summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--services/surfaceflinger/tests/EffectLayer_test.cpp25
1 files changed, 15 insertions, 10 deletions
diff --git a/services/surfaceflinger/tests/EffectLayer_test.cpp b/services/surfaceflinger/tests/EffectLayer_test.cpp
index 52aa502743..92ebb8d73c 100644
--- a/services/surfaceflinger/tests/EffectLayer_test.cpp
+++ b/services/surfaceflinger/tests/EffectLayer_test.cpp
@@ -120,7 +120,7 @@ TEST_F(EffectLayerTest, BlurEffectLayerIsVisible) {
const auto canvasSize = 256;
sp<SurfaceControl> leftLayer = createColorLayer("Left", Color::BLUE);
- sp<SurfaceControl> rightLayer = createColorLayer("Right", Color::GREEN);
+ sp<SurfaceControl> rightLayer = createColorLayer("Right", Color::RED);
sp<SurfaceControl> blurLayer;
const auto leftRect = Rect(0, 0, canvasSize / 2, canvasSize);
const auto rightRect = Rect(canvasSize / 2, 0, canvasSize, canvasSize);
@@ -140,12 +140,12 @@ TEST_F(EffectLayerTest, BlurEffectLayerIsVisible) {
{
auto shot = screenshot();
shot->expectColor(leftRect, Color::BLUE);
- shot->expectColor(rightRect, Color::GREEN);
+ shot->expectColor(rightRect, Color::RED);
}
ASSERT_NO_FATAL_FAILURE(blurLayer = createColorLayer("BackgroundBlur", Color::TRANSPARENT));
- const auto blurRadius = canvasSize / 2;
+ const auto blurRadius = canvasSize / 4;
asTransaction([&](Transaction& t) {
t.setLayer(blurLayer, mLayerZBase + 3);
t.reparent(blurLayer, mParentLayer);
@@ -159,21 +159,26 @@ TEST_F(EffectLayerTest, BlurEffectLayerIsVisible) {
auto shot = screenshot();
const auto stepSize = 1;
- const auto blurAreaOffset = blurRadius * 0.7f;
- const auto blurAreaStartX = canvasSize / 2 - blurRadius + blurAreaOffset;
- const auto blurAreaEndX = canvasSize / 2 + blurRadius - blurAreaOffset;
+ const auto expectedBlurAreaSize = blurRadius * 1.5f;
+ const auto blurAreaStartX = canvasSize / 2 - expectedBlurAreaSize / 2;
+ const auto blurAreaEndX = canvasSize / 2 + expectedBlurAreaSize / 2;
+ // testAreaEndY is needed because the setBackgroundBlurRadius API blurs everything behind
+ // the surface, which means it samples pixels from outside the canvasSize and we get some
+ // unexpected colors in the screenshot.
+ const auto testAreaEndY = canvasSize - blurRadius * 2;
+
Color previousColor;
Color currentColor;
- for (int y = 0; y < canvasSize; y++) {
+ for (int y = 0; y < testAreaEndY; y++) {
shot->checkPixel(0, y, /* r = */ 0, /* g = */ 0, /* b = */ 255);
previousColor = shot->getPixelColor(0, y);
for (int x = blurAreaStartX; x < blurAreaEndX; x += stepSize) {
currentColor = shot->getPixelColor(x, y);
- ASSERT_GT(currentColor.g, previousColor.g);
+ ASSERT_GT(currentColor.r, previousColor.r);
ASSERT_LT(currentColor.b, previousColor.b);
- ASSERT_EQ(0, currentColor.r);
+ ASSERT_EQ(0, currentColor.g);
}
- shot->checkPixel(canvasSize - 1, y, 0, 255, 0);
+ shot->checkPixel(canvasSize - 1, y, 255, 0, 0);
}
}
}