uid_t uid = 0;
+ const Fps gameDefaultFrameRate = Fps::fromValue(30.0f);
+ const Fps gameModeFrameRate = Fps::fromValue(60.0f);
+ const auto layer = createLayer("GameFrameRateLayer", uid);
+ EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
+ EXPECT_CALL(*layer, getFrameRateForLayerTree()).WillRepeatedly(Return(Layer::FrameRate()));
+ EXPECT_CALL(*layer, getOwnerUid()).WillRepeatedly(Return(uid));
+
+ EXPECT_EQ(1, layerCount());
+ EXPECT_EQ(0, activeLayerCount());
+
+ // update game default frame rate override
+ history().updateGameDefaultFrameRateOverride(
+ FrameRateOverride({uid, gameDefaultFrameRate.getValue()}));
+
+ nsecs_t time = systemTime();
+ LayerHistory::Summary summary;
+ for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
+ history().record(layer->getSequence(), layer->getLayerProps(), time, time,
+ LayerHistory::LayerUpdateType::Buffer);
+ time += gameDefaultFrameRate.getPeriodNsecs();
+
+ summary = summarizeLayerHistory(time);
+ }
+
+ ASSERT_EQ(1, summary.size());
+ ASSERT_EQ(LayerHistory::LayerVoteType::ExplicitDefault, summary[0].vote);
+ ASSERT_EQ(30.0_Hz, summary[0].desiredRefreshRate);
+
+ // test against setFrameRate vote
+ const Fps setFrameRate = Fps::fromValue(120.0f);
+ EXPECT_CALL(*layer, getFrameRateForLayerTree())
+ .WillRepeatedly(
+ Return(Layer::FrameRate(setFrameRate, Layer::FrameRateCompatibility::Default)));
+
+ for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
+ history().record(layer->getSequence(), layer->getLayerProps(), time, time,
+ LayerHistory::LayerUpdateType::Buffer);
+ time += setFrameRate.getPeriodNsecs();
+
+ summary = summarizeLayerHistory(time);
+ }
+
+ ASSERT_EQ(1, summary.size());
+ ASSERT_EQ(LayerHistory::LayerVoteType::ExplicitDefault, summary[0].vote);
+ ASSERT_EQ(120.0_Hz, summary[0].desiredRefreshRate);
+
+ // update game mode frame rate override
+ history().updateGameModeFrameRateOverride(
+ FrameRateOverride({uid, gameModeFrameRate.getValue()}));
+
+ for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
+ history().record(layer->getSequence(), layer->getLayerProps(), time, time,
+ LayerHistory::LayerUpdateType::Buffer);
+ time += gameModeFrameRate.getPeriodNsecs();
+
+ summary = summarizeLayerHistory(time);
+ }
+
+ ASSERT_EQ(1, summary.size());
+ ASSERT_EQ(LayerHistory::LayerVoteType::ExplicitDefault, summary[0].vote);
+ ASSERT_EQ(60.0_Hz, summary[0].desiredRefreshRate);
+}
+
TEST_F(LayerHistoryTest, oneInvisibleLayer) {
const auto layer = createLayer();
EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
diff --git a/services/surfaceflinger/tests/unittests/mock/MockLayer.h b/services/surfaceflinger/tests/unittests/mock/MockLayer.h
index 3dfb649a02..4204aa0001 100644
--- a/services/surfaceflinger/tests/unittests/mock/MockLayer.h
+++ b/services/surfaceflinger/tests/unittests/mock/MockLayer.h
@@ -17,6 +17,7 @@
#pragma once
#include <gmock/gmock.h>
+#include <optional>
namespace android::mock {
@@ -27,6 +28,13 @@ public:
EXPECT_CALL(*this, getDefaultFrameRateCompatibility())
.WillOnce(testing::Return(scheduler::FrameRateCompatibility::Default));
}
+
+ MockLayer(SurfaceFlinger* flinger, std::string name, std::optional<uint32_t> uid)
+ : Layer(LayerCreationArgs(flinger, nullptr, std::move(name), 0, {}, uid)) {
+ EXPECT_CALL(*this, getDefaultFrameRateCompatibility())
+ .WillOnce(testing::Return(scheduler::FrameRateCompatibility::Default));
+ }
+
explicit MockLayer(SurfaceFlinger* flinger) : MockLayer(flinger, "TestLayer") {}
MOCK_CONST_METHOD0(getType, const char*());